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a guest Dec 16th, 2017 61 Never
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  1. for each entity:
  2.     apply physics to entity
  3.     apply ai to entity
  4.     etc.
  5.     render entity
  6.    
  7. // In the physics system:
  8. for each entity:
  9.     apply physics to entity
  10.  
  11. // In the AI system:
  12. for each entity:
  13.     apply ai to entity
  14.  
  15. // In the rendering system:
  16. for each entity:
  17.     render entity
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