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FMOD Example LOG

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Oct 26th, 2015
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  1. 'play_soundL64.exe' (Win32): Loaded 'C:\Program Files (x86)\FMOD SoundSystem\FMOD Studio API Windows\api\lowlevel\examples\vs2012\_builds\play_sound\Debug\x64\play_soundL64.exe'. Symbols loaded.
  2. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\ntdll.dll'. Cannot find or open the PDB file.
  3. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\kernel32.dll'. Cannot find or open the PDB file.
  4. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\KernelBase.dll'. Cannot find or open the PDB file.
  5. 'play_soundL64.exe' (Win32): Loaded 'C:\Program Files (x86)\FMOD SoundSystem\FMOD Studio API Windows\api\lowlevel\examples\vs2012\_builds\play_sound\Debug\x64\fmodL64.dll'. Cannot find or open the PDB file.
  6. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\msvcr120d.dll'. Cannot find or open the PDB file.
  7. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\msvcp120d.dll'. Cannot find or open the PDB file.
  8. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\wsock32.dll'. Cannot find or open the PDB file.
  9. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\winmm.dll'. Cannot find or open the PDB file.
  10. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\msacm32.dll'. Cannot find or open the PDB file.
  11. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\user32.dll'. Cannot find or open the PDB file.
  12. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\advapi32.dll'. Cannot find or open the PDB file.
  13. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\ole32.dll'. Cannot find or open the PDB file.
  14. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\ws2_32.dll'. Cannot find or open the PDB file.
  15. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\msvcrt.dll'. Cannot find or open the PDB file.
  16. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\winmmbase.dll'. Cannot find or open the PDB file.
  17. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\gdi32.dll'. Cannot find or open the PDB file.
  18. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\sechost.dll'. Cannot find or open the PDB file.
  19. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\rpcrt4.dll'. Cannot find or open the PDB file.
  20. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\combase.dll'. Cannot find or open the PDB file.
  21. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\nsi.dll'. Cannot find or open the PDB file.
  22. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\cfgmgr32.dll'. Cannot find or open the PDB file.
  23. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\devobj.dll'. Cannot find or open the PDB file.
  24. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\imm32.dll'. Cannot find or open the PDB file.
  25. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\msctf.dll'. Cannot find or open the PDB file.
  26. [LOG] SystemI::init : FMOD Studio Version: 00010700 (68517)
  27. [LOG] SystemI::init : maxchannels = 32, flags = 00000000, extradriverdata = 0000000000000000
  28. [LOG] SystemI::close :
  29. [LOG] SystemI::close : Stop all sounds
  30. [LOG] SystemI::close : Remove miscllaneous DSP stuff.
  31. [LOG] SystemI::close : done.
  32.  
  33. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\kernel.appcore.dll'. Cannot find or open the PDB file.
  34. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\cryptbase.dll'. Cannot find or open the PDB file.
  35. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\bcryptprimitives.dll'. Cannot find or open the PDB file.
  36. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\uxtheme.dll'. Cannot find or open the PDB file.
  37. 'play_soundL64.exe' (Win32): Loaded 'C:\Program Files (x86)\Dexpot\hooxpot64.dll'. Module was built without symbols.
  38. 'play_soundL64.exe' (Win32): Loaded 'C:\Program Files\Common Files\microsoft shared\ink\tiptsf.dll'. Cannot find or open the PDB file.
  39. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\oleaut32.dll'. Cannot find or open the PDB file.
  40. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\clbcatq.dll'. Cannot find or open the PDB file.
  41. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\MMDevAPI.dll'. Cannot find or open the PDB file.
  42. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\wdmaud.drv'. Cannot find or open the PDB file.
  43. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\ksuser.dll'. Cannot find or open the PDB file.
  44. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\avrt.dll'. Cannot find or open the PDB file.
  45. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\AudioSes.dll'. Cannot find or open the PDB file.
  46. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\powrprof.dll'. Cannot find or open the PDB file.
  47. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\msacm32.drv'. Cannot find or open the PDB file.
  48. 'play_soundL64.exe' (Win32): Loaded 'C:\Windows\System32\midimap.dll'. Cannot find or open the PDB file.
  49. [LOG] OutputWASAPI::init : Mix Format (WAVEFORMATEX): wFormatTag=0xFFFE, nChannels=6, nSamplesPerSec=96000, nAvgBytesPerSec=2304000, nBlockAlign=24, wBitsPerSample=32, cbSize=22.
  50. [LOG] OutputWASAPI::init : Mix Format (WAVEFORMATEXTENSIBLE): wValidBitsPerSample=32, dwChannelMask=0x0000003F, SubFormat=00000003-0000-0010-8000-00AA00389B71.
  51. [WRN] SystemI::init : Output requires a sample rate of 96000Hz, resampling will occur.
  52. [LOG] Thread::initThread : Initializing FMOD (WASAPI) feeder thread. priority 0
  53. [LOG] Thread::initThread : - Stacksize 0. Stack pointer 0000000000000000 : usesemaphore = 0 : sleeptime = 0
  54. [LOG] Thread::callback : * FMOD (WASAPI) feeder thread started
  55. [LOG] Thread::initThread : Initializing FMOD mixer thread. priority 2
  56. [LOG] Thread::initThread : - Stacksize 49152. Stack pointer 0000000000000000 : usesemaphore = 1 : sleeptime = 0
  57. [LOG] OutputWASAPI::feederUpdate : WASAPI feeder thread set to 'Audio' characteristic
  58. [LOG] Thread::callback : * FMOD mixer thread started
  59. [LOG] SystemI::init : Set up emulated output
  60. [LOG] SystemI::init : create the channel pool
  61. [LOG] SystemI::init : Set up streamer
  62. [LOG] Thread::initThread : Initializing FMOD stream thread. priority 2
  63. [LOG] Thread::initThread : - Stacksize 65536. Stack pointer 0000000000000000 : usesemaphore = 0 : sleeptime = 10
  64. [LOG] Thread::callback : * FMOD stream thread started
  65. [LOG] SystemI::createSoundInternal : filename = ../media/drumloop.wav : mode 00000000
  66. [LOG] SystemI::createSoundInternal : Format has 0 subsounds.
  67. [LOG] SystemI::createSoundInternal : Create as FMOD_CREATESAMPLE
  68. [LOG] SystemI::createSoundInternal : creating subsound 0/0
  69. [LOG] SystemI::createSample : mode 00000000 length 42158 samples, lengthbytes 84316
  70. [LOG] SystemI::createSample : channels = 1
  71. [LOG] SystemI::createSample : output = 000000797CC749F8
  72. [LOG] OutputSoftware::createSample : lengthpcm 42158, lengthbytes 84316, channels 1, format 2, freq 44100, mode 0000000a
  73. [LOG] SystemI::createSoundInternal : No name found in file, use filename.
  74. [LOG] SystemI::createSoundInternal : done. OpenState now = FMOD_OPENSTATE_READY.
  75.  
  76. [LOG] SystemI::createSoundInternal : filename = ../media/jaguar.wav : mode 00000000
  77. [LOG] SystemI::createSoundInternal : Format has 0 subsounds.
  78. [LOG] SystemI::createSoundInternal : Create as FMOD_CREATESAMPLE
  79. [LOG] SystemI::createSoundInternal : creating subsound 0/0
  80. [LOG] SystemI::createSample : mode 00000000 length 38912 samples, lengthbytes 77824
  81. [LOG] SystemI::createSample : channels = 1
  82. [LOG] SystemI::createSample : output = 000000797CC749F8
  83. [LOG] OutputSoftware::createSample : lengthpcm 38912, lengthbytes 77824, channels 1, format 2, freq 22050, mode 00000009
  84. [LOG] SystemI::createSoundInternal : No name found in file, use filename.
  85. [LOG] SystemI::createSoundInternal : done. OpenState now = FMOD_OPENSTATE_READY.
  86.  
  87. [LOG] SystemI::createSoundInternal : filename = ../media/swish.wav : mode 00000000
  88. [LOG] SystemI::createSoundInternal : Format has 0 subsounds.
  89. [LOG] SystemI::createSoundInternal : Create as FMOD_CREATESAMPLE
  90. [LOG] SystemI::createSoundInternal : creating subsound 0/0
  91. [LOG] SystemI::createSample : mode 00000000 length 32544 samples, lengthbytes 32768
  92. [LOG] SystemI::createSample : channels = 2
  93. [LOG] SystemI::createSample : output = 000000797CC749F8
  94. [LOG] OutputSoftware::createSample : lengthpcm 32544, lengthbytes 32768, channels 2, format 2, freq 22050, mode 00000009
  95. [LOG] SystemI::createSoundInternal : No name found in file, use filename.
  96. [LOG] SystemI::createSoundInternal : done. OpenState now = FMOD_OPENSTATE_READY.
  97.  
  98. The thread 0x2a28 has exited with code -1073741510 (0xc000013a).
  99. The thread 0x2974 has exited with code -1073741510 (0xc000013a).
  100. The thread 0x2288 has exited with code -1073741510 (0xc000013a).
  101. The thread 0x29c8 has exited with code -1073741510 (0xc000013a).
  102. The thread 0x2578 has exited with code -1073741510 (0xc000013a).
  103. The program '[9288] play_soundL64.exe' has exited with code -1073741510 (0xc000013a).
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