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Prof9

EXE4.5 run rates

Jul 6th, 2018 (edited)
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  1. Navi level = (Base HP) / 5, rounded up
  2.  
  3. if (navi.Level > battleLevel):
  4. Odds: 16/16 (100%)
  5. if (naviLevel + 1 * (naviLevel//2) >= battleLevel):
  6. Odds: 13/16 (81.25%)
  7. if (naviLevel + 2 * (naviLevel//2) >= battleLevel):
  8. Odds: 9/16 (56.25%)
  9. else:
  10. Odds: 5/16 (31.25%)
  11.  
  12. First attempt:
  13. - Uses odds as shown above.
  14.  
  15. Next attempts:
  16. - If the first attempt to escape failed, then any further attempts will fail, until you open the Tactics Screen at least once, while the Custom Gauge is BLUE or RED, after your first failed attempt. Once you've done so, the next attempt will succeed regardless of what the Custom Gauge color is when you actually do make the next attempt to escape.
  17.  
  18. Example 1:
  19. - You haven't tried to escape yet.
  20. - Custom Gauge is WHITE or YELLOW.
  21. - You open the Tactics Screen (can be at start of battle).
  22. - First attempt to escape FAILS.
  23. - Custom Gauge is still WHITE or YELLOW.
  24. - You open the Tactics Screen.
  25. - Next attempt to escape will FAIL.
  26.  
  27. Example 2:
  28. - You haven't tried to escape yet.
  29. - Custom Gauge is WHITE or YELLOW.
  30. - You open the Tactics Screen (can be at start of battle).
  31. - First attempt to escape FAILS.
  32. - Custom Gauge increases to BLUE or RED.
  33. - You open the Tactics Screen.
  34. - Next attempt to escape will SUCCEED.
  35.  
  36. Example 3:
  37. - You haven't tried to escape yet.
  38. - Custom Gauge is BLUE or RED.
  39. - You open the Tactics Screen.
  40. - First attempt to escape FAILS.
  41. - Custom Gauge is still BLUE or RED.
  42. - You open the Tactics Screen.
  43. - Next attempt to escape will SUCCEED.
  44.  
  45. Example 4:
  46. - You haven't tried to escape yet.
  47. - Custom Gauge is BLUE or RED.
  48. - You open the Tactics Screen.
  49. - First attempt to escape FAILS.
  50. - Custom Gauge drops to WHITE or YELLOW.
  51. - You open the Tactics Screen.
  52. - Next attempt to escape will FAIL.
  53.  
  54. Example 5:
  55. - You haven't tried to escape yet.
  56. - Custom Gauge is BLUE or RED.
  57. - You open the Tactics Screen.
  58. - First attempt to escape FAILS.
  59. - Custom Gauge is still BLUE or RED.
  60. - You open and close the Tactics Screen.
  61. - Custom Gauge drops to WHITE or YELLOW.
  62. - You open the Tactics Screen.
  63. - Next attempt to escape will SUCCEED.
  64.  
  65. Notes:
  66. - SneakRun: avoids all battles you can 100% escape.
  67. - Random encounters power up after winning Silver, Gold and Official Tournaments.
  68.  
  69. Table below shows the minimum amount of HP you need to hit a specific escape chance. Rounds up to nearest 10 HP, accounts for division rounding.
  70.  
  71. Lv. 100% 13/16 9/16 5/16
  72.  
  73. Internet 1 40 210 140 100 100
  74. Internet 2 40 210 140 100 100
  75. Internet 3 60 310 200 150 100
  76. Internet 4 60 310 200 150 100
  77.  
  78. Internet 5 80 410 270 200 100
  79. Internet 6 80 410 270 200 100
  80. Internet 7 100 510 340 250 100
  81. Internet 8 100 510 340 250 100
  82.  
  83. Internet 9 120 610 400 300 100
  84. Internet 10 120 610 400 300 100
  85. Internet 11 140 710 470 350 100
  86. Internet 12 140 710 470 350 100
  87.  
  88. Undernet 1 150 760 500 380 100
  89. Undernet 2 150 760 500 380 100
  90. Undernet 3 150 760 500 380 100
  91. Undernet 4 150 760 500 380 100
  92.  
  93. Chaos Area 1 160 810 540 400 100
  94. Chaos Area 2 160 810 540 400 100
  95.  
  96. Player's HP - - - - -
  97.  
  98. Electric Stove Comp 40 210 140 100 100
  99. Factory Comp 1 100 510 340 250 100
  100. Factory Comp 2 100 510 340 250 100
  101. Factory Comp 3 100 510 340 250 100
  102. Toy Box Comp 80 410 270 200 100
  103. Broken Radio Comp 100 510 340 250 100
  104. Golf Course Comp 1 80 410 270 200 100
  105. Golf Course Comp 2 80 410 270 200 100
  106. Golf Course Comp 3 80 410 270 200 100
  107. Car Comp 1 100 510 340 250 100
  108. Car Comp 2 100 510 340 250 100
  109. Mower Comp 120 610 400 300 100
  110. Toilet Comp 1 120 610 400 300 100
  111. Toilet Comp 2 120 610 400 300 100
  112. Toilet Comp 3 120 610 400 300 100
  113. Refrigerator Comp 140 710 470 350 100
  114. Factory Comp 4 120 610 400 300 100
  115. Urban Ruins Comp 1 140 710 470 350 100
  116. Urban Ruins Comp 2 140 710 470 350 100
  117. Speaker Comp 140 710 470 350 100
  118. Old TV Comp 1 140 710 470 350 100
  119. Old TV Comp 2 140 710 470 350 100
  120. Old TV Comp 3 140 710 470 350 100
  121. Pipe Organ Comp 140 710 470 350 100
  122. Urban Ruins Comp 3 120 610 400 300 100
  123. Waste Comp 120 610 400 300 100
  124.  
  125. V3 (Beta) Bosses 255 1280 850 640 100
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