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  1. [ People's Legionnaire ] (Bushi) (IH 122)*
  2. [ Benefit ] +1 Stamina
  3. [ Skills ] Athletics, Defense, Hunting, Knives, Spears, Stealth, any 1 Merchant or Low Skill
  4. [ Honor ] 2.0
  5. [ Outfit ] Ashigaru Armor, Sturdy Clothing, Yari, any 1 Peasant weapon, Backpack, 5 zeni
  6. [ Technique ] Unity of Purpose - The People’s Legionnaires drill endlessly, learning to act in unison on the battlefield. After Initiative is rolled at the beginning of a skirmish, you may take a Free Action to lower your Initiative score to match that of an ally. If you and an ally attack the same opponent, you each gain a +1k0 bonus on your attack roll for each such ally striking the same foe. The maximum number of bonus dice you can gain on a single attack roll is equal to your Insight Rank +1.
  7.  
  8. [ Eyes of Nanashi ] (Bushi) (EotE 200)*
  9. [ Requirements ] Lore Law 3, Honor Rank 4+
  10. [ Technique ] Strike the Center - The Eyes of Nanashi prefer non-lethal means of defending the city, and often use non-traditional weapons to gain a psychological advantage over their foes. You gain a bonus of +0k1 on any attack roll intended to disable rather than kill. (This is at the GM’s discretion, but maneuvers like Disarm, Knockdown, or certain Called Shots are usually a good indication you are trying not to injure your opponent.)
  11.  
  12. [ The Ghosts of the Forest ] (Bushi)*
  13. [ Requirements ] Lore Spirit Realms 2
  14. [ Technique ] Walk Among the Trees - The enigmas of the forest at Nazo Mori are more familiar to you than almost anyone else in the Empire. You gain a Free Raise on all Athletics and Hunting rolls. You also gain a bonus of +1k0 on any roll involving the Perception Trait (these effects can stack).
  15.  
  16. [ Master of Games ] (Courtier) (BoA 180)*
  17. [ Requires ] Courtier 3, Etiquette 3.
  18. [ Technique ] Forge Your Own Fate - The Master of Games is adept at turning his own lowly ronin status to his advantage, luring others into treating him with complacency. You may add your Ranks in the Games skill to the total of any Contested Social roll you make.
  19.  
  20. [ Moonless Riders ] (Bushi) (EotE 201)*
  21. [ Requirements ] Horsemanship 3+
  22. [ Special ] If you haven't yet, you get a Rokugani Pony as part of your outfit.
  23. [ Technique ] Moving the Shadow – Moonless Riders are experts at all things nocturnal. You do not suffer any penalties that might be incurred due to natural darkness. You gain a bonus of +2k1 instead of +1k1 when you spend a Void Point to enhance any non-Weapon (and non Jiujitsu) Bugei Skill.
  24.  
  25. [ Silent Blades ] (Bushi) (EotE 201)*
  26. [ Requirements ] Ninjutsu 3+, Stealth 3+
  27. [ Technique ] Black Hearts, Red Blades – The Silent Blades are not completely without skill as assassins. You may add your Stealth Skill Rank to the total of all attack and damage rolls made against one opponent for the duration of a skirmish.
  28.  
  29. [ Broken Guard ] (Bushi) (EotE 201)*
  30. [ Requirements ] Polearms 3+
  31. [ Technique ] The Tiger’s Teeth – The Broken Guard are among the finest anti-cavalry forces in the Empire. You may make a melee attack as a Simple Action when using a polearm. You gain a bonus of +0k1 on attack rolls with Polearms.
  32.  
  33. [ Snow Riders ] (Bushi) (EotE 203)*
  34. [ Requirements ] Athletics 3+, Horsemanship 4+
  35. [ Special ] If you haven't yet, you get a Rokugani Pony as part of your outfit.
  36. [ Technique ] The Journey’s Beginning – The Snow Riders have mastered the art of mounted warfare and of waging war in winter conditions. You may ignore movement penalties based on terrain if the penalties in question are caused by snow or ice, and you may add your ranks in Horsemanship to your attack rolls.
  37.  
  38. [ Order of Five Weapons ] (Bushi) (Sec 234)*
  39. [ Replaces ] Ronin shugenja 3 (any ronin shugenja school)
  40. [ Requires ] At least Rank 3 in the Skills of Kenjutsu, Heavy Weapon, Spears, and Staves
  41. [ Special ] Must be able to cast at least two of the four Elemental Weapon spells (Yari of Air, Katana of Fire, Tetsubo of Earth, Bo of Water)
  42. [ Technique ] Ekuro’s Weapons - The founder of this order perfected the use of weapons summoned from the Elemental kami. You may cast any of the four Elemental Weapon spells as a Simple Action (rather than a Complex Action). You may spend a Void Point (as a Free Action) to be able to attack with these summoned weapons as a Simple Action for a number of Rounds equal to your Insight Rank. If you have the Ishiken-do Advantage, you may learn the secret spell “Dart of Void.”
  43.  
  44. [ Weavers ] (Bushi) (EotE 202)*
  45. [ Requirements ] Allies (Kolat) OR Dark Secret (Kolat) OR Obligation (Kolat)
  46. [ Technique ] Twist the Weave – The Weavers excel at deceit and manipulation, and use such methods as weapons against their foes. Before initiative is rolled you can spend a void point to make an Intimidation/Awareness roll, contested by your opponent’s Etiquette/Willpower (This is considered a Fear effect for the purpose of abilities and mechanics that resist Fear). If you win the Contested Roll, you gain a Free Raise that can be used on an attack roll during the first Round of the skirmish.
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