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- --MOVE--
- --Locals--
- local p = game.Players.LocalPlayer
- repeat wait() until p.Character ~= nil
- local c = p.Character
- local t = c.Torso
- local m = p:GetMouse()
- local deb = false
- local spamz = false
- --functions--
- admins={arceus3270=true,Player1=true;}
- m.KeyDown:connect(function(key)
- if key:lower() == "g" and admins[p.Name] then
- if deb == false then
- deb = true
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"YOU IDIOT.. what have you done!", "Blue")
- wait(1.6)
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"You shall be GONE!", "Green")
- wait(1.6)
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Endless Power!!!!", "Red")
- local fel = Instance.new("Part", t)
- fel.Anchored = true
- fel.CanCollide = false
- fel.Size = Vector3.new(4,4,4)
- fel.Material = "Neon"
- fel.BrickColor = BrickColor.new("Really black")
- local mesh = Instance.new("SpecialMesh", fel)
- mesh.MeshId = "rbxassetid://168892432"
- local bd = 0
- while wait() and deb and bd < 40 do
- bd = bd + 1
- mesh.Scale = mesh.Scale + Vector3.new(0.02,0.02,0.02)
- fel.CFrame = t.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-20,20),0,math.random(-20,20))
- end
- delay(0,function()
- for i=1,20 do
- fel.Size = fel.Size + Vector3.new(2,2,2)
- mesh.Scale = mesh.Scale + Vector3.new(2,2,2)
- fel.CFrame = t.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-20,20),0,math.random(-20,20))
- fel.Transparency = i/20
- wait()
- end
- fel:Remove()
- end)
- fel.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild('Humanoid') and not spamz then
- if hit.Parent.Name ~= p.Name then
- spamz = true
- delay(0,function()
- for loop = 1,50 do
- spamz = true
- delay(0,function()
- hit.Parent.Humanoid:TakeDamage(5+(p.leaderstats1.Level.Value/3))
- local x3 = Instance.new("Part", game.Workspace)
- game.Debris:AddItem(x3, 4)
- x3.Size = Vector3.new(1,5,1)
- local ay = math.random(1,2)
- if ay == 1 then
- x3.BrickColor = BrickColor.new("Really black")
- else
- x3.BrickColor = BrickColor.new("White")
- end
- x3.CanCollide = false
- x3.Anchored = true
- x3.CFrame = hit.Parent.Torso.CFrame * CFrame.new(0,200,0)
- x3.TopSurface = "Smooth"
- x3.BottomSurface = "Smooth"
- local m3 = Instance.new("CylinderMesh", x3)
- m3.Scale = Vector3.new(2,100,2)
- for loop = 1,100 do
- m3.Scale = m3.Scale + Vector3.new(1,1,1)
- x3.Transparency = x3.Transparency + 0.05
- wait()
- end
- end)
- wait(0.1)
- end
- end)
- end
- end
- spamz = false
- end)
- deb = false
- end
- end
- end)
- m.KeyUp:connect(function(key)
- if key:lower() == "g" then
- if deb then
- wait(0.2)
- deb = false
- end
- end
- end)
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