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- Ratios
- - Reverse of Neos: It's a Brick in the Early Game, and terrible because it's a minus. Makes the deck more versatile however, and raises our ceiling as it gives the Deck an out to the Backrow.
- - Instant Neos Space: It's a Terrible Card. The fusions are more than likely going to get drooped by solemn strike/traps when they finally land the field.
- - Convert Contact: Starts the engine, and is great at all stages of the Game. Run 3.
- - Miracle Contact: Nutty. 3
- - Wrath of Neos: Takes too much setup. Nukes your own field as well, so this sets the opponent up for an OTK against you next turn.
- - Brilliant Fusion: Starts the engine and provides extra normal summons.
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