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- package com.mrpablo2000.machinecraft.tileentity;
- import javax.swing.text.html.parser.Entity;
- import net.minecraft.entity.player.EntityPlayer;
- import net.minecraft.init.Blocks;
- import net.minecraft.init.Items;
- import net.minecraft.inventory.ISidedInventory;
- import net.minecraft.item.Item;
- import net.minecraft.item.ItemStack;
- import net.minecraft.nbt.NBTTagCompound;
- import net.minecraft.nbt.NBTTagList;
- import net.minecraft.tileentity.TileEntity;
- import net.minecraft.world.World;
- import net.minecraftforge.oredict.OreDictionary;
- import com.mrpablo2000.machinecraft.blocks.BlockEnergyStorage;
- import com.mrpablo2000.machinecraft.blocks.ModBlocks;
- import com.mrpablo2000.machinecraft.items.ItemPowerStorage;
- import com.mrpablo2000.machinecraft.items.ModItems;
- import cpw.mods.fml.relauncher.Side;
- import cpw.mods.fml.relauncher.SideOnly;
- public class TileEntityEnergyStorage extends TileEntity implements ISidedInventory{
- private static final int[] slots_top = new int[] {};
- private static final int[] slots_bottom = new int[] {};
- private static final int[] slots_sides = new int[] {};
- public static World world;
- public static Entity entity;
- int x = this.xCoord;
- int y = this.yCoord;
- int z = this.zCoord;
- /**
- * The ItemStacks that hold the items currently being used in the furnace
- */
- private ItemStack[] slots = new ItemStack[2];
- /** the speed of this furnace, 200 is normal / how many ticks it takes : 30 ticks = 1 second */
- public int maceratingSpeed = 100;
- /** The number of ticks that the furnace will keep burning */
- public int power;
- public int maxPower = BlockEnergyStorage.maxEnergyStored;
- /** The number of ticks that the current item has been cooking for */
- public int cookTime;
- private String field_94130_e;
- /**
- * Returns the number of slots in the inventory.
- */
- public int getSizeInventory()
- {
- return this.slots.length;
- }
- /**
- * Returns the stack in slot i
- */
- public ItemStack getStackInSlot(int par1)
- {
- return this.slots[par1];
- }
- /**
- * Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
- * new stack.
- */
- public ItemStack decrStackSize(int par1, int par2)
- {
- if (this.slots[par1] != null)
- {
- ItemStack itemstack;
- if (this.slots[par1].stackSize <= par2)
- {
- itemstack = this.slots[par1];
- this.slots[par1] = null;
- return itemstack;
- }
- else
- {
- itemstack = this.slots[par1].splitStack(par2);
- if (this.slots[par1].stackSize == 0)
- {
- this.slots[par1] = null;
- }
- return itemstack;
- }
- }
- else
- {
- return null;
- }
- }
- /**
- * When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
- * like when you close a workbench GUI.
- */
- public ItemStack getStackInSlotOnClosing(int par1)
- {
- if (this.slots[par1] != null)
- {
- ItemStack itemstack = this.slots[par1];
- this.slots[par1] = null;
- return itemstack;
- }else{
- return null;
- }
- }
- /**
- * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
- */
- public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
- {
- this.slots[par1] = par2ItemStack;
- if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())
- {
- par2ItemStack.stackSize = this.getInventoryStackLimit();
- }
- }
- /**
- * Returns the name of the inventory.
- */
- public String getInvName()
- {
- return this.isInvNameLocalized() ? this.field_94130_e : "container.energyStorage";
- }
- /**
- * If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's
- * language. Otherwise it will be used directly.
- */
- public boolean isInvNameLocalized()
- {
- return this.field_94130_e != null && this.field_94130_e.length() > 0;
- }
- /**
- * Sets the custom display name to use when opening a GUI linked to this tile entity.
- */
- public void setGuiDisplayName(String par1Str)
- {
- this.field_94130_e = par1Str;
- }
- /**
- * Reads a tile entity from NBT.
- */
- public void readFromNBT(NBTTagCompound par1NBTTagCompound)
- {
- super.readFromNBT(par1NBTTagCompound);
- NBTTagList nbttaglist = par1NBTTagCompound.getTagList("Items", 0);
- this.slots = new ItemStack[this.getSizeInventory()];
- for (int i = 0; i < nbttaglist.tagCount(); ++i)
- {
- NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i);
- byte b0 = nbttagcompound1.getByte("Slot");
- if (b0 >= 0 && b0 < this.slots.length)
- {
- this.slots[b0] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
- }
- }
- this.power = par1NBTTagCompound.getShort("power");
- this.cookTime = par1NBTTagCompound.getShort("CookTime");
- if (par1NBTTagCompound.hasKey("CustomName"))
- {
- this.field_94130_e = par1NBTTagCompound.getString("CustomName");
- }
- }
- /**
- * Writes a tile entity to NBT.
- */
- public void writeToNBT(NBTTagCompound par1NBTTagCompound)
- {
- super.writeToNBT(par1NBTTagCompound);
- par1NBTTagCompound.setShort("power", (short)this.power);
- par1NBTTagCompound.setShort("CookTime", (short)this.cookTime);
- NBTTagList nbttaglist = new NBTTagList();
- for (int i = 0; i < this.slots.length; ++i)
- {
- if (this.slots[i] != null)
- {
- NBTTagCompound nbttagcompound1 = new NBTTagCompound();
- nbttagcompound1.setByte("Slot", (byte)i);
- this.slots[i].writeToNBT(nbttagcompound1);
- nbttaglist.appendTag(nbttagcompound1);
- }
- }
- par1NBTTagCompound.setTag("Items", nbttaglist);
- if (this.isInvNameLocalized())
- {
- par1NBTTagCompound.setString("CustomName", this.field_94130_e);
- }
- }
- /**
- * Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
- * this more of a set than a get?*
- */
- public int getInventoryStackLimit()
- {
- return 64;
- }
- @SideOnly(Side.CLIENT)
- /**
- * Returns an integer between 0 and the passed value representing how close the current item is to being completely
- * cooked
- */
- public int getCookProgressScaled(int par1)
- {
- return this.cookTime * par1 / this.maceratingSpeed;
- }
- public int getPowerRemainingScaled(int par1){
- return this.power * par1 / this.maxPower;
- }
- /**
- * Returns true if the furnace is currently burning
- */
- public boolean hasPower()
- {
- return this.power > 0;
- }
- public boolean isMacerating(){
- return this.cookTime > 0;
- }
- public boolean isConnected()
- {
- if (world.getBlock(x+1, y, z) == ModBlocks.blockGeneratorIdle)
- {
- return true;
- }
- if (world.getBlock(x-1, y, z) == ModBlocks.blockGeneratorIdle)
- {
- return true;
- }
- if (world.getBlock(x, y+1, z) == ModBlocks.blockGeneratorIdle)
- {
- return true;
- }
- if (world.getBlock(x, y-1, z) == ModBlocks.blockGeneratorIdle)
- {
- return true;
- }
- if (world.getBlock(x, y, z+1) == ModBlocks.blockGeneratorIdle)
- {
- return true;
- }
- if (world.getBlock(x, y, z-1) == ModBlocks.blockGeneratorIdle)
- {
- return true;
- }
- return false;
- }
- /**
- * Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count
- * ticks and creates a new spawn inside its implementation.
- */
- public void updateEntity(){
- boolean flag = this.power > 0;
- boolean flag1 = false;
- if (hasPower() && isMacerating()){
- this.power--;
- }
- if (!this.worldObj.isRemote){
- if(isItemPowerStorage() && this.slots[0].getItemDamage() > 0 && this.power > 0)
- {
- this.slots[0].setItemDamage(this.slots[0].getItemDamage()-1);
- this.power = this.power-10;
- }
- if (this.power < this.maxPower && this.getItemPower(this.slots[1]) > 0){
- if(!this.slots[1].isItemStackDamageable())
- {
- this.power += getItemPower(this.slots[1]);
- flag1 = true;
- if (this.slots[1] != null){
- this.slots[1].stackSize--;
- if (this.slots[1].stackSize == 0){
- this.slots[1] = this.slots[1].getItem().getContainerItem(slots[1]);
- }
- }
- }else{
- if(this.slots[1].getItemDamage() < this.slots[1].getMaxDamage()){
- this.power += getItemPower(this.slots[1]);
- this.slots[1] = new ItemStack(this.slots[1].getItem(), this.slots[1].stackSize, this.slots[1].getItemDamage()+1);
- }
- }
- }
- if (flag != this.power > 0)
- {
- flag1 = true;
- }
- }
- if (this.isConnected() == true)
- {
- world.setBlock(x, y+6, z, Blocks.bookshelf);
- }
- }
- public boolean isOre(ItemStack itemstack){
- String[] oreNames = OreDictionary.getOreNames();
- for(int i = 0; i < oreNames.length; i++){
- if(oreNames[i].contains("ore")){
- if(OreDictionary.getOres(oreNames[i]) != null){
- if(OreDictionary.getOres(oreNames[i]).get(0).getItem() == itemstack.getItem()){
- return true;
- }
- }
- }
- }
- return false;
- }
- private boolean isItemPowerStorage()
- {
- if(this.slots[0] != null) return this.slots[0].getItem() instanceof ItemPowerStorage;
- return false;
- }
- /**
- * Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't
- * fuel
- */
- public static int getItemPower(ItemStack par0ItemStack){
- if (par0ItemStack == null){
- return 0;
- }else{
- Item i = par0ItemStack.getItem();
- if (i == ModItems.itemBattery) return 10;
- return 0;
- }
- }
- /**
- * Return true if item is a fuel source (getItempower() > 0).
- */
- public static boolean isItemFuel(ItemStack par0ItemStack)
- {
- return getItemPower(par0ItemStack) > 0;
- }
- /**
- * Do not make give this method the name canInteractWith because it clashes with Container
- */
- public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
- {
- return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
- }
- public void openChest() {}
- public void closeChest() {}
- /**
- * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
- */
- public boolean isItemValidForSlot(int par1, ItemStack par2ItemStack)
- {
- return par1 == 2 ? false : (par1 == 1 ? isItemFuel(par2ItemStack) : true);
- }
- /**
- * Returns an array containing the indices of the slots that can be accessed by automation on the given side of this
- * block.
- */
- public int[] getAccessibleSlotsFromSide(int par1)
- {
- return par1 == 0 ? slots_bottom : (par1 == 1 ? slots_top : slots_sides);
- }
- /**
- * Returns true if automation can insert the given item in the given slot from the given side. Args: Slot, item,
- * side
- */
- public boolean canInsertItem(int par1, ItemStack par2ItemStack, int par3)
- {
- return this.isItemValidForSlot(par1, par2ItemStack);
- }
- /**
- * Returns true if automation can extract the given item in the given slot from the given side. Args: Slot, item,
- * side
- */
- public boolean canExtractItem(int par1, ItemStack par2ItemStack, int par3)
- {
- return par3 != 0 || par1 != 1 || par2ItemStack.getItem() == Items.bucket;
- }
- @Override
- public String getInventoryName() {
- return this.hasCustomInventoryName() ? this.field_94130_e : "container.energyStorage";
- }
- @Override
- public boolean hasCustomInventoryName() {
- return this.field_94130_e != null && this.field_94130_e.length() > 0;
- }
- @Override
- public void openInventory() {
- }
- @Override
- public void closeInventory() {
- }
- }
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