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  1. #include <amxmodx>
  2. #include <engine>
  3. #include <fakemeta>
  4. #include <fun>
  5. #include <hamsandwich>
  6. #include <xs>
  7. #include <cstrike>
  8. #include <fakemeta_util>
  9. #include <amxmisc>
  10.  
  11. new g_mode[33]
  12. #define BLOOD_SM_NUM 8
  13. #define ENG_NULLENT -1
  14. #define EV_INT_WEAPONKEY EV_INT_impulse
  15. #define DINFINITY_WEAPONKEY 901
  16. #define MAX_PLAYERS 32
  17. #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
  18.  
  19. const USE_STOPPED = 0
  20. const OFFSET_ACTIVE_ITEM = 373
  21. const OFFSET_WEAPONOWNER = 41
  22. const OFFSET_LINUX = 5
  23. const OFFSET_LINUX_WEAPONS = 4
  24. #define BLOOD_STREAM_RED 70
  25. #define WEAP_LINUX_XTRA_OFF 4
  26. #define m_fKnown 44
  27. #define m_flNextPrimaryAttack 46
  28. #define m_flTimeWeaponIdle 48
  29. #define m_iClip 51
  30. #define m_fInReload 54
  31. #define PLAYER_LINUX_XTRA_OFF 5
  32. #define m_flNextAttack 83
  33.  
  34. #define DINFINITY_RELOAD_TIME 4.0
  35. #define DINFINITY_DRAW_TIME 1.2
  36.  
  37. const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_USP)|(1<<CSW_DEAGLE)|(1<<CSW_GLOCK18)|(1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)
  38. new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
  39. "weapon_aug", "weapon_smokegrenade", "weapon_sg550", "weapon_fiveseven", "weapon_ump45", "weapon_elite",
  40. "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
  41. "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
  42. "weapon_elite", "weapon_knife", "weapon_p90" }
  43.  
  44. new const Fire_Sounds[][] = { "weapons/infi-1.wav" }
  45. new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
  46. new DINFINITY_V_MODEL[64] = "models/gunxp_unlocks/v_infinity.mdl"
  47. new DINFINITY_V_MODEL2[64] = "models/gunxp_unlocks/v_infinity_2.mdl"
  48. new DINFINITY_P_MODEL[64] = "models/gunxp_unlocks/p_infinity.mdl"
  49. new DINFINITY_W_MODEL[64] = "models/gunxp_unlocks/w_infinity.mdl"
  50.  
  51. new cvar_dmg_dinfinity, cvar_clip_dinfinity, cvar_dinfinity_ammo , cvar_recoil2_vertical , cvar_recoil2_horizontal , cvar_recoil1_vertical , cvar_recoil1_horizontal
  52. new g_MaxPlayers, g_orig_event_dinfinity, g_clip_ammo[33] , g_attack2[33]
  53. new m_iBlood[2] , oldweap[33] , g_DINFINITY_TmpClip[33] , g_has_dinfinity[33]
  54.  
  55. public plugin_init()
  56. {
  57. register_plugin("[CSO] Dual Infinity", "1.0", "--")
  58.  
  59. register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
  60. register_event("CurWeapon","CurrentWeapon","be","1=1")
  61. register_forward(FM_CmdStart, "fw_CmdStart")
  62. register_forward(FM_SetModel, "fw_SetModel")
  63. register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
  64. register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
  65.  
  66. for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
  67. if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
  68.  
  69. RegisterHam(Ham_Item_AddToPlayer, "weapon_elite", "fw_DINFINITY_AddToPlayer")
  70. RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
  71. RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
  72. RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
  73. RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
  74. RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_elite", "fw_DINFINITY_PrimaryAttack")
  75. RegisterHam(Ham_Item_PostFrame, "weapon_elite", "DInfinity_ItemPostFrame");
  76. RegisterHam(Ham_Weapon_Reload, "weapon_elite", "DInfinity_Reload");
  77. RegisterHam(Ham_Weapon_Reload, "weapon_elite", "DInfinity_Reload_Post", 1);
  78. RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
  79.  
  80. cvar_dmg_dinfinity = register_cvar("zp_dinfinity_dmg", "200")
  81. cvar_clip_dinfinity = register_cvar("zp_dinfinity_clip", "30")
  82. cvar_dinfinity_ammo = register_cvar("zp_dinfinity_ammo", "400")
  83. cvar_recoil2_vertical = register_cvar("zp_dinfinity_verticalrecoilat2", "3")
  84. cvar_recoil2_horizontal = register_cvar("zp_dinfinity_horizontalrecoilat2", "300")
  85. cvar_recoil1_vertical = register_cvar("zp_dinfinity_verticalrecoilat1", "200")
  86. cvar_recoil1_horizontal = register_cvar("zp_dinfinity_horizontalrecoilat1", "50")
  87.  
  88. g_MaxPlayers = get_maxplayers()
  89.  
  90. set_task (0.1, "fire_id", _, _, _, "b");
  91. }
  92.  
  93. public plugin_natives()
  94. {
  95. register_native("get_dual_infinity", "give_dinfinity", 1)
  96. }
  97.  
  98. public plugin_precache()
  99. {
  100. precache_model(DINFINITY_V_MODEL)
  101. precache_model(DINFINITY_P_MODEL)
  102. precache_model(DINFINITY_V_MODEL2)
  103. precache_model(DINFINITY_W_MODEL)
  104.  
  105. precache_sound(Fire_Sounds[0])
  106. precache_sound("weapons/infi_clipin.wav")
  107. precache_sound("weapons/infi_clipout.wav")
  108. precache_sound("weapons/infi_clipon.wav")
  109. precache_sound("weapons/infi_draw.wav")
  110.  
  111. m_iBlood[0] = precache_model("sprites/blood.spr")
  112. m_iBlood[1] = precache_model("sprites/bloodspray.spr")
  113. precache_model("sprites/640hud5.spr")
  114. register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
  115. }
  116.  
  117. public fwPrecacheEvent_Post(type, const name[])
  118. {
  119. if (equal("events/elite_right.sc", name) || equal("events/elite_left.sc", name) )
  120. {
  121. g_orig_event_dinfinity = get_orig_retval()
  122. return FMRES_HANDLED
  123. }
  124.  
  125. return FMRES_IGNORED
  126. }
  127.  
  128. public fw_SetModel(entity, model[])
  129. {
  130. if(!is_valid_ent(entity))
  131. return FMRES_IGNORED;
  132.  
  133. static szClassName[33]
  134. entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
  135.  
  136. if(!equal(szClassName, "weaponbox"))
  137. return FMRES_IGNORED;
  138.  
  139. static iOwner
  140.  
  141. iOwner = entity_get_edict(entity, EV_ENT_owner)
  142.  
  143. if(equal(model, "models/w_elite.mdl"))
  144. {
  145. static iStoredSVDID
  146.  
  147. iStoredSVDID = find_ent_by_owner(ENG_NULLENT, "weapon_elite", entity)
  148.  
  149. if(!is_valid_ent(iStoredSVDID))
  150. return FMRES_IGNORED;
  151.  
  152. if(g_has_dinfinity[iOwner])
  153. {
  154. entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, DINFINITY_WEAPONKEY)
  155. g_has_dinfinity[iOwner] = false
  156.  
  157. entity_set_model(entity, DINFINITY_W_MODEL)
  158.  
  159. return FMRES_SUPERCEDE;
  160. }
  161. }
  162. return FMRES_IGNORED;
  163. }
  164.  
  165. public give_dinfinity(id)
  166. {
  167. new iWep2 = give_item(id, "weapon_elite")
  168. if( iWep2 > 0 )
  169. {
  170. cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_dinfinity))
  171. cs_set_user_bpammo (id, CSW_ELITE, get_pcvar_num(cvar_dinfinity_ammo))
  172. }
  173. replace_weapon_models(id, CSW_ELITE)
  174. UTIL_PlayWeaponAnimation(id, 16)
  175. set_pdata_float(id, m_flNextAttack, DINFINITY_DRAW_TIME , PLAYER_LINUX_XTRA_OFF)
  176. g_has_dinfinity[id] = true;
  177. }
  178.  
  179. public fw_CmdStart(id, uc_handle, seed)
  180. {
  181. if(!is_user_alive(id))
  182. return PLUGIN_HANDLED
  183.  
  184. if(!g_has_dinfinity[id])
  185. return PLUGIN_HANDLED
  186.  
  187. new szClip, szAmmo
  188. new szWeapID = get_user_weapon(id, szClip, szAmmo)
  189.  
  190. if(szWeapID != CSW_ELITE)
  191. return PLUGIN_HANDLED
  192.  
  193. if(szClip <= 0)
  194. return PLUGIN_HANDLED
  195.  
  196. if(!(get_uc(uc_handle, UC_Buttons) & IN_ATTACK2))
  197. g_attack2[id] = 0
  198.  
  199. if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2))
  200. g_attack2[id] = 1
  201.  
  202.  
  203. return PLUGIN_HANDLED
  204. }
  205. public fire_id()
  206. {
  207. for(new id;id <= 32;id++)
  208. {
  209.  
  210. if(!is_user_alive(id))
  211. continue;
  212.  
  213. if(cs_get_user_team(id) == CS_TEAM_T)
  214. continue;
  215.  
  216. new szClip, szAmmo
  217. new szWeapID = get_user_weapon(id, szClip, szAmmo)
  218.  
  219. if(szWeapID != CSW_ELITE)
  220. continue;
  221.  
  222. if(!g_attack2[id])
  223. continue;
  224.  
  225. if(szClip <= 0)
  226. continue;
  227.  
  228. g_mode[id] = 1
  229. replace_weapon_models(id,CSW_ELITE)
  230.  
  231. if(szClip > 1)
  232. {
  233. UTIL_PlayWeaponAnimation(id, random_num(2,12))
  234. make_blood_and_bulletholes(id)
  235. new ak = find_ent_by_owner ( -1, "weapon_elite", id )
  236. set_pdata_int ( ak, 51, szClip - 1, 4 )
  237. make_punchangle(id)
  238. }else if(szClip == 1)
  239. {
  240. new num
  241. num = random_num(1,2)
  242. if(num == 1) UTIL_PlayWeaponAnimation(id, 7)
  243. if(num == 2) UTIL_PlayWeaponAnimation(id, 13)
  244. make_blood_and_bulletholes(id)
  245. new ak = find_ent_by_owner ( -1, "weapon_elite", id )
  246. set_pdata_int ( ak, 51, szClip - 1, 4 )
  247. make_punchangle(id)
  248. }else if(szClip == 0 ) {
  249. if(szAmmo > 0) UTIL_PlayWeaponAnimation(id, 14)
  250. }
  251. }
  252. }
  253. public fw_DINFINITY_AddToPlayer(DINFINITY, id)
  254. {
  255. if(!is_valid_ent(DINFINITY) || !is_user_connected(id))
  256. return HAM_IGNORED;
  257.  
  258. if(entity_get_int(DINFINITY, EV_INT_WEAPONKEY) == DINFINITY_WEAPONKEY)
  259. {
  260. g_has_dinfinity[id] = true
  261.  
  262. entity_set_int(DINFINITY, EV_INT_WEAPONKEY, 0)
  263.  
  264. return HAM_HANDLED;
  265. }
  266.  
  267. return HAM_IGNORED;
  268. }
  269.  
  270. public fw_UseStationary_Post(entity, caller, activator, use_type)
  271. {
  272. if (use_type == USE_STOPPED && is_user_connected(caller))
  273. replace_weapon_models(caller, get_user_weapon(caller))
  274. }
  275.  
  276. public fw_Item_Deploy_Post(weapon_ent)
  277. {
  278. static owner
  279. owner = fm_cs_get_weapon_ent_owner(weapon_ent)
  280.  
  281. static weaponid
  282. weaponid = cs_get_weapon_id(weapon_ent)
  283.  
  284. replace_weapon_models(owner, weaponid)
  285. }
  286.  
  287. replace_weapon_models(id, weaponid)
  288. {
  289. if(!is_user_alive(id))
  290. return;
  291.  
  292. if(cs_get_user_team(id) == CS_TEAM_T)
  293. return;
  294.  
  295. if(!g_has_dinfinity[id])
  296. return;
  297.  
  298. if(weaponid == CSW_ELITE)
  299. {
  300. if(g_mode[id] == 0)
  301. {
  302. set_pev(id, pev_viewmodel2, DINFINITY_V_MODEL)
  303. set_pev(id, pev_weaponmodel2, DINFINITY_P_MODEL)
  304. }else{
  305. set_pev(id, pev_viewmodel2, DINFINITY_V_MODEL2)
  306. set_pev(id, pev_weaponmodel2, DINFINITY_P_MODEL)
  307. }
  308. if(oldweap[id] != CSW_ELITE)
  309. {
  310. UTIL_PlayWeaponAnimation(id, 16)
  311. set_pdata_float(id, m_flNextAttack, DINFINITY_DRAW_TIME , PLAYER_LINUX_XTRA_OFF)
  312. }
  313. }
  314. if(weaponid != CSW_ELITE) g_mode[id] = 0
  315. oldweap[id] = weaponid
  316. }
  317.  
  318. public make_punchangle(id)
  319. {
  320. if(!is_user_alive(id))
  321. return;
  322.  
  323. if(cs_get_user_team(id) == CS_TEAM_T)
  324. return;
  325.  
  326. if(!g_has_dinfinity[id])
  327. return;
  328.  
  329. if(g_mode[id] == 0)
  330. {
  331. static Float:punchAngle[3];
  332. punchAngle[0] = float(random_num(-1 * get_pcvar_num(cvar_recoil1_vertical), get_pcvar_num(cvar_recoil1_vertical))) / 100.0;
  333. punchAngle[1] = float(random_num(-1 * get_pcvar_num(cvar_recoil1_horizontal), get_pcvar_num(cvar_recoil1_horizontal))) / 100.0;
  334. punchAngle[2] = 0.0;
  335. set_pev(id, pev_punchangle, punchAngle);
  336. }else{
  337. static Float:punchAngle[3];
  338. punchAngle[0] = float(random_num(-1 * get_pcvar_num(cvar_recoil2_vertical), get_pcvar_num(cvar_recoil2_vertical))) / 100.0;
  339. punchAngle[1] = float(random_num(-1 * get_pcvar_num(cvar_recoil2_horizontal), get_pcvar_num(cvar_recoil2_horizontal))) / 100.0;
  340. punchAngle[2] = 0.0;
  341. set_pev(id, pev_punchangle, punchAngle);
  342. }
  343. }
  344. public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
  345. {
  346. if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_ELITE) || !g_has_dinfinity[Player])
  347. return FMRES_IGNORED
  348.  
  349. set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
  350. return FMRES_HANDLED
  351. }
  352.  
  353. public fw_DINFINITY_PrimaryAttack(Weapon)
  354. {
  355. new Player = get_pdata_cbase(Weapon, 41, 4)
  356.  
  357. if (!g_has_dinfinity[Player])
  358. return HAM_IGNORED;
  359.  
  360. if (!is_user_alive(Player) || (cs_get_user_team(Player) == CS_TEAM_T))
  361. return HAM_IGNORED;
  362.  
  363. new szClip, szAmmo
  364. new szWeapID = get_user_weapon(Player, szClip, szAmmo)
  365.  
  366. if(szClip <= 0)
  367. return HAM_IGNORED;
  368.  
  369. new Float:flNextAttack = get_pdata_float(Player, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
  370.  
  371. if(flNextAttack > 0.0)
  372. return PLUGIN_HANDLED
  373.  
  374. if(get_user_weapon(Player) == CSW_ELITE)
  375. {
  376. g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
  377.  
  378. if(szWeapID == CSW_ELITE)
  379. {
  380. remove_task(Player)
  381. g_mode[Player] = 0
  382. replace_weapon_models(Player,CSW_ELITE)
  383. new num
  384. num = random_num(1,2)
  385. if(num == 1) UTIL_PlayWeaponAnimation(Player, random_num(2,6))
  386. if(num == 2) UTIL_PlayWeaponAnimation(Player, random_num(8,12))
  387.  
  388. make_punchangle(Player)
  389. make_blood_and_bulletholes(Player)
  390.  
  391. set_pdata_float(Player, m_flNextAttack, 0.2, PLAYER_LINUX_XTRA_OFF)
  392. new ak = find_ent_by_owner ( -1, "weapon_elite", Player )
  393. set_pdata_int ( ak, 51, szClip - 1, 4 )
  394. }
  395. }
  396. return HAM_SUPERCEDE;
  397. }
  398.  
  399. public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
  400. {
  401. if ((eventid != g_orig_event_dinfinity))
  402. return FMRES_IGNORED
  403. if (!(1 <= invoker <= g_MaxPlayers))
  404. return FMRES_IGNORED
  405.  
  406. playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
  407. return FMRES_SUPERCEDE
  408. }
  409.  
  410. public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
  411. {
  412. if (victim != attacker && is_user_connected(attacker))
  413. {
  414. if(get_user_weapon(attacker) == CSW_ELITE)
  415. {
  416. if(g_has_dinfinity[attacker])
  417. SetHamParamFloat(4, get_pcvar_float(cvar_dmg_dinfinity))
  418. }
  419. }
  420. }
  421.  
  422. public message_DeathMsg(msg_id, msg_dest, id)
  423. {
  424. static szTruncatedWeapon[33], iAttacker, iVictim
  425.  
  426. get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
  427.  
  428. iAttacker = get_msg_arg_int(1)
  429. iVictim = get_msg_arg_int(2)
  430.  
  431. if(!is_user_connected(iAttacker) || iAttacker == iVictim)
  432. return PLUGIN_CONTINUE
  433.  
  434. if(equal(szTruncatedWeapon, "elite") && get_user_weapon(iAttacker) == CSW_ELITE)
  435. {
  436. if(g_has_dinfinity[iAttacker])
  437. set_msg_arg_string(4, "elite")
  438. }
  439.  
  440. return PLUGIN_CONTINUE
  441. }
  442.  
  443. public CurrentWeapon(id) replace_weapon_models(id, read_data(2))
  444. public client_disconnect(id) zero_values(id)
  445.  
  446. stock fm_cs_get_current_weapon_ent(id)
  447. {
  448. return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);
  449. }
  450.  
  451. stock fm_cs_get_weapon_ent_owner(ent)
  452. {
  453. return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
  454. }
  455.  
  456. stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
  457. {
  458. set_pev(Player, pev_weaponanim, Sequence)
  459.  
  460. message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
  461. write_byte(Sequence)
  462. write_byte(pev(Player, pev_body))
  463. message_end()
  464. }
  465.  
  466. stock make_blood_and_bulletholes(id)
  467. {
  468. new aimOrigin[3], target, body
  469. get_user_origin(id, aimOrigin, 3)
  470. get_user_aiming(id, target, body)
  471.  
  472. engfunc(EngFunc_EmitSound, id, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
  473.  
  474. static Float:plrViewAngles[3], Float:VecEnd[3], Float:VecDir[3], Float:PlrOrigin[3];
  475. pev(id, pev_v_angle, plrViewAngles);
  476.  
  477. static Float:VecSrc[3], Float:VecDst[3];
  478.  
  479. //VecSrc = pev->origin + pev->view_ofs;
  480. pev(id, pev_origin, PlrOrigin)
  481. pev(id, pev_view_ofs, VecSrc)
  482. xs_vec_add(VecSrc, PlrOrigin, VecSrc)
  483.  
  484. //VecDst = VecDir * 8192.0;
  485. angle_vector(plrViewAngles, ANGLEVECTOR_FORWARD, VecDir);
  486. xs_vec_mul_scalar(VecDir, 8192.0, VecDst);
  487. xs_vec_add(VecDst, VecSrc, VecDst);
  488.  
  489. new hTrace = create_tr2()
  490. engfunc(EngFunc_TraceLine, VecSrc, VecDst, 0, id, hTrace)
  491. new hitEnt = get_tr2(hTrace, TR_pHit);
  492. get_tr2(hTrace, TR_vecEndPos, VecEnd);
  493.  
  494. if(is_user_alive(target) && (cs_get_user_team(target) == CS_TEAM_T))
  495. {
  496. if (pev_valid(hitEnt)) {
  497. new Float:takeDamage;
  498. pev(hitEnt, pev_takedamage, takeDamage);
  499.  
  500. new Float:dmg = get_pcvar_float(cvar_dmg_dinfinity);
  501.  
  502. new hitGroup = get_tr2(hTrace, TR_iHitgroup);
  503.  
  504. switch (hitGroup) {
  505. case HIT_HEAD: { dmg *= 3.0; }
  506. case HIT_LEFTARM: { dmg *= 0.9; }
  507. case HIT_RIGHTARM: { dmg *= 0.9; }
  508. case HIT_LEFTLEG: { dmg *= 0.9; }
  509. case HIT_RIGHTLEG: { dmg *= 0.9; }
  510. }
  511. if (is_user_connected(hitEnt) && (cs_get_user_team(hitEnt) == CS_TEAM_T)) {
  512. ExecuteHamB(Ham_TakeDamage, hitEnt, id, id, dmg, DMG_BULLET | DMG_NEVERGIB);
  513. ExecuteHamB(Ham_TraceBleed, hitEnt, dmg, VecDir, hTrace, DMG_BULLET | DMG_NEVERGIB);
  514. make_blood(VecEnd, dmg, hitEnt);
  515. }
  516.  
  517. }
  518. }
  519. else if(!is_user_connected(target))
  520. {
  521. if(target)
  522. {
  523. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  524. write_byte(TE_DECAL)
  525. write_coord(aimOrigin[0])
  526. write_coord(aimOrigin[1])
  527. write_coord(aimOrigin[2])
  528. write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
  529. write_short(target)
  530. message_end()
  531. }
  532. else
  533. {
  534. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  535. write_byte(TE_WORLDDECAL)
  536. write_coord(aimOrigin[0])
  537. write_coord(aimOrigin[1])
  538. write_coord(aimOrigin[2])
  539. write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
  540. message_end()
  541. }
  542.  
  543. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  544. write_byte(TE_GUNSHOTDECAL)
  545. write_coord(aimOrigin[0])
  546. write_coord(aimOrigin[1])
  547. write_coord(aimOrigin[2])
  548. write_short(id)
  549. write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
  550. message_end()
  551. }
  552.  
  553. }
  554. public DInfinity_ItemPostFrame(weapon_entity) {
  555. new id = pev(weapon_entity, pev_owner)
  556. if (!is_user_connected(id))
  557. return HAM_IGNORED;
  558.  
  559. if (!g_has_dinfinity[id])
  560. return HAM_IGNORED;
  561.  
  562. new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
  563.  
  564. new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE);
  565. new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
  566.  
  567. new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
  568.  
  569. if( fInReload && flNextAttack <= 0.0 )
  570. {
  571. new j = min(get_pcvar_num(cvar_clip_dinfinity) - iClip, iBpAmmo)
  572.  
  573. set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
  574. cs_set_user_bpammo(id, CSW_ELITE, iBpAmmo-j);
  575.  
  576. set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
  577. fInReload = 0
  578. }
  579.  
  580. return HAM_IGNORED;
  581. }
  582.  
  583. public DInfinity_Reload(weapon_entity) {
  584. new id = pev(weapon_entity, pev_owner)
  585. if (!is_user_connected(id))
  586. return HAM_IGNORED;
  587.  
  588. if (!g_has_dinfinity[id])
  589. return HAM_IGNORED;
  590.  
  591. g_DINFINITY_TmpClip[id] = -1;
  592. new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE);
  593. new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
  594.  
  595. if (iBpAmmo <= 0)
  596. return HAM_SUPERCEDE;
  597.  
  598. if (iClip >= get_pcvar_num(cvar_clip_dinfinity))
  599. return HAM_SUPERCEDE;
  600.  
  601.  
  602. g_DINFINITY_TmpClip[id] = iClip;
  603.  
  604. return HAM_IGNORED;
  605. }
  606.  
  607. public DInfinity_Reload_Post(weapon_entity) {
  608. new id = pev(weapon_entity, pev_owner)
  609. if (!is_user_connected(id))
  610. return HAM_IGNORED;
  611.  
  612. if (!g_has_dinfinity[id])
  613. return HAM_IGNORED;
  614.  
  615. if (g_DINFINITY_TmpClip[id] == -1)
  616. return HAM_IGNORED;
  617.  
  618. new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE);
  619.  
  620. if (iBpAmmo <= 0)
  621. return HAM_IGNORED;
  622.  
  623. set_pdata_int(weapon_entity, m_iClip, g_DINFINITY_TmpClip[id], WEAP_LINUX_XTRA_OFF)
  624.  
  625. set_pdata_float(weapon_entity, m_flTimeWeaponIdle, DINFINITY_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
  626.  
  627. set_pdata_float(id, m_flNextAttack, DINFINITY_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
  628.  
  629. set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
  630.  
  631. // relaod animation
  632. UTIL_PlayWeaponAnimation(id, 14)
  633. remove_task(id)
  634. g_mode[id] = 0
  635.  
  636. return HAM_IGNORED;
  637. }
  638. public get_origin_int(index, origin[3])
  639. {
  640. new Float:FVec[3]
  641.  
  642. pev(index,pev_origin,FVec)
  643.  
  644. origin[0] = floatround(FVec[0])
  645. origin[1] = floatround(FVec[1])
  646. origin[2] = floatround(FVec[2])
  647.  
  648. return 1
  649. }
  650.  
  651. public zero_values(id)
  652. {
  653. g_attack2[id] = 0
  654. g_has_dinfinity[id] = false
  655. }
  656.  
  657. stock make_blood(const Float:vTraceEnd[3], Float:Damage, hitEnt) {
  658. new bloodColor = ExecuteHam(Ham_BloodColor, hitEnt);
  659. if (bloodColor == -1)
  660. return;
  661.  
  662. new amount = floatround(Damage);
  663.  
  664. amount *= 2; //according to HLSDK
  665.  
  666. message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
  667. write_byte(TE_BLOODSPRITE);
  668. write_coord(floatround(vTraceEnd[0]));
  669. write_coord(floatround(vTraceEnd[1]));
  670. write_coord(floatround(vTraceEnd[2]));
  671. write_short(m_iBlood[1]);
  672. write_short(m_iBlood[0]);
  673. write_byte(bloodColor);
  674. write_byte(min(max(3, amount/10), 16));
  675. message_end();
  676. }
  677. stock drop_weapons(id, dropwhat)
  678. {
  679. static weapons[32], num, i, weaponid
  680. num = 0
  681. get_user_weapons(id, weapons, num)
  682.  
  683. for (i = 0; i < num; i++)
  684. {
  685. weaponid = weapons[i]
  686.  
  687. if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
  688. {
  689. static wname[32]
  690. get_weaponname(weaponid, wname, sizeof wname - 1)
  691. engclient_cmd(id, "drop", wname)
  692. }
  693. }
  694. }
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