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- Update v1.0.1 Changelog:
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- Any campaign progress before this patch will be gone because we found an issue in the campaign state saving system, should not happen again since it is fixed now.
- CAMPAIGN
- • We have tuned the numbers of troops that you will meet across all acts and normal should behave similar to before but should be slightly harder towards the end.
- • The last two difficulties should now be much harder than before since troop reinforcements did not really work across acts as it should.
- • Arena challenges have been made harder on the higher levels.
- • Added five new enemy units across all acts, but mostly act 2 and 3.
- • Added two new town levels in act 2 along with modifications to the dungeon levels.
- • All hover movements have been adjusted for a square movement pattern.
- • All towns in act 2 now give rewards upon killing the enemies there.
- • Items of tier 5 has been more than doubled in value so you can sell them for more as well, cores and legs/bases have been decreased slightly in value.
- GENERAL
- • Engage and Escape cards are now always making an action and Engage does not consider your current movement range anymore.
- • Items that cannot be equipped on your current core will be displayed as disabled instead of not showing at all.
- • AI should now use cards better and make less stupid decisions.
- • Repair cards have had their effect increased and cost decreased on higher levels.
- • The hook skill now has a limited range like all the other ranged weapons.
- • We now release more unused assets than before and this could fix some problems with white textures.
- BUG FIXES
- • All issues in the Paradus gate, Paradus prison and the Helios boss encounter should be fixed now.
- • Flip cover no longer leaves a hidden wall when it dies.
- • Knockback and multi-targeting no longer causes units to fall out of sync and stall the game forever when trying to move.
- • The save and load system for the campaign now properly saves the entire state of campaign at the moment you start a new campaign, this allows us to patch without disturbing any current campaign progression in the future.
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