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- #include <amxmodx>
- #include <engine>
- #include <fakemeta>
- #include <fun>
- #include <hamsandwich>
- #include <xs>
- #include <cstrike>
- #include <fakemeta_util>
- #include <amxmisc>
- new g_mode[33]
- #define BLOOD_SM_NUM 8
- #define ENG_NULLENT -1
- #define EV_INT_WEAPONKEY EV_INT_impulse
- #define DINFINITY_WEAPONKEY 901
- #define MAX_PLAYERS 32
- #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
- const USE_STOPPED = 0
- const OFFSET_ACTIVE_ITEM = 373
- const OFFSET_WEAPONOWNER = 41
- const OFFSET_LINUX = 5
- const OFFSET_LINUX_WEAPONS = 4
- #define BLOOD_STREAM_RED 70
- #define WEAP_LINUX_XTRA_OFF 4
- #define m_fKnown 44
- #define m_flNextPrimaryAttack 46
- #define m_flTimeWeaponIdle 48
- #define m_iClip 51
- #define m_fInReload 54
- #define PLAYER_LINUX_XTRA_OFF 5
- #define m_flNextAttack 83
- #define DINFINITY_RELOAD_TIME 4.0
- #define DINFINITY_DRAW_TIME 1.2
- const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_USP)|(1<<CSW_DEAGLE)|(1<<CSW_GLOCK18)|(1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)
- new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
- "weapon_aug", "weapon_smokegrenade", "weapon_sg550", "weapon_fiveseven", "weapon_ump45", "weapon_elite",
- "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
- "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
- "weapon_elite", "weapon_knife", "weapon_p90" }
- new const Fire_Sounds[][] = { "weapons/infi-1.wav" }
- new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
- new DINFINITY_V_MODEL[64] = "models/gunxp_unlocks/v_infinity.mdl"
- new DINFINITY_V_MODEL2[64] = "models/gunxp_unlocks/v_infinity_2.mdl"
- new DINFINITY_P_MODEL[64] = "models/gunxp_unlocks/p_infinity.mdl"
- new DINFINITY_W_MODEL[64] = "models/gunxp_unlocks/w_infinity.mdl"
- new cvar_dmg_dinfinity, cvar_clip_dinfinity, cvar_dinfinity_ammo , cvar_recoil2_vertical , cvar_recoil2_horizontal , cvar_recoil1_vertical , cvar_recoil1_horizontal
- new g_MaxPlayers, g_orig_event_dinfinity, g_clip_ammo[33] , g_attack2[33]
- new m_iBlood[2] , oldweap[33] , g_DINFINITY_TmpClip[33] , g_has_dinfinity[33]
- public plugin_init()
- {
- register_plugin("[CSO] Dual Infinity", "1.0", "--")
- register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
- register_event("CurWeapon","CurrentWeapon","be","1=1")
- register_forward(FM_CmdStart, "fw_CmdStart")
- register_forward(FM_SetModel, "fw_SetModel")
- register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
- register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
- for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
- if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
- RegisterHam(Ham_Item_AddToPlayer, "weapon_elite", "fw_DINFINITY_AddToPlayer")
- RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
- RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
- RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
- RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
- RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_elite", "fw_DINFINITY_PrimaryAttack")
- RegisterHam(Ham_Item_PostFrame, "weapon_elite", "DInfinity_ItemPostFrame");
- RegisterHam(Ham_Weapon_Reload, "weapon_elite", "DInfinity_Reload");
- RegisterHam(Ham_Weapon_Reload, "weapon_elite", "DInfinity_Reload_Post", 1);
- RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
- cvar_dmg_dinfinity = register_cvar("zp_dinfinity_dmg", "200")
- cvar_clip_dinfinity = register_cvar("zp_dinfinity_clip", "30")
- cvar_dinfinity_ammo = register_cvar("zp_dinfinity_ammo", "400")
- cvar_recoil2_vertical = register_cvar("zp_dinfinity_verticalrecoilat2", "3")
- cvar_recoil2_horizontal = register_cvar("zp_dinfinity_horizontalrecoilat2", "300")
- cvar_recoil1_vertical = register_cvar("zp_dinfinity_verticalrecoilat1", "200")
- cvar_recoil1_horizontal = register_cvar("zp_dinfinity_horizontalrecoilat1", "50")
- g_MaxPlayers = get_maxplayers()
- set_task (0.1, "fire_id", _, _, _, "b");
- }
- public plugin_natives()
- {
- register_native("get_dual_infinity", "give_dinfinity", 1)
- }
- public plugin_precache()
- {
- precache_model(DINFINITY_V_MODEL)
- precache_model(DINFINITY_P_MODEL)
- precache_model(DINFINITY_V_MODEL2)
- precache_model(DINFINITY_W_MODEL)
- precache_sound(Fire_Sounds[0])
- precache_sound("weapons/infi_clipin.wav")
- precache_sound("weapons/infi_clipout.wav")
- precache_sound("weapons/infi_clipon.wav")
- precache_sound("weapons/infi_draw.wav")
- m_iBlood[0] = precache_model("sprites/blood.spr")
- m_iBlood[1] = precache_model("sprites/bloodspray.spr")
- precache_model("sprites/640hud5.spr")
- register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
- }
- public fwPrecacheEvent_Post(type, const name[])
- {
- if (equal("events/elite_right.sc", name) || equal("events/elite_left.sc", name) )
- {
- g_orig_event_dinfinity = get_orig_retval()
- return FMRES_HANDLED
- }
- return FMRES_IGNORED
- }
- public fw_SetModel(entity, model[])
- {
- if(!is_valid_ent(entity))
- return FMRES_IGNORED;
- static szClassName[33]
- entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
- if(!equal(szClassName, "weaponbox"))
- return FMRES_IGNORED;
- static iOwner
- iOwner = entity_get_edict(entity, EV_ENT_owner)
- if(equal(model, "models/w_elite.mdl"))
- {
- static iStoredSVDID
- iStoredSVDID = find_ent_by_owner(ENG_NULLENT, "weapon_elite", entity)
- if(!is_valid_ent(iStoredSVDID))
- return FMRES_IGNORED;
- if(g_has_dinfinity[iOwner])
- {
- entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, DINFINITY_WEAPONKEY)
- g_has_dinfinity[iOwner] = false
- entity_set_model(entity, DINFINITY_W_MODEL)
- return FMRES_SUPERCEDE;
- }
- }
- return FMRES_IGNORED;
- }
- public give_dinfinity(id)
- {
- new iWep2 = give_item(id, "weapon_elite")
- if( iWep2 > 0 )
- {
- cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_dinfinity))
- cs_set_user_bpammo (id, CSW_ELITE, get_pcvar_num(cvar_dinfinity_ammo))
- }
- replace_weapon_models(id, CSW_ELITE)
- UTIL_PlayWeaponAnimation(id, 16)
- set_pdata_float(id, m_flNextAttack, DINFINITY_DRAW_TIME , PLAYER_LINUX_XTRA_OFF)
- g_has_dinfinity[id] = true;
- }
- public fw_CmdStart(id, uc_handle, seed)
- {
- if(!is_user_alive(id))
- return PLUGIN_HANDLED
- if(!g_has_dinfinity[id])
- return PLUGIN_HANDLED
- new szClip, szAmmo
- new szWeapID = get_user_weapon(id, szClip, szAmmo)
- if(szWeapID != CSW_ELITE)
- return PLUGIN_HANDLED
- if(szClip <= 0)
- return PLUGIN_HANDLED
- if(!(get_uc(uc_handle, UC_Buttons) & IN_ATTACK2))
- g_attack2[id] = 0
- if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2))
- g_attack2[id] = 1
- return PLUGIN_HANDLED
- }
- public fire_id()
- {
- for(new id;id <= 32;id++)
- {
- if(!is_user_alive(id))
- continue;
- if(cs_get_user_team(id) == CS_TEAM_T)
- continue;
- new szClip, szAmmo
- new szWeapID = get_user_weapon(id, szClip, szAmmo)
- if(szWeapID != CSW_ELITE)
- continue;
- if(!g_attack2[id])
- continue;
- if(szClip <= 0)
- continue;
- g_mode[id] = 1
- replace_weapon_models(id,CSW_ELITE)
- if(szClip > 1)
- {
- UTIL_PlayWeaponAnimation(id, random_num(2,12))
- make_blood_and_bulletholes(id)
- new ak = find_ent_by_owner ( -1, "weapon_elite", id )
- set_pdata_int ( ak, 51, szClip - 1, 4 )
- make_punchangle(id)
- }else if(szClip == 1)
- {
- new num
- num = random_num(1,2)
- if(num == 1) UTIL_PlayWeaponAnimation(id, 7)
- if(num == 2) UTIL_PlayWeaponAnimation(id, 13)
- make_blood_and_bulletholes(id)
- new ak = find_ent_by_owner ( -1, "weapon_elite", id )
- set_pdata_int ( ak, 51, szClip - 1, 4 )
- make_punchangle(id)
- }else if(szClip == 0 ) {
- if(szAmmo > 0) UTIL_PlayWeaponAnimation(id, 14)
- }
- }
- }
- public fw_DINFINITY_AddToPlayer(DINFINITY, id)
- {
- if(!is_valid_ent(DINFINITY) || !is_user_connected(id))
- return HAM_IGNORED;
- if(entity_get_int(DINFINITY, EV_INT_WEAPONKEY) == DINFINITY_WEAPONKEY)
- {
- g_has_dinfinity[id] = true
- entity_set_int(DINFINITY, EV_INT_WEAPONKEY, 0)
- return HAM_HANDLED;
- }
- return HAM_IGNORED;
- }
- public fw_UseStationary_Post(entity, caller, activator, use_type)
- {
- if (use_type == USE_STOPPED && is_user_connected(caller))
- replace_weapon_models(caller, get_user_weapon(caller))
- }
- public fw_Item_Deploy_Post(weapon_ent)
- {
- static owner
- owner = fm_cs_get_weapon_ent_owner(weapon_ent)
- static weaponid
- weaponid = cs_get_weapon_id(weapon_ent)
- replace_weapon_models(owner, weaponid)
- }
- replace_weapon_models(id, weaponid)
- {
- if(!is_user_alive(id))
- return;
- if(cs_get_user_team(id) == CS_TEAM_T)
- return;
- if(!g_has_dinfinity[id])
- return;
- if(weaponid == CSW_ELITE)
- {
- if(g_mode[id] == 0)
- {
- set_pev(id, pev_viewmodel2, DINFINITY_V_MODEL)
- set_pev(id, pev_weaponmodel2, DINFINITY_P_MODEL)
- }else{
- set_pev(id, pev_viewmodel2, DINFINITY_V_MODEL2)
- set_pev(id, pev_weaponmodel2, DINFINITY_P_MODEL)
- }
- if(oldweap[id] != CSW_ELITE)
- {
- UTIL_PlayWeaponAnimation(id, 16)
- set_pdata_float(id, m_flNextAttack, DINFINITY_DRAW_TIME , PLAYER_LINUX_XTRA_OFF)
- }
- }
- if(weaponid != CSW_ELITE) g_mode[id] = 0
- oldweap[id] = weaponid
- }
- public make_punchangle(id)
- {
- if(!is_user_alive(id))
- return;
- if(cs_get_user_team(id) == CS_TEAM_T)
- return;
- if(!g_has_dinfinity[id])
- return;
- if(g_mode[id] == 0)
- {
- static Float:punchAngle[3];
- punchAngle[0] = float(random_num(-1 * get_pcvar_num(cvar_recoil1_vertical), get_pcvar_num(cvar_recoil1_vertical))) / 100.0;
- punchAngle[1] = float(random_num(-1 * get_pcvar_num(cvar_recoil1_horizontal), get_pcvar_num(cvar_recoil1_horizontal))) / 100.0;
- punchAngle[2] = 0.0;
- set_pev(id, pev_punchangle, punchAngle);
- }else{
- static Float:punchAngle[3];
- punchAngle[0] = float(random_num(-1 * get_pcvar_num(cvar_recoil2_vertical), get_pcvar_num(cvar_recoil2_vertical))) / 100.0;
- punchAngle[1] = float(random_num(-1 * get_pcvar_num(cvar_recoil2_horizontal), get_pcvar_num(cvar_recoil2_horizontal))) / 100.0;
- punchAngle[2] = 0.0;
- set_pev(id, pev_punchangle, punchAngle);
- }
- }
- public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
- {
- if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_ELITE) || !g_has_dinfinity[Player])
- return FMRES_IGNORED
- set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
- return FMRES_HANDLED
- }
- public fw_DINFINITY_PrimaryAttack(Weapon)
- {
- new Player = get_pdata_cbase(Weapon, 41, 4)
- if (!g_has_dinfinity[Player])
- return HAM_IGNORED;
- if (!is_user_alive(Player) || (cs_get_user_team(Player) == CS_TEAM_T))
- return HAM_IGNORED;
- new szClip, szAmmo
- new szWeapID = get_user_weapon(Player, szClip, szAmmo)
- if(szClip <= 0)
- return HAM_IGNORED;
- new Float:flNextAttack = get_pdata_float(Player, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
- if(flNextAttack > 0.0)
- return PLUGIN_HANDLED
- if(get_user_weapon(Player) == CSW_ELITE)
- {
- g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
- if(szWeapID == CSW_ELITE)
- {
- remove_task(Player)
- g_mode[Player] = 0
- replace_weapon_models(Player,CSW_ELITE)
- new num
- num = random_num(1,2)
- if(num == 1) UTIL_PlayWeaponAnimation(Player, random_num(2,6))
- if(num == 2) UTIL_PlayWeaponAnimation(Player, random_num(8,12))
- make_punchangle(Player)
- make_blood_and_bulletholes(Player)
- set_pdata_float(Player, m_flNextAttack, 0.2, PLAYER_LINUX_XTRA_OFF)
- new ak = find_ent_by_owner ( -1, "weapon_elite", Player )
- set_pdata_int ( ak, 51, szClip - 1, 4 )
- }
- }
- return HAM_SUPERCEDE;
- }
- public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
- {
- if ((eventid != g_orig_event_dinfinity))
- return FMRES_IGNORED
- if (!(1 <= invoker <= g_MaxPlayers))
- return FMRES_IGNORED
- playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
- return FMRES_SUPERCEDE
- }
- public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
- {
- if (victim != attacker && is_user_connected(attacker))
- {
- if(get_user_weapon(attacker) == CSW_ELITE)
- {
- if(g_has_dinfinity[attacker])
- SetHamParamFloat(4, get_pcvar_float(cvar_dmg_dinfinity))
- }
- }
- }
- public message_DeathMsg(msg_id, msg_dest, id)
- {
- static szTruncatedWeapon[33], iAttacker, iVictim
- get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
- iAttacker = get_msg_arg_int(1)
- iVictim = get_msg_arg_int(2)
- if(!is_user_connected(iAttacker) || iAttacker == iVictim)
- return PLUGIN_CONTINUE
- if(equal(szTruncatedWeapon, "elite") && get_user_weapon(iAttacker) == CSW_ELITE)
- {
- if(g_has_dinfinity[iAttacker])
- set_msg_arg_string(4, "elite")
- }
- return PLUGIN_CONTINUE
- }
- public CurrentWeapon(id) replace_weapon_models(id, read_data(2))
- public client_disconnect(id) zero_values(id)
- stock fm_cs_get_current_weapon_ent(id)
- {
- return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);
- }
- stock fm_cs_get_weapon_ent_owner(ent)
- {
- return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
- }
- stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
- {
- set_pev(Player, pev_weaponanim, Sequence)
- message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
- write_byte(Sequence)
- write_byte(pev(Player, pev_body))
- message_end()
- }
- stock make_blood_and_bulletholes(id)
- {
- new aimOrigin[3], target, body
- get_user_origin(id, aimOrigin, 3)
- get_user_aiming(id, target, body)
- engfunc(EngFunc_EmitSound, id, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
- static Float:plrViewAngles[3], Float:VecEnd[3], Float:VecDir[3], Float:PlrOrigin[3];
- pev(id, pev_v_angle, plrViewAngles);
- static Float:VecSrc[3], Float:VecDst[3];
- //VecSrc = pev->origin + pev->view_ofs;
- pev(id, pev_origin, PlrOrigin)
- pev(id, pev_view_ofs, VecSrc)
- xs_vec_add(VecSrc, PlrOrigin, VecSrc)
- //VecDst = VecDir * 8192.0;
- angle_vector(plrViewAngles, ANGLEVECTOR_FORWARD, VecDir);
- xs_vec_mul_scalar(VecDir, 8192.0, VecDst);
- xs_vec_add(VecDst, VecSrc, VecDst);
- new hTrace = create_tr2()
- engfunc(EngFunc_TraceLine, VecSrc, VecDst, 0, id, hTrace)
- new hitEnt = get_tr2(hTrace, TR_pHit);
- get_tr2(hTrace, TR_vecEndPos, VecEnd);
- if(is_user_alive(target) && (cs_get_user_team(target) == CS_TEAM_T))
- {
- if (pev_valid(hitEnt)) {
- new Float:takeDamage;
- pev(hitEnt, pev_takedamage, takeDamage);
- new Float:dmg = get_pcvar_float(cvar_dmg_dinfinity);
- new hitGroup = get_tr2(hTrace, TR_iHitgroup);
- switch (hitGroup) {
- case HIT_HEAD: { dmg *= 3.0; }
- case HIT_LEFTARM: { dmg *= 0.9; }
- case HIT_RIGHTARM: { dmg *= 0.9; }
- case HIT_LEFTLEG: { dmg *= 0.9; }
- case HIT_RIGHTLEG: { dmg *= 0.9; }
- }
- if (is_user_connected(hitEnt) && (cs_get_user_team(hitEnt) == CS_TEAM_T)) {
- ExecuteHamB(Ham_TakeDamage, hitEnt, id, id, dmg, DMG_BULLET | DMG_NEVERGIB);
- ExecuteHamB(Ham_TraceBleed, hitEnt, dmg, VecDir, hTrace, DMG_BULLET | DMG_NEVERGIB);
- make_blood(VecEnd, dmg, hitEnt);
- }
- }
- }
- else if(!is_user_connected(target))
- {
- if(target)
- {
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_DECAL)
- write_coord(aimOrigin[0])
- write_coord(aimOrigin[1])
- write_coord(aimOrigin[2])
- write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
- write_short(target)
- message_end()
- }
- else
- {
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_WORLDDECAL)
- write_coord(aimOrigin[0])
- write_coord(aimOrigin[1])
- write_coord(aimOrigin[2])
- write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
- message_end()
- }
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_GUNSHOTDECAL)
- write_coord(aimOrigin[0])
- write_coord(aimOrigin[1])
- write_coord(aimOrigin[2])
- write_short(id)
- write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
- message_end()
- }
- }
- public DInfinity_ItemPostFrame(weapon_entity) {
- new id = pev(weapon_entity, pev_owner)
- if (!is_user_connected(id))
- return HAM_IGNORED;
- if (!g_has_dinfinity[id])
- return HAM_IGNORED;
- new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
- new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE);
- new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
- new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
- if( fInReload && flNextAttack <= 0.0 )
- {
- new j = min(get_pcvar_num(cvar_clip_dinfinity) - iClip, iBpAmmo)
- set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
- cs_set_user_bpammo(id, CSW_ELITE, iBpAmmo-j);
- set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
- fInReload = 0
- }
- return HAM_IGNORED;
- }
- public DInfinity_Reload(weapon_entity) {
- new id = pev(weapon_entity, pev_owner)
- if (!is_user_connected(id))
- return HAM_IGNORED;
- if (!g_has_dinfinity[id])
- return HAM_IGNORED;
- g_DINFINITY_TmpClip[id] = -1;
- new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE);
- new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
- if (iBpAmmo <= 0)
- return HAM_SUPERCEDE;
- if (iClip >= get_pcvar_num(cvar_clip_dinfinity))
- return HAM_SUPERCEDE;
- g_DINFINITY_TmpClip[id] = iClip;
- return HAM_IGNORED;
- }
- public DInfinity_Reload_Post(weapon_entity) {
- new id = pev(weapon_entity, pev_owner)
- if (!is_user_connected(id))
- return HAM_IGNORED;
- if (!g_has_dinfinity[id])
- return HAM_IGNORED;
- if (g_DINFINITY_TmpClip[id] == -1)
- return HAM_IGNORED;
- new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE);
- if (iBpAmmo <= 0)
- return HAM_IGNORED;
- set_pdata_int(weapon_entity, m_iClip, g_DINFINITY_TmpClip[id], WEAP_LINUX_XTRA_OFF)
- set_pdata_float(weapon_entity, m_flTimeWeaponIdle, DINFINITY_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
- set_pdata_float(id, m_flNextAttack, DINFINITY_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
- set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
- // relaod animation
- UTIL_PlayWeaponAnimation(id, 14)
- remove_task(id)
- g_mode[id] = 0
- return HAM_IGNORED;
- }
- public get_origin_int(index, origin[3])
- {
- new Float:FVec[3]
- pev(index,pev_origin,FVec)
- origin[0] = floatround(FVec[0])
- origin[1] = floatround(FVec[1])
- origin[2] = floatround(FVec[2])
- return 1
- }
- public zero_values(id)
- {
- g_attack2[id] = 0
- g_has_dinfinity[id] = false
- }
- stock make_blood(const Float:vTraceEnd[3], Float:Damage, hitEnt) {
- new bloodColor = ExecuteHam(Ham_BloodColor, hitEnt);
- if (bloodColor == -1)
- return;
- new amount = floatround(Damage);
- amount *= 2; //according to HLSDK
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
- write_byte(TE_BLOODSPRITE);
- write_coord(floatround(vTraceEnd[0]));
- write_coord(floatround(vTraceEnd[1]));
- write_coord(floatround(vTraceEnd[2]));
- write_short(m_iBlood[1]);
- write_short(m_iBlood[0]);
- write_byte(bloodColor);
- write_byte(min(max(3, amount/10), 16));
- message_end();
- }
- stock drop_weapons(id, dropwhat)
- {
- static weapons[32], num, i, weaponid
- num = 0
- get_user_weapons(id, weapons, num)
- for (i = 0; i < num; i++)
- {
- weaponid = weapons[i]
- if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
- {
- static wname[32]
- get_weaponname(weaponid, wname, sizeof wname - 1)
- engclient_cmd(id, "drop", wname)
- }
- }
- }
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