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- MORTAR and FORWARD OBSERVER BASICS
- Terminology -
- FDC - fire direction center
- FO - forward observer
- OP - observer position
- TRP - target reference point
- TGT - target
- FFE - fire for effect
- HE - high explosive
- BDA - battle damage assesment
- O/T direction/line - the direction from the observer to the target
- left/right - lateral adjustments
- add/drop - range adjustments
- up/down - elevation adjustments
- Tips -
- Mortar team will be filling the roll of the FDC. Normally, the fire direction center would calculate the solution.
- Strive for initial accurate fire, it will save you from going through the adjustment phase.
- Use mils over degrees, they are nearly 18 times more accurate
- Use prominent terrain features as target reference points(TRP) on the map. These should be easily recognizable in game.
- Have a pen and paper ready for recording grids, mils, targets, and ranges
- Have a stopwatch ready if you have one.
- Pre-planning - (map phase)
- plan fire support requirements in advance if possible - includes firing solutions on:
- known targets
- probable targets - area where the enemy is likely to be
- choke points (area denial)
- Final protective fire line
- No fire zones (for protection of civilians and friendlies in the area)
- Knowing your location -
- Know where you are within 100 meters at all times.
- Know which direction you are facing.
- Use terrain features and target reference points (TRPs) to translate your location to a grid reference if you don't have a gps.
- OPTIONAL EXERCISE: Find map location w/o gps
- Locating the target -
- There are three primary methods of locating the target
- GRID - preferably 8 digit grid (DAGR) accurate to 10 meters, "keypad method" accurate within 33 meters, does not require FDC to know FO's position.
- EXERCISE: Given an 8 digit grid, mark position on the map
- POLAR - Distance and direction from observer's position, FDC must know observer's position
- EXERCISE: Given an OP (observer position) on the map, direction, and distance, mark point on the map
- SHIFT - or "shift from known point" deviation from a point known to the FDC. Given from observer's point of view so FDC must know O/T direction.
- EXERCISE: Given an OT direction, and shift instructions, mark new position on the map
- Targets(TGT) and target reference points(TRP) -
- Can be pre-planned or recorded or registered in mission.
- Destroyed targets make great points to shift from as the FDC already has corrected the errors in the firing solution.
- target names are two letters followed by digits, the letters are the same throughout.
- Main types of fire missions -
- adjust fire - one "spotting" round HE fired so FO can adjust the rounds onto the target
- fire for effect - predetermined # of rounds designed to destroy the target (determined by FDC)
- immediate suppresion - emergency fire of everything onto target, stopped by FO cease fire call **special radio procedure**
- ***FIRE DISCIPLINE*** (radio communications)
- registering OP (observer position) - register position and altitude
- registering TRP (target reference points) - register position and altitude
- registering targets - register position and altitude, method of engagement
- Can be done in the field, given by grid or direction and distance from known point.
- CALL FOR FIRE -
- normally 6 elements in 3 transmissions
- 1st transmission
- observer identification
- warning order
- 2nd transmission
- target location
- 3rd transmission
- target description
- method of engagement
- method of fire and control
- 1st transmission
- observer identification - <FDC Callsign>, this is <FO Callsign>,
- warning order - <type of mission>,<method of target location>, over
- EXAMPLE: "Brimstone, this is Cerberus, adjust fire, shift AD002, over"
- (you are requesting a spotting round shifted from known point AD002)
- EXAMPLE: "Brimstone, this is Cerberus, fire for effect, polar, over"
- (you are requesting a fire mission at a certain direction and distance from you, the FO.)
- EXAMPLE: "Brimstone, this is Cerberus, adjust fire, over"
- (you are requesting a spotting round at grid coords. When no method of location is specified,
- the FDC assumes you're going to give grid coords.)
- SPECIAL EXAMPLE: "Brimstone, this is Cerberus, immediate suppresion, grid 1046 2783 over"
- "Brimstone, this is Cerberus, immediate suppresion, AD007 over"
- (For an immediate suppression mission, you are requesting all available pieces to focus on the target
- with whatever they've got loaded, and continue until you call cease fire. With immediate suppression,
- you include the target location in the first transmission and skip the 2nd and 3rd transmissions.)
- FDC will repeat order back
- EXAMPLE: "Cerberus this is Brimstone, adjust fire shift AD002 over"
- FDC REPLY: "Cerberus this is Brimstone, adjust fire shift AD002 over"
- 2nd transmission
- target location "grid <grid ref>, <altitude>, over (alt is only needed if target is over 35 meters different from the FO.)
- OR
- "direction <in mils>, distance <in meters>, <altitude>, over (if needed)
- OR
- "direction <in mils>, left/right <lateral shift in meters>, add/drop <distance in meters>, up/down - if needed, over
- EXAMPLE: "direction 3420, right 300, drop 150, over" (round to nearest ten)
- FDC REPLY: "direction 3420, right 300, drop 150, over"
- 3rd transmission
- target description - <how many><what it is><relavent info such as cover/if they're moving/entrenched/garrisoned/etc.> (required)
- method of engagement - <ammunition type - optional><if within 600 meters - call danger close> (mortars have only HE - high explosive and smoke shells)
- (ammunition type is a request. FDC will ultimately decide what rounds to use.)
- (If not danger close, the method of engagement element is optional.)
- method of control - <when to fire - also optional>
- (Fire when ready is understood if this section is ommited. Other options are at my command and time on target.
- (if at my command is called, firing solution is readied and FDC announces ready in the message to observer.) - rarely used
- (time on target, FDC fires to make rounds impact at specified time) - also rarely used
- EXAMPLES: "infantry in the open, fire when ready, out (if not specified, this is understood as the default)"
- "two times tanks in the treeline, smoke in effect, out"
- "squad garrisoned in building, danger close, out"(danger close distance is defined by the artillery piece safe distance, usually 600 meters)
- "platoon entrenched attitude north/south, on my mark, over"
- THIS IS WHEN THE FDC CALCULATES THE FIRING SOLUTION AND DECIDES ON THE AMMUNITION (usually accompanied by a long pause)
- EXERCISE: Calculate firing solution from a point on the map, to another.
- MESSAGE TO OBSERVER - <any changes to call for fire> <number of rounds> <target designation> <relavent info - time of flight/probable error, etc>
- EXAMPLE: "Message to Observer, Brimstone, dpicm in effect, 2 rounds, AD0017, over (HE in effect is understood as the default)
- FO REPLY: "Brimstone, dpicm in effect, 2 rounds, AD0017, out
- FIRE MISSION IS EXECUTED
- After first gun fires,
- FDC CALLS "shot over" said at 25 seconds to impact of first round
- FO CALLS "shot out" to acknowledge FO knows rounds are in the air
- FDC CALLS "rounds complete" when all rounds have been fired in FFE mission
- FDC CALLS "splash over" 5-10 seconds before impact
- FO CALLS "splash out" to acknowledge
- ADJUSTMENTS - called like a shift, no need to announce direction if FDC has it.
- EXAMPLE: FO: "right 300, drop 150, over"
- FDC: "right 300, drop 150, over"
- one round adjustment - shifted onto target and FFE is called (if you're both good or you have a vector)
- use bracketing when you need to estimate range -
- sucessive bracketing - spot round, adjust for max distance away.
- If round falls on the other side, half adjustment the other way,
- work rounds into smaller and smaller brackets until within 50 meters then call FFE.
- hasty bracket - only one bracket, ffe called as percentage between bracket ends
- creeping fire - intentional under adjustments used in danger close from far to near
- END OF MISSION - mission end and BDA (battle damage assesment)
- end fire mission - target condition (destroyed, routed, combat ineffective, etc.)
- or
- repeat
- EXAMPLE: FO CALLS "end of mission, target destroyed over"
- FDC CALLS "end of mission, target destroyed out"
- EXERCISE: Run fire missions, one at a time.
- REFERENCES AND READING:
- thanks to Simon Silence video https://www.youtube.com/watch?v=mSESTMW13EA
- reference FM 3-22.91 mortar fire direction procedures manual
- reference https://en.wikipedia.org/wiki/Fire_discipline
- https://ace3mod.com/wiki/feature/vector.html
- https://ace3mod.com/wiki/feature/mk6mortar.html
- https://ace3mod.com/wiki/feature/maptools.html
- http://www.trngcmd.marines.mil/Portals/207/Docs/TBS/B2C2497%20Call%20For%20Indirect%20Fire.pdf?ver=2015-05-07-105809-593
- FOR MISSION BUILDERS:
- methods of control in game:
- equipment of FO (see below)
- equipment of mortar team - (range tables are always neccesary if the artillery computer is disabled)
- No Fire Areas marked on map - (usually due to civilian population, friendly positions,
- or high value buildings/objects in vicinity
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