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NatedogServer

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Nov 8th, 2014
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C++ 0.92 KB | None | 0 0
  1. /*036*/ uint32 charges; //Total Charges an item has (-1 for unlimited)
  2. /*040*/ uint32 inst_nodrop; // 1 if the item is no drop (attuned items)
  3. /*044*/ uint32 unknown044; //0
  4. /*048*/ uint32 unknown048; //0
  5. /*052*/ uint32 unknown052; //0
  6. /*056*/ uint8 isEvolving; //0 // If 1 Add evolving item data in between Header and HeaderFinish
  7.         uint8 unknown057;
  8.         uint16 ornaIcon;
  9. };
  10.  
  11. struct EvolvingItem {
  12.     uint8 unknown01;    //This adds shit too.. not sure what yet..
  13.     int32 evoLevel;
  14.     double progress;
  15.     uint8 Activated;
  16.     int32 evomaxlevel;
  17.     uint8 unknown02[4];
  18.     //char evoIDFile;
  19.     //uint16 evoIcon;
  20. };
  21.  
  22. struct EvolvingIcon {
  23.     uint16 evoIcon;
  24. };
  25.  
  26. //Ornament IDFile written here IF the icon exists..
  27.  
  28. struct ItemSerializationHeaderFinish
  29. {
  30.     ///*060*/   uint8 unknown060; //0
  31.     /*061*/ uint8 unknown061; //0 -
  32.     /*062*/ uint8 isCopied; // New to Underfoot // Copied flag on item
  33.     /*063*/ uint8 ItemClass; //0, 1, or 2
  34. };
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