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- on death of sheep:
- if victim's name is "test":
- clear the drops
- chance of 100%:
- set {_amount} to random integer from 1 to 3
- set {_drop} to {_amount} of mutton named "&bRaw Mutton"
- drop {_drop} at victim's location
- stop
- chance of 10%:
- set {_drop} to shiny white wool named "&bWool"
- drop {_drop} at victim's location
- stop
- attacker is player
- add 1 to {Levelexperience::%attacker's uuid%}
- on death of cow:
- if victim's name is "test":
- clear the drops
- chance of 100%:
- set {_amount} to random integer from 1 to 3
- set {_drop} to {_amount} of shiny beef named "&bRaw Beef"
- drop {_drop} at victim's location
- stop
- attacker is a player
- add 1 to {Levelexperience::%attacker's uuid%}
- on death of chicken:
- if victim's name is "test":
- clear the drops
- chance of 100%:
- set {_amount} to random integer from 1 to 3
- set {_drop} to {_amount} of shiny feather
- drop {_drop} at victim's location
- stop
- attacker is a player
- add 1 to {Levelexperience::%attacker's uuid%}
- on death of mooshroom:
- if victim's name is "test":
- clear the drops
- chance of 100%:
- set {_amount} to random integer from 1 to 3
- set {_drop} to {_amount} of shiny brown mushroom
- drop {_drop} at victim's location
- stop
- attacker is a player
- add 1 to {Levelexperience::%attacker's uuid%}
- on death of zombie:
- if victim's name is "test":
- clear the drops
- chance of 100%:
- set {_amount} to random integer from 1 to 3
- set {_drop} to {_amount} of shiny rotten flesh
- drop {_drop} at victim's location
- stop
- attacker is a player
- add 1 to {Levelexperience::%attacker's uuid%}
- on death of spider:
- if victim's name is "test":
- clear the drops
- chance of 100%:
- set {_amount} to random integer from 1 to 3
- set {_drop} to {_amount} of shiny string
- drop {_drop} at victim's location
- stop
- attacker is a player
- add 1 to {Levelexperience::%attacker's uuid%}
- command /rpglevel:
- trigger:
- send "%{Levelexperience::%Player's uuid%}%" to player
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