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- import static org.anddev.andengine.extension.physics.box2d.util.constants.PhysicsConstants.PIXEL_TO_METER_RATIO_DEFAULT;
- import org.anddev.andengine.engine.Engine;
- import org.anddev.andengine.engine.camera.Camera;
- import org.anddev.andengine.engine.options.EngineOptions;
- import org.anddev.andengine.engine.options.EngineOptions.ScreenOrientation;
- import org.anddev.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
- import org.anddev.andengine.entity.primitive.Rectangle;
- import org.anddev.andengine.entity.scene.Scene;
- import org.anddev.andengine.entity.scene.Scene.IOnSceneTouchListener;
- import org.anddev.andengine.entity.scene.background.ColorBackground;
- import org.anddev.andengine.entity.shape.Shape;
- import org.anddev.andengine.entity.sprite.AnimatedSprite;
- import org.anddev.andengine.entity.util.FPSLogger;
- import org.anddev.andengine.extension.physics.box2d.PhysicsConnector;
- import org.anddev.andengine.extension.physics.box2d.PhysicsFactory;
- import org.anddev.andengine.extension.physics.box2d.PhysicsWorld;
- import org.anddev.andengine.extension.physics.box2d.util.Vector2Pool;
- import org.anddev.andengine.input.touch.TouchEvent;
- import org.anddev.andengine.opengl.texture.TextureOptions;
- import org.anddev.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
- import org.anddev.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory;
- import org.anddev.andengine.opengl.texture.region.TiledTextureRegion;
- import org.anddev.andengine.sensor.accelerometer.AccelerometerData;
- import org.anddev.andengine.sensor.accelerometer.IAccelerometerListener;
- import org.anddev.andengine.util.Debug;
- import android.content.Intent;
- import android.hardware.SensorManager;
- import android.widget.Toast;
- import com.badlogic.gdx.math.Vector2;
- import com.badlogic.gdx.physics.box2d.Body;
- import com.badlogic.gdx.physics.box2d.BodyDef.BodyType;
- import com.badlogic.gdx.physics.box2d.FixtureDef;
- import com.badlogic.gdx.physics.box2d.PolygonShape;
- /**
- * (c) 2010 Nicolas Gramlich
- * (c) 2011 Zynga
- *
- * @author Nicolas Gramlich
- * @since 18:47:08 - 19.03.2010
- */
- public class PhysicsExample extends BaseExample implements IAccelerometerListener, IOnSceneTouchListener {
- // ===========================================================
- // Constants
- // ===========================================================
- private static final int CAMERA_WIDTH = 720;
- private static final int CAMERA_HEIGHT = 480;
- private static final FixtureDef FIXTURE_DEF = PhysicsFactory.createFixtureDef(1, 0.5f, 0.5f);
- // ===========================================================
- // Fields
- // ===========================================================
- private BitmapTextureAtlas mBitmapTextureAtlas;
- private TiledTextureRegion mBoxFaceTextureRegion;
- private TiledTextureRegion mCircleFaceTextureRegion;
- private TiledTextureRegion mTriangleFaceTextureRegion;
- private TiledTextureRegion mHexagonFaceTextureRegion;
- private Scene mScene;
- private PhysicsWorld mPhysicsWorld;
- private int mFaceCount = 0;
- // ===========================================================
- // Constructors
- // ===========================================================
- // ===========================================================
- // Getter & Setter
- // ===========================================================
- // ===========================================================
- // Methods for/from SuperClass/Interfaces
- // ===========================================================
- @Override
- public Engine onLoadEngine() {
- Toast.makeText(this, "Touch the screen to add objects.", Toast.LENGTH_LONG).show();
- final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
- final EngineOptions engineOptions = new EngineOptions(true, ScreenOrientation.LANDSCAPE, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera);
- engineOptions.getTouchOptions().setRunOnUpdateThread(true);
- return new Engine(engineOptions);
- }
- @Override
- public void onLoadResources() {
- /* Textures. */
- this.mBitmapTextureAtlas = new BitmapTextureAtlas(64, 128, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
- BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");
- /* TextureRegions. */
- this.mBoxFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.mBitmapTextureAtlas, this, "face_box_tiled.png", 0, 0, 2, 1); // 64x32
- this.mCircleFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.mBitmapTextureAtlas, this, "face_circle_tiled.png", 0, 32, 2, 1); // 64x32
- this.mTriangleFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.mBitmapTextureAtlas, this, "face_triangle_tiled.png", 0, 64, 2, 1); // 64x32
- this.mHexagonFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.mBitmapTextureAtlas, this, "face_hexagon_tiled.png", 0, 96, 2, 1); // 64x32
- this.mEngine.getTextureManager().loadTexture(this.mBitmapTextureAtlas);
- }
- @Override
- public Scene onLoadScene() {
- this.mEngine.registerUpdateHandler(new FPSLogger());
- this.mScene = new Scene();
- this.mScene.setBackground(new ColorBackground(0, 0, 0));
- this.mScene.setOnSceneTouchListener(this);
- this.mPhysicsWorld = new PhysicsWorld(new Vector2(0, SensorManager.GRAVITY_EARTH), false);
- final Shape ground = new Rectangle(0, CAMERA_HEIGHT - 2, CAMERA_WIDTH, 2);
- final Shape roof = new Rectangle(0, 0, CAMERA_WIDTH, 2);
- final Shape left = new Rectangle(0, 0, 2, CAMERA_HEIGHT);
- final Shape right = new Rectangle(CAMERA_WIDTH - 2, 0, 2, CAMERA_HEIGHT);
- final FixtureDef wallFixtureDef = PhysicsFactory.createFixtureDef(0, 0.5f, 0.5f);
- PhysicsFactory.createBoxBody(this.mPhysicsWorld, ground, BodyType.StaticBody, wallFixtureDef);
- PhysicsFactory.createBoxBody(this.mPhysicsWorld, roof, BodyType.StaticBody, wallFixtureDef);
- PhysicsFactory.createBoxBody(this.mPhysicsWorld, left, BodyType.StaticBody, wallFixtureDef);
- PhysicsFactory.createBoxBody(this.mPhysicsWorld, right, BodyType.StaticBody, wallFixtureDef);
- this.mScene.attachChild(ground);
- this.mScene.attachChild(roof);
- this.mScene.attachChild(left);
- this.mScene.attachChild(right);
- this.mScene.registerUpdateHandler(this.mPhysicsWorld);
- return this.mScene;
- }
- @Override
- public void onLoadComplete() {
- }
- @Override
- public boolean onSceneTouchEvent(final Scene pScene, final TouchEvent pSceneTouchEvent) {
- if(this.mPhysicsWorld != null) {
- if(pSceneTouchEvent.isActionDown()) {
- this.addFace(pSceneTouchEvent.getX(), pSceneTouchEvent.getY());
- this.startActivity(new Intent(this, PhysicsExample.class));
- return true;
- }
- }
- return false;
- }
- @Override
- public void onAccelerometerChanged(final AccelerometerData pAccelerometerData) {
- final Vector2 gravity = Vector2Pool.obtain(pAccelerometerData.getX(), pAccelerometerData.getY());
- this.mPhysicsWorld.setGravity(gravity);
- Vector2Pool.recycle(gravity);
- }
- @Override
- public void onResumeGame() {
- super.onResumeGame();
- this.enableAccelerometerSensor(this);
- }
- @Override
- public void onPauseGame() {
- super.onPauseGame();
- this.disableAccelerometerSensor();
- }
- // ===========================================================
- // Methods
- // ===========================================================
- private void addFace(final float pX, final float pY) {
- this.mFaceCount++;
- Debug.d("Faces: " + this.mFaceCount);
- final AnimatedSprite face;
- final Body body;
- if(this.mFaceCount % 4 == 0) {
- face = new AnimatedSprite(pX, pY, this.mBoxFaceTextureRegion);
- body = PhysicsFactory.createBoxBody(this.mPhysicsWorld, face, BodyType.DynamicBody, FIXTURE_DEF);
- } else if (this.mFaceCount % 4 == 1) {
- face = new AnimatedSprite(pX, pY, this.mCircleFaceTextureRegion);
- body = PhysicsFactory.createCircleBody(this.mPhysicsWorld, face, BodyType.DynamicBody, FIXTURE_DEF);
- } else if (this.mFaceCount % 4 == 2) {
- face = new AnimatedSprite(pX, pY, this.mTriangleFaceTextureRegion);
- body = PhysicsExample.createTriangleBody(this.mPhysicsWorld, face, BodyType.DynamicBody, FIXTURE_DEF);
- } else {
- face = new AnimatedSprite(pX, pY, this.mHexagonFaceTextureRegion);
- body = PhysicsExample.createHexagonBody(this.mPhysicsWorld, face, BodyType.DynamicBody, FIXTURE_DEF);
- }
- face.animate(200);
- this.mScene.attachChild(face);
- this.mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(face, body, true, true));
- }
- /**
- * Creates a {@link Body} based on a {@link PolygonShape} in the form of a triangle:
- * <pre>
- * /\
- * /__\
- * </pre>
- */
- private static Body createTriangleBody(final PhysicsWorld pPhysicsWorld, final Shape pShape, final BodyType pBodyType, final FixtureDef pFixtureDef) {
- /* Remember that the vertices are relative to the center-coordinates of the Shape. */
- final float halfWidth = pShape.getWidthScaled() * 0.5f / PIXEL_TO_METER_RATIO_DEFAULT;
- final float halfHeight = pShape.getHeightScaled() * 0.5f / PIXEL_TO_METER_RATIO_DEFAULT;
- final float top = -halfHeight;
- final float bottom = halfHeight;
- final float left = -halfHeight;
- final float centerX = 0;
- final float right = halfWidth;
- final Vector2[] vertices = {
- new Vector2(centerX, top),
- new Vector2(right, bottom),
- new Vector2(left, bottom)
- };
- return PhysicsFactory.createPolygonBody(pPhysicsWorld, pShape, vertices, pBodyType, pFixtureDef);
- }
- /**
- * Creates a {@link Body} based on a {@link PolygonShape} in the form of a hexagon:
- * <pre>
- * /\
- * / \
- * | |
- * | |
- * \ /
- * \/
- * </pre>
- */
- private static Body createHexagonBody(final PhysicsWorld pPhysicsWorld, final Shape pShape, final BodyType pBodyType, final FixtureDef pFixtureDef) {
- /* Remember that the vertices are relative to the center-coordinates of the Shape. */
- final float halfWidth = pShape.getWidthScaled() * 0.5f / PIXEL_TO_METER_RATIO_DEFAULT;
- final float halfHeight = pShape.getHeightScaled() * 0.5f / PIXEL_TO_METER_RATIO_DEFAULT;
- /* The top and bottom vertex of the hexagon are on the bottom and top of hexagon-sprite. */
- final float top = -halfHeight;
- final float bottom = halfHeight;
- final float centerX = 0;
- /* The left and right vertices of the heaxgon are not on the edge of the hexagon-sprite, so we need to inset them a little. */
- final float left = -halfWidth + 2.5f / PIXEL_TO_METER_RATIO_DEFAULT;
- final float right = halfWidth - 2.5f / PIXEL_TO_METER_RATIO_DEFAULT;
- final float higher = top + 8.25f / PIXEL_TO_METER_RATIO_DEFAULT;
- final float lower = bottom - 8.25f / PIXEL_TO_METER_RATIO_DEFAULT;
- final Vector2[] vertices = {
- new Vector2(centerX, top),
- new Vector2(right, higher),
- new Vector2(right, lower),
- new Vector2(centerX, bottom),
- new Vector2(left, lower),
- new Vector2(left, higher)
- };
- return PhysicsFactory.createPolygonBody(pPhysicsWorld, pShape, vertices, pBodyType, pFixtureDef);
- }
- // ===========================================================
- // Inner and Anonymous Classes
- // ===========================================================
- }
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