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- BlockableProj:
- Skills:
- - missile{in=14;oT=BP_oT;oH=BP_oH;oE=BP_oE;i=1;v=10;hR=1;vR=1;mr=30;d=100;hO=90}
- - missile{in=14;oT=BP_oT;oH=BP_oH;oE=BP_oE;i=1;v=10;hR=1;vR=1;mr=30;d=100}
- - missile{in=14;oT=BP_oT;oH=BP_oH;oE=BP_oE;i=1;v=10;hR=1;vR=1;mr=30;d=100;hO=-90}
- BP_oT:
- Skills:
- - effect:particles{particle=flame;a=12;hs=0.15;vs=0.15;s=0.005;y=0} @origin
- - effect:particlesphere{particle=flame;a=8;hs=0.1;vs=0.1;s=0.005;y=0;r=0.3} @origin
- - effect:particles{particle=lava;a=1;hs=0.05;vs=0.05;s=0.005;y=0} @origin
- - effect:particles{particle=item_crack;material=BLAZE_POWDER;a=3;hs=0.1;vs=0.1;s=0;y=0} @origin
- - effect:particles{particle=item_crack;material=BLAZE_ROD;a=3;hs=0.15;vs=0.15;s=0;y=0} @origin
- BP_oH:
- Skills:
- - summon{t=AngleTestingMob;a=1;r=0} @origin
- BP_oE:
- Skills:
- - effect:particlesphere{particle=flame;a=32;r=0.5;hs=0.05;vs=0.05;s=0.15;y=0} @origin
- - effect:particlesphere{particle=flame;a=45;r=0.8;hs=0.05;vs=0.05;s=0.15;y=0;delay=1} @origin
- - effect:particlesphere{particle=flame;a=60;r=1.1;hs=0.05;vs=0.05;s=0.15;y=0;delay=2} @origin
- - effect:particlesphere{particle=smoke;a=20;r=0.5;hs=0.05;vs=0.05;s=0.1;y=0} @origin
- - effect:particlesphere{particle=smoke;a=30;r=0.8;hs=0.05;vs=0.05;s=0.1;y=0;delay=1} @origin
- - effect:particlesphere{particle=smoke;a=44;r=1.1;hs=0.05;vs=0.05;s=0.1;y=0;delay=2} @origin
- - effect:particlesphere{particle=lava;a=2;r=0.5;hs=0.05;vs=0.05;s=0;y=0} @origin
- - effect:particlesphere{particle=lava;a=3;r=0.8;hs=0.05;vs=0.05;s=0;y=0;delay=1} @origin
- - effect:particlesphere{particle=cloud;a=9;r=0.5;hs=0.05;vs=0.05;s=0.15;y=0} @origin
- - effect:particlesphere{particle=cloud;a=18;r=0.8;hs=0.05;vs=0.05;s=0.15;y=0;delay=1} @origin
- - effect:particlesphere{particle=cloud;a=27;r=1.1;hs=0.05;vs=0.05;s=0.15;y=0;delay=2} @origin
- BP_D:
- Skills:
- - damage{a=3;pkb=true}
- ATM_CheckAngle:
- TriggerConditions:
- - fieldofview{a=90} castinstead ATM_CheckBlocking
- Skills:
- - skill{s=BP_D} @self
- - message{msg="You were not facing the projectile!"} @self
- ATM_CheckBlocking:
- Conditions:
- - blocking{} castinstead ATM_Successful
- Skills:
- - skill{s=BP_D} @self
- - message{msg="You were facing the projectile but were not blocking!"} @self
- ATM_Successful:
- Skills:
- - message{msg="You blocked the projectile!"} @self
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