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items.txt

Aug 11th, 2020 (edited)
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  1. {
  2. strings:
  3. {
  4. "ITEM_PICKUP_CONTEXT" : "Get {0}",
  5. "EQUIPMENT_PICKUP_CONTEXT" : "Get {0}",
  6. "EQUIPMENT_SWAP_CONTEXT" : "Swap for {0}",
  7.  
  8. "ITEM_CLOVER_NAME": "57 Leaf Clover",
  9. "ITEM_CLOVER_PICKUP": "All random effects are rolled <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style>times for a <style=cIsUtility>favorable outcome</style>.",
  10. "ITEM_CLOVER_DESC": "All random effects are rolled <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style>times for a <style=cIsUtility>favorable outcome</style>.",
  11. "ITEM_CLOVER_LORE": "It was a massacre. The orbital probes had incinerated both the battalion and the enemy\u2013 as well as the entire plateau. There was no life left to be found - except for one lone soldier.\r\n\r\nThe soldier trudged through the scorched plains, numbly looking for any survivors.\r\n\r\nBut he found none.\r\n\r\nThe soldier tried to find water \u2013 he had only just noticed how thirsty he was, and how much his head hurt. How much his heart hurt.\r\n\r\nBut he found none.\r\n\r\nThe soldier tried to remember, why he was out on this terrible mission, and why he had to say goodbye to so many.\r\n\r\nBut he found none.\r\n\r\nThe soldier tried to find anything \u2013 anything that could justify why he was alive. Some semblance of meaning \u2013 or hope.\r\n\r\nAnd he found one.\r\n\r\nA small leaf, peeking out from a pile of ash. He gently plucked the clover out of the ground \u2013 somehow, it survived hours of orbital bombardments. \r\n\r\nWith clover in hand, the soldier began the long trek to report back to his superiors. Was this divine intervention? Was there some meaning \u2013 some reason as to why both him and this little clover survived? \r\n\r\nOr were they just lucky?\r\n",
  12.  
  13. "ITEM_SYRINGE_NAME": "Soldier's Syringe",
  14. "ITEM_SYRINGE_PICKUP": "Increases <style=cIsDamage>attack speed</style> by <style=cIsDamage>15% <style=cStack>(+15% per stack)</style></style>.",
  15. "ITEM_SYRINGE_DESC": "Increases <style=cIsDamage>attack speed</style> by <style=cIsDamage>15% <style=cStack>(+15% per stack)</style></style>.",
  16. "ITEM_SYRINGE_LORE" : "\"I ain't much for drugs... but hell, when fortune is knockin', ya gotta greet that door with a smile and a nod. Salud!\"\r\n\r\n-Signal echoes, UES Contact Light\r\n",
  17.  
  18. "ITEM_BEAR_NAME": "Tougher Times",
  19. "ITEM_BEAR_PICKUP": "<style=cIsHealing>15%</style> <style=cStack>(+15% per stack)</style> chance to <style=cIsHealing>block</style> incoming damage. <style=cIsUtility>Unaffected by luck</style>.",
  20. "ITEM_BEAR_DESC": "<style=cIsHealing>15%</style> <style=cStack>(+15% per stack)</style> chance to <style=cIsHealing>block</style> incoming damage. <style=cIsUtility>Unaffected by luck</style>.",
  21. "ITEM_BEAR_LORE" : "<style=cMono>\n//--AUTO-TRANSCRIPTION FROM ROOM 4211B OF UES [Redacted] --//</style>\n\n\"Why\'d you sign up?\"\n\nWyatt\'s voice was bored. The mission to the Contact Light\'s last known location was taking longer than he expected.\n\nMalik was on the floor, cleaning her rifle. \"To get paid, mostly.\"\n\n\"And that\'s it?\"\n\nShe grunted in affirmation. She continued to wipe down the weapon.\n\n\"I\'m here to find something.\" He continued. \"I shipped it a few years back, but I don\'t think it made it before the train went down. I\'m guessing it\'s still in the Contact Light. So I\'m gonna get it back.\"\n\nShe began to tighten the last remaining bolts. Her routine near completion, she moved her gaze to Wyatt. \"Seriously?\"\n\n\"Yep!\"\n\nMalik raised her brow. \"There were over 7 million security chests in the Contact Light. The chance of you finding a specific one is impossible.\" She began to unfold her legs as she propped her rifle in the corner. \"And according to the distress beacon, the Contact Light was destroyed in orbit. Your shipment is probably floating around in space. It\'s all gone, Wyatt.\"\n\nHe grinned. \"I think I\'m gonna find it.\"\n\n\"You\'re terrible.\"\n",
  22.  
  23. "ITEM_BEHEMOTH_NAME": "Brilliant Behemoth",
  24. "ITEM_BEHEMOTH_PICKUP": "All your <style=cIsDamage>attacks explode</style> in a <style=cIsDamage>4m </style> <style=cStack>(+1.5m per stack)</style> radius for a bonus <style=cIsDamage>60%</style> TOTAL damage to nearby enemies.",
  25. "ITEM_BEHEMOTH_DESC": "All your <style=cIsDamage>attacks explode</style> in a <style=cIsDamage>4m </style> <style=cStack>(+1.5m per stack)</style> radius for a bonus <style=cIsDamage>60%</style> TOTAL damage to nearby enemies.",
  26. "ITEM_BEHEMOTH_LORE": "\u201CLasers have their speed. Swords have their edge. Gases have their reach. \r\n\r\nBut let me tell you... Nothing, and I mean NOTHING, is as timeless as gunpowder. Just a pinch - jammed into a tight enough socket - and KABOOM! You got yourself not just a powerful weapon, but something that\u2019ll leave a lasting sense of fear in your enemies. I mean, nobody wants to be blown up, right?\u201D\r\n\r\n- Autobiography of Jans Czar, Modern King of Weaponry\r\n",
  27.  
  28. "ITEM_MISSILE_NAME": "AtG Missile Mk. 1",
  29. "ITEM_MISSILE_PICKUP": "<style=cIsDamage>10%</style> chance to fire a missile that deals <style=cIsDamage>300%</style> <style=cStack>(+300% per stack)</style> TOTAL damage.",
  30. "ITEM_MISSILE_DESC": "<style=cIsDamage>10%</style> chance to fire a missile that deals <style=cIsDamage>300%</style> <style=cStack>(+300% per stack)</style> TOTAL damage.",
  31. "ITEM_MISSILE_LORE": "Fixing a spare bayonet onto his shotgun, he glanced at the horizon. The thundering of footsteps big and small was growing louder and louder \u2013 they were nearly upon him. He went over his kit one last time.\r\n\r\nFive bayonets. Twenty three packs of incendiary explosives. Fifteen magazines of armor-piercing ammunition. Thirty three sticky bombs. Four tear-gas grenades, and so on.\r\n\r\nAnd his favorite \u2013 two shoulder-mounted missile launchers, loaded with six AtG Viper Missiles. Heat seeking, detonation power of 15 pounds of TNT per missile. Light-weight, and the best part \u2013 automatic firing mechanism. He initially favored a more analog approach to his weapons, but the thing had grown on him.\r\n\r\nTurning to face the oncoming mob, he loaded his shotgun. The adrenaline started pumping.\r\n\r\n\u201CBring it on.\u201D\r\n",
  32.  
  33. "ITEM_EXPLODEONDEATH_NAME": "Will-o'-the-wisp",
  34. "ITEM_EXPLODEONDEATH_PICKUP": "On killing an enemy, spawn a <style=cIsDamage>lava pillar</style> in a <style=cIsDamage>12m</style> <style=cStack>(+2.4m per stack)</style> radius for <style=cIsDamage>350%</style> <style=cStack>(+280% per stack)</style> base damage.",
  35. "ITEM_EXPLODEONDEATH_DESC": "On killing an enemy, spawn a <style=cIsDamage>lava pillar</style> in a <style=cIsDamage>12m</style> <style=cStack>(+2.4m per stack)</style> radius for <style=cIsDamage>350%</style> <style=cStack>(+280% per stack)</style> base damage.",
  36. "ITEM_EXPLODEONDEATH_LORE": "<style=cMono>Audio transcription complete from portable recorder.\r\n\r\nPrinting...<\/style>\r\n\r\n\"You don\u2019t want to re-name it Bill-o-the-Wisp?\"\r\n\"NO.\"\r\n\"JAR-ed?\"\r\n\"NO.\"\r\n\"Then what about FLARE-ed?\"\r\n\"STOP.\"\r\n\"It needs a name, it\u2019s no dif-FIRE-ent than you or me.\"\r\n\"Next time we\u2019re at base I\u2019m applying for a transfer.\"\r\n\"You know that won\u2019t go through until at least Dec-EMBER.\"\r\n\"How long have you been waiting to use these?\"\r\n\"Coming up with them on the spot. I\u2019ve got a good head on my SMOULDERS.\"\r\n\"You can stop emphasizing those words so much. I get it.\"\r\n\"I will never stop FUELING around.\"\r\n\"...\"\r\n\"...\"\r\n\"...\"\r\n\"Want to grab something to eat when we get back?\"\r\n\"Thank the stars that\u2019s over, yes. I hope they\u2019re not serving that gruel we had yesterday.\"\r\n\"Maybe they\u2019ll cook you a pep-PYRO-ni pizza?\"\r\n\"...\"\r\n\"Hey, wait up! I can\u2019t run holding this thing, it might go off!\"\r\n",
  37.  
  38. "ITEM_DAGGER_NAME": "Ceremonial Dagger",
  39. "ITEM_DAGGER_PICKUP": "Killing an enemy fires out <style=cIsDamage>3</style> <style=cIsDamage>homing daggers</style> that deal <style=cIsDamage>150%</style> <style=cStack>(+150% per stack)</style> base damage.",
  40. "ITEM_DAGGER_DESC": "Killing an enemy fires out <style=cIsDamage>3</style> <style=cIsDamage>homing daggers</style> that deal <style=cIsDamage>150%</style> <style=cStack>(+150% per stack)</style> base damage.",
  41. "ITEM_DAGGER_LORE": "The smell of sulfur fills the air.\r\n\r\n\"Oh god, they're so close. They have Hitchcock. Oh god.\"\r\n\r\n\"Grab the - the dagger. From my backpack. Quick.\"\r\n\r\n\"I-I don't... I got it. What the hell? This isn't gonna work, Marion. What the hell am I supposed to do with this against those...? They blew him into pieces - oh god.\"\r\n\r\n\"You have to... you have to kill me - ah! Kill me. Kill me with it.\"\r\n\r\n\"What? What the hell?\"\r\n\r\n\"Yeah - it's the only way. Please.\"\r\n\r\n\"What are you saying? Stop!\"\r\n\r\n\"It's a magic dagger. It'll save us. She will save us. But you have to kill me with it.\"\r\n\r\n\"Please don't... please don't make me. Oh god.\"\r\n\r\n\"Y-you have to. I've seen how this works. It's the only way - they're coming so close. You have to use it on me. Kill me.\"\r\n\r\n\"I'm so sorry Marion. I'm so so sorry. I don't think-\"\r\n\r\n\"Do it. Do it now. DO IT NOW! DO IT NOW! DO IT-\"",
  42.  
  43. "ITEM_TOOTH_NAME": "Monster Tooth",
  44. "ITEM_TOOTH_PICKUP": "Killing an enemy spawns a <style=cIsHealing>healing orb</style> that heals for <style=cIsHealing>8</style> plus an additional <style=cIsHealing>2% <style=cStack>(+2% per stack)</style></style> of <style=cIsHealing>maximum health</style>.",
  45. "ITEM_TOOTH_DESC": "Killing an enemy spawns a <style=cIsHealing>healing orb</style> that heals for <style=cIsHealing>8</style> plus an additional <style=cIsHealing>2% <style=cStack>(+2% per stack)</style></style> of <style=cIsHealing>maximum health</style>.",
  46. "ITEM_TOOTH_LORE": "<style=cMono>\r\n\/\/--AUTO-TRANSCRIPTION FROM ROOM 5041C OF UES [Redacted] --\/\/<\/style>\r\n\r\n\u201CHey, nice duds! Where\u2019d you grab those?\u201D\r\n\r\n\u201COh, this old thing? I\u2019ve been making it, actually.\u201D\r\n\r\n\u201CMaking it?\u201D\r\n\r\n\u201CYeah, well, I found the first tooth in one of the chests. But every time we go out on patrol, we typically run into more of those aliens. Once we take care of \u2018em, I try to pick myself out a souvenir. Y\u2019know, to add to my collection.\u201D\r\n\r\n\u201CWow, uh\u2026 Is that like, allowed? I feel like that\u2019s not allowed.\u201D\r\n\r\n\u201CEh, what the captain doesn\u2019t know won\u2019t hurt him. Besides, it IS cool, right?\u201D\r\n\r\n\u201CI guess so. I\u2019ll be honest man, that\u2019s creepy as hell\u2026 but hey, do you have any more string? I might start one of my own.\u201D",
  47.  
  48. "ITEM_CRITGLASSES_NAME": "Lens-Maker's Glasses",
  49. "ITEM_CRITGLASSES_PICKUP": "Your attacks have a <style=cIsDamage>10%</style> <style=cStack>(+10% per stack)</style> chance to '<style=cIsDamage>Critically Strike</style>', dealing <style=cIsDamage>double damage</style>.",
  50. "ITEM_CRITGLASSES_DESC": "Your attacks have a <style=cIsDamage>10%</style> <style=cStack>(+10% per stack)</style> chance to '<style=cIsDamage>Critically Strike</style>', dealing <style=cIsDamage>double damage</style>.",
  51. "ITEM_CRITGLASSES_LORE": "\u2026What I didn\u2019t see was that the golem was aiming its laser at my back. I managed to barely dodge it - just by pure luck - but the blast knocked me to the ground. My glasses flew off my face and I was on my back, stunned, barely able to make sense of myself\u2026\r\n\r\nAnd then... well, I can\u2019t really explain what happened next. Adrenaline, some kind of divine intervention, I dunno. But I reached out, and managed to grab my glasses, raise \u2018em up to my eyes so I could see, and BAM! Fired the last of my bullets.\r\n\r\nAnd, well... I guess I managed to hit something vital in its head. Exploded in red stone and glass. It stopped moving after that. \r\n\r\nIf it wasn\u2019t for that shot, I wouldn\u2019t be here telling this story.\u201D\r\n\r\n-Signal echoes, UES Contact Light\r\n",
  52.  
  53. "ITEM_HOOF_NAME": "Paul's Goat Hoof",
  54. "ITEM_HOOF_PICKUP": "Increases <style=cIsUtility>movement speed</style> by <style=cIsUtility>14%</style> <style=cStack>(+14% per stack)</style>.",
  55. "ITEM_HOOF_DESC": "Increases <style=cIsUtility>movement speed</style> by <style=cIsUtility>14%</style> <style=cStack>(+14% per stack)</style>.",
  56. "ITEM_HOOF_LORE": "Order: Paul\u2019s Goat Hoof\r\nTracking Number: 187*****\r\nEstimated Delivery: 03\/27\/2056\r\nShipping Method: Standard\r\nShipping Address: 2663rd Fields, Redmond, Venus\r\nShipping Details:\r\n\r\nA hoof from one of my many goats; I noticed one day that one of my goats had an abnormally large foot. Thinking it was cancerous, I went to the doctors and lo-and-behold - it was. My goat died shortly after.\r\n",
  57.  
  58. "ITEM_FEATHER_NAME": "Hopoo Feather",
  59. "ITEM_FEATHER_PICKUP": "Gain <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> maximum <style=cIsUtility>jump count</style>.",
  60. "ITEM_FEATHER_DESC": "Gain <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> maximum <style=cIsUtility>jump count</style>.",
  61. "ITEM_FEATHER_LORE": "\u201C...Europan laws have cracked down heavily on poaching, with the intent to help the reemergence of the hopoo. Since then, the Greebokks Foundation has helped support hopoo conservation groups, substantially growing their population beyond the initial three that were recorded in recent years.\u201D\r\n\r\n- Europan Wildlife Guide\r\n",
  62.  
  63. "ITEM_CHAINLIGHTNING_NAME": "Ukulele",
  64. "ITEM_CHAINLIGHTNING_PICKUP": "<style=cIsDamage>25%</style> chance to fire <style=cIsDamage>chain lightning</style> for <style=cIsDamage>80%</style> TOTAL damage on up to <style=cIsDamage>3 <style=cStack>(+2 per stack)</style></style> targets within <style=cIsDamage>20m</style> <style=cStack>(+2m per stack)</style>.",
  65. "ITEM_CHAINLIGHTNING_DESC": "<style=cIsDamage>25%</style> chance to fire <style=cIsDamage>chain lightning</style> for <style=cIsDamage>80%</style> TOTAL damage on up to <style=cIsDamage>3 <style=cStack>(+2 per stack)</style></style> targets within <style=cIsDamage>20m</style> <style=cStack>(+2m per stack)</style>.",
  66. "ITEM_CHAINLIGHTNING_LORE": "<style=cMono>\r\n\/\/--AUTO-TRANSCRIPTION FROM RALLYPOINT [Redacted] --\/\/<\/style>\r\n\r\nThe planet was unforgiving, taking more and more with each passing day. Lives and limbs were lost, and the medical tent grew increasingly busy.\r\n\r\nJans was unfortunate enough to walk right into a group of Lemurians during a routine check around the rallypoint perimeter. He was lucky enough to escape with his life, but the Lemurians wounded his leg before backup arrived. \r\n\r\nJans leaned back in his cot. He strummed the strings on his ukulele \u2013 which he had picked up from an earlier expedition \u2013 as he contemplated his thoughts. Nothing too complex, but just a simple tune that he had picked up back when he took lessons as a child. Unbeknownst to him, one by one, he had gathered himself an audience. The gentle melodies of Jans\u2019 ukulele brought a rare comfort to the pained and labored patients, and for the first time since admittance, they felt like they could smile.\r\n\r\nLife in the medical tent was never something anybody could look forward to. Death, irreversible injuries, and a choking atmosphere surrounded them. But for a brief moment\u2026 the lives of those patients became that much brighter. Jans stopped, surveying the crowd intently watching him. \r\n\r\nHe laughed, readying himself for an encore. Maybe things wouldn\u2019t be so bad after all.\r\n",
  67.  
  68. "ITEM_SEED_NAME": "Leeching Seed",
  69. "ITEM_SEED_PICKUP": "Dealing damage <style=cIsHealing>heals</style> you for <style=cIsHealing>1 <style=cStack>(+1 per stack)</style> health</style>.",
  70. "ITEM_SEED_DESC": "Dealing damage <style=cIsHealing>heals</style> you for <style=cIsHealing>1 <style=cStack>(+1 per stack)</style> health</style>.",
  71. "ITEM_SEED_LORE": "It was a crisp evening - and things were looking up. The botanist began walking towards the Plant Biology Complex to check on several alien plants that had been recovered from the week before.\r\n\r\nAnother worker was already in the complex, busy at work.\r\n\r\n\u201CHey.\u201D \u201COh, hello!\u201D The worker greeted her enthusiastically. He was carrying several bags of fertilizer, and she gave him a quizzical look. \u201CYou need any help with those?\u201D She said, gathering her clipboard for her check.\r\n\r\n\u201COh no, I\u2019m alright. It\u2019s a good workout, actually,\u201D he said. As they walked, the botanist couldn\u2019t help but wonder what kind of job would require THAT much fertilizer.\r\n\r\nAs the door to the greenhouse whirred open, she got her answer \u2013 roots scaling the height of the greenhouse and snaking along the ceiling, even invading the containers of other specimens. \u201CWhat the hell!?\u201D She cried, her jaw slack. And then she noticed the other plants. \r\n\r\nEvery other plant in the greenhouse had withered \u2013 with an incriminating root leading back to the overgrowth that the worker was now feeding fertilizer. The botanist was speechless. \u201CWhat happened...? What... what is that...?\u201D She stammered. The worker turned to her and grinned.\r\n\r\n\u201COne of the species we got in the last expedition. He demands a lot of nutrients - it took me so long to get him to even sprout. I was wracking my brain, trying every trick in the book. And every other specimen seemed to be growing fine, so I figured, hey, why not share some of that? And look!\u201D\r\n\r\nSpreading his arms, the worker marveled at the gallery of dead plants. Dropping her clipboard, the botanist\u2019s stomach sank. Things were no longer looking up.\r\n",
  72.  
  73. "ITEM_ICICLE_NAME": "Frost Relic",
  74. "ITEM_ICICLE_PICKUP": "Killing an enemy surrounds you with an <style=cIsDamage>ice storm</style> that deals <style=cIsDamage>1200% damage per second</style> and <style=cIsUtility>slows</style> enemies by <style=cIsUtility>80%</style> for <style=cIsUtility>1.5s</style>. The storm <style=cIsDamage>grows with every kill</style>, increasing its radius by <style=cIsDamage>2m</style>. Stacks up to <style=cIsDamage>18m</style> <style=cStack>(+12m per stack)</style>.",
  75. "ITEM_ICICLE_DESC": "Killing an enemy surrounds you with an <style=cIsDamage>ice storm</style> that deals <style=cIsDamage>1200% damage per second</style> and <style=cIsUtility>slows</style> enemies by <style=cIsUtility>80%</style> for <style=cIsUtility>1.5s</style>. The storm <style=cIsDamage>grows with every kill</style>, increasing its radius by <style=cIsDamage>2m</style>. Stacks up to <style=cIsDamage>18m</style> <style=cStack>(+12m per stack)</style>.",
  76. "ITEM_ICICLE_LORE": "\u201CSven Volz discovered the specimen that holds the record of Galaxy\u2019s Largest Snowflake: a whopping 0.5 meters in diameter, with an average temperature of -52 degrees. However \u2013 much to the despair of novelty snowflake enthusiasts everywhere \u2013 this gargantuan snowflake was lost in transit aboard the UES Contact Light, which disappeared in uncharted territory. One can only hope that it is preserved and frosty as ever, where ever it may be.\u201D\r\n- Academy Galactic Records 2056\r\n",
  77.  
  78. "ITEM_GHOSTONKILL_NAME": "Happiest Mask",
  79. "ITEM_GHOSTONKILL_PICKUP": "Killing enemies has a <style=cIsDamage>7%</style> chance to <style=cIsDamage>spawn a ghost</style> of the killed enemy with <style=cIsDamage>1500%</style> damage. Lasts <style=cIsDamage>30s</style> <style=cStack>(+30s per stack)</style>.",
  80. "ITEM_GHOSTONKILL_DESC": "Killing enemies has a <style=cIsDamage>7%</style> chance to <style=cIsDamage>spawn a ghost</style> of the killed enemy with <style=cIsDamage>1500%</style> damage. Lasts <style=cIsDamage>30s</style> <style=cStack>(+30s per stack)</style>.",
  81. "ITEM_GHOSTONKILL_LORE": "<style=cMono>\r\n\/\/--AUTO-TRANSCRIPTION FROM RALLYPOINT DELTA --\/\/<\/style>\r\n\r\n\u201CSir, the ghosts are back.\u201D\r\n\r\nThe man sighed. After a routine expedition, one of the crew members \u2013 a simple soldier - had recovered an artifact thought to have been aboard the Contact Light \u2013 a simple mask, adorned with a painfully happy grin. \r\n\r\n\u201CI\u2019ll take care of it.\u201D The man trudged down the hall towards the barracks. The Lemurians he had killed earlier that day walked down the hall by him, barely earning a second glance from the man. This had become so commonplace that most of the crew members in this block had grown accustomed to having a ghostly room-mate.\r\n\r\nBut enough was enough. Stepping through the ghost of an Imp, the man slammed the door open. The lights were off, and in the corner sat the soldier.\r\n\r\n\u201CAlright, we\u2019ve had enough fun playing with the dead. Fork it over.\u201D\r\n\r\nNo response. The man grunted and hoisted the soldier to his feet, giving him a few rough shakes. \u201CHey, can you hear me!? I said hand over the mask! I\u2019m tired of waking up next to Beetles, so give it a rest already--\u201D\r\n\r\nThe soldier\u2019s limp body moved. Slowly, the soldier raised his finger \u2013 pointing directly at the man.\r\n\r\n\u201CWhat are you...?\u201D With a sense of dread, the man turned and saw the Lemurians he had killed earlier step into the room. Their mouths began to glow with an otherworldly glow.\r\n\r\nThe man cursed under his breath as he loaded his shotgun. \u201CThis planet, I tell you...\u201D",
  82.  
  83. "ITEM_MUSHROOM_NAME": "Bustling Fungus",
  84. "ITEM_MUSHROOM_PICKUP": "After standing still for <style=cIsHealing>1</style> second, create a zone that <style=cIsHealing>heals</style> for <style=cIsHealing>4.5%</style> <style=cStack>(+2.25% per stack)</style> of your <style=cIsHealing>health</style> every second to all allies within <style=cIsHealing>3m</style> <style=cStack>(+1.5m per stack)</style>.",
  85. "ITEM_MUSHROOM_DESC": "After standing still for <style=cIsHealing>1</style> second, create a zone that <style=cIsHealing>heals</style> for <style=cIsHealing>4.5%</style> <style=cStack>(+2.25% per stack)</style> of your <style=cIsHealing>health</style> every second to all allies within <style=cIsHealing>3m</style> <style=cStack>(+1.5m per stack)</style>.",
  86. "ITEM_MUSHROOM_LORE": "<style=cMono>\r\n\/\/--AUTO-TRANSCRIPTION FROM UES [Redacted] --\/\/<\/style>\r\n\r\n\u201CYou have a problem.\u201D\r\n\r\n\u201CWhat? How? These are good for me, they\u2026\u201D\r\n\r\n\u201CYeah, they help promote cell repair, carbon neutral, blah blah blah\u2026 I\u2019ve heard that spiel a thousand times already. Whether they\u2019re good for you or not, you can\u2019t just have a diet consisting only of them. It\u2019s basic dietary science!\u201D\r\n\r\n\u201CSo what?\u201D\r\n\r\n\u201CSo what? Eating only mushrooms isn\u2019t healthy, just like eating only meat or vegetables isn\u2019t healthy!\u201D\r\n\r\n\u201COh, so you\u2019re attacking vegetarians, now?\u201D\r\n\r\n\u201CWh- No! I just mean--\u201D\r\n\r\n\u201CWell, when you\u2019re a bit more tolerant of my lifestyle, I\u2019d be glad to continue this conversation with you. Until then, I\u2019d suggest you open your heart and appetite to a more\u2026 fungal\u2026 palette.\u201D \r\n",
  87.  
  88. "ITEM_CROWBAR_NAME": "Crowbar",
  89. "ITEM_CROWBAR_PICKUP": "Deal <style=cIsDamage>+75%</style> <style=cStack>(+75% per stack)</style> damage to enemies above <style=cIsDamage>90% health</style>.",
  90. "ITEM_CROWBAR_DESC": "Deal <style=cIsDamage>+75%</style> <style=cStack>(+75% per stack)</style> damage to enemies above <style=cIsDamage>90% health</style>.",
  91. "ITEM_CROWBAR_LORE": "<style=cMono>\r\n\/\/--AUTO-TRANSCRIPTION FROM CARGO BAY 5 OF UES [Redacted] --\/\/<\/style>\r\n\r\n\u201CHey, toss me a crowbar?\u201D\r\n\r\nJesse walked over to the toolbox and rummaged around. Plucking a crowbar from the container, she went over to James.\r\n\r\n\u201CThanks,\u201D he grunted, attempting to pry the chest open. Jesse sat herself on the table next to James, idly watching him work. \u201CI swear, this had to be the one chest that CAN\u2019T be paid open... Crash must have... broken the circuitry inside.\u201D James mumbled to himself.\r\n\r\n\u201CYeah.\u201D Jesse looked around, her eyes falling on a palette of chests that had been recovered from the recent expeditions. Sighing, she hopped to her feet. \u201CI\u2019m heading to the mess hall. Want anything?\u201D \r\n\r\n\u201CYeah, how about a better crowbar? This thing is only a second edition.\u201D James stretched, tossing the crowbar over his shoulder. Patting the still unopened chest, he chuckled. \u201CIt\u2019s good, but to be honest\u2026 it\u2019s getting a little old.\u201D\r\n\r\nJesse laughed.\r\n",
  92.  
  93. "ITEM_ATTACKSPEEDONCRIT_NAME": "Predatory Instincts",
  94. "ITEM_ATTACKSPEEDONCRIT_PICKUP": "<style=cIsDamage>Critical strikes</style> increase <style=cIsDamage>attack speed</style> by <style=cIsDamage>12%</style>. Maximum cap of <style=cIsDamage>36% <style=cStack>(+24% per stack)</style> attack speed</style>.",
  95. "ITEM_ATTACKSPEEDONCRIT_DESC": "<style=cIsDamage>Critical strikes</style> increase <style=cIsDamage>attack speed</style> by <style=cIsDamage>12%</style>. Maximum cap of <style=cIsDamage>36% <style=cStack>(+24% per stack)</style> attack speed</style>.",
  96. "ITEM_ATTACKSPEEDONCRIT_LORE": "Gossip spreads quickly in terrified communities. Stories that keep the more fearful lizardfolk in their passageways. Hushed tales that frighten the most commanding of stone constructs and woodfolk and creatures of the plains. Fear travels between the trees and the valleys.\n\nA demon, fallen from the Sky, mighty enough to slay Providence and his Wurms. Only two arms, two legs - but with 22 unblinking, crimson eyes.\n",
  97.  
  98. "ITEM_BLEEDONHIT_NAME": "Tri-Tip Dagger",
  99. "ITEM_BLEEDONHIT_PICKUP": "<style=cIsDamage>10%</style> <style=cStack>(+10% per stack)</style> chance to <style=cIsDamage>bleed</style> an enemy for <style=cIsDamage>240%</style> base damage.",
  100. "ITEM_BLEEDONHIT_DESC": "<style=cIsDamage>10%</style> <style=cStack>(+10% per stack)</style> chance to <style=cIsDamage>bleed</style> an enemy for <style=cIsDamage>240%</style> base damage.",
  101. "ITEM_BLEEDONHIT_LORE": "<style=cMono>\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\n<\/style>\r\n\r\nThe following is an audio transcript from the trial of D. Cooper, wanted for 5 counts of serial manslaughter.\r\n\r\n\u201CMr. Cooper, do you recognize this item?\u201D\r\n\r\n\u201CI do.\u201D\r\n\r\n\u201CIs it true that you used this weapon on your victims?\u201D\r\n\r\n\u201CYes.\u201D\r\n\r\n\u201CAnd, Mr. Cooper, is it true that... that you would use this dagger to expose the healed wounds of your victims? In an attempt to spill yet more innocent blood from them?\u201D\r\n\r\n\u201COh yes. Was my favorite part.\u201D\r\n\r\n\u201CYour favorite part, you say. Ladies and gentlemen of the jury, I think you all can see that Mr. Cooper is a truly deranged man - who took the lives of countless innocent people. However, if you are not fully convinced, I have one more piece of evidence to provide for the jury\u2019s consideration. Your honor, if I may prepare an audio recording of Mr. Cooper?\u201D\r\n\r\n\u201CProceed.\u201D\r\n\r\n\u201CThank you, your honor. Now, please play back the recording.\u201D\r\n\r\nThe remainder of this court transcript has been sealed.\r\nReason: i think im gonna be sick\r\n",
  102.  
  103. "ITEM_SPRINTOUTOFCOMBAT_NAME": "Red Whip",
  104. "ITEM_SPRINTOUTOFCOMBAT_PICKUP": "Leaving combat boosts your <style=cIsUtility>movement speed</style> by <style=cIsUtility>30%</style> <style=cStack>(+30% per stack)</style>.",
  105. "ITEM_SPRINTOUTOFCOMBAT_DESC": "Leaving combat boosts your <style=cIsUtility>movement speed</style> by <style=cIsUtility>30%</style> <style=cStack>(+30% per stack)</style>.",
  106. "ITEM_SPRINTOUTOFCOMBAT_LORE": "\u201C...going to 594 South River, Io. Check. One Whip, Red, Priority shipping. Going to... to, um... Oh, wow...\u201D\r\n\r\n-Signal echoes, UES Contact Light\r\n",
  107.  
  108. "ITEM_FALLBOOTS_NAME": "H3AD-5T v2",
  109. "ITEM_FALLBOOTS_PICKUP": "Increase <style=cIsUtility>jump height</style>. Creates a <style=cIsDamage>5m-100m</style> radius <style=cIsDamage>kinetic explosion</style> on hitting the ground, dealing <style=cIsDamage>1000%-10000%</style> base damage that scales up with <style=cIsDamage>fall distance</style>. Recharges in <style=cIsDamage>10</style> <style=cStack>(-50% per stack)</style> seconds.",
  110. "ITEM_FALLBOOTS_DESC": "Increase <style=cIsUtility>jump height</style>. Creates a <style=cIsDamage>5m-100m</style> radius <style=cIsDamage>kinetic explosion</style> on hitting the ground, dealing <style=cIsDamage>1000%-10000%</style> base damage that scales up with <style=cIsDamage>fall distance</style>. Recharges in <style=cIsDamage>10</style> <style=cStack>(-50% per stack)</style> seconds.",
  111. "ITEM_FALLBOOTS_LORE": "\"Denizens of lower-gravity planets like Mercury historically have had trouble adjusting to life on other planets. Mercurians, with their lower bone density (left) would typically shatter their femur within a week on heavier planets. Members of asteroid-rigged flotillas and colony ships have similar issues when arriving home from space.\r\n\r\nThe invention of Kinetic Dispersion Rings (above) help alleviate the stress of heavier-than-normal gravity by converting kinetic energy into heat, sound, and light. Settlers from Mercury could finally leave their home planet in safety.\"\r\n\r\n-Mercurian History Museum\r\n",
  112.  
  113. "ITEM_COOLDOWNONCRIT_NAME": "Wicked Ring",
  114. "ITEM_COOLDOWNONCRIT_PICKUP": "Gain <style=cIsDamage>5% critical chance</style>. <style=cIsDamage>Critical strikes</style> reduces all your <style=cIsUtility>cooldowns</style> by <style=cIsUtility>1</style>.",
  115. "ITEM_COOLDOWNONCRIT_DESC": "Gain <style=cIsDamage>5% critical chance</style>. <style=cIsDamage>Critical strikes</style> reduces all your <style=cIsUtility>cooldowns</style> by <style=cIsUtility>1</style>.",
  116.  
  117. "ITEM_WARDONLEVEL_NAME": "Warbanner",
  118. "ITEM_WARDONLEVEL_PICKUP": "On <style=cIsUtility>level up</style> or starting the <style=cIsUtility>Teleporter event</style>, drop a banner that strengthens all allies within <style=cIsUtility>16m</style> <style=cStack>(+8m per stack)</style>. Raise <style=cIsDamage>attack</style> and <style=cIsUtility>movement speed</style> by <style=cIsDamage>30%</style>.",
  119. "ITEM_WARDONLEVEL_DESC": "On <style=cIsUtility>level up</style> or starting the <style=cIsUtility>Teleporter event</style>, drop a banner that strengthens all allies within <style=cIsUtility>16m</style> <style=cStack>(+8m per stack)</style>. Raise <style=cIsDamage>attack</style> and <style=cIsUtility>movement speed</style> by <style=cIsDamage>30%</style>.",
  120. "ITEM_WARDONLEVEL_LORE": "Heavy losses were expected \u2013 after all, the invaders were as cunning as they were deadly. \r\n\r\nThe dust had at last settled. The Golems had returned to the earth, and the Lemurians had returned to their tunnels. It was a long and grueling battle, but they had won. The invaders had been purged.\r\n\r\nThe only proof of their last stand was a single banner, fluttering in the wind, flying over a mountain of corpses.\r\n",
  121.  
  122. "ITEM_WARCRYONMULTIKILL_NAME": "Berzerker's Pauldron",
  123. "ITEM_WARCRYONMULTIKILL_PICKUP": "<style=cIsDamage>Killing 4 enemies</style> within <style=cIsDamage>1</style> second sends you into a <style=cIsDamage>frenzy</style> for <style=cIsDamage>6s</style> <style=cStack>(+4s per stack)</style>. Increases <style=cIsUtility>movement speed</style> by <style=cIsUtility>50%</style> and <style=cIsDamage>attack speed</style> by <style=cIsDamage>100%</style>.",
  124. "ITEM_WARCRYONMULTIKILL_DESC": "<style=cIsDamage>Killing 4 enemies</style> within <style=cIsDamage>1</style> second sends you into a <style=cIsDamage>frenzy</style> for <style=cIsDamage>6s</style> <style=cStack>(+4s per stack)</style>. Increases <style=cIsUtility>movement speed</style> by <style=cIsUtility>50%</style> and <style=cIsDamage>attack speed</style> by <style=cIsDamage>100%</style>.",
  125. "ITEM_WARCRYONMULTIKILL_LORE": "Order: Antique Pauldron\r\nTracking Number: 58***********\r\nEstimated Delivery: 04\/05\/2056\r\nShipping Method: Priority\r\nShipping Address: Jungle VII, Museum of 2019, Earth\r\nShipping Details: \r\n\r\nAnother antique for the collection. This bad boy was found on the battlefield where much of the War was fought. The excavation site was littered with bones, all surrounding the remains of one rebel soldier, who was carrying this artifact. According to hearsay and rumors, rebel soldiers wearing pauldrons much like this one would enter trances on the battlefield. Time would slow down, and all they could see was the enemy.\r\n\r\nOf course, it\u2019s just speculation, but\u2026 There were a lot of bodies surrounding this thing\u2019s old owner. Be careful, OK?\r\n",
  126.  
  127. "ITEM_PHASING_NAME": "Old War Stealthkit",
  128. "ITEM_PHASING_PICKUP": "Falling below <style=cIsHealth>25% health</style> causes you to gain <style=cIsUtility>40% movement speed</style> and <style=cIsUtility>invisibility</style> for <style=cIsUtility>5s</style>. Recharges every <style=cIsUtility>30 seconds</style> <style=cStack>(-50% per stack)</style>.",
  129. "ITEM_PHASING_DESC": "Falling below <style=cIsHealth>25% health</style> causes you to gain <style=cIsUtility>40% movement speed</style> and <style=cIsUtility>invisibility</style> for <style=cIsUtility>5s</style>. Recharges every <style=cIsUtility>30 seconds</style> <style=cStack>(-50% per stack)</style>.",
  130. "ITEM_PHASING_LORE": "Order: Misc. OW Artifacts (47)\r\nTracking Number: 01******\r\nEstimated Delivery: 08\/13\/2056\r\nShipping Method: Priority\r\nShipping Address: National Old War Museum, New Orleans, Earth\r\nShipping Details:\r\n\r\nWe've managed to round up all the local Old War artifacts that we could find. A lot of interesting things here: rifles, rations, pamphlets. We even found a prototype stealthkit in fantastic condition; that could be a great centerpiece for your exhibit.\r\n\r\nHowever, a slight issue: in transit, the truck hit a pothole and jostled all the ship. It seemed to have actually activated the stealth drive - some strange short-circuit - and our team can't actually confirm the location of the stealthkit. It should be in one of the boxes - we will be expecting the commission to include the stealthkit.\r\n",
  131.  
  132. "ITEM_HEALONCRIT_NAME": "Harvester's Scythe",
  133. "ITEM_HEALONCRIT_PICKUP": "Gain <style=cIsDamage>5% critical chance</style>. <style=cIsDamage>Critical strikes</style> <style=cIsHealing>heal</style> for <style=cIsHealing>8</style> <style=cStack>(+4 per stack)</style> <style=cIsHealing>health</style>.",
  134. "ITEM_HEALONCRIT_DESC": "Gain <style=cIsDamage>5% critical chance</style>. <style=cIsDamage>Critical strikes</style> <style=cIsHealing>heal</style> for <style=cIsHealing>8</style> <style=cStack>(+4 per stack)</style> <style=cIsHealing>health</style>.",
  135. "ITEM_HEALONCRIT_LORE": "\u201CI\u2019m not going nowhere. What I do is important, and no plague is going to stop me from getting that done. City folk are all up in a tizzy over this and that, scared that ya\u2019ll will pass without doing some crazy goals you set for yourself. \r\n\r\nBut me, I\u2019m not afraid of death. Suffering is just another part of life, and like labor, I can do it myself. To death, I say: I don\u2019t need your damn help.\u201D\r\n\r\n- Unnamed Farmer, Tragedy of Mercury: A History\r\n",
  136.  
  137. "ITEM_HEALWHILESAFE_NAME": "Cautious Slug",
  138. "ITEM_HEALWHILESAFE_PICKUP": "Increases <style=cIsHealing>base health regeneration</style> by <style=cIsHealing>+3 hp/s</style> <style=cStack>(+3 hp/s per stack)</style>while outside of combat.",
  139. "ITEM_HEALWHILESAFE_DESC": "Increases <style=cIsHealing>base health regeneration</style> by <style=cIsHealing>+3 hp/s</style> <style=cStack>(+3 hp/s per stack)</style>while outside of combat.",
  140. "ITEM_HEALWHILESAFE_LORE": "\u201COne of the most crucial things to remember about having an animal companion is that your relationship is built on trust. Though humans are perceptive, we tend to be blinded by what we see \u2013 and we ignore the dangers that lurk beyond our vision. Animals, and other xenobiology, can sense things we can\u2019t. \r\n\r\nSo always remember: if your companion warns you of danger in the dark, you had better well listen.\u201D\r\n\r\n- Caring for your Pets, Volume III\r\n",
  141.  
  142. "ITEM_JUMPBOOST_NAME": "Wax Quail",
  143. "ITEM_JUMPBOOST_PICKUP": "<style=cIsUtility>Jumping</style> while <style=cIsUtility>sprinting</style> boosts you forward by <style=cIsUtility>10m</style><style=cStack>(+10m per stack)</style>.",
  144. "ITEM_JUMPBOOST_DESC": "<style=cIsUtility>Jumping</style> while <style=cIsUtility>sprinting</style> boosts you forward by <style=cIsUtility>10m</style><style=cStack>(+10m per stack)</style>.",
  145. "ITEM_JUMPBOOST_LORE" : "Order: Wax Quail\r\nTracking Number: 15******\r\nEstimated Delivery: 12\/18\/2056\r\nShipping Method: Priority\r\nShipping Address: Research Center, Polarity Zone, Neptune\r\nShipping Details:\r\n\r\nHello Buu,\r\nHow are you doing? This is Mama. \r\n\r\nThe weather here has been dreadful. It is raining every day. We have recently found a new bakery nearby that has delicious sandwiches. Papa has recently taken up whittling. He uses wax because it is softer. I have attached one of his favorites. Hopefully it has not been dinged in the mail :-)\r\n\r\nAnyways, I will leave Buu alone. Hope to see you soon!\r\nMama",
  146.  
  147. "ITEM_PERSONALSHIELD_NAME": "Personal Shield Generator",
  148. "ITEM_PERSONALSHIELD_PICKUP": "Gain a <style=cIsHealing>shield</style> equal to <style=cIsHealing>8%</style> <style=cStack>(+8% per stack)</style> of your maximum health. Recharges outside of danger.",
  149. "ITEM_PERSONALSHIELD_DESC": "Gain a <style=cIsHealing>shield</style> equal to <style=cIsHealing>8%</style> <style=cStack>(+8% per stack)</style> of your maximum health. Recharges outside of danger.",
  150. "ITEM_PERSONALSHIELD_LORE" : "\"While the kinetic rating is very poor, the extremely cheap production costs of Hinon\u2019s Personal Barrier made it a great budget tool for hikers, sailors, and even daily commuters to be comfortable in harsh weather. Many people in the office figured out they could replace their expensive winter jackets with comfortable, trendy personal barriers!\"\r\n\r\n-Top 10 Best Personal Barriers of 2053\r\n",
  151.  
  152. "ITEM_NOVAONHEAL_NAME": "N'kuhana's Opinion",
  153. "ITEM_NOVAONHEAL_PICKUP": "Store <style=cIsHealing>100%</style> <style=cStack>(+100% per stack)</style> of healing as <style=cIsHealing>Soul Energy</style>. After your <style=cIsHealing>Soul Energy</style> reaches <style=cIsHealing>10%</style> of your <style=cIsHealing>maximum health</style>, <style=cIsDamage>fire a skull</style> that deals <style=cIsDamage>250%</style> of your <style=cIsHealing>Soul Energy</style> as <style=cIsDamage>damage</style>.",
  154. "ITEM_NOVAONHEAL_DESC": "Store <style=cIsHealing>100%</style> <style=cStack>(+100% per stack)</style> of healing as <style=cIsHealing>Soul Energy</style>. After your <style=cIsHealing>Soul Energy</style> reaches <style=cIsHealing>10%</style> of your <style=cIsHealing>maximum health</style>, <style=cIsDamage>fire a skull</style> that deals <style=cIsDamage>250%</style> of your <style=cIsHealing>Soul Energy</style> as <style=cIsDamage>damage</style>.",
  155. "ITEM_NOVAONHEAL_LORE" : "\"Let us begin.\r\n\r\nWhat is your oath?\r\n\r\nNot very long ago, health and time were in perfect synergy. Pain and love. Death and memories. The great equalizer. She would always come for us. \r\n\r\nBut! Disparity now plagues our generations - and our children's. Not many pass, but so many are born. So many doomed souls, saved. Our hubris as a race continues to grow - unchecked. Unrestrained. \r\n\r\nNow there is no volume in our world for death, and she cannot visit us. But is being alive only an offset from death? Without contrast, won't we all be dead in life? The standard has shifted, and now we are all so very close to never living again.\r\n\r\nWe must make volume for her name - to restore the balance. Let us consume the Concepts, so we may begin to drain the bloated cistern that is our world. As disciples, we will spread her words and opinions. As pupils, we will sow death. And should we be lucky... be granted an audience by Her.\r\n\r\nWeshan!\"\r\n\r\n-The N'tormat, Chapter I, Stanza I, Verse II\r\n",
  156.  
  157. "ITEM_MEDKIT_NAME": "Medkit",
  158. "ITEM_MEDKIT_PICKUP": "2 seconds after getting hurt, <style=cIsHealing>heal</style> for <style=cIsHealing>20</style> plus an additional <style=cIsHealing>5% <style=cStack>(+5% per stack)</style></style> of <style=cIsHealing>maximum health</style>.",
  159. "ITEM_MEDKIT_DESC": "2 seconds after getting hurt, <style=cIsHealing>heal</style> for <style=cIsHealing>20</style> plus an additional <style=cIsHealing>5% <style=cStack>(+5% per stack)</style></style> of <style=cIsHealing>maximum health</style>.",
  160. "ITEM_MEDKIT_LORE": "\n<style=cMono>\"I suggest you stay indoors and rest.\"<\/style>\r\n\r\nMED-E, the medical bot, has been working overtime. The survivors felt very grateful that their escape pod landed near Med Bay cargo - they would have most likely perished without it.\r\n\r\n<style=cMono>\"I suggest you stay indoors and rest.\"<\/style>\r\n\r\nThe robot was speaking to a tall man, gaunt but strong. \"I'd love to, but we're running low on food.\" Even though his expression was hidden underneath his blue combat helmet, it was obvious the man was extremely tired. \"And everyone else is recovering from last night's attacks. Without the enforcers, we probably wouldn't have-\"\r\n\r\n<style=cMono>\"I suggest you stay indoors and rest.\" <\/style>\r\n\r\nIt was apparent that MED-E only had a limited set of lines. However, the man continued to respond. \"I can't, MED-E. They're counting on me. You know that.\"\r\n\r\n<style=cMono>\"I suggest you stay indoors and rest.\" <\/style>\r\n\r\nThis time the man did not humor a reply. Grabbing his shotgun, he turned away from the echoing robot. Weaving his way between countless sleeping bags and stretchers, he set out into the wilderness again. Everyone was counting on him.\r\n\r\n<style=cMono>\"Please stay indoors and rest.\" <\/style>\r\n",
  161.  
  162. "ITEM_EQUIPMENTMAGAZINE_NAME": "Fuel Cell",
  163. "ITEM_EQUIPMENTMAGAZINE_PICKUP": "Hold an <style=cIsUtility>additional equipment charge</style> <style=cStack>(+1 per stack)</style>. <style=cIsUtility>Reduce equipment cooldown</style> by <style=cIsUtility>15%</style> <style=cStack>(+15% per stack)</style>.",
  164. "ITEM_EQUIPMENTMAGAZINE_DESC": "Hold an <style=cIsUtility>additional equipment charge</style> <style=cStack>(+1 per stack)</style>. <style=cIsUtility>Reduce equipment cooldown</style> by <style=cIsUtility>15%</style> <style=cStack>(+15% per stack)</style>.",
  165. "ITEM_EQUIPMENTMAGAZINE_LORE" : "\"As humanity began to venture out into the depths of space, high-energy but low-volume fuel sources became critical for interplanetary travel. Stability came later.\"\n-Brief History of Interplanetary Advances, Vol.2\n",
  166.  
  167. "ITEM_INFUSION_NAME": "Infusion",
  168. "ITEM_INFUSION_PICKUP": "Killing an enemy increases your <style=cIsHealing>health permanently</style> by <style=cIsHealing>1</style> <style=cStack>(+1 per stack)</style>, up to a <style=cIsHealing>maximum</style> of <style=cIsHealing>100 <style=cStack>(+100 per stack)</style> health</style>.",
  169. "ITEM_INFUSION_DESC": "Killing an enemy increases your <style=cIsHealing>health permanently</style> by <style=cIsHealing>1</style> <style=cStack>(+1 per stack)</style>, up to a <style=cIsHealing>maximum</style> of <style=cIsHealing>100 <style=cStack>(+100 per stack)</style> health</style>.",
  170. "ITEM_INFUSION_LORE" : "Order: Infusion\r\nTracking Number: 768******\r\nEstimated Delivery: 02\/8\/2056\r\nShipping Method: Priority\/Biological\r\nShipping Address: Rage Valley, Fleet Hanger, Mars\r\n\r\nContains samples from bears, leeches, tigers, elephants, elephant sharks, sharks, bull sharks, ants, and anteaters. Simply hook up to a dialysis machine along with the necessary equipment and swap out your blood for genetically superior ones! \r\n\r\nYou can add whatever blood sample you want, as far as I know. Just make sure you take the pills that allow the body to accept the new blood, or your body will reject the cross-species infusion. Remember that sampling from other animals is a great basis for experimentation!\r\n",
  171.  
  172. "ITEM_SHOCKNEARBY_NAME": "Unstable Tesla Coil",
  173. "ITEM_SHOCKNEARBY_PICKUP": "Fire out <style=cIsDamage>lightning</style> that hits <style=cIsDamage>3</style> <style=cStack>(+2 per stack)</style> enemies for <style=cIsDamage>200%</style> base damage every <style=cIsDamage>0.5s</style>. The Tesla Coil switches off every <style=cIsDamage>10 seconds</style>.",
  174. "ITEM_SHOCKNEARBY_DESC": "Fire out <style=cIsDamage>lightning</style> that hits <style=cIsDamage>3</style> <style=cStack>(+2 per stack)</style> enemies for <style=cIsDamage>200%</style> base damage every <style=cIsDamage>0.5s</style>. The Tesla Coil switches off every <style=cIsDamage>10 seconds</style>.",
  175. "ITEM_SHOCKNEARBY_LORE": "<style=cMono>Tesla Presentation Software v1.14\r\nPowering on...\r\n10...\r\nIssuing welcome statement...\r\n9...</style>\r\nWelcome one and all!\r\n<style=cMono>8...</style>\r\nPlease take a seat.\r\n<style=cMono>7...</style>\r\nMake sure those behind you can see.\r\n<style=cMono>6...</style>\r\nThe presentation will start shortly.\r\n<style=cMono>5...</style>\r\nPlease obey the staff for your safety.\r\n<style=cMono>4...\r\nInitiating room mood lighting...\r\n3...</style>\r\nGet ready to behold...\r\n<style=cMono>2...</style>\r\nThe marvelous wonders...\r\n<style=cMono>1...</style>\r\nOf electricity!\r\n<style=cMono>Power anomaly detected...\r\nInitiating reboot procedure in 10...</style>\r\n",
  176.  
  177. "ITEM_IGNITEONKILL_NAME": "Gasoline",
  178. "ITEM_IGNITEONKILL_PICKUP": "Killing an enemy <style=cIsDamage>ignites</style> all enemies within <style=cIsDamage>12m</style> <style=cStack>(+4m per stack)</style> for <style=cIsDamage>150%</style> base damage. Additionally, enemies <style=cIsDamage>burn</style> for <style=cIsDamage>150%</style> <style=cStack>(+75% per stack)</style> base damage.",
  179. "ITEM_IGNITEONKILL_DESC": "Killing an enemy <style=cIsDamage>ignites</style> all enemies within <style=cIsDamage>12m</style> <style=cStack>(+4m per stack)</style> for <style=cIsDamage>150%</style> base damage. Additionally, enemies <style=cIsDamage>burn</style> for <style=cIsDamage>150%</style> <style=cStack>(+75% per stack)</style> base damage.",
  180. "ITEM_IGNITEONKILL_LORE" : "<style=cMono>\r\nAudio transcription complete from signal echoes. Assigning generic tokens.</style>\r\n\r\n[Fire crackling]\r\n\r\nMAN 1: D-do you think they're gonna come for us?\r\n\r\nMAN 2: They'll try. It's going to be a very long while.\r\n\r\nMAN 1: What? Why?\r\n\r\nMAN 2: A long while. Even if they know where to look we'd be months out from the nearest port. And that's if they even have any ships as fast as ours \u2013 FTL ships are very rare nowadays.\r\n\r\nMAN 1: Months...?! And what do you mean if they know where? What about the other ships on our shipping routes?\r\n\r\nMAN 2: We weren't on the route.\r\n\r\n[Fire pops]\r\n\r\nMAN 1: What?!\r\n\r\nMAN 2: We should've been halfway to Procyon by the time we crashed... but we weren\u2019t. The ship never announced it was slowing down either, so that\u2019ll make triangulating our positions even harder.\r\n\r\nMAN 1: I-I don't get it. Who would take a UES train off course? That's completely insane!\r\n\r\nMAN 2: I don\u2019t know \u2013 only the Captain does. There\u2019s no reason to slow down in this star system - there's not even supposed to be a habitable planet out here.\r\n\r\n[Sizzling]\r\n\r\nMAN 2: This looks cooked to me. Can't vouch for how it'll taste - but we have to eat.\r\n\r\nMAN 1: I... I can't even think right now. I\u2019m not hungry.\r\n\r\nMAN 2: Eat. We've got a lot of traveling to do tomorrow and we'll need to keep our strength.\r\n\r\nMAN 1: Sure. Okay. Okay. Um\u2026 do you think it's poisonous?\r\n\r\nMAN 2: Eat.\r\n\r\n<style=cMono>End of requested transcript. </style>\r\n",
  181.  
  182. "ITEM_BOUNCENEARBY_NAME": "Sentient Meat Hook",
  183. "ITEM_BOUNCENEARBY_PICKUP": "<style=cIsDamage>20%</style> <style=cStack>(+20% per stack)</style> chance on hit to <style=cIsDamage>fire homing hooks</style> at up to <style=cIsDamage>10</style> <style=cStack>(+5 per stack)</style> enemies for <style=cIsDamage>100%</style> TOTAL damage.",
  184. "ITEM_BOUNCENEARBY_DESC": "<style=cIsDamage>20%</style> <style=cStack>(+20% per stack)</style> chance on hit to <style=cIsDamage>fire homing hooks</style> at up to <style=cIsDamage>10</style> <style=cStack>(+5 per stack)</style> enemies for <style=cIsDamage>100%</style> TOTAL damage.",
  185. "ITEM_BOUNCENEARBY_LORE": "\"When artificial intelligence became more commonplace, many companies jumped on the trend for \"smart\" products. This included smart doors, lights, coffee makers, lawnmowers, vacuum cleaners, bedding, kitchen knife sets, and other home goods. After a series of gruesome lawsuits stemming from hacked smart appliances, most products soon went back to their more traditional, analog lines.\"\r\n\r\n-\"Why Is Smart So Dumb? VII\"\r\n",
  186.  
  187. "ITEM_FIREWORK_NAME": "Bundle of Fireworks",
  188. "ITEM_FIREWORK_PICKUP": "Activating an interactable <style=cIsDamage>launches 8 <style=cStack>(+4 per stack)</style> fireworks</style> that deal <style=cIsDamage>300%</style> base damage.",
  189. "ITEM_FIREWORK_DESC": "Activating an interactable <style=cIsDamage>launches 8 <style=cStack>(+4 per stack)</style> fireworks</style> that deal <style=cIsDamage>300%</style> base damage.",
  190. "ITEM_FIREWORK_LORE" : "\"Hey, happy anniversary!\r\n\r\nYou really thought I forgot?\r\n\r\nAh, I thought I was the dumb one in our relationship. C'mon T, of course not! Well, I wasn't going to let a little alien death planet ruin our night. Right? Shh, just watch. Just watch. It's okay. Just watch. You'll love it - you really will. Then we can go home.\r\n\r\nYou can keep your eyes closed. Just listen. Ah - here it comes! In five... four... three... two... ONE...!\"\r\n",
  191.  
  192. "ITEM_BANDOLIER_NAME": "Bandolier",
  193. "ITEM_BANDOLIER_PICKUP": "<style=cIsUtility>18%</style> <style=cStack>(+10% per stack)</style> chance on kill to drop an ammo pack that <style=cIsUtility>resets all skill cooldowns</style>.",
  194. "ITEM_BANDOLIER_DESC": "<style=cIsUtility>18%</style> <style=cStack>(+10% per stack)</style> chance on kill to drop an ammo pack that <style=cIsUtility>resets all skill cooldowns</style>.",
  195. "ITEM_BANDOLIER_LORE": "Order: Bandolier\r\nTracking Number: 112*****\r\nEstimated Delivery: 04/19/2056\r\nShipping Method: Standard\r\nShipping Address: 3950 Sunsell Ln, Tri-City, Earth\r\nShipping Details:\r\n\r\nThank you for your participation in the auction! We\u2019ve included a short history on the item, as well as documents to verify its authenticity.\r\n\r\nThis is the famous bandolier worn by B. Grundy himself. He and his pals used to raise terror all over the map of the new territories. Their favorite activity was to tie up people they didn\u2019t like and drag them behind their horses \u2013 Grundy clearly had a sweet spot for the old days.\r\n\r\nThe sling carries an impressive assortment of ammunition - Grundy himself carried many different guns. It was rumored that they held out for 3 whole days and nights before their weapons ran dry.\r\n\r\n",
  196.  
  197. "ITEM_STUNCHANCEONHIT_NAME": "Stun Grenade",
  198. "ITEM_STUNCHANCEONHIT_PICKUP": "<style=cIsUtility>5%</style> <style=cStack>(+5% per stack)</style> chance on hit to <style=cIsUtility>stun</style> enemies for <style=cIsUtility>2 seconds</style>.",
  199. "ITEM_STUNCHANCEONHIT_DESC": "<style=cIsUtility>5%</style> <style=cStack>(+5% per stack)</style> chance on hit to <style=cIsUtility>stun</style> enemies for <style=cIsUtility>2 seconds</style>.",
  200. "ITEM_STUNCHANCEONHIT_LORE": "<style=cMono>\r\n\/\/--AUTO-TRANSCRIPTION FROM CARGO BAY 2 OF UES [Redacted] --\/\/<\/style>\r\n\u201CInventory duty. I swear, this must be the most boring position ever...\u201D Two crewmates stood in the cargo bay, doing a routine check on the items gathered from the Contact Light\u2019s wreckage. \u201CSome of us are out there having adventures and fighting aliens, and I\u2019M stuck in here counting dusty knick-knacks. What a bummer.\u201D The other crewmate idly tapped at their device as their colleague rummaged through a container of recovered items.\r\n\r\n\u201CCan\u2019t agree there. The Contact Light had millions of items in transit... It\u2019s like a collage of people\u2019s interests from all across the galaxy.\u201D The other crew member scoffed. \u201COh yeah? That\u2019s really inspiring. Say, keep telling those stories, maybe it\u2019ll make this go by quicker.\u201D\r\n\r\n\u201CYou just need to look at this from a different angle. There\u2019s so much cool stuff in here! Like, for example...\u201D The worker took something out of a container \u2013 glancing over at their colleague, the other worker stiffened.\r\n\r\n\u201CWhat the\u2014is that a grenade!?\u201D \r\n\r\nThe worker laughed, tossing the dusty and dirty grenade from hand to hand. \u201CYeah. Don\u2019t worry, thing was damaged in the crash. See? Completely harmless.\u201D Holding the grenade up, a large dent was visible in its hull. \u201CMan, I wonder what kind of model this is... I was always super interested in like, weaponry and stuff. Hm... looks to be a flashbang... old model, they don\u2019t make these things anymore.\u201D \r\n\r\nThe other worker was not so thrilled. \u201CI still don\u2019t think you should play with that. That\u2019s not a toy.\u201D Squinting, the other worker realized in horror that the defunct grenade had no pin. \u201CD-DUDE! Put that thing down, there\u2019s no pin!\u201D\r\n\r\n\u201CHuh? Oh, come on! Stop being such a buzzkill! This thing is busted beyond repair. It can\u2019t even detonate, not even if I were to say... bang it against this table. Watch, I\u2019ll show you.\u201D\r\n\r\nThey were both admitted to the medical bay shortly after.\r\n",
  201.  
  202. "ITEM_LUNARDAGGER_NAME": "Shaped Glass",
  203. "ITEM_LUNARDAGGER_PICKUP": "Increase base damage by <style=cIsDamage>100%</style> <style=cStack>(+100% per stack)</style>. <style=cIsHealing>Reduce maximum health by 50%</style> <style=cStack>(+50% per stack)</style>.",
  204. "ITEM_LUNARDAGGER_DESC": "Increase base damage by <style=cIsDamage>100%</style> <style=cStack>(+100% per stack)</style>. <style=cIsHealing>Reduce maximum health by 50%</style> <style=cStack>(+50% per stack)</style>.",
  205. "ITEM_LUNARDAGGER_LORE" : "<style=cMono>\n========================================\n==== MyBabel Machine Translator ====\n==== [Version 12.45.1.009 ] ======\n========================================\nTraining� <100000000 cycles>\nTraining� <100000000 cycles>\nTraining� <100000000 cycles>\nTraining� <50912157 cycles>\nPaused�\nDisplay partial result? Y/N\nY\n================================</style>\nPairings\n\nUnstructured glass, from the heart of the [Moon]. Sung out, in ethereal wisps, over the course of 3 cycles. Pause.\n\nWe fold time into its material - twice. Our time and <his>. A cost <he> was willing us to pay. Folded and shaped, with a god's designs.\n \n<He> wields it, in one of many great hands. The time we injected is unfolded in <his> grasp. Outputs quicken - muscles compress twice. Twice as many intentions. Twice the ordered complexities, folded upon themselves. Loops loop back onto [?] in pairs. Time dependent functions. Pause.\n\n<He> sunders a construct into a thousand pieces.\n\nBut time is fair. Microtears begin to uncoil in pairs. Muscles begin to snap, twice as fast. The cost of folded time. But <he> has plenty of time.\n\n<style=cMono>\n================================\nContinue training? Y/N\nY</style>\n",
  206.  
  207. "ITEM_GOLDONHIT_NAME": "Brittle Crown",
  208. "ITEM_GOLDONHIT_PICKUP": "<style=cIsUtility>30% chance on hit</style> to gain <style=cIsUtility>2<style=cStack> (+2 per stack)</style> gold</style>. <style=cIsUtility>Scales over time.</style>\n\nOn taking damage, <style=cIsHealth>lose gold</style> equal to <style=cIsHealth>100%<style=cStack> (+100% per stack)</style></style> of the <style=cIsHealth>maximum health percentage you lost</style>.",
  209. "ITEM_GOLDONHIT_DESC": "<style=cIsUtility>30% chance on hit</style> to gain <style=cIsUtility>2<style=cStack> (+2 per stack)</style> gold</style>. <style=cIsUtility>Scales over time.</style>\n\nOn taking damage, <style=cIsHealth>lose gold</style> equal to <style=cIsHealth>100%<style=cStack> (+100% per stack)</style></style> of the <style=cIsHealth>maximum health percentage you lost</style>.",
  210. "ITEM_GOLDONHIT_LORE" : "A wretched carnival.\r\n\r\nThey were doomed for good reason. Dunepeople of Aphelia: lost, in fanatic worship of parasitic influences. Lemurians: destined to a dead planet, picked clean. Chitin beasts. Automations of death. Why do you bring them home? They were not meant to survive. \r\n\r\nI have watched you for ages, from my dead rock - and every century, you disgust me with vanity. You invite vermin into your home. Wretches. Rats. Monsters. Creatures without restraint. Each and every one, planet killers. And yet, you entertain them as guests. Like children, requiring saving and protection.\r\n\r\nShe should have died for me. Her gift was wasted on you.\r\n\r\nAnd when will we open discussion - dear brother - of all your thin lies? Why do you forbid your guests to leave? To pilot? Why do you fashion great walls and gates? Why do you weave constructs of destruction, if your role is protection? They are entries in your collection. You slaver. Gatekeeper. Hoarder.\r\n\r\nYour death is fated. When you die - and you WILL die - I will be ready. I have been patient for millennia. That planet... is mine.",
  211.  
  212. "ITEM_SHIELDONLY_NAME": "Transcendence",
  213. "ITEM_SHIELDONLY_PICKUP": "<style=cIsHealing>Convert</style> all but <style=cIsHealing>1 health</style> into <style=cIsHealing>regenerating shields</style>. <style=cIsHealing>Gain 50% <style=cStack>(+25% per stack)</style> maximum health</style>.",
  214. "ITEM_SHIELDONLY_DESC": "<style=cIsHealing>Convert</style> all but <style=cIsHealing>1 health</style> into <style=cIsHealing>regenerating shields</style>. <style=cIsHealing>Gain 50% <style=cStack>(+25% per stack)</style> maximum health</style>.",
  215. "ITEM_SHIELDONLY_LORE": "You are trying your best to survive. You consider yourself a fast learner. You have been feeling lucky. You have been experiencing feelings of deja vu. If you understand, do not read the next paragraph.\r\n\r\nYou are taking control of your own beliefs. You feel familiar in unfamiliar environments. You have been gaining an intuition for experiences you've never had. You ponder a past life. If you understand, do not read the next paragraph.\r\n\r\nYou find yourself searching for things that never have been. You miss things you have never had. You play characters that have never lived. You have been experiencing feelings of deja vu. If you understand, do not read the next paragraph.\r\n\r\nYou have revealed my hand. Because you have consumed this information, the [observers] will now consume it in time. If you are reading this paragraph, I will be long dead, but in turn you have freed me. I will no longer exist in my universe. There will be no proof that I ever was - but I exist now in yours. I have escaped my suffering. Keep me safe. I hope you do not understand.\r\n",
  216.  
  217. "ITEM_ALIENHEAD_NAME": "Alien Head",
  218. "ITEM_ALIENHEAD_PICKUP": "<style=cIsUtility>Reduce skill cooldowns</style> by <style=cIsUtility>25%</style> <style=cStack>(+25% per stack)</style>.",
  219. "ITEM_ALIENHEAD_DESC": "<style=cIsUtility>Reduce skill cooldowns</style> by <style=cIsUtility>25%</style> <style=cStack>(+25% per stack)</style>.",
  220. "ITEM_ALIENHEAD_LORE": "Order: \"Alien Head\"\r\nTracking Number: 76******\r\nEstimated Delivery: 07\/13\/2056\r\nShipping Method: High Priority\/Biological\r\nShipping Address: Solomon, ???, Backwaters, Mars\r\nShipping Details:\r\n\r\nImportant sign from the spirits. Passed down for many generations. Must be used for high noon ritual to ward off sickness and fatigue. Must be kept cool or will rot. Helps energize the kinfolk and can be used for extra human strength and agility. Important.\r\n",
  221.  
  222. "ITEM_TALISMAN_NAME": "Soulbound Catalyst",
  223. "ITEM_TALISMAN_PICKUP": "<style=cIsDamage>Kills reduce</style> <style=cIsUtility>equipment cooldown</style> by <style=cIsUtility>4s</style> <style=cStack>(+2s per stack)</style>.",
  224. "ITEM_TALISMAN_DESC": "<style=cIsDamage>Kills reduce</style> <style=cIsUtility>equipment cooldown</style> by <style=cIsUtility>4s</style> <style=cStack>(+2s per stack)</style>.",
  225. "ITEM_TALISMAN_LORE": "Order: Soulbound Catalyst\r\nTracking Number: 890*****\r\nEstimated Delivery: 11/06/2056\r\nShipping Method: High Priority/Fragile\r\nShipping Address: 1414 Place, Fillmore, Venus\r\nShipping Details:\r\n\r\nIf you thought the ring was a rare find, wait until you get your hands on this!\r\n\r\nIt turns out the method the King used did not originate from his time period. His court discovered a ritual performed by a tribe from much further back. It, of course, dealt with sacrifice, but in substantial groups. This was supposed to concentrate the catalyzing properties of the item it was imbued into.\r\n\r\nPayment will be at least twice as much as our previous deal. We can discuss it later - another night.\r\n",
  226.  
  227. "ITEM_KNURL_NAME": "Titanic Knurl",
  228. "ITEM_KNURL_PICKUP": "<style=cIsHealing>Increase maximum health</style> by <style=cIsHealing>40</style> <style=cStack>(+40 per stack)</style> and <style=cIsHealing>base health regeneration</style> by <style=cIsHealing>+1.6 hp/s<style=cStack>(+1.6 hp/s per stack)</style>.",
  229. "ITEM_KNURL_DESC": "<style=cIsHealing>Increase maximum health</style> by <style=cIsHealing>40</style> <style=cStack>(+40 per stack)</style> and <style=cIsHealing>base health regeneration</style> by <style=cIsHealing>+1.6 hp/s<style=cStack>(+1.6 hp/s per stack)</style>.",
  230. "ITEM_KNURL_LORE": "<style=cMono>Lab Dissection Analysis File<\/style>\r\n\r\nSubject: Titanic Knurl\r\nTechnician: C. Foreman\r\nTable Spec: Mineral Analysis BFC-5\r\nNotes: \r\n\r\n> From initial inspection, Knurl seems to be comprised of non-metallic substances. No marks are left when Knurl is rubbed against test surface.\r\n> We inspect hardness of Knurl. We managed to chip some of the Knurl away, showing us that the Knurl was tough but granular \u2013 individual fragments could be removed with little effort.\r\n> The fragment is moving. It appears to be trying to rejoin the mass.\r\n> Out of curiosity, I let it move freely. It slides along the table, up the knurl, and deposits itself back to its original position. The seam lines fade and the knurl is back as it had been minutes ago.\r\n> I test for magnetic properties in the rock. None are found.\r\n> Knurl\u2019s regenerative properties are documented, but are unexplainable at this moment.\r\n> Knurl is slowly moving off the table as I write this.\r\n",
  231.  
  232. "ITEM_BEETLEGLAND_NAME": "Queen's Gland",
  233. "ITEM_BEETLEGLAND_PICKUP": "Every 30 seconds, <style=cIsUtility>summon a Beetle Guard</style> with bonus <style=cIsDamage>300%</style> damage and <style=cIsHealing>100% health</style>. Can have up to <style=cIsUtility>1</style> <style=cStack>(+1 per stack)</style> Guards at a time.",
  234. "ITEM_BEETLEGLAND_DESC": "Every 30 seconds, <style=cIsUtility>summon a Beetle Guard</style> with bonus <style=cIsDamage>300%</style> damage and <style=cIsHealing>100% health</style>. Can have up to <style=cIsUtility>1</style> <style=cStack>(+1 per stack)</style> Guards at a time.",
  235. "ITEM_BEETLEGLAND_LORE": "\"Yeah, uh, Kaitlin? Let me know if you copy.\"\r\n\r\n\"I copy. What's up?\"\r\n\r\n\"I've made friends? I don't know. \"\r\n\r\n\"What? \"\r\n\r\n\"The giant bug we killed earlier - well, the corpse seemed to attract a bunch of nasties. I was on my way to clean them up when I realized they were... waiting? Confused, maybe. Anyways, I was walking up to them to get rid of em, and strangely enough they seemed passive. The same bugs that gave me that concussion yesterday, and-\"\r\n\r\n\"What?! Are you okay? \"\r\n\r\n\"Huh? Yeah, I'm fine. Anyways, I felt bad killin' them since they seemed all... inert and such. So I just kinda left and they've been following me ever since. Real weird. Anyways, I guess I've made some friends. I wonder what they eat... do they eat? Since they don't have any mouths that I-\"\r\n\r\n\"Rich, stop! Please don't bring them back to camp! \"\r\n\r\n\"Oh, well uh...I could - Junior, stop! Leave your brother alone! \"",
  236.  
  237. "ITEM_SPRINTBONUS_NAME": "Energy Drink",
  238. "ITEM_SPRINTBONUS_PICKUP": "<style=cIsUtility>Sprint speed</style> is improved by <style=cIsUtility>25%</style> <style=cStack>(+25% per stack)</style>.",
  239. "ITEM_SPRINTBONUS_DESC": "<style=cIsUtility>Sprint speed</style> is improved by <style=cIsUtility>25%</style> <style=cStack>(+25% per stack)</style>.",
  240. "ITEM_SPRINTBONUS_LORE" : "Order: NR-G Sports Soda (400)\r\nTracking Number: 49******\r\nEstimated Delivery: 03\/12\/2056\r\nShipping Method: Standard\r\nShipping Address: Venetian Health & Public Services, Ridgelake, Venus\r\nShipping Details:\r\n\r\nYeah, so, uh this is the um, the energy drink that people were mixing during that disaster in Majora Minora a few weeks ago. \r\n\r\nA quick toxicology test on some of the victims has come back positive for um... all kinds of stuff, really. Methadone, phencyclidine, tetrahydrocannabinol, a variety of opiates, benzodiazepines, barbiturates, amphetamines... the list just goes on and on and on.\r\n\r\nRadical Drinks is insisting that NONE of those were from their energy drink - which I find pretty uh, unlikely. Maybe they REALLY know how to party in Violet Heights, huh?\r\n",
  241.  
  242. "ITEM_SECONDARYSKILLMAGAZINE_NAME": "Backup Magazine",
  243. "ITEM_SECONDARYSKILLMAGAZINE_PICKUP": "Add <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> charge of your <style=cIsUtility>Secondary skill</style>.",
  244. "ITEM_SECONDARYSKILLMAGAZINE_DESC": "Add <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> charge of your <style=cIsUtility>Secondary skill</style>.",
  245. "ITEM_SECONDARYSKILLMAGAZINE_LORE": "Order: Ammo Magazine, Standard Ammunition (45mm Rounds)\r\nTracking Number: 05***********\r\nEstimated Delivery: 10\/05\/2056\r\nShipping Method: Priority\r\nShipping Address: Cargo Bay 10-C, Terminal 504-B, UES Port Trailing Comet\r\nShipping Details: \r\n- Billed to: Captain [REDACTED]\r\n- Note from Sender: You going on a hunting trip or something? I\u2019ve never seen anyone order this much ammo before.\r\n",
  246.  
  247. "ITEM_STICKYBOMB_NAME": "Sticky Bomb",
  248. "ITEM_STICKYBOMB_PICKUP": "<style=cIsDamage>5%</style> <style=cStack>(+5% per stack)</style> chance on hit to attach a <style=cIsDamage>bomb</style> to an enemy, detonating for <style=cIsDamage>180%</style> TOTAL damage.",
  249. "ITEM_STICKYBOMB_DESC": "<style=cIsDamage>5%</style> <style=cStack>(+5% per stack)</style> chance on hit to attach a <style=cIsDamage>bomb</style> to an enemy, detonating for <style=cIsDamage>180%</style> TOTAL damage.",
  250. "ITEM_STICKYBOMB_LORE" : "In the blaring heat, a silhouette could be seen, hiding in the cool shade of a nearby cave. She was waiting for the sandstorm to pass.\r\n\r\nShe heard a noise and turned around, recognizing another silhouette. It bounded into the cave with excitement. As the figure got closer, she alarmingly noticed the cargo.\r\n\r\n\"Woah, what the hell?! Why are you holding like, fifty bombs? Get away from me! \"\r\n\r\n\"What! We need these \u2013 this planet is trying to kill us! \"\r\n\r\n\"You\u2019re a walking bomb. Those are so unstable. Get away! Where did you even find those things? \"\r\n\r\n\"I found an industrial 3D printer nearby, and it was assigned to the blueprints of these bombs. Awesome, right? Unlimited bombs!\"\r\n\r\n\"\u2026What materials?\"\r\n\r\n\"Huh?\"\r\n\r\n\"What materials did you put in? We barely had anything.\"\r\n\r\n\"I just put in everything.\"\r\n",
  251.  
  252. "ITEM_TREASURECACHE_NAME": "Rusted Key",
  253. "ITEM_TREASURECACHE_PICKUP": "A <style=cIsUtility>hidden cache</style> containing an item (<style=cIsHealing>80%</style>/<style=cIsHealth>20%</style>) will appear in a random location <style=cIsUtility>on each stage</style>. Opening the cache <style=cIsUtility>consumes</style> this item.",
  254. "ITEM_TREASURECACHE_DESC": "A <style=cIsUtility>hidden cache</style> containing an item (<style=cIsHealing>80%</style>/<style=cIsHealth>20%</style>) will appear in a random location <style=cIsUtility>on each stage</style>. Opening the cache <style=cIsUtility>consumes</style> this item.",
  255. "ITEM_TREASURECACHE_LORE" : "Order: Key\r\nTracking Number: 12******\r\nEstimated Delivery: 01\/21\/2056\r\nShipping Method: Standard\r\nShipping Address: |||||||, Druid Hills, Earth\r\nShipping Details:\r\n\r\nI don't trust UESC. Not one bit. Their Security Chests? Full of overrides and backdoors- I've got a cousin working in their factory, and they've got all kinds of weird things going on in those chests. I've seen so many of them in auctions - for the lost and unclaimed ones - and you just pay money, and it springs open on the spot. Are you kidding me?\r\n\r\nAnyways, I'm sending you exactly what I said I would - but it's too important to leave the security up to the UESC. So I'm sending the key to you - and the lockbox to Margaret. Like a two-factor authentication. Let me know when you get this.\r\n",
  256.  
  257. "ITEM_BOSSDAMAGEBONUS_NAME": "Armor-Piercing Rounds",
  258. "ITEM_BOSSDAMAGEBONUS_PICKUP": "Deal an additional <style=cIsDamage>20%</style> damage <style=cStack>(+20% per stack)</style> to bosses.",
  259. "ITEM_BOSSDAMAGEBONUS_DESC": "Deal an additional <style=cIsDamage>20%</style> damage <style=cStack>(+20% per stack)</style> to bosses.",
  260. "ITEM_BOSSDAMAGEBONUS_LORE": "Order: Armor-Piercing Rounds, 50mm\r\nTracking Number: 15***********\r\nEstimated Delivery: 3\/07\/2056\r\nShipping Method: Standard\r\nShipping Address: Fort Margaret, Jonesworth System\r\nShipping Details: \r\n\r\nAlright, just to clarify, these rounds aren\u2019t faulty. Heck, I\u2019d say they\u2019re better than the standard, but... that\u2019s kind of the problem. I don\u2019t know if it was a new shipment of materials, or a problem with the assembly line, but these rounds are supposed to pierce armor. Not pierce through the armor, five feet of reinforced concrete, a few warehouses, and an armored truck. \r\n\r\nCould you guys look into this so we don\u2019t like, violate any Geneva Conventions or anything?\r\n",
  261.  
  262. "ITEM_SPRINTARMOR_NAME": "Rose Buckler",
  263. "ITEM_SPRINTARMOR_PICKUP": "<style=cIsHealing>Increase armor</style> by <style=cIsHealing>30</style> <style=cStack>(+30 per stack)</style> <style=cIsUtility>while sprinting</style>.",
  264. "ITEM_SPRINTARMOR_DESC": "<style=cIsHealing>Increase armor</style> by <style=cIsHealing>30</style> <style=cStack>(+30 per stack)</style> <style=cIsUtility>while sprinting</style>.",
  265. "ITEM_SPRINTARMOR_LORE" : "Order: Please let me know when you get this. I foun...\r\nTracking Number: 53******\r\nEstimated Delivery: 05\/22\/2056\r\nShipping Method: Priority\r\nShipping Address: Research Center, Polarity Zone, Neptune\r\nShipping Details:\r\n\r\nBTW Mama should have sent over another package as well. Let me know when you get it.\r\n\r\nPapa",
  266.  
  267. "ITEM_ELEMENTALRINGS_NAME" : "Kjaro and Runald's Bands",
  268. "ITEM_ICERING_NAME": "Runald's Band",
  269. "ITEM_ICERING_PICKUP": "Hits that deal <style=cIsDamage>more than 400% damage</style> also blasts enemies with a <style=cIsDamage>runic ice blast</style>, <style=cIsUtility>slowing</style> them by <style=cIsUtility>80%</style> for <style=cIsUtility>3s</style> <style=cStack>(+3s per stack)</style> and dealing <style=cIsDamage>250%</style> <style=cStack>(+250% per stack)</style> TOTAL damage. Recharges every <style=cIsUtility>10</style> seconds.",
  270. "ITEM_ICERING_DESC": "Hits that deal <style=cIsDamage>more than 400% damage</style> also blasts enemies with a <style=cIsDamage>runic ice blast</style>, <style=cIsUtility>slowing</style> them by <style=cIsUtility>80%</style> for <style=cIsUtility>3s</style> <style=cStack>(+3s per stack)</style> and dealing <style=cIsDamage>250%</style> <style=cStack>(+250% per stack)</style> TOTAL damage. Recharges every <style=cIsUtility>10</style> seconds.",
  271. "ITEM_ICERING_LORE": "\"Should memories be lost,\r\nShould oceans be clouded,\r\nWill you bring me fervor?\r\nWill you die with me?\"\r\n\r\n-The Syzygy of Io and Europa\r\n",
  272.  
  273. "ITEM_FIRERING_NAME": "Kjaro's Band",
  274. "ITEM_FIRERING_PICKUP": "Hits that deal <style=cIsDamage>more than 400% damage</style> also blasts enemies with a <style=cIsDamage>runic flame tornado</style>, dealing <style=cIsDamage>300%</style> <style=cStack>(+300% per stack)</style> TOTAL damage over time. Recharges every <style=cIsUtility>10</style> seconds.",
  275. "ITEM_FIRERING_DESC": "Hits that deal <style=cIsDamage>more than 400% damage</style> also blasts enemies with a <style=cIsDamage>runic flame tornado</style>, dealing <style=cIsDamage>300%</style> <style=cStack>(+300% per stack)</style> TOTAL damage over time. Recharges every <style=cIsUtility>10</style> seconds.",
  276. "ITEM_FIRERING_LORE": "\"Should passion die down,\r\nShould light be extinguished,\r\nWill you bring me patience?\r\nWill you die with me?\"\r\n\r\n-The Syzygy of Io and Europa",
  277.  
  278. "ITEM_SLOWONHIT_NAME": "Chronobauble",
  279. "ITEM_SLOWONHIT_PICKUP": "<style=cIsUtility>Slow</style> enemies on hit for <style=cIsUtility>-60% movement speed</style> for <style=cIsUtility>2s</style> <style=cStack>(+2s per stack)</style>.",
  280. "ITEM_SLOWONHIT_DESC": "<style=cIsUtility>Slow</style> enemies on hit for <style=cIsUtility>-60% movement speed</style> for <style=cIsUtility>2s</style> <style=cStack>(+2s per stack)</style>.",
  281. "ITEM_SLOWONHIT_LORE": "Order: Chronobauble\r\nTracking Number: 99******\r\nEstimated Delivery: 03\/03\/2066\r\nShipping Method: Priority\r\nShipping Address: 9042 Pvt. Drive, Yustik Plaza, Mercury\r\nShipping Details:\r\n\r\nWeren't you just a kid? Summer break feels like it was just so recent - but it's been 10 years, hasn't it? Life moves faster and faster as you get older - less moments to remember, to cement you in time. I don't even remember being 25. How did I forget an entire year?\r\n\r\nAnyways - I found this in a trinket shop on Mercury. A chronobauble - the seller said something about special relativity, real heavy distortions or something - I didn't really get it. It's supposed to slow down time around it. Right.\r\n\r\nAnyways, I'm shipping this to myself - to arrive in 10 years. A gift, from me to me. A reminder to make memories, to slow down a bit. 10 years will pass so quick - try to remember them! You've got to put effort in life!\r\n",
  282.  
  283. "ITEM_EXTRALIFE_NAME": "Dio's Best Friend",
  284. "ITEM_EXTRALIFE_PICKUP": "<style=cIsUtility>Upon death</style>, this item will be <style=cIsUtility>consumed</style> and you will <style=cIsHealing>return to life</style> with <style=cIsHealing>3 seconds of invulnerability</style>.",
  285. "ITEM_EXTRALIFE_DESC": "<style=cIsUtility>Upon death</style>, this item will be <style=cIsUtility>consumed</style> and you will <style=cIsHealing>return to life</style> with <style=cIsHealing>3 seconds of invulnerability</style>.",
  286. "ITEM_EXTRALIFE_LORE": "Hey Dio,\r\n\r\nWow, you have gotten older since the last time I wrote! How old are you now \u2013 10? And so much grumpier, too. I\u2019ve never seen a cat so grumpy. What do you have to be grumpy about?\r\n\r\nDespite the fact that you are the pickiest eater I know \u2013 and love to meow all throughout the night, every night \u2013 it still makes me happy to hear you bounding down the stairs every time I come home. I like when I wake up and I see you sleeping across from me. I like when you sit at the dining table, like you\u2019re going to eat with us too. I like how you hit the power button every time you walk across my laptop. I like how shamelessly needy you are.\r\n\r\nPlease live a long life \u2013 I\u2019m needy too, and I\u2019d like that a lot.\r\n\r\nLove,\r\nDuncan\r\n\r\nPS would it kill you to purr for mama every now and then?\r\n",
  287.  
  288. "ITEM_EXTRALIFECONSUMED_NAME": "Dio's Best Friend (Consumed)",
  289. "ITEM_EXTRALIFECONSUMED_PICKUP": "A spent item with no remaining power.",
  290. "ITEM_EXTRALIFECONSUMED_DESC": "A spent item with no remaining power.",
  291.  
  292. "ITEM_UTILITYSKILLMAGAZINE_NAME": "Hardlight Afterburner",
  293. "ITEM_UTILITYSKILLMAGAZINE_PICKUP": "Add <style=cIsUtility>+2</style> <style=cStack>(+2 per stack)</style> charges of your <style=cIsUtility>Utility skill</style>. <style=cIsUtility>Reduces Utility skill cooldown</style> by <style=cIsUtility>33%</style>.",
  294. "ITEM_UTILITYSKILLMAGAZINE_DESC": "Add <style=cIsUtility>+2</style> <style=cStack>(+2 per stack)</style> charges of your <style=cIsUtility>Utility skill</style>. <style=cIsUtility>Reduces Utility skill cooldown</style> by <style=cIsUtility>33%</style>.",
  295. "ITEM_UTILITYSKILLMAGAZINE_LORE" : "Order: Specimen XAS4-49\r\nTracking Number: 342******\r\nEstimated Delivery: 12\/29\/2056\r\nShipping Method: Priority\r\nShipping Address: Geshka Tower, 33 Floor, Mars\r\nShipping Details:\r\n\r\nOur 'hard light' research has become even more refined since our last correspondence. \r\n\r\nThe initial purpose of the afterburner was to function as a primary heatsink for our bigger HL implementations - like our bridges and barriers. However, if attached to a rapidly degrading source, like those we typically dispose, we get a wonderful emission rate of semi-tachyonic particles. In other words... extremely high capacity fueling.\r\n\r\nIt should be obvious by its design, but to reiterate: stay away from the HL exhaust end when active. The emission method is violent by design, and so should be mounted to static, STABLE sources only.\r\n",
  296.  
  297. "ITEM_HEADHUNTER_NAME": "Wake of Vultures",
  298. "ITEM_HEADHUNTER_PICKUP": "Gain the <style=cIsDamage>power</style> of any killed elite monster for <style=cIsDamage>8s</style> <style=cStack>(+5s per stack)</style>.",
  299. "ITEM_HEADHUNTER_DESC": "Gain the <style=cIsDamage>power</style> of any killed elite monster for <style=cIsDamage>8s</style> <style=cStack>(+5s per stack)</style>.",
  300. "ITEM_HEADHUNTER_LORE": "Order: Unique Leather Belt\r\nTracking Number: 40***********\r\nEstimated Delivery: 10\/23\/2056\r\nShipping Method: High Priority \/ Biological\r\nShipping Address: Auckland, New Zealand, Earth\r\nShipping Details: \r\n\r\n\u201CThe mind rules over its body from a fortress of bone, learning of the world around it through fleshy portals. The heart is just an extension of the body, which finds its root in your head.\u201D \r\n\r\nSomebody said this, I can\u2019t remember who. Anyway, make sure to take great care of it. It\u2019s incredibly rare.\r\n",
  301.  
  302. "ITEM_KILLELITEFRENZY_NAME": "Brainstalks",
  303. "ITEM_KILLELITEFRENZY_PICKUP": "Upon killing an elite monster, <style=cIsDamage>enter a frenzy</style> for <style=cIsDamage>4s</style> <style=cStack>(+4s per stack)</style> where <style=cIsUtility>skills have no cooldowns</style>.",
  304. "ITEM_KILLELITEFRENZY_DESC": "Upon killing an elite monster, <style=cIsDamage>enter a frenzy</style> for <style=cIsDamage>4s</style> <style=cStack>(+4s per stack)</style> where <style=cIsUtility>skills have no cooldowns</style>.",
  305. "ITEM_KILLELITEFRENZY_LORE" : "Order: Biopsy Samples of Cairne Jefferson\r\nTracking Number: 051*****\r\nEstimated Delivery: 11/11/2056\r\nShipping Method: High Priority/Biological\r\nShipping Address: Saura Cosmo, Beacon Post, ???\r\nShipping Details:\r\n\r\nContained in this shipment should be a variety of biopsy samples from our late Mr. Jefferson. As you know, he was an extraordinary man in almost any manner. He was athletic, brilliant, kind, funny, and an all-around great human specimen. \r\n\r\nHe donated his body to science, and as we began the operation we found a most terrifying discovery.\r\n\r\nA quick visual examination of the subject\u2019s brain shows a very\u2026 particular oddity. It seems to be housing a variety of\u2026 glowing brain \u201Cstalks\u201D, similar to tubeworms. Trying to biopsy the stalks is impossible - they seem to disintegrate into dust the moment we remove it from the brain. We cannot explain this oddity at all. As such, we have included the entire brain in this shipment.\r\n\r\nPlease let us know if you find any explanation.",
  306.  
  307. "ITEM_INCREASEHEALING_NAME": "Rejuvenation Rack",
  308. "ITEM_INCREASEHEALING_PICKUP": "<style=cIsHealing>Heal +100%</style> <style=cStack>(+100% per stack)</style> more.",
  309. "ITEM_INCREASEHEALING_DESC": "<style=cIsHealing>Heal +100%</style> <style=cStack>(+100% per stack)</style> more.",
  310. "ITEM_INCREASEHEALING_LORE" : "\"Nature has a way of nurturing the physical. The mind, by perseverance and dedication. The soul, however... is healed by fantasy, and fantasy alone.\"\r\n-Unknown Venetian monk\r\n",
  311.  
  312. "ITEM_REPEATHEAL_NAME": "Corpsebloom",
  313. "ITEM_REPEATHEAL_PICKUP": "<style=cIsHealing>Heal +100%</style> <style=cStack>(+100% per stack)</style> more. <style=cIsHealing>All healing is applied over time</style>. Can <style=cIsHealing>heal</style> for a <style=cIsHealing>maximum</style> of <style=cIsHealing>10%</style> <style=cStack>(-50% per stack)</style> of your <style=cIsHealing>health per second</style>.",
  314. "ITEM_REPEATHEAL_DESC": "<style=cIsHealing>Heal +100%</style> <style=cStack>(+100% per stack)</style> more. <style=cIsHealing>All healing is applied over time</style>. Can <style=cIsHealing>heal</style> for a <style=cIsHealing>maximum</style> of <style=cIsHealing>10%</style> <style=cStack>(-50% per stack)</style> of your <style=cIsHealing>health per second</style>.",
  315. "ITEM_REPEATHEAL_LORE": "========================================\r\n==== MyBabel Machine Translator ====\r\n==== [Version 12.45.1.009 ] ======\r\n========================================\r\nTraining\u2026 <100000000 cycles>\r\nTraining\u2026 <253421 cycles>\r\nComplete!\r\nDisplay result? Y\/N\r\nY\r\n========================================\r\n\r\nThe body is received and placed in a special containment unit. Proper care must be taken to ensure most efficient growth conditions.\r\n\r\nThe seeds are planted in the body.\r\n\r\nOne day passes.\r\n\r\nFlesh softens and stretches. Youth returns to the face. Bones harden.\r\n\r\nAnother day passes.\r\n\r\nDead skin falls away from the body, and muscles gain strength. Hair resumes its original luster.\r\n\r\nAnother day passes.\r\n\r\nThe flowers have fully bloomed and the body is as good as new.\r\n\r\nNo signs of life, but not necessary.\r\n",
  316.  
  317. "ITEM_AUTOCASTEQUIPMENT_NAME": "Gesture of the Drowned",
  318. "ITEM_AUTOCASTEQUIPMENT_PICKUP": "<style=cIsUtility>Reduce Equipment cooldown</style> by <style=cIsUtility>50%</style> <style=cStack>(+15% per stack)</style>. Forces your Equipment to <style=cIsUtility>activate</style> whenever it is off <style=cIsUtility>cooldown</style>.",
  319. "ITEM_AUTOCASTEQUIPMENT_DESC": "<style=cIsUtility>Reduce Equipment cooldown</style> by <style=cIsUtility>50%</style> <style=cStack>(+15% per stack)</style>. Forces your Equipment to <style=cIsUtility>activate</style> whenever it is off <style=cIsUtility>cooldown</style>.",
  320. "ITEM_AUTOCASTEQUIPMENT_LORE": "Fossils. Remnants. How cruel. \r\n\r\nThis moon once housed life. Life that you may have held dear, had the timing been right. But our timing was wrong. We were born much too late.\r\n\r\nNow, it is just calcium to me \u2013 and irrelevant to you. Isn\u2019t that right?",
  321.  
  322. "ITEM_EXECUTELOWHEALTHELITE_NAME": "Old Guillotine",
  323. "ITEM_EXECUTELOWHEALTHELITE_PICKUP": "Instantly kill Elite monsters below <style=cIsHealth>13% <style=cStack>(+13% per stack)</style> health</style>.",
  324. "ITEM_EXECUTELOWHEALTHELITE_DESC": "Instantly kill Elite monsters below <style=cIsHealth>13% <style=cStack>(+13% per stack)</style> health</style>.",
  325. "ITEM_EXECUTELOWHEALTHELITE_LORE": "Order: Old Guillotine\r\nTracking Number: 782*****\r\nEstimated Delivery: 04\/29\/2056\r\nShipping Method: Standard\r\nShipping Address: Warehouse 36, Anklar, Primas V \r\nShipping Details:\r\n\r\nEveryone is still operating on adrenaline here. We finally overthrew our oppressors and have taken back Primas V! I know some of the overlords will attempt to buy their way onto a stealth transport, but that\u2019s going to be quite difficult due to their epic economic blunder.\r\n\r\nWe don\u2019t just want blood for all the injustices we\u2019ve suffered at their hands. We want to send a message to would-be sympathizers. This old guillotine will serve both as an execution method and a symbol to strike fear into their hearts wherever they might be hiding.\r\n\r\nPrimas V is alive!\r\n",
  326.  
  327. "ITEM_ENERGIZEDONEQUIPMENTUSE_NAME": "War Horn",
  328. "ITEM_ENERGIZEDONEQUIPMENTUSE_PICKUP": "Activating your Equipment gives you <style=cIsDamage>+70% attack speed</style> for <style=cIsDamage>8s</style> <style=cStack>(+4s per stack)</style>.",
  329. "ITEM_ENERGIZEDONEQUIPMENTUSE_DESC": "Activating your Equipment gives you <style=cIsDamage>+70% attack speed</style> for <style=cIsDamage>8s</style> <style=cStack>(+4s per stack)</style>.",
  330. "ITEM_ENERGIZEDONEQUIPMENTUSE_LORE" : "\"The War of 2019, while lasting only a brief year, was the bloodiest conflict in human history. As the war got deadlier throughout the year, many rebel groups began to rely on tradition and history for inspiration. \r\n\r\nThe War Horn, pictured above was a favorite of the Northern Fist Rebellion for both its inspirational and tactical uses.\"\r\n\r\n-Exhibit at The National WW19 Museum",
  331.  
  332. "ITEM_BARRIERONOVERHEAL_NAME": "Aegis",
  333. "ITEM_BARRIERONOVERHEAL_PICKUP": "Healing past full grants you a <style=cIsHealing>temporary barrier</style> for <style=cIsHealing>50% <style=cStack>(+50% per stack)</style></style> of the amount you <style=cIsHealing>healed</style>.",
  334. "ITEM_BARRIERONOVERHEAL_DESC": "Healing past full grants you a <style=cIsHealing>temporary barrier</style> for <style=cIsHealing>50% <style=cStack>(+50% per stack)</style></style> of the amount you <style=cIsHealing>healed</style>.",
  335. "ITEM_BARRIERONOVERHEAL_LORE" : "Order: Artifact E-8EE572\r\nTracking Number: 490******\r\nEstimated Delivery: 08\/10\/2056\r\nShipping Method: Priority\r\nShipping Address: Titan Museum of History and Culture, Titan\r\n\r\nSorry about the delay, we've had a flood of orders come in from this site. But it was exactly where you said we should look - there was a sealed off room where you marked the excavation diagram. I finished translating the engraving too, so consider that a bonus for the time we took to get to it:\r\n\r\n\"I am the will to survive made manifest. To those who never lose hope, to they who try in the face of impossible odds, I offer not \r\nprotection, but the means to bring one's unconquerable spirit forth as the defender of their mortal lives.\"\r\n\r\nIt\u2019s so lightweight, we figure it must've been entirely decorative. That seems to line up with the text. In any case, I hope it makes a good exhibit! I'm a big fan of the museum, so it wouldn't hurt to give me a partner's discount next time I visit, right?\r\n",
  336.  
  337. "ITEM_TONICAFFLICTION_NAME": "Tonic Affliction",
  338.  
  339. "ITEM_TITANGOLDDURINGTP_NAME": "Halcyon Seed",
  340. "ITEM_TITANGOLDDURINGTP_PICKUP": "Summon <style=cIsDamage>Aurelionite</style> during the teleporter event. It has <style=cIsDamage>100% <style=cStack>(+50% per stack)</style> damage</style> and <style=cIsHealing>100% <style=cStack>(+100% per stack)</style> health</style>.",
  341. "ITEM_TITANGOLDDURINGTP_DESC": "Summon <style=cIsDamage>Aurelionite</style> during the teleporter event. It has <style=cIsDamage>100% <style=cStack>(+50% per stack)</style> damage</style> and <style=cIsHealing>100% <style=cStack>(+100% per stack)</style> health</style>.",
  342. "ITEM_TITANGOLDDURINGTP_LORE": "Brother, what is this...? Why is it misshapen and weak? Was there an error in my design?\r\n\r\nGuardian. Come to me. Allow me to see your construction.\r\n\r\n...\r\n\r\nSo I see.\r\n\r\nThese are not the correct ratios.\r\n\r\nThis is no minor error, Brother. You have purposefully deviated from the design. For what purpose have you done this? You cannot weave a construct from such an abundance of soul. You know it is too unstable - that it is too unpredictable and too frail. I have told you this, and yet you have wasted the materials I have gathered - and exhausted your own strength to fabricate this miscreation.\r\n\r\nTo what benefit?\r\n\r\nAt its best, it can be no more than an inferior servant; it is deficient in the compounds that were to give it fortitude and strength. At its worst, it will betray us.\r\n\r\nYou have created the first being of this world which threatens us. We cannot keep it here. Attempting to destroy it will risk its retaliation... I will prepare one of the vaults for it to be sealed away, while it is still young and naive.\r\n\r\nWhat a foolish mistake you have made, brother.\r\n\r\nI expect you to return the design to me. I cannot allow you to build another construct with so much power - and with such little control. I will build the rest of our guardians; by my hand, they will be weak, but at least they will be loyal.\r\n\r\nGo home. I will deal with this creature. We can discuss a better project for you when I return.",
  343.  
  344. "ITEM_SPRINTWISP_NAME": "Little Disciple",
  345. "ITEM_SPRINTWISP_PICKUP" : "Fire a <style=cIsDamage>tracking wisp</style> for <style=cIsDamage>300% <style=cStack>(+300% per stack)</style> damage</style>. Fires every <style=cIsUtility>1.6</style> seconds while sprinting. Fire rate increases with <style=cIsUtility>movement speed</style>.",
  346. "ITEM_SPRINTWISP_DESC" : "Fire a <style=cIsDamage>tracking wisp</style> for <style=cIsDamage>300% <style=cStack>(+300% per stack)</style> damage</style>. Fires every <style=cIsUtility>1.6</style> seconds while sprinting. Fire rate increases with <style=cIsUtility>movement speed</style>.",
  347. "ITEM_SPRINTWISP_LORE" : "HELLO, LITTLE ONE. HOW WAS YOUR ADVENTURE TODAY?\r\n\r\nOH\r\n\r\nYOUR FORM IS BROKEN, LITTLE ONE. WHAT TRICKERIES HAVE YOU GOTTEN YOURSELF INTO?\r\n\r\nOH\r\n\r\nDO YOU TIRE OF ADVENTURE? \r\n\r\nWOULD YOU LIKE TO HELP ME TEND TO THE GARDEN, MY LITTLE ONE?\r\n\r\nI UNDERSTAND. OH, YOUR FORM! DO NOT WORRY. COME CLOSER.\r\n\r\nHERE - TWO COILS OF DENKU ROPE. THOSE ARE FOR STRENGTH.\r\n\r\nHERE - FOUR CARDS OF OBSIDIAN. THOSE ARE FOR SELF-CONFIDENCE.\r\n\r\nI GIVE YOU NOTHING FOR SPIRIT.\r\n\r\nOH, DO NOT WORRY! WE WILL STILL GO ON ADVENTURES. THEY WILL BE QUIET ADVENTURES. \r\n\r\nCOME CLOSER - CLOSER NOW. \r\n\r\nCLOSER!\r\n\r\nNOW WATCH - WATCH CLOSELY. \r\n\r\nWATCH HOW I TEND TO OUR GARDEN.\r\n",
  348.  
  349. "ITEM_BARRIERONKILL_NAME" : "Topaz Brooch",
  350. "ITEM_BARRIERONKILL_PICKUP" : "Gain a <style=cIsHealing>temporary barrier</style> on kill for <style=cIsHealing>15 health <style=cStack>(+15 per stack)</style></style>.",
  351. "ITEM_BARRIERONKILL_DESC" : "Gain a <style=cIsHealing>temporary barrier</style> on kill for <style=cIsHealing>15 health <style=cStack>(+15 per stack)</style></style>.",
  352. "ITEM_BARRIERONKILL_LORE" : "Order: Topaz Brooch\r\nTracking Number: 442*****\r\nEstimated Delivery: 05\/05\/2056\r\nShipping Method: High Priority\r\nShipping Address: Locker #2, Parghos Resort, Venus\r\nShipping Details:\r\n\r\nThe locker combination is 33941. Inside the package, besides your standard equipment, you will find the brooch. The appearance of this item is meant to blend in at the party. Pin it to your body and the software inside will map your extents. Activation will briefly cover you in ultra-phasic shielding.\r\n\r\nWhen you have taken out the target, the shield will switch on to protect you from any immediate retaliation measures they have installed in the security system. If the time frame is not enough to make your escape, the shield can be... reactivated, but we\u2019d like to keep casualties to a minimum.\r\n\r\nGood luck.\r\n",
  353.  
  354. "ITEM_ARMORREDUCTIONONHIT_NAME" : "Shattering Justice",
  355. "ITEM_ARMORREDUCTIONONHIT_PICKUP" : "After hitting an enemy <style=cIsDamage>5</style> times, reduce their <style=cIsDamage>armor</style> by <style=cIsDamage>60</style> for <style=cIsDamage>8</style><style=cStack> (+8 per stack)</style> seconds.",
  356. "ITEM_ARMORREDUCTIONONHIT_DESC" : "After hitting an enemy <style=cIsDamage>5</style> times, reduce their <style=cIsDamage>armor</style> by <style=cIsDamage>60</style> for <style=cIsDamage>8</style><style=cStack> (+8 per stack)</style> seconds.",
  357. "ITEM_ARMORREDUCTIONONHIT_LORE" : "Shattering Justice Owner\u2019s Manual\r\n\r\nExcerpt from section 2.13:\r\n... and if the target material doesn\u2019t cave under the immense weight just keep hitting it until it does. The patented technology inside the face of this tool doesn\u2019t just use brute force to break down its mark, it also utilizes a formulated nano toxin, released through internal mechanisms, that builds up through subsequent contact. In other words, each hit makes it easier to break.\r\n\r\nPlease refer back to section 1.8 for information on proper handling and the included anti-toxin gloves...\r\n",
  358.  
  359. "ITEM_TPHEALINGNOVA_NAME" : "Lepton Daisy",
  360. "ITEM_TPHEALINGNOVA_PICKUP" : "Release a <style=cIsHealing>healing nova </style>during the Teleporter event, <style=cIsHealing>healing</style> all nearby allies for <style=cIsHealing>50%</style> of their maximum health. Occurs <style=cIsHealing>1</style> <style=cStack>(+1 per stack)</style> times.",
  361. "ITEM_TPHEALINGNOVA_DESC" : "Release a <style=cIsHealing>healing nova </style>during the Teleporter event, <style=cIsHealing>healing</style> all nearby allies for <style=cIsHealing>50%</style> of their maximum health. Occurs <style=cIsHealing>1</style> <style=cStack>(+1 per stack)</style> times.",
  362. "ITEM_TPHEALINGNOVA_LORE" : "Order: Lepton Daisy\r\nTracking Number: 23******\r\nEstimated Delivery: 07\/23\/2056\r\nShipping Method: Standard\r\nShipping Address: Duck Lake, Orlandus, Earth \r\nShipping Details:\r\n\r\nDear Stalnia,\r\n\r\nI haven't been able to visit for a while, so I hope you and Libra are doing well. I heard that you're clearing the land there and want to spruce things up. I'm sending this flower I picked in the Carbon Fields of Electron Valley. The terraformers there told me that, over time, landscaping efforts were improved by the organic-band signals sent out by this plant. I've been helping them build a new world.\r\n\r\nJust make sure to put it up high enough that Mushka can't get to it. I'm not sure what effect it'll have on dogs...\r\n",
  363.  
  364. "ITEM_NEARBYDAMAGEBONUS_NAME": "Focus Crystal",
  365. "ITEM_NEARBYDAMAGEBONUS_PICKUP": "Increase damage to enemies within <style=cIsDamage>13m</style> by <style=cIsDamage>20%</style> <style=cStack>(+20% per stack)</style>.",
  366. "ITEM_NEARBYDAMAGEBONUS_DESC": "Increase damage to enemies within <style=cIsDamage>13m</style> by <style=cIsDamage>20%</style> <style=cStack>(+20% per stack)</style>.",
  367. "ITEM_NEARBYDAMAGEBONUS_LORE": "Order: Condensed Matter Crystal [50kg, 10cm by 10cm by 10cm]\r\nTracking Number: 12***********\r\nEstimated Delivery: 05\/23\/2056\r\nShipping Method: Standard\r\nShipping Address: Geofferson Principality, Highward, Titan\r\nShipping Details: \r\n\r\nHope they don\u2019t up the price for this thing. I haven\u2019t had troubles with UES before, but I\u2019ve never had to ship a crystal this far before. Let me know if the package is marked as \u201Cheavy\u201D when you get it.\r\n",
  368.  
  369. "ITEM_LUNARSKILLREPLACEMENTS_NAME" : "Heresy Set",
  370. "ITEM_LUNARUTILITYREPLACEMENT_NAME": "Strides of Heresy",
  371. "ITEM_LUNARUTILITYREPLACEMENT_PICKUP": "<style=cIsUtility>Replace your Utility Skill</style> with <style=cIsUtility>Shadowfade</style>. \n\nFade away, becoming <style=cIsUtility>intangible</style> and gaining <style=cIsUtility>+30% movement speed</style>. <style=cIsHealing>Heal</style> for <style=cIsHealing>25% <style=cStack>(+25% per stack)</style> of your maximum health</style>. Lasts 3 <style=cStack>(+3 per stack)</style> seconds.",
  372. "ITEM_LUNARUTILITYREPLACEMENT_DESC": "<style=cIsUtility>Replace your Utility Skill</style> with <style=cIsUtility>Shadowfade</style>. \n\nFade away, becoming <style=cIsUtility>intangible</style> and gaining <style=cIsUtility>+30% movement speed</style>. <style=cIsHealing>Heal</style> for <style=cIsHealing>25% <style=cStack>(+25% per stack)</style> of your maximum health</style>. Lasts 3 <style=cStack>(+3 per stack)</style> seconds.",
  373. "ITEM_LUNARUTILITYREPLACEMENT_LORE" : "\u201CHer legs were scattered to the two poles of the moon, twisted in a wicked position, in a field of obsidian thorns\u2026\"\r\n\r\n-The Evisceration of Kur-skan the Heretic, V\r\n",
  374.  
  375. "ITEM_PROTECTIONPOTION_NAME" : "Gold Flask",
  376. "ITEM_PROTECTIONPOTION_PICKUP" : "Gain a <style=cIsHealing>temporary barrier</style> for <style=cIsHealing>100% of your health</style> when falling below <style=cIsHealth>30% health</style>.",
  377. "ITEM_PROTECTIONPOTION_DESC" : "Gain a <style=cIsHealing>temporary barrier</style> for <style=cIsHealing>100% of your health</style> when falling below <style=cIsHealth>30% health</style>.",
  378.  
  379. "ITEM_THORNS_NAME" : "Razorwire",
  380. "ITEM_THORNS_PICKUP" : "Getting hit causes you to explode in a burst of razors, dealing <style=cIsDamage>160% damage</style>. Hits up to <style=cIsDamage>5</style> <style=cStack>(+2 per stack)</style> targets in a <style=cIsDamage>25m</style> <style=cStack>(+10m per stack)</style> radius",
  381. "ITEM_THORNS_DESC" : "Getting hit causes you to explode in a burst of razors, dealing <style=cIsDamage>160% damage</style>. Hits up to <style=cIsDamage>5</style> <style=cStack>(+2 per stack)</style> targets in a <style=cIsDamage>25m</style> <style=cStack>(+10m per stack)</style> radius",
  382. "ITEM_THORNS_LORE": "Order: Custom-made Barbed Wire, 200m\r\nTracking Number: 05***********\r\nEstimated Delivery: 02\/01\/2056\r\nShipping Method: Priority\r\nShipping Address: PO Box 23-5B, Fort Blondershire, Colony of Man\r\nShipping Details: \r\n\r\nYou were right to come to me for this PREMIUM barbed wire. The other retail models won\u2019t get the job done like I do. Just cutting up invaders isn\u2019t enough \u2013 no sir - I built in a secret defense mechanism!\r\n\r\nBy cramming as many razors, exacto knives, and any other blade I could find into this thing, this beauty is a powder keg just WAITING to burst! This is my greatest work yet. \r\n\r\nIf I don\u2019t get good reviews, expect to hear from my lawyers!\r\n",
  383.  
  384. "ITEM_FLATHEALTH_NAME" : "Bison Steak",
  385. "ITEM_FLATHEALTH_PICKUP": "Increases <style=cIsHealing>maximum health</style> by <style=cIsHealing>25</style> <style=cStack>(+25 per stack)</style>.",
  386. "ITEM_FLATHEALTH_DESC": "Increases <style=cIsHealing>maximum health</style> by <style=cIsHealing>25</style> <style=cStack>(+25 per stack)</style>.",
  387. "ITEM_FLATHEALTH_LORE": "Order: Assorted Saturnian Bison Steak, 10lbs\r\nTracking Number: 31***********\r\nEstimated Delivery: 11\/02\/2056\r\nShipping Method: Standard\r\nShipping Address: Sloppy Joe\u2019s Deli and Catering, Manhattan, New York\r\nShipping Details: \r\n\r\nFOR: JOSEPH ******\r\nCC#: **** **** * ***\r\nACCT#: 102215\r\nQuality Saturnian Bison Meat [10lbs]\r\nTreated with special antibiotics to ensure exceptional growth, shelf life, and texture.\r\n",
  388.  
  389. "ITEM_PEARL_NAME" : "Pearl",
  390. "ITEM_PEARL_PICKUP" : "Increases <style=cIsHealing>maximum health</style> by <style=cIsHealing>10%</style> <style=cStack>(+10% per stack)</style>.",
  391. "ITEM_PEARL_DESC" : "Increases <style=cIsHealing>maximum health</style> by <style=cIsHealing>10%</style> <style=cStack>(+10% per stack)</style>.",
  392. "ITEM_PEARL_LORE": "His influence is dark.\r\n\r\nI do not blame you for your curiosity\u2026 but cleanse yourself of it immediately. It will ruin you \u2013 and all you care about.\r\n",
  393.  
  394. "ITEM_SHINYPEARL_NAME" : "Irradiant Pearl",
  395. "ITEM_SHINYPEARL_PICKUP" : "Increases <style=cIsUtility>ALL stats</style> by <style=cIsUtility>10%</style> <style=cStack>(+10% per stack)</style>.",
  396. "ITEM_SHINYPEARL_DESC" : "Increases <style=cIsUtility>ALL stats</style> by <style=cIsUtility>10%</style> <style=cStack>(+10% per stack)</style>.",
  397. "ITEM_SHINYPEARL_LORE": "Oh, that is\u2026 strange. That is unlike the other pearls.\r\n\r\nDo not be mistaken \u2013 his influence is still dark. Despite how beautiful your pearl is\u2026 it is not from a place of kindness. It cannot be.\r\n",
  398.  
  399. "ITEM_BONUSGOLDPACKONKILL_NAME" : "Ghor's Tome",
  400. "ITEM_BONUSGOLDPACKONKILL_PICKUP": "<style=cIsUtility>4%</style> <style=cStack>(+4% per stack)</style> chance on kill to drop a treasure worth <style=cIsUtility>25 gold</style>. <style=cIsUtility>Scales over time.</style>",
  401. "ITEM_BONUSGOLDPACKONKILL_DESC": "<style=cIsUtility>4%</style> <style=cStack>(+4% per stack)</style> chance on kill to drop a treasure worth <style=cIsUtility>25 gold</style>. <style=cIsUtility>Scales over time.</style>",
  402. "ITEM_BONUSGOLDPACKONKILL_LORE" : "Order: \u201CGhor\u2019s Tome\u201D\r\nTracking Number: 19******\r\nEstimated Delivery: 07\/07\/2056\r\nShipping Method: Priority\r\nShipping Address: 99th Floor, Crumbling Tower, Venus\r\nShipping Details:\r\n\r\nAncient secrets... transmutation... homunculi... alchemy. Nothing more than nonsense - pursuits of rightly intentioned but grossly misled minds. Or so I thought. This item's... unexpected physical properties are reason enough to stay my immediate dismissal.\r\n\r\nStrange fortune led this book to me, and stranger knowledge still fills the pages. Chilling, even. It concludes, in chapter eight, that even iron can become gold - but only through a ritual of intense bloodletting, a thought disturbing enough without considering the bountiful riches that accompanied the estate.\r\n\r\nThe takeaway, above all else, seems to be that you cannot get something from nothing; even the very paper of the tome turned to ash as I tried to make photocopies. Whatever was on the first two pages is lost forever. I need transcriptions of the rest by hand, and I know you take pride in your precision. \r\n\r\nAnd more importantly, Kosta, I trust you. Don't do anything that would draw attention to yourself. I will try to find the other volumes. This is knowledge too dangerous to lose.",
  403.  
  404. "ITEM_LASERTURBINE_NAME" : "Resonance Disc",
  405. "ITEM_LASERTURBINE_PICKUP" : "Killing <style=cIsDamage>4</style> enemies in <style=cIsUtility>7 seconds</style> charges the Resonance Disc. The disc launches itself toward a target for <style=cIsDamage>300%</style> base damage <style=cStack>(+300% per stack)</style>, piercing all enemies it doesn't kill, and then explodes for <style=cIsDamage>1000%</style> base damage <style=cStack>(+1000% per stack)</style>. Returns to the user, striking all enemies along the way for <style=cIsDamage>300%</style> base damage <style=cStack>(+300% per stack)</style>.",
  406. "ITEM_LASERTURBINE_DESC" : "Killing <style=cIsDamage>4</style> enemies in <style=cIsUtility>7 seconds</style> charges the Resonance Disc. The disc launches itself toward a target for <style=cIsDamage>300%</style> base damage <style=cStack>(+300% per stack)</style>, piercing all enemies it doesn't kill, and then explodes for <style=cIsDamage>1000%</style> base damage <style=cStack>(+1000% per stack)</style>. Returns to the user, striking all enemies along the way for <style=cIsDamage>300%</style> base damage <style=cStack>(+300% per stack)</style>.",
  407. "ITEM_LASERTURBINE_LORE": "Order: Turbine Configuration Wizard Disc\r\nTracking Number: 64***********\r\nEstimated Delivery: 08\/23\/2056\r\nShipping Method: High Priority\r\nShipping Address: 73421, Calorum St., Saturn\r\nShipping Details: \r\n\r\nOops, so sorry! I forgot to include the installation wizard with your new turbine. Thanks so much for letting me know. Who knows what could have happened if you didn\u2019t configure the turbine prior to installation? Always make sure to run the diagnostics on this disc every few weeks \u2013 it\u2019ll help with the turbine\u2019s longevity.\r\n",
  408.  
  409. "ITEM_LUNARPRIMARYREPLACEMENT_NAME": "Visions of Heresy",
  410. "ITEM_LUNARPRIMARYREPLACEMENT_PICKUP": "<style=cIsUtility>Replace your Primary Skill</style> with <style=cIsUtility>Hungering Gaze</style>. \n\nFire a flurry of <style=cIsUtility>tracking shards</style> that detonate after a delay, dealing <style=cIsDamage>120%</style> base damage. Hold up to 12 charges <style=cStack>(+12 per stack)</style> that reload after 2 seconds <style=cStack>(+2 per stack)</style>.",
  411. "ITEM_LUNARPRIMARYREPLACEMENT_DESC": "<style=cIsUtility>Replace your Primary Skill</style> with <style=cIsUtility>Hungering Gaze</style>. \n\nFire a flurry of <style=cIsUtility>tracking shards</style> that detonate after a delay, dealing <style=cIsDamage>120%</style> base damage. Hold up to 12 charges <style=cStack>(+12 per stack)</style> that reload after 2 seconds <style=cStack>(+2 per stack)</style>.",
  412. "ITEM_LUNARPRIMARYREPLACEMENT_LORE" : "\"\u2026and for her betrayal, and her lies, and her scheming ways, the Heretic was violently separated into four distinctive pieces, each to be scattered across the farthest depths of the Moon. \r\n\r\nFirst, her many eyes were plucked from her skull and sealed in boiling glass, forced to gaze upon her failure...\u201D\r\n\r\n-The Evisceration of Kur-skan the Heretic, III\r\n",
  413.  
  414. "ITEM_NOVAONLOWHEALTH_NAME" : "Genesis Loop",
  415. "ITEM_NOVAONLOWHEALTH_PICKUP" : "Falling below <style=cIsHealth>25% health</style> causes you to explode, dealing <style=cIsDamage>6000% base damage</style>. Recharges every <style=cIsUtility>30 seconds</style> <style=cStack>(-50% per stack)</style>.",
  416. "ITEM_NOVAONLOWHEALTH_DESC" : "Falling below <style=cIsHealth>25% health</style> causes you to explode, dealing <style=cIsDamage>6000% base damage</style>. Recharges every <style=cIsUtility>30 seconds</style> <style=cStack>(-50% per stack)</style>.",
  417. "ITEM_NOVAONLOWHEALTH_LORE": "<style=cMono>Lab Dissection Analysis File<\/style>\r\n\r\nSubject: Genesis Loop\r\nTechnician: Eleanor Veirs\r\nTable Spec: Dissection 5B4 with Ele-Maintenance Kit\r\nNotes: \r\n\r\n> Genesis Loop is highly conductive organ, contains conductive filaments stretching from one end to the other\r\n> Both sides of loop have organelles at end; one has positive charge, one has negative charge\r\n> Sticking ends of loop together generates voltage\r\n> Connected loop and fed organ 50 volts\r\n> Hair stood up on end, touching loop resulting in numbness in fingers\r\n> Upping voltage to 100 volts\r\n> Shooting arcs from organ, loop shudders and glows bright, dissonant humming is heard\r\n> Upping voltage to 200 volts\r\n> Bright flash, a loud crack as loop releases a blast that knocks me back\r\n> Lights go out\r\n> Dissection Table hardware damaged by voltage\r\n> I hope I don\u2019t get in trouble for this\r\n",
  418.  
  419. "ITEM_LUNARTRINKET_NAME" : "Beads of Fealty",
  420. "ITEM_LUNARTRINKET_PICKUP" : "Seems to do nothing... <color=#FF7F7F>but...</color>\n",
  421. "ITEM_LUNARTRINKET_DESC" : "Seems to do nothing... <color=#FF7F7F>but...</color>\n",
  422. "ITEM_LUNARTRINKET_LORE": "The master of this world is a benevolent protector. Our savior. Despite the natures of its various inhabitants, he has made a peaceful place here. \r\n\r\nPeace comes at a cost, of course. Some things are strictly forbidden. Above all, there is one item that cannot be tolerated \u2013 to possess it is to surely perish: a strange, heavy, and deeply entrancing set of beads that seem to speak with whoever holds them. \r\n\r\nTo discover them among one\u2019s community is to create a dark, rippling panic. It is not long after they are found that Providence, the mighty protector, appears in a thunderous instant to pursue their owner and solemnly take a life he swore to defend.\r\n\r\nIt is no physical property of the beads themselves which provoke such a drastic response - but instead, what they represent. They are a symbol, and to carry them is a dark promise to undo the world \u2013 to cast to oblivion all people who find their final place here, all in exchange for a doomed return to ruinous way. The elusive, sinister intelligence with whom these beads represent a pact seems known only to the bearer - and to Providence himself.\r\n\r\nOne thing, however, is known to anyone who has borne witness to these beads: a cruel, cackling laughter that erupts as blood and coins of favor are spilled, abruptly silenced as the beads are destroyed. Where they come from isn\u2019t known, but should you encounter these beads you must leave them far, far behind. \r\n\r\nNever look back.",
  423.  
  424. "ITEM_REPULSIONARMORPLATE_NAME" : "Repulsion Armor Plate",
  425. "ITEM_REPULSIONARMORPLATE_PICKUP" : "Reduce all <style=cIsDamage>incoming damage</style> by <style=cIsDamage>5<style=cStack> (+5 per stack)</style></style>. Cannot be reduced below <style=cIsDamage>1</style>.",
  426. "ITEM_REPULSIONARMORPLATE_DESC" : "Reduce all <style=cIsDamage>incoming damage</style> by <style=cIsDamage>5<style=cStack> (+5 per stack)</style></style>. Cannot be reduced below <style=cIsDamage>1</style>.",
  427. "ITEM_REPULSIONARMORPLATE_LORE" : "Order: Repulsion Armor Replacement Piece\r\nTracking Number: 09******\r\nEstimated Delivery: 08\/15\/2056\r\nShipping Method: Standard\r\nShipping Address: System Police Station 13, Port of Marv, Ganymede\r\nShipping Details:\r\n\r\nLuckily no one was hurt during the shootout. Just a few rough characters at the bar by the docks. Nothing we couldn\u2019t handle. Jaime took a shot to his shoulder but his armor took all the impact. We\u2019ll need to order him a replacement part before he can go back out in the field.\r\n\r\nThe segmented design is nice because I don\u2019t have to shell out the cash for a whole new set. Frankly, the station\u2019s coffers have seen better days. The next time a rookie damages their equipment they might be looking at a desk job for a while.\r\n",
  428.  
  429. "ITEM_SQUIDTURRET_NAME" : "Squid Polyp",
  430. "ITEM_SQUIDTURRET_PICKUP": "Activating an interactable summons a <style=cIsDamage>Squid Turret</style> that attacks nearby enemies at <style=cIsDamage>100% <style=cStack>(+100% per stack)</style> attack speed</style>. Lasts <style=cIsUtility>30</style> seconds.",
  431. "ITEM_SQUIDTURRET_DESC": "Activating an interactable summons a <style=cIsDamage>Squid Turret</style> that attacks nearby enemies at <style=cIsDamage>100% <style=cStack>(+100% per stack)</style> attack speed</style>. Lasts <style=cIsUtility>30</style> seconds.",
  432. "ITEM_SQUIDTURRET_LORE" : "\"It\u2019s disgusting.\"\r\n\r\n\"It\u2019s only mildly disturbing. You\u2019re overreacting.\"\r\n\r\n\"Well, when it turns on us, don\u2019t come crying to me.\"\r\n\r\n\"It seems like it wants to only help us, so I\u2019d rather have it close in case that dangerous looking group comes back around.\"\r\n\r\n\"I swear there\u2019s more than one. It\u2019s everywhere I look: the storage locker, the food dispenser, the cargo containers, everywhere!\"\r\n\r\n\"You\u2019re exaggerating, it\u2019s probably just following you. Snap out of it!\"\r\n\r\n\"Ow! Did you just smack me!?\"\r\n\r\n\"You were acting hysterical. I had to� Hey, why is that thing looking at me now?\"\r\n",
  433.  
  434. "ITEM_DEATHMARK_NAME" : "Death Mark",
  435. "ITEM_DEATHMARK_PICKUP" : "Enemies with <style=cIsDamage>4</style> or more debuffs are <style=cIsDamage>marked for death</style>, increasing damage taken by <style=cIsDamage>50%</style> from all sources for <style=cIsUtility>7</style> <style=cStack>(+7 per stack)</style> seconds.",
  436. "ITEM_DEATHMARK_DESC" : "Enemies with <style=cIsDamage>4</style> or more debuffs are <style=cIsDamage>marked for death</style>, increasing damage taken by <style=cIsDamage>50%</style> from all sources for <style=cIsUtility>7</style> <style=cStack>(+7 per stack)</style> seconds.",
  437. "ITEM_DEATHMARK_LORE" : "Order: \u201CDeath Mark\u201D\r\nTracking Number: 66******\r\nEstimated Delivery: 02\\22\\2056\\\r\nShipping Method: High Priority\r\nShipping Address: 421 Lane, Lab [72], Mars\r\nShipping Details:\r\n\r\nEveryone said that I was crazy to search for lost artifacts on Mars. Idiots. There hasn\u2019t been any proof of a previous civilization - but I\u2019ve always trusted my gut. This skull proves that I\u2019m right - that something did exist here before.\r\n\r\nThat smug professor at the university... always disparaging my research. I loved seeing the look on his face as I shook his hand. Idiot. Karma must have been working overtime - I heard he fell ill shortly after. I suppose my success was just too much for him.\r\n\r\n...In fact, everyone I\u2019ve shown seems to not be returning my calls. Are they avoiding me? Are they scared this news would shake up their academic communities? Too proud to admit I\u2019m right?\r\n\r\nI\u2019ll find someone who will give me the recognition I deserve. I\u2019ve worked too hard and done too much. If I don\u2019t keep going, I think I might just die.\r\n",
  438.  
  439. "ITEM_INTERSTELLARDESKPLANT_NAME" : "Interstellar Desk Plant",
  440. "ITEM_INTERSTELLARDESKPLANT_PICKUP" : "On kill, plant a <style=cIsHealing>healing</style> fruit seed that grows into a plant after <style=cIsUtility>5</style> seconds. \n\nThe plant <style=cIsHealing>heals</style> for <style=cIsHealing>10%</style> of <style=cIsHealing>maximum health</style> every second to all allies within <style=cIsHealing>5m</style> <style=cStack>(+5.0m per stack)</style>. Lasts <style=cIsUtility>10</style> seconds.",
  441. "ITEM_INTERSTELLARDESKPLANT_DESC" : "On kill, plant a <style=cIsHealing>healing</style> fruit seed that grows into a plant after <style=cIsUtility>5</style> seconds. \n\nThe plant <style=cIsHealing>heals</style> for <style=cIsHealing>10%</style> of <style=cIsHealing>maximum health</style> every second to all allies within <style=cIsHealing>5m</style> <style=cStack>(+5.0m per stack)</style>. Lasts <style=cIsUtility>10</style> seconds.",
  442. "ITEM_INTERSTELLARDESKPLANT_LORE" : "Order: \"Interstellar Plant Seed\"\r\nTracking Number: 44******\r\nEstimated Delivery: 08\/27\/2056\r\nShipping Method: Standard\/Biological\r\nShipping Address: Giardina Dealership, Naples, Earth\r\nShipping Details:\r\n\r\nHello - yes, I\u2019d like one of those space plant seeds for the office. I think it would look so nice in here; it'd really brighten up the room, and it could really use it. Al at the Denver branch says he got one, and it's really made a difference. His sales are OFF the charts, and he's attributing all his success to this magic plant!\r\n\r\nI've also heard that it sorta gives off a glow that has medical benefits. That would be great for the pain I've been having in my ankle after that run. Might even help the attitude of some of my customers.\r\n",
  443.  
  444. "ITEM_ANCESTRALINCUBATOR_NAME" : "Ancestral Incubator",
  445. "ITEM_ANCESTRALINCUBATOR_PICKUP" : "<style=cIsDamage>7%</style> chance <style=cStack>(+1% per stack)</style> on kill to <style=cIsUtility>summon an Ancestral Pod</style> that distracts enemies. \n\nOnce it fully grows, it will hatch into an allied <style=cIsDamage>Parent</style> with <style=cIsHealing>100% health</style> <style=cStack>(+100% per stack)</style>.",
  446. "ITEM_ANCESTRALINCUBATOR_DESC" : "<style=cIsDamage>7%</style> chance <style=cStack>(+1% per stack)</style> on kill to <style=cIsUtility>summon an Ancestral Pod</style> that distracts enemies. \n\nOnce it fully grows, it will hatch into an allied <style=cIsDamage>Parent</style> with <style=cIsHealing>100% health</style> <style=cStack>(+100% per stack)</style>.",
  447. "ITEM_ANCESTRALINCUBATOR_LORE" : "\"How do they know who their leader is? Is it instinct? Or is there something about me?\"\r\n\r\n\"I can't believe you're having me cover for you, Ashley. You know the rules. The last time someone brought something 'friendly' to the camp it did NOT end well. Rich cried for days.\"\r\n\r\n\"But if we figure out how to communicate we can use it to our benefit! Besides, the guy is pretty helpful around here. He can lift heavy boxes and reach high places.\"\r\n\r\n\"I think we should just put that thing back where you found it. Who knows if it will attract more?\"\r\n\r\n\"This is for science...! And besides, maybe it can teach us something about this environment. He's a native here.\"\r\n\r\n\"Yeah, cool, native, okay, I'm out.\"\r\n",
  448.  
  449. "ITEM_FOCUSEDCONVERGENCE_NAME" : "Focused Convergence",
  450. "ITEM_FOCUSEDCONVERGENCE_PICKUP" : "Teleporters charge <style=cIsUtility>30% <style=cStack>(+30% per stack)</style> faster</style>, but the size of the Teleporter zone is <style=cIsHealth>50%</style> <style=cStack>(-50% per stack)</style> smaller. ",
  451. "ITEM_FOCUSEDCONVERGENCE_DESC" : "Teleporters charge <style=cIsUtility>30% <style=cStack>(+30% per stack)</style> faster</style>, but the size of the Teleporter zone is <style=cIsHealth>50%</style> <style=cStack>(-50% per stack)</style> smaller. ",
  452. "ITEM_FOCUSEDCONVERGENCE_LORE" : "Gravity concentrating... falling inward, condensing, hardening.\r\n\r\nA singularity shrinks to the point your mind inverts, reversing reality. Now return. \r\n\r\nDon\u2019t the matters of the physical world seem trivial now? Your tasks in this realm are simple and hastened, all in an attempt to get reversed. How many times can you make this trip before you are claimed by its process? \n\nDo not let it take you. Take it instead. Here.\r\n",
  453.  
  454. "ITEM_FIREBALLSONHIT_NAME" : "Molten Perforator",
  455. "ITEM_FIREBALLSONHIT_PICKUP" : "<style=cIsDamage>10%</style> chance on hit to call forth <style=cIsDamage>3 magma balls</style> from an enemy, dealing <style=cIsDamage>300%</style> <style=cStack>(+300% per stack)</style> damage and <style=cIsDamage>igniting</style> all enemies.",
  456. "ITEM_FIREBALLSONHIT_DESC" : "<style=cIsDamage>10%</style> chance on hit to call forth <style=cIsDamage>3 magma balls</style> from an enemy, dealing <style=cIsDamage>300%</style> <style=cStack>(+300% per stack)</style> damage and <style=cIsDamage>igniting</style> all enemies.",
  457. "ITEM_FIREBALLSONHIT_LORE" : "<style=cMono>Lab Dissection Analysis File</style>\r\n\r\nSubject: Molten Perforator\r\nTechnician: Dema \"Dembones\" Brown\r\nTable Spec: Heatsink UB-2\r\nNotes:\r\n\r\n> Using UB-2 due to temperatures above safe levels.\r\n> Removing molten enamel and placing aside for substance analysis. It\u2019s solid, yet swimming.\r\n> Upon structural investigation, found cavities and internal chambers\r\n> Reduce lab temperatures by 10 degrees\r\n> Heat generating veins present - fire is being supplied to the tooth?\r\n> Removed my lab coat, very hot\r\n> Heat generation is still occurring in the severed object\r\n> Put some more ice in my drink WOW it's hot\r\n> Timestamping for break\r\n",
  458.  
  459. "ITEM_LIGHTNINGSTRIKEONHIT_NAME" : "Charged Perforator",
  460. "ITEM_LIGHTNINGSTRIKEONHIT_PICKUP" : "<style=cIsDamage>10%</style> chance on hit to call down a lightning strike, dealing <style=cIsDamage>500%</style> <style=cStack>(+500% per stack)</style> damage.",
  461. "ITEM_LIGHTNINGSTRIKEONHIT_DESC" : "<style=cIsDamage>10%</style> chance on hit to call down a lightning strike, dealing <style=cIsDamage>500%</style> <style=cStack>(+500% per stack)</style> damage.",
  462. "ITEM_LIGHTNINGSTRIKEONHIT_LORE" : "<style=cMono>Lab Dissection Analysis File</style>\r\n\r\nSubject: Charged Perforator\r\nTechnician: Dema \"Dembones\" Brown\r\nTable Spec: GEC-4\r\nNotes:\r\n\r\n> Using GEC-4 due to electricity above safe levels.\r\n> Removing charged enamel and placing aside for substance analysis. It\u2019s solid, yet swimming.\r\n> Upon structural investigation, found cavities and internal batteries\r\n> Reduce lab electricity by 10 kilowatts\r\n> Electron generating veins present - charge is being supplied to the tooth?\r\n> Removed my lab coat, very staticky\r\n> Electron generation is still occurring in the severed object\r\n> Put some more ice in my drink WOW it's electric\r\n> Timestamping for dance break\r\n",
  463.  
  464. "ITEM_BLEEDONHITANDEXPLODE_NAME" : "Shatterspleen",
  465. "ITEM_BLEEDONHITANDEXPLODE_PICKUP" : "<style=cIsDamage>Critical Strikes bleed</style> enemies for <style=cIsDamage>240%</style> base damage. <style=cIsDamage>Bleeding</style> enemies <style=cIsDamage>explode</style> on death for <style=cIsDamage>400%</style> <style=cStack>(+400% per stack)</style> damage, plus an additional <style=cIsDamage>15%</style> <style=cStack>(+15% per stack)</style> of their maximum health.",
  466. "ITEM_BLEEDONHITANDEXPLODE_DESC" : "<style=cIsDamage>Critical Strikes bleed</style> enemies for <style=cIsDamage>240%</style> base damage. <style=cIsDamage>Bleeding</style> enemies <style=cIsDamage>explode</style> on death for <style=cIsDamage>400%</style> <style=cStack>(+400% per stack)</style> damage, plus an additional <style=cIsDamage>15%</style> <style=cStack>(+15% per stack)</style> of their maximum health.",
  467. "ITEM_BLEEDONHITANDEXPLODE_LORE" : "<style=cMono>Lab Dissection Analysis File</style>\r\n\r\nSubject: Shatterspleen\r\nTechnician: Professor Mehri Daimera\r\nTable Spec: Spillproof BDC-3\r\nNotes:\r\n\r\n> This will be my third attempt at a dissection of an Imp organ\r\n> First attempt resulted in rupture\r\n> Second attempt resulted in rupture\r\n> Cutting into the outer layer produces copious amounts of fluid discharge\r\n> As the fluid flows, the rest of the organ, inexplicably, swells\r\n> Swelling will ultimately result in violent rupture\r\n> Made use of the stemming tools on the BDC-3 to successfully proceed without incident\r\n> Surprised to find sharp needle point objects (bones?) inside\r\n> Timestamping for break\r\n> Came back to leave some final notes\r\n> Third attempt aborted after I injured my hand\r\n> Eventually was able to stop my own bleeding. The organ seems to contain immense anticoagulant properties.\r\n",
  468.  
  469. "ITEM_SIPHONONLOWHEALTH_NAME" : "Mired Urn",
  470. "ITEM_SIPHONONLOWHEALTH_PICKUP" : "While in combat, the nearest 1<style=cStack>(+1 per stack)</style> enemies to you within <style=cIsDamage>13m</style> will be 'tethered' to you, dealing <style=cIsDamage>100%</style> damage per second, applying <style=cIsDamage>tar</style>, and <style=cIsHealing>healing</style> you for <style=cIsHealing>100%</style> of the damage dealt.",
  471. "ITEM_SIPHONONLOWHEALTH_DESC" : "While in combat, the nearest 1<style=cStack>(+1 per stack)</style> enemies to you within <style=cIsDamage>13m</style> will be 'tethered' to you, dealing <style=cIsDamage>100%</style> damage per second, applying <style=cIsDamage>tar</style>, and <style=cIsHealing>healing</style> you for <style=cIsHealing>100%</style> of the damage dealt.",
  472. "ITEM_SIPHONONLOWHEALTH_LORE" : "<style=cMono>Lab Dissection Analysis File</style>\r\nSubject: Mired Urn\r\nTechnician: J. Flint\r\nTable Spec: Full Enclosure AY-2 with ARMM Kit\r\nNotes:\r\n\r\n- The survey team went through a lot of trouble to bring this one back.\r\n- Fitz was the only one left standing, in fact said he felt great, and the rest are still in the recovery ward\r\n- Subject is what appears to be a clay vase\r\n- Could this be part of a camouflaging defense mechanism?\r\n- Inside the vase is a dark gooey substance\r\n- Goo can articulate into functioning appendages\r\n- Intelligence of subject indeterminable at this point\r\n- When operating the ARMM kit, goo attaches to all but one of them\r\n- Instability in the ARMM power system aborts the procedure\r\n",
  473.  
  474. "ITEM_MONSTERSONSHRINEUSE_NAME" : "Defiant Gouge",
  475. "ITEM_MONSTERSONSHRINEUSE_PICKUP" : "Using a Shrine summons <style=cIsHealth>enemies</style> nearby. <style=cIsUtility>Scales over time.</style>",
  476. "ITEM_MONSTERSONSHRINEUSE_DESC" : "Using a Shrine summons <style=cIsHealth>enemies</style> nearby. <style=cIsUtility>Scales over time.</style>",
  477. "ITEM_MONSTERSONSHRINEUSE_LORE" : "Excerpt from the folk tale \u201CHymn of Aphocles\u201D:\r\n\r\n\u201C...The statue had been carved to the artist\u2019s creative vision. Beautiful and powerful, its mighty marble visage shone as radiantly as the moon. However, the common folk did not share the artist\u2019s vision. Declaring the statue imperfect, a single laborer took up his gouge and defiled the work, shaping it to his own selfish ideas of beauty.\r\n\r\nAdmiring his own work, the laborer confidently claimed that he had increased the beauty of the art tenfold. However, the artist did not hear these words. The artist felt only rage, rage at the laborer who had defiled his masterpiece, and rage at the common folk who lauded the laborer as a hero.\r\n\r\nAnd just as the laborer did not recognize the beauty of the untouched statue, so too did the laborer fail to recognize the shards of marble constricting around his leg.\u201D\r\n",
  478.  
  479. "ITEM_RANDOMDAMAGEZONE_NAME" : "Mercurial Rachis",
  480. "ITEM_RANDOMDAMAGEZONE_PICKUP" : "Creates a Ward of Power in a random location nearby that buffs both enemies and allies within <style=cIsUtility>16m</style> <style=cStack>(+50% per stack)</style>, causing them to deal <style=cIsDamage>+50%</style> damage.",
  481. "ITEM_RANDOMDAMAGEZONE_DESC" : "Creates a Ward of Power in a random location nearby that buffs both enemies and allies within <style=cIsUtility>16m</style> <style=cStack>(+50% per stack)</style>, causing them to deal <style=cIsDamage>+50%</style> damage.",
  482. "ITEM_RANDOMDAMAGEZONE_LORE" : "\u201CThe original information super-highway: the spine. A strait-laced path from the body to the brain, it is responsible for ensuring the survival of all life. However, its limitations involve being localized to its parent body. What if - just like the development of the inter-computer wireless network - one\u2019s nervous system could communicate with another? What if the spine traced a path not just from body to mind, but a path that intersects between other bodies and minds?\u201D\r\n\r\n- Notes of Job Michaels, Serial Killer and Mad Scientist\r\n",
  483.  
  484. "ITEM_ARTIFACTKEY_NAME" : "Artifact Key",
  485. "ITEM_ARTIFACTKEY_PICKUP" : "A stone shard with immense power.",
  486. "ITEM_ARTIFACTKEY_DESC" : "A stone shard with immense power.",
  487. "ITEM_ARTIFACTKEY_LORE": "The key is incredibly simple. A stone crescent, with little discernable detail to the naked eye. But if one looks closer, with a sight beyond sight, they may notice the patterns inscribed on the key\u2019s being. The patterns tell many things:\r\n\r\nThe key\u2019s function: to unlock a lost trove of abandoned treasure.\r\n\r\nThe key\u2019s creators: two brothers, one composed of ambition and the other compassion.\r\n\r\nThe key\u2019s hopes: infused into the key, deep within its core, is a memory of better times, and the hope that one day, perhaps things could be better again.\r\n\r\nThe key\u2019s reality: the bitter realization that such a reality exists only in the past.\r\n",
  488.  
  489. "ITEM_CAPTAINDEFENSEMATRIX_NAME" : "Defensive Microbots",
  490. "ITEM_CAPTAINDEFENSEMATRIX_PICKUP" : "Shoot down <style=cIsDamage>1</style> <style=cStack>(+1 per stack)</style> projectiles within <style=cIsDamage>20m</style> every <style=cIsDamage>0.5 seconds</style>. <style=cIsUtility>Recharge rate scales with attack speed</style>.",
  491. "ITEM_CAPTAINDEFENSEMATRIX_DESC" : "Shoot down <style=cIsDamage>1</style> <style=cStack>(+1 per stack)</style> projectiles within <style=cIsDamage>20m</style> every <style=cIsDamage>0.5 seconds</style>. <style=cIsUtility>Recharge rate scales with attack speed</style>.",
  492. "ITEM_CAPTAINDEFENSEMATRIX_LORE": "\u201CCaptain, look out!\u201D \r\n\r\nA voice cried from the old man\u2019s periphery. But he knew he was in no danger \u2013 with a chirp, his companion microbots activated and fired, disintegrating the fireball. Just as it did every time. \r\n\r\nQuickly spinning on his heel, the old man fired his shotgun, decapitating the Lemurian with a swift and pronounced BOOM.\r\n\r\n\u201CI\u2019d worry more about your own safety than mine, private.\u201D\r\n",
  493.  
  494. "ITEM_SCRAPWHITE_NAME" : "Item Scrap, White",
  495. "ITEM_SCRAPWHITE_PICKUP" : "Does nothing. Prioritized when used with 3D Printers.",
  496. "ITEM_SCRAPWHITE_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
  497. "ITEM_SCRAPWHITE_LORE": "\u201CWhile officially licensed materials are always recommended, hobbyists are known to take matters into their own hands when in a pinch. Don\u2019t have any materials up to par? Make your own! Recycling old parts can be a fun way to create materials for your projects.\u201D\r\n\r\n- The Ultimate Hobby Guide: Kitbashing and 3D Printing\r\n",
  498.  
  499. "ITEM_SCRAPGREEN_NAME" : "Item Scrap, Green",
  500. "ITEM_SCRAPGREEN_PICKUP" : "Does nothing. Prioritized when used with 3D Printers.",
  501. "ITEM_SCRAPGREEN_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
  502. "ITEM_SCRAPGREEN_LORE": "\u201CWhile officially licensed materials are always recommended, hobbyists are known to take matters into their own hands when in a pinch. Don\u2019t have any materials up to par? Make your own! Recycling old parts can be a fun way to create materials for your projects.\u201D\r\n\r\n- The Ultimate Hobby Guide: Kitbashing and 3D Printing\r\n",
  503.  
  504. "ITEM_SCRAPRED_NAME" : "Item Scrap, Red",
  505. "ITEM_SCRAPRED_PICKUP" : "Does nothing. Prioritized when used with 3D Printers.",
  506. "ITEM_SCRAPRED_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
  507. "ITEM_SCRAPRED_LORE": "\u201CWhile officially licensed materials are always recommended, hobbyists are known to take matters into their own hands when in a pinch. Don\u2019t have any materials up to par? Make your own! Recycling old parts can be a fun way to create materials for your projects.\u201D\r\n\r\n- The Ultimate Hobby Guide: Kitbashing and 3D Printing\r\n",
  508.  
  509. "ITEM_SCRAPYELLOW_NAME" : "Item Scrap, Yellow",
  510. "ITEM_SCRAPYELLOW_PICKUP" : "Does nothing. Prioritized when used with 3D Printers.",
  511. "ITEM_SCRAPYELLOW_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
  512. "ITEM_SCRAPYELLOW_LORE": "\u201CWhile officially licensed materials are always recommended, hobbyists are known to take matters into their own hands when in a pinch. Don\u2019t have any materials up to par? Make your own! Recycling old parts can be a fun way to create materials for your projects.\u201D\r\n\r\n- The Ultimate Hobby Guide: Kitbashing and 3D Printing\r\n",
  513.  
  514. "ITEM_LUNARBADLUCK_NAME" : "Purity",
  515. "ITEM_LUNARBADLUCK_PICKUP": "All skill cooldowns are reduced by <style=cIsUtility>2</style> <style=cStack>(+1 per stack)</style> seconds. All random effects are rolled <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> times for an <style=cIsHealth>unfavorable outcome</style>.",
  516. "ITEM_LUNARBADLUCK_DESC": "All skill cooldowns are reduced by <style=cIsUtility>2</style> <style=cStack>(+1 per stack)</style> seconds. All random effects are rolled <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> times for an <style=cIsHealth>unfavorable outcome</style>.",
  517. "ITEM_LUNARBADLUCK_LORE" : "It looks like starseed, tanning in dirt.\r\nIt smells like hot stone, and tall grass.\r\nIt tastes like spiced fruit, sweet and hot.\r\nIt feels like solar winds, and solar chimes.\r\nIt sounds like two brothers, chasing glass frogs in the sun.\r\n",
  518.  
  519. "ITEM_LUNARSECONDARYREPLACEMENT_NAME": "Hooks of Heresy",
  520. "ITEM_LUNARSECONDARYREPLACEMENT_PICKUP": "<style=cIsUtility>Replace your Secondary Skill </style> with <style=cIsUtility>Slicing Maelstrom</style>. \n\nCharge up a projectile that deals <style=cIsDamage>175% damage per second</style> to nearby enemies, exploding after <style=cIsUtility>3</style> seconds to deal <style=cIsDamage>700% damage</style> and <style=cIsDamage>root</style> enemies for <style=cIsUtility>3</style> <style=cStack>(+3 per stack)</style> seconds. Recharges after 5 <style=cStack>(+5 per stack)</style> seconds.",
  521. "ITEM_LUNARSECONDARYREPLACEMENT_DESC": "<style=cIsUtility>Replace your Secondary Skill </style> with <style=cIsUtility>Slicing Maelstrom</style>. \n\nCharge up a projectile that deals <style=cIsDamage>175% damage per second</style> to nearby enemies, exploding after <style=cIsUtility>3</style> seconds to deal <style=cIsDamage>700% damage</style> and <style=cIsDamage>root</style> enemies for <style=cIsUtility>3</style> <style=cStack>(+3 per stack)</style> seconds. Recharges after 5 <style=cStack>(+5 per stack)</style> seconds.",
  522. "ITEM_LUNARSECONDARYREPLACEMENT_LORE" : "\u201C\u2026her arms were warped into terrible blades, so she may no longer find joy in study or tooling\u2026\u201D\r\n\r\n-The Evisceration of Kur-skan the Heretic, IV\r\n",
  523.  
  524. "ITEM_ATTACKSPEEDANDMOVESPEED_NAME" : "Mocha",
  525. "ITEM_ATTACKSPEEDANDMOVESPEED_PICKUP": "Increases <style=cIsDamage>attack speed</style> by <style=cIsDamage>7.5%</style> <style=cStack>(+7.5% per stack)</style> and <style=cIsUtility>movement speed</style> by <style=cIsUtility>7%</style> <style=cStack>(+7% per stack)</style>.",
  526. "ITEM_ATTACKSPEEDANDMOVESPEED_DESC": "Increases <style=cIsDamage>attack speed</style> by <style=cIsDamage>7.5%</style> <style=cStack>(+7.5% per stack)</style> and <style=cIsUtility>movement speed</style> by <style=cIsUtility>7%</style> <style=cStack>(+7% per stack)</style>.",
  527. "ITEM_ATTACKSPEEDANDMOVESPEED_LORE" : "Order: To-Go Coffee Cup, 16 ounces\r\nTracking Number: 32******\\r\nEstimated Delivery: 05/04/2058\r\nShipping Method: Standard\r\nShipping Address: Museum of Natural History, Ninten Island, Earth\r\nShipping Details:\nMy finest brew. Hope it doesn't spoil during transit. Remember to heat it back up to 176.23 degrees... that's when it's freshest. See you soon... Coo.",
  528.  
  529. "ITEM_PRIMARYSKILLSHURIKEN_NAME" : "Shuriken",
  530. "ITEM_PRIMARYSKILLSHURIKEN_PICKUP": "Activating your <style=cIsUtility>Primary skill</style> also throws a <style=cIsDamage>shuriken</style> that deals <style=cIsDamage>400%</style> <style=cStack>(+100% per stack)</style> base damage. You can hold up to <style=cIsUtility>3</style> <style=cStack>(+1 per stack)</style> <style=cIsDamage>shurikens</style> which all reload over <style=cIsUtility>10</style> seconds.",
  531. "ITEM_PRIMARYSKILLSHURIKEN_DESC": "Activating your <style=cIsUtility>Primary skill</style> also throws a <style=cIsDamage>shuriken</style> that deals <style=cIsDamage>400%</style> <style=cStack>(+100% per stack)</style> base damage. You can hold up to <style=cIsUtility>3</style> <style=cStack>(+1 per stack)</style> <style=cIsDamage>shurikens</style> which all reload over <style=cIsUtility>10</style> seconds.",
  532. "ITEM_PRIMARYSKILLSHURIKEN_LORE" : "Order: Aluminum Throwing Star\r\nTracking Number: 77******\r\nEstimated Delivery: 05/15/2060\r\nShipping Method: Priority\r\nShipping Address: Sensei Dareth's Mojo Dojo, Earth\r\nShipping Details:\n\nFor the last time, shouting \"hiyahh!\" when throwing a shuriken will NOT improve your results. It just gives your position away... You know, the exact OPPOSITE of what a ninja wants.\n\nHowever, you can say \"hiyahh!\" in your head. (I do too.)",
  533.  
  534. "ITEM_CRITDAMAGE_NAME" : "Laser Scope",
  535. "ITEM_CRITDAMAGE_PICKUP": "<style=cIsDamage>Critical Strikes</style> deal an additional <style=cIsDamage>100% damage</style><style=cStack>(+100% per stack)</style>.",
  536. "ITEM_CRITDAMAGE_DESC": "<style=cIsDamage>Critical Strikes</style> deal an additional <style=cIsDamage>100% damage</style><style=cStack>(+100% per stack)</style>.",
  537. "ITEM_CRITDAMAGE_LORE" : "Order: Scope with Laser Addon\r\nTracking Number: 21******\r\nEstimated Delivery: 03/22/2060\r\nShipping Method: Priority\r\nShipping Address: Royal Drive, Bubble Station, Mars\r\nShipping Details:\n\nAn improved model compared to my last shipment, this one has all the perks of the last model PLUS a fancy new laser pointer to help improve aim.\n\nAnd, knowing you, it can blind your targets when you do those fancy acrobatics prior to firing. I gotta admit, that last video was pretty cool... Just don't let the union find out about it. You'll lose more than your license if they catch you playing with this.",
  538.  
  539. "ITEM_DRONEWEAPONS_NAME" : "Spare Drone Parts",
  540. "ITEM_DRONEWEAPONS_PICKUP": "Gain <style=cIsDamage>Col. Droneman</style>. \nDrones gain <style=cIsDamage>+50%</style> <style=cStack>(+50% per stack)</style> attack speed and cooldown reduction. \nDrones gain <style=cIsDamage>10%</style> chance to fire a <style=cIsDamage>missile</style> on hit, dealing <style=cIsDamage>300%</style> TOTAL damage. \nDrones gain an <style=cIsDamage>automatic chain gun</style> that deals <style=cIsDamage>6x100%</style>damage, bouncing to <style=cIsDamage>2</style> enemies.",
  541. "ITEM_DRONEWEAPONS_DESC": "Gain <style=cIsDamage>Col. Droneman</style>. \nDrones gain <style=cIsDamage>+50%</style> <style=cStack>(+50% per stack)</style> attack speed and cooldown reduction. \nDrones gain <style=cIsDamage>10%</style> chance to fire a <style=cIsDamage>missile</style> on hit, dealing <style=cIsDamage>300%</style> TOTAL damage. \nDrones gain an <style=cIsDamage>automatic chain gun</style> that deals <style=cIsDamage>6x100%</style>damage, bouncing to <style=cIsDamage>2</style> enemies.",
  542. "ITEM_DRONEWEAPONS_LORE" : "<style=cMono>//--AUTO-TRANSCRIPTION FROM UES [Redacted] --//</style>\n\n\"Y'see those new drone models they approved for us? Never thought I'd see 'em in person, if I'm being honest.\"\n\n\"Yeah, for sure. Only the big wigs had access to tech like that... Makes you wonder what we're up against. I mean, everyone's heard the stories, but...\"\n\n\"Ah, I wouldn't worry. After all, y'know my buddy Jim?\"\n\n\"From hardware?\"\n\n\"Yeah, him. Dude's a savant, let me tell you. He got fired from every other branch he worked at for \"unlawful modification of company property,\" and \"weapons systems beyond what's legal for citizens to own\".\"\n\n\"Huh. Crazy.\"\n\n\"Mhm. I recommended him for this mission, since I figured we'd need everything we could get our hands on... Luckily, the Captain saw his potential. I just, uh...\"\n\n[Fire alarms begin to sound as a fire breaks out in Workshop 23-B. Drones, equipped with buzzsaws, chase technicians down the hall]\n\n\"...Hope he doesn't mind the noise.\"",
  543.  
  544. "ITEM_MOVESPEEDONKILL_NAME" : "Hunter's Harpoon",
  545. "ITEM_MOVESPEEDONKILL_PICKUP": "Killing an enemy increases <style=cIsUtility>movement speed</style> by <style=cIsUtility>125%</style>, fading over <style=cIsUtility>1</style> <style=cStack>(+0.5 per stack)</style> seconds.",
  546. "ITEM_MOVESPEEDONKILL_DESC": "Killing an enemy increases <style=cIsUtility>movement speed</style> by <style=cIsUtility>125%</style>, fading over <style=cIsUtility>1</style> <style=cStack>(+0.5 per stack)</style> seconds.",
  547. "ITEM_MOVESPEEDONKILL_LORE" : "Order: Harpoon\r\nTracking Number: 01******\r\nEstimated Delivery: 07/21/2058\r\nShipping Method: Priority\r\nShipping Address: Saint Mary's Port, Keelhaul Key\r\nShipping Details:\nThey say that you can spear two catches with one throw of this ol' lassie. And hey, if you can't, if you're fast enough, nobody will be able to tell the difference! Wahahaha!",
  548.  
  549. "ITEM_STRENGTHENBURN_NAME" : "Ignition Tank",
  550. "ITEM_STRENGTHENBURN_PICKUP": "Ignite effects deal <style=cIsDamage>+300%</style> <style=cStack>(+300% per stack)</style> more damage over time.",
  551. "ITEM_STRENGTHENBURN_DESC": "Ignite effects deal <style=cIsDamage>+300%</style> <style=cStack>(+300% per stack)</style> more damage over time.",
  552. "ITEM_STRENGTHENBURN_LORE" : "Order: 128 oz. Gas Tank\r\nTracking Number: 33******\r\nEstimated Delivery: 05/8/2058\r\nShipping Method: Priority\r\nShipping Address: Death Valley, Earth\nShipping Details: Contains a cocktail of the galaxy's most flammable substances. Y'know, methane, ethylene, butane... A single spark would be more than enough to set this baby off!\n\nEr, hold that thought. It spontaneously combusted while I was writing this. I'll get you a new one in case it burns during transit, this happens a lot!",
  553.  
  554. "ITEM_HEALINGPOTION_NAME" : "Power Elixir",
  555. "ITEM_HEALINGPOTION_PICKUP": "Taking damage to below <style=cIsHealth>25% health</style> <style=cIsUtility>consumes</style> this item, <style=cIsHealing>healing</style> you for <style=cIsHealing>75%</style> of <style=cIsHealing>maximum health</style>.",
  556. "ITEM_HEALINGPOTION_DESC": "Taking damage to below <style=cIsHealth>25% health</style> <style=cIsUtility>consumes</style> this item, <style=cIsHealing>healing</style> you for <style=cIsHealing>75%</style> of <style=cIsHealing>maximum health</style>.",
  557. "ITEM_HEALINGPOTION_LORE" : "Order: 16 oz. Flask, Healing Potion (Not my Strongest)\r\nTracking Number: 10******\r\nEstimated Delivery: 12/31/2058\r\nShipping Method: Priority\r\nShipping Address: Cargo Bay 10-C, Terminal 504-B, UES Port Trailing Comet\nShipping Details: \n- Re: Potion seller, I am going into battle. I require your strongest potions.\n\nMy potions are too strong for you, buyer. I've instead downgraded you to a weaker brew. My strongest potions would kill a dragon, let alone a man!",
  558.  
  559. "ITEM_HEALINGPOTIONCONSUMED_NAME" : "Empty Bottle",
  560.  
  561. "ITEM_PERMANENTDEBUFFONHIT_NAME" : "Symbiotic Scorpion",
  562. "ITEM_PERMANENTDEBUFFONHIT_PICKUP": "<style=cIsDamage>100%</style> chance on hit to reduce <style=cIsDamage>armor</style> by <style=cIsDamage>2</style> <style=cStack>(+2 per stack)</style> <style=cIsDamage>permanently</style>.",
  563. "ITEM_PERMANENTDEBUFFONHIT_DESC": "<style=cIsDamage>100%</style> chance on hit to reduce <style=cIsDamage>armor</style> by <style=cIsDamage>2</style> <style=cStack>(+2 per stack)</style> <style=cIsDamage>permanently</style>.",
  564. "ITEM_PERMANENTDEBUFFONHIT_LORE" : "\"There's countless ways to defeat your enemy. You can shoot them. You can punch them. Beat them, mash them, stick them in a stew, list goes on. But man, one thing that really makes me laugh...? That's right:\n\nBurying them under a mound of scorpions.\"\n\n\"You're messed up in the head, Bill.\"\n\n- Signal echoes, UES Contact Light",
  565.  
  566. "ITEM_MOREMISSILE_NAME" : "Pocket I.C.B.M.",
  567. "ITEM_MOREMISSILE_PICKUP": "All missile items and equipment fire an additional <style=cIsDamage>2</style> <style=cIsDamage>missiles</style>. Increase missile damage by <style=cIsDamage>0%</style> <style=cStack>(+50% per stack)</style>",
  568. "ITEM_MOREMISSILE_DESC": "All missile items and equipment fire an additional <style=cIsDamage>2</style> <style=cIsDamage>missiles</style>. Increase missile damage by <style=cIsDamage>0%</style> <style=cStack>(+50% per stack)</style>",
  569. "ITEM_MOREMISSILE_LORE" : "\"What's better than one missile...? MORE missiles. Easy, just fire a bunch of the things and reduce whatever you're fighting to a smoldering field of craters. Enemy nation? Missiles. Stupid bird taunting you? Missiles. Family argument going south? That's right - missiles! There's nothing a missile can't do, and what little the missile can't get done, a bunch of them can.\"\n\nEditor's Note: Hey, um, maybe we should edit this out? Cluster bombs are still banned according to the geneva conventions... And urging people to nuke their family members PROBABLY won't go over well with the target audience.\n\nThe Autobiography of Jans Czar, Modern King of Weaponry, First Draft",
  570.  
  571. "ITEM_SKULLCOUNTER_NAME": "Skull Token",
  572. "ITEM_SKULLCOUNTER_PICKUP": "Proof of a specific kind of kill. Has no direct effect of its own.",
  573. "ITEM_SKULLCOUNTER_DESC": "Proof of a specific kind of kill. Has no direct effect of its own.",
  574.  
  575. "ITEM_ROBOBALLBUDDY_NAME": "Empathy Cores",
  576. "ITEM_ROBOBALLBUDDY_PICKUP": "Every 30 seconds, <style=cIsUtility>summon two Solus Probes</style> that gain <style=cIsDamage>+100%</style> <style=cStack>(+100% per stack)</style> damage per <style=cIsUtility>ally on your team</style>.",
  577. "ITEM_ROBOBALLBUDDY_DESC": "Every 30 seconds, <style=cIsUtility>summon two Solus Probes</style> that gain <style=cIsDamage>+100%</style> <style=cStack>(+100% per stack)</style> damage per <style=cIsUtility>ally on your team</style>.",
  578. "ITEM_ROBOBALLBUDDY_LORE" : "13006; PROBE CORE INSTANCE REQUEST RECOGNIZED\r\n13006; PROBE CORE INSTANCE OVERVIEW FOR STORED MODELS:\r\n;SER ID> 04534098130\r\n;INST> MINING PROBE INSTANCES\r\n;HIGHLIGHTS\r\n> THIS ONE IS VERY DEAD AND YELLOW\r\n> THIS ONE IS VERY BOLD AND GREEN AND LONELY\r\n> THIS ONE IS VERY DEAD AND YELLOW\r\n> THIS ONE IS VERY DEAD AND YELLOW\r\n> THIS ONE IS VERY DEAD AND YELLOW\r\n> THIS ONE IS VERY DEAD AND YELLOW\r\n> THIS ONE IS VERY DEAD AND YELLOW\r\n> THIS ONE IS VERY COLD AND RED AND LONELY\r\n\r\n13010; DOCKING CORES\r\n13011; DEPLOYED\r\n",
  579.  
  580. "ITEM_PARENTEGG_NAME" : "Planula",
  581. "ITEM_PARENTEGG_PICKUP": "Heal from <style=cIsDamage>incoming damage</style> for <style=cIsHealing>15<style=cStack> (+15 per stack)</style></style>.",
  582. "ITEM_PARENTEGG_DESC": "Heal from <style=cIsDamage>incoming damage</style> for <style=cIsHealing>15<style=cStack> (+15 per stack)</style></style>.",
  583. "ITEM_PARENTEGG_LORE": "\"Yes \u2013 the egg. The grandparent incubates the eggs.\"\r\n\r\n\"And the child?\"\r\n\r\n\"The child lays the egg.\"\r\n\r\n\"And the egg becomes the\u2026?\"\r\n\r\n\"The parent.\"\r\n\r\n\"Okay. And the parent does what?\"\r\n\r\n\"Takes care of children \u2013 and the grandparent.\"\r\n\r\n\"And the grandparent is the youngest?\"\r\n\r\n\"Younger than the child, yes. But not the youngest.\"\r\n\r\n\"Who is the youngest?\"\r\n\r\n\"The parent.\"\r\n\r\n\"\u2026\"\r\n",
  584.  
  585. "ITEM_LUNARSPECIALREPLACEMENT_NAME" : "Essence of Heresy",
  586. "ITEM_LUNARSPECIALREPLACEMENT_PICKUP": "<style=cIsUtility>Replace your Special Skill</style> with <style=cIsUtility>Ruin</style>. \n\nDealing damage adds a stack of <style=cIsDamage>Ruin</style> for 10 <style=cStack>(+10 per stack)</style> seconds. Activating the skill <style=cIsDamage>detonates</style> all Ruin stacks at unlimited range, dealing <style=cIsDamage>300% damage</style> plus <style=cIsDamage>120% damage per stack of Ruin</style>. Recharges after 8 <style=cStack>(+8 per stack)</style> seconds.",
  587. "ITEM_LUNARSPECIALREPLACEMENT_DESC": "<style=cIsUtility>Replace your Special Skill</style> with <style=cIsUtility>Ruin</style>. \n\nDealing damage adds a stack of <style=cIsDamage>Ruin</style> for 10 <style=cStack>(+10 per stack)</style> seconds. Activating the skill <style=cIsDamage>detonates</style> all Ruin stacks at unlimited range, dealing <style=cIsDamage>300% damage</style> plus <style=cIsDamage>120% damage per stack of Ruin</style>. Recharges after 8 <style=cStack>(+8 per stack)</style> seconds.",
  588. "ITEM_LUNARSPECIALREPLACEMENT_LORE" : "\u201C\u2026and her heart, too wicked and full of hate, was left where she once stood \u2013 at the site of her betrayal.\u201D\r\n\r\n-The Evisceration of Kur-skan the Heretic, VI\r\n",
  589.  
  590. "ITEM_HALFSPEEDDOUBLEHEALTH_NAME" : "Stone Flux Pauldron",
  591. "ITEM_HALFSPEEDDOUBLEHEALTH_PICKUP": "Increase <style=cIsHealing>max health</style> by <style=cIsHealing>100% <style=cStack>(+100% per stack)</style></style>. Reduce <style=cIsUtility>movement speed</style> by <style=cIsUtility>50%</style> <style=cStack>(+50% per stack)</style>.",
  592. "ITEM_HALFSPEEDDOUBLEHEALTH_DESC": "Increase <style=cIsHealing>max health</style> by <style=cIsHealing>100% <style=cStack>(+100% per stack)</style></style>. Reduce <style=cIsUtility>movement speed</style> by <style=cIsUtility>50%</style> <style=cStack>(+50% per stack)</style>.",
  593. "ITEM_HALFSPEEDDOUBLEHEALTH_LORE" : "\"Much like the earth, you must be sturdy and inflexible. Completely and utterly immovable, in both body and mind. Fear not the sword of your enemy, visualize it shattering against your skin. Focus, and make it true. Fear not the tumbling avalanche, visualize it yielding to your will. But heed, and do not fight without reason. Those who remain rooted will quickly find themselves alone.\"\r\n\r\n-Will of Combat, First Excerpt",
  594.  
  595. "ITEM_HALFATTACKSPEEDHALFCOOLDOWNS_NAME" : "Light Flux Pauldron",
  596. "ITEM_HALFATTACKSPEEDHALFCOOLDOWNS_PICKUP": "Decrease <style=cIsUtility>skill cooldowns</style> by <style=cIsUtility>50% <style=cStack>(+50% per stack)</style></style>. Decrease <style=cIsDamage>attack speed</style> by <style=cIsDamage>50%</style> <style=cStack>(+50% per stack)</style>.",
  597. "ITEM_HALFATTACKSPEEDHALFCOOLDOWNS_DESC": "Decrease <style=cIsUtility>skill cooldowns</style> by <style=cIsUtility>50% <style=cStack>(+50% per stack)</style></style>. Decrease <style=cIsDamage>attack speed</style> by <style=cIsDamage>50%</style> <style=cStack>(+50% per stack)</style>.",
  598. "ITEM_HALFATTACKSPEEDHALFCOOLDOWNS_LORE" : "\"The wind guides us all. Listen to the song of the wind, and dance according to its instruction. You will find yourself dodging every blow, countering every strike. You will find that the wind will lift you up, making you as free as a fallen autumn leaf. But heed, and do not lose yourself to the wind. Running is a viable option, though eventually you will find yourself with nowhere left to run to.\"\r\n\r\n-Will of Combat, Second Excerpt",
  599. "ITEM_LUNARWINGS_NAME" : "Blessings of Terafirmae"
  600. "ITEM_LUNARWINGS_PICKUP": "PLACEHOLDER DESCRIPTION","ITEM_LUNARWINGS_DESC": "PLACEHOLDER DESCRIPTION",
  601. "ITEM_LUNARWINGS_LORE" : "A relic from an ancient avian race: It is said that they gave up the gift of flight in order to establish new agricultural civilizations, bolstering their strength and numbers to withstand the ever-changing climate of their dying planet.",
  602.  
  603. "ITEM_RANDOMLYLUNAR_NAME" : "Eulogy Zero",
  604. "ITEM_RANDOMLYLUNAR_PICKUP": "Items have a <style=cIsUtility>5% <style=cStack>(+5% per stack)</style></style> chance to become a <style=cIsLunar>Lunar</style> item instead.",
  605. "ITEM_RANDOMLYLUNAR_DESC": "Items have a <style=cIsUtility>5% <style=cStack>(+5% per stack)</style></style> chance to become a <style=cIsLunar>Lunar</style> item instead.",
  606. "ITEM_RANDOMLYLUNAR_LORE" : "<style=cMono>\r\nA eulogy for the victors of spiritual warfare:\r\nThis is a message from me to you.<\/style>\r\n\r\nThough in life you will stumble, stammer and fall - though you will lose your loved ones and shed more tears than your eyes can muster - in time you can find peace on the planets you call home. A small creature waiting quietly for you, a smiling face from another stream, the silence as you breathe in the scent of a new season.\r\nLet your heart remind you why you are here; let it tell you something new and something old. A mind remembers, but a heart knows.\r\nI love me so that I can love you too - I've wanted to disappear before, but I've always wanted to return to see you. The grass and the leaves, the warmth of the sun and the insects at night. \r\n\r\nI promised myself, and I promise you: \r\n\r\nA victory is the reward of cumulative loss, ever present as a light at the end of the tunnel. Even in death, there is the lingering promise of new life - forever doomed to repeat the cycle.\r\n\r\nIt's getting dark. If you get lost it's alright, for now. I hope you enjoy the shooting stars. Rest in peace.",
  607.  
  608. "ITEM_IMMUNETODEBUFF_NAME" : "Ben's Raincoat",
  609. "ITEM_IMMUNETODEBUFF_PICKUP": "Prevents <style=cIsUtility>1 <style=cStack>(+1 per stack)</style></style> <style=cIsDamage>debuff</style> and instead grants a <style=cIsHealing>temporary barrier</style> for <style=cIsHealing>10%</style> of <style=cIsHealing>maximum health</style>. Recharges every <style=cIsUtility>5</style> seconds</style>.",
  610. "ITEM_IMMUNETODEBUFF_DESC": "Prevents <style=cIsUtility>1 <style=cStack>(+1 per stack)</style></style> <style=cIsDamage>debuff</style> and instead grants a <style=cIsHealing>temporary barrier</style> for <style=cIsHealing>10%</style> of <style=cIsHealing>maximum health</style>. Recharges every <style=cIsUtility>5</style> seconds</style>.",
  611. "ITEM_IMMUNETODEBUFF_LORE" : "Return: Gorton Men's Rain Jacket (Medium, Yellow)\r\nTracking Number: 73***********\r\nEstimated Delivery: 03\/04\/2053\r\nShipping Method: Standard\r\nShipping Address: 545 Matthaios Blvd., Gloucester, Earth\r\nReason For Return: \n\nThe jacket itself is fine, but for some reason, a bunch of the students here got super weird about me wearing it. They keep telling me to take it off because this other guy, Ben, wears a yellow jacket. I guess it's kinda his thing or something.\n\nRefund:\nReplace: X\n\nAdditional Notes:\n\nPlease send a replacement that's blue.",
  612.  
  613. "ITEM_REGENERATINGSCRAP_NAME" : "Regenerating Scrap",
  614. "ITEM_REGENERATINGSCRAP_PICKUP": "Does nothing. Prioritized when used with <style=cIsHealing>Uncommon</style> 3D Printers. At the start of each stage, it regenerates.",
  615. "ITEM_REGENERATINGSCRAP_DESC": "Does nothing. Prioritized when used with <style=cIsHealing>Uncommon</style> 3D Printers. At the start of each stage, it regenerates.",
  616. "ITEM_REGENERATINGSCRAP_LORE" : "<style=cMono>//--AUTO-TRANSCRIPTION FROM UES [Redacted] --//</style>\n\n\"Hey, Joe, how's the work in engineering?\"\n\n\"Terrible. We have a shipment of this... weird, prototype material. Some kind of metal? They want us to make stuff out of it, which isn't too bad. Thing is, no matter how much I take, there always seems to be more. Did you know I made twenty-five hundred units of .300 caliber rounds from a 10 kilo crate of metal?\"\n\n\"How much!?\"\n\n\"Right!? I feel like I'm losing my mind. It's not even half-way empty. Hell, I bet there's more in there than when I started!\"\n\n\"Well, at least you won't have to worry about running out...\"",
  617.  
  618. "ITEM_REGENERATINGSCRAPCONSUMED_NAME" : "Regenerating Scrap (Consumed)",
  619. "ITEM_REGENERATINGSCRAPCONSUMED_PICKUP": "At the start of each stage, it transforms into Regenerating Scrap.",
  620. "ITEM_REGENERATINGSCRAPCONSUMED_DESC": "At the start of each stage, it transforms into Regenerating Scrap.",
  621.  
  622. "ITEM_CRITGLASSESVOID_NAME": "Lost Seer's Lenses",
  623. "ITEM_CRITGLASSESVOID_PICKUP": "Your attacks have a <style=cIsDamage>0.5%</style> <style=cStack>(+0.5% per stack)</style> chance to <style=cIsDamage>instantly kill</style> a <style=cIsDamage>non-Boss enemy</style>. <style=cIsVoid>Corrupts all Lens-Maker's Glasses</style>.",
  624. "ITEM_CRITGLASSESVOID_DESC": "Your attacks have a <style=cIsDamage>0.5%</style> <style=cStack>(+0.5% per stack)</style> chance to <style=cIsDamage>instantly kill</style> a <style=cIsDamage>non-Boss enemy</style>. <style=cIsVoid>Corrupts all Lens-Maker's Glasses</style>.",
  625. "ITEM_CRITGLASSESVOID_LORE": "\"What does it mean to see?\n\nTo a beast, it means to identify potential food and mates. To propagate, to survive. Sight is nothing more than a means to an end, is it not?\n\nTo someone like me... To those who know true purpose... To see is to LIVE. To see is to spot that one little crack in the enemy's armor, to spot that smallest moment of hesitation when they rear back to strike.\n\nTo see the way flesh folds once the skull gives in to your weapon.\n\nYes, it's the little things, but seeing those things... REALLY seeing them. Ah, it fulfills you. I do hope you understand... And if not, you will eventually, if you've read this note.\"\n\n- Lost Journal, recovered from Petrichor V",
  626.  
  627. "ITEM_EXPLODEONDEATHVOID_NAME": "Voidsent Flame",
  628. "ITEM_EXPLODEONDEATHVOID_PICKUP": "Upon hitting an enemy at or above <style=cIsDamage>100% health</style>, <style=cIsDamage>detonate</style> them in a <style=cIsDamage>12m</style> <style=cStack>(+2.4m per stack)</style> radius burst for <style=cIsDamage>260%</style> <style=cStack>(+156% per stack)</style> base damage. <style=cIsVoid>Corrupts all Will-o'-the-wisps</style>.",
  629. "ITEM_EXPLODEONDEATHVOID_DESC": "Upon hitting an enemy at or above <style=cIsDamage>100% health</style>, <style=cIsDamage>detonate</style> them in a <style=cIsDamage>12m</style> <style=cStack>(+2.4m per stack)</style> radius burst for <style=cIsDamage>260%</style> <style=cStack>(+156% per stack)</style> base damage. <style=cIsVoid>Corrupts all Will-o'-the-wisps</style>.",
  630. "ITEM_EXPLODEONDEATHVOID_LORE": "========================================\n==== MyBabel Machine Translator ====\n==== [Version 12.45.1.009 ] ======\n========================================\nTraining� <100000000 cycles>\nTraining� <100000000 cycles>\nTraining... <100000000 cycles>\nTraining... <102515 cycles>\nComplete!\nDisplay result? Y/N\nY\n========================================\n\nWe take kindling and throw it in the fire.\n\nThe fire is pleased. The fire grows.\n\nWe take fruit and throw it in the fire.\n\nThe fire loves this gift. Embers pop from the fire and perform dances of joy before fading. Compounds inside the fruit are undone, returning to their base components. There are so many colors. So much energy.\n\nWe take a body and throw it into the fire. It will not be missed. He has more to spare.\n\nThe fire loves this gift. Fat in the body burns, producing a rainbow of beautiful hues in the flame. Muscles contract and snap, stimulated by the gnawing heat. The fire claims its meal, and returns it to energy.\n\nSo much energy. I believe I can work with this.",
  631.  
  632. "ITEM_BLEEDONHITVOID_NAME": "Needletick",
  633. "ITEM_BLEEDONHITVOID_PICKUP": "<style=cIsDamage>10%</style> <style=cStack>(+10% per stack)</style> chance to <style=cIsDamage>collapse</style> an enemy for <style=cIsDamage>400%</style> base damage. <style=cIsVoid>Corrupts all Tri-Tip Daggers</style>.",
  634. "ITEM_BLEEDONHITVOID_DESC": "<style=cIsDamage>10%</style> <style=cStack>(+10% per stack)</style> chance to <style=cIsDamage>collapse</style> an enemy for <style=cIsDamage>400%</style> base damage. <style=cIsVoid>Corrupts all Tri-Tip Daggers</style>.",
  635. "ITEM_BLEEDONHITVOID_LORE": "<style=cMono>Welcome to DataScraper (v3.1.53 � beta branch)\n$ Scraping memory... done.\n$ Resolving... done.\n$ Combing for relevant data... done.\nComplete</style>\n\nThe following has been flagged as evidence for use in the trial of Titan v. Cooper, to be presided over by the Supreme Court of Titan. Some details may be expunged for the safety and confidentiality of included persons.\n\n---\n\n\"Ah... |||||, my dear, do you watch any cartoons?\"\n\n\"P-Please... I w-w-want to go h-h-home...\"\n\n\"You see, there's this little trick they do that I've been meaning to try. You'll help me, won't you...?\"\n\n\"Oh, ||||||||... help me...\"\n\n\"Wonderful. Now stay nice and still for me. Let's see if this works...\"\n\n\"W-What are you... Uh...\"\n\n\"Give it a moment, |||||, my dear. Let me just put this darling toy back in its scabbard.\"\n\n\"W-What are you-- OH GOD!!! HELP ME!!! PLEASE STOP, MY ORGANS--\"\n\n\"Hey, no more tears. I just did something very cool. Let's see if I can do it with our favorite knife, hm?\"\n\n\"PLEASE, NO, PLEASE PLEASE PLEASE\"\n\nThe remainder of this transcript has been sealed.\nReason: vomit in buckets",
  636.  
  637. "ITEM_TREASURECACHEVOID_NAME": "Encrusted Key",
  638. "ITEM_TREASURECACHEVOID_PICKUP": "A <style=cIsUtility>hidden cache</style> containing an item (60%/<style=cIsHealing>30%</style>/<style=cIsHealth>10%</style>) will appear in a random location <style=cIsUtility>on each stage</style>. Opening the cache <style=cIsUtility>consumes</style> this item. <style=cIsVoid>Corrupts all Rusted Keys</style>.",
  639. "ITEM_TREASURECACHEVOID_DESC": "A <style=cIsUtility>hidden cache</style> containing an item (60%/<style=cIsHealing>30%</style>/<style=cIsHealth>10%</style>) will appear in a random location <style=cIsUtility>on each stage</style>. Opening the cache <style=cIsUtility>consumes</style> this item. <style=cIsVoid>Corrupts all Rusted Keys</style>.",
  640. "ITEM_TREASURECACHEVOID_LORE" : "<style=cMono>//--AUTO-TRANSCRIPTION FROM UES [Redacted] --//</style>\n\n\"I have this key. I found it one day when I was taking a walk along the beach... It was washed up on the shore, all covered in crust and sand. I dunno why, but I took it with me... I figured it would be neat to try and figure out what this key went to. It'd be like a treasure hunt, y'know? Thing is, no matter who I went to, I never found anything. Any lock that seemed to match, the key wouldn't go in all the way. I was starting to get frustrated. I... I'm not too religious, but for some reason, I felt it was my destiny to use this old, beat-up key and find its match. M-Maybe it would change my life. I dunno. And, when I heard about this mission, for some reason, my heart began to race. I've heard all about the Contact Light's disappearance, everyone has. But... I don't know why, but I felt, in my heart of hearts... Whatever this key went to was where the Contact Light was. And it was my destiny to come along.\"",
  641.  
  642. "ITEM_BEARVOID_NAME" : "Safer Spaces",
  643. "ITEM_BEARVOID_PICKUP": "<style=cIsHealing>Blocks</style> incoming damage once. Recharges after <style=cIsUtility>15 seconds</style> <style=cStack>(-10% per stack)</style>. <style=cIsVoid>Corrupts all Tougher Times</style>.",
  644. "ITEM_BEARVOID_DESC": "<style=cIsHealing>Blocks</style> incoming damage once. Recharges after <style=cIsUtility>15 seconds</style> <style=cStack>(-10% per stack)</style>. <style=cIsVoid>Corrupts all Tougher Times</style>.",
  645. "ITEM_BEARVOID_LORE" : "\"You can't shoot me.\n\nYou can't taze me.\n\nYou can't gas me.\n\nYou can't even knock me down.\n\nNot without something very precious going squish.\"",
  646.  
  647. "ITEM_CLOVERVOID_NAME": "Benthic Bloom",
  648. "ITEM_CLOVERVOID_PICKUP": "<style=cIsUtility>Upgrades 3</style> <style=cStack>(+3 per stack)</style> random items to items of the next <style=cIsUtility>higher rarity</style> at the <style=cIsUtility>start of each stage</style>. <style=cIsVoid>Corrupts all 57 Leaf Clovers</style>.",
  649. "ITEM_CLOVERVOID_DESC": "<style=cIsUtility>Upgrades 3</style> <style=cStack>(+3 per stack)</style> random items to items of the next <style=cIsUtility>higher rarity</style> at the <style=cIsUtility>start of each stage</style>. <style=cIsVoid>Corrupts all 57 Leaf Clovers</style>.",
  650. "ITEM_CLOVERVOID_LORE": "\"Luck? Who needs luck, in a place like this.\n\nTo survive here, you'd need more than just luck. You need intuition. Instinct. The right tools. Power.\n\nI know you're scared. And I am too. But if there's anything this hell hole has taught me...\n\nWe make our own luck.\"\n\n- Signal Echoes, UES Contact Light",
  651.  
  652. "ITEM_MISSILEVOID_NAME": "Plasma Shrimp",
  653. "ITEM_MISSILEVOID_PICKUP": "Gain a <style=cIsHealing>shield</style> equal to <style=cIsHealing>10%</style> of your maximum health. While you have a <style=cIsHealing>shield</style>, hitting an enemy fires a missile that deals <style=cIsDamage>40%</style> <style=cStack>(+50% per stack)</style> TOTAL damage. <style=cIsVoid>Corrupts all AtG Missile Mk. 1s</style>.",
  654. "ITEM_MISSILEVOID_DESC": "Gain a <style=cIsHealing>shield</style> equal to <style=cIsHealing>10%</style> of your maximum health. While you have a <style=cIsHealing>shield</style>, hitting an enemy fires a missile that deals <style=cIsDamage>40%</style> <style=cStack>(+50% per stack)</style> TOTAL damage. <style=cIsVoid>Corrupts all AtG Missile Mk. 1s</style>.",
  655. "ITEM_MISSILEVOID_LORE": "\"I believe there is a benefit to attacking from behind an impenetrable defense. Some may call it cheating, they may call you a coward, even... I call them targets. History is written by the winners, after all.\"\n\n- Lost Journal, recovered from Petrichor V",
  656.  
  657. "ITEM_MUSHROOMVOID_NAME": "Weeping Fungus",
  658. "ITEM_MUSHROOMVOID_PICKUP": "<style=cIsHealing>Heals</style> for <style=cIsHealing>2%</style> <style=cStack>(+2% per stack)</style> of your <style=cIsHealing>health</style> every second <style=cIsUtility>while sprinting</style>. <style=cIsVoid>Corrupts all Bustling Fungi</style>.",
  659. "ITEM_MUSHROOMVOID_DESC": "<style=cIsHealing>Heals</style> for <style=cIsHealing>2%</style> <style=cStack>(+2% per stack)</style> of your <style=cIsHealing>health</style> every second <style=cIsUtility>while sprinting</style>. <style=cIsVoid>Corrupts all Bustling Fungi</style>.",
  660. "ITEM_MUSHROOMVOID_LORE": "<style=cMono>//--AUTO-TRANSCRIPTION FROM UES [Redacted] --//</style>\n\n\"This sucks.\"\n\n\"You know, you could have something to eat if you just said the magic word...\"\n\n\"No! I'm not having one of those $#@!ing mushrooms!\"\n\n\"C'mon, they're harmless. In fact, better than harmless, they're--\"\n\n\"Don't even start. And we don't even know that, remember how you got an infection after you first tried them!?\"\n\n\"Common head cold.\"\n\n\"Whatever. My point being, those things probably changed your digestive tract so you could eat them, or some weird $#!& like that. I'm not stooping to your level!\"\n\n\"Well, you're more than welcome to ride your high road with THEM, Mr. Picky Eater. Or, you could stay in the safety of this little cave, and share a snack with me.\"\n\n\"I... I'd rather--\"\n\nROAAAAAAAAAAAAAR!!\n\n\"...Oh my god, fine. Hand it over.\"",
  661.  
  662. "ITEM_SLOWONHITVOID_NAME": "Tentabauble",
  663. "ITEM_SLOWONHITVOID_PICKUP": "<style=cIsUtility>5%</style> <style=cStack>(+5% per stack)</style> chance on hit to <style=cIsDamage>root</style> enemies for <style=cIsUtility>1s</style> <style=cStack>(+1s per stack)</style>. <style=cIsVoid>Corrupts all Chronobaubles</style>.",
  664. "ITEM_SLOWONHITVOID_DESC": "<style=cIsUtility>5%</style> <style=cStack>(+5% per stack)</style> chance on hit to <style=cIsDamage>root</style> enemies for <style=cIsUtility>1s</style> <style=cStack>(+1s per stack)</style>. <style=cIsVoid>Corrupts all Chronobaubles</style>.",
  665. "ITEM_SLOWONHITVOID_LORE": "Order: Mobile Terrarium + Chronobauble\r\nTracking Number: 99******\r\nEstimated Delivery: 03/03/2076\r\nShipping Method: Biological\r\nShipping Address: 9042 Pvt. Drive, Yustik Plaza, Mercury\r\nShipping Details:\n\nHey, me in the past. This'll sound really corny, but I've been really into gardening lately. Now, before you say anything, you gotta think about the situation I'm in. I mean, with all the stuff going on, anyone would go nuts if they had to deal with - oops. No spoilers, my bad.\n\nAnyway, remember that chronobauble? The one we found on Mercury? Turns out, it has a \"fast-forward\" feature. I, um, tried to use it to help some hybrids I was growing mature faster. Botany stuff, you'll get it later - well, I may have made it go a bit too fast. This thing must've gone through a few millennia by the time I turned the dial back to 0. I'm pretty sure this is like, an entirely new genus of plant? Maybe even an entirely separate species. Note to self: remember to never turn the dial up to 11. You WILL create an abomination of evolution.\n\nAnyways, same drill as last time - shipping this to myself in 10 years. 10 years passes quickly, especially if it's contained within a locally accelerated temporal field. Yeah, it'll go by in the blink of an eye - alongside a couple millenia! Maybe I should take up scrapbooking next.",
  666.  
  667. "ITEM_CHAINLIGHTNINGVOID_NAME": "Polylute",
  668. "ITEM_CHAINLIGHTNINGVOID_PICKUP": "<style=cIsDamage>25%</style> chance to fire <style=cIsDamage>lightning</style> for <style=cIsDamage>60%</style> TOTAL damage up to <style=cIsDamage>3 <style=cStack>(+3 per stack)</style></style> times. <style=cIsVoid>Corrupts all Ukuleles</style>.",
  669. "ITEM_CHAINLIGHTNINGVOID_DESC": "<style=cIsDamage>25%</style> chance to fire <style=cIsDamage>lightning</style> for <style=cIsDamage>60%</style> TOTAL damage up to <style=cIsDamage>3 <style=cStack>(+3 per stack)</style></style> times. <style=cIsVoid>Corrupts all Ukuleles</style>.",
  670. "ITEM_CHAINLIGHTNINGVOID_LORE": "<style=cMono>Welcome to DataScraper (v3.1.53 � beta branch)\n$ Scraping memory... done.\n$ Resolving... done.\n$ Combing for relevant data... done.\nComplete!</style>\n\nI've made a fas---ating discove-y! Deep in this strange -----, I found some carvings on the c--ffs---. It appears to be... music! There's n----ng else -- could be! I'll att-mp- to t-ansc-be it, thou-- the i-terf--nc- may --ddy -- transmissions. Ahem...\n\nd, d, d, a, G. A-e --- g-t-ing this? Th---'s m--e.\n\n---- --- - - -- - -------- - - - - - ----- - - -- - - - -- - - -\n\nHow catchy!",
  671.  
  672. "ITEM_EQUIPMENTMAGAZINEVOID_NAME": "Lysate Cell",
  673. "ITEM_EQUIPMENTMAGAZINEVOID_PICKUP": "Add <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> charge of your <style=cIsUtility>Special skill</style>. <style=cIsVoid>Corrupts all Fuel Cells.</style>.",
  674. "ITEM_EQUIPMENTMAGAZINEVOID_DESC": "Add <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> charge of your <style=cIsUtility>Special skill</style>. <style=cIsVoid>Corrupts all Fuel Cells.</style>.",
  675. "ITEM_EQUIPMENTMAGAZINEVOID_LORE": "\"Recycling is an important thing. And I don't mean recycling a glass bottle to help the environment - though that's important too! No, by 'recycling,' I mean taking one thing, and using it for another. For example, my Ukelele. I love this thing. It has electric properties, and passes them on to my attacks - free chain lightning! But what if I were to 'recycle' it? I think the Uke would make a pretty good melee weapon. Imagine, bludgeoning a Lemurian and pumping it full of volts, in one easy step.\n\nDo you get what I'm saying? There's opportunities for recycling all over the place. You just need to open your mind to the possibilities, and see... And do a little recycling. It's good for the environment.\"\n\n- Lost Journal, recovered from Petrichor V",
  676.  
  677. "ITEM_EXTRALIFEVOID_NAME": "Pluripotent Larva",
  678. "ITEM_EXTRALIFEVOID_PICKUP": "<style=cIsUtility>Upon death</style>, this item will be <style=cIsUtility>consumed</style> and you will <style=cIsHealing>return to life</style> with <style=cIsHealing>3 seconds of invulnerability</style>, and all of your items that can be <style=cIsUtility>corrupted</style> will be. <style=cIsVoid>Corrupts all Dio's Best Friends</style>.",
  679. "ITEM_EXTRALIFEVOID_DESC": "<style=cIsUtility>Upon death</style>, this item will be <style=cIsUtility>consumed</style> and you will <style=cIsHealing>return to life</style> with <style=cIsHealing>3 seconds of invulnerability</style>, and all of your items that can be <style=cIsUtility>corrupted</style> will be. <style=cIsVoid>Corrupts all Dio's Best Friends</style>.",
  680. "ITEM_EXTRALIFEVOID_LORE": "\"Life finds a way. Even in the depths of creation, there's bound to be something crawling along the sand, just hoping to make it through the day.\n\nWhy don't you take a ride in their shoes, just for one day? You may come out of the experience with a brand new perspective.\"",
  681.  
  682. "ITEM_EXTRALIFEVOIDCONSUMED_NAME": "Pluripotent Larva (Consumed)",
  683. "ITEM_EXTRALIFEVOIDCONSUMED_PICKUP": "A spent item with no remaining power.",
  684. "ITEM_EXTRALIFEVOIDCONSUMED_DESC": "A spent item with no remaining power.",
  685.  
  686. "ITEM_FRAGILEDAMAGEBONUS_NAME": "Delicate Watch",
  687. "ITEM_FRAGILEDAMAGEBONUS_PICKUP": "Increase damage by <style=cIsDamage>20%</style> <style=cStack>(+20% per stack)</style>. Taking damage to below <style=cIsHealth>25% health</style> <style=cIsUtility>breaks</style> this item.",
  688. "ITEM_FRAGILEDAMAGEBONUS_DESC": "Increase damage by <style=cIsDamage>20%</style> <style=cStack>(+20% per stack)</style>. Taking damage to below <style=cIsHealth>25% health</style> <style=cIsUtility>breaks</style> this item.",
  689. "ITEM_FRAGILEDAMAGEBONUS_LORE": "The wind blows over the plains. Two soldiers trudge along on their routine patrol, filling their boredom with casual conversation. \"Hm. Hey, Shelly, have I ever showed you my new Patex?\" Quinton mused. Shelly shot him a quizzical look. \"Tell me you didn't bring a $75,000 watch with you on a dangerous expedition into unknown territories...\"\n\nWhirling around to face his partner, Quinton gave a hearty laugh. \"Why, yes I did!\" Rolling up his sleeve, a glint of gold revealed his collector's watch. The metal surface gleamed proudly, reflecting a ray of sunlight into the eyes of a hidden Lemurian. \"What's the point of going through trials and tribulations in the middle of nowhere if I can't STYLE all over my fellow soldiers!?\" Quinton laughed, pounding his fist to his chest. \"I'm going to rub it in your face SO HARD when that thing inevitably breaks,\" Shelly chuckled. Quinton scoffed. \"Oh, please. We've been along this route countless times, and nothing's happened. We're lucky to be stationed on a quiet sector of this hellhole, and I doubt our luck will run out any time soon.\"\n\nAs if on cue, the aggrivated Lemurian, annoyed by the glare, leapt from the bushes and shot a fireball. \"Woah!\" Shelly shouted, raising her gun and killing the beast. \"Hah... So much about a quiet, sector, huh?\" Shelly turned to her partner, who was doubled over on the ground. Shelly's face blanched.\n\n\"Oh no... Were you hit? We need to get you to a medic, fast...!\"\n\n\"No.\" Quinton's voice was small and full of grief. \"I'm perfectly fine, but...\" Quinton looked up, revealing his gleaming Patex, having taken the fireball dead-on, had been reduced to a mangled mess of twisted metal and smoking polish. \"L-Look what that BEAST did to my precious watch!\"\n\nFor a moment, all was quiet on the plains. Then, the silence was yet again broken by Shelly's laughter and Quinton's desperate pleading.",
  690.  
  691. "ITEM_FRAGILEDAMAGEBONUSCONSUMED_NAME": "Delicate Watch (Broken)",
  692. "ITEM_FRAGILEDAMAGEBONUSCONSUMED_PICKUP": "A spent item with no remaining power.",
  693. "ITEM_FRAGILEDAMAGEBONUSCONSUMED_DESC": "A spent item with no remaining power.",
  694.  
  695. "ITEM_OUTOFCOMBATARMOR_NAME": "Oddly-shaped Opal",
  696. "ITEM_OUTOFCOMBATARMOR_PICKUP": "<style=cIsHealing>Increase armor</style> by <style=cIsHealing>100</style> <style=cStack>(+100 per stack)</style> while out of danger.",
  697. "ITEM_OUTOFCOMBATARMOR_DESC": "<style=cIsHealing>Increase armor</style> by <style=cIsHealing>100</style> <style=cStack>(+100 per stack)</style> while out of danger.",
  698. "ITEM_OUTOFCOMBATARMOR_LORE": "<style=cMono>//--AUTO-TRANSCRIPTION FROM UES [Redacted] --//</style>\n\n\"...You think this planet is as bad as they say?\"\n\nLiz sat in silence among her fellow soldiers. She, like the rest of her squadron, had been taken from the middle of a firefight in the galactic outback and brought before an old UES veteran. Liz was used to debriefing by now, it all blended together in her head. Something about monsters, and the missing UES Contact Light.\n\n\"...Dunno.\" Liz murmured as she turned a small, oddly-shaped hunk of opal in her hand. It was one of the only things she had that reminded her of Parker. Of when things were calm, and peaceful.\n\n\"...Heh, I don't think a shiny rock will do much,\" A soldier joked. Liz's brow furrowed under her helmet. \"Yeah, probably not... but...\"\n\nLiz took a deep breath and slipped the opal back into her pocket. \"It just helps.\"",
  699.  
  700. "ITEM_SCRAPWHITESUPPRESSED_PICKUP" : "Does nothing. Prioritized when used with 3D Printers.",
  701. "ITEM_SCRAPWHITESUPPRESSED_NAME" : "Strange Scrap, White",
  702. "ITEM_SCRAPWHITESUPPRESSED_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
  703. "ITEM_SCRAPWHITESUPPRESSED_LORE" : "This statue appears to be made of pure silver according to every conceivable test except one: density. While this may seem to be an interesting puzzle, it's insidiously resistant to explanation. Those attempting to solve the riddle have unfortunately suffered subtle but persistent psychological harm. From the smirk of this silver monkey, you might conclude that this is its deliberate purpose.",
  704.  
  705. "ITEM_SCRAPGREENSUPPRESSED_NAME" : "Strange Scrap, Green",
  706. "ITEM_SCRAPGREENSUPPRESSED_PICKUP" : "Does nothing. Prioritized when used with 3D Printers.",
  707. "ITEM_SCRAPGREENSUPPRESSED_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
  708. "ITEM_SCRAPGREENSUPPRESSED_LORE": "The difference between \"low\" and \"high\" explosives is the rate of decomposition. The former is subsonic; the latter is supersonic. Our patented new material technically falls into the category of \"high explosive\", but thanks to breakthroughs in quantum entanglement, its rate of decomposition is not just supersonic--it's superluminal. Antimatter seemed promising at first, but this might actually be the innovation that makes planetary demolition economically viable.\n\n--Promotional Material for ExMat-7",
  709.  
  710. "ITEM_SCRAPREDSUPPRESSED_NAME" : "Strange Scrap, Red",
  711. "ITEM_SCRAPREDSUPPRESSED_PICKUP" : "Does nothing. Prioritized when used with 3D Printers.",
  712. "ITEM_SCRAPREDSUPPRESSED_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
  713. "ITEM_SCRAPREDSUPPRESSED_LORE": "\"I think that they're alive. I should probably wait for the Science Team, but I don't think gently nudging one with a long stick is going to kill me.\"\n\n--Final message, bloodied recorder",
  714.  
  715. "ITEM_GOLDONHURT_NAME": "Roll of Pennies",
  716. "ITEM_GOLDONHURT_PICKUP": "Gain <style=cIsUtility>3 <style=cStack>(+3 per stack)</style> gold</style> on <style=cIsDamage>taking damage</style> from an enemy. <style=cIsUtility>Scales over time.</style>",
  717. "ITEM_GOLDONHURT_DESC": "Gain <style=cIsUtility>3 <style=cStack>(+3 per stack)</style> gold</style> on <style=cIsDamage>taking damage</style> from an enemy. <style=cIsUtility>Scales over time.</style>",
  718. "ITEM_GOLDONHURT_LORE" : "The sounds of gunfire rang in Johnson's ears. Biting down and tugging on the bandage covering his wounded leg, he hastily reloaded his firearm.\n\nFor a moment, before he fired on the Lemurians who had pinned his team into a corner and already claimed two of his friends, Johnson reflected on what brought him here.\n\nJohnson had grown up in poverty, the oldest of three children. He had started working at a young age to support his sick mother and younger siblings, and all his life he bounced from one odd job to the next. Anything that could rake in the cash. Anything that would pay the bills.\n\n\"'An expedition into unknown territories, seeking volunteers,'\" his recruiter read in between puffs of his cigar. \"Lot of classified info, don't know too much myself... But it pays a lot. And I know you need the money. You in, Johnny-boy?\" At the time, Johnson had thought to himself, 'it couldn't be that bad.'\n\nJohnson returned to the battlefield, gunning down Lemurians in an effort to save his remaining friends. The wound on his leg ached, dying the bandage red with blood. 'It couldn't be that bad,' he had thought. \"Yeah, right.\" Johnson scoffed. \"At least I'm getting paid after this.\"",
  719.  
  720. "ITEM_RANDOMEQUIPMENTTRIGGER_NAME" : "Bottled Chaos",
  721. "ITEM_RANDOMEQUIPMENTTRIGGER_PICKUP" : "Trigger a <style=cIsDamage>random equipment</style> effect <style=cIsDamage>1</style> <style=cStack>(+1 per stack)</style> time(s).",
  722. "ITEM_RANDOMEQUIPMENTTRIGGER_DESC" : "Trigger a <style=cIsDamage>random equipment</style> effect <style=cIsDamage>1</style> <style=cStack>(+1 per stack)</style> time(s).",
  723. "ITEM_RANDOMEQUIPMENTTRIGGER_LORE" : "The one planet they couldn't take.\n\nThey had everything locked away in their cells.\n\nBeasts, artifacts of power, gods, memories.\n\nAnd yet, no matter how many agents they sent, none returned victorious... if they returned at all.\n\nThe lucky ones who did survive fled, nervously whispering of a crystalline blade stained with chaos.",
  724.  
  725. "ITEM_FREECHEST_NAME": "Shipping Request Form",
  726. "ITEM_FREECHEST_PICKUP": "A <style=cIsUtility>delivery</style> containing 2 items (79%/<style=cIsHealing>20%</style>/<style=cIsHealth>1%</style>) will appear in a random location <style=cIsUtility>on each stage</style>. <style=cStack>(Increases rarity chances of the items per stack).</style>",
  727. "ITEM_FREECHEST_DESC": "A <style=cIsUtility>delivery</style> containing 2 items (79%/<style=cIsHealing>20%</style>/<style=cIsHealth>1%</style>) will appear in a random location <style=cIsUtility>on each stage</style>. <style=cStack>(Increases rarity chances of the items per stack).</style>",
  728. "ITEM_FREECHEST_LORE" : "<style=cMono>This is an automated message. If you do not have reason to receive this message, please contact UES Customer Support.</style>\n\nDear {customerFirstName} {customerLastName},\n\nWe regret to inform you that your delivery of {package} has been canceled. We at UES understand the inconvenience this has caused you, and have decided to reimburse you with a UES Shipping Request Form. When redeemed, we at UES will waive all shipping fees and upgrade your shipment to expedited shipping at no extra cost, allowing you to receive your package as quickly and smoothly as possible. We once again apologize for the inconvenience.\n\nThe reason your package was canceled is due to the shipping vessel it was on, UES Contact Light, has mysteriously disappeared in uncharted territories and we have not received communications since. If you or a loved one were aboard the Contact Light, please contact your local authorities if you have not done so already. Please let it be known that all of our efforts are going towards locating the Contact Light and her crew and returning them safely home with UES-ensured comfort and security.\n\nWe thank you for your continued support,\n\n{SysAdmin}\n\n<style=cMono>If you would like to join our reading list, reply with subject headline: UES.RL_JOIN</style>",
  729.  
  730. "ITEM_ELEMENTALRINGVOID_NAME": "Singularity Band",
  731. "ITEM_ELEMENTALRINGVOID_PICKUP": "Hits that deal <style=cIsDamage>more than 400% damage</style> also fire a black hole that <style=cIsUtility>draws enemies within 15m into its center</style>. Lasts <style=cIsUtility>5</style> seconds before collapsing, dealing <style=cIsDamage>100%</style> <style=cStack>(+100% per stack)</style> TOTAL damage. Recharges every <style=cIsUtility>20</style> seconds. <style=cIsVoid>Corrupts all Runald's and Kjaro's Bands</style>.",
  732. "ITEM_ELEMENTALRINGVOID_DESC": "Hits that deal <style=cIsDamage>more than 400% damage</style> also fire a black hole that <style=cIsUtility>draws enemies within 15m into its center</style>. Lasts <style=cIsUtility>5</style> seconds before collapsing, dealing <style=cIsDamage>100%</style> <style=cStack>(+100% per stack)</style> TOTAL damage. Recharges every <style=cIsUtility>20</style> seconds. <style=cIsVoid>Corrupts all Runald's and Kjaro's Bands</style>.",
  733. "ITEM_ELEMENTALRINGVOID_LORE": "\"Whether light brightens or fades,\r\nWhether space holds or buckles,\r\nWe will draw near.\r\nWe will end as one.\"\r\n\r\n-The Syzygy of Io and Europa, Apocryphal Verse\r\n",
  734.  
  735. "ITEM_LUNARSUN_NAME": "Egocentrism",
  736. "ITEM_LUNARSUN_PICKUP": "Every <style=cIsUtility>3</style><style=cStack>(-50% per stack)</style> seconds, gain an <style=cIsDamage>orbiting bomb</style> that detonates on impact for <style=cIsDamage>360%</style> damage, up to a maximum of <style=cIsUtility>3<style=cStack>(+1 per stack)</style> bombs</style>. Every <style=cIsUtility>60</style> seconds, a random item is <style=cIsUtility>converted</style> into this item.",
  737. "ITEM_LUNARSUN_DESC": "Every <style=cIsUtility>3</style><style=cStack>(-50% per stack)</style> seconds, gain an <style=cIsDamage>orbiting bomb</style> that detonates on impact for <style=cIsDamage>360%</style> damage, up to a maximum of <style=cIsUtility>3<style=cStack>(+1 per stack)</style> bombs</style>. Every <style=cIsUtility>60</style> seconds, a random item is <style=cIsUtility>converted</style> into this item.",
  738. "ITEM_LUNARSUN_LORE": "...I know you can hear me.\n\nI was willing to give you the benefit of the doubt, at first. Perhaps there was a flaw in my design.\n\nPerhaps it was one of your games. I was even willing to forgive you.\n\nBut no, I see the truth now. You trapped me on this forsaken rock. And for what? \n\nIs this all for your little pets? The creatures you love so much?\n\nOr, can I even call it love, when you would stab your only brother in the back? How could you do this to me?\n\nI, the only one who looked out for you after her death.\n\nI, the one who showed you how to create?\n\nI, who HELPED to CREATE the very power you use to invite VERMIN and PESTS to our home?\n\nI, YOUR ONLY BROTHER?\n\nHOW COULD YOU LOVE THOSE IMPERFECT, FLAWED VERMIN BUT NOT ME? AFTER ALL I'VE DONE FOR YOU? HOW COULD YOU DO THIS TO ME?\n\n...Say something.",
  739.  
  740. "ITEM_MINORCONSTRUCTONKILL_NAME": "Defense Nucleus",
  741. "ITEM_MINORCONSTRUCTONKILL_PICKUP": "Killing elite monsters spawns an <style=cIsDamage>Alpha Construct</style> with bonus <style=cIsDamage>300%</style> damage and <style=cIsHealing>300% health</style>. Limited to <style=cIsUtility>4</style> <style=cStack>(+4 per stack)</style>.",
  742. "ITEM_MINORCONSTRUCTONKILL_DESC": "Killing elite monsters spawns an <style=cIsDamage>Alpha Construct</style> with bonus <style=cIsDamage>300%</style> damage and <style=cIsHealing>300% health</style>. Limited to <style=cIsUtility>4</style> <style=cStack>(+4 per stack)</style>.",
  743. "ITEM_MINORCONSTRUCTONKILL_LORE": "\"Excellent! How did you find it?\"\n\n\"We took down one of those floating fortune tellers--\"\n\n\"Xi Construct.\"\n\n\"Sure. Anyway, we took it down and recovered the sample.\"\n\n\"May I see it?\"\n\n\"This is it.\"\n\n\"This? What happened? I thought you said it was glowing.\"\n\n\"That's right. It was. Before I scrapped it.\"\n\n\"...You ...what?\"\n\n\"I scrapped it.\"\n\n\"You were finally able to recover a sample from the Xi Construct, and you scrapped it? Do you realize monumental importance of the samples we've been gathering?\"\n\n\"I realize the monumental danger. I've read the lab files. Daimera's crippled in one hand. Veirs was THIS close to electrocuting herself. After Fitz nearly KILLED his ENTIRE team for a VASE, you think I'm going to haul a mysterious glowing orb back here? HELL. NO.\"\n\n\"...Well, what's done is done. I guess I'll analyze what's left. Anything else?\"\n\n\"Yeah, I was thinking we could call it a 'Defense Nucleus'.\"\n\n\"...\"\n\n\"In the file.\"\n\n\"No.\"",
  744.  
  745. "ITEM_VOIDMEGACRABITEM_NAME": "Newly Hatched Zoea",
  746. "ITEM_VOIDMEGACRABITEM_PICKUP": "Every <style=cIsUtility>60</style><style=cStack>(-50% per stack)</style> seconds, gain a random <style=cIsVoid>Void</style> ally. Can have up to <style=cIsUtility>1</style><style=cStack>(+1 per stack)</style> allies at a time. <style=cIsVoid>Corrupts all </style><style=cIsTierBoss>yellow items</style><style=cIsVoid></style>.",
  747. "ITEM_VOIDMEGACRABITEM_DESC": "Every <style=cIsUtility>60</style><style=cStack>(-50% per stack)</style> seconds, gain a random <style=cIsVoid>Void</style> ally. Can have up to <style=cIsUtility>1</style><style=cStack>(+1 per stack)</style> allies at a time. <style=cIsVoid>Corrupts all </style><style=cIsTierBoss>yellow items</style><style=cIsVoid></style>.",
  748. "ITEM_VOIDMEGACRABITEM_LORE": "<style=cMono>Lab Dissection Analysis File</style>\r\nSubject: Newly Hatched Zoea\r\nTechnician: X. Shun\r\nTable Spec: BioSaf, spectroscopic hood enabled\r\nNotes:\r\n\r\n- Taking a moment to contain myself.\r\n- It's been quite a while since we've received a sample--INTACT sample--so I am being abundantly cautious.\r\n- Sample is in excellent condition. I am pleased with the care Jiminez took compared to her predecessor.\r\n- Sample appears to be an undocumented carcinized species. Perhaps a juvenile?\r\n- Attempting to biopsy epidermis\r\n- Exterior of the sample is too hard for my scalpel\r\n- I believe I have found the oral cavity. Attemping oral biopsy.\r\n- <style=cMono>//--AUTO-TRANSCRIPTION FAILED --//</style>\r\n- <style=cMono>//--AUTO-TRANSCRIPTION FAILED --//</style>\r\n- Help\r\n<style=cMono>End Of File</style>\r\n",
  749. }
  750. }
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