carlosname

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Apr 9th, 2020
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152. function TakeDamage(hum, dmg)
  153. hum:TakeDamage(dmg)
  154. end
  155. plr = game.Players.LocalPlayer
  156. repeat
  157. wait(0.4)
  158. until plr.Character
  159. chr = plr.Character
  160. human = chr:FindFirstChild("Humanoid")
  161. human.MaxHealth, human.Health = math.huge, math.huge
  162. mouse = plr:GetMouse()
  163. cam = workspace.CurrentCamera
  164. selected = false
  165. equipd = false
  166. tors = chr.Torso
  167. rarm = chr["Right Arm"]
  168. larm = chr["Left Arm"]
  169. rleg = chr["Right Leg"]
  170. lleg = chr["Left Leg"]
  171. hrp = chr.HumanoidRootPart
  172. hed = chr.Head
  173. anim = human.Animator
  174. activu = false
  175. appeared = false
  176. animpose = nil
  177. POSU = false
  178. local wherto = hrp
  179. local addcfr = CFrame.new(0, 0, 0)
  180. Heartbeat = Instance.new("BindableEvent")
  181. Heartbeat.Name = "Heartbeat"
  182. Heartbeat.Parent = script
  183. frame = 0.03333333333333333
  184. tf = 0
  185. game:GetService("RunService").Heartbeat:connect(function(s, p)
  186. tf = tf + s
  187. if tf >= frame then
  188. for i = 1, math.floor(tf / frame) do
  189. Heartbeat:Fire()
  190. end
  191. tf = tf - frame * math.floor(tf / frame)
  192. end
  193. end)
  194. function swait(num)
  195. if num == 0 or num == nil then
  196. Heartbeat.Event:wait()
  197. else
  198. for i = 1, num do
  199. Heartbeat.Event:wait()
  200. end
  201. end
  202. end
  203. tool = Instance.new("Tool")
  204. tool.CanBeDropped = false
  205. tool.RequiresHandle = false
  206. tool.TextureId = "http://www.roblox.com/asset/?id=4025191505"
  207. tool.ToolTip = "KEKKA DAKE DA"
  208. tool.Name = "King Crismon"
  209. tool.Parent = plr.Backpack
  210. modz = Instance.new("Model")
  211. modz.Name = "efx"
  212. modz.Parent = chr
  213. ZANOOB = Instance.new("Model")
  214. ZANOOB.Name = "King Crimson"
  215. ZANOOB.Parent = chr
  216. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  217. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  218. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  219. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  220. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  221. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  222. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  223. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  224. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  225. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  226. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  227. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  228. RS = tors:FindFirstChild("Right Shoulder")
  229. LS = tors:FindFirstChild("Left Shoulder")
  230. RH = tors:FindFirstChild("Right Hip")
  231. LH = tors:FindFirstChild("Left Hip")
  232. RJ = hrp:FindFirstChild("RootJoint")
  233. N = tors:FindFirstChild("Neck")
  234. cf = CFrame.new
  235. ang = CFrame.Angles
  236. rd = math.rad
  237. rd2 = math.random
  238. function nooutline(p)
  239. p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = 10, 10, 10, 10, 10, 10
  240. end
  241. function makepart(color, name, reflec, mater, parnt, cfram)
  242. local port = Instance.new("Part")
  243. port.BrickColor = BrickColor.new(color)
  244. port.Name = name
  245. port.Transparency = 1
  246. nooutline(port)
  247. port.Reflectance = reflec
  248. port.Material = mater
  249. port.Anchored = false
  250. port.CanCollide = false
  251. port.Locked = true
  252. port.Size = Vector3.new(0.2, 0.2, 0.2)
  253. port.Parent = parnt
  254. return port
  255. end
  256. function makemesh(meshtype, scale, meshid, parent)
  257. local mes = Instance.new("SpecialMesh")
  258. mes.MeshType = meshtype
  259. mes.Scale = scale
  260. if meshtype == "FileMesh" then
  261. mes.MeshId = meshid
  262. end
  263. mes.Parent = parent
  264. return mes
  265. end
  266. function makemotor(parent, p0, p1, c0, c1)
  267. swait()
  268. local wel = Instance.new("Motor6D")
  269. wel.Part0 = p0
  270. wel.Part1 = p1
  271. wel.C0 = c0
  272. if c1 ~= nil then
  273. wel.C1 = c1
  274. end
  275. wel.Parent = parent
  276. return wel
  277. end
  278. local konodioda = Instance.new("Sound")
  279. konodioda.SoundId = "rbxassetid://3373967354"
  280. konodioda.Volume = 2
  281. konodioda.Parent = hrp
  282. local bast = Instance.new("Sound")
  283. bast.SoundId = "rbxassetid://3374531743"
  284. bast.Volume = 2
  285. bast.Parent = hrp
  286. local zaworld = Instance.new("Sound")
  287. zaworld.SoundId = "rbxassetid://3373956700"
  288. zaworld.Volume = 2
  289. zaworld.Parent = hrp
  290. local wry = Instance.new("Sound")
  291. wry.SoundId = "rbxassetid://3373975760"
  292. wry.Volume = 2
  293. wry.Parent = hrp
  294. function animo(yep)
  295. if yep == true then
  296. anim.Parent = human
  297. chr.Animate.Disabled = false
  298. elseif yep == false then
  299. chr.Animate.Disabled = true
  300. anim.Parent = nil
  301. end
  302. end
  303. animo(false)
  304. function lerpz(joint, prop, cfrmz, alp)
  305. joint[prop] = joint[prop]:lerp(cfrmz, alp)
  306. end
  307. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  308. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  309. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  310. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  311. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  312. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  313. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  314. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  315. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  316. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  317. function resetlerp(whoever)
  318. if whoever == nil then
  319. RJ.C0 = RJC0
  320. RJ.C1 = RJC1
  321. N.C0 = NC0
  322. N.C1 = NC1
  323. RS.C0 = RSC0
  324. RS.C1 = RSC1
  325. LS.C0 = LSC0
  326. LS.C1 = LSC1
  327. RH.C0 = RHC0
  328. RH.C1 = RHC1
  329. LH.C0 = LHC0
  330. LH.C1 = LHC1
  331. elseif whoever ~= nil then
  332. nRJ.C0 = RJC0
  333. nRJ.C1 = RJC1
  334. nN.C0 = NC0
  335. nN.C1 = NC1
  336. nRS.C0 = RSC0
  337. nRS.C1 = RSC1
  338. nLS.C0 = LSC0
  339. nLS.C1 = LSC1
  340. nRH.C0 = RHC0
  341. nRH.C1 = RHC1
  342. nLH.C0 = LHC0
  343. nLH.C1 = LHC1
  344. end
  345. end
  346. function STANDO(cfr)
  347. local rooto = Instance.new("Part")
  348. nooutline(rooto)
  349. rooto.Name = "HumanoidRootPart"
  350. rooto.Anchored = true
  351. rooto.CFrame = cfr
  352. rooto.Size = Vector3.new(2, 2, 1)
  353. rooto.CanCollide = false
  354. rooto.Locked = true
  355. rooto.Transparency = 1
  356. rooto.Parent = ZANOOB
  357. local head = Instance.new("Part")
  358. nooutline(head)
  359. head.Anchored = false
  360. head.CFrame = rooto.CFrame * CFrame.new(0, 1.5, 0)
  361. head.Size = Vector3.new(2, 1, 1)
  362. head.BrickColor = BrickColor.new("Bright red")
  363. head.CanCollide = false
  364. head.Name = "Head"
  365. head.Locked = true
  366. head.Transparency = 1
  367. head.Parent = ZANOOB
  368. local headmesh = makemesh("Head", Vector3.new(1.25, 1.25, 1.25), nil, head)
  369. local headdecal = Instance.new("Decal")
  370. headdecal.Name = "face"
  371. headdecal.Texture = "rbxasset://textures/face.png"
  372. headdecal.Face = "Front"
  373. headdecal.Transparency = 1
  374. headdecal.Parent = head
  375. local torso = Instance.new("Part")
  376. nooutline(torso)
  377. torso.Name = "Torso"
  378. torso.Anchored = false
  379. torso.CFrame = rooto.CFrame * CFrame.new(0, 0, 0)
  380. torso.Size = Vector3.new(2, 1, 1)
  381. torso.BrickColor = BrickColor.new("Bright red")
  382. torso.CanCollide = false
  383. torso.Transparency = 1
  384. torso.Locked = true
  385. torso.Parent = ZANOOB
  386. local torsomesh = makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxasset://fonts/torso.mesh", torso)
  387. local leftarm = Instance.new("Part")
  388. nooutline(leftarm)
  389. leftarm.Anchored = false
  390. leftarm.Name = "Left Arm"
  391. leftarm.CFrame = rooto.CFrame * CFrame.new(1.5, 0, 0)
  392. leftarm.Size = Vector3.new(1, 2, 1)
  393. leftarm.BrickColor = BrickColor.new("Bright red")
  394. leftarm.CanCollide = false
  395. leftarm.Transparency = 1
  396. leftarm.Locked = true
  397. leftarm.Parent = ZANOOB
  398. local leftarmmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "", leftarm)
  399. local rightarm = Instance.new("Part")
  400. nooutline(rightarm)
  401. rightarm.Anchored = false
  402. rightarm.CFrame = rooto.CFrame * CFrame.new(-1.5, 0, 0)
  403. rightarm.Name = "Right Arm"
  404. rightarm.Size = Vector3.new(1, 2, 1)
  405. rightarm.BrickColor = BrickColor.new("Bright red")
  406. rightarm.CanCollide = false
  407. rightarm.Locked = true
  408. rightarm.Transparency = 1
  409. rightarm.Parent = ZANOOB
  410. local rightarmmesh = makemesh("FileMesh", Vector3.new(0.8, 1, 1), "", rightarm)
  411. local leftleg = Instance.new("Part")
  412. nooutline(leftleg)
  413. leftleg.Anchored = false
  414. leftleg.CFrame = rooto.CFrame * CFrame.new(1.5, -1.5, 0)
  415. leftleg.Name = "Left Leg"
  416. leftleg.Size = Vector3.new(1, 2, 1)
  417. leftleg.BrickColor = BrickColor.new("Bright red")
  418. leftleg.CanCollide = false
  419. leftleg.Transparency = 1
  420. leftleg.Locked = true
  421. leftleg.Parent = ZANOOB
  422. local leftlegmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "", leftleg)
  423. local rightleg = Instance.new("Part")
  424. nooutline(rightleg)
  425. rightleg.Anchored = false
  426. rightleg.CFrame = rooto.CFrame * CFrame.new(-1.5, -1.5, 0)
  427. rightleg.Name = "Right Leg"
  428. rightleg.Size = Vector3.new(1, 2, 1)
  429. rightleg.BrickColor = BrickColor.new("Bright red")
  430. rightleg.CanCollide = false
  431. rightleg.Locked = true
  432. rightleg.Transparency = 1
  433. rightleg.Parent = ZANOOB
  434. local rightlegmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "", rightleg)
  435. local rootweld = makemotor(rooto, rooto, torso, RJC0, RJC1)
  436. rootweld.Name = "RootJoint"
  437. local neckweld = makemotor(torso, torso, head, NC0, NC1)
  438. neckweld.Name = "Neck"
  439. local rshoulderweld = makemotor(torso, torso, rightarm, RSC0, RSC1)
  440. rshoulderweld.Name = "Right Shoulder"
  441. local lshoulderweld = makemotor(torso, torso, leftarm, LSC0, LSC1)
  442. lshoulderweld.Name = "Left Shoulder"
  443. local rhipweld = makemotor(torso, torso, rightleg, RHC0, RHC1)
  444. rhipweld.Name = "Right Hip"
  445. local lhipweld = makemotor(torso, torso, leftleg, LHC0, LHC1)
  446. lhipweld.Name = "Left Hip"
  447. local la1 = Instance.new("Part")
  448. nooutline(la1)
  449. la1.Anchored = false
  450. la1.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  451. la1.Name = "la1" -- Head
  452. la1.Size = Vector3.new(0.2, 0.2, 0.2)
  453. la1.BrickColor = BrickColor.new("Institutional white")
  454. la1.CanCollide = false
  455. la1.Locked = true
  456. la1.Transparency = 1
  457. la1.Parent = ZANOOB
  458. local la1m = makemesh("FileMesh", Vector3.new(1., 1.03, 1),"rbxassetid://1307316259", la1)
  459. local la1w = makemotor(la1, la1, head, ang(rd(0), rd(0), rd(0)) * cf(0, -0.01, 0), ang(rd(0), 0, 0))
  460. local la2 = Instance.new("Part")
  461. nooutline(la2)
  462. la2.Anchored = false
  463. la2.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  464. la2.Name = "la2" -- Head
  465. la2.Size = Vector3.new(0.2, 0.2, 0.2)
  466. la2.BrickColor = BrickColor.new("Ghost grey")
  467. la2.CanCollide = false
  468. la2.Locked = true
  469. la2.Transparency = 1
  470. la2.Parent = ZANOOB
  471. local la2m = makemesh("FileMesh", Vector3.new(0.5, 0.5, 0.5),"rbxassetid://514528170", la2)
  472. local la2w = makemotor(la2, la2, head, ang(rd(0), rd(0), rd(0)) * cf(0, 0, 0.2), ang(rd(0), 0, 0))
  473. local la3 = Instance.new("Part")
  474. nooutline(la3)
  475. la3.Anchored = false
  476. la3.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  477. la3.Name = "la3" -- Head
  478. la3.Size = Vector3.new(0.2, 0.2, 0.2)
  479. la3.BrickColor = BrickColor.new("Smoky grey")
  480. la3.CanCollide = false
  481. la3.Locked = true
  482. la3.Transparency = 1
  483. la3.Parent = ZANOOB
  484. local la3m = makemesh("FileMesh", Vector3.new(0.2, 0.2, 0.2),"rbxassetid://514528170", la3)
  485. local la3w = makemotor(la3, la3, head, ang(rd(0), rd(0), rd(0)) * cf(0, -0.4, 0.5), ang(rd(0), 0, 0))
  486. local la4 = Instance.new("Part")
  487. nooutline(la4)
  488. la4.Anchored = false
  489. la4.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  490. la4.Name = "la4" -- Head
  491. la4.Size = Vector3.new(0.2, 0.2, 0.2)
  492. la4.BrickColor = BrickColor.new("Persimmon")
  493. la4.CanCollide = false
  494. la4.Locked = true
  495. la4.Transparency = 1
  496. la4.Parent = ZANOOB
  497. local la4m = makemesh("FileMesh", Vector3.new(0.1, 0.1, 0.1),"rbxassetid://514528170", la4)
  498. local la4w = makemotor(la4, la4, head, ang(rd(0), rd(0), rd(0)) * cf(0, -0.4, 0.65), ang(rd(0), 0, 0))
  499. local la5 = Instance.new("Part")
  500. nooutline(la5)
  501. la5.Anchored = false
  502. la5.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  503. la5.Name = "la5" -- Torso
  504. la5.Size = Vector3.new(0.2, 0.2, 0.2)
  505. la5.BrickColor = BrickColor.new("Institutional white")
  506. la5.CanCollide = false
  507. la5.Locked = true
  508. la5.Transparency = 1
  509. la5.Parent = ZANOOB
  510. local la5m = makemesh("FileMesh", Vector3.new(0.01, 0.01, 0.01),"rbxassetid://1279394898", la5)
  511. local la5w = makemotor(la5, la5, torso, ang(rd(0), rd(0), rd(0)) * cf(0, -0.5, 0), ang(rd(0), 0, 0))
  512. local la8 = Instance.new("Part")
  513. nooutline(la8)
  514. la8.Anchored = false
  515. la8.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  516. la8.Name = "la8" -- Torso
  517. la8.Size = Vector3.new(0.2, 0.2, 0.2)
  518. la8.BrickColor = BrickColor.new("Institutional white")
  519. la8.CanCollide = false
  520. la8.Locked = true
  521. la8.Transparency = 1
  522. la8.Parent = ZANOOB
  523. local la8m = makemesh("FileMesh", Vector3.new(0.01, 0.01, 0.01),"rbxassetid://1279394898", la8)
  524. local la8w = makemotor(la8, la8, torso, ang(rd(180), rd(0), rd(0)) * cf(0, -0.5, 0), ang(rd(0), 0, 0))
  525. local la6 = Instance.new("Part")
  526. nooutline(la6)
  527. la6.Anchored = false
  528. la6.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  529. la6.Name = "la6" -- Torso
  530. la6.Size = Vector3.new(0.2, 0.2, 0.2)
  531. la6.BrickColor = BrickColor.new("Institutional white")
  532. la6.CanCollide = false
  533. la6.Locked = true
  534. la6.Transparency = 1
  535. la6.Parent = ZANOOB
  536. local la6m = makemesh("FileMesh", Vector3.new(0.005, 0.012, 0.006),"rbxassetid://1279434239", la6)
  537. local la6w = makemotor(la6, la6, torso, ang(rd(0), rd(0), rd(3)) * cf(-0.3, 0.5, 0), ang(rd(0), 0, 0))
  538. local la6 = Instance.new("Part")
  539. nooutline(la6)
  540. la6.Anchored = false
  541. la6.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  542. la6.Name = "la6" -- Torso
  543. la6.Size = Vector3.new(0.2, 0.2, 0.2)
  544. la6.BrickColor = BrickColor.new("Institutional white")
  545. la6.CanCollide = false
  546. la6.Locked = true
  547. la6.Transparency = 1
  548. la6.Parent = ZANOOB
  549. local la6m = makemesh("FileMesh", Vector3.new(0.005, 0.012, 0.006),"rbxassetid://1279434239", la6)
  550. local la6w = makemotor(la6, la6, torso, ang(rd(0), rd(0), rd(-3)) * cf(0.3, 0.5, 0), ang(rd(0), 0, 0))
  551. local la7 = Instance.new("Part")
  552. nooutline (la7)
  553. la7.Anchored = false
  554. la7.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  555. la7.Name = "la7" -- Torso
  556. la7.Size = Vector3.new(0.2, 0.2, 0.2)
  557. la7.BrickColor = BrickColor.new("Bright red")
  558. la7.CanCollide = false
  559. la7.Locked = true
  560. la7.Transparency = 1
  561. la7.Parent = ZANOOB
  562. local la7m = makemesh("FileMesh", Vector3.new(1, 0.5, 1),"rbxasset://fonts/torso.mesh", la7)
  563. local la7w = makemotor(la7, la7, torso, ang(rd(0), rd(0), rd(0)) * cf(0, -0.5, 0), ang(rd(0), 0, 0))
  564. local la9 = Instance.new("Part")
  565. nooutline (la9)
  566. la9.Anchored = false
  567. la9.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  568. la9.Name = "la9" -- Torso
  569. la9.Size = Vector3.new(0.2, 0.2, 0.2)
  570. la9.BrickColor = BrickColor.new("Bright red")
  571. la9.CanCollide = false
  572. la9.Locked = true
  573. la9.Transparency = 1
  574. la9.Parent = ZANOOB
  575. local la9m = makemesh("FileMesh", Vector3.new(0.5, 0.3, 1),"rbxasset://fonts/torso.mesh", la9)
  576. local la9w = makemotor(la9, la9, torso, ang(rd(0), rd(0), rd(20)) * cf(-0.5, -0.3, 0), ang(rd(0), 0, 0))
  577. local la10 = Instance.new("Part")
  578. nooutline (la10)
  579. la10.Anchored = false
  580. la10.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  581. la10.Name = "la10" -- Torso
  582. la10.Size = Vector3.new(0.2, 0.2, 0.2)
  583. la10.BrickColor = BrickColor.new("Bright red")
  584. la10.CanCollide = false
  585. la10.Locked = true
  586. la10.Transparency = 1
  587. la10.Parent = ZANOOB
  588. local la10m = makemesh("FileMesh", Vector3.new(0.5, 0.3, 1),"rbxasset://fonts/torso.mesh", la10)
  589. local la10w = makemotor(la10, la10, torso, ang(rd(0), rd(0), rd(-20)) * cf(0.5, -0.3, 0), ang(rd(0), 0, 0))
  590. local la11 = Instance.new("Part")
  591. nooutline (la11)
  592. la11.Anchored = false
  593. la11.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  594. la11.Name = "la11" -- Left Arm
  595. la11.Size = Vector3.new(0.2, 0.2, 0.2)
  596. la11.BrickColor = BrickColor.new("Institutional white")
  597. la11.CanCollide = false
  598. la11.Locked = true
  599. la11.Transparency = 1
  600. la11.Parent = ZANOOB
  601. local la11m = makemesh("FileMesh", Vector3.new(0.01, 0.0075, 0.01),"rbxassetid://1279394898", la11)
  602. local la11w = makemotor(la11, la11, leftarm, ang(rd(0), rd(0), rd(90)) * cf(-0.1, 0, 0), ang(rd(0), 0, 0))
  603. local la11 = Instance.new("Part")
  604. nooutline (la11)
  605. la11.Anchored = false
  606. la11.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  607. la11.Name = "la11" -- Left Arm
  608. la11.Size = Vector3.new(0.2, 0.2, 0.2)
  609. la11.BrickColor = BrickColor.new("Institutional white")
  610. la11.CanCollide = false
  611. la11.Locked = true
  612. la11.Transparency = 1
  613. la11.Parent = ZANOOB
  614. local la11m = makemesh("FileMesh", Vector3.new(0.01, 0.01, 0.008),"rbxassetid://1279394898", la11)
  615. local la11w = makemotor(la11, la11, leftarm, ang(rd(90), rd(0), rd(90)) * cf(-0.1, 0, 0), ang(rd(0), 0, 0))
  616. local la11 = Instance.new("Part")
  617. nooutline (la11)
  618. la11.Anchored = false
  619. la11.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  620. la11.Name = "la11" -- Left Arm
  621. la11.Size = Vector3.new(0.2, 0.2, 0.2)
  622. la11.BrickColor = BrickColor.new("Institutional white")
  623. la11.CanCollide = false
  624. la11.Locked = true
  625. la11.Transparency = 1
  626. la11.Parent = ZANOOB
  627. local la11m = makemesh("FileMesh", Vector3.new(0.01, 0.01, 0.008),"rbxassetid://1279394898", la11)
  628. local la11w = makemotor(la11, la11, leftarm, ang(rd(90), rd(0), rd(90)) * cf(-0.1, 0, 0), ang(rd(0), 0, 0))
  629. local la11 = Instance.new("Part")
  630. nooutline (la11)
  631. la11.Anchored = false
  632. la11.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  633. la11.Name = "la11" -- Right Arm
  634. la11.Size = Vector3.new(0.2, 0.2, 0.2)
  635. la11.BrickColor = BrickColor.new("Institutional white")
  636. la11.CanCollide = false
  637. la11.Locked = true
  638. la11.Transparency = 1
  639. la11.Parent = ZANOOB
  640. local la11m = makemesh("FileMesh", Vector3.new(0.01, 0.0075, 0.01),"rbxassetid://1279394898", la11)
  641. local la11w = makemotor(la11, la11, rightarm, ang(rd(0), rd(0), rd(90)) * cf(0.1, 0, 0), ang(rd(0), 0, 0))
  642. local la11 = Instance.new("Part")
  643. nooutline (la11)
  644. la11.Anchored = false
  645. la11.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  646. la11.Name = "la11" -- Right Arm
  647. la11.Size = Vector3.new(0.2, 0.2, 0.2)
  648. la11.BrickColor = BrickColor.new("Institutional white")
  649. la11.CanCollide = false
  650. la11.Locked = true
  651. la11.Transparency = 1
  652. la11.Parent = ZANOOB
  653. local la11m = makemesh("FileMesh", Vector3.new(0.01, 0.01, 0.008),"rbxassetid://1279394898", la11)
  654. local la11w = makemotor(la11, la11, rightarm, ang(rd(90), rd(0), rd(-90)) * cf(0.1, 0, 0), ang(rd(0), 0, 0))
  655. local la11 = Instance.new("Part")
  656. nooutline (la11)
  657. la11.Anchored = false
  658. la11.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  659. la11.Name = "la11" -- Right Arm
  660. la11.Size = Vector3.new(0.2, 0.2, 0.2)
  661. la11.BrickColor = BrickColor.new("Institutional white")
  662. la11.CanCollide = false
  663. la11.Locked = true
  664. la11.Transparency = 1
  665. la11.Parent = ZANOOB
  666. local la11m = makemesh("FileMesh", Vector3.new(0.01, 0.0075, 0.01),"rbxassetid://1279394898", la11)
  667. local la11w = makemotor(la11, la11, rightarm, ang(rd(0), rd(0), rd(-90)) * cf(0.1, 0, 0), ang(rd(0), 0, 0))
  668. local la11 = Instance.new("Part")
  669. nooutline (la11)
  670. la11.Anchored = false
  671. la11.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  672. la11.Name = "la11" -- Right Arm
  673. la11.Size = Vector3.new(0.2, 0.2, 0.2)
  674. la11.BrickColor = BrickColor.new("Bright red")
  675. la11.CanCollide = false
  676. la11.Locked = true
  677. la11.Transparency = 1
  678. la11.Parent = ZANOOB
  679. local la11m = makemesh("FileMesh", Vector3.new(0.8, 1, 1),"rbxasset://fonts/rightarm.mesh", la11)
  680. local la11w = makemotor(la11, la11, rightarm, ang(rd(0), rd(0), rd(0)) * cf(0.1, 0, 0), ang(rd(0), 0, 0))
  681. local la11 = Instance.new("Part")
  682. nooutline (la11)
  683. la11.Anchored = false
  684. la11.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  685. la11.Name = "la11" -- Right Arm
  686. la11.Size = Vector3.new(0.2, 0.2, 0.2)
  687. la11.BrickColor = BrickColor.new("Bright red")
  688. la11.CanCollide = false
  689. la11.Locked = true
  690. la11.Transparency = 1
  691. la11.Parent = ZANOOB
  692. local la11m = makemesh("FileMesh", Vector3.new(0.8, 1, 1),"rbxasset://fonts/rightarm.mesh", la11)
  693. local la11w = makemotor(la11, la11, leftarm, ang(rd(0), rd(0), rd(0)) * cf(-0.1, 0, 0), ang(rd(0), 0, 0))
  694. local la11 = Instance.new("Part")
  695. nooutline (la11)
  696. la11.Anchored = false
  697. la11.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  698. la11.Name = "la11" -- Torso
  699. la11.Size = Vector3.new(0.2, 0.2, 0.2)
  700. la11.BrickColor = BrickColor.new("Institutional white")
  701. la11.CanCollide = false
  702. la11.Locked = true
  703. la11.Transparency = 1
  704. la11.Parent = ZANOOB
  705. local la11m = makemesh("FileMesh", Vector3.new(0.007, 0.01, 0.01),"rbxassetid://548881795", la11)
  706. local la11w = makemotor(la11, la11, torso, ang(rd(0), rd(180), rd(0)) * cf(0, -1.1, -0.05), ang(rd(0), 0, 0))
  707. local la6 = Instance.new("Part")
  708. nooutline(la6)
  709. la6.Anchored = false
  710. la6.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  711. la6.Name = "la6" -- Torso
  712. la6.Size = Vector3.new(0.2, 0.2, 0.2)
  713. la6.BrickColor = BrickColor.new("Smoky grey")
  714. la6.CanCollide = false
  715. la6.Locked = true
  716. la6.Transparency = 1
  717. la6.Parent = ZANOOB
  718. local la6m = makemesh("FileMesh", Vector3.new(1.34, 1.4, 1.4),"rbxassetid://448723209", la6)
  719. local la6w = makemotor(la6, la6, torso, ang(rd(0), rd(0), rd(0)) * cf(0, 1.37, 0), ang(rd(0), 0, 0))
  720. local la11 = Instance.new("Part")
  721. nooutline (la11)
  722. la11.Anchored = false
  723. la11.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  724. la11.Name = "la11" -- LeftLeg
  725. la11.Size = Vector3.new(0.2, 0.2, 0.2)
  726. la11.BrickColor = BrickColor.new("Bright red")
  727. la11.CanCollide = false
  728. la11.Locked = true
  729. la11.Transparency = 1
  730. la11.Parent = ZANOOB
  731. local la11m = makemesh("FileMesh", Vector3.new(0.8, 1, 1),"rbxasset://fonts/leftleg.mesh", la11)
  732. local la11w = makemotor(la11, la11, leftleg, ang(rd(0), rd(0), rd(0)) * cf(-0.1, 0.1, 0), ang(rd(0), 0, 0))
  733. local la11 = Instance.new("Part")
  734. nooutline (la11)
  735. la11.Anchored = false
  736. la11.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  737. la11.Name = "la11" -- RightLeg
  738. la11.Size = Vector3.new(0.2, 0.2, 0.2)
  739. la11.BrickColor = BrickColor.new("Bright red")
  740. la11.CanCollide = false
  741. la11.Locked = true
  742. la11.Transparency = 1
  743. la11.Parent = ZANOOB
  744. local la11m = makemesh("FileMesh", Vector3.new(0.8, 1, 1),"rbxasset://fonts/Rightleg.mesh", la11)
  745. local la11w = makemotor(la11, la11, rightleg, ang(rd(0), rd(0), rd(0)) * cf(0.1, 0.1, 0), ang(rd(0), 0, 0))
  746. local la11 = Instance.new("Part")
  747. nooutline (la11)
  748. la11.Anchored = false
  749. la11.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  750. la11.Name = "la11" -- Left Leg
  751. la11.Size = Vector3.new(0.2, 0.2, 0.2)
  752. la11.BrickColor = BrickColor.new("Institutional white")
  753. la11.CanCollide = false
  754. la11.Locked = true
  755. la11.Transparency = 1
  756. la11.Parent = ZANOOB
  757. local la11m = makemesh("FileMesh", Vector3.new(0.01, 0.0075, 0.01),"rbxassetid://1279394898", la11)
  758. local la11w = makemotor(la11, la11, leftleg, ang(rd(0), rd(0), rd(90)) * cf(-0.1, 0.1, 0), ang(rd(0), 0, 0))
  759. local la11 = Instance.new("Part")
  760. nooutline (la11)
  761. la11.Anchored = false
  762. la11.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  763. la11.Name = "la11" -- Left Arm
  764. la11.Size = Vector3.new(0.2, 0.2, 0.2)
  765. la11.BrickColor = BrickColor.new("Institutional white")
  766. la11.CanCollide = false
  767. la11.Locked = true
  768. la11.Transparency = 1
  769. la11.Parent = ZANOOB
  770. local la11m = makemesh("FileMesh", Vector3.new(0.01, 0.01, 0.008),"rbxassetid://1279394898", la11)
  771. local la11w = makemotor(la11, la11, leftleg, ang(rd(90), rd(0), rd(90)) * cf(-0.1, 0.1, 0), ang(rd(0), 0, 0))
  772. local la11 = Instance.new("Part")
  773. nooutline (la11)
  774. la11.Anchored = false
  775. la11.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  776. la11.Name = "la11" -- Left Arm
  777. la11.Size = Vector3.new(0.2, 0.2, 0.2)
  778. la11.BrickColor = BrickColor.new("Institutional white")
  779. la11.CanCollide = false
  780. la11.Locked = true
  781. la11.Transparency = 1
  782. la11.Parent = ZANOOB
  783. local la11m = makemesh("FileMesh", Vector3.new(0.01, 0.01, 0.008),"rbxassetid://1279394898", la11)
  784. local la11w = makemotor(la11, la11, leftleg, ang(rd(90), rd(0), rd(90)) * cf(-0.1, 0.1, 0), ang(rd(0), 0, 0))
  785. local la11 = Instance.new("Part")
  786. nooutline (la11)
  787. la11.Anchored = false
  788. la11.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  789. la11.Name = "la11" -- Left Leg
  790. la11.Size = Vector3.new(0.2, 0.2, 0.2)
  791. la11.BrickColor = BrickColor.new("Institutional white")
  792. la11.CanCollide = false
  793. la11.Locked = true
  794. la11.Transparency = 1
  795. la11.Parent = ZANOOB
  796. local la11m = makemesh("FileMesh", Vector3.new(0.01, 0.0075, 0.01),"rbxassetid://1279394898", la11)
  797. local la11w = makemotor(la11, la11, rightleg, ang(rd(0), rd(0), rd(90)) * cf(0.1, 0.1, 0), ang(rd(0), 0, 0))
  798. local la11 = Instance.new("Part")
  799. nooutline (la11)
  800. la11.Anchored = false
  801. la11.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  802. la11.Name = "la11" -- Left Arm
  803. la11.Size = Vector3.new(0.2, 0.2, 0.2)
  804. la11.BrickColor = BrickColor.new("Institutional white")
  805. la11.CanCollide = false
  806. la11.Locked = true
  807. la11.Transparency = 1
  808. la11.Parent = ZANOOB
  809. local la11m = makemesh("FileMesh", Vector3.new(0.01, 0.01, 0.008),"rbxassetid://1279394898", la11)
  810. local la11w = makemotor(la11, la11, rightleg, ang(rd(90), rd(0), rd(90)) * cf(0.1, 0.1, 0), ang(rd(0), 0, 0))
  811. local la11 = Instance.new("Part")
  812. nooutline (la11)
  813. la11.Anchored = false
  814. la11.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  815. la11.Name = "la11" -- Left Arm
  816. la11.Size = Vector3.new(0.2, 0.2, 0.2)
  817. la11.BrickColor = BrickColor.new("Institutional white")
  818. la11.CanCollide = false
  819. la11.Locked = true
  820. la11.Transparency = 1
  821. la11.Parent = ZANOOB
  822. local la11m = makemesh("FileMesh", Vector3.new(0.01, 0.01, 0.008),"rbxassetid://1279394898", la11)
  823. local la11w = makemotor(la11, la11, rightleg, ang(rd(90), rd(0), rd(90)) * cf(0.1, 0.1, 0), ang(rd(0), 0, 0))
  824. local la7 = Instance.new("Part")
  825. nooutline (la7)
  826. la7.Anchored = false
  827. la7.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  828. la7.Name = "la7" -- LeftArm
  829. la7.Size = Vector3.new(0.2, 0.2, 0.2)
  830. la7.BrickColor = BrickColor.new("Institutional white")
  831. la7.CanCollide = false
  832. la7.Locked = true
  833. la7.Transparency = 1
  834. la7.Parent = ZANOOB
  835. local la7m = makemesh("FileMesh", Vector3.new(0.9, 0.2, 1.1),"rbxasset://fonts/leftarm.mesh", la7)
  836. local la7w = makemotor(la7, la7, leftarm, ang(rd(0), rd(0), rd(0)) * cf(-0.1, 0.81, 0), ang(rd(0), 0, 0))
  837. local la7 = Instance.new("Part")
  838. nooutline (la7)
  839. la7.Anchored = false
  840. la7.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  841. la7.Name = "la7" -- LeftArm
  842. la7.Size = Vector3.new(0.2, 0.2, 0.2)
  843. la7.BrickColor = BrickColor.new("Smoky grey")
  844. la7.CanCollide = false
  845. la7.Locked = true
  846. la7.Transparency = 1
  847. la7.Parent = ZANOOB
  848. local la7m = makemesh("FileMesh", Vector3.new(0.007, 0.002, 0.005),"rbxassetid://430540268", la7)
  849. local la7w = makemotor(la7, la7, leftarm, ang(rd(0), rd(0), rd(270)) * cf(0.39, 0.31, 0), ang(rd(0), 0, 0))
  850. local la7 = Instance.new("Part")
  851. nooutline (la7)
  852. la7.Anchored = false
  853. la7.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  854. la7.Name = "la7" -- RightArm
  855. la7.Size = Vector3.new(0.2, 0.2, 0.2)
  856. la7.BrickColor = BrickColor.new("Smoky grey")
  857. la7.CanCollide = false
  858. la7.Locked = true
  859. la7.Transparency = 1
  860. la7.Parent = ZANOOB
  861. local la7m = makemesh("FileMesh", Vector3.new(0.007, 0.002, 0.005),"rbxassetid://430540268", la7)
  862. local la7w = makemotor(la7, la7, rightarm, ang(rd(0), rd(0), rd(-270)) * cf(-0.39, 0.31, 0), ang(rd(0), 0, 0))
  863. local la7 = Instance.new("Part")
  864. nooutline (la7)
  865. la7.Anchored = false
  866. la7.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  867. la7.Name = "la7" -- LeftArm
  868. la7.Size = Vector3.new(0.2, 0.2, 0.2)
  869. la7.BrickColor = BrickColor.new("Institutional white")
  870. la7.CanCollide = false
  871. la7.Locked = true
  872. la7.Transparency = 1
  873. la7.Parent = ZANOOB
  874. local la7m = makemesh("FileMesh", Vector3.new(0.9, 0.2, 1.1),"rbxasset://fonts/leftarm.mesh", la7)
  875. local la7w = makemotor(la7, la7, rightarm, ang(rd(0), rd(0), rd(0)) * cf(0.1, 0.81, 0), ang(rd(0), 0, 0))
  876. local la7 = Instance.new("Part")
  877. nooutline (la7)
  878. la7.Anchored = false
  879. la7.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  880. la7.Name = "la7" -- LeftArm
  881. la7.Size = Vector3.new(0.2, 0.2, 0.2)
  882. la7.BrickColor = BrickColor.new("Institutional white")
  883. la7.CanCollide = false
  884. la7.Locked = true
  885. la7.Transparency = 1
  886. la7.Parent = ZANOOB
  887. local la7m = makemesh("FileMesh", Vector3.new(0.9, 0.2, 1.1),"rbxasset://fonts/leftarm.mesh", la7)
  888. local la7w = makemotor(la7, la7, rightleg, ang(rd(0), rd(0), rd(0)) * cf(0.1, 0.92, 0), ang(rd(0), 0, 0))
  889. local la7 = Instance.new("Part")
  890. nooutline (la7)
  891. la7.Anchored = false
  892. la7.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  893. la7.Name = "la7" -- LeftArm
  894. la7.Size = Vector3.new(0.2, 0.2, 0.2)
  895. la7.BrickColor = BrickColor.new("Institutional white")
  896. la7.CanCollide = false
  897. la7.Locked = true
  898. la7.Transparency = 1
  899. la7.Parent = ZANOOB
  900. local la7m = makemesh("FileMesh", Vector3.new(0.9, 0.2, 1.1),"rbxasset://fonts/leftarm.mesh", la7)
  901. local la7w = makemotor(la7, la7, leftleg, ang(rd(0), rd(0), rd(0)) * cf(-0.1, 0.92, 0), ang(rd(0), 0, 0))
  902. local la7 = Instance.new("Part")
  903. nooutline (la7)
  904. la7.Anchored = false
  905. la7.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  906. la7.Name = "la7" -- LeftArm
  907. la7.Size = Vector3.new(0.2, 0.2, 0.2)
  908. la7.BrickColor = BrickColor.new("Institutional white")
  909. la7.CanCollide = false
  910. la7.Locked = true
  911. la7.Transparency = 1
  912. la7.Parent = ZANOOB
  913. local la7m = makemesh("FileMesh", Vector3.new(1.1, 0.2, 1.1),"rbxasset://fonts/leftarm.mesh", la7)
  914. local la7w = makemotor(la7, la7, leftarm, ang(rd(0), rd(0), rd(-25)) * cf(0, -0.92, 0), ang(rd(0), 0, 0))
  915. local la7 = Instance.new("Part")
  916. nooutline (la7)
  917. la7.Anchored = false
  918. la7.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  919. la7.Name = "la7" -- LeftArm
  920. la7.Size = Vector3.new(0.2, 0.2, 0.2)
  921. la7.BrickColor = BrickColor.new("Institutional white")
  922. la7.CanCollide = false
  923. la7.Locked = true
  924. la7.Transparency = 1
  925. la7.Parent = ZANOOB
  926. local la7m = makemesh("FileMesh", Vector3.new(0.5, 0.2, 1.1),"rbxasset://fonts/leftarm.mesh", la7)
  927. local la7w = makemotor(la7, la7, leftarm, ang(rd(0), rd(0), rd(-5)) * cf(0.3, -0.70, 0), ang(rd(0), 0, 0))
  928. local la7 = Instance.new("Part")
  929. nooutline (la7)
  930. la7.Anchored = false
  931. la7.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  932. la7.Name = "la7" -- LeftArm
  933. la7.Size = Vector3.new(0.2, 0.2, 0.2)
  934. la7.BrickColor = BrickColor.new("Institutional white")
  935. la7.CanCollide = false
  936. la7.Locked = true
  937. la7.Transparency = 1
  938. la7.Parent = ZANOOB
  939. local la7m = makemesh("FileMesh", Vector3.new(1.1, 0.2, 1.1),"rbxasset://fonts/leftarm.mesh", la7)
  940. local la7w = makemotor(la7, la7, rightarm, ang(rd(0), rd(0), rd(25)) * cf(0, -0.92, 0), ang(rd(0), 0, 0))
  941. local la7 = Instance.new("Part")
  942. nooutline (la7)
  943. la7.Anchored = false
  944. la7.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  945. la7.Name = "la7" -- LeftArm
  946. la7.Size = Vector3.new(0.2, 0.2, 0.2)
  947. la7.BrickColor = BrickColor.new("Institutional white")
  948. la7.CanCollide = false
  949. la7.Locked = true
  950. la7.Transparency = 1
  951. la7.Parent = ZANOOB
  952. local la7m = makemesh("FileMesh", Vector3.new(0.5, 0.2, 1.1),"rbxasset://fonts/leftarm.mesh", la7)
  953. local la7w = makemotor(la7, la7, rightarm, ang(rd(0), rd(0), rd(5)) * cf(-0.3, -0.70, 0), ang(rd(0), 0, 0))
  954. local la7 = Instance.new("Part")
  955. nooutline (la7)
  956. la7.Anchored = false
  957. la7.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  958. la7.Name = "la7" -- LeftArm
  959. la7.Size = Vector3.new(0.2, 0.2, 0.2)
  960. la7.BrickColor = BrickColor.new("Smoky grey")
  961. la7.CanCollide = false
  962. la7.Locked = true
  963. la7.Transparency = 1
  964. la7.Parent = ZANOOB
  965. local la7m = makemesh("FileMesh", Vector3.new(0.007, 0.002, 0.005),"rbxassetid://430540268", la7)
  966. local la7w = makemotor(la7, la7, leftleg, ang(rd(90), rd(0), rd(270)) * cf(-0.09, -0.2, 0.55), ang(rd(0), 0, 0))
  967. local la7 = Instance.new("Part")
  968. nooutline (la7)
  969. la7.Anchored = false
  970. la7.CFrame = rooto.CFrame * CFrame.new(0, 8, 1)
  971. la7.Name = "la7" -- LeftArm
  972. la7.Size = Vector3.new(0.2, 0.2, 0.2)
  973. la7.BrickColor = BrickColor.new("Smoky grey")
  974. la7.CanCollide = false
  975. la7.Locked = true
  976. la7.Transparency = 1
  977. la7.Parent = ZANOOB
  978. local la7m = makemesh("FileMesh", Vector3.new(0.007, 0.002, 0.005),"rbxassetid://430540268", la7)
  979. local la7w = makemotor(la7, la7, rightleg, ang(rd(90), rd(0), rd(270)) * cf(0.09, -0.2, 0.55), ang(rd(0), 0, 0))
  980. local raemblem = Instance.new("Part")
  981. nooutline(raemblem)
  982. raemblem.Anchored = false
  983. raemblem.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  984. raemblem.Name = "raemblem"
  985. raemblem.Size = Vector3.new(0.2, 0.2, 0.2)
  986. raemblem.BrickColor = BrickColor.new("Bright yellow")
  987. raemblem.CanCollide = false
  988. raemblem.Locked = true
  989. raemblem.Material = "SmoothPlastic"
  990. raemblem.Transparency = 1
  991. raemblem.Parent = ZANOOB
  992. local raemblemm = makemesh("Brick", Vector3.new(0, 3, 3), nil, raemblem)
  993. local raemblemw = makemotor(raemblem, raemblem, rightarm, ang(rd(0.5), rd(0), rd(0)) * cf(-0.5, -0.5, 0), ang(rd(0), 0, 0))
  994. local emmes = Instance.new("Decal")
  995. emmes.Texture = "N/A"
  996. emmes.Transparency = 1
  997. emmes.Face = "Right"
  998. emmes.Name = "embe"
  999. emmes.Parent = raemblem
  1000. return ZANOOB
  1001. end
  1002. local thenoob = STANDO(hrp.CFrame * CFrame.new(0, 0, 0))
  1003. coroutine.resume(coroutine.create(function()
  1004. local rot = thenoob.HumanoidRootPart
  1005. repeat
  1006. swait()
  1007. rot.CFrame = rot.CFrame:lerp(wherto.CFrame * addcfr, 0.5)
  1008. until rot == nil
  1009. end))
  1010. local rot = thenoob.HumanoidRootPart
  1011. local ntorso = thenoob:FindFirstChild("Torso")
  1012. local rightarm = thenoob:FindFirstChild("Right Arm")
  1013. local leftarm = thenoob:FindFirstChild("Left Arm")
  1014. local leftleg = thenoob:FindFirstChild("Left Leg")
  1015. local rightleg = thenoob:FindFirstChild("Right Leg")
  1016. local head = thenoob:FindFirstChild("Head")
  1017. local face = head:FindFirstChild("face")
  1018. local emblem = thenoob:FindFirstChild("raemblem"):FindFirstChild("embe")
  1019. local embpart = thenoob:FindFirstChild("raemblem")
  1020. local nRJ = rot:FindFirstChild("RootJoint")
  1021. local nN = ntorso:FindFirstChild("Neck")
  1022. local nRS = ntorso:FindFirstChild("Right Shoulder")
  1023. local nLS = ntorso:FindFirstChild("Left Shoulder")
  1024. local nRH = ntorso:FindFirstChild("Right Hip")
  1025. local nLH = ntorso:FindFirstChild("Left Hip")
  1026. function standappear(nbz)
  1027. if selected == false or activu == true then
  1028. return
  1029. end
  1030. if appeared == false then
  1031. appeared = true
  1032. wherto = hrp
  1033. addcfr = cf(-2, 1, 2)
  1034. local apear = Instance.new("Sound")
  1035. apear.SoundId = "rbxassetid://3373995015"
  1036. apear.Parent = rot
  1037. apear.Volume = 2
  1038. game.Debris:AddItem(apear, 1.5)
  1039. apear:Play()
  1040. for _, n in pairs(nbz:GetChildren()) do
  1041. coroutine.resume(coroutine.create(function()
  1042. for _ = 1, 5 do
  1043. if n ~= rot and n ~= embpart and n.ClassName ~= "Sound" then
  1044. swait()
  1045. n.Transparency = n.Transparency - 0.2
  1046. face.Transparency = face.Transparency - 0.2
  1047. emblem.Transparency = emblem.Transparency - 0.2
  1048. end
  1049. end
  1050. if n ~= rot and n ~= embpart then
  1051. n.Transparency = 0
  1052. end
  1053. face.Transparency = 0
  1054. emblem.Transparency = 0
  1055. end))
  1056. end
  1057. elseif appeared == true then
  1058. appeared = false
  1059. wherto = hrp
  1060. addcfr = cf(0, 0, 0)
  1061. for _, n in pairs(nbz:GetChildren()) do
  1062. coroutine.resume(coroutine.create(function()
  1063. for _ = 1, 5 do
  1064. if n ~= rot and n ~= embpart then
  1065. swait()
  1066. n.Transparency = n.Transparency + 0.2
  1067. face.Transparency = face.Transparency + 0.2
  1068. emblem.Transparency = emblem.Transparency + 0.2
  1069. end
  1070. end
  1071. if n ~= rot and n ~= embpart then
  1072. n.Transparency = 1
  1073. end
  1074. face.Transparency = 1
  1075. emblem.Transparency = 1
  1076. end))
  1077. end
  1078. end
  1079. end
  1080. function THREATENING()
  1081. if selected == false or activu == true then
  1082. return
  1083. end
  1084. if POSU == false then
  1085. POSU = true
  1086. local d = Instance.new("ParticleEmitter")
  1087. d.Name = "MENACINGU"
  1088. d.Lifetime = NumberRange.new(1)
  1089. d.Rate = 2
  1090. d.Texture = "rbxassetid://298768656"
  1091. d.VelocitySpread = 60
  1092. d.Parent = tors
  1093. human:SetStateEnabled(3, false)
  1094. local randomoth = math.random(1)
  1095. if randomoth == 1 then
  1096. repeat
  1097. swait()
  1098. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.05) * ang(rd(-5), rd(0), rd(-30)), 0.3)
  1099. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(0), rd(10)), 0.3)
  1100. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(40), rd(10)), 0.3)
  1101. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1102. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(-40), rd(-10)), 0.3)
  1103. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1104. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(-25), rd(0)), 0.3)
  1105. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1106. lerpz(LH, "C0", LHC0 * cf(0.3, 0.1, -0.15) * ang(rd(-20), rd(50), rd(10)), 0.3)
  1107. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-10)), 0.3)
  1108. until POSU == false
  1109. elseif randomoth == 2 then
  1110. repeat
  1111. swait()
  1112. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(-2), rd(25)), 0.3)
  1113. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(0), rd(-50)), 0.3)
  1114. lerpz(RS, "C0", RSC0 * cf(-0.25, 0.3, -0.5) * ang(rd(-30), rd(-15), rd(200)), 0.3)
  1115. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1116. lerpz(LS, "C0", LSC0 * cf(0.25, 0.3, -0.5) * ang(rd(-32), rd(13), rd(-195)), 0.3)
  1117. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1118. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-15), rd(-10)), 0.3)
  1119. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1120. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(10), rd(-10)), 0.3)
  1121. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1122. until POSU == false
  1123. end
  1124. elseif POSU == true then
  1125. POSU = false
  1126. human:SetStateEnabled(3, true)
  1127. tors.MENACINGU:Destroy()
  1128. activu = true
  1129. activu = false
  1130. end
  1131. end
  1132. local EHMMM = 0
  1133. function block()
  1134. if EHMMM == 50 or selected == false or activu == true then
  1135. return
  1136. end
  1137. if appeared == false then
  1138. standappear(thenoob)
  1139. end
  1140. wherto = hrp
  1141. addcfr = cf(0, 0, -3)
  1142. local bep = true
  1143. local humanshealth = human.Health
  1144. activu = true
  1145. human:SetStateEnabled(15, false)
  1146. local de = mouse.KeyUp:connect(function(key)
  1147. if key == "e" then
  1148. bep = false
  1149. end
  1150. end)
  1151. local poopes = 0
  1152. repeat
  1153. swait()
  1154. poopes = poopes + 1
  1155. human.Health = humanshealth
  1156. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(2), rd(0), rd(0)), 0.5)
  1157. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(7), rd(0), rd(0)), 0.5)
  1158. lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(110), rd(160)), 0.5)
  1159. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5)
  1160. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(-110), rd(-160)), 0.5)
  1161. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5)
  1162. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1163. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1164. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1165. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1166. until bep == false or poopes > 240
  1167. de:Disconnect()
  1168. human:SetStateEnabled(15, true)
  1169. activu = false
  1170. EHMMM = 50
  1171. coroutine.resume(coroutine.create(function()
  1172. wait(7)
  1173. EHMMM = 0
  1174. end))
  1175. wherto = hrp
  1176. addcfr = cf(-2, 1, 2)
  1177. end
  1178. function MUDA()
  1179. if selected == false or activu == true then
  1180. return
  1181. end
  1182. if appeared == false then
  1183. standappear(thenoob)
  1184. wherto = hrp
  1185. addcfr = cf(0, 0, -3.5)
  1186. end
  1187. wry:Stop()
  1188. local bep = true
  1189. activu = true
  1190. wherto = hrp
  1191. addcfr = cf(0, 0, -3.5)
  1192. local function blur(limb)
  1193. coroutine.resume(coroutine.create(function()
  1194. local memedon = {}
  1195. for i = 1, 6 do
  1196. local b1 = Instance.new("Part")
  1197. nooutline(b1)
  1198. b1.Size = Vector3.new(1, 2, 1)
  1199. b1.CFrame = limb.CFrame * CFrame.new(rd2(-5, 5) / 10, rd2(-5, 5) / 10, rd2(-5, 5) / 10)
  1200. b1.CanCollide = false
  1201. b1.BrickColor = limb.BrickColor
  1202. b1.Anchored = true
  1203. b1.Transparency = 0.7
  1204. b1.Locked = true
  1205. b1.Parent = modz
  1206. table.insert(memedon, b1)
  1207. end
  1208. local num = 0
  1209. repeat
  1210. swait()
  1211. num = num % 6 + 1
  1212. memedon[num].CFrame = limb.CFrame * CFrame.new(rd2(-5, 5) / 10, rd2(-5, 5) / 10, rd2(-5, 5) / 10)
  1213. until bep == false
  1214. for i = 1, #memedon do
  1215. swait()
  1216. memedon[i]:Destroy()
  1217. end
  1218. end))
  1219. end
  1220. local de = mouse.KeyUp:connect(function(key)
  1221. if key == "r" then
  1222. bep = false
  1223. end
  1224. end)
  1225. blur(rightarm)
  1226. blur(leftarm)
  1227. local mudodo = Instance.new("Sound")
  1228. mudodo.Volume = 2
  1229. mudodo.SoundId = "rbxassetid://220025689"
  1230. mudodo.Looped = true
  1231. mudodo.Parent = hrp
  1232. mudodo:Play()
  1233. repeat
  1234. for _ = 1, 2 do
  1235. swait()
  1236. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(4), rd(4), rd(30)), 0.85)
  1237. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(0), rd(-28)), 0.85)
  1238. lerpz(nRS, "C0", RSC0 * cf(0.5, 0.25, -0.1) * ang(rd(20), rd(20), rd(105)), 0.85)
  1239. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1240. lerpz(nLS, "C0", LSC0 * cf(0.25, 0.1, 0) * ang(rd(30), rd(10), rd(-70)), 0.85)
  1241. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1242. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
  1243. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1244. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
  1245. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1246. end
  1247. hito(rightarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
  1248. for _ = 1, 2 do
  1249. swait()
  1250. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(5), rd(2), rd(-30)), 0.85)
  1251. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(2), rd(0), rd(31)), 0.85)
  1252. lerpz(nRS, "C0", RSC0 * cf(-0.1, 0.05, -0.1) * ang(rd(-10), rd(-30), rd(75)), 0.85)
  1253. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1254. lerpz(nLS, "C0", LSC0 * cf(-0.5, 0.1, -0.2) * ang(rd(-30), rd(10), rd(-70)), 0.85)
  1255. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1256. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
  1257. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1258. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
  1259. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1260. end
  1261. hito(leftarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
  1262. for _ = 1, 2 do
  1263. swait()
  1264. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(3), rd(3), rd(32)), 0.85)
  1265. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(0), rd(-29)), 0.85)
  1266. lerpz(nRS, "C0", RSC0 * cf(0.35, 0.25, 0.1) * ang(rd(-10), rd(-20), rd(95)), 0.85)
  1267. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1268. lerpz(nLS, "C0", LSC0 * cf(0.25, 0.1, 0) * ang(rd(-10), rd(10), rd(-80)), 0.85)
  1269. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1270. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
  1271. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1272. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
  1273. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1274. end
  1275. hito(rightarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
  1276. for _ = 1, 2 do
  1277. swait()
  1278. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(3), rd(-40)), 0.85)
  1279. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(-2), rd(35)), 0.85)
  1280. lerpz(nRS, "C0", RSC0 * cf(-0.1, 0.05, -0.1) * ang(rd(20), rd(-30), rd(65)), 0.85)
  1281. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1282. lerpz(nLS, "C0", LSC0 * cf(-0.5, 0.1, -0.2) * ang(rd(-30), rd(30), rd(-75)), 0.85)
  1283. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1284. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
  1285. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1286. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
  1287. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  1288. end
  1289. hito(leftarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
  1290. until bep == false or 0 >= human.Health
  1291. de:Disconnect()
  1292. mudodo:Stop()
  1293. wry:Play()
  1294. for _ = 1, 6 do
  1295. swait()
  1296. lerpz(nRJ, "C0", RJC0 * cf(0, 1.25, 0) * ang(rd(0), rd(4), rd(-85)), 0.75)
  1297. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(75)), 0.75)
  1298. lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(100)), 0.75)
  1299. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  1300. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.75)
  1301. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  1302. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.75)
  1303. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  1304. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.75)
  1305. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  1306. end
  1307. for _ = 1, 7 do
  1308. swait()
  1309. hito(rightarm, 3, 20, 0.35, rot.CFrame.lookVector * 50)
  1310. lerpz(nRJ, "C0", RJC0 * cf(0, -1, 0) * ang(rd(0), rd(10), rd(75)), 0.75)
  1311. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-65)), 0.75)
  1312. lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-60), rd(100)), 0.75)
  1313. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.75)
  1314. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.75)
  1315. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  1316. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.75)
  1317. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  1318. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.75)
  1319. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  1320. end
  1321. swait(5)
  1322. wherto = hrp
  1323. mudodo:Destroy()
  1324. addcfr = cf(-2, 1, 2)
  1325. activu = false
  1326. end
  1327. function cability()
  1328. if selected == false or activu == true then
  1329. return
  1330. end
  1331. if appeared == false then
  1332. standappear(thenoob)
  1333. wherto = hrp
  1334. addcfr = cf(0, 0, -3.75)
  1335. end
  1336. activu = true
  1337. wherto = hrp
  1338. addcfr = cf(0, 0, -3.5)
  1339. local ZAWRUA = Instance.new("Sound")
  1340. ZAWRUA.SoundId = "rbxassetid://3373975760"
  1341. ZAWRUA.Volume = 2
  1342. ZAWRUA.Parent = hrp
  1343. ZAWRUA:Play()
  1344. game.Debris:AddItem(ZAWRUA, 2.5)
  1345. local wate = Instance.new("Part")
  1346. nooutline(wate)
  1347. wate.Size = Vector3.new(0, 0, 0)
  1348. wate.Material = "Neon"
  1349. wate.Transparency = 1
  1350. wate.BrickColor = BrickColor.new("Institutional white")
  1351. wate.CFrame = rightarm.CFrame * cf(0, -1.5, 0)
  1352. wate.Anchored = true
  1353. wate.CanCollide = false
  1354. wate.Parent = modz
  1355. local wmesh = makemesh("Sphere", Vector3.new(0, 0, 0), nil, wate)
  1356. coroutine.resume(coroutine.create(function()
  1357. repeat
  1358. swait()
  1359. wate.CFrame = rightarm.CFrame * cf(0, 0, 0)
  1360. wmesh.Scale = wmesh.Scale:lerp(Vector3.new(0, 0, 0), 0.5)
  1361. until not wate
  1362. end))
  1363. coroutine.resume(coroutine.create(function()
  1364. local pt = {}
  1365. for _ = 1, 10 do
  1366. local wp = Instance.new("Part")
  1367. nooutline(wp)
  1368. wp.Size = Vector3.new(0, 0, 0)
  1369. wp.Material = "Neon"
  1370. wp.Transparency = 1
  1371. wp.BrickColor = BrickColor.new("Institutional white")
  1372. wp.CFrame = wate.CFrame * ang(rd2(-100, 100) / 1000, rd2(-100, 100) / 1000, rd2(-100, 100) / 1000) * cf(0, -0.25, 0)
  1373. wp.Anchored = true
  1374. wp.CanCollide = false
  1375. wp.Parent = modz
  1376. local wmz = makemesh("Sphere", Vector3.new(0, 0, 0), nil, wp)
  1377. table.insert(pt, wp)
  1378. table.insert(pt, wmz)
  1379. end
  1380. for m = 1, 45 do
  1381. for _, hey in pairs(pt) do
  1382. if hey.ClassName == "SpecialMesh" then
  1383. hey.Scale = hey.Scale + Vector3.new(0, 0, 0)
  1384. elseif hey.ClassName == "Part" then
  1385. hey.CFrame = wate.CFrame * ang(rd(rd2(-360, 360)), rd(rd2(-360, 360)), rd(rd2(-360, 360))) * cf(0, -m / 25, 0)
  1386. hey.Transparency = hey.Transparency - 0.015
  1387. end
  1388. end
  1389. end
  1390. for m = 45, 50 do
  1391. swait()
  1392. for _, hey in pairs(pt) do
  1393. if hey.ClassName == "SpecialMesh" then
  1394. hey.Scale = hey.Scale + Vector3.new(0, 0, 0)
  1395. elseif hey.ClassName == "Part" then
  1396. hey.CFrame = wate.CFrame * ang(rd(rd2(-360, 360)), rd(rd2(-360, 360)), rd(rd2(-360, 360))) * cf(0, -m / 25, 0)
  1397. hey.Transparency = hey.Transparency + 0.2
  1398. end
  1399. end
  1400. end
  1401. for _, AAA in pairs(pt) do
  1402. if AAA.ClassName == "Part" then
  1403. AAA:Destroy()
  1404. end
  1405. end
  1406. end))
  1407. for _ = 1, 10 do
  1408. swait()
  1409. wmesh.Scale = Vector3.new(9, 9, 9)
  1410. wate.Transparency = wate.Transparency - 0.008
  1411. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(4), rd(-125)), 0.2)
  1412. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(115)), 0.2)
  1413. lerpz(nRS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(-15, -5)), rd(rd2(-25, -15)), rd(rd2(95, 105))), 0.2)
  1414. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  1415. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.2)
  1416. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  1417. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.2)
  1418. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  1419. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.2)
  1420. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  1421. end
  1422. local pooo = Instance.new("Sound")
  1423. pooo.SoundId = "rbxassetid://3939937734"
  1424. pooo.Volume = 0.5
  1425. pooo.Parent = hrp
  1426. pooo:Play()
  1427. game.Debris:AddItem(pooo, 2.5)
  1428. for _ = 1, 1 do
  1429. swait()
  1430. wate.Transparency = wate.Transparency + 0.15
  1431. lerpz(nRJ, "C0", RJC0 * cf(0, -2, 0) * ang(rd(0), rd(10), rd(35)), 0.5)
  1432. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-30)), 0.5)
  1433. lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-80), rd(100)), 0.5)
  1434. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.5)
  1435. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.5)
  1436. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1437. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.5)
  1438. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1439. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.5)
  1440. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1441. end
  1442. local swoo = Instance.new("Part")
  1443. nooutline(swoo)
  1444. swoo.Size = Vector3.new(0.2, 0.2, 0.2)
  1445. swoo.Material = "Neon"
  1446. swoo.Transparency = 0.2
  1447. swoo.BrickColor = BrickColor.new("Institutional white")
  1448. swoo.CFrame = rightarm.CFrame * ang(rd(0), rd(15), rd(240)) * cf(1.5, -2.5, 0)
  1449. swoo.Anchored = true
  1450. swoo.CanCollide = false
  1451. swoo.Parent = modz
  1452. local wmesh = makemesh("FileMesh", Vector3.new(0.013333333333333334, 0.015384615384615385, 0.025), "rbxassetid://576041905", swoo)
  1453. local pli = Instance.new("PointLight")
  1454. pli.Brightness = 0
  1455. pli.Color = Color3.new(0.45098039215686275, 1, 0)
  1456. pli.Range = 10
  1457. pli.Shadows = true
  1458. pli.Parent = swoo
  1459. hito(swoo, 5, 50, 0.15, rot.CFrame.lookVector * 10)
  1460. tagability(swoo, 4)
  1461. for _ = 1, 10 do
  1462. swait()
  1463. wate.Transparency = wate.Transparency + 0.05
  1464. swoo.Transparency = swoo.Transparency + 0.075
  1465. pli.Range = pli.Range - 1
  1466. lerpz(nRJ, "C0", RJC0 * cf(0, -3, 0) * ang(rd(25), rd(0), rd(25)), 0.5)
  1467. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(-25), rd(0), rd(-25)), 0.5)
  1468. lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(90), rd(-30), rd(100)), 0.5)
  1469. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.5)
  1470. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.5)
  1471. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1472. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.5)
  1473. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1474. lerpz(nLH, "C0", LHC0 * cf(-0.3, 0.7, -0.2) * ang(rd(-10), rd(10), rd(5)), 0.5)
  1475. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1476. end
  1477. wate:Destroy()
  1478. swoo:Destroy()
  1479. pli:Destroy()
  1480. swait(0)
  1481. wherto = hrp
  1482. addcfr = cf(-2, 1, 2)
  1483. activu = false
  1484. end
  1485. game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=188959462")
  1486. game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=616594208")
  1487. game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=616576400")
  1488. game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=291088606")
  1489. function THEBEST()
  1490. if selected == false or activu == true or appeared == true or POSU == true then
  1491. return
  1492. end
  1493. local dipperhat = chr:FindFirstChild("DXD_DipperHat")
  1494. local dipperrot
  1495. if dipperhat then
  1496. dipperrot = dipperhat.Handle.HatAttachment.Rotation
  1497. end
  1498. activu = true
  1499. POSU = true
  1500. cam.CameraType = "Scriptable"
  1501. chr.PrimaryPart = hrp
  1502. human:SetStateEnabled(3, false)
  1503. local actmus1 = Instance.new("Sound")
  1504. actmus1.SoundId = "rbxassetid://188959462"
  1505. actmus1.Volume = 1.5
  1506. actmus1.RollOffMode = 1
  1507. actmus1.TimePosition = 0
  1508. actmus1.Parent = cam
  1509. local actmus2 = Instance.new("Sound")
  1510. actmus2.SoundId = "rbxassetid://188959462"
  1511. actmus2.Volume = 1.5
  1512. actmus2.RollOffMode = 1
  1513. actmus2.TimePosition = 0
  1514. actmus2.Parent = hrp
  1515. actmus1:Play()
  1516. actmus2:Play()
  1517. local mus1 = Instance.new("Sound")
  1518. mus1.SoundId = "rbxassetid://616594208"
  1519. mus1.Volume = 1.25
  1520. mus1.TimePosition = 0.45
  1521. mus1.Parent = cam
  1522. local mus2 = Instance.new("Sound")
  1523. mus2.SoundId = "rbxassetid://616594208"
  1524. mus2.Volume = 1.25
  1525. mus2.TimePosition = 0.45
  1526. mus2.Parent = hrp
  1527. local zawarudoda = Instance.new("Sound")
  1528. zawarudoda.SoundId = "rbxassetid://616576400"
  1529. zawarudoda.Volume = 2
  1530. zawarudoda.TimePosition = 0.3
  1531. zawarudoda.Parent = hrp
  1532. mus1:Play()
  1533. mus2:Play()
  1534. cam.CoordinateFrame = hrp.CFrame * ang(rd(20), rd(100), rd(0)) * cf(0, 0, 7)
  1535. local regface = hed.face.Texture
  1536. local whogothit, bodyvel
  1537. local function checkhit(partoz, magn)
  1538. for _, guy in pairs(workspace:GetChildren()) do
  1539. if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy ~= chr and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude and not whogothit then
  1540. whogothit = guy
  1541. guy:FindFirstChild("Humanoid").PlatformStand = true
  1542. do
  1543. local derp = Instance.new("BodyPosition")
  1544. derp.MaxForce = Vector3.new(999999999999, 999999999999, 999999999999)
  1545. derp.P = 8000
  1546. derp.D = 500
  1547. derp.Position = hrp.Position + hrp.CFrame.lookVector * 20
  1548. derp.Parent = guy:FindFirstChild("HumanoidRootPart")
  1549. bodyvel = derp
  1550. local derp2 = Instance.new("BodyAngularVelocity")
  1551. derp2.MaxTorque = Vector3.new(999999999999, 999999999999, 999999999999)
  1552. derp2.P = 8000
  1553. derp2.AngularVelocity = Vector3.new(rd2(2, 4), rd2(50, 100), 0)
  1554. derp2.Parent = guy:FindFirstChild("HumanoidRootPart")
  1555. delay(0.1, function()
  1556. derp2:Destroy()
  1557. end)
  1558. bodyvel = derp
  1559. end
  1560. end
  1561. end
  1562. end
  1563. coroutine.resume(coroutine.create(function()
  1564. for _ = 1, 25 do
  1565. swait()
  1566. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(-5), rd(-20)), 0.3)
  1567. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(10), rd(20)), 0.3)
  1568. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(30), rd(-30)), 0.3)
  1569. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1570. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(35), rd(-50), rd(-100)), 0.3)
  1571. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1572. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-20), rd(-10), rd(-20)), 0.3)
  1573. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1574. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.3)
  1575. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1576. end
  1577. for _ = 1, 20 do
  1578. swait()
  1579. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(-5), rd(-20)), 0.3)
  1580. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(10), rd(20)), 0.3)
  1581. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(30), rd(-30)), 0.3)
  1582. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1583. lerpz(LS, "C0", LSC0 * cf(0, 0, 0.4) * ang(rd(70), rd(-60), rd(-100)), 0.3)
  1584. if dipperhat then
  1585. dipperhat.Handle.HatAttachment.Rotation = dipperhat.Handle.HatAttachment.Rotation:lerp(dipperrot + Vector3.new(0, -40, 0), 0.3)
  1586. end
  1587. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1588. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-20), rd(-10), rd(-20)), 0.3)
  1589. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1590. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.3)
  1591. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1592. end
  1593. end))
  1594. repeat
  1595. swait()
  1596. cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(1), rd(0)) * cf(0.15, 0, 0)
  1597. until mus1.TimePosition > 2.9
  1598. mus1:Pause()
  1599. mus2:Pause()
  1600. zawarudoda:Play()
  1601. coroutine.resume(coroutine.create(function()
  1602. for _ = 1, 7 do
  1603. swait()
  1604. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(-5)), 0.4)
  1605. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(2), rd(0)), 0.3)
  1606. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(10), rd(80), rd(80)), 0.3)
  1607. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1608. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(10), rd(-80), rd(-70)), 0.3)
  1609. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1610. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.3)
  1611. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1612. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.3)
  1613. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1614. end
  1615. for _ = 1, 16 do
  1616. swait()
  1617. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-5)), 0.4)
  1618. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(8), rd(0)), 0.3)
  1619. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(10), rd(-80), rd(80)), 0.3)
  1620. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1621. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(10), rd(80), rd(-70)), 0.3)
  1622. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1623. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-15)), 0.3)
  1624. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1625. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(15)), 0.3)
  1626. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1627. end
  1628. end))
  1629. repeat
  1630. swait()
  1631. until zawarudoda.TimePosition > 1.4
  1632. zawarudoda:Pause()
  1633. activu = false
  1634. standappear(thenoob)
  1635. wherto = hrp
  1636. addcfr = cf(3, 0.25, -1.5)
  1637. activu = true
  1638. cam.CoordinateFrame = hrp.CFrame * ang(rd(-25), rd(0), rd(0)) * cf(0, 2, 3)
  1639. for _ = 1, 10 do
  1640. swait()
  1641. cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(0), rd(0)) * cf(0, 0, 1.5)
  1642. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(4), rd(-75)), 0.5)
  1643. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(45)), 0.5)
  1644. lerpz(nRS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(-15, -5)), rd(rd2(-25, -15)), rd(rd2(95, 105))), 0.5)
  1645. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1646. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.5)
  1647. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1648. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.5)
  1649. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1650. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.5)
  1651. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1652. end
  1653. wherto = hrp
  1654. addcfr = cf(-3, 0.25, -1.5)
  1655. for _ = 1, 25 do
  1656. swait()
  1657. checkhit(rightarm, 3)
  1658. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(4), rd(105)), 0.4)
  1659. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(-45)), 0.4)
  1660. lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(100)), 0.4)
  1661. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
  1662. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.4)
  1663. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
  1664. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.4)
  1665. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
  1666. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.4)
  1667. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
  1668. end
  1669. if whogothit then
  1670. print("derp")
  1671. cam.CoordinateFrame = hrp.CFrame * ang(rd(15), rd(140), rd(0)) * cf(0, 1, 4)
  1672. local laugo = Instance.new("Sound")
  1673. laugo.SoundId = "rbxassetid://291088606"
  1674. laugo.Volume = 1.5
  1675. laugo.Parent = hrp
  1676. game.Debris:AddItem(laugo, 2.5)
  1677. laugo:Play()
  1678. local sda = 0
  1679. local chn = 2
  1680. local cs = math.cos
  1681. for D = 1, 60 do
  1682. swait()
  1683. cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(0), rd(0)) * cf(0, 0, 0.15)
  1684. sda = sda + chn
  1685. lerpz(RJ, "C0", RJC0 * cf(0, 0.75, 1 * cs(sda / 2)) * ang(rd(-40), rd(0), rd(-5)), 0.8 / D)
  1686. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-60 + 40 * cs(sda / 2)), rd(8), rd(0)), 0.8 / D)
  1687. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(10), rd(-110 + 80 * cs(sda / 2)), rd(80)), 0.8 / D)
  1688. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8 / D)
  1689. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(10), rd(110 + 80 * cs(sda / 2)), rd(-70)), 0.8 / D)
  1690. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8 / D)
  1691. lerpz(RH, "C0", RHC0 * cf(0, -1 * cs(sda / 2), 0) * ang(rd(-10), rd(-10), rd(-40)), 0.8 / D)
  1692. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8 / D)
  1693. lerpz(LH, "C0", LHC0 * cf(0, -1 * cs(sda / 2), 0) * ang(rd(-10), rd(10), rd(40)), 0.8 / D)
  1694. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8 / D)
  1695. end
  1696. hed.face.Texture = "rbxassetid://176777497"
  1697. mus1.TimePosition = 2.75
  1698. mus1:Play()
  1699. for C = 1, 30 do
  1700. swait()
  1701. cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(0), rd(0)) * cf(0, 0, -(0.02 + C / 60))
  1702. sda = sda + chn
  1703. lerpz(RJ, "C0", RJC0 * cf(0, -0.5, 0) * ang(rd(20), rd(0), rd(-5)), 0.05 + C / 31)
  1704. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(30), rd(0), rd(0)), 0.05 + C / 31)
  1705. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-20)), 0.05 + C / 31)
  1706. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + C / 31)
  1707. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(35), rd(-50), rd(-100)), 0.05 + C / 31)
  1708. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + C / 31)
  1709. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(20)), 0.05 + C / 31)
  1710. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + C / 31)
  1711. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(20)), 0.05 + C / 31)
  1712. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + C / 31)
  1713. end
  1714. for _ = 1, 5 do
  1715. swait()
  1716. cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(0), rd(0)) * cf(0, 0, 0.02)
  1717. sda = sda + chn
  1718. lerpz(RJ, "C0", RJC0 * cf(0, -0.5, 0) * ang(rd(20), rd(0), rd(-5)), 0.5)
  1719. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(0)), 0.5)
  1720. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-20)), 0.5)
  1721. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1722. lerpz(LS, "C0", LSC0 * cf(0, 0.25, 0) * ang(rd(60), rd(-60), rd(-100)), 0.5)
  1723. if dipperhat then
  1724. dipperhat.Handle.HatAttachment.Rotation = dipperhat.Handle.HatAttachment.Rotation:lerp(dipperrot + Vector3.new(0, 0, 0), 0.5)
  1725. end
  1726. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1727. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(20)), 0.5)
  1728. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1729. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(20)), 0.5)
  1730. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1731. end
  1732. wait(2)
  1733. elseif whogothit == nil then
  1734. print("noderp")
  1735. end
  1736. human:SetStateEnabled(3, true)
  1737. activu = false
  1738. standappear(thenoob)
  1739. activu = true
  1740. if dipperhat then
  1741. dipperhat.Handle.HatAttachment.Rotation = dipperrot
  1742. end
  1743. actmus1:Destroy()
  1744. actmus2:Destroy()
  1745. bast:Play()
  1746. if bodyvel then
  1747. bodyvel:Destroy()
  1748. end
  1749. cam.CameraType = "Custom"
  1750. hed.face.Texture = regface
  1751. chr.PrimaryPart = head
  1752. activu = false
  1753. POSU = false
  1754. end
  1755. function hito(partoz, magn, dmg, debtim, bodyfdire)
  1756. for _, guy in pairs(workspace:GetChildren()) do
  1757. if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy ~= chr and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude and guy:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
  1758. do
  1759. local humz = guy:FindFirstChild("Humanoid")
  1760. local horp = guy:FindFirstChild("HumanoidRootPart")
  1761. TakeDamage(humz, dmg)
  1762. local db = Instance.new("StringValue")
  1763. db.Name = "alabo"
  1764. db.Parent = horp
  1765. delay(debtim, function()
  1766. db:Destroy()
  1767. end)
  1768. local b = Instance.new("Part")
  1769. nooutline(b)
  1770. b.Size = Vector3.new(0.2, 0.2, 0.2)
  1771. b.Transparency = 0.25
  1772. b.Anchored = true
  1773. b.CanCollide = false
  1774. b.BrickColor = BrickColor.new("Institutional white")
  1775. b.Locked = true
  1776. b.CFrame = horp.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
  1777. b.Parent = modz
  1778. local c = Instance.new("SpecialMesh")
  1779. c.MeshType = "Sphere"
  1780. c.Scale = Vector3.new(3.5, 3.5, 3.5)
  1781. c.Parent = b
  1782. game.Debris:AddItem(b, 1)
  1783. if bodyfdire then
  1784. local boopyve = Instance.new("BodyVelocity")
  1785. boopyve.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1786. boopyve.P = math.huge
  1787. boopyve.Velocity = bodyfdire
  1788. boopyve.Parent = horp
  1789. game.Debris:AddItem(boopyve, debtim)
  1790. end
  1791. local bet = Instance.new("Sound")
  1792. bet.Pitch = rd2(9, 11) / 10
  1793. bet.Volume = rd2(12, 14) / 10
  1794. bet.SoundId = "rbxassetid://165604684"
  1795. bet.Parent = b
  1796. bet:Play()
  1797. coroutine.resume(coroutine.create(function()
  1798. for _ = 1, 5 do
  1799. swait()
  1800. b.Transparency = b.Transparency + 0.15
  1801. c.Scale = c.Scale + Vector3.new(0.8 * dmg, 0.8 * dmg, 0.8 * dmg)
  1802. end
  1803. end))
  1804. end
  1805. end
  1806. end
  1807. end
  1808. function tagability(partoz, magn)
  1809. for _, guy in pairs(workspace:GetChildren()) do
  1810. if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy ~= chr and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude and guy:FindFirstChild("HumanoidRootPart"):FindFirstChild("derbaba") == nil and guy:FindFirstChildOfClass("ForceField") == nil then
  1811. do
  1812. local humz = guy:FindFirstChild("Humanoid")
  1813. humz.PlatformStand = true
  1814. delay(1, function()
  1815. humz.PlatformStand = false
  1816. end)
  1817. coroutine.resume(coroutine.create(function()
  1818. if aL then
  1819. aL.Name = "Right Arm"
  1820. wait()
  1821. end
  1822. if bL then
  1823. bL.Name = "Left Leg"
  1824. wait()
  1825. end
  1826. if cL then
  1827. cL.Name = "Left Arm"
  1828. wait()
  1829. end
  1830. if dL then
  1831. dL.Name = "Right Leg"
  1832. end
  1833. end))
  1834. end
  1835. end
  1836. end
  1837. end
  1838. mouse.KeyDown:connect(function(key)
  1839. if human.Health <= 0 then
  1840. return
  1841. end
  1842. if key == "f" then
  1843. standappear(thenoob)
  1844. end
  1845. if key == "r" then
  1846. MUDA()
  1847. end
  1848. if key == "e" then
  1849. block()
  1850. end
  1851. if key == "q" then
  1852. cability()
  1853. end
  1854. if key == "m" and plr.UserId then
  1855. THEBEST()
  1856. end
  1857. if key == "j" then
  1858. THREATENING()
  1859. end
  1860. if key == "k" then
  1861. konodioda:Play()
  1862. end
  1863. if key == "l" then
  1864. bast:Play()
  1865. end
  1866. if key == "p" then
  1867. zaworld:Play()
  1868. end
  1869. if key == "m" then
  1870. bast:Stop()
  1871. end
  1872. end)
  1873. tool.Equipped:connect(function()
  1874. selected = true
  1875. end)
  1876. tool.Unequipped:connect(function()
  1877. selected = false
  1878. end)
  1879. sine = 0
  1880. charge = 1
  1881. cos = math.cos
  1882. game:GetService("RunService").RenderStepped:connect(function()
  1883. if POSU == false then
  1884. local checkfloor = Ray.new(hrp.Position, hrp.CFrame.upVector * -4)
  1885. local checkpart = workspace:FindPartOnRayWithIgnoreList(checkfloor, {chr}, false, false)
  1886. local checkstate = human:GetState()
  1887. if checkstate.Value == 13 then
  1888. animpose = "Sitting"
  1889. elseif hrp.Velocity.y > 1 and checkpart == nil then
  1890. animpose = "Jumping"
  1891. elseif hrp.Velocity.y < -1 and checkpart == nil then
  1892. animpose = "Falling"
  1893. elseif 1 > (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude then
  1894. animpose = "Idle"
  1895. elseif (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude < 35 then
  1896. animpose = "Walking"
  1897. elseif (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude > 35 then
  1898. animpose = "TooFast"
  1899. end
  1900. if animpose == "Idle" then
  1901. sine = sine + charge
  1902. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.03 * cos(sine / 60)) * ang(rd(0), rd(0), rd(0)), 0.3)
  1903. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(3 - 3 * cos(sine / 60)), rd(0), rd(0)), 0.3)
  1904. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(2 - 2 * cos(sine / 60)), rd(2 - 2 * cos(sine / 60)), rd(2 * cos(sine / 60))), 0.3)
  1905. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1906. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(2 - 2 * cos(sine / 60)), rd(-2 - 2 * cos(sine / 60)), rd(2 * cos(sine / 60))), 0.3)
  1907. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1908. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-3 - 1 * cos(sine / 60)), rd(-5 - 1 * cos(sine / 60)), rd(1 * cos(sine / 60))), 0.3)
  1909. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1910. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-3 - 1 * cos(sine / 60)), rd(5 - 1 * cos(sine / 60)), rd(1 * cos(sine / 60))), 0.3)
  1911. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1912. end
  1913. if animpose == "Walking" then
  1914. sine = sine + charge
  1915. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.03 * cos(sine / 60)) * ang(rd(0), rd(0), rd(0)), 0.3)
  1916. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(3 - 3 * cos(sine / 60)), rd(0), rd(0)), 0.3)
  1917. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 60)), rd(2 - 2 * cos(sine / 60)), rd(30 * cos(sine / 10))), 0.3)
  1918. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1919. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 60)), rd(-2 - 2 * cos(sine / 60)), rd(30 * cos(sine / 10))), 0.3)
  1920. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1921. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-1 - 1 * cos(sine / 60)), rd(-1 - 1 * cos(sine / 60)), rd(-30 * cos(sine / 10))), 0.6)
  1922. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1923. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-1 - 1 * cos(sine / 60)), rd(1 - 1 * cos(sine / 60)), rd(-30 * cos(sine / 10))), 0.6)
  1924. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1925. end
  1926. if animpose == "Jumping" then
  1927. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(5), rd(0), rd(0)), 0.3)
  1928. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(0)), 0.3)
  1929. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(7), rd(-5), rd(2)), 0.3)
  1930. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1931. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(7), rd(5), rd(-3)), 0.3)
  1932. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1933. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-10)), 0.3)
  1934. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1935. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(20)), 0.3)
  1936. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1937. end
  1938. if animpose == "Falling" then
  1939. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(0)), 0.3)
  1940. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.3)
  1941. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(7), rd(-5), rd(2)), 0.3)
  1942. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1943. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(7), rd(5), rd(-3)), 0.3)
  1944. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1945. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(10)), 0.3)
  1946. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1947. lerpz(LH, "C0", LHC0 * cf(-0.65, 0.75, 0) * ang(rd(0), rd(0), rd(20)), 0.3)
  1948. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1949. end
  1950. if animpose == "TooFast" then
  1951. lerpz(RJ, "C0", RJC0 * cf(0, 0, -1.5) * ang(rd(20), rd(0), rd(0)), 0.3)
  1952. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.3)
  1953. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-20), rd(-10), rd(-10)), 0.3)
  1954. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1955. lerpz(LS, "C0", LSC0 * cf(0, -0.75, 0) * ang(rd(10), rd(-80), rd(-10)), 0.3)
  1956. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(30), rd(0), rd(0)), 0.3)
  1957. lerpz(RH, "C0", RHC0 * cf(0.75, 1.5, 0) * ang(rd(0), rd(0), rd(30)), 0.3)
  1958. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1959. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(50)), 0.3)
  1960. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1961. end
  1962. if animpose == "Sitting" then
  1963. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1964. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1965. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.3)
  1966. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1967. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-90)), 0.3)
  1968. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1969. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.3)
  1970. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1971. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-90)), 0.3)
  1972. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1973. end
  1974. end
  1975. if appeared == false and activu == false then
  1976. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1977. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1978. lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1979. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1980. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1981. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1982. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1983. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1984. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1985. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1986. elseif appeared == true and activu == false then
  1987. sine = sine + charge
  1988. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0.05 * cos(sine / 90)) * ang(rd(1 - 1 * cos(sine / 90)), rd(0), rd(-5)), 0.3)
  1989. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(2 - 2 * cos(sine / 90)), rd(0), rd(4)), 0.3)
  1990. lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(2 * cos(sine / 110)), rd(-3 - 3 * cos(sine / 100)), rd(0)), 0.3)
  1991. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1992. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(2 * cos(sine / 110)), rd(3 - 3 * cos(sine / 100)), rd(0)), 0.3)
  1993. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1994. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 100)), rd(-3 - 3 * cos(sine / 100)), rd(-2 - 2 * cos(sine / 100))), 0.3)
  1995. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1996. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 100)), rd(3 - 3 * cos(sine / 100)), rd(2 - 2 * cos(sine / 100))), 0.3)
  1997. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1998. end
  1999. end)
  2000. function dispose()
  2001. for i, v in pairs(getfenv(0)) do
  2002. v = nil
  2003. end
  2004. error = nil
  2005. print = nil
  2006. warn = nil
  2007. end
  2008. human.Died:connect(dispose)
  2009. chr.Changed:connect(function()
  2010. if chr.Parent == nil then
  2011. dispose()
  2012. end
  2013. end)
  2014.  
  2015. --- [[ Simple Time Rewind ]] ---
  2016. -- by fo43123
  2017.  
  2018. local me = game.Players.LocalPlayer
  2019. local mouse = me:GetMouse()
  2020. local char = me.Character
  2021. local hum = char:FindFirstChild('Humanoid')
  2022. local hd = char:FindFirstChild('Head')
  2023. local ts = char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso')
  2024. local ra = char:FindFirstChild('Right Arm') or char:FindFirstChild('RightUpperArm')
  2025. local la = char:FindFirstChild('Left Arm') or char:FindFirstChild('LeftUpperArm')
  2026. local rl = char:FindFirstChild('Right Leg') or char:FindFirstChild('RightUpperLeg')
  2027. local ll = char:FindFirstChild('Left Leg') or char:FindFirstChild('LeftUpperLeg')
  2028. local root = char:FindFirstChild('HumanoidRootPart')
  2029. local rj = root:FindFirstChild('RootJoint')
  2030. local rs = ts:FindFirstChild('Right Shoulder')
  2031. local ls = ts:FindFirstChild('Left Shoulder')
  2032. local rh = ts:FindFirstChild('Right Hip')
  2033. local lh = ts:FindFirstChild('Left Hip')
  2034. local nk = ts:FindFirstChild('Neck')
  2035. local anim = char:FindFirstChild('Animate')
  2036. local base = workspace:FindFirstChild('Baseplate') or workspace:FindFirstChild('Base')
  2037. local cantimerewind = true
  2038. local cooldown = false
  2039. local selfrewind = true
  2040. local cc = workspace.CurrentCamera
  2041. local cos = math.cos
  2042. local sin = math.sin
  2043. local rad = math.rad
  2044. local rand = math.random
  2045. local cfn = CFrame.new
  2046. local cfa = CFrame.Angles
  2047. local v3 = Vector3.new
  2048. local str = string
  2049. local past = {}
  2050. local lastpast = {}
  2051. local sine = 0
  2052. local rewind = Instance.new('Sound', hd)
  2053. local onrewind = Instance.new('Sound', workspace.CurrentCamera)
  2054. onrewind.Looped = true
  2055. onrewind.Volume = 10
  2056. onrewind.SoundId = 'rbxassetid://2061143306'
  2057. rewind.SoundId = 'rbxassetid://864569342'
  2058. rewind.Name = 'trewind'
  2059. rewind.Volume = 1
  2060. rewind.PlaybackSpeed = 1.25
  2061. hum.WalkSpeed = 23
  2062. effects = Instance.new('Folder', char)
  2063. effects.Name = 'Effects'
  2064. print([[
  2065. -- // Moves
  2066. N - Rewind, T - TP
  2067. ]])
  2068.  
  2069. ArtificialHB = Instance.new('BindableEvent', script)
  2070. ArtificialHB.Name = 'Heartbeat'
  2071. script:WaitForChild('Heartbeat')
  2072.  
  2073. frame = 1 / 60
  2074. tf = 0
  2075. allowframeloss = false
  2076. tossremainder = false
  2077. lastframe = tick()
  2078. script.Heartbeat:Fire()
  2079.  
  2080. game:GetService('RunService').Heartbeat:connect(function(s, p)
  2081. tf = tf + s
  2082. if tf >= frame then
  2083. if allowframeloss then
  2084. script.Heartbeat:Fire()
  2085. lastframe = tick()
  2086. else
  2087. for i = 1, math.floor(tf / frame) do
  2088. script.Heartbeat:Fire()
  2089. end
  2090. lastframe = tick()
  2091. end
  2092. if tossremainder then
  2093. tf = 0
  2094. else
  2095. tf = tf - frame * math.floor(tf / frame)
  2096. end
  2097. end
  2098. end)
  2099.  
  2100. function swait(t)
  2101. if t == 0 or t == nil then
  2102. script.Heartbeat.Event:Wait()
  2103. else
  2104. for i = 0, t do
  2105. script.Heartbeat.Event:Wait()
  2106. end
  2107. end
  2108. end
  2109.  
  2110. function sound(id, parent, vol, pitch, timepos)
  2111. local s = Instance.new('Sound')
  2112. s.Parent = parent
  2113. s.SoundId = id
  2114. s.Volume = vol
  2115. s.PlaybackSpeed = pitch
  2116. s.TimePosition = timepos
  2117. s:Play()
  2118. game.Debris:AddItem(s, s.PlaybackSpeed + 5)
  2119. end
  2120.  
  2121. function camshake(duration, intensity)
  2122. coroutine.wrap(function()
  2123. for i = 0, duration*60 do
  2124. hum.CameraOffset = v3(rand(-(intensity*10),(intensity*10))/10, rand(-(intensity*10),(intensity*10))/10, rand(-(intensity*10), (intensity*10))/10)
  2125. swait()
  2126. end
  2127. hum.CameraOffset = v3(0, 0, 0)
  2128. end)()
  2129. end
  2130.  
  2131. function readyrewind()
  2132. cantimerewind = false
  2133. cooldown = true
  2134. onrewind:Play()
  2135. for i,v in pairs(workspace:GetDescendants()) do
  2136. if v:IsA('BasePart') then
  2137. local lastpos = v.CFrame
  2138. table.insert(past, {part = v, change = lastpos})
  2139. end
  2140. if v.Parent then
  2141. local lastparent2 = v.Parent
  2142. table.insert(lastpast, {part2 = v, change4 = lastparent2})
  2143. end
  2144. if v:IsA('Camera') then
  2145. local lastcam = v.CFrame
  2146. table.insert(past, {cam = v, change3 = lastcam})
  2147. end
  2148. if v:IsA('Sound') then
  2149. if v ~= rewind then
  2150. local lastsongpos = v.TimePosition
  2151. table.insert(past, {sound = v, pchange = lastsongpos})
  2152. end
  2153. end
  2154. if v:IsA('Humanoid') then
  2155. local lasthp = v.Health
  2156. local always = lasthp
  2157. table.insert(past, {health = v, hchange = lasthp})
  2158. end
  2159. end
  2160. newpast = workspace.DescendantAdded:Connect(function(v)
  2161. if v:IsA('BasePart') then
  2162. local lastpos = v.CFrame
  2163. local lastparent = v.Parent
  2164. table.insert(past, {part = v, change = lastpos, change4 = lastparent})
  2165. end
  2166. if v.Parent then
  2167. local lastparent2 = v.Parent
  2168. table.insert(lastpast, {part2 = v, change4 = lastparent2})
  2169. end
  2170. if v:IsA('Camera') then
  2171. local lastcampos = v.CFrame
  2172. table.insert(past, {cam = v, change3 = lastcampos})
  2173. end
  2174. if v:IsA('Sound') then
  2175. if v ~= rewind then
  2176. local lastsongpos = v.TimePosition
  2177. table.insert(past, {sound = v, pchange = lastsongpos})
  2178. end
  2179. end
  2180. if v:IsA('Humanoid') then
  2181. local lasthp = v.Health
  2182. local always = lasthp
  2183. table.insert(past, {health = v, hchange = lasthp})
  2184. end
  2185. end)
  2186. end
  2187.  
  2188. function timerewind()
  2189. if cooldown then
  2190. rewind:Play()
  2191. sine = 0
  2192. onrewind:Stop()
  2193. coroutine.wrap(function()
  2194. local blur = Instance.new('BlurEffect', game.Lighting)
  2195. local effect2 = Instance.new('Part', effects)
  2196. local effect3 = Instance.new('Part', effects)
  2197. effect3.Shape = 'Ball'
  2198. effect3.Material = 'ForceField'
  2199. effect3.Anchored = true
  2200. effect3.CanCollide = false
  2201. effect3.Name = 'eff3'
  2202. effect3.BrickColor = BrickColor.new('Really red')
  2203. effect3.Size = v3(30, 30, 30)
  2204. effect3.Transparency = 0
  2205. effect2.CastShadow = false
  2206. effect2.Shape = 'Ball'
  2207. effect2.BrickColor = BrickColor.new('Bright red')
  2208. effect2.Material = 'ForceField'
  2209. effect2.Name = 'eff2'
  2210. effect2.Anchored = true
  2211. effect2.CanCollide = false
  2212. effect2.Size = v3(50, 50, 50)
  2213. effect2.Transparency = 0
  2214. cantimerewind = true
  2215. for i,v in pairs(past) do
  2216. pcall(function()
  2217. v.part.CFrame = v.change
  2218. end)
  2219. pcall(function()
  2220. v.cam.CFrame = v.change3
  2221. end)
  2222. pcall(function()
  2223. v.sound.TimePosition = v.pchange
  2224. end)
  2225. pcall(function()
  2226. v.health.Health = v.hchange
  2227. end)
  2228. end
  2229. for i,v in pairs(lastpast) do
  2230. pcall(function()
  2231. v.part2.Parent = v.change4
  2232. end)
  2233. end
  2234. pcall(function()
  2235. newpast:Disconnect()
  2236. end)
  2237. coroutine.wrap(function()
  2238. for i = 1, 1000 do
  2239. effect2.CFrame = ts.CFrame
  2240. effect3.CFrame = ts.CFrame
  2241. blur.Size = v3(blur.Size, 0, 0):lerp(v3(0, 0, 0), .010).X
  2242. effect2.Transparency = effect2.Transparency + 0.020
  2243. effect3.Transparency = effect3.Transparency + 0.020
  2244. effect2.Size = effect2.Size:lerp(v3(0, 0, 0), 0.050)
  2245. effect3.Size = effect3.Size:lerp(v3(0, 0, 0), 0.030)
  2246. if effect2.Transparency >= 1 then
  2247. effect2:Destroy()
  2248. end
  2249. if effect3.Transparency >= 1 then
  2250. effect3:Destroy()
  2251. end
  2252. swait()
  2253. end
  2254. end)()
  2255. wait(1)
  2256. blur:Destroy()
  2257. end)()
  2258. wait(1.5) -- cooldown
  2259. past = {}
  2260. cooldown = false
  2261. end
  2262. end
  2263.  
  2264. mouse.KeyDown:connect(function(key)
  2265. if str.lower(key) == 'n' and cantimerewind and cooldown == false then
  2266. readyrewind()
  2267. elseif str.lower(key) == 'n' and cantimerewind == false and cooldown then
  2268. timerewind()
  2269. end
  2270. end)
  2271.  
  2272. wait(0.0002)
  2273.  
  2274. --https://github.com/Mokiros/roblox-FE-compatibility
  2275. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2276. local Player,game,owner = owner,game
  2277. local RealPlayer = Player
  2278. do
  2279. print("FE Compatibility code V2 by Mokiros")
  2280. local RealPlayer = RealPlayer
  2281. script.Parent = RealPlayer.Character
  2282.  
  2283. --Fake event to make stuff like Mouse.KeyDown work
  2284. local Disconnect_Function = function(this)
  2285. this[1].Functions[this[2]] = nil
  2286. end
  2287. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  2288. local FakeEvent_Metatable = {__index={
  2289. Connect = function(this,f)
  2290. local i = tostring(math.random(0,10000))
  2291. while this.Functions[i] do
  2292. i = tostring(math.random(0,10000))
  2293. end
  2294. this.Functions[i] = f
  2295. return setmetatable({this,i},Disconnect_Metatable)
  2296. end
  2297. }}
  2298. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  2299. local function fakeEvent()
  2300. return setmetatable({Functions={}},FakeEvent_Metatable)
  2301. end
  2302.  
  2303. --Creating fake input objects with fake variables
  2304. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  2305. FakeMouse.keyUp = FakeMouse.KeyUp
  2306. FakeMouse.keyDown = FakeMouse.KeyDown
  2307. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  2308. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  2309. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  2310. end}
  2311. --Merged 2 functions into one by checking amount of arguments
  2312. CAS.UnbindAction = CAS.BindAction
  2313.  
  2314. --This function will trigger the events that have been :Connect()'ed
  2315. local function TriggerEvent(self,ev,...)
  2316. for _,f in pairs(self[ev].Functions) do
  2317. f(...)
  2318. end
  2319. end
  2320. FakeMouse.TriggerEvent = TriggerEvent
  2321. UIS.TriggerEvent = TriggerEvent
  2322.  
  2323. --Client communication
  2324. local Event = Instance.new("RemoteEvent")
  2325. Event.Name = "UserInput_Event"
  2326. Event.OnServerEvent:Connect(function(plr,io)
  2327. if plr~=RealPlayer then return end
  2328. FakeMouse.Target = io.Target
  2329. FakeMouse.Hit = io.Hit
  2330. if not io.isMouse then
  2331. local b = io.UserInputState == Enum.UserInputState.Begin
  2332. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  2333. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  2334. end
  2335. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  2336. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  2337. end
  2338. for _,t in pairs(CAS.Actions) do
  2339. for _,k in pairs(t.Keys) do
  2340. if k==io.KeyCode then
  2341. t.Function(t.Name,io.UserInputState,io)
  2342. end
  2343. end
  2344. end
  2345. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  2346. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  2347. end
  2348. end)
  2349. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  2350. local Mouse = owner:GetMouse()
  2351. local UIS = game:GetService("UserInputService")
  2352. local input = function(io,RobloxHandled)
  2353. if RobloxHandled then return end
  2354. --Since InputObject is a client-side instance, we create and pass table instead
  2355. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  2356. end
  2357. UIS.InputBegan:Connect(input)
  2358. UIS.InputEnded:Connect(input)
  2359. local h,t
  2360. --Give the server mouse data every second frame, but only if the values changed
  2361. --If player is not moving their mouse, client won't fire events
  2362. local HB = game:GetService("RunService").Heartbeat
  2363. while true do
  2364. if h~=Mouse.Hit or t~=Mouse.Target then
  2365. h,t=Mouse.Hit,Mouse.Target
  2366. Event:FireServer({isMouse=true,Target=t,Hit=h})
  2367. end
  2368. --Wait 2 frames
  2369. for i=1,2 do
  2370. HB:Wait()
  2371. end
  2372. end]==],script)
  2373.  
  2374. ----Sandboxed game object that allows the usage of client-side methods and services
  2375. --Real game object
  2376. local RealGame = game
  2377.  
  2378. --Metatable for fake service
  2379. local FakeService_Metatable = {
  2380. __index = function(self,k)
  2381. local s = rawget(self,"_RealService")
  2382. if s then
  2383. return typeof(s[k])=="function"
  2384. and function(_,...)return s[k](s,...)end or s[k]
  2385. end
  2386. end,
  2387. __newindex = function(self,k,v)
  2388. local s = rawget(self,"_RealService")
  2389. if s then s[k]=v end
  2390. end
  2391. }
  2392. local function FakeService(t,RealService)
  2393. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  2394. return setmetatable(t,FakeService_Metatable)
  2395. end
  2396.  
  2397. --Fake game object
  2398. local FakeGame = {
  2399. GetService = function(self,s)
  2400. return rawget(self,s) or RealGame:GetService(s)
  2401. end,
  2402. Players = FakeService({
  2403. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  2404. },"Players"),
  2405. UserInputService = FakeService(UIS,"UserInputService"),
  2406. ContextActionService = FakeService(CAS,"ContextActionService"),
  2407. RunService = FakeService({
  2408. _btrs = {},
  2409. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  2410. BindToRenderStep = function(self,name,_,fun)
  2411. self._btrs[name] = self.Heartbeat:Connect(fun)
  2412. end,
  2413. UnbindFromRenderStep = function(self,name)
  2414. self._btrs[name]:Disconnect()
  2415. end,
  2416. },"RunService")
  2417. }
  2418. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  2419. FakeGame.service = FakeGame.GetService
  2420. FakeService(FakeGame,game)
  2421. --Changing owner to fake player object to support owner:GetMouse()
  2422. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  2423. end
  2424.  
  2425.  
  2426.  
  2427. wait(2.5)
  2428. local Player, Character, Mouse = game:service("Players").LocalPlayer, game:GetService("Players").LocalPlayer.Character, game:GetService("Players").LocalPlayer:GetMouse()
  2429. local Torso = Character:FindFirstChild("Torso")
  2430. local rootPart = Character:FindFirstChild("HumanoidRootPart")
  2431. local Humanoid = Character:FindFirstChild("Humanoid")
  2432. local Head = Character:FindFirstChild("Head")
  2433. local Right_Arm = Character:FindFirstChild("Right Arm")
  2434. local Left_Arm = Character:FindFirstChild("Left Arm")
  2435. local Right_Leg = Character:FindFirstChild("Right Leg")
  2436. local Left_Leg = Character:FindFirstChild("Left Leg")
  2437. local Right_Shoulder = Torso:FindFirstChild("Right Shoulder")
  2438. local Left_Shoulder = Torso:FindFirstChild("Left Shoulder")
  2439. local Right_Hip = Torso:FindFirstChild("Right Hip")
  2440. local Left_Hip = Torso:FindFirstChild("Left Hip")
  2441. local Neck = Torso:FindFirstChild("Neck")
  2442. local rootPart = Character:FindFirstChild("HumanoidRootPart")
  2443. local rootJoint = rootPart:FindFirstChild("RootJoint")
  2444. local CurrentIdle = "Idling1"
  2445. local Degree = 0.0175438596491228
  2446. local canremove = false
  2447. local debounce = false
  2448. local UIService = game:GetService("UserInputService")
  2449. _G.SongName = math.random(1, 9025232)
  2450. sin = math.sin
  2451. Right_Leg.FormFactor = "Custom"
  2452. Left_Leg.FormFactor = "Custom"
  2453. rootPart.Archivable = true
  2454. rootJoint.Archivable = true
  2455. c_new = CFrame.new
  2456. c_angles = CFrame.Angles
  2457. i_new = Instance.new
  2458. Humanoid:ClearAllChildren()
  2459. local isAttacking = false
  2460. local isSprinting = false
  2461. local Animations = false
  2462. local Angle = 0
  2463. local Axis = 0
  2464. local angleSpeed = 1
  2465. local axisSpeed = angleSpeed
  2466. local currentAnim
  2467. local levetatingheight = 3
  2468. local WalkType = "Ground"
  2469. local RateP = 20
  2470. function CreateParticle(parent)
  2471. local Particle = Instance.new("ParticleEmitter", parent)
  2472. Particle.Enabled = true
  2473. Particle.Transparency = NumberSequence.new({
  2474. NumberSequenceKeypoint.new(0, 1),
  2475. NumberSequenceKeypoint.new(0.3, 0.95),
  2476. NumberSequenceKeypoint.new(1, 1)
  2477. })
  2478. Particle.LightEmission = -3
  2479. Particle.Rate = RateP
  2480. Particle.ZOffset = 1
  2481. Particle.Lifetime = NumberRange.new(0.5)
  2482. Particle.Speed = NumberRange.new(1)
  2483. Particle.Size = NumberSequence.new({
  2484. NumberSequenceKeypoint.new(0, 0.5, 0.3),
  2485. NumberSequenceKeypoint.new(1, 1, 0.1)
  2486. })
  2487. Particle.Rotation = NumberRange.new(-180, 180)
  2488. Particle.RotSpeed = NumberRange.new(-180, 180)
  2489. Particle.Texture = "http://www.roblox.com/asset/?id=303194966"
  2490. Particle.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0))
  2491. Particle.VelocitySpread = 360
  2492. Particle.LockedToPart = false
  2493. end
  2494. CreateParticle(Torso)
  2495. CreateParticle(Right_Arm)
  2496. CreateParticle(Left_Arm)
  2497. CreateParticle(Right_Leg)
  2498. CreateParticle(Left_Leg)
  2499. function CreateParticle2(parent)
  2500. local Particle = Instance.new("ParticleEmitter", parent)
  2501. Particle.Enabled = true
  2502. Particle.Transparency = NumberSequence.new({
  2503. NumberSequenceKeypoint.new(0, 1),
  2504. NumberSequenceKeypoint.new(0.3, 0.95),
  2505. NumberSequenceKeypoint.new(1, 1)
  2506. })
  2507. Particle.LightEmission = -3
  2508. Particle.Rate = RateP
  2509. Particle.ZOffset = 1
  2510. Particle.Lifetime = NumberRange.new(0.5)
  2511. Particle.Speed = NumberRange.new(1)
  2512. Particle.Size = NumberSequence.new({
  2513. NumberSequenceKeypoint.new(0, 0.5, 0.3),
  2514. NumberSequenceKeypoint.new(1, 1, 0.1)
  2515. })
  2516. Particle.Rotation = NumberRange.new(-180, 180)
  2517. Particle.RotSpeed = NumberRange.new(-180, 180)
  2518. Particle.Texture = "http://www.roblox.com/asset/?id=303195022"
  2519. Particle.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0))
  2520. Particle.VelocitySpread = 360
  2521. Particle.LockedToPart = false
  2522. end
  2523. CreateParticle2(Torso)
  2524. CreateParticle2(Right_Arm)
  2525. CreateParticle2(Left_Arm)
  2526. CreateParticle2(Right_Leg)
  2527. CreateParticle2(Left_Leg)
  2528. function CreateParticle3(parent)
  2529. local Particle = Instance.new("ParticleEmitter", parent)
  2530. Particle.Enabled = true
  2531. Particle.Transparency = NumberSequence.new({
  2532. NumberSequenceKeypoint.new(0, 1),
  2533. NumberSequenceKeypoint.new(0.3, 0.95),
  2534. NumberSequenceKeypoint.new(1, 1)
  2535. })
  2536. Particle.LightEmission = -3
  2537. Particle.Rate = RateP
  2538. Particle.ZOffset = 1
  2539. Particle.Lifetime = NumberRange.new(0.5)
  2540. Particle.Speed = NumberRange.new(1)
  2541. Particle.Size = NumberSequence.new({
  2542. NumberSequenceKeypoint.new(0, 0.5, 0.3),
  2543. NumberSequenceKeypoint.new(1, 1, 0.1)
  2544. })
  2545. Particle.Rotation = NumberRange.new(-180, 180)
  2546. Particle.RotSpeed = NumberRange.new(-180, 180)
  2547. Particle.Texture = "http://www.roblox.com/asset/?id=303195000"
  2548. Particle.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0))
  2549. Particle.VelocitySpread = 360
  2550. Particle.LockedToPart = false
  2551. end
  2552. CreateParticle3(Torso)
  2553. CreateParticle3(Right_Arm)
  2554. CreateParticle3(Left_Arm)
  2555. CreateParticle3(Right_Leg)
  2556. CreateParticle3(Left_Leg)
  2557. function CreateParticle4(parent)
  2558. local Particle = Instance.new("ParticleEmitter", parent)
  2559. Particle.Enabled = true
  2560. Particle.Transparency = NumberSequence.new({
  2561. NumberSequenceKeypoint.new(0, 1),
  2562. NumberSequenceKeypoint.new(0.3, 0.95),
  2563. NumberSequenceKeypoint.new(1, 1)
  2564. })
  2565. Particle.LightEmission = -3
  2566. Particle.Rate = RateP
  2567. Particle.ZOffset = 1
  2568. Particle.Lifetime = NumberRange.new(0.5)
  2569. Particle.Speed = NumberRange.new(1)
  2570. Particle.Size = NumberSequence.new({
  2571. NumberSequenceKeypoint.new(0, 0.5, 0.3),
  2572. NumberSequenceKeypoint.new(1, 1, 0.1)
  2573. })
  2574. Particle.Rotation = NumberRange.new(-180, 180)
  2575. Particle.RotSpeed = NumberRange.new(-180, 180)
  2576. Particle.Texture = "http://www.roblox.com/asset/?id=303194917"
  2577. Particle.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0))
  2578. Particle.VelocitySpread = 360
  2579. Particle.LockedToPart = false
  2580. end
  2581. CreateParticle4(Torso)
  2582. CreateParticle4(Right_Arm)
  2583. CreateParticle4(Left_Arm)
  2584. CreateParticle4(Right_Leg)
  2585. CreateParticle4(Left_Leg)
  2586. function Sound(parent, loop, vol, id)
  2587. local s = Instance.new("Sound", parent)
  2588. s.Looped = loop
  2589. s.Volume = vol
  2590. s.MaxDistance = 200
  2591. s.EmitterSize = 20
  2592. s.SoundId = "rbxassetid://" .. tostring(id)
  2593. s:Play()
  2594. if loop == false then
  2595. wait(s.TimeLength)
  2596. s:Destroy()
  2597. end
  2598. end
  2599. Theme = Instance.new("Sound")
  2600. Theme.Parent = Character
  2601. Theme.SoundId = "rbxassetid://3289256209"
  2602. Theme.Volume = 3
  2603. Theme.Looped = true
  2604. Theme.Pitch = 1
  2605. Theme:Play()
  2606. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  2607. wld = Instance.new("Weld", wp1)
  2608. wld.Part0 = wp0
  2609. wld.Part1 = wp1
  2610. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  2611. return wld
  2612. end
  2613. function noOutline(part)
  2614. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2615. end
  2616. local Part = function(Name, Color, Material, Transparency, Shape, Size, CFrame, CanCollide, Anchored, parent)
  2617. local partie = i_new("Part", parent)
  2618. partie.Name = Name
  2619. partie.BrickColor = BrickColor.new(Color)
  2620. partie.Material = Material
  2621. partie.Shape = Shape
  2622. partie.Transparency = Transparency
  2623. partie.Size = Size
  2624. partie.CFrame = CFrame
  2625. partie.CanCollide = CanCollide
  2626. partie.Anchored = Anchored
  2627. return partie
  2628. end
  2629. function swait(num)
  2630. if num == 0 or num == nil then
  2631. game:GetService("RunService").Stepped:wait(0)
  2632. else
  2633. for i = 0, num do
  2634. game:GetService("RunService").Stepped:wait(0)
  2635. end
  2636. end
  2637. end
  2638. coroutine.wrap(function()
  2639. while true do
  2640. Humanoid.MaxHealth = "inf"
  2641. Humanoid.Health = "inf"
  2642. wait(0.01)
  2643. end
  2644. end)()
  2645. coroutine.wrap(function()
  2646. while true do
  2647. Humanoid.MaxHealth = "inf"
  2648. Humanoid.Health = "inf"
  2649. wait()
  2650. end
  2651. end)()
  2652. coroutine.wrap(function()
  2653. while true do
  2654. Humanoid.MaxHealth = "inf"
  2655. Humanoid.Health = "inf"
  2656. swait()
  2657. end
  2658. end)()
  2659. coroutine.wrap(function()
  2660. while true do
  2661. Humanoid.MaxHealth = "inf"
  2662. Humanoid.Health = "inf"
  2663. swait(1)
  2664. end
  2665. end)()
  2666. Player.Character.Archivable = true
  2667. Instance.new("ForceField", Player.Character).Visible = false
  2668. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  2669. local mesh = i_new(Mesh)
  2670. mesh.Parent = part
  2671. if Mesh == "SpecialMesh" then
  2672. mesh.MeshType = meshtype
  2673. mesh.MeshId = meshid
  2674. end
  2675. mesh.Offset = offset
  2676. mesh.Scale = scale
  2677. return mesh
  2678. end
  2679. local Hair = Instance.new("Part", Head)
  2680. Hair.Name = "Hair"
  2681. Hair.Shape = Enum.PartType.Ball
  2682. Hair.CanCollide = false
  2683. Hair.BrickColor = BrickColor.new("Black")
  2684. Hair.Transparency = 0
  2685. Hair.Material = "Grass"
  2686. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  2687. Hair.TopSurface = Enum.SurfaceType.Smooth
  2688. Hair.BottomSurface = Enum.SurfaceType.Smooth
  2689. local Weld = Instance.new("Weld", Hair)
  2690. Weld.Part0 = Head
  2691. Weld.Part1 = Hair
  2692. Weld.C1 = CFrame.new(0, -0.5, 0)
  2693. HoodMesh = Instance.new("FileMesh", Hair)
  2694. HoodMesh.MeshId = "http://www.roblox.com/asset/?id=0"
  2695. HoodMesh.TextureId = "http://www.roblox.com/asset/?id=0"
  2696. HoodMesh.Scale = Vector3.new(1.05, 1.1, 1.1)
  2697. local Shades = Instance.new("Part", Head)
  2698. Shades.Name = "Shades"
  2699. Shades.Shape = Enum.PartType.Ball
  2700. Shades.CanCollide = false
  2701. Shades.BrickColor = BrickColor.new("Medium stone grey")
  2702. Shades.Transparency = 0
  2703. Shades.Material = "Grass"
  2704. Shades.Size = Vector3.new(0.1, 0.1, 0.1)
  2705. Shades.TopSurface = Enum.SurfaceType.Smooth
  2706. Shades.BottomSurface = Enum.SurfaceType.Smooth
  2707. local Weld = Instance.new("Weld", Shades)
  2708. Weld.Part0 = Head
  2709. Weld.Part1 = Shades
  2710. Weld.C1 = CFrame.new(0, -0.2, 0.15)
  2711. ShadesMesh = Instance.new("FileMesh", Shades)
  2712. ShadesMesh.MeshId = "http://www.roblox.com/asset/?id=0"
  2713. ShadesMesh.TextureId = "http://www.roblox.com/asset/?id=51177552"
  2714. ShadesMesh.Scale = Vector3.new(1, 1, 1)
  2715. local GunModel = Instance.new("Part", game.Workspace.CurrentCamera)
  2716. GunModel.Name = "Pistol"
  2717. GunModel.Shape = Enum.PartType.Ball
  2718. GunModel.CanCollide = false
  2719. GunModel.BrickColor = BrickColor.new("Medium stone grey")
  2720. GunModel.Transparency = 1
  2721. GunModel.Material = "Grass"
  2722. GunModel.Size = Vector3.new(0.01, 0.01, 0.01)
  2723. GunModel.TopSurface = Enum.SurfaceType.Smooth
  2724. GunModel.BottomSurface = Enum.SurfaceType.Smooth
  2725. local Weld = Instance.new("Weld", GunModel)
  2726. Weld.Part0 = Right_Arm
  2727. Weld.Part1 = GunModel
  2728. Weld.C1 = CFrame.new(0, -0.3, -1.4) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(180))
  2729. GunModelMesh = Instance.new("FileMesh", GunModel)
  2730. GunModelMesh.MeshId = "http://www.roblox.com/asset/?id=441587064"
  2731. GunModelMesh.TextureId = "http://www.roblox.com/asset/?id=441587082"
  2732. GunModelMesh.Scale = Vector3.new(0.035, 0.02, 0.02)
  2733. BE = Instance.new("Part", GunModel)
  2734. BE.Anchored = false
  2735. BE.CanCollide = false
  2736. BE.Transparency = 1
  2737. BE.Size = Vector3.new(0.1, 0.1, 0.1)
  2738. Eweld = Instance.new("Weld", BE)
  2739. Eweld.Part0 = BE
  2740. Eweld.Part1 = GunModel
  2741. Eweld.C0 = CFrame.new(0, -0.3, -1)
  2742. BEX = Instance.new("Part", GunModel)
  2743. BEX.Anchored = false
  2744. BEX.CanCollide = false
  2745. BEX.Transparency = 1
  2746. BEX.Size = Vector3.new(0.1, 0.1, 0.1)
  2747. EXweld = Instance.new("Weld", BEX)
  2748. EXweld.Part0 = BEX
  2749. EXweld.Part1 = GunModel
  2750. EXweld.C0 = CFrame.new(0, -0.3, 0.05)
  2751. local Effects = Instance.new("Folder", Character)
  2752. Effects.Name = "Effects"
  2753. Debris = game:GetService("Debris")
  2754. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2755. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2756. end
  2757. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  2758. local DIRECTION = CFrame.new(StartPos, EndPos).lookVector
  2759. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  2760. end
  2761. function MakeForm(PART, TYPE)
  2762. if TYPE == "Cyl" then
  2763. local MSH = Instance.new("CylinderMesh", PART)
  2764. elseif TYPE == "Ball" then
  2765. local MSH = Instance.new("SpecialMesh", PART)
  2766. MSH.MeshType = "Sphere"
  2767. elseif TYPE == "Wedge" then
  2768. local MSH = Instance.new("SpecialMesh", PART)
  2769. MSH.MeshType = "Wedge"
  2770. end
  2771. end
  2772. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  2773. local NEWPART = Instance.new("Part")
  2774. NEWPART.formFactor = FORMFACTOR
  2775. NEWPART.Reflectance = REFLECTANCE
  2776. NEWPART.Transparency = TRANSPARENCY
  2777. NEWPART.CanCollide = false
  2778. NEWPART.Locked = true
  2779. NEWPART.Anchored = true
  2780. if ANCHOR == false then
  2781. NEWPART.Anchored = false
  2782. end
  2783. NEWPART.BrickColor = BrickColor.new(tostring(BRICKCOLOR))
  2784. NEWPART.Name = NAME
  2785. NEWPART.Size = SIZE
  2786. NEWPART.Position = Torso.Position
  2787. NEWPART.Material = MATERIAL
  2788. NEWPART:BreakJoints()
  2789. NEWPART.Parent = PARENT
  2790. return NEWPART
  2791. end
  2792. Blood = Instance.new("ParticleEmitter")
  2793. Blood.Parent = nil
  2794. Blood.Rate = 20
  2795. Blood.Speed = NumberRange.new(7)
  2796. Blood.VelocitySpread = 40
  2797. Blood.Lifetime = NumberRange.new(0.1, 1)
  2798. Blood.Texture = "rbxassetid://291880914"
  2799. Blood.Color = ColorSequence.new(Color3.new(0.2, 0, 0), Color3.new(0, 0, 0))
  2800. Blood.Acceleration = Vector3.new(0, -50, 0)
  2801. Blood.Size = NumberSequence.new({
  2802. NumberSequenceKeypoint.new(0, 0.5, 0.1),
  2803. NumberSequenceKeypoint.new(1, 0.01, 0.01)
  2804. })
  2805. Blood.RotSpeed = NumberRange.new(-180, 180)
  2806. Blood.Rotation = NumberRange.new(-360, 360)
  2807. Blood.Transparency = NumberSequence.new({
  2808. NumberSequenceKeypoint.new(0, 1),
  2809. NumberSequenceKeypoint.new(0.2, 0),
  2810. NumberSequenceKeypoint.new(0.8, 0),
  2811. NumberSequenceKeypoint.new(1, 1)
  2812. })
  2813. local B = Instance.new("Sound")
  2814. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  2815. local NEWSOUND
  2816. coroutine.resume(coroutine.create(function()
  2817. NEWSOUND = B:Clone()
  2818. NEWSOUND.Parent = PARENT
  2819. NEWSOUND.Volume = VOLUME
  2820. NEWSOUND.Pitch = PITCH
  2821. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  2822. NEWSOUND:play()
  2823. if DOESLOOP == true then
  2824. NEWSOUND.Looped = true
  2825. else
  2826. repeat
  2827. wait(1)
  2828. until NEWSOUND.Playing == false
  2829. NEWSOUND:remove()
  2830. end
  2831. end))
  2832. return NEWSOUND
  2833. end
  2834. function getbloody(victim, amount)
  2835. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  2836. PART.CFrame = victim.CFrame
  2837. local HITPLAYERSOUNDS = {
  2838. "883201004",
  2839. "883201111",
  2840. "883201193",
  2841. "883201270"
  2842. }
  2843. Debris:AddItem(PART, 5)
  2844. CreateSound(HITPLAYERSOUNDS[math.random(1, #HITPLAYERSOUNDS)], PART, 1, math.random(8, 12) / 10)
  2845. CreateSound(HITPLAYERSOUNDS[math.random(1, #HITPLAYERSOUNDS)], PART, 1, math.random(8, 12) / 10)
  2846. CreateSound(HITPLAYERSOUNDS[math.random(1, #HITPLAYERSOUNDS)], PART, 1, math.random(8, 12) / 10)
  2847. local prtcl = Blood:Clone()
  2848. prtcl.Parent = PART
  2849. prtcl:Emit(amount * 10)
  2850. end
  2851. function SpawnTrail(FROM, TO, BIG)
  2852. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Deep orange", "Trail", Vector3.new(0, 0, 0))
  2853. MakeForm(TRAIL, "Cyl")
  2854. local DIST = (FROM - TO).Magnitude
  2855. if BIG == true then
  2856. TRAIL.Size = Vector3.new(0.5, DIST, 0.5)
  2857. else
  2858. TRAIL.Size = Vector3.new(0.25, DIST, 0.25)
  2859. end
  2860. TRAIL.CFrame = CFrame.new(FROM, TO) * CFrame.new(0, 0, -DIST / 2) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0))
  2861. coroutine.resume(coroutine.create(function()
  2862. for i = 1, 5 do
  2863. swait()
  2864. TRAIL.Transparency = TRAIL.Transparency + 0.1
  2865. end
  2866. TRAIL:remove()
  2867. end))
  2868. end
  2869. function Kill(Char)
  2870. local NewCharacter = Instance.new("Model", Effects)
  2871. NewCharacter.Name = "Ow im ded ;-;"
  2872. for _, c in pairs(Char:GetDescendants()) do
  2873. if c:IsA("BasePart") and c.Transparency == 0 then
  2874. if c.Parent == Char then
  2875. getbloody(c, 5)
  2876. end
  2877. c:BreakJoints()
  2878. c.Material = "Glass"
  2879. c.Color = Color3.new(0.5, 0, 0)
  2880. c.CanCollide = true
  2881. c.Transparency = 0.3
  2882. if c:FindFirstChildOfClass("SpecialMesh") then
  2883. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2884. end
  2885. if c.Name == "Head" then
  2886. c:ClearAllChildren()
  2887. c.Size = Vector3.new(c.Size.Y, c.Size.Y, c.Size.Y)
  2888. end
  2889. if c.ClassName == "MeshPart" then
  2890. c.TextureID = ""
  2891. end
  2892. if c:FindFirstChildOfClass("BodyPosition") then
  2893. c:FindFirstChildOfClass("BodyPosition"):remove()
  2894. end
  2895. if c:FindFirstChildOfClass("ParticleEmitter") then
  2896. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2897. end
  2898. c.Parent = NewCharacter
  2899. c.Name = "DeadPart"
  2900. c.Velocity = Vector3.new(math.random(-45, 45), math.random(-45, 45), math.random(-45, 45)) / 15
  2901. c.RotVelocity = Vector3.new(math.random(-45, 45), math.random(-15, 85), math.random(-45, 45))
  2902. end
  2903. end
  2904. Char:remove()
  2905. Debris:AddItem(NewCharacter, 5)
  2906. end
  2907. function BulletDetection(FROM, TO, BRUTAL)
  2908. local AIMHIT, AIMPOS, NORMAL = CastProperRay(FROM, TO, 2000, Character)
  2909. coroutine.resume(coroutine.create(function()
  2910. if AIMHIT ~= nil and AIMHIT.Parent ~= Character and (AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")) then
  2911. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  2912. if BRUTAL == true then
  2913. Kill(AIMHIT.Parent)
  2914. else
  2915. getbloody(AIMHIT, 15)
  2916. AIMHIT.Parent:BreakJoints()
  2917. if AIMHIT.Name == "Head" or AIMHIT:IsA("Hat") or AIMHIT.Name == "Torso" or AIMHIT.Name == "HumanoidRootPart" or AIMHIT.Name == "Right Arm" or AIMHIT.Name == "Left Arm" or AIMHIT.Name == "Right Leg" or AIMHIT.Name == "Left Leg" or AIMHIT.Name == "UpperTorso" or AIMHIT.Name == "UpperTorso" or AIMHIT.Name == "LowerTorso" or AIMHIT.Name == "RightUpperArm" or AIMHIT.Name == "RightLowerArm" or AIMHIT.Name == "RightHand" or AIMHIT.Name == "LeftUpperArm" or AIMHIT.Name == "LeftLowerArm" or AIMHIT.Name == "LeftHand" or AIMHIT.Name == "RightUpperLeg" or AIMHIT.Name == "RightLowerLeg" or AIMHIT.Name == "RightFoot" or AIMHIT.Name == "LeftUpperLeg" or AIMHIT.Name == "LeftLowerLeg" or AIMHIT.Name == "LeftFoot" then
  2918. AIMHIT.Name = "Dead"
  2919. AIMHIT:remove()
  2920. end
  2921. end
  2922. elseif BRUTAL == true then
  2923. Kill(AIMHIT.Parent.Parent)
  2924. else
  2925. AIMHIT.Parent.Parent:BreakJoints()
  2926. end
  2927. end
  2928. end))
  2929. SpawnTrail(FROM, AIMPOS)
  2930. return AIMHIT, AIMPOS, NORMAL
  2931. end
  2932. function round(num)
  2933. local a, b = math.modf(num)
  2934. if num % 1 ~= 0 then
  2935. return math.floor(num) + math.floor(b * 10 + 0.5) / 10
  2936. else
  2937. return math.floor(num)
  2938. end
  2939. end
  2940. function basicDamage(vhum, damage, colour)
  2941. if not (vhum and vhum.Parent:findFirstChild("Humanoid")) or vhum.Health <= 0 then
  2942. return
  2943. end
  2944. vhum.Health = vhum.Health - damage
  2945. local damagepart = Instance.new("Part", Effects)
  2946. damagepart.Transparency = 1
  2947. damagepart.Anchored = true
  2948. damagepart.CanCollide = false
  2949. damagepart.Size = Vector3.new(0, 0, 0)
  2950. damagepart.Name = "DamagePart"
  2951. damagepart.CFrame = vhum.Parent.Head.CFrame * CFrame.new(0, 1, 0)
  2952. local g = Instance.new("BillboardGui", damagepart)
  2953. g.Enabled = true
  2954. g.Adornee = damagepart
  2955. g.Size = UDim2.new(5, 0, 5, 0)
  2956. g.ExtentsOffset = Vector3.new(0, 0, 0)
  2957. g.StudsOffset = Vector3.new(0, 0, 0)
  2958. local t = Instance.new("TextLabel", g)
  2959. t.BackgroundTransparency = 1
  2960. t.Font = "ArialBold"
  2961. t.TextSize = 24
  2962. t.Text = "" .. round(damage)
  2963. if round(damage) % 1 == 0 then
  2964. t.Text = "" .. round(damage) .. ""
  2965. end
  2966. t.Size = UDim2.new(1, 0, 1, 0)
  2967. t.TextStrokeTransparency = 0
  2968. t.TextTransparency = 0
  2969. t.Font = "Arcade"
  2970. t.TextScaled = true
  2971. t.TextWrapped = true
  2972. t.TextXAlignment = "Center"
  2973. t.TextYAlignment = "Center"
  2974. t.TextColor3 = colour
  2975. coroutine.resume(coroutine.create(function()
  2976. for i = 1, 50 do
  2977. game:GetService("RunService").Heartbeat:wait()
  2978. local sinewave = math.sin(i / 500) * 4
  2979. damagepart.CFrame = damagepart.CFrame * CFrame.new(Vector3.new(0, 0.3 - sinewave, 0))
  2980. t.TextTransparency = t.TextTransparency + 0.02
  2981. t.TextStrokeTransparency = t.TextTransparency + 0.02
  2982. end
  2983. damagepart:Destroy()
  2984. end), t)
  2985. end
  2986. function Trace()
  2987. local ch = Character:GetChildren()
  2988. for i = 1, #ch do
  2989. if ch[i].ClassName == "Part" and ch[i].Name ~= "HumanoidRootPart" then
  2990. do
  2991. local trace = Instance.new("Part", game.Workspace)
  2992. trace.Size = ch[i].Size
  2993. trace.Material = "Neon"
  2994. trace.BrickColor = BrickColor.new("Crimson")
  2995. trace.Transparency = 0.3
  2996. trace.CanCollide = false
  2997. trace.Anchored = true
  2998. trace.CFrame = ch[i].CFrame
  2999. if ch[i].Name == "Head" then
  3000. mehs = Instance.new("CylinderMesh", trace)
  3001. mehs.Scale = Vector3.new(1.25, 1.25, 1.25)
  3002. end
  3003. tracedisappear = coroutine.wrap(function()
  3004. for i = 1, 7 do
  3005. wait()
  3006. trace.Transparency = trace.Transparency + 0.1
  3007. end
  3008. trace:Destroy()
  3009. end)
  3010. tracedisappear()
  3011. end
  3012. end
  3013. end
  3014. end
  3015. t = Instance.new("Part", Character)
  3016. t.Size = Vector3.new(0.01, 0.01, 0.01)
  3017. t.Anchored = false
  3018. t.CanCollide = false
  3019. t.Name = "Attatchment for Trail"
  3020. t.Transparency = 1
  3021. tweld = Instance.new("Weld", t)
  3022. tweld.Part0 = t
  3023. tweld.Part1 = Torso
  3024. tweld.C0 = CFrame.new(0, 2.5, 0)
  3025. attch = Instance.new("Attachment", Head)
  3026. attch2 = Instance.new("Attachment", t)
  3027. trail = Instance.new("Trail", Character.HumanoidRootPart)
  3028. trail.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0), Color3.fromRGB(0, 0, 0))
  3029. trail.TextureLength = 4
  3030. trail.TextureMode = "Stretch"
  3031. trail.Lifetime = 0.2
  3032. trail.MaxLength = 0
  3033. trail.MinLength = 0
  3034. trail.WidthScale = NumberSequence.new({
  3035. NumberSequenceKeypoint.new(0, 1, 0),
  3036. NumberSequenceKeypoint.new(1, 0, 0)
  3037. })
  3038. trail.Transparency = NumberSequence.new({
  3039. NumberSequenceKeypoint.new(0, 0),
  3040. NumberSequenceKeypoint.new(1, 1)
  3041. })
  3042. trail.Texture = "http://www.robox.com/asset/?id=182554047"
  3043. trail.FaceCamera = true
  3044. trail.Attachment0 = attch
  3045. trail.Attachment1 = attch2
  3046. trail.Enabled = false
  3047. mouse = Player:GetMouse()
  3048. local s = ""
  3049. dashing = false
  3050. coroutine.wrap(function()
  3051. while wait() do
  3052. if dashing == true then
  3053. Trace()
  3054. else
  3055. end
  3056. end
  3057. end)()
  3058. local isDashing = true
  3059. mouse.KeyDown:connect(function(key)
  3060. key = string.lower(key)
  3061. if key == "w" or key == "\017" and dashing == false then
  3062. s = s .. "w"
  3063. delay(0.2, function()
  3064. if s ~= "ww" then
  3065. s = ""
  3066. end
  3067. end)
  3068. if s == "ww" then
  3069. s = ""
  3070. if attack == true then
  3071. return
  3072. end
  3073. dashing = true
  3074. Animations = true
  3075. for i = 1, 10 do
  3076. rootPart.Velocity = rootPart.CFrame.lookVector * 200
  3077. angleSpeed = 1
  3078. axisSpeed = 1
  3079. change = 0.5
  3080. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-30), math.rad(0), math.rad(0)), 0.15)
  3081. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-30), math.rad(0), math.rad(0)), 0.15)
  3082. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15)
  3083. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.4) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  3084. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-45), math.rad(0), math.rad(0)), 0.15)
  3085. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  3086. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  3087. if v:FindFirstChild("HumanoidRootPart") then
  3088. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(5, 10)
  3089. end
  3090. end
  3091. swait()
  3092. end
  3093. dashing = false
  3094. Animations = false
  3095. delay(0, function()
  3096. end)
  3097. end
  3098. end
  3099. end)
  3100. mouse.KeyDown:connect(function(key)
  3101. key = string.lower(key)
  3102. if key == "q" or key == "\017" and dashing == false then
  3103. s = s .. "q"
  3104. delay(0.2, function()
  3105. if s ~= "qq" then
  3106. s = ""
  3107. end
  3108. end)
  3109. if s == "qq" then
  3110. s = ""
  3111. if attack == true then
  3112. return
  3113. end
  3114. if transformed == true then
  3115. return
  3116. end
  3117. dashing = true
  3118. S = Instance.new("Sound")
  3119. S.Parent = rootPart
  3120. S.SoundId = "rbxassetid://3373991228"
  3121. S.Volume = 10
  3122. S.Looped = false
  3123. S.Pitch = 1
  3124. S:Play()
  3125. for i = 1, 5 do
  3126. rootPart.Velocity = rootPart.CFrame.rightVector * -200
  3127. angleSpeed = 1
  3128. axisSpeed = 1
  3129. change = 0.5
  3130. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(80)), 0.15)
  3131. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, -0.2) * c_angles(math.rad(80), math.rad(0), math.rad(45)), 0.15)
  3132. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(20)), 0.15)
  3133. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, -0.3) * c_angles(math.rad(25), math.rad(0), math.rad(30)), 0.15)
  3134. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.15)
  3135. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(10), math.rad(0), math.rad(-10)), 0.15)
  3136. swait()
  3137. end
  3138. dashing = false
  3139. Animations = false
  3140. delay(0, function()
  3141. end)
  3142. end
  3143. end
  3144. end)
  3145. mouse.KeyDown:connect(function(key)
  3146. key = string.lower(key)
  3147. if key == "e" or key == "\017" and dashing == false then
  3148. s = s .. "e"
  3149. delay(0.2, function()
  3150. if s ~= "ee" then
  3151. s = ""
  3152. end
  3153. end)
  3154. if s == "ee" then
  3155. s = ""
  3156. if attack == true then
  3157. return
  3158. end
  3159. if transformed == true then
  3160. return
  3161. end
  3162. dashing = true
  3163. S = Instance.new("Sound")
  3164. S.Parent = rootPart
  3165. S.SoundId = "rbxassetid://3373991228"
  3166. S.Volume = 10
  3167. S.Looped = false
  3168. S.Pitch = 0.8
  3169. S:Play()
  3170. for i = 1, 5 do
  3171. rootPart.Velocity = rootPart.CFrame.rightVector * 200
  3172. angleSpeed = 1
  3173. axisSpeed = 1
  3174. change = 0.5
  3175. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5, -0.2) * c_angles(math.rad(80), math.rad(0), math.rad(-45)), 0.15)
  3176. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-80)), 0.15)
  3177. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(25), math.rad(0), math.rad(-30)), 0.15)
  3178. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, -0.3) * c_angles(math.rad(-25), math.rad(0), math.rad(-20)), 0.15)
  3179. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(20)), 0.15)
  3180. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(10), math.rad(0), math.rad(10)), 0.15)
  3181. swait()
  3182. end
  3183. dashing = false
  3184. Animations = false
  3185. delay(0, function()
  3186. end)
  3187. end
  3188. end
  3189. end)
  3190. attack = false
  3191. attack2 = false
  3192. Grabbed = false
  3193. g = Instance.new("Part", Character)
  3194. g.Size = Vector3.new(0.01, 0.01, 0.01)
  3195. g.Anchored = false
  3196. g.CanCollide = false
  3197. g.Name = "Grab"
  3198. g.Transparency = 1
  3199. gweld = Instance.new("Weld", g)
  3200. gweld.Part0 = g
  3201. gweld.Part1 = Right_Arm
  3202. gweld.C0 = CFrame.new(0, 1.25, 0)
  3203. function FindNearestTorso(Position, Distance, SinglePlayer)
  3204. if SinglePlayer then
  3205. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  3206. end
  3207. local List = {}
  3208. for i, v in pairs(workspace:GetChildren()) do
  3209. if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then
  3210. table.insert(List, v)
  3211. end
  3212. end
  3213. return List
  3214. end
  3215. quote = 1
  3216. function Throw(mouse)
  3217. gweld.C0 = CFrame.new(0, 1.25, 0)
  3218. local hit = mouse.Target
  3219. if hit ~= nil then
  3220. if hit.Parent:FindFirstChild("Humanoid") ~= nil then
  3221. local torsy
  3222. if hit.Parent:FindFirstChild("Torso") ~= nil then
  3223. torsy = hit.Parent.Torso
  3224. end
  3225. if 0 >= hit.Parent:FindFirstChild("Humanoid").Health then
  3226. return
  3227. end
  3228. for i, v in pairs(hit.Parent:children()) do
  3229. if v:IsA("Part") and not v.Name == "HumanoidRootPart" then
  3230. return
  3231. end
  3232. end
  3233. attack = true
  3234. attack2 = true
  3235. Animations = true
  3236. Head.face.Texture = "rbxassetid://1895706696"
  3237. local GYRO = Instance.new("BodyGyro", rootPart)
  3238. GYRO.D = 100
  3239. GYRO.P = 2000
  3240. S = Instance.new("Sound")
  3241. S.Parent = Character.Torso
  3242. S.SoundId = "rbxassetid://391961525"
  3243. S.Volume = 10
  3244. S.Looped = false
  3245. S.Pitch = 1
  3246. S:Play()
  3247. local LEye = Part("LEye", "Really red", "Neon", 0, "Ball", Vector3.new(0.1, 0.1, 0.1), CFrame.new(0, 0, 0), false, false, Character)
  3248. Mesh = Instance.new("SpecialMesh", LEye)
  3249. Mesh.MeshType = "Sphere"
  3250. Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
  3251. Mesh.Offset = Vector3.new(-0.2, 0.2, -0.6)
  3252. newWeld(Head, LEye, 0, 0, 0)
  3253. local LEGlow = Instance.new("SurfaceLight")
  3254. LEGlow.Color = Color3.fromRGB(255, 0, 0)
  3255. LEGlow.Range = 6
  3256. LEGlow.Brightness = 10
  3257. LEGlow.Parent = LEye
  3258. local REye = Part("REye", "Really red", "Neon", 0, "Ball", Vector3.new(0.1, 0.1, 0.1), CFrame.new(0, 0, 0), false, false, Character)
  3259. Mesh = Instance.new("SpecialMesh", REye)
  3260. Mesh.MeshType = "Sphere"
  3261. Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
  3262. Mesh.Offset = Vector3.new(0.2, 0.2, -0.6)
  3263. newWeld(Head, REye, 0, 0, 0)
  3264. local REGlow = Instance.new("SurfaceLight")
  3265. REGlow.Color = Color3.fromRGB(255, 0, 0)
  3266. REGlow.Range = 6
  3267. REGlow.Brightness = 10
  3268. REGlow.Parent = REye
  3269. GYRO.MaxTorque = Vector3.new(0, 4000000, 0)
  3270. GYRO.CFrame = CFrame.new(rootPart.Position, hit.Parent:findFirstChild("HumanoidRootPart").Position)
  3271. for i = 0, 0.3, 0.01 do
  3272. angleSpeed = 1
  3273. axisSpeed = 1
  3274. change = 0.5
  3275. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.15)
  3276. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), 0.15)
  3277. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15)
  3278. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15)
  3279. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) + math.sin(sine / 15) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15)
  3280. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.05 + math.sin(sine / 15) / 10) * c_angles(math.rad(-5) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15)
  3281. swait()
  3282. end
  3283. LEye:Destroy()
  3284. REye:Destroy()
  3285. Shades.Transparency = 1
  3286. local Decoy = Instance.new("Part", Right_Arm)
  3287. Decoy.Name = "Decoy"
  3288. Decoy.Shape = Enum.PartType.Block
  3289. Decoy.CanCollide = false
  3290. Decoy.BrickColor = BrickColor.new("Medium stone grey")
  3291. Decoy.Transparency = 0
  3292. Decoy.Material = "Grass"
  3293. Decoy.Size = Vector3.new(1, 0.35, 1)
  3294. Decoy.TopSurface = Enum.SurfaceType.Smooth
  3295. Decoy.BottomSurface = Enum.SurfaceType.Smooth
  3296. local DecoyWeld = Instance.new("Weld", Decoy)
  3297. DecoyWeld.Part0 = Right_Arm
  3298. DecoyWeld.Part1 = Decoy
  3299. DecoyWeld.C1 = CFrame.new(0, 0, 1.2) * CFrame.fromEulerAnglesXYZ(math.rad(100), math.rad(0), 0)
  3300. local DecoyMesh = Instance.new("FileMesh", Decoy)
  3301. DecoyMesh.MeshId = "http://www.roblox.com/asset/?id=51177557"
  3302. DecoyMesh.TextureId = "http://www.roblox.com/asset/?id=51177552"
  3303. DecoyMesh.Scale = Vector3.new(1, 1, 1)
  3304. S = Instance.new("Sound")
  3305. S.Parent = Character.Torso
  3306. S.SoundId = "rbxassetid://1146552988"
  3307. S.Volume = 10
  3308. S.Looped = false
  3309. S.Pitch = 1
  3310. S:Play()
  3311. for i = 0, 0.3, 0.01 do
  3312. angleSpeed = 1
  3313. axisSpeed = 5
  3314. change = 0.5
  3315. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2, 0.5, 0) * c_angles(math.rad(140), math.rad(0), math.rad(-30)), 0.15)
  3316. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), 0.15)
  3317. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  3318. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  3319. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  3320. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  3321. swait()
  3322. end
  3323. wait(0.25)
  3324. Head.face.Texture = "rbxassetid://0"
  3325. DecoyWeld:Destroy()
  3326. local Decoyed = Instance.new("BodyPosition", Decoy)
  3327. Decoyed.D = 100
  3328. Decoyed.P = 2000
  3329. Decoyed.MaxForce = Vector3.new(4000000, 4000000, 4000000)
  3330. Decoyed.Position = hit.Parent:findFirstChild("Head").Position
  3331. for i = 0, 0.1, 0.01 do
  3332. angleSpeed = 1
  3333. axisSpeed = 1
  3334. change = 0.5
  3335. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.4) * c_angles(math.rad(90), math.rad(0), math.rad(0)), 0.15)
  3336. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), 0.15)
  3337. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  3338. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  3339. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  3340. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  3341. swait()
  3342. end
  3343. hit.Parent:findFirstChild("HumanoidRootPart").Anchored = true
  3344. local DecoyWeld2 = Instance.new("Weld", Decoy)
  3345. DecoyWeld2.Part0 = hit.Parent:findFirstChild("Head")
  3346. DecoyWeld2.Part1 = Decoy
  3347. DecoyWeld2.C1 = CFrame.new(0, -0.2, 0.15)
  3348. wait(0.5)
  3349. GYRO:Destroy()
  3350. Decoyed:Destroy()
  3351. Decoy.CanCollide = true
  3352. Trace()
  3353. Head.face.Texture = "rbxassetid://0"
  3354. rootPart.CFrame = hit.Parent:findFirstChild("HumanoidRootPart").CFrame
  3355. rootPart.CFrame = rootPart.CFrame + hit.Parent:findFirstChild("HumanoidRootPart").CFrame.lookVector * 2
  3356. rootPart.CFrame = rootPart.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(180), 0)
  3357. local grab
  3358. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  3359. if v:FindFirstChild("HumanoidRootPart") then
  3360. Grabbed = true
  3361. S = Instance.new("Sound")
  3362. S.Parent = Character.Torso
  3363. S.SoundId = "rbxassetid://260430060"
  3364. S.Volume = 10
  3365. S.Looped = false
  3366. S.Pitch = 1
  3367. S:Play()
  3368. grab = v
  3369. end
  3370. end
  3371. for i = 0, 1, 0.05 do
  3372. swait()
  3373. if Grabbed == true then
  3374. grab.Humanoid.PlatformStand = true
  3375. grab.HumanoidRootPart.Anchored = true
  3376. grab.HumanoidRootPart.CFrame = g.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(150))
  3377. end
  3378. angleSpeed = 1
  3379. axisSpeed = 1
  3380. change = 0.5
  3381. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(140), math.rad(0), math.rad(30)), 0.15)
  3382. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), 0.15)
  3383. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  3384. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  3385. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  3386. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(-45), math.rad(20)), 0.15)
  3387. end
  3388. S = Instance.new("Sound")
  3389. S.Parent = Character.Torso
  3390. quote = math.random(1, 3)
  3391. if quote == 1 then
  3392. S.SoundId = "rbxassetid://1146553663"
  3393. elseif quote == 2 then
  3394. S.SoundId = "rbxassetid://1278017490"
  3395. elseif quote == 3 then
  3396. S.SoundId = "rbxassetid://0"
  3397. end
  3398. S.Volume = 10
  3399. S.Looped = false
  3400. S.Pitch = 1
  3401. S:Play()
  3402. q = Instance.new("ParticleEmitter", grab.HumanoidRootPart)
  3403. q.Rate = 500
  3404. q.Speed = NumberRange.new(7)
  3405. q.VelocitySpread = 40
  3406. q.Lifetime = NumberRange.new(0.1, 1)
  3407. q.Texture = "rbxassetid://291880914"
  3408. q.Color = ColorSequence.new(Color3.new(0.2, 0, 0), Color3.new(0, 0, 0))
  3409. q.Acceleration = Vector3.new(0, -50, 0)
  3410. q.Size = NumberSequence.new({
  3411. NumberSequenceKeypoint.new(0, 0.5, 0.1),
  3412. NumberSequenceKeypoint.new(1, 0.01, 0.01)
  3413. })
  3414. q.RotSpeed = NumberRange.new(-180, 180)
  3415. q.Rotation = NumberRange.new(-360, 360)
  3416. q.Transparency = NumberSequence.new({
  3417. NumberSequenceKeypoint.new(0, 1),
  3418. NumberSequenceKeypoint.new(0.2, 0),
  3419. NumberSequenceKeypoint.new(0.8, 0),
  3420. NumberSequenceKeypoint.new(1, 1)
  3421. })
  3422. S = Instance.new("Sound")
  3423. S.Parent = Character.Torso
  3424. S.SoundId = "rbxassetid://206082327"
  3425. S.Volume = 10
  3426. S.Looped = false
  3427. S.Pitch = 0.8
  3428. S:Play()
  3429. grab.HumanoidRootPart.Anchored = false
  3430. wait(0.2)
  3431. local Decoy = Instance.new("Part", Right_Arm)
  3432. Decoy.Name = "Decoy"
  3433. Decoy.Shape = Enum.PartType.Block
  3434. Decoy.CanCollide = false
  3435. Decoy.BrickColor = BrickColor.new("Medium stone grey")
  3436. Decoy.Transparency = 0
  3437. Decoy.Material = "Grass"
  3438. Decoy.Size = Vector3.new(1, 0.35, 1)
  3439. Decoy.TopSurface = Enum.SurfaceType.Smooth
  3440. Decoy.BottomSurface = Enum.SurfaceType.Smooth
  3441. local DecoyWeld = Instance.new("Weld", Decoy)
  3442. DecoyWeld.Part0 = Right_Arm
  3443. DecoyWeld.Part1 = Decoy
  3444. DecoyWeld.C1 = CFrame.new(0, 0, 1.2) * CFrame.fromEulerAnglesXYZ(math.rad(100), math.rad(0), 0)
  3445. local DecoyMesh = Instance.new("FileMesh", Decoy)
  3446. DecoyMesh.MeshId = "http://www.roblox.com/asset/?id=51177557"
  3447. DecoyMesh.TextureId = "http://www.roblox.com/asset/?id=51177552"
  3448. DecoyMesh.Scale = Vector3.new(1, 1, 1)
  3449. for i = 0, 0.1, 0.01 do
  3450. angleSpeed = 1
  3451. axisSpeed = 5
  3452. change = 0.5
  3453. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2, 0.5, 0) * c_angles(math.rad(140), math.rad(0), math.rad(-30)), 0.15)
  3454. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), 0.15)
  3455. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  3456. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  3457. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  3458. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  3459. swait()
  3460. end
  3461. Decoy:Destroy()
  3462. Head.face.Texture = "rbxassetid://0"
  3463. wait()
  3464. local LEye = Part("LEye", "Really red", "Neon", 0, "Ball", Vector3.new(0.1, 0.1, 0.1), CFrame.new(0, 0, 0), false, false, Character)
  3465. Mesh = Instance.new("SpecialMesh", LEye)
  3466. Mesh.MeshType = "Sphere"
  3467. Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
  3468. Mesh.Offset = Vector3.new(-0.2, 0.2, -0.6)
  3469. newWeld(Head, LEye, 0, 0, 0)
  3470. local LEGlow = Instance.new("SurfaceLight")
  3471. LEGlow.Color = Color3.fromRGB(255, 0, 0)
  3472. LEGlow.Range = 6
  3473. LEGlow.Brightness = 10
  3474. LEGlow.Parent = LEye
  3475. local REye = Part("REye", "Really red", "Neon", 0, "Ball", Vector3.new(0.1, 0.1, 0.1), CFrame.new(0, 0, 0), false, false, Character)
  3476. Mesh = Instance.new("SpecialMesh", REye)
  3477. Mesh.MeshType = "Sphere"
  3478. Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
  3479. Mesh.Offset = Vector3.new(0.2, 0.2, -0.6)
  3480. newWeld(Head, REye, 0, 0, 0)
  3481. local REGlow = Instance.new("SurfaceLight")
  3482. REGlow.Color = Color3.fromRGB(255, 0, 0)
  3483. REGlow.Range = 6
  3484. REGlow.Brightness = 10
  3485. REGlow.Parent = REye
  3486. Shades.Transparency = 0
  3487. attack2 = false
  3488. Animations = false
  3489. grab.Humanoid.MaxHealth = 0
  3490. grab.Humanoid.Health = 0
  3491. Right_Arm:findFirstChild("Decoy"):Destroy()
  3492. wait(0.5)
  3493. for i = 1, 10 do
  3494. LEye.Transparency = LEye.Transparency + 0.1
  3495. REye.Transparency = REye.Transparency + 0.1
  3496. LEGlow.Brightness = LEGlow.Brightness - 1
  3497. REGlow.Brightness = REGlow.Brightness - 1
  3498. wait()
  3499. end
  3500. Head.face.Texture = "rbxassetid://0"
  3501. LEye:Destroy()
  3502. REye:Destroy()
  3503. attack = false
  3504. else
  3505. rootPart.Anchored = false
  3506. attack = false
  3507. Animations = false
  3508. end
  3509. else
  3510. rootPart.Anchored = false
  3511. attack = false
  3512. Animations = false
  3513. return
  3514. end
  3515. end
  3516. function Squeeze()
  3517. gweld.C0 = CFrame.new(0, 3.6, 0)
  3518. local hit = mouse.Target
  3519. if hit ~= nil then
  3520. if hit.Parent:FindFirstChild("Humanoid") ~= nil then
  3521. local torsy
  3522. if hit.Parent:FindFirstChild("Torso") ~= nil then
  3523. torsy = hit.Parent.Torso
  3524. end
  3525. if 0 >= hit.Parent:FindFirstChild("Humanoid").Health then
  3526. return
  3527. end
  3528. for i, v in pairs(hit.Parent:children()) do
  3529. if v:IsA("Part") and not v.Name == "HumanoidRootPart" then
  3530. return
  3531. end
  3532. end
  3533. attack = true
  3534. attack2 = true
  3535. Animations = true
  3536. Head.face.Texture = "rbxassetid://0"
  3537. local GYRO = Instance.new("BodyGyro", rootPart)
  3538. GYRO.D = 175
  3539. GYRO.P = 20000
  3540. GYRO.MaxTorque = Vector3.new(0, 4000000, 0)
  3541. GYRO.CFrame = CFrame.new(rootPart.Position, hit.Parent:findFirstChild("HumanoidRootPart").Position)
  3542. hit.Parent:findFirstChild("HumanoidRootPart").Anchored = true
  3543. GYRO:Destroy()
  3544. Trace()
  3545. Head.face.Texture = "rbxassetid://0"
  3546. rootPart.CFrame = hit.Parent:findFirstChild("HumanoidRootPart").CFrame
  3547. rootPart.CFrame = rootPart.CFrame + hit.Parent:findFirstChild("HumanoidRootPart").CFrame.lookVector * 6
  3548. rootPart.CFrame = rootPart.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(180), 0)
  3549. local grab
  3550. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  3551. if v:FindFirstChild("HumanoidRootPart") then
  3552. Grabbed = true
  3553. S = Instance.new("Sound")
  3554. S.Parent = Character.Torso
  3555. S.SoundId = "rbxassetid://260430060"
  3556. S.Volume = 10
  3557. S.Looped = false
  3558. S.Pitch = 1
  3559. S:Play()
  3560. grab = v
  3561. end
  3562. end
  3563. S = Instance.new("Sound")
  3564. S.Parent = Character.Torso
  3565. quote = math.random(1, 3)
  3566. if quote == 1 then
  3567. S.SoundId = "rbxassetid://626909112"
  3568. elseif quote == 2 then
  3569. S.SoundId = "rbxassetid://179760759"
  3570. elseif quote == 3 then
  3571. S.SoundId = "rbxassetid://573395427"
  3572. end
  3573. S.Volume = 10
  3574. S.Looped = false
  3575. S.Pitch = 0.2
  3576. S:Play()
  3577. for i = 0, 3, 0.05 do
  3578. swait()
  3579. if Grabbed == true then
  3580. grab.Humanoid.PlatformStand = true
  3581. grab.HumanoidRootPart.Anchored = true
  3582. grab.HumanoidRootPart.CFrame = g.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(150))
  3583. end
  3584. angleSpeed = 1
  3585. axisSpeed = 1
  3586. change = 0.5
  3587. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5 + math.sin(sine / 0.1) / 4, 0.5, 0 + math.sin(sine / 0.1) / 4) * c_angles(math.rad(140), math.rad(0), math.rad(30)), 0.15)
  3588. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  3589. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(10), math.rad(0)), 0.15)
  3590. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(-10), math.rad(0)), 0.15)
  3591. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.05 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
  3592. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(-40), math.rad(0)), 0.15)
  3593. end
  3594. grab.Torso:Destroy()
  3595. q = Instance.new("ParticleEmitter", grab.HumanoidRootPart)
  3596. q.Rate = 1000
  3597. q.Speed = NumberRange.new(7)
  3598. q.VelocitySpread = 40
  3599. q.Lifetime = NumberRange.new(0.1, 1)
  3600. q.Texture = "rbxassetid://291880914"
  3601. q.Color = ColorSequence.new(Color3.new(0.2, 0, 0), Color3.new(0, 0, 0))
  3602. q.Acceleration = Vector3.new(0, -50, 0)
  3603. q.Size = NumberSequence.new({
  3604. NumberSequenceKeypoint.new(0, 0.5, 0.1),
  3605. NumberSequenceKeypoint.new(1, 0.01, 0.01)
  3606. })
  3607. q.RotSpeed = NumberRange.new(-180, 180)
  3608. q.Rotation = NumberRange.new(-360, 360)
  3609. q.Transparency = NumberSequence.new({
  3610. NumberSequenceKeypoint.new(0, 1),
  3611. NumberSequenceKeypoint.new(0.2, 0),
  3612. NumberSequenceKeypoint.new(0.8, 0),
  3613. NumberSequenceKeypoint.new(1, 1)
  3614. })
  3615. S = Instance.new("Sound")
  3616. S.Parent = Character.Torso
  3617. S.SoundId = "rbxassetid://206082327"
  3618. S.Volume = 10
  3619. S.Looped = false
  3620. S.Pitch = 0.8
  3621. S:Play()
  3622. grab.HumanoidRootPart.Anchored = false
  3623. Head.face.Texture = "rbxassetid://0"
  3624. attack2 = false
  3625. Animations = false
  3626. grab.Humanoid.MaxHealth = 0
  3627. grab.Humanoid.Health = 0
  3628. wait(0.5)
  3629. attack = false
  3630. else
  3631. rootPart.Anchored = false
  3632. attack = false
  3633. Animations = false
  3634. end
  3635. else
  3636. rootPart.Anchored = false
  3637. attack = false
  3638. Animations = false
  3639. return
  3640. end
  3641. end
  3642. function Rock()
  3643. gweld.C0 = CFrame.new(0, 7, 0)
  3644. local hit = mouse.Target
  3645. if hit ~= nil then
  3646. if hit.Parent:FindFirstChild("Humanoid") ~= nil then
  3647. do
  3648. local torsy
  3649. if hit.Parent:FindFirstChild("Torso") ~= nil then
  3650. torsy = hit.Parent.Torso
  3651. end
  3652. if 0 >= hit.Parent:FindFirstChild("Humanoid").Health then
  3653. return
  3654. end
  3655. for i, v in pairs(hit.Parent:children()) do
  3656. if v:IsA("Part") and not v.Name == "HumanoidRootPart" then
  3657. return
  3658. end
  3659. end
  3660. attack = true
  3661. attack2 = true
  3662. Animations = true
  3663. Head.face.Texture = "rbxassetid://0"
  3664. local GYRO = Instance.new("BodyGyro", rootPart)
  3665. GYRO.D = 175
  3666. GYRO.P = 20000
  3667. GYRO.MaxTorque = Vector3.new(0, 4000000, 0)
  3668. GYRO.CFrame = CFrame.new(rootPart.Position, hit.Parent:findFirstChild("HumanoidRootPart").Position)
  3669. hit.Parent:findFirstChild("HumanoidRootPart").Anchored = true
  3670. local Rock = Instance.new("Part", g)
  3671. Rock.Name = "Rock"
  3672. Rock.Shape = Enum.PartType.Block
  3673. Rock.CanCollide = false
  3674. Rock.BrickColor = BrickColor.new("Medium stone grey")
  3675. Rock.Transparency = 0
  3676. Rock.Material = "Grass"
  3677. Rock.Size = Vector3.new(0.1, 0.1, 0.1)
  3678. Rock.CustomPhysicalProperties = PhysicalProperties.new(2.691, 0.4, 0.2, 1, 1)
  3679. Rock.TopSurface = Enum.SurfaceType.Smooth
  3680. Rock.BottomSurface = Enum.SurfaceType.Smooth
  3681. local RockWeld = Instance.new("Weld", Rock)
  3682. RockWeld.Part0 = g
  3683. RockWeld.Part1 = Rock
  3684. RockWeld.C1 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(100), math.rad(0), 0)
  3685. local RockMesh = Instance.new("FileMesh", Rock)
  3686. RockMesh.MeshId = "http://www.roblox.com/asset/?id=1290033"
  3687. RockMesh.TextureId = "http://www.roblox.com/asset/?id=1290030"
  3688. RockMesh.Scale = Vector3.new(3, 3, 3)
  3689. for i = 0, 0.2, 0.01 do
  3690. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  3691. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  3692. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  3693. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  3694. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  3695. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  3696. end
  3697. for i = 0, 0.2, 0.01 do
  3698. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 1.2, 0) * c_angles(math.rad(180), math.rad(0), math.rad(20)), 0.1)
  3699. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  3700. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  3701. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  3702. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  3703. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  3704. swait()
  3705. end
  3706. Head.face.Texture = "rbxassetid://0"
  3707. S = Instance.new("Sound")
  3708. S.Parent = Character.Torso
  3709. S.SoundId = "rbxassetid://1278006076"
  3710. S.Volume = 10
  3711. S.Looped = false
  3712. S.Pitch = 1
  3713. S:Play()
  3714. for i = 0, 0.05, 0.01 do
  3715. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, 0.2) * c_angles(math.rad(200), math.rad(0), math.rad(20)), 0.15)
  3716. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  3717. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  3718. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  3719. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  3720. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  3721. swait()
  3722. end
  3723. local Rocked = Instance.new("BodyPosition", Rock)
  3724. Rocked.D = 100
  3725. Rocked.P = 2000
  3726. Rocked.MaxForce = Vector3.new(4000000, 4000000, 4000000)
  3727. Rocked.Position = hit.Parent:findFirstChild("HumanoidRootPart").Position
  3728. RockWeld:Destroy()
  3729. for i = 0, 0.01, 0.01 do
  3730. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0, -0.5) * c_angles(math.rad(25), math.rad(0), math.rad(20)), 0.15)
  3731. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  3732. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  3733. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  3734. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  3735. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  3736. swait()
  3737. end
  3738. Spawn(function()
  3739. wait(10)
  3740. for i = 1, 10 do
  3741. Rock.Transparency = Rock.Transparency + 0.1
  3742. swait()
  3743. end
  3744. Rock:Destroy()
  3745. end)
  3746. wait(0.1)
  3747. GYRO:Destroy()
  3748. Rocked:Destroy()
  3749. Trace()
  3750. Head.face.Texture = "rbxassetid://0"
  3751. local grab
  3752. for i, v in pairs(FindNearestTorso(Rock.CFrame.p, 15)) do
  3753. if v:FindFirstChild("HumanoidRootPart") then
  3754. Grabbed = true
  3755. S = Instance.new("Sound")
  3756. S.Parent = Character.Torso
  3757. S.SoundId = "rbxassetid://260430060"
  3758. S.Volume = 10
  3759. S.Looped = false
  3760. S.Pitch = 1
  3761. S:Play()
  3762. grab = v
  3763. Rock.Size = Vector3.new(3, 3, 3)
  3764. Rock.CanCollide = true
  3765. else
  3766. rootPart.Anchored = false
  3767. attack = false
  3768. Animations = false
  3769. return
  3770. end
  3771. end
  3772. if 0 >= grab:FindFirstChild("Humanoid").Health then
  3773. rootPart.Anchored = false
  3774. attack = false
  3775. Animations = false
  3776. return
  3777. end
  3778. S = Instance.new("Sound")
  3779. S.Parent = Character.Torso
  3780. quote = math.random(1, 3)
  3781. if quote == 1 then
  3782. S.SoundId = "rbxassetid://626909112"
  3783. elseif quote == 2 then
  3784. S.SoundId = "rbxassetid://179760759"
  3785. elseif quote == 3 then
  3786. S.SoundId = "rbxassetid://573395427"
  3787. end
  3788. S.Volume = 10
  3789. S.Looped = false
  3790. S.Pitch = 1
  3791. S:Play()
  3792. grab:FindFirstChild("Head").Size = Vector3.new(2, 1, 0)
  3793. grab:FindFirstChild("Torso").Size = Vector3.new(2, 2, 0)
  3794. grab:FindFirstChild("Right Arm").Size = Vector3.new(1, 2, 0)
  3795. grab:FindFirstChild("Left Arm").Size = Vector3.new(1, 2, 0)
  3796. grab:FindFirstChild("Right Leg").Size = Vector3.new(1, 2, 0)
  3797. grab:FindFirstChild("Left Leg").Size = Vector3.new(1, 2, 0)
  3798. q = Instance.new("ParticleEmitter", grab:FindFirstChild("HumanoidRootPart"))
  3799. q.Rate = 1000
  3800. q.Speed = NumberRange.new(7)
  3801. q.VelocitySpread = 40
  3802. q.Lifetime = NumberRange.new(0.1, 1)
  3803. q.Texture = "rbxassetid://291880914"
  3804. q.Color = ColorSequence.new(Color3.new(0.2, 0, 0), Color3.new(0, 0, 0))
  3805. q.Acceleration = Vector3.new(0, -50, 0)
  3806. q.Size = NumberSequence.new({
  3807. NumberSequenceKeypoint.new(0, 0.5, 0.1),
  3808. NumberSequenceKeypoint.new(1, 0.01, 0.01)
  3809. })
  3810. q.RotSpeed = NumberRange.new(-180, 180)
  3811. q.Rotation = NumberRange.new(-360, 360)
  3812. q.Transparency = NumberSequence.new({
  3813. NumberSequenceKeypoint.new(0, 1),
  3814. NumberSequenceKeypoint.new(0.2, 0),
  3815. NumberSequenceKeypoint.new(0.8, 0),
  3816. NumberSequenceKeypoint.new(1, 1)
  3817. })
  3818. S = Instance.new("Sound")
  3819. S.Parent = Character.Torso
  3820. S.SoundId = "rbxassetid://206082327"
  3821. S.Volume = 10
  3822. S.Looped = false
  3823. S.Pitch = 0.8
  3824. S:Play()
  3825. grab:FindFirstChild("HumanoidRootPart").Anchored = false
  3826. Head.face.Texture = "rbxassetid://0"
  3827. attack2 = false
  3828. Animations = false
  3829. grab:FindFirstChild("Humanoid").MaxHealth = 0
  3830. grab:FindFirstChild("Humanoid").Health = 0
  3831. wait(0.5)
  3832. rootPart.Anchored = false
  3833. attack = false
  3834. end
  3835. else
  3836. rootPart.Anchored = false
  3837. attack = false
  3838. Animations = false
  3839. end
  3840. else
  3841. rootPart.Anchored = false
  3842. attack = false
  3843. Animations = false
  3844. return
  3845. end
  3846. end
  3847.  
  3848. GunPoint = Instance.new("BodyGyro")
  3849. GunPoint.Parent = nil
  3850. GunPoint.D = 175
  3851. GunPoint.P = 20000
  3852. GunPoint.MaxTorque = Vector3.new(0, 4000000, 0)
  3853. Fire = Instance.new("ParticleEmitter", BE)
  3854. Fire.Name = "Light"
  3855. Fire.VelocitySpread = 0
  3856. Fire.Lifetime = NumberRange.new(0.1)
  3857. Fire.Speed = NumberRange.new(0)
  3858. Fire.Size = NumberSequence.new({
  3859. NumberSequenceKeypoint.new(0, 1, 0),
  3860. NumberSequenceKeypoint.new(1, 0, 0)
  3861. })
  3862. Fire.Transparency = NumberSequence.new({
  3863. NumberSequenceKeypoint.new(0, 0),
  3864. NumberSequenceKeypoint.new(1, 0)
  3865. })
  3866. Fire.LightEmission = 0.8
  3867. Fire.LockedToPart = true
  3868. Fire.Rotation = NumberRange.new(-360, 360)
  3869. Fire.RotSpeed = NumberRange.new(-360, 360)
  3870. Fire.Texture = "http://www.roblox.com/asset/?id=248625108"
  3871. Fire.Color = ColorSequence.new(Color3.fromRGB(255, 105, 19), Color3.fromRGB(255, 255, 127))
  3872. Fire.Rate = 300
  3873. Fire.Enabled = false
  3874. local Scale = game.Players.LocalPlayer.Character.Torso.Size.X / 2 * (game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted") ~= nil and game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted").Scale.Z or 1) * 0.8
  3875. AnimFSpd = 0.2
  3876. local gun = false
  3877. local shoot = false
  3878. local putback = false
  3879. function Gunfire()
  3880. attack = true
  3881. attack2 = true
  3882. Animations = true
  3883. wait()
  3884. gun = true
  3885. S = Instance.new("Sound")
  3886. S.Parent = BE
  3887. S.SoundId = "rbxassetid://1684717155"
  3888. S.Volume = 6
  3889. S.Looped = false
  3890. S.Pitch = 1
  3891. S:Play()
  3892. GunModel.Transparency = 0
  3893. GunPoint.Parent = rootPart
  3894. while gun == true do
  3895. swait()
  3896. if currentAnim == "Idling" then
  3897. for i = 0, 0.01, 0.01 do
  3898. angleSpeed = 1
  3899. axisSpeed = 1
  3900. change = 0.5
  3901. GunPoint.cframe = CFrame.new(rootPart.Position, mouse.Hit.Position)
  3902. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90), math.rad(0), math.rad(80)), AnimFSpd)
  3903. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), AnimFSpd)
  3904. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), AnimFSpd)
  3905. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), AnimFSpd)
  3906. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(80) + math.sin(rootPart.RotVelocity.Y / 30) / 2, math.rad(0)), AnimFSpd)
  3907. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-80), math.rad(0)), AnimFSpd)
  3908. end
  3909. elseif currentAnim == "Falling" then
  3910. for i = 0, 0.01, 0.01 do
  3911. angleSpeed = 1
  3912. axisSpeed = 1
  3913. change = 0.5
  3914. GunPoint.cframe = CFrame.new(rootPart.Position, mouse.Hit.Position)
  3915. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5, 0) * c_angles(math.rad(100), math.rad(0), math.rad(0)), 0.15)
  3916. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.5, 0.5, -0.5) * c_angles(math.rad(100), math.rad(0), math.rad(45)), 0.15)
  3917. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
  3918. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  3919. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
  3920. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(10), math.rad(0), math.rad(0)), 0.15)
  3921. end
  3922. end
  3923. if putback == true then
  3924. S = Instance.new("Sound")
  3925. S.Parent = BE
  3926. S.SoundId = "rbxassetid://294710932"
  3927. S.Volume = 10
  3928. S.Looped = false
  3929. S.Pitch = 1
  3930. S:Play()
  3931. putback = false
  3932. shoot = false
  3933. gun = false
  3934. GunPoint.Parent = nil
  3935. Animations = false
  3936. GunModel.Transparency = 1
  3937. attack2 = false
  3938. attack = false
  3939. end
  3940. if shoot == true then
  3941. S = Instance.new("Sound")
  3942. S.Parent = BE
  3943. S.SoundId = "rbxassetid://1045539607"
  3944. S.Volume = 10
  3945. S.Looped = false
  3946. S.Pitch = 1
  3947. S:Play()
  3948. Fire.Enabled = true
  3949. BulletDetection(BE.Position, Mouse.Hit.Position, false)
  3950. swait(1)
  3951. Fire.Enabled = false
  3952. do
  3953. local Shell = Instance.new("Part", game.Workspace)
  3954. Shell.FormFactor = "Custom"
  3955. Shell.BrickColor = BrickColor.new("Bright yellow")
  3956. Shell.Material = "Metal"
  3957. Shell.CanCollide = true
  3958. Shell.CustomPhysicalProperties = PhysicalProperties.new(0.2, 3, 1, 1, 1)
  3959. Shell.Size = Vector3.new(0.15, 0.3, 0.15) * Scale
  3960. Shell.CFrame = BEX.CFrame * CFrame.new(0.5, 0.5, 0) * CFrame.Angles(math.rad(-90), 0, 0)
  3961. Shell.Velocity = ((BEX.CFrame * CFrame.new(-5, 0, math.random(-2, 2))).p - BEX.CFrame.p) * 5 * Scale
  3962. local Mesh = Instance.new("CylinderMesh", Shell)
  3963. Mesh.Scale = Vector3.new(0.15, 0.3, 0.15) * Scale / Shell.Size
  3964. Spawn(function()
  3965. wait(0.1)
  3966. for i = 1, 10 do
  3967. Shell.Transparency = Shell.Transparency + 0.1
  3968. swait()
  3969. end
  3970. Shell:Destroy()
  3971. end)
  3972. if currentAnim == "Idling" then
  3973. for i = 0, 0.05, 0.01 do
  3974. angleSpeed = 1
  3975. axisSpeed = 1
  3976. change = 0.5
  3977. GunPoint.cframe = CFrame.new(rootPart.Position, mouse.Hit.Position)
  3978. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90), math.rad(10), math.rad(85)), AnimFSpd)
  3979. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(35)), AnimFSpd)
  3980. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(-5), math.rad(0)), AnimFSpd)
  3981. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(-5), math.rad(0)), AnimFSpd)
  3982. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(85), math.rad(0)), AnimFSpd)
  3983. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(-85), math.rad(20)), AnimFSpd)
  3984. swait()
  3985. end
  3986. for i = 0, 0.05, 0.01 do
  3987. angleSpeed = 1
  3988. axisSpeed = 1
  3989. change = 0.5
  3990. GunPoint.cframe = CFrame.new(rootPart.Position, mouse.Hit.Position)
  3991. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90), math.rad(0), math.rad(80)), AnimFSpd)
  3992. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), AnimFSpd)
  3993. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), AnimFSpd)
  3994. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), AnimFSpd)
  3995. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(80), math.rad(0)), AnimFSpd)
  3996. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-80), math.rad(0)), AnimFSpd)
  3997. swait()
  3998. end
  3999. elseif currentAnim == "Falling" then
  4000. for i = 0, 0.05, 0.01 do
  4001. angleSpeed = 1
  4002. axisSpeed = 1
  4003. change = 0.5
  4004. GunPoint.cframe = CFrame.new(rootPart.Position, mouse.Hit.Position)
  4005. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5, 0) * c_angles(math.rad(105), math.rad(0), math.rad(0)), AnimFSpd)
  4006. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.5, 0.5, -0.5) * c_angles(math.rad(105), math.rad(0), math.rad(45)), AnimFSpd)
  4007. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), AnimFSpd)
  4008. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), AnimFSpd)
  4009. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), AnimFSpd)
  4010. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(0), math.rad(0)), AnimFSpd)
  4011. end
  4012. for i = 0, 0.05, 0.01 do
  4013. angleSpeed = 1
  4014. axisSpeed = 1
  4015. change = 0.5
  4016. GunPoint.cframe = CFrame.new(rootPart.Position, mouse.Hit.Position)
  4017. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5, 0) * c_angles(math.rad(100), math.rad(0), math.rad(0)), AnimFSpd)
  4018. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.5, 0.5, -0.5) * c_angles(math.rad(100), math.rad(0), math.rad(45)), AnimFSpd)
  4019. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), AnimFSpd)
  4020. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), AnimFSpd)
  4021. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), AnimFSpd)
  4022. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(10), math.rad(0), math.rad(0)), AnimFSpd)
  4023. swait()
  4024. end
  4025. end
  4026. shoot = false
  4027. end
  4028. end
  4029. end
  4030. GunModel.Transparency = 1
  4031. GunPoint.Parent = nil
  4032. Animations = false
  4033. attack2 = false
  4034. attack = false
  4035. end
  4036. mouse.KeyUp:connect(function(key)
  4037. if key == "m" and attack == false and crouching == false then
  4038. if transformed == false and transformed2 == false then
  4039. Gunfire()
  4040. elseif transformed == true and transformed2 == true then
  4041. Rock(mouse)
  4042. end
  4043. end
  4044. end)
  4045. mouse.KeyUp:connect(function(key)
  4046. if key == "m" and gun == true and crouching == false then
  4047. putback = true
  4048. end
  4049. end)
  4050. function UpperCut()
  4051. attack = true
  4052. attack2 = true
  4053. Animations = true
  4054. crouching = false
  4055. local rng2 = Instance.new("Part", game.Workspace)
  4056. rng2.Anchored = true
  4057. rng2.BrickColor = BrickColor.new("Really black")
  4058. rng2.CanCollide = false
  4059. rng2.FormFactor = 3
  4060. rng2.Name = "Ring"
  4061. rng2.Size = Vector3.new(1, 1, 1)
  4062. rng2.Transparency = 0.35
  4063. rng2.TopSurface = 0
  4064. rng2.BottomSurface = 0
  4065. rng2.CFrame = rng2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(180))
  4066. rng2.Position = rootPart.Position - Vector3.new(0, -6, 1)
  4067. local rngm2 = Instance.new("SpecialMesh", rng2)
  4068. rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
  4069. rngm2.Scale = Vector3.new(3, 0, 3)
  4070. Spawn(function()
  4071. for i = 1, 60, 2 do
  4072. rngm2.Scale = Vector3.new(3 + i * 0.3, 10 - i * 0.1, 3 + i * 0.3)
  4073. rng2.Transparency = i / 30
  4074. wait()
  4075. end
  4076. wait()
  4077. rng2:Destroy()
  4078. end)
  4079. S = Instance.new("Sound")
  4080. S.Parent = rootPart
  4081. S.SoundId = "rbxassetid://3373991228"
  4082. S.Volume = 10
  4083. S.Looped = false
  4084. S.Pitch = 0.8
  4085. S:Play()
  4086. S = Instance.new("Sound")
  4087. S.Parent = Character.Torso
  4088. S.SoundId = "rbxassetid://1146552988"
  4089. S.Volume = 10
  4090. S.Looped = false
  4091. S.Pitch = 1
  4092. S.TimePosition = 0.4
  4093. S:Play()
  4094. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 14)) do
  4095. if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") then
  4096. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(10, 15)
  4097. v:FindFirstChild("Humanoid").PlatformStand = false
  4098. v:FindFirstChild("HumanoidRootPart").Velocity = v:FindFirstChild("HumanoidRootPart").CFrame.upVector * 165
  4099. else
  4100. end
  4101. end
  4102. if transformed == false then
  4103. for i = 0, 0.05, 0.01 do
  4104. angleSpeed = 1
  4105. axisSpeed = 1
  4106. change = 0.5
  4107. Trace()
  4108. rootPart.CFrame = rootPart.CFrame * CFrame.new(0, 2, 0)
  4109. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(100), math.rad(0), math.rad(0)), 0.4)
  4110. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(-20)), 0.4)
  4111. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.4)
  4112. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  4113. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  4114. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  4115. swait()
  4116. end
  4117. for i = 0, 0.2, 0.01 do
  4118. angleSpeed = 1
  4119. axisSpeed = 1
  4120. change = 0.5
  4121. Trace()
  4122. rootPart.Velocity = rootPart.CFrame.upVector * 100
  4123. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(170), math.rad(0), math.rad(0)), 0.4)
  4124. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(-20)), 0.4)
  4125. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.4)
  4126. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  4127. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  4128. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  4129. swait()
  4130. end
  4131. elseif transformed == true then
  4132. for i = 0, 0.05, 0.01 do
  4133. angleSpeed = 1
  4134. axisSpeed = 1
  4135. change = 0.5
  4136. rootPart.CFrame = rootPart.CFrame * CFrame.new(0, 2, 0)
  4137. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  4138. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(100), math.rad(0), math.rad(0)), 0.4)
  4139. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.4)
  4140. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  4141. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  4142. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  4143. swait()
  4144. end
  4145. for i = 0, 0.2, 0.01 do
  4146. angleSpeed = 1
  4147. axisSpeed = 1
  4148. change = 0.5
  4149. rootPart.Velocity = rootPart.CFrame.upVector * 100
  4150. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  4151. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(170), math.rad(0), math.rad(0)), 0.4)
  4152. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.4)
  4153. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  4154. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  4155. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  4156. swait()
  4157. end
  4158. end
  4159. Animations = false
  4160. attack2 = false
  4161. attack = false
  4162. end
  4163. crouching = false
  4164. mouse.KeyDown:connect(function(key)
  4165. if key == "c" and attack == false and crouching == false then
  4166. crouching = true
  4167. Animations = true
  4168. Trace()
  4169. while crouching == true do
  4170. if transformed == false then
  4171. angleSpeed = 1
  4172. axisSpeed = 1
  4173. change = 0.5
  4174. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.1, 0.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60) + -math.sin(sine / 15) / 10, math.rad(0), math.rad(45)), 0.9)
  4175. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.2 + -math.sin(sine / 15) / 10, -1) * c_angles(math.rad(60), math.rad(20), math.rad(10)), 0.9)
  4176. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(20), math.rad(0), math.rad(-20)), 0.9)
  4177. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(90), math.rad(0), math.rad(40)), 0.9)
  4178. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60), math.rad(0), math.rad(-20)), 0.9)
  4179. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(30), math.rad(0)), 0.9)
  4180. swait()
  4181. elseif transformed == true then
  4182. angleSpeed = 1
  4183. axisSpeed = 1
  4184. change = 0.5
  4185. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.2 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(60), math.rad(20), math.rad(10)), 0.9)
  4186. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + -math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60) + -math.sin(sine / 15) / 10, math.rad(0), math.rad(-45)), 0.9)
  4187. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(20), math.rad(0), math.rad(-20)), 0.9)
  4188. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(90), math.rad(0), math.rad(40)), 0.9)
  4189. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60), math.rad(0), math.rad(-20)), 0.9)
  4190. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(30), math.rad(0)), 0.9)
  4191. swait()
  4192. end
  4193. end
  4194. end
  4195. end)
  4196. mouse.KeyUp:connect(function(key)
  4197. if key == "c" and attack == false then
  4198. crouching = false
  4199. Animations = false
  4200. end
  4201. end)
  4202. function Laugh()
  4203. attack = true
  4204. attack2 = true
  4205. Animations = true
  4206. S = Instance.new("Sound")
  4207. S.Parent = rootPart
  4208. S.SoundId = "rbxassetid://1278007556"
  4209. S.Volume = 10
  4210. S.Looped = false
  4211. S.Pitch = 1
  4212. S:Play()
  4213. Head.face.Texture = "rbxassetid://0"
  4214. for i = 0, 0.2, 0.01 do
  4215. angleSpeed = 1
  4216. axisSpeed = 1
  4217. change = 0.5
  4218. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(5)), 0.15)
  4219. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(-5)), 0.15)
  4220. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15)
  4221. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15)
  4222. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) + math.sin(sine / 15) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15)
  4223. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2 + math.sin(sine / 15) / 10) * c_angles(math.rad(-20) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15)
  4224. swait()
  4225. end
  4226. Head.face.Texture = "rbxassetid://0"
  4227. for i = 0, 0.7, 0.01 do
  4228. angleSpeed = 1
  4229. axisSpeed = 1
  4230. change = 5
  4231. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(5)), 0.15)
  4232. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(-5)), 0.15)
  4233. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15)
  4234. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15)
  4235. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) + math.sin(sine / 15) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15)
  4236. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0 + math.sin(sine / 15) / 10) * c_angles(math.rad(15) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15)
  4237. swait()
  4238. end
  4239. Head.face.Texture = "rbxassetid://0"
  4240. Animations = false
  4241. attack2 = false
  4242. attack = false
  4243. end
  4244. mouse.KeyDown:connect(function(key)
  4245. if key == "y" and attack == false and transformed == false then
  4246. Laugh()
  4247. end
  4248. end)
  4249. transformed = false
  4250. transformed2 = false
  4251. transforming = false
  4252. function Uroboros()
  4253. attack = true
  4254. attack2 = true
  4255. Animations = true
  4256. transforming = true
  4257. Theme.SoundId = "rbxassetid://856054316"
  4258. Theme.TimePosition = 0.8
  4259. Theme:Play()
  4260. for i = 0, 0.5, 0.01 do
  4261. angleSpeed = 1
  4262. axisSpeed = 1
  4263. change = 0.5
  4264. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.2 + math.sin(sine / 15) / 10, -1) * c_angles(math.rad(60), math.rad(20), math.rad(10)), 0.15)
  4265. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + -math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60) + -math.sin(sine / 15) / 10, math.rad(0), math.rad(-45)), 0.15)
  4266. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(20), math.rad(0), math.rad(-20)), 0.15)
  4267. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(90), math.rad(0), math.rad(40)), 0.15)
  4268. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60), math.rad(0), math.rad(-20)), 0.15)
  4269. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(30), math.rad(0)), 0.15)
  4270. swait()
  4271. end
  4272. faceinfect = Instance.new("Decal", Head)
  4273. faceinfect.Name = "Uroboros"
  4274. faceinfect.Face = "Front"
  4275. faceinfect.Texture = "rbxassetid://1920646704"
  4276. local rng2 = Instance.new("Part", Character)
  4277. rng2.Anchored = true
  4278. rng2.BrickColor = BrickColor.new("Really black")
  4279. rng2.CanCollide = false
  4280. rng2.FormFactor = 3
  4281. rng2.Name = "Shockwave"
  4282. rng2.Size = Vector3.new(1, 1, 1)
  4283. rng2.Transparency = 0.35
  4284. rng2.TopSurface = 0
  4285. rng2.BottomSurface = 0
  4286. rng2.CFrame = rootPart.CFrame
  4287. local rngm2 = Instance.new("SpecialMesh", rng2)
  4288. rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
  4289. rngm2.Scale = Vector3.new(1, 0, 1)
  4290. rngm2.Offset = Vector3.new(0, 0, -2)
  4291. Spawn(function()
  4292. for i = 1, 60, 2 do
  4293. rngm2.Scale = Vector3.new(1 + i * 0.3, 5 - i * 0.1, 1 + i * 0.3)
  4294. rng2.Transparency = i / 30
  4295. rng2.CFrame = rng2.CFrame - Vector3.new(0, 0.2, 0)
  4296. swait()
  4297. end
  4298. wait()
  4299. rng2:Destroy()
  4300. end)
  4301. local rng2 = Instance.new("Part", Character)
  4302. rng2.Anchored = true
  4303. rng2.BrickColor = BrickColor.new("Really black")
  4304. rng2.CanCollide = false
  4305. rng2.FormFactor = 3
  4306. rng2.Name = "Shockwave"
  4307. rng2.Size = Vector3.new(1, 1, 1)
  4308. rng2.Transparency = 0.35
  4309. rng2.TopSurface = 0
  4310. rng2.BottomSurface = 0
  4311. rng2.CFrame = rootPart.CFrame
  4312. local rngm2 = Instance.new("SpecialMesh", rng2)
  4313. rngm2.Scale = Vector3.new(1, 0, 1)
  4314. rngm2.Offset = Vector3.new(0, 0.5, -1)
  4315. rngm2.MeshType = "Sphere"
  4316. Spawn(function()
  4317. for i = 1, 60, 2 do
  4318. rngm2.Scale = Vector3.new(5 + i * 0.3, 5 + i * 0.3, 5 + i * 0.3)
  4319. rng2.Transparency = i / 60
  4320. swait()
  4321. end
  4322. wait()
  4323. rng2:Destroy()
  4324. end)
  4325. local RArm1 = Instance.new("Part", Right_Arm)
  4326. RArm1.Name = "Blade"
  4327. RArm1.Shape = Enum.PartType.Ball
  4328. RArm1.CanCollide = false
  4329. RArm1.BrickColor = BrickColor.new("Medium stone grey")
  4330. RArm1.Transparency = 0
  4331. RArm1.Material = "Grass"
  4332. RArm1.Size = Vector3.new(0.1, 0.1, 0.1)
  4333. RArm1.TopSurface = Enum.SurfaceType.Smooth
  4334. RArm1.BottomSurface = Enum.SurfaceType.Smooth
  4335. local RArm1Weld = Instance.new("Weld", RArm1)
  4336. RArm1Weld.Part0 = Right_Arm
  4337. RArm1Weld.Part1 = RArm1
  4338. RArm1Weld.C1 = CFrame.new(0.2, -1.3, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(90), math.rad(10))
  4339. RArm1Mesh = Instance.new("FileMesh", RArm1)
  4340. RArm1Mesh.MeshId = "http://www.roblox.com/asset/?id=898849476"
  4341. RArm1Mesh.TextureId = "http://www.roblox.com/asset/?id=51177552"
  4342. RArm1Mesh.Scale = Vector3.new(0.007, 0.0035, 0.007)
  4343. local RArm2 = Instance.new("Part", Right_Arm)
  4344. RArm2.Name = "Blade"
  4345. RArm2.Shape = Enum.PartType.Ball
  4346. RArm2.CanCollide = false
  4347. RArm2.BrickColor = BrickColor.new("Medium stone grey")
  4348. RArm2.Transparency = 0
  4349. RArm2.Material = "Grass"
  4350. RArm2.Size = Vector3.new(0.1, 0.1, 0.1)
  4351. RArm2.TopSurface = Enum.SurfaceType.Smooth
  4352. RArm2.BottomSurface = Enum.SurfaceType.Smooth
  4353. local RArm2Weld = Instance.new("Weld", RArm2)
  4354. RArm2Weld.Part0 = Right_Arm
  4355. RArm2Weld.Part1 = RArm2
  4356. RArm2Weld.C1 = CFrame.new(-0.2, -1.5, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(90), math.rad(-10))
  4357. RArm2Weld = Instance.new("FileMesh", RArm2)
  4358. RArm2Weld.MeshId = "http://www.roblox.com/asset/?id=898849476"
  4359. RArm2Weld.TextureId = "http://www.roblox.com/asset/?id=51177552"
  4360. RArm2Weld.Scale = Vector3.new(0.007, 0.0035, 0.007)
  4361. RArm2Mesh = Instance.new("FileMesh", RArm2)
  4362. RArm2Mesh.MeshId = "http://www.roblox.com/asset/?id=898849476"
  4363. RArm2Mesh.TextureId = "http://www.roblox.com/asset/?id=51177552"
  4364. RArm2Mesh.Scale = Vector3.new(0.007, 0.0035, 0.007)
  4365. local RArm3 = Instance.new("Part", Right_Arm)
  4366. RArm3.Name = "Metal"
  4367. RArm3.Shape = Enum.PartType.Ball
  4368. RArm3.CanCollide = false
  4369. RArm3.BrickColor = BrickColor.new("Really black")
  4370. RArm3.Transparency = 0
  4371. RArm3.Material = "DiamondPlate"
  4372. RArm3.Size = Vector3.new(0.1, 0.1, 0.1)
  4373. RArm3.TopSurface = Enum.SurfaceType.Smooth
  4374. RArm3.BottomSurface = Enum.SurfaceType.Smooth
  4375. local RArm3Weld = Instance.new("Weld", RArm3)
  4376. RArm3Weld.Part0 = Right_Arm
  4377. RArm3Weld.Part1 = RArm3
  4378. RArm3Weld.C1 = CFrame.new(0, -0.4, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(90), math.rad(0))
  4379. RArm3Mesh = Instance.new("FileMesh", RArm3)
  4380. RArm3Mesh.MeshId = "http://www.roblox.com/asset/?id=1188160822"
  4381. RArm3Mesh.Scale = Vector3.new(0.01, 0.015, 0.015)
  4382. local RArm4 = Instance.new("Part", Right_Arm)
  4383. RArm4.Name = "Metal"
  4384. RArm4.Shape = Enum.PartType.Ball
  4385. RArm4.CanCollide = false
  4386. RArm4.BrickColor = BrickColor.new("Really black")
  4387. RArm4.Transparency = 0
  4388. RArm4.Material = "DiamondPlate"
  4389. RArm4.Size = Vector3.new(0.1, 0.1, 0.1)
  4390. RArm4.TopSurface = Enum.SurfaceType.Smooth
  4391. RArm4.BottomSurface = Enum.SurfaceType.Smooth
  4392. local RArm4Weld = Instance.new("Weld", RArm4)
  4393. RArm4Weld.Part0 = Right_Arm
  4394. RArm4Weld.Part1 = RArm4
  4395. RArm4Weld.C1 = CFrame.new(0, -0.4, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(90), math.rad(0))
  4396. RArm4Mesh = Instance.new("FileMesh", RArm4)
  4397. RArm4Mesh.MeshId = "http://www.roblox.com/asset/?id=1188160822"
  4398. RArm4Mesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  4399. RArm4Mesh.Scale = Vector3.new(0.01, 0.015, 0.015)
  4400. local RArm4 = Instance.new("Part", Right_Arm)
  4401. RArm4.Name = "Metal"
  4402. RArm4.Shape = Enum.PartType.Ball
  4403. RArm4.CanCollide = false
  4404. RArm4.BrickColor = BrickColor.new("Really black")
  4405. RArm4.Transparency = 0
  4406. RArm4.Material = "DiamondPlate"
  4407. RArm4.Size = Vector3.new(0.1, 0.1, 0.1)
  4408. RArm4.TopSurface = Enum.SurfaceType.Smooth
  4409. RArm4.BottomSurface = Enum.SurfaceType.Smooth
  4410. local RArm4Weld = Instance.new("Weld", RArm4)
  4411. RArm4Weld.Part0 = Right_Arm
  4412. RArm4Weld.Part1 = RArm4
  4413. RArm4Weld.C1 = CFrame.new(0, -0.4, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(-90), math.rad(0))
  4414. RArm4Mesh = Instance.new("FileMesh", RArm4)
  4415. RArm4Mesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  4416. RArm4Mesh.MeshId = "http://www.roblox.com/asset/?id=1188160822"
  4417. RArm4Mesh.Scale = Vector3.new(0.01, 0.015, 0.015)
  4418. local Tentacle = Instance.new("Part", Right_Arm)
  4419. Tentacle.Name = "Tentacle"
  4420. Tentacle.Shape = Enum.PartType.Ball
  4421. Tentacle.CanCollide = false
  4422. Tentacle.BrickColor = BrickColor.new("Really black")
  4423. Tentacle.Transparency = 0
  4424. Tentacle.Material = "DiamondPlate"
  4425. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  4426. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  4427. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  4428. local TentacleWeld = Instance.new("Weld", Tentacle)
  4429. TentacleWeld.Part0 = Right_Arm
  4430. TentacleWeld.Part1 = Tentacle
  4431. TentacleWeld.C1 = CFrame.new(0, 0.5, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(180))
  4432. TentacleMesh = Instance.new("FileMesh", Tentacle)
  4433. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  4434. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  4435. TentacleMesh.Scale = Vector3.new(1, 1, 1)
  4436. local Tentacle = Instance.new("Part", Right_Arm)
  4437. Tentacle.Name = "Tentacle"
  4438. Tentacle.Shape = Enum.PartType.Ball
  4439. Tentacle.CanCollide = false
  4440. Tentacle.BrickColor = BrickColor.new("Really black")
  4441. Tentacle.Transparency = 0
  4442. Tentacle.Material = "DiamondPlate"
  4443. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  4444. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  4445. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  4446. local TentacleWeld = Instance.new("Weld", Tentacle)
  4447. TentacleWeld.Part0 = Right_Arm
  4448. TentacleWeld.Part1 = Tentacle
  4449. TentacleWeld.C1 = CFrame.new(0, 0.5, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(180))
  4450. TentacleMesh = Instance.new("FileMesh", Tentacle)
  4451. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  4452. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  4453. TentacleMesh.Scale = Vector3.new(1, 1, 1)
  4454. local Tentacle = Instance.new("Part", Right_Arm)
  4455. Tentacle.Name = "Blade"
  4456. Tentacle.Shape = Enum.PartType.Ball
  4457. Tentacle.CanCollide = false
  4458. Tentacle.BrickColor = BrickColor.new("Really black")
  4459. Tentacle.Transparency = 0
  4460. Tentacle.Material = "DiamondPlate"
  4461. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  4462. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  4463. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  4464. local TentacleWeld = Instance.new("Weld", Tentacle)
  4465. TentacleWeld.Part0 = Right_Arm
  4466. TentacleWeld.Part1 = Tentacle
  4467. TentacleWeld.C1 = CFrame.new(0, 0, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(100), math.rad(180))
  4468. TentacleMesh = Instance.new("FileMesh", Tentacle)
  4469. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  4470. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  4471. TentacleMesh.Scale = Vector3.new(1, 1, 1)
  4472. local Tentacle = Instance.new("Part", Right_Arm)
  4473. Tentacle.Name = "Blade"
  4474. Tentacle.Shape = Enum.PartType.Ball
  4475. Tentacle.CanCollide = false
  4476. Tentacle.BrickColor = BrickColor.new("Really black")
  4477. Tentacle.Transparency = 0
  4478. Tentacle.Material = "DiamondPlate"
  4479. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  4480. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  4481. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  4482. local TentacleWeld = Instance.new("Weld", Tentacle)
  4483. TentacleWeld.Part0 = Right_Arm
  4484. TentacleWeld.Part1 = Tentacle
  4485. TentacleWeld.C1 = CFrame.new(0, 0.5, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(-45), math.rad(180))
  4486. TentacleMesh = Instance.new("FileMesh", Tentacle)
  4487. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  4488. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  4489. TentacleMesh.Scale = Vector3.new(1, 1, 1)
  4490. local Tors = Instance.new("Part", Character)
  4491. Tors.Name = "Toor"
  4492. Tors.CanCollide = false
  4493. Tors.BrickColor = BrickColor.new("Really black")
  4494. Tors.Transparency = 0
  4495. Tors.Material = "Metal"
  4496. Tors.Size = Vector3.new(0.1, 0.1, 0.1)
  4497. Tors.TopSurface = Enum.SurfaceType.Smooth
  4498. Tors.BottomSurface = Enum.SurfaceType.Smooth
  4499. local TorsWeld = Instance.new("Weld", Tors)
  4500. TorsWeld.Part0 = Torso
  4501. TorsWeld.Part1 = Tors
  4502. TorsWeld.C1 = CFrame.new(0, 0.44, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(180))
  4503. TMesh = Instance.new("SpecialMesh", Tors)
  4504. TMesh.Scale = Vector3.new(11.6, 11.6, 11.6)
  4505. TMesh.TextureId = "rbxassetid://74620702"
  4506. TMesh.MeshType = "Wedge"
  4507. local Tentacle = Instance.new("Part", Torso)
  4508. Tentacle.Name = "Blade"
  4509. Tentacle.Shape = Enum.PartType.Ball
  4510. Tentacle.CanCollide = false
  4511. Tentacle.BrickColor = BrickColor.new("Really black")
  4512. Tentacle.Transparency = 0
  4513. Tentacle.Material = "DiamondPlate"
  4514. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  4515. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  4516. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  4517. local TentacleWeld = Instance.new("Weld", Tentacle)
  4518. TentacleWeld.Part0 = Torso
  4519. TentacleWeld.Part1 = Tentacle
  4520. TentacleWeld.C1 = CFrame.new(0.5, 0.5, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(90))
  4521. TentacleMesh = Instance.new("FileMesh", Tentacle)
  4522. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  4523. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  4524. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  4525. local Tentacle = Instance.new("Part", Torso)
  4526. Tentacle.Name = "Blade"
  4527. Tentacle.Shape = Enum.PartType.Ball
  4528. Tentacle.CanCollide = false
  4529. Tentacle.BrickColor = BrickColor.new("Really black")
  4530. Tentacle.Transparency = 0
  4531. Tentacle.Material = "DiamondPlate"
  4532. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  4533. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  4534. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  4535. local TentacleWeld = Instance.new("Weld", Tentacle)
  4536. TentacleWeld.Part0 = Torso
  4537. TentacleWeld.Part1 = Tentacle
  4538. TentacleWeld.C1 = CFrame.new(0.5, 0.5, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(45))
  4539. TentacleMesh = Instance.new("FileMesh", Tentacle)
  4540. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  4541. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  4542. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  4543. local Tentacle = Instance.new("Part", Torso)
  4544. Tentacle.Name = "Blade"
  4545. Tentacle.Shape = Enum.PartType.Ball
  4546. Tentacle.CanCollide = false
  4547. Tentacle.BrickColor = BrickColor.new("Really black")
  4548. Tentacle.Transparency = 0
  4549. Tentacle.Material = "DiamondPlate"
  4550. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  4551. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  4552. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  4553. local TentacleWeld = Instance.new("Weld", Tentacle)
  4554. TentacleWeld.Part0 = Torso
  4555. TentacleWeld.Part1 = Tentacle
  4556. TentacleWeld.C1 = CFrame.new(0.6, 0.5, -0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(150))
  4557. TentacleMesh = Instance.new("FileMesh", Tentacle)
  4558. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  4559. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  4560. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  4561. local Tentacle = Instance.new("Part", Torso)
  4562. Tentacle.Name = "Blade"
  4563. Tentacle.Shape = Enum.PartType.Ball
  4564. Tentacle.CanCollide = false
  4565. Tentacle.BrickColor = BrickColor.new("Really black")
  4566. Tentacle.Transparency = 0
  4567. Tentacle.Material = "DiamondPlate"
  4568. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  4569. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  4570. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  4571. local TentacleWeld = Instance.new("Weld", Tentacle)
  4572. TentacleWeld.Part0 = Torso
  4573. TentacleWeld.Part1 = Tentacle
  4574. TentacleWeld.C1 = CFrame.new(-0.8, 0.5, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-90))
  4575. TentacleMesh = Instance.new("FileMesh", Tentacle)
  4576. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  4577. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  4578. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  4579. local Tentacle = Instance.new("Part", Torso)
  4580. Tentacle.Name = "Blade"
  4581. Tentacle.Shape = Enum.PartType.Ball
  4582. Tentacle.CanCollide = false
  4583. Tentacle.BrickColor = BrickColor.new("Really black")
  4584. Tentacle.Transparency = 0
  4585. Tentacle.Material = "DiamondPlate"
  4586. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  4587. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  4588. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  4589. local TentacleWeld = Instance.new("Weld", Tentacle)
  4590. TentacleWeld.Part0 = Torso
  4591. TentacleWeld.Part1 = Tentacle
  4592. TentacleWeld.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0))
  4593. TentacleMesh = Instance.new("FileMesh", Tentacle)
  4594. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  4595. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  4596. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  4597. local Tentacle = Instance.new("Part", Torso)
  4598. Tentacle.Name = "Blade"
  4599. Tentacle.Shape = Enum.PartType.Ball
  4600. Tentacle.CanCollide = false
  4601. Tentacle.BrickColor = BrickColor.new("Really black")
  4602. Tentacle.Transparency = 0
  4603. Tentacle.Material = "DiamondPlate"
  4604. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  4605. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  4606. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  4607. local TentacleWeld = Instance.new("Weld", Tentacle)
  4608. TentacleWeld.Part0 = Torso
  4609. TentacleWeld.Part1 = Tentacle
  4610. TentacleWeld.C1 = CFrame.new(0.5, 0.5, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(60))
  4611. TentacleMesh = Instance.new("FileMesh", Tentacle)
  4612. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  4613. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  4614. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  4615. local Tentacle = Instance.new("Part", Torso)
  4616. Tentacle.Name = "Blade"
  4617. Tentacle.Shape = Enum.PartType.Ball
  4618. Tentacle.CanCollide = false
  4619. Tentacle.BrickColor = BrickColor.new("Really black")
  4620. Tentacle.Transparency = 0
  4621. Tentacle.Material = "DiamondPlate"
  4622. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  4623. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  4624. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  4625. local TentacleWeld = Instance.new("Weld", Tentacle)
  4626. TentacleWeld.Part0 = Torso
  4627. TentacleWeld.Part1 = Tentacle
  4628. TentacleWeld.C1 = CFrame.new(0.5, -0.5, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(65))
  4629. TentacleMesh = Instance.new("FileMesh", Tentacle)
  4630. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  4631. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  4632. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  4633. local Tentacle = Instance.new("Part", Torso)
  4634. Tentacle.Name = "Blade"
  4635. Tentacle.Shape = Enum.PartType.Ball
  4636. Tentacle.CanCollide = false
  4637. Tentacle.BrickColor = BrickColor.new("Really black")
  4638. Tentacle.Transparency = 0
  4639. Tentacle.Material = "DiamondPlate"
  4640. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  4641. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  4642. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  4643. local TentacleWeld = Instance.new("Weld", Tentacle)
  4644. TentacleWeld.Part0 = Torso
  4645. TentacleWeld.Part1 = Tentacle
  4646. TentacleWeld.C1 = CFrame.new(0.5, -0.5, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(90))
  4647. TentacleMesh = Instance.new("FileMesh", Tentacle)
  4648. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  4649. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  4650. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  4651. local Tentacle = Instance.new("Part", Torso)
  4652. Tentacle.Name = "Blade"
  4653. Tentacle.Shape = Enum.PartType.Ball
  4654. Tentacle.CanCollide = false
  4655. Tentacle.BrickColor = BrickColor.new("Really black")
  4656. Tentacle.Transparency = 0
  4657. Tentacle.Material = "DiamondPlate"
  4658. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  4659. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  4660. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  4661. local TentacleWeld = Instance.new("Weld", Tentacle)
  4662. TentacleWeld.Part0 = Torso
  4663. TentacleWeld.Part1 = Tentacle
  4664. TentacleWeld.C1 = CFrame.new(0.5, -0.5, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(45))
  4665. TentacleMesh = Instance.new("FileMesh", Tentacle)
  4666. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  4667. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  4668. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  4669. local Tentacle = Instance.new("Part", Torso)
  4670. Tentacle.Name = "Blade"
  4671. Tentacle.Shape = Enum.PartType.Ball
  4672. Tentacle.CanCollide = false
  4673. Tentacle.BrickColor = BrickColor.new("Really black")
  4674. Tentacle.Transparency = 0
  4675. Tentacle.Material = "DiamondPlate"
  4676. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  4677. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  4678. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  4679. local TentacleWeld = Instance.new("Weld", Tentacle)
  4680. TentacleWeld.Part0 = Torso
  4681. TentacleWeld.Part1 = Tentacle
  4682. TentacleWeld.C1 = CFrame.new(0.6, -0.5, -0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(150))
  4683. TentacleMesh = Instance.new("FileMesh", Tentacle)
  4684. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  4685. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  4686. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  4687. local Tentacle = Instance.new("Part", Torso)
  4688. Tentacle.Name = "Blade"
  4689. Tentacle.Shape = Enum.PartType.Ball
  4690. Tentacle.CanCollide = false
  4691. Tentacle.BrickColor = BrickColor.new("Really black")
  4692. Tentacle.Transparency = 0
  4693. Tentacle.Material = "DiamondPlate"
  4694. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  4695. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  4696. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  4697. local TentacleWeld = Instance.new("Weld", Tentacle)
  4698. TentacleWeld.Part0 = Torso
  4699. TentacleWeld.Part1 = Tentacle
  4700. TentacleWeld.C1 = CFrame.new(0, -0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0))
  4701. TentacleMesh = Instance.new("FileMesh", Tentacle)
  4702. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  4703. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  4704. TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  4705. local Tentacle = Instance.new("Part", Torso)
  4706. Tentacle.Name = "Blade"
  4707. Tentacle.Shape = Enum.PartType.Ball
  4708. Tentacle.CanCollide = false
  4709. Tentacle.BrickColor = BrickColor.new("Really black")
  4710. Tentacle.Transparency = 0
  4711. Tentacle.Material = "DiamondPlate"
  4712. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  4713. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  4714. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  4715. local TentacleWeld = Instance.new("Weld", Tentacle)
  4716. TentacleWeld.Part0 = Torso
  4717. TentacleWeld.Part1 = Tentacle
  4718. TentacleWeld.C1 = CFrame.new(1.5, -0.35, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-85), math.rad(-20), math.rad(120))
  4719. TentacleMesh = Instance.new("FileMesh", Tentacle)
  4720. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  4721. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  4722. TentacleMesh.Scale = Vector3.new(0.5, 0.5, 0.5)
  4723. local Heart = Instance.new("Part", Character)
  4724. Heart.Name = "Heart"
  4725. Heart.Shape = Enum.PartType.Ball
  4726. Heart.CanCollide = false
  4727. Heart.BrickColor = BrickColor.new("Neon orange")
  4728. Heart.Transparency = 0.5
  4729. Heart.Material = "Neon"
  4730. Heart.Size = Vector3.new(0.4, 0.4, 0.4)
  4731. Heart.TopSurface = Enum.SurfaceType.Smooth
  4732. Heart.BottomSurface = Enum.SurfaceType.Smooth
  4733. local Weld = Instance.new("Weld", Heart)
  4734. Weld.Part0 = Torso
  4735. Weld.Part1 = Heart
  4736. Weld.C1 = CFrame.new(0.1, -0.5, 0.45)
  4737. local HeartGlow = Instance.new("SurfaceLight")
  4738. HeartGlow.Color = Color3.fromRGB(213, 115, 61)
  4739. HeartGlow.Range = 6
  4740. HeartGlow.Brightness = 10
  4741. HeartGlow.Parent = Heart
  4742. local Heart = Instance.new("Part", Character)
  4743. Heart.Name = "Heart"
  4744. Heart.Shape = Enum.PartType.Ball
  4745. Heart.CanCollide = false
  4746. Heart.BrickColor = BrickColor.new("Really red")
  4747. Heart.Transparency = 0
  4748. Heart.Material = "Granite"
  4749. Heart.Size = Vector3.new(0.35, 0.35, 0.35)
  4750. Heart.TopSurface = Enum.SurfaceType.Smooth
  4751. Heart.BottomSurface = Enum.SurfaceType.Smooth
  4752. local Weld = Instance.new("Weld", Heart)
  4753. Weld.Part0 = Torso
  4754. Weld.Part1 = Heart
  4755. Weld.C1 = CFrame.new(0.1, -0.5, 0.45)
  4756. local Heart = Instance.new("Part", Character)
  4757. Heart.Name = "Heart"
  4758. Heart.Shape = Enum.PartType.Ball
  4759. Heart.CanCollide = false
  4760. Heart.BrickColor = BrickColor.new("Neon orange")
  4761. Heart.Transparency = 0.5
  4762. Heart.Material = "Neon"
  4763. Heart.Size = Vector3.new(0.4, 0.4, 0.4)
  4764. Heart.TopSurface = Enum.SurfaceType.Smooth
  4765. Heart.BottomSurface = Enum.SurfaceType.Smooth
  4766. local Weld = Instance.new("Weld", Heart)
  4767. Weld.Part0 = Torso
  4768. Weld.Part1 = Heart
  4769. Weld.C1 = CFrame.new(0.1, -0.5, -0.45)
  4770. local HeartGlow = Instance.new("SurfaceLight")
  4771. HeartGlow.Color = Color3.fromRGB(213, 115, 61)
  4772. HeartGlow.Range = 6
  4773. HeartGlow.Brightness = 10
  4774. HeartGlow.Parent = Heart
  4775. local Heart = Instance.new("Part", Character)
  4776. Heart.Name = "Heart"
  4777. Heart.Shape = Enum.PartType.Ball
  4778. Heart.CanCollide = false
  4779. Heart.BrickColor = BrickColor.new("Really red")
  4780. Heart.Transparency = 0
  4781. Heart.Material = "Granite"
  4782. Heart.Size = Vector3.new(0.35, 0.35, 0.35)
  4783. Heart.TopSurface = Enum.SurfaceType.Smooth
  4784. Heart.BottomSurface = Enum.SurfaceType.Smooth
  4785. local Weld = Instance.new("Weld", Heart)
  4786. Weld.Part0 = Torso
  4787. Weld.Part1 = Heart
  4788. Weld.C1 = CFrame.new(0.1, -0.5, -0.45)
  4789. Character["Body Colors"].RightArmColor = BrickColor.new("Really black")
  4790. Head.face.Texture = "rbxassetid://0"
  4791. ShadesMesh.MeshId = "rbxassetid://0"
  4792. shirt.ShirtTemplate = "rbxassetid://1266142884"
  4793. for i, v in pairs(Torso:GetChildren()) do
  4794. if v:IsA("ParticleEmitter") then
  4795. v:Destroy()
  4796. end
  4797. end
  4798. for i, v in pairs(Left_Arm:GetChildren()) do
  4799. if v:IsA("ParticleEmitter") then
  4800. v:Destroy()
  4801. end
  4802. end
  4803. S = Instance.new("Sound", rootPart)
  4804. S.Volume = 8
  4805. S.SoundId = "rbxassetid://658228911"
  4806. S:Play()
  4807. for i = 0, 0.1, 0.01 do
  4808. angleSpeed = 1
  4809. axisSpeed = 1
  4810. change = 0.5
  4811. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.2 + math.sin(sine / 15) / 10, -1) * c_angles(math.rad(60), math.rad(20), math.rad(10)), 0.9)
  4812. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + -math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60) + -math.sin(sine / 15) / 10, math.rad(0), math.rad(-45)), 0.9)
  4813. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(20), math.rad(0), math.rad(-20)), 0.9)
  4814. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(90), math.rad(0), math.rad(40)), 0.9)
  4815. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60), math.rad(0), math.rad(-20)), 0.9)
  4816. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(30), math.rad(0)), 0.9)
  4817. swait()
  4818. end
  4819. for i = 0, 0.2, 0.01 do
  4820. angleSpeed = 1
  4821. axisSpeed = 1
  4822. change = 1
  4823. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90), math.rad(0), math.rad(45)), 0.15)
  4824. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-30), math.rad(0), math.rad(-45)), 0.15)
  4825. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.55, -1, 0) * c_angles(math.rad(45), math.rad(5), math.rad(0)), 0.15)
  4826. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.55, -1, 0) * c_angles(math.rad(45), math.rad(-5), math.rad(0)), 0.15)
  4827. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-45), math.rad(0), math.rad(0)), 0.15)
  4828. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(45), math.rad(0), math.rad(0)), 0.15)
  4829. swait()
  4830. end
  4831. Animations = false
  4832. transforming = false
  4833. attack2 = false
  4834. attack = false
  4835. transformed = true
  4836. end
  4837. function ThirdForm()
  4838. attack = true
  4839. attack2 = true
  4840. transforming = true
  4841. transformed2 = true
  4842. Animations = true
  4843. Character["Body Colors"].LeftArmColor = BrickColor.new("Really black")
  4844. S = Instance.new("Sound", rootPart)
  4845. S.Volume = 8
  4846. S.SoundId = "rbxassetid://658228911"
  4847. S:Play()
  4848. local rng2 = Instance.new("Part", Character)
  4849. rng2.Anchored = true
  4850. rng2.BrickColor = BrickColor.new("Really black")
  4851. rng2.CanCollide = false
  4852. rng2.FormFactor = 3
  4853. rng2.Name = "Shockwave"
  4854. rng2.Size = Vector3.new(1, 1, 1)
  4855. rng2.Transparency = 0.35
  4856. rng2.TopSurface = 0
  4857. rng2.BottomSurface = 0
  4858. rng2.CFrame = rootPart.CFrame
  4859. local rngm2 = Instance.new("SpecialMesh", rng2)
  4860. rngm2.Scale = Vector3.new(1, 0, 1)
  4861. rngm2.Offset = Vector3.new(0, 0.5, -1)
  4862. rngm2.MeshType = "Sphere"
  4863. Spawn(function()
  4864. for i = 1, 60, 2 do
  4865. rngm2.Scale = Vector3.new(5 + i * 0.3, 5 + i * 0.3, 5 + i * 0.3)
  4866. rng2.Transparency = i / 60
  4867. swait()
  4868. end
  4869. wait()
  4870. rng2:Destroy()
  4871. end)
  4872. Theme.SoundId = "rbxassetid://1277996008"
  4873. Theme.TimePosition = 0.8
  4874. Theme:Play()
  4875. local RArm3 = Instance.new("Part", Left_Arm)
  4876. RArm3.Name = "Metal"
  4877. RArm3.Shape = Enum.PartType.Ball
  4878. RArm3.CanCollide = false
  4879. RArm3.BrickColor = BrickColor.new("Really black")
  4880. RArm3.Transparency = 0
  4881. RArm3.Material = "DiamondPlate"
  4882. RArm3.Size = Vector3.new(0.1, 0.1, 0.1)
  4883. RArm3.TopSurface = Enum.SurfaceType.Smooth
  4884. RArm3.BottomSurface = Enum.SurfaceType.Smooth
  4885. local RArm3Weld = Instance.new("Weld", RArm3)
  4886. RArm3Weld.Part0 = Left_Arm
  4887. RArm3Weld.Part1 = RArm3
  4888. RArm3Weld.C1 = CFrame.new(0, -0.4, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(90), math.rad(0))
  4889. RArm3Mesh = Instance.new("FileMesh", RArm3)
  4890. RArm3Mesh.MeshId = "http://www.roblox.com/asset/?id=1188160822"
  4891. RArm3Mesh.Scale = Vector3.new(0.01, 0.015, 0.015)
  4892. local RArm4 = Instance.new("Part", Left_Arm)
  4893. RArm4.Name = "Metal"
  4894. RArm4.Shape = Enum.PartType.Ball
  4895. RArm4.CanCollide = false
  4896. RArm4.BrickColor = BrickColor.new("Really black")
  4897. RArm4.Transparency = 0
  4898. RArm4.Material = "DiamondPlate"
  4899. RArm4.Size = Vector3.new(0.1, 0.1, 0.1)
  4900. RArm4.TopSurface = Enum.SurfaceType.Smooth
  4901. RArm4.BottomSurface = Enum.SurfaceType.Smooth
  4902. local RArm4Weld = Instance.new("Weld", RArm4)
  4903. RArm4Weld.Part0 = Left_Arm
  4904. RArm4Weld.Part1 = RArm4
  4905. RArm4Weld.C1 = CFrame.new(0, -0.4, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(90), math.rad(0))
  4906. RArm4Mesh = Instance.new("FileMesh", RArm4)
  4907. RArm4Mesh.MeshId = "http://www.roblox.com/asset/?id=1188160822"
  4908. RArm4Mesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  4909. RArm4Mesh.Scale = Vector3.new(0.01, 0.015, 0.015)
  4910. local RArm4 = Instance.new("Part", Left_Arm)
  4911. RArm4.Name = "Metal"
  4912. RArm4.Shape = Enum.PartType.Ball
  4913. RArm4.CanCollide = false
  4914. RArm4.BrickColor = BrickColor.new("Really black")
  4915. RArm4.Transparency = 0
  4916. RArm4.Material = "DiamondPlate"
  4917. RArm4.Size = Vector3.new(0.1, 0.1, 0.1)
  4918. RArm4.TopSurface = Enum.SurfaceType.Smooth
  4919. RArm4.BottomSurface = Enum.SurfaceType.Smooth
  4920. local RArm4Weld = Instance.new("Weld", RArm4)
  4921. RArm4Weld.Part0 = Left_Arm
  4922. RArm4Weld.Part1 = RArm4
  4923. RArm4Weld.C1 = CFrame.new(0, -0.4, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(-90), math.rad(0))
  4924. RArm4Mesh = Instance.new("FileMesh", RArm4)
  4925. RArm4Mesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  4926. RArm4Mesh.MeshId = "http://www.roblox.com/asset/?id=1188160822"
  4927. RArm4Mesh.Scale = Vector3.new(0.01, 0.015, 0.015)
  4928. local Tentacle = Instance.new("Part", Left_Arm)
  4929. Tentacle.Name = "Tentacle"
  4930. Tentacle.Shape = Enum.PartType.Ball
  4931. Tentacle.CanCollide = false
  4932. Tentacle.BrickColor = BrickColor.new("Really black")
  4933. Tentacle.Transparency = 0
  4934. Tentacle.Material = "DiamondPlate"
  4935. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  4936. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  4937. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  4938. local TentacleWeld = Instance.new("Weld", Tentacle)
  4939. TentacleWeld.Part0 = Left_Arm
  4940. TentacleWeld.Part1 = Tentacle
  4941. TentacleWeld.C1 = CFrame.new(0, 0.5, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(180))
  4942. TentacleMesh = Instance.new("FileMesh", Tentacle)
  4943. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  4944. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  4945. TentacleMesh.Scale = Vector3.new(1, 1, 1)
  4946. local Tentacle = Instance.new("Part", Left_Arm)
  4947. Tentacle.Name = "Tentacle"
  4948. Tentacle.Shape = Enum.PartType.Ball
  4949. Tentacle.CanCollide = false
  4950. Tentacle.BrickColor = BrickColor.new("Really black")
  4951. Tentacle.Transparency = 0
  4952. Tentacle.Material = "DiamondPlate"
  4953. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  4954. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  4955. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  4956. local TentacleWeld = Instance.new("Weld", Tentacle)
  4957. TentacleWeld.Part0 = Left_Arm
  4958. TentacleWeld.Part1 = Tentacle
  4959. TentacleWeld.C1 = CFrame.new(0, 0.5, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(180))
  4960. TentacleMesh = Instance.new("FileMesh", Tentacle)
  4961. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  4962. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  4963. TentacleMesh.Scale = Vector3.new(1, 1, 1)
  4964. local Tentacle = Instance.new("Part", Left_Arm)
  4965. Tentacle.Name = "Blade"
  4966. Tentacle.Shape = Enum.PartType.Ball
  4967. Tentacle.CanCollide = false
  4968. Tentacle.BrickColor = BrickColor.new("Really black")
  4969. Tentacle.Transparency = 0
  4970. Tentacle.Material = "DiamondPlate"
  4971. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  4972. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  4973. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  4974. local TentacleWeld = Instance.new("Weld", Tentacle)
  4975. TentacleWeld.Part0 = Left_Arm
  4976. TentacleWeld.Part1 = Tentacle
  4977. TentacleWeld.C1 = CFrame.new(0, 0, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(100), math.rad(180))
  4978. TentacleMesh = Instance.new("FileMesh", Tentacle)
  4979. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  4980. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  4981. TentacleMesh.Scale = Vector3.new(1, 1, 1)
  4982. local Tentacle = Instance.new("Part", Left_Arm)
  4983. Tentacle.Name = "Blade"
  4984. Tentacle.Shape = Enum.PartType.Ball
  4985. Tentacle.CanCollide = false
  4986. Tentacle.BrickColor = BrickColor.new("Really black")
  4987. Tentacle.Transparency = 0
  4988. Tentacle.Material = "DiamondPlate"
  4989. Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
  4990. Tentacle.TopSurface = Enum.SurfaceType.Smooth
  4991. Tentacle.BottomSurface = Enum.SurfaceType.Smooth
  4992. local TentacleWeld = Instance.new("Weld", Tentacle)
  4993. TentacleWeld.Part0 = Left_Arm
  4994. TentacleWeld.Part1 = Tentacle
  4995. TentacleWeld.C1 = CFrame.new(0, 0.5, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(-45), math.rad(180))
  4996. TentacleMesh = Instance.new("FileMesh", Tentacle)
  4997. TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
  4998. TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
  4999. TentacleMesh.Scale = Vector3.new(1, 1, 1)
  5000. local Tors = Instance.new("Part", Character)
  5001. Tors.Name = "Toor"
  5002. Tors.CanCollide = false
  5003. Tors.BrickColor = BrickColor.new("Really black")
  5004. Tors.Transparency = 0
  5005. Tors.Material = "Metal"
  5006. Tors.Size = Vector3.new(0.1, 0.1, 0.1)
  5007. Tors.TopSurface = Enum.SurfaceType.Smooth
  5008. Tors.BottomSurface = Enum.SurfaceType.Smooth
  5009. local TorsWeld = Instance.new("Weld", Tors)
  5010. TorsWeld.Part0 = Torso
  5011. TorsWeld.Part1 = Tors
  5012. TorsWeld.C1 = CFrame.new(0, 0.44, -0.44) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90))
  5013. TMesh = Instance.new("SpecialMesh", Tors)
  5014. TMesh.Scale = Vector3.new(11.6, 11.6, 11.6)
  5015. TMesh.TextureId = "rbxassetid://74620702"
  5016. TMesh.MeshType = "Wedge"
  5017. for i = 0, 0.3, 0.01 do
  5018. angleSpeed = 1
  5019. axisSpeed = 1
  5020. change = 0.5
  5021. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(50) + math.sin(sine / 15) / 10, math.rad(0), math.rad(50) + math.sin(sine / 15) / 10), 0.15)
  5022. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(-35), math.rad(-120)), 0.15)
  5023. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(10), math.rad(0)), 0.15)
  5024. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(-10), math.rad(0)), 0.15)
  5025. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.05 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
  5026. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(45), math.rad(0)), 0.15)
  5027. swait()
  5028. end
  5029. Animations = false
  5030. transforming = false
  5031. attack2 = false
  5032. attack = false
  5033. transformed2 = true
  5034. end
  5035. tp = true
  5036. Player:GetMouse().KeyDown:connect(function(k)
  5037. if k == "t" and tp == true then
  5038. tp = false
  5039. S = Instance.new("Sound")
  5040. S.Parent = rootPart
  5041. S.SoundId = "rbxassetid://3373991228"
  5042. S.Volume = 10
  5043. S.Looped = false
  5044. S.Pitch = 0.8
  5045. S:Play()
  5046. Trace()
  5047. Character.Head.face.Parent = game.Lighting
  5048. Character.HumanoidRootPart.CFrame = Player:GetMouse().Hit * CFrame.new(0, 3.5, 0)
  5049. game.Lighting.face.Parent = Character.Head
  5050. tp = true
  5051. end
  5052. end)
  5053. talk = math.random(1, 5)
  5054. function CobraPunch()
  5055. attack = true
  5056. Animations = true
  5057. talk = math.random(1, 5)
  5058. if talk == 5 then
  5059. Head.face.Texture = "rbxassetid://0"
  5060. Qe = Instance.new("Sound")
  5061. Qe.Parent = Character.Torso
  5062. Qe.SoundId = "rbxassetid://1146553450"
  5063. Qe.Volume = 10
  5064. Qe.Looped = false
  5065. Qe.Pitch = 1
  5066. Qe:Play()
  5067. end
  5068. if talk ~= 5 then
  5069. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  5070. if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") then
  5071. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(10, 15)
  5072. S = Instance.new("Sound")
  5073. S.Parent = Character.Torso
  5074. S.SoundId = "rbxassetid://1063050323"
  5075. S.Volume = 8
  5076. S.Looped = false
  5077. S.Pitch = 1
  5078. S:Play()
  5079. else
  5080. end
  5081. end
  5082. end
  5083. for i = 0, 0.3, 0.01 do
  5084. angleSpeed = 1
  5085. axisSpeed = 1
  5086. change = 0.5
  5087. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2, 0.5, -0.5) * c_angles(math.rad(90), math.rad(0), math.rad(-80)), 0.15)
  5088. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(90), math.rad(0), math.rad(-80)), 0.15)
  5089. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(0), math.rad(-5)), 0.15)
  5090. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(0), math.rad(5)), 0.15)
  5091. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-80), math.rad(0)), 0.15)
  5092. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-10), math.rad(80), math.rad(0)), 0.15)
  5093. swait()
  5094. end
  5095. if talk == 5 then
  5096. wait(0.5)
  5097. Head.face.Texture = "rbxassetid://0"
  5098. dashing = true
  5099. rootPart.Velocity = rootPart.CFrame.lookVector * 150
  5100. else
  5101. rootPart.Velocity = rootPart.CFrame.lookVector * 100
  5102. end
  5103. if talk == 5 then
  5104. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  5105. if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") then
  5106. v:FindFirstChild("Humanoid").Health = 0
  5107. S = Instance.new("Sound")
  5108. S.Parent = Character.Torso
  5109. S.SoundId = "rbxassetid://1063050323"
  5110. S.Volume = 8
  5111. S.Looped = false
  5112. S.Pitch = 1
  5113. S:Play()
  5114. else
  5115. end
  5116. end
  5117. else
  5118. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  5119. if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") then
  5120. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(20, 25)
  5121. S = Instance.new("Sound")
  5122. S.Parent = Character.Torso
  5123. S.SoundId = "rbxassetid://1063050323"
  5124. S.Volume = 8
  5125. S.Looped = false
  5126. S.Pitch = 1
  5127. S:Play()
  5128. else
  5129. end
  5130. end
  5131. end
  5132. for i = 0, 0.2, 0.01 do
  5133. angleSpeed = 1
  5134. axisSpeed = 1
  5135. change = 0.5
  5136. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90), math.rad(0), math.rad(80)), 0.15)
  5137. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2, 0.5, -0.5) * c_angles(math.rad(90), math.rad(0), math.rad(80)), 0.15)
  5138. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.15)
  5139. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(0), math.rad(-10)), 0.15)
  5140. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(80), math.rad(0)), 0.15)
  5141. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-80), math.rad(0)), 0.15)
  5142. swait()
  5143. end
  5144. if talk == 5 then
  5145. wait(0.05)
  5146. dashing = false
  5147. wait(0.5)
  5148. Qe:Destroy()
  5149. Head.face.Texture = "rbxassetid://0"
  5150. end
  5151. Animations = false
  5152. attack = false
  5153. end
  5154. function attackone()
  5155. attack = true
  5156. Animations = true
  5157. Head.face.Texture = "rbxassetid://0"
  5158. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 4)) do
  5159. if v:FindFirstChild("HumanoidRootPart") then
  5160. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(2, 15)
  5161. S = Instance.new("Sound")
  5162. S.Parent = Character.Torso
  5163. S.SoundId = "rbxassetid://1063050323"
  5164. S.Volume = 2
  5165. S.Looped = false
  5166. S.Pitch = 1
  5167. S:Play()
  5168. end
  5169. end
  5170. S = Instance.new("Sound")
  5171. S.Parent = Character.Torso
  5172. s2 = math.random(1, 4)
  5173. if s2 == 1 then
  5174. S.SoundId = "rbxassetid://1146556706"
  5175. elseif s2 == 2 then
  5176. S.SoundId = "rbxassetid://1146556975"
  5177. elseif s2 == 3 or s2 == 4 then
  5178. S.SoundId = "rbxassetid://0"
  5179. end
  5180. S.Volume = 10
  5181. S.Looped = false
  5182. S.Pitch = 1
  5183. S:Play()
  5184. for i = 0, 0.08, 0.01 do
  5185. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(120), math.rad(0), math.rad(20)), 0.15)
  5186. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15)
  5187. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(20), math.rad(0)), 0.15)
  5188. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(20), math.rad(0)), 0.15)
  5189. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.15)
  5190. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15)
  5191. swait()
  5192. end
  5193. for i = 0, 0.08, 0.01 do
  5194. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2, 0.5, -0.8) * c_angles(math.rad(90), math.rad(0), math.rad(-20)), 0.5)
  5195. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.5)
  5196. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(5), math.rad(-20), math.rad(0)), 0.5)
  5197. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-5), math.rad(-30), math.rad(0)), 0.5)
  5198. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.5)
  5199. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.5)
  5200. swait()
  5201. end
  5202. Head.face.Texture = "rbxassetid://0"
  5203. Animations = false
  5204. attack = false
  5205. end
  5206. function attacktwo()
  5207. attack = true
  5208. Animations = true
  5209. Head.face.Texture = "rbxassetid://0"
  5210. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 4)) do
  5211. if v:FindFirstChild("HumanoidRootPart") then
  5212. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(2, 15)
  5213. S = Instance.new("Sound")
  5214. S.Parent = Character.Torso
  5215. S.SoundId = "rbxassetid://1063050323"
  5216. S.Volume = 8
  5217. S.Looped = false
  5218. S.Pitch = 1
  5219. S:Play()
  5220. end
  5221. end
  5222. S = Instance.new("Sound")
  5223. S.Parent = Character.Torso
  5224. s2 = math.random(1, 4)
  5225. if s2 == 1 then
  5226. S.SoundId = "rbxassetid://1146556706"
  5227. elseif s2 == 2 then
  5228. S.SoundId = "rbxassetid://1146556975"
  5229. elseif s2 == 3 or s2 == 4 then
  5230. S.SoundId = "rbxassetid://0"
  5231. end
  5232. S.Volume = 10
  5233. S.Looped = false
  5234. S.Pitch = 1
  5235. S:Play()
  5236. for i = 0, 0.08, 0.01 do
  5237. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15)
  5238. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(120), math.rad(0), math.rad(-20)), 0.15)
  5239. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(5), math.rad(-20), math.rad(0)), 0.15)
  5240. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.15)
  5241. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15)
  5242. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.15)
  5243. swait()
  5244. end
  5245. for i = 0, 0.08, 0.01 do
  5246. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.5)
  5247. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2, 0.5, -0.8) * c_angles(math.rad(90), math.rad(0), math.rad(20)), 0.5)
  5248. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(20), math.rad(0)), 0.5)
  5249. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(20), math.rad(0)), 0.5)
  5250. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-30), math.rad(0)), 0.5)
  5251. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.5)
  5252. swait()
  5253. end
  5254. Head.face.Texture = "rbxassetid://0"
  5255. Animations = false
  5256. attack = false
  5257. end
  5258. function attackthree()
  5259. attack = true
  5260. Animations = true
  5261. for i = 0, 0.08, 0.01 do
  5262. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(45), math.rad(0), math.rad(0)), 0.15)
  5263. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(45), math.rad(0), math.rad(0)), 0.15)
  5264. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  5265. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(20)), 0.15)
  5266. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(-20), math.rad(0)), 0.15)
  5267. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5268. swait()
  5269. end
  5270. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 4)) do
  5271. if v:FindFirstChild("HumanoidRootPart") then
  5272. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(2, 15)
  5273. S = Instance.new("Sound")
  5274. S.Parent = Character.Torso
  5275. S.SoundId = "rbxassetid://1063050323"
  5276. S.Volume = 8
  5277. S.Looped = false
  5278. S.Pitch = 1
  5279. S:Play()
  5280. end
  5281. end
  5282. for i = 0, 0.06, 0.01 do
  5283. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15)
  5284. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15)
  5285. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  5286. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(110), math.rad(0), math.rad(0)), 0.15)
  5287. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(20), math.rad(0)), 0.15)
  5288. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
  5289. swait()
  5290. end
  5291. Animations = false
  5292. attack = false
  5293. end
  5294. function attackfour()
  5295. attack = true
  5296. Animations = true
  5297. for i = 0, 0.08, 0.01 do
  5298. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(45), math.rad(0), math.rad(0)), 0.15)
  5299. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(45), math.rad(0), math.rad(0)), 0.15)
  5300. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(-20)), 0.15)
  5301. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  5302. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(20), math.rad(0)), 0.15)
  5303. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5304. swait()
  5305. end
  5306. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 4)) do
  5307. if v:FindFirstChild("HumanoidRootPart") then
  5308. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(2, 15)
  5309. S = Instance.new("Sound")
  5310. S.Parent = Character.Torso
  5311. S.SoundId = "rbxassetid://1063050323"
  5312. S.Volume = 8
  5313. S.Looped = false
  5314. S.Pitch = 1
  5315. S:Play()
  5316. end
  5317. end
  5318. for i = 0, 0.06, 0.01 do
  5319. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15)
  5320. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15)
  5321. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(110), math.rad(0), math.rad(0)), 0.15)
  5322. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  5323. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(-20), math.rad(0)), 0.15)
  5324. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
  5325. swait()
  5326. end
  5327. Animations = false
  5328. attack = false
  5329. end
  5330. function attackfive()
  5331. attack = true
  5332. Animations = true
  5333. Head.face.Texture = "rbxassetid://0"
  5334. for i = 0, 0.01, 0.01 do
  5335. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5336. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5337. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5338. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5339. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5340. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5341. end
  5342. for i = 0, 0.08, 0.01 do
  5343. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 1.2, 0) * c_angles(math.rad(180), math.rad(0), math.rad(0)), 0.15)
  5344. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 1.2, 0) * c_angles(math.rad(180), math.rad(0), math.rad(0)), 0.15)
  5345. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15)
  5346. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15)
  5347. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  5348. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  5349. swait()
  5350. end
  5351. S = Instance.new("Sound")
  5352. S.Parent = Character.Torso
  5353. S.SoundId = "rbxassetid://1278006076"
  5354. S.Volume = 10
  5355. S.Looped = false
  5356. S.Pitch = 1
  5357. S:Play()
  5358. for i = 0, 0.05, 0.01 do
  5359. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, 0.2) * c_angles(math.rad(200), math.rad(0), math.rad(-40)), 0.15)
  5360. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, 0.2) * c_angles(math.rad(200), math.rad(0), math.rad(40)), 0.15)
  5361. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5362. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5363. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5364. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  5365. swait()
  5366. end
  5367. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  5368. if v:FindFirstChild("HumanoidRootPart") then
  5369. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(25, 35)
  5370. S = Instance.new("Sound")
  5371. S.Parent = Character.Torso
  5372. S.SoundId = "rbxassetid://1063050323"
  5373. S.Volume = 8
  5374. S.Looped = false
  5375. S.Pitch = 1
  5376. S:Play()
  5377. end
  5378. end
  5379. for i = 0, 0.01, 0.01 do
  5380. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, 0) * c_angles(math.rad(80), math.rad(0), math.rad(-40)), 0.15)
  5381. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, 0) * c_angles(math.rad(80), math.rad(0), math.rad(40)), 0.15)
  5382. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5383. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5384. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5385. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  5386. swait()
  5387. end
  5388. for i = 0, 0.04, 0.01 do
  5389. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.2, -0.5) * c_angles(math.rad(0), math.rad(0), math.rad(-40)), 0.15)
  5390. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.2, -0.5) * c_angles(math.rad(0), math.rad(0), math.rad(40)), 0.15)
  5391. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  5392. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  5393. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  5394. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  5395. swait()
  5396. end
  5397. wait(0.1)
  5398. Head.face.Texture = "rbxassetid://0"
  5399. Animations = false
  5400. attack = false
  5401. end
  5402. function attackoneA()
  5403. attack = true
  5404. Animations = true
  5405. Head.face.Texture = "rbxassetid://0"
  5406. S = Instance.new("Sound")
  5407. S.Parent = Character.Torso
  5408. s2 = math.random(1, 4)
  5409. if s2 == 1 then
  5410. S.SoundId = "rbxassetid://1146556706"
  5411. elseif s2 == 2 then
  5412. S.SoundId = "rbxassetid://1146556975"
  5413. elseif s2 == 3 or s2 == 4 then
  5414. S.SoundId = "rbxassetid://0"
  5415. end
  5416. S.Volume = 10
  5417. S.Looped = false
  5418. S.Pitch = 1
  5419. S:Play()
  5420. for i = 0, 0.2, 0.01 do
  5421. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(80), math.rad(0), math.rad(120)), 0.15)
  5422. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15)
  5423. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(20), math.rad(0)), 0.15)
  5424. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(20), math.rad(0)), 0.15)
  5425. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.15)
  5426. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15)
  5427. swait()
  5428. end
  5429. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 6)) do
  5430. if v:FindFirstChild("HumanoidRootPart") then
  5431. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(20, 30)
  5432. S = Instance.new("Sound")
  5433. S.Parent = Character.Torso
  5434. S.SoundId = "rbxassetid://1063050323"
  5435. S.Volume = 2
  5436. S.Looped = false
  5437. S.Pitch = 1
  5438. S:Play()
  5439. end
  5440. end
  5441. for i = 0, 0.2, 0.01 do
  5442. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2, 0.5, -0.8) * c_angles(math.rad(75), math.rad(0), math.rad(-50)), 0.15)
  5443. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.15)
  5444. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(5), math.rad(-20), math.rad(0)), 0.15)
  5445. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-5), math.rad(-30), math.rad(0)), 0.15)
  5446. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15)
  5447. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.15)
  5448. swait()
  5449. end
  5450. Head.face.Texture = "rbxassetid://0"
  5451. Animations = false
  5452. attack = false
  5453. end
  5454. function attacktwoA()
  5455. attack = true
  5456. Animations = true
  5457. Head.face.Texture = "rbxassetid://0"
  5458. S = Instance.new("Sound")
  5459. S.Parent = Character.Torso
  5460. s2 = math.random(1, 4)
  5461. if s2 == 1 then
  5462. S.SoundId = "rbxassetid://1146556706"
  5463. elseif s2 == 2 then
  5464. S.SoundId = "rbxassetid://1146556975"
  5465. elseif s2 == 3 or s2 == 4 then
  5466. S.SoundId = "rbxassetid://0"
  5467. end
  5468. S.Volume = 10
  5469. S.Looped = false
  5470. S.Pitch = 1
  5471. S:Play()
  5472. for i = 0, 0.08, 0.01 do
  5473. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15)
  5474. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(120), math.rad(0), math.rad(-20)), 0.15)
  5475. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(5), math.rad(-20), math.rad(0)), 0.15)
  5476. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.15)
  5477. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15)
  5478. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.15)
  5479. swait()
  5480. end
  5481. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 4)) do
  5482. if v:FindFirstChild("HumanoidRootPart") then
  5483. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(2, 15)
  5484. S = Instance.new("Sound")
  5485. S.Parent = Character.Torso
  5486. S.SoundId = "rbxassetid://1063050323"
  5487. S.Volume = 8
  5488. S.Looped = false
  5489. S.Pitch = 1
  5490. S:Play()
  5491. end
  5492. end
  5493. for i = 0, 0.08, 0.01 do
  5494. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.5)
  5495. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2, 0.5, -0.8) * c_angles(math.rad(90), math.rad(0), math.rad(20)), 0.5)
  5496. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(20), math.rad(0)), 0.5)
  5497. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(20), math.rad(0)), 0.5)
  5498. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-30), math.rad(0)), 0.5)
  5499. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.5)
  5500. swait()
  5501. end
  5502. Head.face.Texture = "rbxassetid://0"
  5503. Animations = false
  5504. attack = false
  5505. end
  5506. function attacktwoB()
  5507. attack = true
  5508. Animations = true
  5509. Head.face.Texture = "rbxassetid://0"
  5510. S = Instance.new("Sound")
  5511. S.Parent = Character.Torso
  5512. s2 = math.random(1, 4)
  5513. if s2 == 1 then
  5514. S.SoundId = "rbxassetid://1146556706"
  5515. elseif s2 == 2 then
  5516. S.SoundId = "rbxassetid://1146556975"
  5517. elseif s2 == 3 or s2 == 4 then
  5518. S.SoundId = "rbxassetid://0"
  5519. end
  5520. S.Volume = 10
  5521. S.Looped = false
  5522. S.Pitch = 1
  5523. S:Play()
  5524. for i = 0, 0.2, 0.01 do
  5525. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(10)), 0.15)
  5526. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(80), math.rad(0), math.rad(-120)), 0.15)
  5527. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(5), math.rad(-20), math.rad(0)), 0.15)
  5528. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.15)
  5529. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15)
  5530. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.15)
  5531. swait()
  5532. end
  5533. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 6)) do
  5534. if v:FindFirstChild("HumanoidRootPart") then
  5535. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(20, 30)
  5536. S = Instance.new("Sound")
  5537. S.Parent = Character.Torso
  5538. S.SoundId = "rbxassetid://1063050323"
  5539. S.Volume = 8
  5540. S.Looped = false
  5541. S.Pitch = 1
  5542. S:Play()
  5543. end
  5544. end
  5545. for i = 0, 0.2, 0.01 do
  5546. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(50)), 0.15)
  5547. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2, 0.5, -0.8) * c_angles(math.rad(75), math.rad(0), math.rad(20)), 0.15)
  5548. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(20), math.rad(0)), 0.15)
  5549. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(20), math.rad(0)), 0.15)
  5550. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-30), math.rad(0)), 0.15)
  5551. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15)
  5552. swait()
  5553. end
  5554. Head.face.Texture = "rbxassetid://0"
  5555. Animations = false
  5556. attack = false
  5557. end
  5558. function attackthreeB()
  5559. attack = true
  5560. Animations = true
  5561. Head.face.Texture = "rbxassetid://0"
  5562. for i = 0, 0.2, 0.01 do
  5563. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  5564. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-20)), 0.15)
  5565. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5566. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5567. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5568. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5569. end
  5570. for i = 0, 0.2, 0.01 do
  5571. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 1.2, 0) * c_angles(math.rad(180), math.rad(0), math.rad(20)), 0.1)
  5572. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(180), math.rad(0), math.rad(-20)), 0.15)
  5573. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  5574. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  5575. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  5576. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  5577. swait()
  5578. end
  5579. Head.face.Texture = "rbxassetid://0"
  5580. S = Instance.new("Sound")
  5581. S.Parent = Character.Torso
  5582. S.SoundId = "rbxassetid://1278006076"
  5583. S.Volume = 10
  5584. S.Looped = false
  5585. S.Pitch = 1
  5586. S:Play()
  5587. for i = 0, 0.05, 0.01 do
  5588. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, 0.2) * c_angles(math.rad(200), math.rad(0), math.rad(20)), 0.15)
  5589. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(200), math.rad(0), math.rad(-20)), 0.15)
  5590. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5591. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5592. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5593. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  5594. swait()
  5595. end
  5596. local rng2 = Instance.new("Part", Character)
  5597. rng2.Anchored = true
  5598. rng2.BrickColor = BrickColor.new("Really black")
  5599. rng2.CanCollide = false
  5600. rng2.FormFactor = 3
  5601. rng2.Name = "Shockwave"
  5602. rng2.Size = Vector3.new(1, 1, 1)
  5603. rng2.Transparency = 0.35
  5604. rng2.TopSurface = 0
  5605. rng2.BottomSurface = 0
  5606. rng2.CFrame = rootPart.CFrame
  5607. local rngm2 = Instance.new("SpecialMesh", rng2)
  5608. rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
  5609. rngm2.Scale = Vector3.new(1, 0, 1)
  5610. rngm2.Offset = Vector3.new(0, 0, -5)
  5611. Spawn(function()
  5612. for i = 1, 60, 2 do
  5613. rngm2.Scale = Vector3.new(1 + i * 0.8, 5 - i * 0.1, 1 + i * 0.8)
  5614. rng2.Transparency = i / 30
  5615. rng2.CFrame = rng2.CFrame - Vector3.new(0, 0.2, 0)
  5616. swait()
  5617. end
  5618. wait()
  5619. rng2:Destroy()
  5620. end)
  5621. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  5622. if v:FindFirstChild("HumanoidRootPart") then
  5623. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(100, 150)
  5624. S = Instance.new("Sound")
  5625. S.Parent = Character.Torso
  5626. S.SoundId = "rbxassetid://1063050323"
  5627. S.Volume = 8
  5628. S.Looped = false
  5629. S.Pitch = 1
  5630. S:Play()
  5631. end
  5632. end
  5633. S = Instance.new("Sound")
  5634. S.Parent = Character.Torso
  5635. S.SoundId = "rbxassetid://2248511"
  5636. S.Volume = 10
  5637. S.Looped = false
  5638. S.Pitch = 1
  5639. S:Play()
  5640. for i = 0, 0.01, 0.01 do
  5641. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0, -0.5) * c_angles(math.rad(25), math.rad(0), math.rad(20)), 0.15)
  5642. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(25), math.rad(0), math.rad(-20)), 0.15)
  5643. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5644. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5645. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5646. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  5647. swait()
  5648. end
  5649. for i = 0, 0.04, 0.01 do
  5650. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0, -0.5) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15)
  5651. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(10)), 0.15)
  5652. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  5653. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  5654. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  5655. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  5656. swait()
  5657. end
  5658. wait(0.1)
  5659. Head.face.Texture = "rbxassetid://0"
  5660. Animations = false
  5661. attack = false
  5662. end
  5663. function attackthreeA()
  5664. attack = true
  5665. Animations = true
  5666. Head.face.Texture = "rbxassetid://0"
  5667. for i = 0, 0.2, 0.01 do
  5668. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  5669. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  5670. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5671. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5672. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5673. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5674. end
  5675. for i = 0, 0.2, 0.01 do
  5676. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 1.2, 0) * c_angles(math.rad(180), math.rad(0), math.rad(20)), 0.1)
  5677. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  5678. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  5679. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  5680. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  5681. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  5682. swait()
  5683. end
  5684. Head.face.Texture = "rbxassetid://0"
  5685. S = Instance.new("Sound")
  5686. S.Parent = Character.Torso
  5687. S.SoundId = "rbxassetid://1278006076"
  5688. S.Volume = 10
  5689. S.Looped = false
  5690. S.Pitch = 1
  5691. S:Play()
  5692. for i = 0, 0.05, 0.01 do
  5693. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, 0.2) * c_angles(math.rad(200), math.rad(0), math.rad(20)), 0.15)
  5694. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  5695. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5696. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5697. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5698. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  5699. swait()
  5700. end
  5701. local rng2 = Instance.new("Part", Character)
  5702. rng2.Anchored = true
  5703. rng2.BrickColor = BrickColor.new("Really black")
  5704. rng2.CanCollide = false
  5705. rng2.FormFactor = 3
  5706. rng2.Name = "Shockwave"
  5707. rng2.Size = Vector3.new(1, 1, 1)
  5708. rng2.Transparency = 0.35
  5709. rng2.TopSurface = 0
  5710. rng2.BottomSurface = 0
  5711. rng2.CFrame = rootPart.CFrame
  5712. local rngm2 = Instance.new("SpecialMesh", rng2)
  5713. rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
  5714. rngm2.Scale = Vector3.new(1, 0, 1)
  5715. rngm2.Offset = Vector3.new(0.5, 0, -5)
  5716. Spawn(function()
  5717. for i = 1, 60, 2 do
  5718. rngm2.Scale = Vector3.new(1 + i * 0.3, 5 - i * 0.1, 1 + i * 0.3)
  5719. rng2.Transparency = i / 30
  5720. rng2.CFrame = rng2.CFrame - Vector3.new(0, 0.2, 0)
  5721. swait()
  5722. end
  5723. wait()
  5724. rng2:Destroy()
  5725. end)
  5726. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  5727. if v:FindFirstChild("HumanoidRootPart") then
  5728. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(40, 45)
  5729. S = Instance.new("Sound")
  5730. S.Parent = Character.Torso
  5731. S.SoundId = "rbxassetid://1063050323"
  5732. S.Volume = 8
  5733. S.Looped = false
  5734. S.Pitch = 1
  5735. S:Play()
  5736. end
  5737. end
  5738. S = Instance.new("Sound")
  5739. S.Parent = Character.Torso
  5740. S.SoundId = "rbxassetid://1310889008"
  5741. S.Volume = 10
  5742. S.Looped = false
  5743. S.Pitch = 1
  5744. S:Play()
  5745. for i = 0, 0.01, 0.01 do
  5746. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0, -0.5) * c_angles(math.rad(25), math.rad(0), math.rad(20)), 0.15)
  5747. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  5748. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5749. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5750. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  5751. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  5752. swait()
  5753. end
  5754. for i = 0, 0.04, 0.01 do
  5755. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0, -0.5) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15)
  5756. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  5757. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  5758. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  5759. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  5760. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  5761. swait()
  5762. end
  5763. wait(0.1)
  5764. Head.face.Texture = "rbxassetid://0"
  5765. Animations = false
  5766. attack = false
  5767. end
  5768. attktype = 1
  5769. mouse.Button1Down:connect(function(key)
  5770. if attack == false and crouching == false then
  5771. if gun == false then
  5772. if transformed == false then
  5773. if attktype == 1 then
  5774. attackone()
  5775. elseif attktype == 2 then
  5776. attacktwo()
  5777. elseif attktype == 3 then
  5778. attackthree()
  5779. elseif attktype == 4 then
  5780. attackfour()
  5781. elseif attktype == 5 then
  5782. attackfive()
  5783. elseif attktype == 6 then
  5784. CobraPunch()
  5785. attktype = 0
  5786. end
  5787. attktype = attktype + 1
  5788. elseif transformed == true then
  5789. if attktype == 1 then
  5790. attackoneA()
  5791. elseif attktype == 2 then
  5792. if transformed2 == false then
  5793. attacktwoA()
  5794. elseif transformed2 == true then
  5795. attacktwoB()
  5796. end
  5797. elseif attktype == 3 then
  5798. if transformed2 == false then
  5799. attackthreeA()
  5800. elseif transformed2 == true then
  5801. attackthreeB()
  5802. end
  5803. attktype = 0
  5804. end
  5805. attktype = attktype + 1
  5806. end
  5807. end
  5808. elseif gun == true then
  5809. shoot = true
  5810. elseif attack == false and crouching == true then
  5811. UpperCut()
  5812. end
  5813. end)
  5814. function findCloseHumanoid(centre, distance)
  5815. local tab = {}
  5816. for _, child in pairs(game.Workspace:GetChildren()) do
  5817. if child:findFirstChild("Humanoid") and child:findFirstChild("Humanoid") ~= Humanoid and child:findFirstChild("Torso") then
  5818. local vtors = child.Torso
  5819. local mag = math.abs((vtors.Position - centre).magnitude)
  5820. if distance >= mag then
  5821. table.insert(tab, child.Humanoid)
  5822. end
  5823. end
  5824. end
  5825. return tab
  5826. end
  5827. function rayCast(Pos, Dir, Max, Ignore)
  5828. return game:GetService("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  5829. end
  5830. function QuaternionFromCFrame(cf)
  5831. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  5832. local trace = m00 + m11 + m22
  5833. if trace > 0 then
  5834. local s = math.sqrt(1 + trace)
  5835. local recip = 0.5 / s
  5836. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  5837. else
  5838. local i = 0
  5839. if m00 < m11 then
  5840. i = 1
  5841. end
  5842. if m22 > (i == 0 and m00 or m11) then
  5843. i = 2
  5844. end
  5845. if i == 0 then
  5846. local s = math.sqrt(m00 - m11 - m22 + 1)
  5847. local recip = 0.5 / s
  5848. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  5849. elseif i == 1 then
  5850. local s = math.sqrt(m11 - m22 - m00 + 1)
  5851. local recip = 0.5 / s
  5852. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  5853. elseif i == 2 then
  5854. local s = math.sqrt(m22 - m00 - m11 + 1)
  5855. local recip = 0.5 / s
  5856. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  5857. end
  5858. end
  5859. end
  5860. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  5861. local xs, ys, zs = x + x, y + y, z + z
  5862. local wx, wy, wz = w * xs, w * ys, w * zs
  5863. local xx = x * xs
  5864. local xy = x * ys
  5865. local xz = x * zs
  5866. local yy = y * ys
  5867. local yz = y * zs
  5868. local zz = z * zs
  5869. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  5870. end
  5871. function QuaternionSlerp(a, b, t)
  5872. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  5873. local startInterp, finishInterp
  5874. if cosTheta >= 1.0E-4 then
  5875. if 1 - cosTheta > 1.0E-4 then
  5876. local theta = math.acos(cosTheta)
  5877. local invSinTheta = 1 / math.sin(theta)
  5878. startInterp = math.sin((1 - t) * theta) * invSinTheta
  5879. finishInterp = math.sin(t * theta) * invSinTheta
  5880. else
  5881. startInterp = 1 - t
  5882. finishInterp = t
  5883. end
  5884. elseif 1 + cosTheta > 1.0E-4 then
  5885. local theta = math.acos(-cosTheta)
  5886. local invSinTheta = 1 / math.sin(theta)
  5887. startInterp = math.sin((t - 1) * theta) * invSinTheta
  5888. finishInterp = math.sin(t * theta) * invSinTheta
  5889. else
  5890. startInterp = t - 1
  5891. finishInterp = t
  5892. end
  5893. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  5894. end
  5895. function clerp(a, b, t)
  5896. local qa = {
  5897. QuaternionFromCFrame(a)
  5898. }
  5899. local qb = {
  5900. QuaternionFromCFrame(b)
  5901. }
  5902. local ax, ay, az = a.x, a.y, a.z
  5903. local bx, by, bz = b.x, b.y, b.z
  5904. local _t = 1 - t
  5905. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  5906. end
  5907. swait()
  5908. LA_Weld = newWeld(Torso, Left_Arm, -1.5, 0.5, 0)
  5909. Left_Arm.Weld.C1 = CFrame.new(0, 0.5, 0)
  5910. RA_Weld = newWeld(Torso, Right_Arm, 1.5, 0.5, 0)
  5911. Right_Arm.Weld.C1 = CFrame.new(0, 0.5, 0)
  5912. LL_Weld = newWeld(Torso, Left_Leg, -0.5, -1, 0)
  5913. Left_Leg.Weld.C1 = CFrame.new(0, 1, 0)
  5914. RL_Weld = newWeld(Torso, Right_Leg, 0.5, -1, 0)
  5915. Right_Leg.Weld.C1 = CFrame.new(0, 1, 0)
  5916. Torso_Weld = newWeld(rootPart, Torso, 0, -1, 0)
  5917. Torso.Weld.C1 = CFrame.new(0, -1, 0)
  5918. Head_Weld = newWeld(Torso, Head, 0, 1.5, 0)
  5919. for i, v in pairs(Character:GetChildren()) do
  5920. if v:IsA("Accoutrement") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("CharacterMesh") then
  5921. v:Destroy()
  5922. elseif v:IsA("Part") and v.Name == "Head" then
  5923. v.face.Texture = "rbxassetid://315622231"
  5924. end
  5925. end
  5926. shirt = Instance.new("Shirt", Character)
  5927. pants = Instance.new("Pants", Character)
  5928. shirt.ShirtTemplate = "rbxassetid://155329817"
  5929. pants.PantsTemplate = "rbxassetid://155329869"
  5930. Character["Body Colors"].HeadColor = BrickColor.new("Really black")
  5931. Character["Body Colors"].TorsoColor = BrickColor.new("Really black")
  5932. Character["Body Colors"].RightArmColor = BrickColor.new("Really black")
  5933. Character["Body Colors"].LeftArmColor = BrickColor.new("Really black")
  5934. Character["Body Colors"].RightLegColor = BrickColor.new("Really black")
  5935. Character["Body Colors"].LeftLegColor = BrickColor.new("Really black")
  5936. Humanoid.DisplayDistanceType = "None"
  5937. sine = 0
  5938. change = 1
  5939. sprint = false
  5940. local punches = {
  5941. a = false,
  5942. b = false,
  5943. c = false
  5944. }
  5945. UIService.InputBegan:connect(function(Input, GUIProcessed)
  5946. if not GUIProcessed and Input.UserInputType == Enum.UserInputType.MouseButton1 then
  5947. if punches.a == false then
  5948. punches.a = true
  5949. wait(0.4)
  5950. punches.a = false
  5951. else
  5952. punches.a = true
  5953. if punches.b == false then
  5954. punches.b = true
  5955. wait(0.4)
  5956. punches.b = false
  5957. else
  5958. punches.b = true
  5959. if punches.c == false then
  5960. punches.c = true
  5961. wait(0.4)
  5962. punches.c = false
  5963. else
  5964. punches.c = true
  5965. end
  5966. end
  5967. end
  5968. elseif not GUIProcessed and Input.KeyCode == Enum.KeyCode.LeftShift then
  5969. sprint = true
  5970. end
  5971. end)
  5972. Humanoid.Died:connect(function()
  5973. Theme:Destroy()
  5974. for i, v in pairs(Character:GetChildren()) do
  5975. if v:IsA("Part") or v:IsA("Accessory") then
  5976. v:Destroy()
  5977. end
  5978. end
  5979. end)
  5980. UIService.InputEnded:connect(function(Input, GUIProcessed)
  5981. if not GUIProcessed and Input.KeyCode == Enum.KeyCode.LeftShift then
  5982. sprint = false
  5983. end
  5984. end)
  5985. coroutine.wrap(function()
  5986. while true do
  5987. if sprint == false then
  5988. if attack2 == false and crouching == false then
  5989. Humanoid.WalkSpeed = 8
  5990. Humanoid.JumpPower = 50
  5991. elseif attack2 == true or crouching == true then
  5992. Humanoid.WalkSpeed = 0
  5993. Humanoid.JumpPower = 0
  5994. end
  5995. elseif sprint == true then
  5996. if attack2 == false and crouching == false then
  5997. Humanoid.WalkSpeed = 25
  5998. Humanoid.JumpPower = 100
  5999. elseif attack2 == true or crouching == true then
  6000. Humanoid.WalkSpeed = 0
  6001. Humanoid.JumpPower = 0
  6002. end
  6003. end
  6004. wait()
  6005. end
  6006. end)()
  6007. game:GetService("RunService").RenderStepped:connect(function()
  6008. Angle = Angle % 100 + angleSpeed / 10
  6009. Axis = Axis % 100 + axisSpeed / 10
  6010. walkingMagnitude = Vector3.new(rootPart.Velocity.X, 0, rootPart.Velocity.Z).magnitude
  6011. jumpVel = Torso.Velocity.Y
  6012. sine = change + sine
  6013. if jumpVel > 1 then
  6014. currentAnim = "Jumping"
  6015. elseif jumpVel < -1 then
  6016. currentAnim = "Falling"
  6017. elseif walkingMagnitude < 2 then
  6018. currentAnim = "Idling"
  6019. elseif isSprinting == true then
  6020. currentAnim = "Sprinting"
  6021. elseif walkingMagnitude > 2 then
  6022. currentAnim = "Walking"
  6023. elseif isAttacking == true then
  6024. currentAnim = "Attacking"
  6025. end
  6026. if currentAnim == "Jumping" and Animations == false then
  6027. angleSpeed = 2
  6028. axisSpeed = 2
  6029. change = 0.5
  6030. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(15), math.rad(0), math.rad(20)), 0.15)
  6031. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(-20)), 0.15)
  6032. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
  6033. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6034. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  6035. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  6036. elseif currentAnim == "Falling" and Animations == false then
  6037. if transformed == false then
  6038. angleSpeed = 2
  6039. axisSpeed = 2
  6040. change = 0.5
  6041. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(25)), 0.15)
  6042. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(-25)), 0.15)
  6043. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8, 0.2) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  6044. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.8, -0.5) * c_angles(math.rad(15), math.rad(0), math.rad(0)), 0.15)
  6045. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0.5) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
  6046. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.3) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  6047. elseif transformed == true and transformed2 == false then
  6048. angleSpeed = 2
  6049. axisSpeed = 2
  6050. change = 0.5
  6051. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(80)), 0.15)
  6052. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(-25)), 0.15)
  6053. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8, 0.2) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  6054. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.8, -0.5) * c_angles(math.rad(15), math.rad(0), math.rad(0)), 0.15)
  6055. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0.5) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
  6056. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.3) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  6057. elseif transformed == true and transformed2 == true then
  6058. angleSpeed = 2
  6059. axisSpeed = 2
  6060. change = 0.5
  6061. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(80)), 0.15)
  6062. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(-80)), 0.15)
  6063. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8, 0.2) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  6064. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.8, -0.5) * c_angles(math.rad(15), math.rad(0), math.rad(0)), 0.15)
  6065. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0.5) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
  6066. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.3) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  6067. end
  6068. elseif currentAnim == "Idling" and Animations == false then
  6069. if transformed == false then
  6070. angleSpeed = 1
  6071. axisSpeed = 1
  6072. change = 0.5
  6073. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.15)
  6074. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), 0.15)
  6075. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15)
  6076. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15)
  6077. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) + math.sin(sine / 15) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15)
  6078. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2 + math.sin(sine / 15) / 10) * c_angles(math.rad(-20) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15)
  6079. elseif transformed == true and transformed2 == false then
  6080. angleSpeed = 1
  6081. axisSpeed = 1
  6082. change = 0.5
  6083. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(50) + math.sin(sine / 15) / 10, math.rad(0), math.rad(50) + math.sin(sine / 15) / 10), 0.15)
  6084. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
  6085. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(10), math.rad(0)), 0.15)
  6086. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(-10), math.rad(0)), 0.15)
  6087. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.05 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
  6088. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(10), math.rad(0), math.rad(0)), 0.15)
  6089. elseif transformed == true and transformed2 == true then
  6090. angleSpeed = 1
  6091. axisSpeed = 1
  6092. change = 0.5
  6093. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(50) + math.sin(sine / 15) / 10, math.rad(0), math.rad(50) + math.sin(sine / 15) / 10), 0.15)
  6094. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(50) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-50) - math.sin(sine / 15) / 10), 0.15)
  6095. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(10), math.rad(0)), 0.15)
  6096. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(-10), math.rad(0)), 0.15)
  6097. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.05 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
  6098. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(10), math.rad(0), math.rad(0)), 0.15)
  6099. end
  6100. elseif currentAnim == "Walking" and Animations == false then
  6101. if transformed == false then
  6102. if sprint == false then
  6103. angleSpeed = 1
  6104. axisSpeed = 1
  6105. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(5)), 0.15)
  6106. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(-5)), 0.15)
  6107. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.sin(sine / 4) / 3, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15)
  6108. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(-math.sin(sine / 4) / 3, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15)
  6109. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0), math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15)
  6110. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2 + math.sin(sine / 15) / 10) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15)
  6111. else
  6112. angleSpeed = 10
  6113. axisSpeed = 10
  6114. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine / 1.5) / 5, 0) * c_angles(math.sin(sine / 3) / 1, math.rad(0), math.rad(10)), 0.15)
  6115. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine / 1.5) / 5, 0) * c_angles(-math.sin(sine / 3) / 1, math.rad(0), math.rad(-10)), 0.15)
  6116. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.sin(sine / 3) / 1, math.rad(0), math.rad(0)), 0.15)
  6117. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(-math.sin(sine / 3) / 1, math.rad(0), math.rad(0)), 0.15)
  6118. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 1.5) / 5, 0) * c_angles(math.rad(-20) + math.sin(sine / 3) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 15) / 2), 0.15)
  6119. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.sin(rootPart.RotVelocity.Y / 1) / 2, math.rad(0)), 0.15)
  6120. end
  6121. elseif transformed == true and transformed2 == false then
  6122. if sprint == false then
  6123. angleSpeed = 1
  6124. axisSpeed = 1
  6125. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20) + math.sin(sine / 15) / 10, math.rad(0), math.rad(50) + math.sin(sine / 15) / 10), 0.15)
  6126. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(-5)), 0.15)
  6127. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.sin(sine / 4) / 3, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15)
  6128. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(-math.sin(sine / 4) / 3, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15)
  6129. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0), math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15)
  6130. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2 + math.sin(sine / 15) / 10) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15)
  6131. else
  6132. angleSpeed = 10
  6133. axisSpeed = 10
  6134. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-45) + math.sin(sine / 3) / 10, math.rad(0), math.rad(20) + math.sin(sine / 3) / 10), 0.15)
  6135. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine / 1.5) / 5, 0) * c_angles(-math.sin(sine / 3) / 1, math.rad(0), math.rad(-10)), 0.15)
  6136. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.sin(sine / 3) / 1, math.rad(0), math.rad(0)), 0.15)
  6137. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(-math.sin(sine / 3) / 1, math.rad(0), math.rad(0)), 0.15)
  6138. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 1.5) / 5, 0) * c_angles(math.rad(-20) + math.sin(sine / 3) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 15) / 2), 0.15)
  6139. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.sin(rootPart.RotVelocity.Y / 1) / 2, math.rad(0)), 0.15)
  6140. end
  6141. elseif transformed == true and transformed2 == true then
  6142. if sprint == false then
  6143. angleSpeed = 1
  6144. axisSpeed = 1
  6145. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20) + math.sin(sine / 15) / 10, math.rad(0), math.rad(50) + math.sin(sine / 15) / 10), 0.15)
  6146. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(20) + math.sin(sine / 15) / 10, math.rad(0), math.rad(-50) - math.sin(sine / 15) / 10), 0.15)
  6147. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.sin(sine / 4) / 3, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15)
  6148. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(-math.sin(sine / 4) / 3, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15)
  6149. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0), math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15)
  6150. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2 + math.sin(sine / 15) / 10) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15)
  6151. else
  6152. angleSpeed = 10
  6153. axisSpeed = 10
  6154. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine / 1.5) / 5, 0) * c_angles(math.rad(-45) + math.sin(sine / 3) / 10, math.rad(0), math.rad(20) + math.sin(sine / 3) / 10), 0.15)
  6155. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine / 1.5) / 5, 0) * c_angles(math.rad(-45) + math.sin(sine / 3) / 10, math.rad(0), math.rad(-20) - math.sin(sine / 3) / 10), 0.15)
  6156. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.sin(sine / 3) / 1, math.rad(0), math.rad(0)), 0.15)
  6157. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(-math.sin(sine / 3) / 1, math.rad(0), math.rad(0)), 0.15)
  6158. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 1.5) / 5, 0) * c_angles(math.rad(-20) + math.sin(sine / 3) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 15) / 2), 0.15)
  6159. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.sin(rootPart.RotVelocity.Y / 1) / 2, math.rad(0)), 0.15)
  6160. end
  6161. end
  6162. end
  6163. end)
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