Advertisement
Guest User

Untitled

a guest
Mar 28th, 2020
110
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.15 KB | None | 0 0
  1. on death of sheep:
  2. if victim's name is "test":
  3. clear the drops
  4. chance of 100%:
  5. set {_amount} to random integer from 1 to 3
  6. set {_drop} to {_amount} of mutton named "&bRaw Mutton"
  7. drop {_drop} at victim's location
  8. stop
  9. chance of 10%:
  10. set {_drop} to shiny white wool named "&bWool"
  11. drop {_drop} at victim's location
  12. stop
  13. attacker is player
  14. add 1 to {Levelexperience::%attacker's uuid%}
  15. on death of cow:
  16. if victim's name is "test":
  17. clear the drops
  18. chance of 100%:
  19. set {_amount} to random integer from 1 to 3
  20. set {_drop} to {_amount} of shiny beef named "&bRaw Beef"
  21. drop {_drop} at victim's location
  22. stop
  23. attacker is a player
  24. add 1 to {Levelexperience::%attacker's uuid%}
  25. on death of chicken:
  26. if victim's name is "test":
  27. clear the drops
  28. chance of 100%:
  29. set {_amount} to random integer from 1 to 3
  30. set {_drop} to {_amount} of shiny feather
  31. drop {_drop} at victim's location
  32. stop
  33. attacker is a player
  34. add 1 to {Levelexperience::%attacker's uuid%}
  35. on death of mooshroom:
  36. if victim's name is "test":
  37. clear the drops
  38. chance of 100%:
  39. set {_amount} to random integer from 1 to 3
  40. set {_drop} to {_amount} of shiny brown mushroom
  41. drop {_drop} at victim's location
  42. stop
  43. attacker is a player
  44. add 1 to {Levelexperience::%attacker's uuid%}
  45. on death of zombie:
  46. if victim's name is "test":
  47. clear the drops
  48. chance of 100%:
  49. set {_amount} to random integer from 1 to 3
  50. set {_drop} to {_amount} of shiny rotten flesh
  51. drop {_drop} at victim's location
  52. stop
  53. attacker is a player
  54. add 1 to {Levelexperience::%attacker's uuid%}
  55. on death of spider:
  56. if victim's name is "test":
  57. clear the drops
  58. chance of 100%:
  59. set {_amount} to random integer from 1 to 3
  60. set {_drop} to {_amount} of shiny string
  61. drop {_drop} at victim's location
  62. stop
  63. attacker is a player
  64. add 1 to {Levelexperience::%attacker's uuid%}
  65. command /rpglevel:
  66. trigger:
  67. send "%{Levelexperience::%Player's uuid%}%" to player
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement