NoSloppy

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Mar 14th, 2021
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  1. StylePtr<Layers<
  2. StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Blue>,Pulsing<RotateColorsX<Variation,Rgb<0,0,90>>,RotateColorsX<Variation,Blue>,800>,RotateColorsX<Variation,Blue>>,
  3. TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,160>>>,TrDelay<30000>,RotateColorsX<Variation,Blue>,TrFade<800>>,EFFECT_FORCE>,
  4. TransitionEffectL<TrConcat<TrInstant,HumpFlicker<Rgb<255,150,150>,Black,100>,TrFade<800>,BrownNoiseFlicker<Red,Rgb<128,0,0>,200>,TrDelay<5000>,BrownNoiseFlicker<Red,Rgb<128,0,0>,200>,TrFade<2000>>,EFFECT_IGNITION>,
  5. LockupTrL<Layers<
  6. AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
  7. AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  8. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  9. ResponsiveStabL<Red>,
  10. BlastL<White>,
  11. ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,
  12. LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  13. LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  14. ColorSequence<1000,AlphaL<Black,Int<3277>>,AlphaL<Black,Int<6554>>,AlphaL<Black,Int<9831>>,AlphaL<Black,Int<13108>>,AlphaL<Black,Int<16385>>,AlphaL<Black,Int<19662>>,AlphaL<Black,Int<22939>>,AlphaL<Black,Int<26216>>,AlphaL<Black,Int<29493>>,AlphaL<Black,Int<0>>>,
  15. InOutTrL<TrWipeSparkTip<White,300>,TrConcat<TrWipeIn<700>,Black,TrInstant,White,TrDelay<50>>>,
  16. TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,
  17. TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Int<4000>,Int<-4000>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Int<4000>,Int<4000>>>,TrFade<1000>>,EFFECT_STUN>,
  18. ColorSequence<1000,AlphaL<Black,Int<8192>>,AlphaL<Black,Int<16384>>,AlphaL<Black,Int<24576>>,AlphaL<Black,Int<0>>>,
  19. InOutTrL<TrWipe<300>,TrWipeIn<500>>,
  20. TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,
  21. TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Blue,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Blue,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_FORCE>,
  22. AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<11000>>>>>()
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