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PasterXIV

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Sep 12th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},Soundscape=r:GetService("RunService").Heartbeat,BindToSoundscape=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7.  
  8. --Leaked by N3xul lol
  9. --Converted to local by Scenius
  10. --[[
  11. Made by Fenrier.
  12. ]]
  13. script.Name = "nigga srsly"
  14. ArtificialHB = Instance.new("BindableEvent", script)
  15. ArtificialHB.Name = "Heartbeat"
  16. script:WaitForChild("Heartbeat")
  17. Player = game:GetService("Players").LocalPlayer
  18. Character = Player.Character
  19. PlayerGui = Player.PlayerGui
  20. script.Parent = PlayerGui
  21. Backpack = Player.Backpack
  22. Torso = Character.Torso
  23. Head = Character.Head
  24. Humanoid = Character.Humanoid
  25. LeftArm = Character["Left Arm"]
  26. LeftLeg = Character["Left Leg"]
  27. RightArm = Character["Right Arm"]
  28. RightLeg = Character["Right Leg"]
  29. ch = Character
  30. RootPart = Character.HumanoidRootPart
  31. RootJoint = RootPart.RootJoint
  32. it=Instance.new
  33. vt=Vector3.new
  34. cf=CFrame.new
  35. euler=CFrame.fromEulerAnglesXYZ
  36. angles=CFrame.Angles
  37. local decreaseatk=0
  38. local decreasedef=0
  39. local decreasemvmt=0
  40. local Anim="Idle"
  41. local Effects={}
  42. local armorparts={}
  43. local armorwelds={}
  44. local weaponparts={}
  45. local weaponwelds={}
  46. local necko=euler(0,0,0)*cf(0,3,0)
  47. local attack=false
  48. local jump=false
  49. local hitfloor,posfloor=nil,nil
  50. local target,distance=nil,nil
  51. local meleecooldown=0
  52. local mcdadd=1
  53. local summoncrystals=0
  54. local crystals=false
  55. local stunanim=false
  56.  
  57. if workspace:findFirstChild("Neflhelm",true) ~= nil then
  58. workspace:findFirstChild("Neflhelm",true).Parent = nil
  59. end
  60.  
  61. function NoOutline(Part)
  62. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  63. end
  64.  
  65. function swait(num)
  66. if num==0 or num==nil then
  67. --if Stagger.Value==false or Stun.Value<=100 then
  68. script.Heartbeat.Event:wait()
  69. --end
  70. else
  71. for i=0,num do
  72. script.Heartbeat.Event:wait()
  73. --[[if Stagger.Value==true or Stun.Value>=StunT.Value then
  74. break
  75. end]]
  76. end
  77. end
  78. end
  79.  
  80. --30hz Pacemaker
  81.  
  82. frame = 1/30
  83. tf = 0
  84. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  85. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  86. lastframe = tick()
  87. script.Heartbeat:Fire() --ayy lmao
  88.  
  89. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  90. tf = tf + s
  91. if tf >= frame then
  92. if allowframeloss then
  93. script.Heartbeat:Fire()
  94. lastframe=tick()
  95. else
  96. ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  97. for i=1, math.floor(tf/frame) do
  98. script.Heartbeat:Fire()
  99. end
  100. lastframe=tick()
  101. end
  102. if tossremainder then
  103. tf = 0
  104. else
  105. tf = tf - frame * math.floor(tf/frame)
  106. end
  107. end
  108. end)
  109.  
  110. function clerp(a,b,t)
  111. local qa = {QuaternionFromCFrame(a)}
  112. local qb = {QuaternionFromCFrame(b)}
  113. local ax, ay, az = a.x, a.y, a.z
  114. local bx, by, bz = b.x, b.y, b.z
  115. local _t = 1-t
  116. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  117. end
  118.  
  119. function QuaternionFromCFrame(cf)
  120. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  121. local trace = m00 + m11 + m22
  122. if trace > 0 then
  123. local s = math.sqrt(1 + trace)
  124. local recip = 0.5/s
  125. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  126. else
  127. local i = 0
  128. if m11 > m00 then
  129. i = 1
  130. end
  131. if m22 > (i == 0 and m00 or m11) then
  132. i = 2
  133. end
  134. if i == 0 then
  135. local s = math.sqrt(m00-m11-m22+1)
  136. local recip = 0.5/s
  137. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  138. elseif i == 1 then
  139. local s = math.sqrt(m11-m22-m00+1)
  140. local recip = 0.5/s
  141. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  142. elseif i == 2 then
  143. local s = math.sqrt(m22-m00-m11+1)
  144. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  145. end
  146. end
  147. end
  148.  
  149. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  150. local xs, ys, zs = x + x, y + y, z + z
  151. local wx, wy, wz = w*xs, w*ys, w*zs
  152. local xx = x*xs
  153. local xy = x*ys
  154. local xz = x*zs
  155. local yy = y*ys
  156. local yz = y*zs
  157. local zz = z*zs
  158. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  159. end
  160.  
  161. function QuaternionSlerp(a, b, t)
  162. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  163. local startInterp, finishInterp;
  164. if cosTheta >= 0.0001 then
  165. if (1 - cosTheta) > 0.0001 then
  166. local theta = math.acos(cosTheta)
  167. local invSinTheta = 1/math.sin(theta)
  168. startInterp = math.sin((1-t)*theta)*invSinTheta
  169. finishInterp = math.sin(t*theta)*invSinTheta
  170. else
  171. startInterp = 1-t
  172. finishInterp = t
  173. end
  174. else
  175. if (1+cosTheta) > 0.0001 then
  176. local theta = math.acos(-cosTheta)
  177. local invSinTheta = 1/math.sin(theta)
  178. startInterp = math.sin((t-1)*theta)*invSinTheta
  179. finishInterp = math.sin(t*theta)*invSinTheta
  180. else
  181. startInterp = t-1
  182. finishInterp = t
  183. end
  184. end
  185. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  186. end
  187.  
  188. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  189. local fp=it("Part")
  190. fp.formFactor=formfactor
  191. fp.Parent=parent
  192. fp.Reflectance=reflectance
  193. fp.Transparency=transparency
  194. fp.CanCollide=false
  195. fp.Locked=true
  196. fp.BrickColor=brickcolor
  197. fp.Name=name
  198. fp.Size=size
  199. NoOutline(fp)
  200. fp.Material="SmoothPlastic"
  201. fp:BreakJoints()
  202. return fp
  203. end
  204.  
  205. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  206. local mesh=it(Mesh)
  207. mesh.Parent=part
  208. if Mesh=="SpecialMesh" then
  209. mesh.MeshType=meshtype
  210. if meshid~="nil" then
  211. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  212. end
  213. end
  214. mesh.Offset=offset
  215. mesh.Scale=scale
  216. return mesh
  217. end
  218.  
  219. function weld(parent,part0,part1,c0)
  220. local weld=it("Motor")
  221. weld.Parent=parent
  222. weld.Part0=part0
  223. weld.Part1=part1
  224. weld.C0=c0
  225. return weld
  226. end
  227.  
  228. function gui(GuiType,parent,text,backtrans,backcol,pos,size,image)
  229. local gui=it(GuiType)
  230. gui.Parent=parent
  231. gui.BackgroundTransparency=backtrans
  232. gui.BackgroundColor3=backcol
  233. gui.SizeConstraint="RelativeXY"
  234. gui.Position=pos
  235. gui.Size=size
  236. if GuiType=="TextLabel" then
  237. gui.Text=text
  238. gui.TextXAlignment="Center"
  239. gui.TextYAlignment="Center"
  240. gui.Font="SourceSans"
  241. gui.FontSize="Size14"
  242. gui.TextWrapped=false
  243. gui.TextStrokeTransparency=0
  244. gui.TextColor=BrickColor.new("White")
  245. elseif GuiType=="ImageLabel" then
  246. gui.Image="rbxassetid://"..image
  247. gui.ImageColor3=backcol
  248. end
  249. return gui
  250. end
  251.  
  252. local nr=NumberRange.new
  253. local ns=NumberSequence.new
  254. local cs=ColorSequence.new
  255. local nsk=NumberSequenceKeypoint.new
  256.  
  257. function particle(parent,col1,col2,lightemis,size,texture,transparency,zoffset,accel,drag,ltp,velinher,emisdir,enabled,lifetime,rate,rotation,rotspeed,speed,velspread)
  258. local fp=it("ParticleEmitter")
  259. fp.Parent=parent
  260. fp.Color=cs(col1,col2)
  261. fp.LightEmission=lightemis
  262. fp.Size=size
  263. fp.Texture=texture
  264. fp.Transparency=transparency
  265. fp.ZOffset=zoffset
  266. fp.Acceleration=accel
  267. fp.Drag=drag
  268. fp.LockedToPart=ltp
  269. fp.VelocityInheritance=velinher
  270. fp.EmissionDirection=emisdir
  271. fp.Enabled=enabled
  272. fp.Lifetime=lifetime
  273. fp.Rate=rate
  274. fp.Rotation=rotation
  275. fp.RotSpeed=rotspeed
  276. fp.Speed=speed
  277. fp.VelocitySpread=velspread
  278. return fp
  279. end
  280.  
  281. --[[local Head=part(0,Character,0,0,BrickColor.new("Pearl"),"Head",vt(2,2,2)) Head.Material="Sand"
  282. local Torso=part(0,Character,0,0,BrickColor.new("Pearl"),"Torso",vt(2,2,2)) Torso.Material="Sand"]]
  283. Head.Size = vt(2,2,2)
  284. Torso.Size = vt(2,2,2)
  285. Head.BrickColor = BrickColor.new("Pearl")
  286. Torso.BrickColor = BrickColor.new("Pearl")
  287. Head.Material = "Sand"
  288. Torso.Material = "Sand"
  289. Head.face:Destroy()
  290. workspace.CurrentCamera.CameraSubject = Torso
  291. local Back=part(0,Character,0,0,BrickColor.new("Pearl"),"Back",vt(2,2,2)) Back.Material="Sand"
  292. local Lower1=part(0,Character,0,0,BrickColor.new("Pearl"),"Lower1",vt(2,2,2)) Lower1.Material="Sand"
  293. local Lower2=part(0,Character,0,0,BrickColor.new("Pearl"),"Lower2",vt(2,2,2)) Lower2.Material="Sand"
  294.  
  295. --local RootPart=part(0,Character,0,0,BrickColor.new("White"),"HumanoidRootPart",vt(2,2,1))
  296. --RootPart.CanCollide=false
  297.  
  298. local HMesh=mesh("SpecialMesh",Head,"Sphere","nil",vt(0,0,0),vt(59.5,59.5,59.5))
  299. local TMesh=mesh("SpecialMesh",Torso,"Sphere","nil",vt(0,0,0),vt(105,105,105))
  300. local BMesh=mesh("SpecialMesh",Back,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  301. local L1Mesh=mesh("SpecialMesh",Lower1,"Sphere","nil",vt(0,0,0),vt(90,90,90))
  302. local L2Mesh=mesh("SpecialMesh",Lower2,"Sphere","nil",vt(0,0,0),vt(90,90,90))
  303.  
  304. --[[local Neck=weld(Torso,Torso,Head,cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0))
  305. Neck.C1=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)]]
  306. local Neck=weld(Torso,Torso,Head,euler(0,0,0)*cf(0,35,0))
  307. --Neck.C1=cf(0,-1.5,0)
  308. Neck.C1=cf(0,-80,0)
  309. --Neck.C0=clerp(Neck.C0,euler(0,0,0)*cf(0,115,0)*euler(-.3,0,0),.3)
  310. local RootJoint=weld(Torso,Torso,RootPart,cf(-1.749,-200,0))
  311. local BackJoint=weld(Torso,Torso,Back,cf(0,51,-87.75))
  312. local L1Joint=weld(Torso,Torso,Lower1,cf(0,-42,-7.75))
  313. local L2Joint=weld(Torso,Torso,Lower2,cf(0,-54.75,-16.749))
  314. --Torso.CFrame=cf(0,20,0)
  315. RootPart.Anchored=true
  316. for d=10,180,10 do
  317. for i=10,360,10 do
  318. local Hitbox1=part(0,Character,0,1,BrickColor.new("Black"),"Left Arm",vt(1,1,1)) Hitbox1.Material="Sand"
  319. local HbMesh=mesh("SpecialMesh",Hitbox1,"Sphere","nil",vt(0,0,0),vt(1,1,1))
  320. --local HHJoint=weld(Hitbox1,Hitbox1,Head,cf(60/(d/30),d,0)*euler(0,math.rad(i),0))
  321. local HHJoint=weld(Hitbox1,Hitbox1,Head,cf(60,0,0)*euler(0,math.rad(i),math.rad(d)))
  322. end
  323. end
  324.  
  325. Humanoid.Animator:Destroy()
  326. Character.Animate:Destroy()
  327.  
  328. local armor=Instance.new("Model")
  329. armor.Parent=Character
  330. armor.Name="Body"
  331. --RootPart.Parent=armor
  332.  
  333. prt1=part(3,armor,0,0,BrickColor.new("Pearl"),"Part01",vt(2,2,2)) prt1.Material="Sand"
  334. prt2=part(3,armor,0,0,BrickColor.new("Really black"),"Part02",vt(2,2,2))
  335. prt3=part(3,armor,0,0,BrickColor.new("Bright blue"),"Part03",vt(2,2,2)) prt3.Material="Neon"
  336. prt4=part(3,armor,0,0,BrickColor.new("Really black"),"Part04",vt(2,2,2))
  337. prt5=part(3,armor,0,0,BrickColor.new("Bright blue"),"Part05",vt(2,2,2)) prt5.Material="Neon"
  338. prt6=part(3,armor,0,0,BrickColor.new("Pearl"),"Part06",vt(2,2,2)) prt6.Material="Sand"
  339. prt7=part(3,armor,0,0,BrickColor.new("Pearl"),"Part07",vt(2,2,2)) prt7.Material="Sand"
  340. prt8=part(3,armor,0,0,BrickColor.new("Pearl"),"Part08",vt(2,2,2)) prt8.Material="Sand"
  341. prt9=part(3,armor,0,0,BrickColor.new("Pearl"),"Part09",vt(2,2,2)) prt9.Material="Sand"
  342. prt10=part(3,armor,0,0,BrickColor.new("Pearl"),"Part10",vt(2,2,2)) prt10.Material="Sand"
  343. prt11=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part11",vt(2,2,2))
  344. prt12=part(3,armor,.4,0,BrickColor.new("Pastel light blue"),"Part12",vt(2,2,2))
  345. prt13=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part13",vt(2,2,2))
  346. prt14=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part14",vt(2,2,2))
  347. prt15=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part15",vt(2,2,2))
  348. prt16=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part16",vt(2,2,2))
  349. prt17=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part17",vt(2,2,2))
  350. prt18=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part18",vt(2,2,2))
  351. prt19=part(3,armor,0,0,BrickColor.new("Pearl"),"Part19",vt(2,2,2)) prt19.Material="Sand" --main right arm
  352. prt20=part(3,armor,0,0,BrickColor.new("Pearl"),"Part20",vt(2,2,2)) prt20.Material="Sand"
  353. prt21=part(3,armor,0,0,BrickColor.new("Pearl"),"Part21",vt(2,2,2)) prt21.Material="Sand" --second right arm point
  354. prt22=part(3,armor,0,0,BrickColor.new("Pearl"),"Part22",vt(2,2,2)) prt22.Material="Sand"
  355. prt23=part(3,armor,0,0,BrickColor.new("Pearl"),"Part23",vt(2,2,2)) prt23.Material="Sand"
  356. prt24=part(3,armor,0,0,BrickColor.new("Pearl"),"Part24",vt(2,2,2)) prt24.Material="Sand" --third right arm point
  357. prt25=part(3,armor,0,0,BrickColor.new("Pearl"),"Part25",vt(2,2,2)) prt25.Material="Sand"
  358. prt26=part(3,armor,0,0,BrickColor.new("Pearl"),"Part26",vt(2,2,2)) prt26.Material="Sand"
  359. prt27=part(3,armor,0,0,BrickColor.new("Pearl"),"Part27",vt(2,2,2)) prt27.Material="Sand"
  360. prt28=part(3,armor,0,0,BrickColor.new("Pearl"),"Part28",vt(2,2,2)) prt28.Material="Sand"
  361. prt29=part(3,armor,0,0,BrickColor.new("Pearl"),"Part29",vt(2,2,2)) prt29.Material="Sand" --fourth right arm point
  362. prt30=part(3,armor,0,0,BrickColor.new("Pearl"),"Part30",vt(2,2,2)) prt30.Material="Sand"
  363. prt31=part(3,armor,0,0,BrickColor.new("Pearl"),"Part31",vt(2,2,2)) prt31.Material="Sand"
  364. prt32=part(3,armor,0,0,BrickColor.new("Pearl"),"Part32",vt(2,2,2)) prt32.Material="Sand"
  365. prt33=part(3,armor,0,0,BrickColor.new("Pearl"),"Part33",vt(2,2,2)) prt33.Material="Sand" --main left arm
  366. prt34=part(3,armor,0,0,BrickColor.new("Pearl"),"Part34",vt(2,2,2)) prt34.Material="Sand"
  367. prt35=part(3,armor,0,0,BrickColor.new("Pearl"),"Part35",vt(2,2,2)) prt35.Material="Sand" --second right arm point
  368. prt36=part(3,armor,0,0,BrickColor.new("Pearl"),"Part36",vt(2,2,2)) prt36.Material="Sand"
  369. prt37=part(3,armor,0,0,BrickColor.new("Pearl"),"Part37",vt(2,2,2)) prt37.Material="Sand"
  370. prt38=part(3,armor,0,0,BrickColor.new("Pearl"),"Part38",vt(2,2,2)) prt38.Material="Sand" --third right arm point
  371. prt39=part(3,armor,0,0,BrickColor.new("Pearl"),"Part39",vt(2,2,2)) prt39.Material="Sand"
  372. prt40=part(3,armor,0,0,BrickColor.new("Pearl"),"Part40",vt(2,2,2)) prt40.Material="Sand"
  373. prt41=part(3,armor,0,0,BrickColor.new("Pearl"),"Part41",vt(2,2,2)) prt41.Material="Sand"
  374. prt42=part(3,armor,0,0,BrickColor.new("Pearl"),"Part42",vt(2,2,2)) prt42.Material="Sand"
  375. prt43=part(3,armor,0,0,BrickColor.new("Pearl"),"Part43",vt(2,2,2)) prt43.Material="Sand" --fourth right arm point
  376. prt44=part(3,armor,0,0,BrickColor.new("Pearl"),"Part44",vt(2,2,2)) prt44.Material="Sand"
  377. prt45=part(3,armor,0,0,BrickColor.new("Pearl"),"Part45",vt(2,2,2)) prt45.Material="Sand"
  378. prt46=part(3,armor,0,0,BrickColor.new("Pearl"),"Part46",vt(2,2,2)) prt46.Material="Sand"
  379.  
  380. msh1=mesh("SpecialMesh",prt1,"FileMesh","62740878",vt(0,0,0),vt(80,50,80))
  381. msh2=mesh("SpecialMesh",prt2,"Sphere","nil",vt(0,0,0),vt(5,10,10))
  382. msh3=mesh("SpecialMesh",prt3,"Sphere","nil",vt(0,0,0),vt(4,8.5,8.5))
  383. msh4=mesh("SpecialMesh",prt4,"Sphere","nil",vt(0,0,0),vt(5,10,10))
  384. msh5=mesh("SpecialMesh",prt5,"Sphere","nil",vt(0,0,0),vt(4,8.5,8.5))
  385. msh6=mesh("SpecialMesh",prt6,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  386. msh7=mesh("SpecialMesh",prt7,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  387. msh8=mesh("SpecialMesh",prt8,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  388. msh9=mesh("SpecialMesh",prt9,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  389. msh10=mesh("SpecialMesh",prt10,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  390. msh11=mesh("SpecialMesh",prt11,"FileMesh","9756362",vt(0,0,0),vt(20,90,20))
  391. msh12=mesh("SpecialMesh",prt12,"FileMesh","9756362",vt(0,0,0),vt(20,100,27.5))
  392. msh13=mesh("SpecialMesh",prt13,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
  393. msh14=mesh("SpecialMesh",prt14,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
  394. msh15=mesh("SpecialMesh",prt15,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
  395. msh16=mesh("SpecialMesh",prt16,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
  396. msh17=mesh("SpecialMesh",prt17,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
  397. msh18=mesh("SpecialMesh",prt18,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
  398. msh19=mesh("SpecialMesh",prt19,"Sphere","nil",vt(0,0,0),vt(65,65,65))
  399. msh20=mesh("SpecialMesh",prt20,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  400. msh21=mesh("CylinderMesh",prt21,"nil","nil",vt(0,0,0),vt(50,30,50))
  401. msh22=mesh("SpecialMesh",prt22,"Sphere","nil",vt(0,0,0),vt(50,50,50))
  402. msh23=mesh("SpecialMesh",prt23,"Sphere","nil",vt(0,0,0),vt(50,50,50))
  403. msh24=mesh("CylinderMesh",prt24,"nil","nil",vt(0,0,0),vt(65,10,65))
  404. msh25=mesh("SpecialMesh",prt25,"Sphere","nil",vt(0,0,0),vt(65,65,65))
  405. msh26=mesh("SpecialMesh",prt26,"Sphere","nil",vt(0,0,0),vt(65,65,65))
  406. msh27=mesh("SpecialMesh",prt27,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
  407. msh28=mesh("SpecialMesh",prt28,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
  408. msh29=mesh("CylinderMesh",prt29,"nil","nil",vt(0,0,0),vt(52.5,60,52.5))
  409. msh30=mesh("SpecialMesh",prt30,"Sphere","nil",vt(0,0,0),vt(52.5,52.5,52.5))
  410. msh31=mesh("SpecialMesh",prt31,"Sphere","nil",vt(0,0,0),vt(85,85,85))
  411. msh32=mesh("SpecialMesh",prt32,"FileMesh","1290033",vt(0,0,0),vt(90,90,90))
  412. msh33=mesh("SpecialMesh",prt33,"Sphere","nil",vt(0,0,0),vt(65,65,65))
  413. msh34=mesh("SpecialMesh",prt34,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  414. msh35=mesh("CylinderMesh",prt35,"nil","nil",vt(0,0,0),vt(50,30,50))
  415. msh36=mesh("SpecialMesh",prt36,"Sphere","nil",vt(0,0,0),vt(50,50,50))
  416. msh37=mesh("SpecialMesh",prt37,"Sphere","nil",vt(0,0,0),vt(50,50,50))
  417. msh38=mesh("CylinderMesh",prt38,"nil","nil",vt(0,0,0),vt(65,10,65))
  418. msh39=mesh("SpecialMesh",prt39,"Sphere","nil",vt(0,0,0),vt(65,65,65))
  419. msh40=mesh("SpecialMesh",prt40,"Sphere","nil",vt(0,0,0),vt(65,65,65))
  420. msh41=mesh("SpecialMesh",prt41,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
  421. msh42=mesh("SpecialMesh",prt42,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
  422. msh43=mesh("CylinderMesh",prt43,"nil","nil",vt(0,0,0),vt(52.5,60,52.5))
  423. msh44=mesh("SpecialMesh",prt44,"Sphere","nil",vt(0,0,0),vt(52.5,52.5,52.5))
  424. msh45=mesh("SpecialMesh",prt45,"Sphere","nil",vt(0,0,0),vt(85,85,85))
  425. msh46=mesh("SpecialMesh",prt46,"FileMesh","1290033",vt(0,0,0),vt(90,90,90))
  426.  
  427. local wld1=weld(prt1,prt1,Head,euler(0,math.rad(180),0)*cf(-4.597,-46.367,0))
  428. local wld2=weld(prt1,prt2,Head,euler(0,math.rad(90+(90-65)),0)*cf(23.772,0,-50.979))
  429. local wld3=weld(prt1,prt3,Head,euler(0,math.rad(90+(90-65)),0)*cf(24.406,0,-52.339))
  430. local wld4=weld(prt1,prt4,Head,euler(0,math.rad(65),0)*cf(-23.772,0,-50.979))
  431. local wld5=weld(prt1,prt5,Head,euler(0,math.rad(65),0)*cf(-24.406,0,-52.339))
  432. local wld6=weld(prt1,prt6,Torso,euler(math.rad(63.644),0,0)*cf(0,-118.531,124.184))
  433. local wld7=weld(prt1,prt7,Torso,euler(math.rad(-90-165.516),0,0)*cf(0,-1.816,157.992))
  434. local wld8=weld(prt1,prt8,Torso,euler(math.rad(171.785),0,0)*cf(-3.372,67.659,3.285))
  435. local wld9=weld(prt1,prt9,Torso,euler(math.rad(-90-55),math.rad(-90-65),0)*cf(-32.5,66.459,35.483))
  436. local wld10=weld(prt1,prt10,Torso,euler(math.rad(-90-60),math.rad(-90-115),0)*cf(32.5,66.459,35.483))
  437. local wld11=weld(prt1,prt11,Torso,euler(0,math.rad(45),0)*cf(0,0,-104.75))
  438. local wld12=weld(prt1,prt12,Torso,euler(0,math.rad(90),0)*cf(0,0,-104.75))
  439. local wld13=weld(prt1,prt13,Torso,euler(0,math.rad(90),math.rad(-35))*cf(32.009,-22.413,-88.007))
  440. local wld14=weld(prt1,prt14,Torso,euler(0,math.rad(90),math.rad(35))*cf(-32.009,-22.413,-88.007))
  441. local wld15=weld(prt1,prt15,Torso,euler(0,math.rad(90),math.rad(90))*cf(32.075,0,-88.007))
  442. local wld16=weld(prt1,prt16,Torso,euler(0,math.rad(90),math.rad(-90))*cf(-32.075,0,-88.007))
  443. local wld17=weld(prt1,prt17,Torso,euler(0,math.rad(90),math.rad(90-35))*cf(32.009,22.413,-88.007))
  444. local wld18=weld(prt1,prt18,Torso,euler(0,math.rad(90),math.rad(-90+35))*cf(-32.009,22.413,-88.007))
  445. local wld19=weld(prt1,prt19,Torso,euler(0,0,0)*cf(94,-47.5,-2.248))
  446. local wld20=weld(prt1,prt20,prt19,euler(math.rad(90),math.rad(-90+75),0)*cf(21.417,0,79.93))
  447. local wld21=weld(prt1,prt21,prt19,euler(0,0,math.rad(90))*cf(74.25,0,0))
  448. local wld22=weld(prt1,prt22,prt21,euler(0,0,0)*cf(0,-30,0))
  449. local wld23=weld(prt1,prt23,prt21,euler(0,0,0)*cf(0,30,0))
  450. local wld24=weld(prt1,prt24,prt21,euler(0,0,0)*cf(0,90.25,0))
  451. local wld25=weld(prt1,prt25,prt24,euler(0,0,0)*cf(0,10,0))
  452. local wld26=weld(prt1,prt26,prt24,euler(0,0,0)*cf(0,-10,0))
  453. local wld27=weld(prt1,prt27,prt24,euler(0,0,math.rad(-90))*cf(88.5,0,0))
  454. local wld28=weld(prt1,prt28,prt24,euler(0,0,math.rad(90))*cf(-88.5,0,0))
  455. local wld29=weld(prt1,prt29,prt24,euler(0,0,0)*cf(0,125,0))
  456. local wld30=weld(prt1,prt30,prt29,euler(0,0,0)*cf(0,-60,0))
  457. local wld31=weld(prt1,prt31,prt29,euler(0,0,0)*cf(0,130,0))
  458. local wld32=weld(prt1,prt32,prt29,euler(0,0,0)*cf(0,130,0))
  459. local wld33=weld(prt1,prt33,Torso,euler(0,0,0)*cf(-94,-47.5,-2.248))
  460. local wld34=weld(prt1,prt34,prt33,euler(math.rad(-90),math.rad(-90-75),0)*cf(-21.417,0,79.93))
  461. local wld35=weld(prt1,prt35,prt33,euler(0,0,math.rad(90))*cf(-74.25,0,0))
  462. local wld36=weld(prt1,prt36,prt35,euler(0,0,0)*cf(0,30,0))
  463. local wld37=weld(prt1,prt37,prt35,euler(0,0,0)*cf(0,-30,0))
  464. local wld38=weld(prt1,prt38,prt35,euler(0,0,0)*cf(0,-90.25,0))
  465. local wld39=weld(prt1,prt39,prt38,euler(0,0,0)*cf(0,-10,0))
  466. local wld40=weld(prt1,prt40,prt38,euler(0,0,0)*cf(0,10,0))
  467. local wld41=weld(prt1,prt41,prt38,euler(0,0,math.rad(-90))*cf(88.5,0,0))
  468. local wld42=weld(prt1,prt42,prt38,euler(0,0,math.rad(90))*cf(-88.5,0,0))
  469. local wld43=weld(prt1,prt43,prt38,euler(0,0,0)*cf(0,-125,0))
  470. local wld44=weld(prt1,prt44,prt43,euler(0,0,0)*cf(0,60,0))
  471. local wld45=weld(prt1,prt45,prt43,euler(0,0,0)*cf(0,-130,0))
  472. local wld46=weld(prt1,prt46,prt43,euler(0,0,0)*cf(0,-130,0))
  473.  
  474. --[[wld19.C0=clerp(wld19.C0,euler(0,0,0)*cf(94,-47.5,-2.248),.3)
  475. wld21.C0=clerp(wld21.C0,euler(0,0,math.rad(90))*cf(74.25,0,0),.3)
  476. wld24.C0=clerp(wld24.C0,euler(0,0,0)*cf(0,90.25,0),.3)
  477. wld29.C0=clerp(wld29.C0,euler(0,0,0)*cf(0,125,0),.3)
  478.  
  479. wld33.C0=clerp(wld33.C0,euler(0,0,0)*cf(-94,-47.5,-2.248),.3)
  480. wld35.C0=clerp(wld35.C0,euler(0,0,math.rad(90))*cf(-74.25,0,0),.3)
  481. wld38.C0=clerp(wld38.C0,euler(0,0,0)*cf(0,-90.25,0),.3)
  482. wld43.C0=clerp(wld43.C0,euler(0,0,0)*cf(0,-125,0),.3)]]
  483.  
  484. local effects=it("Model",Character)
  485. effects.Name="Effects"
  486.  
  487. local refs2={}
  488. local createref=true
  489. if workspace:findFirstChild("SnowfRef",true) ~= nil then
  490. createref=false
  491. end
  492. local refs=it("Model",nil)
  493. refs.Name="SnowfRef"
  494.  
  495. --circle size 170,170,170
  496.  
  497. Ref1=part(0,refs,0,1,BrickColor.new("Black"),"Ref1",vt(210,210,210)) Ref1.CanCollide=true Ref1.Anchored=true Ref1.Shape="Ball"
  498. Ref2=part(0,refs,0,1,BrickColor.new("Black"),"Ref2",vt(119,119,119)) Ref2.CanCollide=true Ref2.Anchored=true Ref2.Shape="Ball"
  499. Ref3=part(0,refs,0,1,BrickColor.new("Black"),"Ref3",vt(130,130,130)) Ref3.CanCollide=true Ref3.Anchored=true Ref3.Shape="Ball"
  500. Ref4=part(0,refs,0,1,BrickColor.new("Black"),"Ref4",vt(130,100,100)) Ref4.CanCollide=true Ref4.Anchored=true Ref4.Shape="Cylinder"
  501. Ref5=part(0,refs,0,1,BrickColor.new("Black"),"Ref5",vt(130,130,130)) Ref5.CanCollide=true Ref5.Anchored=true Ref5.Shape="Ball"
  502. Ref6=part(0,refs,0,1,BrickColor.new("Black"),"Ref6",vt(160,105,105)) Ref6.CanCollide=true Ref6.Anchored=true Ref6.Shape="Cylinder"
  503. Ref7=part(0,refs,0,1,BrickColor.new("Black"),"Ref7",vt(170,170,170)) Ref7.CanCollide=true Ref7.Anchored=true Ref7.Shape="Ball"
  504. Ref8=part(0,refs,0,1,BrickColor.new("Black"),"Ref8",vt(130,130,130)) Ref8.CanCollide=true Ref8.Anchored=true Ref8.Shape="Ball"
  505. Ref9=part(0,refs,0,1,BrickColor.new("Black"),"Ref9",vt(130,100,100)) Ref9.CanCollide=true Ref9.Anchored=true Ref9.Shape="Cylinder"
  506. Ref10=part(0,refs,0,1,BrickColor.new("Black"),"Ref10",vt(130,130,130)) Ref10.CanCollide=true Ref10.Anchored=true Ref10.Shape="Ball"
  507. Ref11=part(0,refs,0,1,BrickColor.new("Black"),"Ref11",vt(160,105,105)) Ref11.CanCollide=true Ref11.Anchored=true Ref11.Shape="Cylinder"
  508. Ref12=part(0,refs,0,1,BrickColor.new("Black"),"Ref12",vt(170,170,170)) Ref12.CanCollide=true Ref12.Anchored=true Ref12.Shape="Ball"
  509.  
  510. if createref==false then
  511. refs=workspace.SnowfRef
  512. Ref1=refs.Ref1
  513. Ref2=refs.Ref2
  514. Ref3=refs.Ref3
  515. Ref4=refs.Ref4
  516. Ref5=refs.Ref5
  517. Ref6=refs.Ref6
  518. Ref7=refs.Ref7
  519. Ref8=refs.Ref8
  520. Ref9=refs.Ref9
  521. Ref10=refs.Ref10
  522. Ref11=refs.Ref11
  523. Ref12=refs.Ref12
  524. else
  525. --refs.Parent=workspace
  526. end
  527.  
  528. --[[R1wld=weld(Ref1,Ref1,Torso,euler(0,0,0)*cf(0,0,0))
  529. R2wld=weld(Ref2,Ref2,Head,euler(0,0,0)*cf(0,0,0))
  530. R3wld=weld(Ref3,Ref3,prt19,euler(0,0,0)*cf(0,0,0))
  531. R4wld=weld(Ref4,Ref4,prt21,euler(0,0,0)*cf(0,0,0))
  532. R5wld=weld(Ref5,Ref5,prt24,euler(0,0,0)*cf(0,0,0))
  533. R6wld=weld(Ref6,Ref6,prt29,euler(0,0,0)*cf(0,0,0))
  534. R7wld=weld(Ref7,Ref7,prt31,euler(0,0,0)*cf(0,0,0))
  535. R8wld=weld(Ref8,Ref8,prt33,euler(0,0,0)*cf(0,0,0))
  536. R9wld=weld(Ref9,Ref9,prt35,euler(0,0,0)*cf(0,0,0))
  537. R10wld=weld(Ref10,Ref10,prt38,euler(0,0,0)*cf(0,0,0))
  538. R11wld=weld(Ref11,Ref11,prt43,euler(0,0,0)*cf(0,0,0))
  539. R12wld=weld(Ref12,Ref12,prt45,euler(0,0,0)*cf(0,0,0))]]
  540. table.insert(refs2,{Ref1,Torso,cf(0,0,0)})
  541. table.insert(refs2,{Ref2,Head,cf(0,0,0)})
  542. table.insert(refs2,{Ref3,prt19,cf(0,0,0)})
  543. table.insert(refs2,{Ref4,prt21,euler(0,0,math.rad(90))})
  544. table.insert(refs2,{Ref5,prt24,cf(0,0,0)})
  545. table.insert(refs2,{Ref6,prt29,euler(0,0,math.rad(90))})
  546. table.insert(refs2,{Ref7,prt31,cf(0,0,0)})
  547. table.insert(refs2,{Ref8,prt33,cf(0,0,0)})
  548. table.insert(refs2,{Ref9,prt35,euler(0,0,math.rad(90))})
  549. table.insert(refs2,{Ref10,prt38,cf(0,0,0)})
  550. table.insert(refs2,{Ref11,prt43,euler(0,0,math.rad(90))})
  551. table.insert(refs2,{Ref12,prt45,cf(0,0,0)})
  552.  
  553. for _,c in pairs(armor:children()) do
  554. table.insert(armorparts,c)
  555. end
  556. --[[for _,c in pairs(modelzorz:children()) do
  557. table.insert(weaponparts,c)
  558. end]]
  559. for _,c in pairs(prt1:children()) do
  560. table.insert(weaponwelds,c)
  561. end
  562. local hitbox=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
  563. --hitbox.Anchored=true
  564. local hitbox2=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
  565. hitbox2.Anchored=true
  566. local hitboxCF=cf(0,0,0)
  567.  
  568. --TehHealth=500+(#game.Players:GetChildren()*20)
  569. local CurrentHealth=3000
  570. Humanoid.MaxHealth=CurrentHealth
  571. Humanoid.Health=CurrentHealth
  572. local Stats=Instance.new("BoolValue")
  573. Stats.Name="Stats"
  574. Stats.Parent=Character
  575. local Alive=Instance.new("BoolValue")
  576. Alive.Name="Alive"
  577. Alive.Parent=Character
  578. Alive.Value=true
  579. local Atk=Instance.new("NumberValue")
  580. Atk.Name="Damage"
  581. Atk.Parent=Stats
  582. Atk.Value=1
  583. local Def=Instance.new("NumberValue")
  584. Def.Name="Defense"
  585. Def.Parent=Stats
  586. Def.Value=1
  587. local Mvmt=Instance.new("NumberValue")
  588. Mvmt.Name="Movement"
  589. Mvmt.Parent=Stats
  590. Mvmt.Value=1
  591. local Block=Instance.new("BoolValue")
  592. Block.Name="Block"
  593. Block.Parent=Stats
  594. Block.Value=false
  595. local Stun=Instance.new("NumberValue")
  596. Stun.Name="Stun"
  597. Stun.Parent=Stats
  598. Stun.Value=0
  599. local StunT=Instance.new("NumberValue")
  600. StunT.Name="StunThreshold"
  601. StunT.Parent=Stats
  602. StunT.Value=800
  603. local Rooted=Instance.new("BoolValue")
  604. Rooted.Name="Rooted"
  605. Rooted.Parent=Stats
  606. Rooted.Value=false
  607. local Stunned=Instance.new("BoolValue")
  608. Stunned.Name="Stunned"
  609. Stunned.Parent=Stats
  610. Stunned.Value=false
  611. local Stagger=Instance.new("BoolValue")
  612. Stagger.Name="Stagger"
  613. Stagger.Parent=Stats
  614. Stagger.Value=false
  615. local StaggerHit=Instance.new("BoolValue")
  616. StaggerHit.Name="StaggerHit"
  617. StaggerHit.Parent=Stats
  618. StaggerHit.Value=false
  619. local Decrease=Instance.new("BoolValue")
  620. Decrease.Name="Decrease"
  621. Decrease.Parent=Stats
  622. Decrease.Value=false
  623. local mana=Instance.new("NumberValue")
  624. mana.Name="Mana"
  625. mana.Parent=Stats
  626. mana.Value=0
  627. local boss=Instance.new("BoolValue")
  628. boss.Name="Boss"
  629. boss.Parent=Stats
  630. boss.Value=true
  631. local ungrab=Instance.new("BoolValue")
  632. ungrab.Name="Ungrabbable"
  633. ungrab.Parent=Stats
  634. ungrab.Value=true
  635.  
  636. local Cryst1=it("Model",nil)
  637. Cryst1.Name="Crystal"
  638. local C1Head=part(0,Cryst1,0,0,BrickColor.new("Pastel light blue"),"Head",vt(5,10,5)) C1Head.Anchored=true
  639. local C1msh=mesh("SpecialMesh",C1Head,"FileMesh","9756362",vt(0,0,0),vt(10,20,10))
  640. local C1Torso=part(0,Cryst1,0,.5,BrickColor.new("Pastel light blue"),"Torso",vt()) C1Torso.Anchored=true
  641. local C1msh=mesh("SpecialMesh",C1Torso,"FileMesh","9756362",vt(0,0,0),vt(-20,-50,-20))
  642. local C1S=Stats:Clone() C1S.Parent=Cryst1
  643. local Cryst2=it("Model",nil) Cryst2.Name="Crystal"
  644. local C2Head=C1Head:Clone() C2Head.Parent=Cryst2
  645. local C2Torso=C1Torso:Clone() C2Torso.Parent=Cryst2
  646. local C2S=Stats:Clone() C2S.Parent=Cryst2
  647. local Cryst3=it("Model",nil) Cryst3.Name="Crystal"
  648. local C3Head=C1Head:Clone() C3Head.Parent=Cryst3
  649. local C3Torso=C1Torso:Clone() C3Torso.Parent=Cryst3
  650. local C3S=Stats:Clone() C3S.Parent=Cryst3
  651. local Cryst4=it("Model",nil) Cryst4.Name="Crystal"
  652. local C4Head=C1Head:Clone() C4Head.Parent=Cryst4
  653. local C4Torso=C1Torso:Clone() C4Torso.Parent=Cryst4
  654. local C4S=Stats:Clone() C4S.Parent=Cryst4
  655. local C1Neck=weld(C1Torso,C1Torso,C1Head,euler(0,0,0)*cf(0,0,0))
  656. local C2Neck=weld(C2Torso,C2Torso,C2Head,euler(0,0,0)*cf(0,0,0))
  657. local C3Neck=weld(C3Torso,C3Torso,C3Head,euler(0,0,0)*cf(0,0,0))
  658. local C4Neck=weld(C4Torso,C4Torso,C4Head,euler(0,0,0)*cf(0,0,0))
  659. local C1Hum=it("Humanoid")
  660. local C2Hum=it("Humanoid")
  661. local C3Hum=it("Humanoid")
  662. local C4Hum=it("Humanoid")
  663. local C1a=false
  664. local C2a=false
  665. local C3a=false
  666. local C4a=false
  667.  
  668. so = function(id,par,vol,pit)
  669. local sou = Instance.new("Sound",par or workspace)
  670. sou.Volume=vol
  671. sou.Pitch=pit or 1
  672. sou.SoundId="http://www.roblox.com/asset/?id="..id
  673. --swait()
  674. sou:play()
  675. game:GetService("Debris"):AddItem(sou,6)
  676. end
  677.  
  678. local function CFrameFromTopBack(at, top, back)
  679. local right = top:Cross(back)
  680. return CFrame.new(at.x, at.y, at.z,
  681. right.x, top.x, back.x,
  682. right.y, top.y, back.y,
  683. right.z, top.z, back.z)
  684. end
  685.  
  686. function Triangle(a, b, c)
  687. local edg1 = (c-a):Dot((b-a).unit)
  688. local edg2 = (a-b):Dot((c-b).unit)
  689. local edg3 = (b-c):Dot((a-c).unit)
  690. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  691. a, b, c = a, b, c
  692. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  693. a, b, c = b, c, a
  694. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  695. a, b, c = c, a, b
  696. else
  697. assert(false, "unreachable")
  698. end
  699.  
  700. local len1 = (c-a):Dot((b-a).unit)
  701. local len2 = (b-a).magnitude - len1
  702. local width = (a + (b-a).unit*len1 - c).magnitude
  703.  
  704. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  705.  
  706. local list = {}
  707.  
  708. if len1 > 0.01 then
  709. local w1 = Instance.new('WedgePart', m)
  710. w1.Name = "Triangle"
  711. game:GetService("Debris"):AddItem(w1,5)
  712. w1.Material = "SmoothPlastic"
  713. w1.FormFactor = 'Custom'
  714. w1.BrickColor = BrickColor.new("Teal")
  715. w1.Transparency = 0
  716. w1.Reflectance = 0
  717. w1.Material = "SmoothPlastic"
  718. w1.CanCollide = false
  719. NoOutline(w1)
  720. local sz = Vector3.new(0.2, width, len1)
  721. w1.Size = sz
  722. local sp = Instance.new("SpecialMesh",w1)
  723. sp.MeshType = "Wedge"
  724. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  725. w1:BreakJoints()
  726. w1.Anchored = true
  727. w1.Parent = workspace
  728. w1.Transparency = 0.7
  729. table.insert(Effects,{w1,"Disappear",.05})
  730. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  731. table.insert(list,w1)
  732. end
  733.  
  734. if len2 > 0.01 then
  735. local w2 = Instance.new('WedgePart', m)
  736. w2.Name = "Triangle"
  737. game:GetService("Debris"):AddItem(w2,5)
  738. w2.Material = "SmoothPlastic"
  739. w2.FormFactor = 'Custom'
  740. w2.BrickColor = BrickColor.new("Teal")
  741. w2.Transparency = 0
  742. w2.Reflectance = 0
  743. w2.Material = "SmoothPlastic"
  744. w2.CanCollide = false
  745. NoOutline(w2)
  746. local sz = Vector3.new(0.2, width, len2)
  747. w2.Size = sz
  748. local sp = Instance.new("SpecialMesh",w2)
  749. sp.MeshType = "Wedge"
  750. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  751. w2:BreakJoints()
  752. w2.Anchored = true
  753. w2.Parent = workspace
  754. w2.Transparency = 0.7
  755. table.insert(Effects,{w2,"Disappear",.05})
  756. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  757. table.insert(list,w2)
  758. end
  759. return unpack(list)
  760. end
  761.  
  762. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type)
  763. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  764. prt.Anchored=true
  765. prt.CFrame=cframe
  766. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  767. game:GetService("Debris"):AddItem(prt,10)
  768. if Type==1 or Type==nil then
  769. table.insert(Effects,{prt,"Block1",delay,x3,y3,z3,msh})
  770. elseif Type==2 then
  771. table.insert(Effects,{prt,"Block2",delay,x3,y3,z3,msh})
  772. end
  773. end
  774.  
  775. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  776. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  777. prt.Anchored=true
  778. prt.CFrame=cframe
  779. local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
  780. game:GetService("Debris"):AddItem(prt,10)
  781. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  782. end
  783.  
  784. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,push)
  785. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  786. prt.Anchored=true
  787. prt.CFrame=cframe
  788. local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
  789. game:GetService("Debris"):AddItem(prt,10)
  790. table.insert(Effects,{prt,"Blood",delay,x3,y3,z3,msh,push})
  791. end
  792.  
  793. function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  794. local prt=part(3,effects,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  795. prt.Anchored=true
  796. prt.CFrame=cframe*cf(x2,y2,z2)
  797. local msh=mesh("SpecialMesh",prt,"FileMesh","3270017",vt(0,0,0),vt(x1,y1,z1))
  798. game:GetService("Debris"):AddItem(prt,10)
  799. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  800. end
  801.  
  802. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  803. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  804. prt.Anchored=true
  805. prt.CFrame=cframe
  806. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  807. game:GetService("Debris"):AddItem(prt,10)
  808. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  809. end
  810.  
  811. function MagicHead(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  812. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  813. prt.Anchored=true
  814. prt.CFrame=cframe
  815. local msh=mesh("SpecialMesh",prt,"Head","nil",vt(0,0,0),vt(x1,y1,z1))
  816. game:GetService("Debris"):AddItem(prt,10)
  817. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  818. end
  819.  
  820. function ClangEffect(brickcolor,cframe,duration,decrease,size,power)
  821. local prt=part(3,effects,0,1,brickcolor,"Effect",vt())
  822. prt.Anchored=true
  823. prt.CFrame=cframe
  824. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(5,5,5))
  825. game:GetService("Debris"):AddItem(prt,10)
  826. table.insert(Effects,{prt,"CylinderClang",duration,decrease,size,power,prt.CFrame,nil})
  827. end
  828.  
  829. function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  830. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  831. prt.Anchored=true
  832. prt.CFrame=cframe
  833. local msh=mesh("SpecialMesh",prt,"FileMesh","20329976",vt(0,0,0),vt(x1,y1,z1))
  834. game:GetService("Debris"):AddItem(prt,10)
  835. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  836. end
  837.  
  838. function MagicWave2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  839. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
  840. prt.Anchored=true
  841. prt.CFrame=cframe
  842. local msh=mesh("SpecialMesh",prt,"FileMesh","1323306",vt(0,0,0),vt(x1,y1,z1))
  843. game:GetService("Debris"):AddItem(prt,10)
  844. table.insert(Effects,{prt,"Cylinder2",delay,x3,y3,z3,msh,0})
  845. end
  846.  
  847. function MagicCrystal(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  848. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  849. prt.Anchored=true
  850. prt.CFrame=cframe
  851. local msh=mesh("SpecialMesh",prt,"FileMesh","9756362",vt(0,0,0),vt(x1,y1,z1))
  852. game:GetService("Debris"):AddItem(prt,10)
  853. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  854. end
  855.  
  856. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  857. local prt=part(3,effects,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  858. prt.Anchored=true
  859. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  860. game:GetService("Debris"):AddItem(prt,10)
  861. local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
  862. local num=math.random(10,50)/1000
  863. table.insert(Effects,{prt,"Shatter",num,prt.CFrame,math.random()-math.random(),0,math.random(50,100)/100})
  864. --table.insert(Effects,{prt,"Shatter",.02,msh})
  865. --[[
  866. 1=prt
  867. 2=Shatter
  868. 3=.02
  869. 4=Thing[1].CFrame
  870. 5=randnum
  871. 6=Numbb
  872. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  873. CF=Part.CFrame
  874. Numbb=0
  875. randnumb=math.random()-math.random()
  876. for i=0,1,0.05 do
  877. wait()
  878. CF=CF*cf(0,1,0)
  879. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  880. Part.CFrame=CF*euler(Numbb,0,0)
  881. Part.Transparency=i
  882. Numbb=Numbb+randnumb
  883. end
  884. Part.Parent=nil
  885. end),prt,CF,Numbb,randnumb)]]
  886. end
  887.  
  888. function BreakEffect2(brickcolor,cframe,x1,y1,z1)
  889. local prt=part(3,effects,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  890. prt.Anchored=true
  891. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  892. game:GetService("Debris"):AddItem(prt,10)
  893. local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
  894. local num=math.random(10,50)/1000
  895. table.insert(Effects,{prt,"Shatter",num,prt.CFrame,math.random()-math.random(),0,math.random(300,1000)/100})
  896. end
  897.  
  898.  
  899. --Break effect. Credits to whoever made it
  900. local MaxPieces = 10
  901. local Explode = true
  902. local Connection = nil
  903. function IsWhole(Number)
  904. return math.ceil(Number) == Number
  905. end
  906. function ChangeAxis(Vector,Axis,Value)
  907. if(Axis == "x")then
  908. return Vector3.new(Value,Vector.y,Vector.z)
  909. end
  910. if(Axis == "y")then
  911. return Vector3.new(Vector.x,Value,Vector.z)
  912. end
  913. if(Axis == "z")then
  914. return Vector3.new(Vector.x,Vector.y,Value)
  915. end
  916. end
  917. function Break(mouse)
  918. local Targ = mouse
  919. local oldParent = mouse.Parent
  920. local FF = 1
  921. if(Targ.formFactor == Enum.FormFactor.Symmetric)then
  922. FF = 1
  923. end
  924. if(Targ.formFactor == Enum.FormFactor.Brick)then
  925. FF = 1.2
  926. end
  927. if(Targ.formFactor == Enum.FormFactor.Plate)then
  928. FF = 0.4
  929. end
  930. local New = Targ:Clone()
  931. local Rotation = Targ.CFrame - Targ.CFrame.p
  932. local SizeFactorX = 1
  933. local SizeFactorY = FF
  934. local SizeFactorZ = 1
  935. local Extra = (Targ.Size.x*Targ.Size.y*Targ.Size.z/(SizeFactorX*SizeFactorY*SizeFactorZ))/MaxPieces
  936. while Extra > 1 do
  937. SizeFactorX = SizeFactorX * 2
  938. SizeFactorY = SizeFactorY * 2
  939. SizeFactorZ = SizeFactorZ * 2
  940. if(SizeFactorX > Targ.Size.x)then
  941. SizeFactorX = Targ.Size.x
  942. end
  943. if(SizeFactorY > Targ.Size.y)then
  944. SizeFactorY = Targ.Size.y
  945. end
  946. if(SizeFactorZ > Targ.Size.z)then
  947. SizeFactorZ = Targ.Size.z
  948. end
  949. Extra = (Targ.Size.x*Targ.Size.y*Targ.Size.z/(SizeFactorX*SizeFactorY*SizeFactorZ))/MaxPieces
  950. end
  951. local Start = Targ.Position - (Targ.CFrame.lookVector * (Targ.Size.z/2 + (SizeFactorZ / 2)))-((Targ.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)).lookVector * (Targ.Size.x/2 + (SizeFactorX / 2)))-((Targ.CFrame * CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)).lookVector * (Targ.Size.y/2 + (SizeFactorY/2)))
  952. New.Size = Vector3.new(SizeFactorX,SizeFactorY,SizeFactorZ)
  953. New.Anchored = false
  954. local OverShootZ = (Targ.Size.z/SizeFactorZ) - math.floor(Targ.Size.z/SizeFactorZ)
  955. local OverShootX = (Targ.Size.x/SizeFactorX) - math.floor(Targ.Size.x/SizeFactorX)
  956. local OverShootY = (Targ.Size.y/SizeFactorY) - math.floor(Targ.Size.y/SizeFactorY)
  957. ----print("SizeFactor",SizeFactorX,SizeFactorY,SizeFactorZ)
  958. ----print("OverShoot",OverShootX,OverShootY,OverShootZ)
  959. for z = 1,math.ceil(Targ.Size.z/SizeFactorZ) do
  960. if(OverShootZ > 0)then
  961. if(z == math.ceil(Targ.Size.z/SizeFactorZ))then
  962. z = z - ((1 - OverShootZ) / 2)
  963. New.Size = ChangeAxis(New.Size,"z",OverShootZ * SizeFactorZ)
  964. else
  965. New.Size = ChangeAxis(New.Size,"z",SizeFactorZ)
  966. end
  967. end
  968. for y = 1,math.ceil(Targ.Size.y/SizeFactorY) do
  969. if(OverShootY > 0)then
  970. if(y == math.ceil(Targ.Size.y/SizeFactorY))then
  971. y = y - ((1 - OverShootY) / 2)
  972. New.Size = ChangeAxis(New.Size,"y",OverShootY * SizeFactorY)
  973. else
  974. New.Size = ChangeAxis(New.Size,"y",SizeFactorY)
  975. end
  976. end
  977. for x = 1,math.ceil(Targ.Size.x/SizeFactorX) do
  978. if(OverShootX > 0)then
  979. if(x == math.ceil(Targ.Size.x/SizeFactorX))then
  980. x = x - ((1 - OverShootX) / 2)
  981. New.Size = ChangeAxis(New.Size,"x",OverShootX * SizeFactorX)
  982. else
  983. New.Size = ChangeAxis(New.Size,"x",SizeFactorX)
  984. end
  985. end
  986. local N = New:Clone()
  987. N.CFrame = CFrame.new(Start + (Targ.CFrame.lookVector * z * SizeFactorZ)+((Targ.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)).lookVector * x * SizeFactorX)+((Targ.CFrame * CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)).lookVector * y * SizeFactorY))*Rotation
  988. --N.Parent = oldParent
  989. N.Parent = workspace
  990. N.CanCollide = false
  991. N.Velocity = vt(math.random(-300,300),math.random(-20,40),math.random(-300,300))
  992. N.RotVelocity = vt(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
  993. game:GetService("Debris"):AddItem(N,5)
  994. end
  995. end
  996. end
  997. Targ:Remove()
  998. end
  999.  
  1000.  
  1001.  
  1002. local BodGy=Instance.new("BodyGyro")
  1003. BodGy.maxTorque=Vector3.new(0,4e+005,0)
  1004. BodGy.P=2000
  1005. BodGy.D=100
  1006. BodGy.Name="SiegmundGyro"
  1007. CF=RootPart.CFrame
  1008. BodGy.Parent=RootPart
  1009. BodGy.cframe=CF
  1010.  
  1011. sizeseq=ns({nsk(0,4),nsk(.027,8.5),nsk(.184,9),nsk(1,10)})
  1012. transseq=ns({nsk(0,.375),nsk(.4,1),nsk(1,1)})
  1013. local icicleparti1=particle(Torso,Color3.new(255/255,255/255,255/255),Color3.new(100/255,100/255,255/255),.2,sizeseq,"http://www.roblox.com/asset/?id=329766994",transseq,0,vt(0,-.5,0),0,false,0,"Bottom",false,nr(7,10),15,nr(-360,360),nr(-30,30),nr(3),20)
  1014. sizeseq=ns({nsk(0,5),nsk(.025,7.7),nsk(.192,9),nsk(1,10)})
  1015. transseq=ns({nsk(0,.8),nsk(.3,1),nsk(1,1)})
  1016. local icicleparti2=particle(Torso,Color3.new(255/255,255/255,255/255),Color3.new(100/255,100/255,255/255),.3,sizeseq,"http://www.roblox.com/asset/?id=241594419",transseq,0,vt(0,-.5,0),0,false,0,"Bottom",false,nr(7,10),80,nr(-360,360),nr(-30,30),nr(3),20)
  1017. sizeseq=ns({nsk(0,.328),nsk(.075,3.11),nsk(.206,4.97),nsk(1,10)})
  1018. transseq=ns({nsk(0,.363),nsk(.107,1),nsk(1,1)})
  1019.  
  1020. --[[Neck.C0=euler(0,0,0)*cf(0,3,0)*euler(0,.6,0)*euler(-.2,0,0)
  1021. RootJoint.C0=cf(0,-2,0)*euler(0,.6,0)
  1022. RW.C0=cf(4.5,1.5,0)*euler(-.4,0,.5)*euler(0,0,0)
  1023. RW.C1=cf(0,1.5,0)*euler(0,0,0)
  1024. LW.C0=cf(-4.5,1.5,0)*euler(.2,0,-.5)
  1025. LW.C1=cf(0,1.5,0)*euler(0,0,0)
  1026. RH.C0=cf(1.5,-3,0)*euler(0,-.6,0)*euler(0,0,.1)
  1027. RH.C1=cf(0,3,0)*euler(0,0,0)
  1028. LH.C0=cf(-1.5,-3,0)*euler(0,.6,0)*euler(.1,0,0)
  1029. LH.C1=cf(0,3,0)*euler(0,0,0)]]
  1030. -- idle pose
  1031. --[[Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),1)
  1032. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),1)
  1033. wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
  1034. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),1)
  1035. wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),1)
  1036. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),1)
  1037.  
  1038. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
  1039. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),1)
  1040. wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),1)
  1041. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),1)]]
  1042.  
  1043. --[[ old idle
  1044. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),1)
  1045. wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
  1046. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8),1)
  1047. wld24.C0=wld24.C0:lerp(euler(1.4,-.2,0)*cf(0,90.25,0),1)
  1048. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),1)
  1049.  
  1050. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
  1051. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8),1)
  1052. wld38.C0=wld38.C0:lerp(euler(-1.4,-.2,0)*cf(0,-90.25,0),1)
  1053. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),1)
  1054. ]]
  1055.  
  1056. --[[RootJoint.C0=clerp(RootJoint.C0,cf(-1.749,-200,0),1)
  1057. wld19.C0=clerp(wld19.C0,euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
  1058. wld21.C0=clerp(wld21.C0,euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8),1)
  1059. wld24.C0=clerp(wld24.C0,euler(1.4,-.2,0)*cf(0,90.25,0),1)
  1060. wld29.C0=clerp(wld29.C0,euler(0,0,0)*cf(0,125,0),1)
  1061.  
  1062. wld33.C0=clerp(wld33.C0,euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
  1063. wld35.C0=clerp(wld35.C0,euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8),1)
  1064. wld38.C0=clerp(wld38.C0,euler(-1.4,-.2,0)*cf(0,-90.25,0),1)
  1065. wld43.C0=clerp(wld43.C0,euler(0,0,0)*cf(0,-125,0),1)]]
  1066. msh3.Scale=vt(4,0,8.5)
  1067. msh5.Scale=vt(4,0,8.5)
  1068. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),1)
  1069. RootJoint.C0=RootJoint.C0:lerp(euler(-.2,0,.1)*cf(-1.749,-60,-30),1)
  1070. wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
  1071. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,-.6)*euler(0,-.8,0)*euler(0,0,0),1)
  1072. wld24.C0=wld24.C0:lerp(euler(1.4,.5,0)*cf(0,90.25,0),1)
  1073. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),1)
  1074.  
  1075. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
  1076. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.8)*euler(0,.8,0)*euler(.8,0,0),1)
  1077. wld38.C0=wld38.C0:lerp(euler(-.6,1,0)*cf(0,-90.25,0),1)
  1078. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),1)
  1079. --[[local Ice1=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(57.75,136.17,57.77))
  1080. Ice1.Material="Ice"
  1081. Ice1.Anchored=true
  1082. Ice1.CFrame=workspace.BossSpawn.CFrame*cf(144.341,286.773,15.162)
  1083. local Ice2=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(89.99,35.13,77.57)) Ice2.Material="Ice" Ice2.Anchored=true
  1084. Ice2.CFrame=workspace.BossSpawn.CFrame*cf(-53.887,-10.726,-155.145)
  1085. local Ice3=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(164.4,63.01,89.76)) Ice3.Material="Ice" Ice3.Anchored=true
  1086. Ice3.CFrame=workspace.BossSpawn.CFrame*cf(-107.848,12.137,-93.992)
  1087. local Ice4=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(25.2,179.13,34.57))
  1088. Ice4.Material="Ice"
  1089. Ice4.Anchored=true
  1090. Ice4.CFrame=workspace.BossSpawn.CFrame*cf(319.875,454.041,179.418)]]
  1091. --I1wld=weld(Ice1,RootPart,Ice1,euler(0,0,0)*cf(144.341,286.773,15.162))
  1092. --I1wld=weld(Ice1,RootPart,Ice1,euler(0,0,0)*cf(15.162,286.773))
  1093. --local HMesh=mesh("SpecialMesh",Head,"Sphere","nil",vt(0,0,0),vt(59.5,59.5,59.5))
  1094.  
  1095. --[[local Neck=weld(Torso,Torso,Head,cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0))
  1096. Neck.C1=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)]]
  1097. --local Neck=weld(Torso,Torso,Head,euler(0,0,0)*cf(0,35,0))
  1098. for i=0,1,0.05 do
  1099. swait()
  1100. msh3.Scale=vt(4,1+7.5*i,8.5)
  1101. msh5.Scale=vt(4,1+7.5*i,8.5)
  1102. end
  1103. msh3.Scale=vt(4,8.5,8.5)
  1104. msh5.Scale=vt(4,8.5,8.5)
  1105. stunanim=true
  1106. attack=true
  1107. stunanim=false
  1108. attack=false
  1109. --[[for i=0,1,0.02 do
  1110. swait()
  1111. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),.1)
  1112. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.1)
  1113. wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.1)
  1114. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),.1)
  1115. wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),.1)
  1116. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.1)
  1117.  
  1118. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.1)
  1119. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),.1)
  1120. wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),.1)
  1121. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.1)
  1122. end]]
  1123. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),1)
  1124. --print("START BOSS BATTLE")
  1125.  
  1126. function TriIceShards()
  1127. --for i=1,math.random(1,4) do
  1128. local dacfm=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1129. local dacf=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1130. local dacf2=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1131. local dacf3=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1132. local icepart1=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart1.Anchored=true
  1133. i1msh=mesh("SpecialMesh",icepart1,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
  1134. icepart1.CFrame=dacf
  1135. local icepart2=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart2.Anchored=true
  1136. i2msh=mesh("SpecialMesh",icepart2,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
  1137. icepart2.CFrame=dacf2
  1138. local icepart3=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart3.Anchored=true
  1139. i3msh=mesh("SpecialMesh",icepart3,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
  1140. icepart3.CFrame=dacf3
  1141. local partic1=icicleparti1:Clone() partic1.Parent=icepart1 partic1.Enabled=true
  1142. local partic2=icicleparti2:Clone() partic2.Parent=icepart1 partic2.Enabled=true
  1143. local partic3=icicleparti1:Clone() partic3.Parent=icepart2 partic3.Enabled=true
  1144. local partic4=icicleparti2:Clone() partic4.Parent=icepart2 partic4.Enabled=true
  1145. local partic5=icicleparti1:Clone() partic5.Parent=icepart3 partic5.Enabled=true
  1146. local partic6=icicleparti2:Clone() partic6.Parent=icepart3 partic6.Enabled=true
  1147. for i=0,1,0.1 do
  1148. swait()
  1149. icepart1.CFrame=dacf
  1150. icepart2.CFrame=dacf2
  1151. icepart3.CFrame=dacf3
  1152. dacf=dacf*cf(0,math.random(500,1000)/10,0)
  1153. dacf2=dacf2*cf(0,math.random(500,1000)/10,0)
  1154. dacf3=dacf3*cf(0,math.random(500,1000)/10,0)
  1155. end
  1156. local target1,distance1=findRandomTorso(icepart1.Position)
  1157. local target2,distance2=findRandomTorso(icepart2.Position)
  1158. local target3,distance3=findRandomTorso(icepart3.Position)
  1159. MagicBlock(BrickColor.new("Cyan"),cf(icepart1.Position),60,60,60,20,20,20,.1,1)
  1160. MagicBlock(BrickColor.new("Cyan"),cf(icepart2.Position),60,60,60,20,20,20,.1,1)
  1161. MagicBlock(BrickColor.new("Cyan"),cf(icepart3.Position),60,60,60,20,20,20,.1,1)
  1162. if target1~=nil then
  1163. so("333475957",icepart1,1,.9)
  1164. local MouseLook=cf((icepart1.Position+target1.Position)/2,target1.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
  1165. table.insert(Effects,{MouseLook,"ShootIce",200,icepart1.Position,5,7,0,icepart1,10,1,partic1,partic2})
  1166. else
  1167. icepart1.Parent=nil
  1168. end
  1169. if target2~=nil then
  1170. so("333475957",icepart2,1,.9)
  1171. local MouseLook=cf((icepart2.Position+target2.Position)/2,target2.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
  1172. table.insert(Effects,{MouseLook,"ShootIce",200,icepart2.Position,5,7,0,icepart2,10,1,partic3,partic4})
  1173. else
  1174. icepart2.Parent=nil
  1175. end
  1176. if target3~=nil then
  1177. so("333475957",icepart3,1,.9)
  1178. local MouseLook=cf((icepart3.Position+target3.Position)/2,target3.Position+vt(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100))
  1179. table.insert(Effects,{MouseLook,"ShootIce",200,icepart3.Position,8,10,0,icepart3,10,1,partic5,partic6})
  1180. else
  1181. icepart3.Parent=nil
  1182. end
  1183. --end
  1184. end
  1185.  
  1186. function TriIceShards2()
  1187. --for i=1,math.random(1,4) do
  1188. local dacfm=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1189. --[[eul1=math.random(0,800)/1000 eul2=math.random(400,1200)/1000
  1190. eul3=math.random(200,1000)/1000
  1191. eul4=math.random(0,800)/1000 eul5=math.random(400,1200)/1000
  1192. local dacf=Torso.CFrame*euler(-eul1,0,eul2)
  1193. local dacf2=Torso.CFrame*euler(-eul3,0,0)
  1194. local dacf3=Torso.CFrame*euler(-eul4,0,-eul5)]]
  1195. local dacf=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1196. local dacf2=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1197. local dacf3=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1198. local icepart1=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart1.Anchored=true
  1199. i1msh=mesh("SpecialMesh",icepart1,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
  1200. icepart1.CFrame=dacf
  1201. local icepart2=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart2.Anchored=true
  1202. i2msh=mesh("SpecialMesh",icepart2,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
  1203. icepart2.CFrame=dacf2
  1204. local icepart3=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart3.Anchored=true
  1205. i3msh=mesh("SpecialMesh",icepart3,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
  1206. icepart3.CFrame=dacf3
  1207. local partic1=icicleparti1:Clone() partic1.Parent=icepart1 partic1.Enabled=true
  1208. local partic2=icicleparti2:Clone() partic2.Parent=icepart1 partic2.Enabled=true
  1209. local partic3=icicleparti1:Clone() partic3.Parent=icepart2 partic3.Enabled=true
  1210. local partic4=icicleparti2:Clone() partic4.Parent=icepart2 partic4.Enabled=true
  1211. local partic5=icicleparti1:Clone() partic5.Parent=icepart3 partic5.Enabled=true
  1212. local partic6=icicleparti2:Clone() partic6.Parent=icepart3 partic6.Enabled=true
  1213. for i=0,1,0.1 do
  1214. swait()
  1215. icepart1.CFrame=dacf
  1216. icepart2.CFrame=dacf2
  1217. icepart3.CFrame=dacf3
  1218. dacf=dacf*cf(0,math.random(500,1000)/10,0)
  1219. dacf2=dacf2*cf(0,math.random(500,1000)/10,0)
  1220. dacf3=dacf3*cf(0,math.random(500,1000)/10,0)
  1221. end
  1222. local target1,distance1=findNearestTorso(Head.Position)
  1223. local target2,distance2=findNearestTorso(Head.Position)
  1224. local target3,distance3=findNearestTorso(Head.Position)
  1225. MagicBlock(BrickColor.new("Cyan"),cf(icepart1.Position),60,60,60,20,20,20,.1,1)
  1226. MagicBlock(BrickColor.new("Cyan"),cf(icepart2.Position),60,60,60,20,20,20,.1,1)
  1227. MagicBlock(BrickColor.new("Cyan"),cf(icepart3.Position),60,60,60,20,20,20,.1,1)
  1228. if target1~=nil then
  1229. so("333475957",icepart1,1,.9)
  1230. local MouseLook=cf((icepart1.Position+target1.Position)/2,target1.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
  1231. table.insert(Effects,{MouseLook,"ShootIce",200,icepart1.Position,5,7,0,icepart1,10,1,partic1,partic2})
  1232. else
  1233. icepart1.Parent=nil
  1234. end
  1235. if target2~=nil then
  1236. so("333475957",icepart2,1,.9)
  1237. local MouseLook=cf((icepart2.Position+target2.Position)/2,target2.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
  1238. table.insert(Effects,{MouseLook,"ShootIce",200,icepart2.Position,5,7,0,icepart2,10,1,partic3,partic4})
  1239. else
  1240. icepart2.Parent=nil
  1241. end
  1242. if target3~=nil then
  1243. so("333475957",icepart3,1,.9)
  1244. local MouseLook=cf((icepart3.Position+target3.Position)/2,target3.Position+vt(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100))
  1245. table.insert(Effects,{MouseLook,"ShootIce",200,icepart3.Position,8,10,0,icepart3,10,1,partic5,partic6})
  1246. else
  1247. icepart3.Parent=nil
  1248. end
  1249. --end
  1250. end
  1251.  
  1252. function TriOrbs()
  1253. --for i=1,math.random(1,4) do
  1254. local dacf=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
  1255. local dacf2=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
  1256. local dacf3=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
  1257. local icepart1=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart1.Anchored=true
  1258. i1msh=mesh("SpecialMesh",icepart1,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  1259. icepart1.CFrame=dacf
  1260. local icepart2=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart2.Anchored=true
  1261. i2msh=mesh("SpecialMesh",icepart2,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  1262. icepart2.CFrame=dacf2
  1263. local icepart3=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart3.Anchored=true
  1264. i3msh=mesh("SpecialMesh",icepart3,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  1265. icepart3.CFrame=dacf3
  1266. local partic1=icicleparti2:Clone() partic1.Parent=icepart1 partic1.Enabled=true
  1267. local partic3=icicleparti2:Clone() partic3.Parent=icepart2 partic3.Enabled=true
  1268. local partic5=icicleparti2:Clone() partic5.Parent=icepart3 partic5.Enabled=true
  1269. for i=0,1,0.1 do
  1270. swait()
  1271. icepart1.CFrame=dacf
  1272. icepart2.CFrame=dacf2
  1273. icepart3.CFrame=dacf3
  1274. dacf=dacf*cf(0,math.random(400,800)/10,0)
  1275. dacf2=dacf2*cf(0,math.random(400,800)/10,0)
  1276. dacf3=dacf3*cf(0,math.random(400,800)/10,0)
  1277. end
  1278. local target1,distance1=findRandomTorso(icepart1.Position)
  1279. local target2,distance2=findRandomTorso(icepart2.Position)
  1280. local target3,distance3=findRandomTorso(icepart3.Position)
  1281. local test1,dist1=findNearestTorso(Head.Position)
  1282. local pos1,pos2,pos3=nil,nil,nil
  1283. local refpart1=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart1.Anchored=true
  1284. local refpart2=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart2.Anchored=true
  1285. local refpart3=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart3.Anchored=true
  1286. if target1~=nil then
  1287. pos1=target1.Position
  1288. refpart1.CFrame=cf(pos1)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
  1289. end
  1290. if target2~=nil then
  1291. pos2=target2.Position
  1292. refpart2.CFrame=cf(pos2)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
  1293. end
  1294. if target3~=nil then
  1295. pos3=target3.Position
  1296. refpart3.CFrame=cf(pos3)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
  1297. end
  1298. local move=40
  1299. for i=0,1,0.1 do
  1300. swait()
  1301. move=40-40*i
  1302. if target1~=nil then
  1303. refpart1.CFrame=cf(refpart1.Position,target1.Position)
  1304. MagicCircle2(BrickColor.new("Cyan"),icepart1.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
  1305. icepart1.CFrame=dacf
  1306. dacf=dacf*cf(0,move,0)
  1307. end
  1308. if target2~=nil then
  1309. refpart2.CFrame=cf(refpart2.Position,target2.Position)
  1310. MagicCircle2(BrickColor.new("Cyan"),icepart2.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
  1311. icepart2.CFrame=dacf2
  1312. dacf2=dacf2*cf(0,move,0)
  1313. end
  1314. if target3~=nil then
  1315. refpart3.CFrame=cf(refpart3.Position,target3.Position)
  1316. MagicCircle2(BrickColor.new("Cyan"),icepart3.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
  1317. icepart3.CFrame=dacf3
  1318. dacf3=dacf3*cf(0,move,0)
  1319. end
  1320. end
  1321. local laser1=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser1.Anchored=true
  1322. local lmsh1=mesh("SpecialMesh",laser1,"Head","nil",vt(0,0,0),vt(10,1,10))
  1323. local laser2=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser2.Anchored=true
  1324. local lmsh2=mesh("SpecialMesh",laser2,"Head","nil",vt(0,0,0),vt(10,1,10))
  1325. local laser3=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser3.Anchored=true
  1326. local lmsh3=mesh("SpecialMesh",laser3,"Head","nil",vt(0,0,0),vt(10,1,10))
  1327. local ref=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1328. ref.Anchored=true
  1329. ref.CFrame=cf(0,0,0)
  1330. game:GetService("Debris"):AddItem(ref,1)
  1331. local ref1=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1332. ref1.Anchored=true
  1333. ref1.CFrame=cf(0,0,0)
  1334. game:GetService("Debris"):AddItem(ref1,5)
  1335. local ice1=0
  1336. local ref2=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1337. ref2.Anchored=true
  1338. ref2.CFrame=cf(0,0,0)
  1339. game:GetService("Debris"):AddItem(ref2,5)
  1340. local ice2=2
  1341. local ref3=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1342. ref3.Anchored=true
  1343. ref3.CFrame=cf(0,0,0)
  1344. game:GetService("Debris"):AddItem(ref3,5)
  1345. local ice3=4
  1346. for i=0,3,0.05 do
  1347. swait()
  1348. ice1=ice1+1
  1349. ice2=ice2+1
  1350. ice3=ice3+1
  1351. if target1~=nil then
  1352. if i>1 then
  1353. refpart1.CFrame=refpart1.CFrame*cf(0,0,-1.5)
  1354. end
  1355. local cfnew=cf(icepart1.Position,refpart1.Position)
  1356. local hit1,pos1=rayCast(icepart1.Position,cfnew.lookVector,9999,Character)
  1357. local mag1=(icepart1.Position-pos1).magnitude
  1358. laser1.CFrame=CFrame.new((icepart1.Position+pos1)/2,pos1)*angles(1.57,0,0)
  1359. lmsh1.Scale=vt(10,mag1*5,10)
  1360. MagicBlock(BrickColor.new("Cyan"),cf(pos1),5,5,5,5,5,5,.1,1)
  1361. ref.CFrame=cf(pos1)
  1362. MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
  1363. ref1.CFrame=cf(ref.Position)
  1364. if ice1%2==0 then
  1365. so("333476017",ref1,.3,1.4)
  1366. end
  1367. end
  1368. if target2~=nil then
  1369. if i>1 then
  1370. refpart2.CFrame=refpart2.CFrame*cf(0,0,-1.5)
  1371. end
  1372. local cfnew=cf(icepart2.Position,refpart2.Position)
  1373. local hit2,pos2=rayCast(icepart2.Position,cfnew.lookVector,9999,Character)
  1374. local mag2=(icepart2.Position-pos2).magnitude
  1375. laser2.CFrame=CFrame.new((icepart2.Position+pos2)/2,pos2)*angles(1.57,0,0)
  1376. lmsh2.Scale=vt(10,mag2*5,10)
  1377. MagicBlock(BrickColor.new("Cyan"),cf(pos2),5,5,5,5,5,5,.1,1)
  1378. ref.CFrame=cf(pos2)
  1379. MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
  1380. ref2.CFrame=cf(ref.Position)
  1381. if ice2%2==0 then
  1382. so("333476017",ref2,.3,1.4)
  1383. end
  1384. end
  1385. if target3~=nil then
  1386. if i>1 then
  1387. refpart3.CFrame=refpart3.CFrame*cf(0,0,-1.5)
  1388. end
  1389. local cfnew=cf(icepart3.Position,refpart3.Position)
  1390. local hit3,pos3=rayCast(icepart3.Position,cfnew.lookVector,9999,Character)
  1391. local mag3=(icepart3.Position-pos3).magnitude
  1392. laser3.CFrame=CFrame.new((icepart3.Position+pos3)/2,pos3)*angles(1.57,0,0)
  1393. lmsh3.Scale=vt(10,mag3*5,10)
  1394. MagicBlock(BrickColor.new("Cyan"),cf(pos3),5,5,5,5,5,5,.1,1)
  1395. ref.CFrame=cf(pos3)
  1396. MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
  1397. ref3.CFrame=cf(ref.Position)
  1398. if ice3%2==0 then
  1399. so("333476017",ref3,.3,1.4)
  1400. end
  1401. end
  1402. end
  1403. if target1~=nil then
  1404. local pos1=laser1.CFrame
  1405. local x1=lmsh1.Scale.X local y1=lmsh1.Scale.Y local z1=lmsh1.Scale.Z
  1406. MagicHead(BrickColor.new("Cyan"),pos1,x1,y1,z1,1,1,1,.1)
  1407. end
  1408. if target2~=nil then
  1409. local pos2=laser2.CFrame
  1410. local x2=lmsh2.Scale.X local y2=lmsh2.Scale.Y local z2=lmsh2.Scale.Z
  1411. MagicHead(BrickColor.new("Cyan"),pos2,x2,y2,z2,1,1,1,.1)
  1412. end
  1413. if target3~=nil then
  1414. local pos3=laser3.CFrame
  1415. local x3=lmsh3.Scale.X local y3=lmsh3.Scale.Y local z3=lmsh3.Scale.Z
  1416. MagicHead(BrickColor.new("Cyan"),pos3,x3,y3,z3,1,1,1,.1)
  1417. end
  1418. MagicCircle(BrickColor.new("Cyan"),cf(icepart1.Position),100,100,100,5,5,5,.2)
  1419. MagicCircle(BrickColor.new("Cyan"),cf(icepart2.Position),100,100,100,5,5,5,.2)
  1420. MagicCircle(BrickColor.new("Cyan"),cf(icepart3.Position),100,100,100,5,5,5,.2)
  1421. icepart1.Parent=nil
  1422. icepart2.Parent=nil
  1423. icepart3.Parent=nil
  1424. refpart1.Parent=nil
  1425. refpart2.Parent=nil
  1426. refpart3.Parent=nil
  1427. laser1.Parent=nil
  1428. laser2.Parent=nil
  1429. laser3.Parent=nil
  1430. ref.Parent=nil
  1431. end
  1432.  
  1433. function TriOrbs2()
  1434. --for i=1,math.random(1,4) do
  1435. local dacf=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
  1436. local dacf2=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
  1437. local dacf3=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
  1438. local icepart1=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart1.Anchored=true
  1439. i1msh=mesh("SpecialMesh",icepart1,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  1440. icepart1.CFrame=dacf
  1441. local icepart2=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart2.Anchored=true
  1442. i2msh=mesh("SpecialMesh",icepart2,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  1443. icepart2.CFrame=dacf2
  1444. local icepart3=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart3.Anchored=true
  1445. i3msh=mesh("SpecialMesh",icepart3,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  1446. icepart3.CFrame=dacf3
  1447. local partic1=icicleparti2:Clone() partic1.Parent=icepart1 partic1.Enabled=true
  1448. local partic3=icicleparti2:Clone() partic3.Parent=icepart2 partic3.Enabled=true
  1449. local partic5=icicleparti2:Clone() partic5.Parent=icepart3 partic5.Enabled=true
  1450. for i=0,1,0.1 do
  1451. swait()
  1452. icepart1.CFrame=dacf
  1453. icepart2.CFrame=dacf2
  1454. icepart3.CFrame=dacf3
  1455. dacf=dacf*cf(0,math.random(400,800)/10,0)
  1456. dacf2=dacf2*cf(0,math.random(400,800)/10,0)
  1457. dacf3=dacf3*cf(0,math.random(400,800)/10,0)
  1458. end
  1459. local target1,distance1=findNearestTorso(Head.Position)
  1460. local target2,distance2=findNearestTorso(Head.Position)
  1461. local target3,distance3=findNearestTorso(Head.Position)
  1462. local test1,dist1=findNearestTorso(Head.Position)
  1463. local pos1,pos2,pos3=nil,nil,nil
  1464. local refpart1=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart1.Anchored=true
  1465. local refpart2=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart2.Anchored=true
  1466. local refpart3=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart3.Anchored=true
  1467. if target1~=nil then
  1468. pos1=target1.Position
  1469. refpart1.CFrame=cf(pos1)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
  1470. end
  1471. if target2~=nil then
  1472. pos2=target2.Position
  1473. refpart2.CFrame=cf(pos2)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
  1474. end
  1475. if target3~=nil then
  1476. pos3=target3.Position
  1477. refpart3.CFrame=cf(pos3)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
  1478. end
  1479. local move=40
  1480. for i=0,1,0.1 do
  1481. swait()
  1482. move=40-40*i
  1483. if target1~=nil then
  1484. refpart1.CFrame=cf(refpart1.Position,target1.Position)
  1485. MagicCircle2(BrickColor.new("Cyan"),icepart1.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
  1486. icepart1.CFrame=dacf
  1487. dacf=dacf*cf(0,move,0)
  1488. end
  1489. if target2~=nil then
  1490. refpart2.CFrame=cf(refpart2.Position,target2.Position)
  1491. MagicCircle2(BrickColor.new("Cyan"),icepart2.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
  1492. icepart2.CFrame=dacf2
  1493. dacf2=dacf2*cf(0,move,0)
  1494. end
  1495. if target3~=nil then
  1496. refpart3.CFrame=cf(refpart3.Position,target3.Position)
  1497. MagicCircle2(BrickColor.new("Cyan"),icepart3.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
  1498. icepart3.CFrame=dacf3
  1499. dacf3=dacf3*cf(0,move,0)
  1500. end
  1501. end
  1502. local laser1=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser1.Anchored=true
  1503. local lmsh1=mesh("SpecialMesh",laser1,"Head","nil",vt(0,0,0),vt(10,1,10))
  1504. local laser2=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser2.Anchored=true
  1505. local lmsh2=mesh("SpecialMesh",laser2,"Head","nil",vt(0,0,0),vt(10,1,10))
  1506. local laser3=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser3.Anchored=true
  1507. local lmsh3=mesh("SpecialMesh",laser3,"Head","nil",vt(0,0,0),vt(10,1,10))
  1508. local ref=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1509. ref.Anchored=true
  1510. ref.CFrame=cf(0,0,0)
  1511. game:GetService("Debris"):AddItem(ref,1)
  1512. local ref1=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1513. ref1.Anchored=true
  1514. ref1.CFrame=cf(0,0,0)
  1515. game:GetService("Debris"):AddItem(ref1,5)
  1516. local ice1=0
  1517. local ref2=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1518. ref2.Anchored=true
  1519. ref2.CFrame=cf(0,0,0)
  1520. game:GetService("Debris"):AddItem(ref2,5)
  1521. local ice2=2
  1522. local ref3=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1523. ref3.Anchored=true
  1524. ref3.CFrame=cf(0,0,0)
  1525. game:GetService("Debris"):AddItem(ref3,5)
  1526. local ice3=4
  1527. for i=0,3,0.1 do
  1528. swait()
  1529. ice1=ice1+1
  1530. ice2=ice2+1
  1531. ice3=ice3+1
  1532. if target1~=nil then
  1533. if i>1 then
  1534. refpart1.CFrame=refpart1.CFrame*cf(0,0,-2)
  1535. end
  1536. local cfnew=cf(icepart1.Position,refpart1.Position)
  1537. local hit1,pos1=rayCast(icepart1.Position,cfnew.lookVector,9999,Character)
  1538. local mag1=(icepart1.Position-pos1).magnitude
  1539. laser1.CFrame=CFrame.new((icepart1.Position+pos1)/2,pos1)*angles(1.57,0,0)
  1540. lmsh1.Scale=vt(10,mag1*5,10)
  1541. MagicBlock(BrickColor.new("Cyan"),cf(pos1),5,5,5,5,5,5,.1,1)
  1542. ref.CFrame=cf(pos1)
  1543. MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
  1544. ref1.CFrame=cf(ref.Position)
  1545. if ice1%2==0 then
  1546. so("333476017",ref1,.3,1.4)
  1547. end
  1548. end
  1549. if target2~=nil then
  1550. if i>1 then
  1551. refpart2.CFrame=refpart2.CFrame*cf(0,0,-2)
  1552. end
  1553. local cfnew=cf(icepart2.Position,refpart2.Position)
  1554. local hit2,pos2=rayCast(icepart2.Position,cfnew.lookVector,9999,Character)
  1555. local mag2=(icepart2.Position-pos2).magnitude
  1556. laser2.CFrame=CFrame.new((icepart2.Position+pos2)/2,pos2)*angles(1.57,0,0)
  1557. lmsh2.Scale=vt(10,mag2*5,10)
  1558. MagicBlock(BrickColor.new("Cyan"),cf(pos2),5,5,5,5,5,5,.1,1)
  1559. ref.CFrame=cf(pos2)
  1560. MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
  1561. ref2.CFrame=cf(ref.Position)
  1562. if ice2%2==0 then
  1563. so("333476017",ref2,.3,1.4)
  1564. end
  1565. end
  1566. if target3~=nil then
  1567. if i>1 then
  1568. refpart3.CFrame=refpart3.CFrame*cf(0,0,-2)
  1569. end
  1570. local cfnew=cf(icepart3.Position,refpart3.Position)
  1571. local hit3,pos3=rayCast(icepart3.Position,cfnew.lookVector,9999,Character)
  1572. local mag3=(icepart3.Position-pos3).magnitude
  1573. laser3.CFrame=CFrame.new((icepart3.Position+pos3)/2,pos3)*angles(1.57,0,0)
  1574. lmsh3.Scale=vt(10,mag3*5,10)
  1575. MagicBlock(BrickColor.new("Cyan"),cf(pos3),5,5,5,5,5,5,.1,1)
  1576. ref.CFrame=cf(pos3)
  1577. MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
  1578. ref3.CFrame=cf(ref.Position)
  1579. if ice3%2==0 then
  1580. so("333476017",ref3,.3,1.4)
  1581. end
  1582. end
  1583. end
  1584. if target1~=nil then
  1585. local pos1=laser1.CFrame
  1586. local x1=lmsh1.Scale.X local y1=lmsh1.Scale.Y local z1=lmsh1.Scale.Z
  1587. MagicHead(BrickColor.new("Cyan"),pos1,x1,y1,z1,1,1,1,.1)
  1588. end
  1589. if target2~=nil then
  1590. local pos2=laser2.CFrame
  1591. local x2=lmsh2.Scale.X local y2=lmsh2.Scale.Y local z2=lmsh2.Scale.Z
  1592. MagicHead(BrickColor.new("Cyan"),pos2,x2,y2,z2,1,1,1,.1)
  1593. end
  1594. if target3~=nil then
  1595. local pos3=laser3.CFrame
  1596. local x3=lmsh3.Scale.X local y3=lmsh3.Scale.Y local z3=lmsh3.Scale.Z
  1597. MagicHead(BrickColor.new("Cyan"),pos3,x3,y3,z3,1,1,1,.1)
  1598. end
  1599. MagicCircle(BrickColor.new("Cyan"),cf(icepart1.Position),100,100,100,5,5,5,.2)
  1600. MagicCircle(BrickColor.new("Cyan"),cf(icepart2.Position),100,100,100,5,5,5,.2)
  1601. MagicCircle(BrickColor.new("Cyan"),cf(icepart3.Position),100,100,100,5,5,5,.2)
  1602. icepart1.Parent=nil
  1603. icepart2.Parent=nil
  1604. icepart3.Parent=nil
  1605. refpart1.Parent=nil
  1606. refpart2.Parent=nil
  1607. refpart3.Parent=nil
  1608. laser1.Parent=nil
  1609. laser2.Parent=nil
  1610. laser3.Parent=nil
  1611. ref.Parent=nil
  1612. end
  1613.  
  1614. function IceMortar()
  1615. for i=1,math.random(2,3) do
  1616. local dacf=Torso.CFrame*euler(-1.57+math.random(40,80)/100,0,math.random(-80,80)/100)
  1617. local icepart1=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart1.Anchored=true
  1618. i1msh=mesh("SpecialMesh",icepart1,"Sphere","nil",vt(0,0,0),vt(200,200,200))
  1619. icepart1.CFrame=dacf
  1620. local inc=100
  1621. for i=0,1,0.1 do
  1622. swait()
  1623. icepart1.CFrame=dacf
  1624. dacf=dacf*cf(0,inc,0)
  1625. inc=100-100*i
  1626. end
  1627. local cfinc=99999
  1628. MagicHead(BrickColor.new("Cyan"),cf(icepart1.Position)*cf(0,cfinc/10,0),200,cfinc,200,-10,1,-10,.1)
  1629. MagicCircle(BrickColor.new("Cyan"),cf(icepart1.Position),200,200,200,-10,0,-10,.1)
  1630. icepart1.Transparency=1
  1631. so("334325056",icepart1,1,1)
  1632. game:GetService("Debris"):AddItem(icepart1,1)
  1633. local target1,distance1=findRandomTorso(icepart1.Position)
  1634. local test1,dist1=findNearestTorso(Head.Position)
  1635. if target1~=nil then
  1636. cfda=target1.Position+vt(math.random(-3000,3000)/100,0,math.random(-3000,3000)/100)
  1637. local hit2,pos2=rayCast(cfda,(CFrame.new(cfda,cfda - Vector3.new(0,1,0))).lookVector,999,Character)
  1638. local d1=part(3,effects,0,.5,BrickColor.new("Medium blue"),"Effect",vt())
  1639. d1.Anchored=true
  1640. d1.CFrame=cf(pos2)
  1641. msh=mesh("CylinderMesh",d1,"nil","nil",vt(0,0,0),vt(200,5,200))
  1642. d2=d1:Clone()
  1643. d2.Parent=d1
  1644. d2.CFrame=cf(d1.Position)
  1645. d2.BrickColor=BrickColor.new("White")
  1646. d2.Mesh.Scale=vt(0,5,0)
  1647. table.insert(Effects,{d1,"SatelliteStrike",d2,d2.Mesh,0})
  1648. end
  1649. end
  1650. end
  1651.  
  1652. function TurnSlam()
  1653. attack=true
  1654. local target,distance=findRandomTorso(RootPart.Position)
  1655. if target~=nil or target==nil then
  1656. local x,y,z = 0,0,0
  1657. for i=0,1,0.02 do
  1658. swait()
  1659. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.05)
  1660. wld19.C0=wld19.C0:lerp(euler(-.6,.3,0)*cf(94,-47.5,-2.248),.01)
  1661. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,.4,-.6),.01)
  1662. wld24.C0=wld24.C0:lerp(euler(2.4,.2,0)*cf(0,90.25,0),.01)
  1663. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.01)
  1664.  
  1665. wld33.C0=wld33.C0:lerp(euler(-.6,-.3,0)*cf(-94,-47.5,-2.248),.01)
  1666. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,-.4,.6),.01)
  1667. wld38.C0=wld38.C0:lerp(euler(-2.4,.2,0)*cf(0,-90.25,0),.01)
  1668. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.01)
  1669. if Stun.Value>=StunT.Value then
  1670. break
  1671. end
  1672. end
  1673. for i=0,1,0.01 do
  1674. swait()
  1675. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(-.2,0,0),.02)
  1676. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.05)
  1677. wld19.C0=wld19.C0:lerp(euler(.2,.3,0)*cf(94,-47.5,-2.248),.02)
  1678. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1,-1.2),.02)
  1679. wld24.C0=wld24.C0:lerp(euler(2,-1,0)*cf(0,90.25,0),.02)
  1680. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0)*euler(.5,0,1),.02)
  1681.  
  1682. wld33.C0=wld33.C0:lerp(euler(.2,-.3,0)*cf(-94,-47.5,-2.248),.02)
  1683. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,1,1.2),.02)
  1684. wld38.C0=wld38.C0:lerp(euler(-2,-1,0)*cf(0,-90.25,0),.02)
  1685. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0)*euler(-.5,0,-1),.02)
  1686. if Stun.Value>=StunT.Value then
  1687. break
  1688. end
  1689. end
  1690. shockwave=false
  1691. ref1a=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1692. ref1a.Anchored=true
  1693. ref1a.CFrame=cf(0,-50,0)
  1694. game:GetService("Debris"):AddItem(ref1a,3)
  1695. ref2a=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1696. ref2a.Anchored=true
  1697. ref2a.CFrame=cf(0,-50,0)
  1698. game:GetService("Debris"):AddItem(ref2a,3)
  1699. incda=80
  1700. for i=0,3,0.03 do
  1701. swait()
  1702. dan=.1
  1703. if shockwave==true then
  1704. incda=incda+10
  1705. if i<1.5 then
  1706. MagniDamage(ref1a,incda,10,15,math.random(0,0),"Knockdown2",RootPart,1.5,1,math.random(8,10),nil,nil,false,"Movement",.1,300)
  1707. MagniDamage(ref2a,incda,10,15,math.random(0,0),"Knockdown2",RootPart,1.5,1,math.random(8,10),nil,nil,false,"Movement",.1,300)
  1708. end
  1709. end
  1710. if i>1 then
  1711. dan=.05
  1712. if shockwave==false then
  1713. for i=1,2 do
  1714. so("157878578",ref1a,1,0.4)
  1715. so("2101148",ref1a,1,0.6)
  1716. end
  1717. for i=1,2 do
  1718. so("157878578",ref2a,1,0.4)
  1719. so("2101148",ref2a,1,0.6)
  1720. end
  1721. shockwave=true
  1722. refcam=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1723. refcam.Anchored=true
  1724. refcam.CFrame=cf(prt31.Position)
  1725. refcam.CFrame=refcam.CFrame:lerp(cf(prt45.Position),.5)
  1726. game:GetService("Debris"):AddItem(refcam,1)
  1727. hitfl1,posfl1=rayCast(prt31.Position,(CFrame.new(prt31.Position,prt31.Position - Vector3.new(0,1,0))).lookVector,50,Character)
  1728. MagicRing(BrickColor.new("Pearl"),cf(posfl1)*euler(1.57,0,0),160,160,1,20,20,1,.1)
  1729. ref1a.CFrame=cf(posfl1)
  1730. hitfl2,posfl2=rayCast(prt45.Position,(CFrame.new(prt45.Position,prt45.Position - Vector3.new(0,1,0))).lookVector,50,Character)
  1731. MagicRing(BrickColor.new("Pearl"),cf(posfl2)*euler(1.57,0,0),160,160,1,20,20,1,.1)
  1732. ref2a.CFrame=cf(posfl2)
  1733. end
  1734. else
  1735. MagniDamage(prt31,90,50,70,math.random(40,60),"Knockdown2",RootPart,2,1,math.random(25,40),nil,nil,false)
  1736. MagniDamage(prt45,90,50,70,math.random(40,60),"Knockdown2",RootPart,2,1,math.random(25,40),nil,nil,false)
  1737. end
  1738. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),dan)
  1739. wld19.C0=wld19.C0:lerp(euler(-.6,.3,0)*cf(94,-47.5,-2.248),dan)
  1740. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1,-1.2),dan)
  1741. wld24.C0=wld24.C0:lerp(euler(1.2,-1,0)*cf(0,90.25,0),dan)
  1742. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0)*euler(-.5,0,0)*euler(0,-.6,0)*euler(.3,0,0),dan)
  1743.  
  1744. wld33.C0=wld33.C0:lerp(euler(-.6,-.3,0)*cf(-94,-47.5,-2.248),dan)
  1745. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,1,1.2),dan)
  1746. wld38.C0=wld38.C0:lerp(euler(-1.2,-1,0)*cf(0,-90.25,0),dan)
  1747. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0)*euler(.5,0,0)*euler(0,-.6,0)*euler(-.3,0,0),dan)
  1748. if Stun.Value>=StunT.Value then
  1749. break
  1750. end
  1751. end
  1752. meleecooldown=0
  1753. mcdadd=.05
  1754. if CurrentHealth<=1500 then
  1755. mcdadd=1
  1756. end
  1757. --mcdadd=1
  1758. end
  1759. attack=false
  1760. end
  1761.  
  1762. function GrandPunch()
  1763. attack=true
  1764. local target,distance=findRandomTorso(RootPart.Position)
  1765. if target~=nil or target==nil then
  1766. local x,y,z = 0,0,0
  1767. for i=0,1,0.01 do
  1768. swait()
  1769. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,.5,0),.02)
  1770. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(0,.5,0),.02)
  1771. wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.02)
  1772. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,.3,-.4)*euler(0,-.2,0),.02)
  1773. wld24.C0=wld24.C0:lerp(euler(2,0,0)*euler(0,0,0)*cf(0,90.25,0),.02)
  1774. wld29.C0=wld29.C0:lerp(euler(0,.5,0)*cf(0,125,0),.02)
  1775.  
  1776. wld33.C0=wld33.C0:lerp(euler(-.4,-.8,0)*cf(-94,-47.5,-2.248),.02)
  1777. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.2)*euler(0,0,0),.02)
  1778. wld38.C0=wld38.C0:lerp(euler(-1,-.4,0)*cf(0,-90.25,0),.02)
  1779. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.02)
  1780. if Stun.Value>=StunT.Value then
  1781. break
  1782. end
  1783. end
  1784. da=0
  1785. local oldpos=prt31.Position
  1786. for i=0,1.5,0.01 do
  1787. swait()
  1788. da=da+1
  1789. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,-.5,0),.04)
  1790. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(0,-.5,0),.04)
  1791. wld19.C0=wld19.C0:lerp(euler(-.8,.6,0)*cf(94,-47.5,-2.248),.04)
  1792. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1.2,-.2)*euler(0,-.2,0),.04)
  1793. --wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1.2,-.8)*euler(0,-.2,0),.1)
  1794. wld24.C0=wld24.C0:lerp(euler(.8,0,0)*euler(0,0,0)*cf(0,90.25,0),.04)
  1795. wld29.C0=wld29.C0:lerp(euler(0,3,0)*cf(0,125,0),.04)
  1796.  
  1797. wld33.C0=wld33.C0:lerp(euler(-.4,-.1,0)*cf(-94,-47.5,-2.248),.04)
  1798. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,-.2,.2)*euler(0,0,0),.04)
  1799. wld38.C0=wld38.C0:lerp(euler(-1.8,-.4,0)*cf(0,-90.25,0),.04)
  1800. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.04)
  1801. if i<.5 then
  1802. if da%4==0 then
  1803. MagniDamage(prt31,95,15,20,math.random(60,100),"Knockdown2",prt31,.5,1,math.random(25,40),nil,nil,false)
  1804. MagicWave(BrickColor.new("Cyan"),cf(prt31.Position,oldpos)*euler(-1.57,0,0),100,100,100,10,10,10,.1)
  1805. oldpos=prt31.Position
  1806. end
  1807. end
  1808. if Stun.Value>=StunT.Value then
  1809. break
  1810. end
  1811. end
  1812. meleecooldown=0
  1813. mcdadd=.1
  1814. if CurrentHealth<=1500 then
  1815. mcdadd=1
  1816. end
  1817. --mcdadd=50
  1818. end
  1819. attack=false
  1820. end
  1821.  
  1822. --[[ punch
  1823. wld19.C0=wld19.C0:lerp(euler(-.4,-.3,0)*cf(94,-47.5,-2.248),.1)
  1824. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(-.8,0,0)*euler(0,-.2,0),.1)
  1825. wld24.C0=wld24.C0:lerp(euler(1.2,.8,0)*cf(0,90.25,0),.1)
  1826. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.1)
  1827. ]]
  1828.  
  1829. function FrostSlam()
  1830. attack=true
  1831. local target,distance=findRandomTorso(RootPart.Position)
  1832. if target~=nil or target==nil then
  1833. local x,y,z = 0,0,0
  1834. for i=0,1,0.008 do
  1835. swait()
  1836. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0)*euler(0,.3,-.2),.015)
  1837. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(0,.3,0),.015)
  1838. wld19.C0=wld19.C0:lerp(euler(-.4,-.3,0)*cf(94,-47.5,-2.248),.015)
  1839. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(-1,0,0)*euler(0,-.4,0)*euler(0,0,-.4),.015)
  1840. wld24.C0=wld24.C0:lerp(euler(.8,.8,0)*euler(0,-.2,0)*cf(0,90.25,0),.015)
  1841. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.015)
  1842.  
  1843. wld33.C0=wld33.C0:lerp(euler(.4,-.3,0)*cf(-94,-47.5,-2.248),.015)
  1844. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,1)*euler(.5,0,0)*euler(0,.2,0),.015)
  1845. wld38.C0=wld38.C0:lerp(euler(-1,-.2,0)*cf(0,-90.25,0),.015)
  1846. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.015)
  1847. if Stun.Value>=StunT.Value then
  1848. break
  1849. end
  1850. end
  1851. da=0
  1852. local oldpos=prt45.Position
  1853. shockwave=false
  1854. ref2a=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1855. ref2a.Anchored=true
  1856. ref2a.CFrame=cf(0,-50,0)
  1857. game:GetService("Debris"):AddItem(ref2a,3)
  1858. incda=80
  1859. for i=0,10,0.02 do
  1860. swait()
  1861. da=da+1
  1862. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0)*euler(0,.3,-.2),.025)
  1863. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-190,0)*euler(0,.3,0)*euler(-.1,0,0),.025)
  1864. wld19.C0=wld19.C0:lerp(euler(-.4,-.3,0)*cf(94,-47.5,-2.248),.025)
  1865. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(-1,0,0)*euler(0,-.4,0)*euler(0,0,0),.025)
  1866. wld24.C0=wld24.C0:lerp(euler(1,0,0)*euler(0,.3,0)*cf(0,90.25,0),.025)
  1867. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.025)
  1868.  
  1869. wld33.C0=wld33.C0:lerp(euler(-.2,-.3,0)*cf(-94,-47.5,-2.248),.025)
  1870. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.6)*euler(0,1.4,0)*euler(0,0,0),.025)
  1871. wld38.C0=wld38.C0:lerp(euler(-.5,0,0)*euler(0,0,-.2)*cf(0,-90.25,0),.025)
  1872. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.025)
  1873. if i>1 and i<8 then
  1874. if da%10==0 then
  1875. local do1=0
  1876. local do2=0
  1877. local rand1=math.random(1,2)
  1878. if rand1==1 then do1=math.random(5000,15000)/100
  1879. elseif rand1==2 then do1=math.random(-15000,-5000)/100 end
  1880. local rand2=math.random(1,2)
  1881. if rand2==1 then do2=math.random(5000,15000)/100
  1882. elseif rand2==2 then do2=math.random(-15000,-5000)/100 end
  1883. cfda=ref2a.Position+vt(do1,10,do2)
  1884. local hit2,pos2=rayCast(cfda,(CFrame.new(cfda,cfda - Vector3.new(0,1,0))).lookVector,999,Character)
  1885. local d1=part(3,effects,0,.5,BrickColor.new("Cyan"),"Effect",vt())
  1886. d1.Anchored=true
  1887. d1.CFrame=cf(pos2)
  1888. msh=mesh("CylinderMesh",d1,"nil","nil",vt(0,0,0),vt(300,5,300))
  1889. d2=d1:Clone()
  1890. d2.Parent=d1
  1891. d2.CFrame=cf(d1.Position)
  1892. d2.BrickColor=BrickColor.new("White")
  1893. d2.Mesh.Scale=vt(0,5,0)
  1894. table.insert(Effects,{d1,"SatelliteStrike2",d2,d2.Mesh,0})
  1895. end
  1896. end
  1897. if i>1 and i<1.3 then
  1898. incda=incda+10
  1899. MagniDamage(ref2a,incda,6,8,math.random(0,0),"Knockdown2",RootPart,1.5,1,math.random(8,10),nil,nil,false,"Movement",.1,300)
  1900. end
  1901. if i<1 then
  1902. if da%4==0 then
  1903. MagniDamage(prt45,95,15,20,math.random(40,60),"Knockdown2",prt45,.5,1,math.random(25,40),nil,nil,false)
  1904. MagicWave(BrickColor.new("Cyan"),cf(prt45.Position,oldpos)*euler(-1.57,0,0),100,100,100,10,10,10,.1)
  1905. oldpos=prt45.Position
  1906. end
  1907. else
  1908. if shockwave==false then
  1909. shockwave=true
  1910. so("157878578",ref2a,1,0.4)
  1911. so("2101148",ref2a,1,0.6)
  1912. hitfl2,posfl2=rayCast(prt45.Position,(CFrame.new(prt45.Position,prt45.Position - Vector3.new(0,1,0))).lookVector,50,Character)
  1913. refaa=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1914. refaa.Anchored=true
  1915. refaa.CFrame=cf(posfl2)
  1916. game:GetService("Debris"):AddItem(refaa,1)
  1917. MagicRing(BrickColor.new("Pearl"),cf(posfl2)*euler(1.57,0,0),160,160,1,20,20,1,.1)
  1918. ref2a.CFrame=cf(posfl2)
  1919. end
  1920. end
  1921. if Stun.Value>=StunT.Value then
  1922. break
  1923. end
  1924. end
  1925. --print(incda)
  1926. meleecooldown=0
  1927. mcdadd=.08
  1928. if CurrentHealth<=1500 then
  1929. mcdadd=1
  1930. end
  1931. end
  1932. attack=false
  1933. end
  1934.  
  1935. function StunAnim()
  1936. attack=true
  1937. for i=0,1,0.06 do
  1938. swait()
  1939. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.7,0,0),.06)
  1940. RootJoint.C0=RootJoint.C0:lerp(euler(-.2,0,0)*cf(-1.749,-180,0),.06)
  1941. wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.06)
  1942. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,.6)*euler(0,-.2,0)*euler(-.5,0,0),.06)
  1943. wld24.C0=wld24.C0:lerp(euler(1,.1,0)*cf(0,90.25,0),.06)
  1944. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.06)
  1945.  
  1946. wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.06)
  1947. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,-.6)*euler(0,.2,0)*euler(-.5,0,0),.06)
  1948. wld38.C0=wld38.C0:lerp(euler(-1,.1,0)*cf(0,-90.25,0),.06)
  1949. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.06)
  1950. if Humanoid.Health<=0 then
  1951. break
  1952. end
  1953. end
  1954. for i=0,1,0.04 do
  1955. swait()
  1956. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.2,0,0)*euler(0,0,.2),.07)
  1957. RootJoint.C0=RootJoint.C0:lerp(euler(-.5,.2,0)*cf(-1.749,-140,0),.07)
  1958. wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.07)
  1959. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,.8)*euler(0,.2,0)*euler(-.4,0,0),.07)
  1960. wld24.C0=wld24.C0:lerp(euler(1.2,.3,0)*cf(0,90.25,0),.07)
  1961. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.07)
  1962.  
  1963. wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.07)
  1964. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.6)*euler(0,.2,0)*euler(.7,0,0),.07)
  1965. wld38.C0=wld38.C0:lerp(euler(-1.4,.1,0)*cf(0,-90.25,0),.07)
  1966. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.07)
  1967. if Humanoid.Health<=0 then
  1968. break
  1969. end
  1970. end
  1971. for i=0,1,0.01 do
  1972. swait()
  1973. msh3.Scale=vt(4,8.5-8*i,8.5)
  1974. msh5.Scale=vt(4,8.5-8*i,8.5)
  1975. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0)*euler(0,1.5,0),.02)
  1976. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-100,0)*euler(-1.3,0,0),.05)
  1977. wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.05)
  1978. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,1)*euler(0,.2,0)*euler(-.1,0,0),.05)
  1979. wld24.C0=wld24.C0:lerp(euler(.5,2.2,0)*cf(0,90.25,0),.05)
  1980. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.05)
  1981.  
  1982. wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.05)
  1983. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.6)*euler(0,-.6,0)*euler(1.6,0,0),.05)
  1984. wld38.C0=wld38.C0:lerp(euler(-1.6,.1,0)*cf(0,-90.25,0),.05)
  1985. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.05)
  1986. if Humanoid.Health<=0 then
  1987. break
  1988. end
  1989. end
  1990. msh3.Scale=vt(4,.5,8.5)
  1991. msh5.Scale=vt(4,.5,8.5)
  1992. --swait(100)
  1993. local numb=1300
  1994. if CurrentHealth<=1500 then
  1995. numb=1000
  1996. end
  1997. local removedeb=8
  1998. for i=0,numb do
  1999. swait()
  2000. removedeb=removedeb+1
  2001. if removedeb>8 then
  2002. removedeb=0
  2003. for _,c in pairs(Character:children()) do
  2004. if c.Name=="DebounceHit" then c.Parent=nil end
  2005. end
  2006. end
  2007. if Humanoid.Health<=0 then
  2008. break
  2009. end
  2010. end
  2011. for i=0,1,0.1 do
  2012. swait()
  2013. msh3.Scale=vt(4,.5+8*i,8.5)
  2014. msh5.Scale=vt(4,.5+8*i,8.5)
  2015. end
  2016. msh3.Scale=vt(4,8.5,8.5)
  2017. msh5.Scale=vt(4,8.5,8.5)
  2018. for i=0,1,0.02 do
  2019. swait()
  2020. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-100,0)*euler(-1.3,0,0),.05)
  2021. wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.05)
  2022. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,.1)*euler(0,.4,0)*euler(1,0,0),.05)
  2023. wld24.C0=wld24.C0:lerp(euler(1.6,.1,0)*cf(0,90.25,0),.05)
  2024. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.05)
  2025.  
  2026. wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.05)
  2027. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,-.1)*euler(0,-.4,0)*euler(1,0,0),.05)
  2028. wld38.C0=wld38.C0:lerp(euler(-1.6,.1,0)*cf(0,-90.25,0),.05)
  2029. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.05)
  2030. if Humanoid.Health<=0 then
  2031. break
  2032. end
  2033. end
  2034. for i=0,1,0.03 do
  2035. swait()
  2036. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-180,0)*euler(-.6,0,0),.06)
  2037. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0),.06)
  2038. wld19.C0=wld19.C0:lerp(euler(.2,.3,0)*cf(94,-47.5,-2.248),.06)
  2039. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,-.4)*euler(0,-.2,0)*euler(-.3,0,0),.06)
  2040. wld24.C0=wld24.C0:lerp(euler(1.2,.1,0)*cf(0,90.25,0),.06)
  2041. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.06)
  2042.  
  2043. wld33.C0=wld33.C0:lerp(euler(.2,-.3,0)*cf(-94,-47.5,-2.248),.06)
  2044. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.4)*euler(0,.2,0)*euler(-.3,0,0),.06)
  2045. wld38.C0=wld38.C0:lerp(euler(-1.2,.1,0)*cf(0,-90.25,0),.06)
  2046. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.06)
  2047. if Humanoid.Health<=0 then
  2048. break
  2049. end
  2050. end
  2051. for i=0,1,0.008 do
  2052. swait()
  2053. if i<.4 then
  2054. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(-.1,0,0),.06)
  2055. else
  2056. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0),.06)
  2057. end
  2058. RootJoint.C0=RootJoint.C0:lerp(cf(5,-210,0)*euler(.1,0,0),.06)
  2059. wld19.C0=wld19.C0:lerp(euler(.2,.3,0)*cf(94,-47.5,-2.248),.06)
  2060. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,-.8)*euler(0,-.6,0)*euler(-.5,0,0),.06)
  2061. wld24.C0=wld24.C0:lerp(euler(.6,.3,0)*cf(0,90.25,0),.06)
  2062. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.06)
  2063.  
  2064. wld33.C0=wld33.C0:lerp(euler(.2,-.3,0)*cf(-94,-47.5,-2.248),.06)
  2065. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.8)*euler(0,.6,0)*euler(-.5,0,0),.06)
  2066. wld38.C0=wld38.C0:lerp(euler(-.6,.3,0)*cf(0,-90.25,0),.06)
  2067. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.06)
  2068. if Humanoid.Health<=0 then
  2069. break
  2070. end
  2071. end
  2072. attack=false
  2073. end
  2074.  
  2075. function SummonCrystals()
  2076. attack=true
  2077. for i=0,1,0.01 do
  2078. swait()
  2079. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.5,0,0),.03)
  2080. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-210,0)*euler(.05,0,0),.03)
  2081. --[[wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.1)
  2082. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),.1)
  2083. wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),.1)
  2084. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.1)
  2085.  
  2086. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.1)
  2087. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),.1)
  2088. wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),.1)
  2089. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.1)]]
  2090. wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.03)
  2091. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8)*euler(.2,0,0),.03)
  2092. wld24.C0=wld24.C0:lerp(euler(1.8,-.2,0)*cf(0,90.25,0),.03)
  2093. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.03)
  2094.  
  2095. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.03)
  2096. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8)*euler(.2,0,0),.03)
  2097. wld38.C0=wld38.C0:lerp(euler(-1.8,-.2,0)*cf(0,-90.25,0),.03)
  2098. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.03)
  2099. end
  2100. for i=0,1,0.04 do
  2101. swait()
  2102. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0),.05)
  2103. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(-.05,0,0),.05)
  2104. wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.05)
  2105. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8)*euler(.2,0,0)*euler(0,-.2,0),.05)
  2106. wld24.C0=wld24.C0:lerp(euler(1.4,-.2,0)*cf(0,90.25,0),.05)
  2107. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.05)
  2108.  
  2109. wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.05)
  2110. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8)*euler(.2,0,0)*euler(0,.2,0),.05)
  2111. wld38.C0=wld38.C0:lerp(euler(-1.4,-.2,0)*cf(0,-90.25,0),.05)
  2112. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.05)
  2113. end
  2114. Cryst1.Parent=workspace
  2115. C1Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
  2116. C1Torso.CFrame=C1Head.CFrame
  2117. C1Neck.Parent=C1Head
  2118. C1S.Parent=Cryst1
  2119. C1Hum.Parent=Cryst1
  2120. C1Hum.MaxHealth=200
  2121. C1Hum.Health=200
  2122. C1Hum.Parent=Cryst1
  2123. C1Hum:TakeDamage(1)
  2124. C1a=true
  2125. for _,c in pairs(Cryst1:children()) do
  2126. if c.Name=="DebounceHit" then c.Parent=nil end
  2127. end
  2128. Cryst2.Parent=workspace
  2129. C2Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
  2130. C2Torso.CFrame=C2Head.CFrame
  2131. C2Neck.Parent=C2Head
  2132. C2S.Parent=Cryst2
  2133. C2Hum.Parent=Cryst2
  2134. C2Hum.MaxHealth=200
  2135. C2Hum.Health=200
  2136. C2Hum.Parent=Cryst2
  2137. C2Hum:TakeDamage(1)
  2138. C2a=true
  2139. for _,c in pairs(Cryst2:children()) do
  2140. if c.Name=="DebounceHit" then c.Parent=nil end
  2141. end
  2142. Cryst3.Parent=workspace
  2143. C3Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
  2144. C3Torso.CFrame=C3Head.CFrame
  2145. C3Neck.Parent=C3Head
  2146. C3S.Parent=Cryst3
  2147. C3Hum.Parent=Cryst3
  2148. C3Hum.MaxHealth=200
  2149. C3Hum.Health=200
  2150. C3Hum.Parent=Cryst3
  2151. C3Hum:TakeDamage(1)
  2152. C3a=true
  2153. for _,c in pairs(Cryst3:children()) do
  2154. if c.Name=="DebounceHit" then c.Parent=nil end
  2155. end
  2156. Cryst4.Parent=workspace
  2157. C4Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
  2158. C4Torso.CFrame=C4Head.CFrame
  2159. C4Neck.Parent=C4Head
  2160. C4S.Parent=Cryst4
  2161. C4Hum.Parent=Cryst4
  2162. C4Hum.MaxHealth=200
  2163. C4Hum.Health=200
  2164. C4Hum.Parent=Cryst4
  2165. C4Hum:TakeDamage(1)
  2166. C4a=true
  2167. for _,c in pairs(Cryst4:children()) do
  2168. if c.Name=="DebounceHit" then c.Parent=nil end
  2169. end
  2170. MagicCircle(BrickColor.new("Cyan"),cf(C1Head.Position),150,400,150,5,10,5,.05)
  2171. MagicCircle(BrickColor.new("Cyan"),cf(C2Head.Position),150,400,150,5,10,5,.05)
  2172. MagicCircle(BrickColor.new("Cyan"),cf(C3Head.Position),150,400,150,5,10,5,.05)
  2173. MagicCircle(BrickColor.new("Cyan"),cf(C4Head.Position),150,400,150,5,10,5,.05)
  2174. crystals=true
  2175. if CurrentHealth>1500 then
  2176. else
  2177. end
  2178. swait(50)
  2179. attack=false
  2180. end
  2181.  
  2182. function HeavySlam()
  2183. attack=true
  2184. for i=0,1,0.05 do
  2185. swait()
  2186. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,3,0),.1)
  2187. wld2.C0=clerp(wld2.C0,euler(0,0,0)*cf(0,1,0),.1)
  2188. Neck.C0=clerp(Neck.C0,necko*euler(0,1,0)*euler(-.3,0,0),.1)
  2189. RootJoint.C0=clerp(RootJoint.C0,cf(0,-2,0)*euler(0,1,0),.1)
  2190. RW.C0=clerp(RW.C0,cf(4.5,1.5,0)*euler(2,0,.3),.1)
  2191. RW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
  2192. LW.C0=clerp(LW.C0,cf(-4.5,1.5,0)*euler(-.2,0,-.6),.1)
  2193. LW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
  2194. LH.C0=clerp(LH.C0,cf(-1.5,-3,0)*euler(0,1,0)*euler(.1,0,0),.1)
  2195. RH.C0=clerp(RH.C0,cf(1.5,-3,0)*euler(0,-1,0)*euler(.1,0,0),.1)
  2196. end
  2197. for i=0,1,0.04 do
  2198. swait()
  2199. wld1.C0=clerp(wld1.C0,euler(1,0,0)*cf(0,3,0),.1)
  2200. wld2.C0=clerp(wld2.C0,euler(0,0,0)*cf(0,1,0),.1)
  2201. Neck.C0=clerp(Neck.C0,necko*euler(0,-.2,0)*euler(-.4,0,0),.1)
  2202. RootJoint.C0=clerp(RootJoint.C0,cf(0,-2,0)*euler(0,-.2,0),.1)
  2203. RW.C0=clerp(RW.C0,cf(4.5,1.5,0)*euler(3.5,0,0)*euler(0,.2,0),.1)
  2204. RW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
  2205. LW.C0=clerp(LW.C0,cf(-4.5,1.5,0)*euler(-.4,0,-.6),.1)
  2206. LW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
  2207. LH.C0=clerp(LH.C0,cf(-1.5,-3,0)*euler(0,0,0)*euler(-.3,0,0),.1)
  2208. RH.C0=clerp(RH.C0,cf(1.5,-3,-1)*euler(0,0,0)*euler(-.1,0,0),.1)
  2209. end
  2210. so("161006212",prt9,1,.6)
  2211. con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(50,70),"Knockdown2",RootPart,2,1,math.random(20,40),nil,true) end)
  2212. hitbox.Parent=modelzorz
  2213. hitbox.Size=vt(2,20,8)
  2214. hitboxCF=prt9.CFrame*cf(0,0,0)
  2215. hitbox.CFrame=hitboxCF
  2216. blcf=nil
  2217. scfr=nil
  2218. for i=0,1,0.02 do
  2219. swait()
  2220. --[[local blcf = prt9.CFrame*cf(0,0,0)
  2221. if scfr and (prt9.Position-scfr.p).magnitude > .1 then
  2222. local h = 14
  2223. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  2224. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  2225. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  2226. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  2227. scfr = blcf
  2228. elseif not scfr then
  2229. scfr = blcf
  2230. end]]
  2231. hitboxCF=prt9.CFrame*cf(0,0,0)
  2232. hitbox.CFrame=hitboxCF
  2233. wld1.C0=clerp(wld1.C0,euler(2.5,0,0)*cf(0,3,0),.4)
  2234. wld2.C0=clerp(wld2.C0,euler(0,0,0)*cf(0,1,0),.4)
  2235. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(-.6,0,0),.2)
  2236. RootJoint.C0=clerp(RootJoint.C0,cf(0,0,0)*euler(0,0,0),.2)
  2237. RW.C0=clerp(RW.C0,cf(2.5,1.5,-1)*euler(.5,0,-.2)*euler(0,0,0),.4)
  2238. RW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.2)
  2239. LW.C0=clerp(LW.C0,cf(-4.5,1.5,0)*euler(-.8,0,-.6),.2)
  2240. LW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.2)
  2241. LH.C0=clerp(LH.C0,cf(-1.5,-3,0)*euler(0,0,0)*euler(-1,0,0),.2)
  2242. RH.C0=clerp(RH.C0,cf(1.5,-1,-1.5)*euler(0,0,0)*euler(-.1,0,0),.2)
  2243. if i>=.16 and i<=.17 then
  2244. hit,pos=rayCast(prt9.Position,(CFrame.new(prt9.Position,prt9.Position - Vector3.new(0,1,0))).lookVector,10,Character)
  2245. if hit~=nil then
  2246. ref=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
  2247. ref.Anchored=true
  2248. ref.CFrame=cf(pos)
  2249. so("199145477",prt9,1,.8)
  2250. game:GetService("Debris"):AddItem(ref,1)
  2251. --MagniDamage(ref,30,1,5,math.random(50,70),"Knockdown2",false,"Movement",.2,400,math.random(90,100))
  2252. MagniDamage(ref,30,1,5,math.random(200,400),"Knockdown2",false,"Movement",.2,200,math.random(90,100))
  2253. MagicWave(BrickColor.new("Bright stone grey"),cf(ref.Position),1,1,1,2,2,2,.05)
  2254. end
  2255. end
  2256. end
  2257. con1:disconnect()
  2258. hitbox.Parent=nil
  2259. attack=false
  2260. end
  2261.  
  2262. local magref=part(3,effects,0,.5,BrickColor.new("Black"),"Effect",vt())
  2263. magref.Anchored=true
  2264. magref.CFrame=cf(0,0,0)
  2265. magref.Parent=nil
  2266. local mrmsh=mesh("SpecialMesh",magref,"Sphere","nil",vt(0,0,0),vt(1,1,1))
  2267.  
  2268. function MagniDamage(Part,magni,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration)
  2269. --magref.CFrame=cf(Part.Position)
  2270. --mrmsh.Scale=vt(magni*10,magni*10,magni*10)
  2271. for _,c in pairs(workspace:children()) do
  2272. local hum=c:findFirstChild("Humanoid")
  2273. if hum~=nil then
  2274. local head=nil
  2275. for _,d in pairs(c:children()) do
  2276. --if d.Name=="Torso" or d.Name=="Head" or d.Name=="HumanoidRootPart" or d.Name=="HitPart" then
  2277. if d.className=="Part" then
  2278. head=d
  2279. if head~=nil then
  2280. local targ=head.Position-Part.Position
  2281. local mag=targ.magnitude
  2282. if mag<=magni and c.Name~=Character.Name and c.Name~="Crystal" then
  2283. if stun==nil then
  2284. stun=math.random(5,10)
  2285. end
  2286. local Rang=nil
  2287. if Ranged==false then
  2288. Rang=true
  2289. end
  2290. local stag=nil
  2291. if shbash==true then
  2292. stag=true
  2293. end
  2294. Damagefunc(head,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration)
  2295. --Damagefunc(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,DecreaseState,DecreaseAmount,Duration)
  2296. end
  2297. end
  2298. end
  2299. end
  2300. end
  2301. end
  2302. end
  2303.  
  2304. function DecreaseStat(Model,Stat,Amount,Duration)
  2305. if Model:findFirstChild("Stats")~=nil then
  2306. if Model.Stats[Stat]~=nil then
  2307. Model.Stats[Stat].Value=Model.Stats[Stat].Value-Amount
  2308. d=Instance.new("NumberValue",Model.Stats.Decrease)
  2309. dur=Instance.new("NumberValue",d)
  2310. dur.Name="Duration"
  2311. dur.Value=Duration
  2312. game:GetService("Debris"):AddItem(d,40)
  2313. if Stat=="Damage" then
  2314. d.Name="DecreaseAtk"
  2315. elseif Stat=="Defense" then
  2316. d.Name="DecreaseDef"
  2317. elseif Stat=="Movement" then
  2318. d.Name="DecreaseMvmt"
  2319. end
  2320. if Model:findFirstChild("Torso")~=nil then
  2321. display=""
  2322. if Stat=="Damage" then
  2323. if Amount>0 then
  2324. display="-Damage"
  2325. else
  2326. display="+Damage"
  2327. end
  2328. elseif Stat=="Defense" then
  2329. if Amount>0 then
  2330. display="-Defense"
  2331. else
  2332. display="+Defense"
  2333. end
  2334. elseif Stat=="Movement" then
  2335. if Amount>0 then
  2336. display="-Movement"
  2337. else
  2338. display="+Movement"
  2339. end
  2340. end
  2341. showDamage(Model,display,"Debuff")
  2342. end
  2343. d.Value=Amount
  2344. table.insert(Effects,{Model,"DecreaseStat",Stat,Amount,Duration,d})
  2345. end
  2346. end
  2347. end
  2348.  
  2349. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  2350. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2351. end
  2352.  
  2353. function findNearestTorso(pos)
  2354. local list = game.Workspace:children()
  2355. local torso = nil
  2356. local dist = 10000
  2357. local temp = nil
  2358. local human = nil
  2359. local temp2 = nil
  2360. for x = 1, #list do
  2361. temp2 = list[x]
  2362. if (temp2.className == "Model") and (temp2.Name~=Character.Name) and (temp2.Name~="Crystal") then
  2363. temp = temp2:findFirstChild("Torso")
  2364. human = temp2:findFirstChild("Humanoid")
  2365. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2366. if (temp.Position - pos).magnitude < dist then
  2367. local dohit=true
  2368. if temp2:findFirstChild("Stats")~=nil then if temp2.Stats:findFirstChild("Boss")~=nil then if temp2.Stats.Boss.Value==true then dohit=false end end end
  2369. if temp2:findFirstChild("Alive")==nil then dohit=false end
  2370. if dohit==true then
  2371. torso = temp
  2372. dist = (temp.Position - pos).magnitude
  2373. end
  2374. end
  2375. end
  2376. end
  2377. end
  2378. return torso,dist
  2379. end
  2380.  
  2381. function findRandomTorso(pos)
  2382. local list = game.Workspace:children()
  2383. local torso = nil
  2384. local dist = 10000
  2385. local temp = nil
  2386. local human = nil
  2387. local temp2 = nil
  2388. local list2 = {}
  2389. for x = 1, #list do
  2390. temp2 = list[x]
  2391. if (temp2.className == "Model") and (temp2.Name~=Character.Name) and (temp2.Name~="Crystal") then
  2392. temp = temp2:findFirstChild("Torso")
  2393. human = temp2:findFirstChild("Humanoid")
  2394. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2395. if pos.magnitude < dist then
  2396. local dohit=true
  2397. if temp2:findFirstChild("Stats")~=nil then if temp2.Stats:findFirstChild("Boss")~=nil then if temp2.Stats.Boss.Value==true then dohit=false end end end
  2398. if temp2:findFirstChild("Alive")==nil then dohit=false end
  2399. if dohit==true then
  2400. torso = temp
  2401. table.insert(list2,temp)
  2402. end
  2403. end
  2404. end
  2405. end
  2406. end
  2407. if #list2>0 then
  2408. rand=math.random(1,#list2)
  2409. return list2[rand],dist
  2410. else
  2411. return nil,dist
  2412. end
  2413. end
  2414.  
  2415. Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration,Sound)
  2416. if hit.Parent==nil then
  2417. return
  2418. end
  2419. h=hit.Parent:FindFirstChild("Humanoid")
  2420. --[[for _,v in pairs(hit.Parent:children()) do
  2421. if v:IsA("Humanoid") then
  2422. h=v
  2423. end
  2424. end]]
  2425. --[[if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  2426. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  2427. end]]
  2428. if hit.Parent.className=="Hat" then
  2429. hit=hit.Parent.Parent:findFirstChild("Head")
  2430. end
  2431. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent.Name~="Crystal" and hit.Parent:FindFirstChild("Torso")~=nil then
  2432. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  2433. if Sound=="GreatHit" then
  2434. so("200632875",hit,1,1)
  2435. end
  2436. game:GetService("Debris"):AddItem(c,.5)
  2437. minim=minim*Atk.Value
  2438. maxim=maxim*Atk.Value
  2439. Damage=0
  2440. if minim==maxim or minim>maxim then
  2441. Damage=maxim
  2442. else
  2443. Damage=math.random(minim,maxim)
  2444. end
  2445. blocked=false
  2446. enblock=nil
  2447. Stats=hit.Parent:findFirstChild("Stats")
  2448. if Stats~=nil then
  2449. enblock=Stats:findFirstChild("Block")
  2450. if enblock~=nil then
  2451. if enblock.Value==true then
  2452. blocked=true
  2453. end
  2454. end
  2455. if Stats:findFirstChild("Defense")~=nil then
  2456. Damage=Damage/(Stats.Defense.Value)
  2457. if Damage<=3 and (ranged==false or ranged==nil) and blocked~=true then
  2458. hitnum=math.random(1,5)
  2459. if hitnum==1 then so("199149321",hit,1,.7)
  2460. elseif hitnum==2 then so("199149338",hit,1,.7)
  2461. elseif hitnum==3 then so("199149367",hit,1,.7)
  2462. elseif hitnum==4 then so("199149409",hit,1,.7)
  2463. elseif hitnum==5 then so("199149452",hit,1,.7)
  2464. end
  2465. elseif ranged==false or ranged==nil and blocked~=true then
  2466. hitnum=math.random(1,6)
  2467. if hitnum==1 then so("199149137",hit,1,.7)
  2468. elseif hitnum==2 then so("199149186",hit,1,.7)
  2469. elseif hitnum==3 then so("199149221",hit,1,.7)
  2470. elseif hitnum==4 then so("199149235",hit,1,.7)
  2471. elseif hitnum==5 then so("199149269",hit,1,.7)
  2472. elseif hitnum==6 then so("199149297",hit,1,.7)
  2473. end
  2474. end
  2475. end
  2476. if Stats:findFirstChild("Stun")~=nil then
  2477. if blocked==true then
  2478. incstun=math.floor(incstun/2)
  2479. end
  2480. Stats.Stun.Value=Stats.Stun.Value+incstun
  2481. end
  2482. if Stats:findFirstChild("Stagger")~=nil then
  2483. if stagger==true then
  2484. Stats.Stagger.Value=true
  2485. end
  2486. end
  2487. end
  2488. if blocked==true then
  2489. showDamage(hit.Parent,"Block","Damage")
  2490. hitnum=math.random(1,2)
  2491. if hitnum==1 then so("199148933",hit,1,1)
  2492. elseif hitnum==2 then so("199148947",hit,1,1)
  2493. end
  2494. enblock.Value=false
  2495. else
  2496. Damage=math.floor(Damage)
  2497. h:TakeDamage(Damage)
  2498. --[[coroutine.resume(coroutine.create(function(Hum,Dam)
  2499. damageFunc:InvokeServer(nil,h,Damage)
  2500. --print(Dam)
  2501. end),h,Damage)]]
  2502. showDamage(hit.Parent,Damage,"Damage")
  2503. if DecreaseState~=nil then
  2504. if DecreaseState=="Shatter" then
  2505. DecreaseStat(hit.Parent,"Movement",DecreaseAmount,Duration)
  2506. DecreaseStat(hit.Parent,"Damage",DecreaseAmount,Duration)
  2507. else
  2508. DecreaseStat(hit.Parent,DecreaseState,DecreaseAmount,Duration)
  2509. end
  2510. end
  2511. if Type=="Knockdown" then
  2512. hum=hit.Parent.Humanoid
  2513. hum.PlatformStand=true
  2514. coroutine.resume(coroutine.create(function(HHumanoid)
  2515. swait(1)
  2516. HHumanoid.PlatformStand=false
  2517. end),hum)
  2518. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  2519. --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  2520. local bodvol=Instance.new("BodyVelocity")
  2521. bodvol.velocity=angle*knockback
  2522. bodvol.P=5000
  2523. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  2524. bodvol.Parent=hit
  2525. rl=Instance.new("BodyAngularVelocity")
  2526. rl.P=3000
  2527. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  2528. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2529. rl.Parent=hit
  2530. game:GetService("Debris"):AddItem(bodvol,.5)
  2531. game:GetService("Debris"):AddItem(rl,.5)
  2532. elseif Type=="Shatter" then
  2533. for i=1,10 do
  2534. BreakEffect(BrickColor.new("Cyan"),hit.CFrame,math.random(20,80)/100,math.random(2,10),math.random(20,80)/100)
  2535. end
  2536. elseif Type=="Knockdown2" then
  2537. hum=hit.Parent.Humanoid
  2538. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  2539. local bodvol=Instance.new("BodyVelocity")
  2540. bodvol.velocity=angle*knockback
  2541. bodvol.P=5000
  2542. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  2543. bodvol.Parent=hit
  2544. game:GetService("Debris"):AddItem(bodvol,.5)
  2545. elseif Type=="Normal" then
  2546. vp=Instance.new("BodyVelocity")
  2547. vp.P=500
  2548. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  2549. if KnockbackType==1 then
  2550. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  2551. elseif KnockbackType==2 then
  2552. vp.velocity=Property.CFrame.lookVector*knockback
  2553. end
  2554. game:GetService("Debris"):AddItem(vp,.5)
  2555. if knockback>0 then
  2556. vp.Parent=hit.Parent.Torso
  2557. end
  2558. end
  2559. end
  2560. debounce=Instance.new("BoolValue")
  2561. debounce.Name="DebounceHit"
  2562. debounce.Parent=hit.Parent
  2563. debounce.Value=true
  2564. game:GetService("Debris"):AddItem(debounce,Delay)
  2565. CRIT=false
  2566. end
  2567. end
  2568.  
  2569. showDamage=function(Char,Dealt,Type)
  2570. m=Instance.new("Model")
  2571. m.Name="Effect"
  2572. c=Instance.new("Part")
  2573. c.Transparency=1
  2574. c.Name="Head"
  2575. c.TopSurface=0
  2576. c.BottomSurface=0
  2577. c.formFactor="Plate"
  2578. c.Size=Vector3.new(1,.4,1)
  2579. b=Instance.new("BillboardGui",c)
  2580. b.Size=UDim2.new(5,0,5,0)
  2581. b.AlwaysOnTop=true
  2582. damgui=gui("TextLabel",b,tostring(Dealt),1,Color3.new(0,0,0),UDim2.new(0,0,0,0),UDim2.new(1,0,1,0))
  2583. if Type=="Damage" then
  2584. damgui.Font="SourceSans"
  2585. if Dealt=="Block" then
  2586. damgui.TextColor3=BrickColor.new("Bright blue").Color
  2587. elseif Dealt<3 then
  2588. damgui.TextColor3=BrickColor.new("White").Color
  2589. elseif Dealt>=3 and Dealt<20 then
  2590. damgui.TextColor3=BrickColor.new("Bright yellow").Color
  2591. else
  2592. damgui.TextColor3=BrickColor.new("Really red").Color
  2593. damgui.Font="SourceSansBold"
  2594. end
  2595. elseif Type=="Debuff" then
  2596. damgui.TextColor3=BrickColor.new("White").Color
  2597. elseif Type=="Interrupt" then
  2598. damgui.TextColor3=BrickColor.new("New Yeller").Color
  2599. end
  2600. --damgui.FontSize="Size48"
  2601. damgui.TextScaled=true
  2602. ms=Instance.new("CylinderMesh")
  2603. ms.Scale=Vector3.new(.8,.8,.8)
  2604. ms.Parent=c
  2605. c.Reflectance=0
  2606. Instance.new("BodyGyro").Parent=c
  2607. c.Parent=m
  2608. if Char:findFirstChild("Head")~=nil then
  2609. c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100))
  2610. elseif Char.Parent:findFirstChild("Head")~=nil then
  2611. c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100))
  2612. end
  2613. f=Instance.new("BodyPosition")
  2614. f.P=2000
  2615. f.D=100
  2616. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2617. if Type=="Damage" then
  2618. f.position=c.Position+Vector3.new(0,3,0)
  2619. elseif Type=="Debuff" or Type=="Interrupt" then
  2620. f.position=c.Position+Vector3.new(0,5,0)
  2621. end
  2622. f.Parent=c
  2623. game:GetService("Debris"):AddItem(m,5)
  2624. table.insert(Effects,{m,"showDamage",damgui,f,10,1,15,50,100})
  2625. c.CanCollide=false
  2626. m.Parent=effects
  2627. c.CanCollide=false
  2628. end
  2629.  
  2630. Player:GetMouse().KeyDown:connect(function(kek)
  2631. kek = kek:lower()
  2632. if kek == "z" then
  2633. TurnSlam()
  2634. end
  2635. if kek == "x" then
  2636. GrandPunch()
  2637. end
  2638. if kek == "c" then
  2639. FrostSlam()
  2640. end
  2641. if kek == "v" then
  2642. TriIceShards()
  2643. end
  2644. if kek == "q" then
  2645. TriOrbs()
  2646. end
  2647. if kek == "e" then
  2648. IceMortar()
  2649. end
  2650. if kek == "r" then
  2651. TriIceShards2()
  2652. end
  2653. if kek == "f" then
  2654. TriOrbs2()
  2655. end
  2656. end)
  2657.  
  2658. local stunnum=0
  2659. local animnum=0
  2660. local idle=1
  2661. local animlimit=120
  2662. local attacking=false
  2663. while Humanoid.Health>0 do
  2664. swait()
  2665. for _,c in pairs(C1S:children()) do
  2666. if c.Name=="Defense" then c.Value=1 end
  2667. if c.Name=="Decrease" then
  2668. for _,d in pairs(c:children()) do
  2669. d.Parent=nil
  2670. end
  2671. end
  2672. end
  2673. for _,c in pairs(C2S:children()) do
  2674. if c.Name=="Defense" then c.Value=1 end
  2675. if c.Name=="Decrease" then
  2676. for _,d in pairs(c:children()) do
  2677. d.Parent=nil
  2678. end
  2679. end
  2680. end
  2681. for _,c in pairs(C3S:children()) do
  2682. if c.Name=="Defense" then c.Value=1 end
  2683. if c.Name=="Decrease" then
  2684. for _,d in pairs(c:children()) do
  2685. d.Parent=nil
  2686. end
  2687. end
  2688. end
  2689. for _,c in pairs(C4S:children()) do
  2690. if c.Name=="Defense" then c.Value=1 end
  2691. if c.Name=="Decrease" then
  2692. for _,d in pairs(c:children()) do
  2693. d.Parent=nil
  2694. end
  2695. end
  2696. end
  2697. if stunanim==false then
  2698. Humanoid.Health=CurrentHealth
  2699. else
  2700. CurrentHealth=Humanoid.Health
  2701. end
  2702. for i=1,#refs2 do
  2703. refs2[i][1].CFrame=refs2[i][2].CFrame*refs2[i][3]
  2704. end
  2705. if meleecooldown<100 then
  2706. meleecooldown=meleecooldown+mcdadd
  2707. end
  2708. hitbox2.Parent=hitbox.Parent
  2709. hitbox2.Size=hitbox.Size
  2710. hitbox2.CFrame=hitboxCF
  2711. --[[target,distance=findNearestTorso(Torso.Position)
  2712. if target~=nil then
  2713. local test1,dist1=findNearestTorso(Head.Position)
  2714. if dist1<200 then
  2715. if math.random(1,50)==1 and stunanim==false then --close projectile attack
  2716. coroutine.resume(coroutine.create(function()
  2717. atktype=math.random(1,4)
  2718. if atktype==1 then
  2719. TriIceShards2()
  2720. elseif atktype==2 then
  2721. TriIceShards2()
  2722. elseif atktype==3 then
  2723. TriIceShards2()
  2724. elseif atktype==4 then
  2725. TriOrbs2()
  2726. end
  2727. end))
  2728. end
  2729. end
  2730. local rand=math.random(1,30)
  2731. if CurrentHealth<1500 then
  2732. rand=math.random(1,20)
  2733. end
  2734. if rand==1 and stunanim==false then --projectile attack
  2735. coroutine.resume(coroutine.create(function()
  2736. atktype=math.random(1,4)
  2737. if atktype==1 then
  2738. TriIceShards()
  2739. elseif atktype==2 then
  2740. TriIceShards()
  2741. elseif atktype==3 then
  2742. TriOrbs()
  2743. elseif atktype==4 then
  2744. IceMortar()
  2745. end
  2746. end))
  2747. end
  2748. if math.random(1,50)==1 and attack==false and meleecooldown>=100 and stunanim==false then --melee attack
  2749. coroutine.resume(coroutine.create(function()
  2750. atktype=math.random(1,3)
  2751. if atktype==1 then
  2752. TurnSlam()
  2753. elseif atktype==2 then
  2754. GrandPunch()
  2755. elseif atktype==3 then
  2756. FrostSlam()
  2757. end
  2758. end))
  2759. end
  2760. end
  2761. if C1a==true then
  2762. if C1Hum.Health<=0 then
  2763. C1a=false
  2764. summoncrystals=0
  2765. Stun.Value=Stun.Value+160
  2766. MagicCrystal(BrickColor.new("Pastel light blue"),cf(C1Head.Position),10,20,10,3,3,3,.1)
  2767. Cryst1.Parent=nil
  2768. end
  2769. end
  2770. if C2a==true then
  2771. if C2Hum.Health<=0 then
  2772. C2a=false
  2773. summoncrystals=0
  2774. Stun.Value=Stun.Value+160
  2775. MagicCrystal(BrickColor.new("Pastel light blue"),cf(C2Head.Position),10,20,10,3,3,3,.1)
  2776. Cryst2.Parent=nil
  2777. end
  2778. end
  2779. if C3a==true then
  2780. if C3Hum.Health<=0 then
  2781. C3a=false
  2782. summoncrystals=0
  2783. Stun.Value=Stun.Value+160
  2784. MagicCrystal(BrickColor.new("Pastel light blue"),cf(C3Head.Position),10,20,10,3,3,3,.1)
  2785. Cryst3.Parent=nil
  2786. end
  2787. end
  2788. if C4a==true then
  2789. if C4Hum.Health<=0 then
  2790. C4a=false
  2791. summoncrystals=0
  2792. Stun.Value=Stun.Value+160
  2793. MagicCrystal(BrickColor.new("Pastel light blue"),cf(C4Head.Position),10,20,10,3,3,3,.1)
  2794. Cryst4.Parent=nil
  2795. end
  2796. end
  2797. if C1a==false and C2a==false and C3a==false and C4a==false then
  2798. if CurrentHealth>1500 then
  2799. else
  2800. end
  2801. crystals=false
  2802. end
  2803. if CurrentHealth<=1500 then
  2804. end
  2805. summoncrystals=summoncrystals+.1
  2806. if summoncrystals>100 and crystals==false and attack==false then
  2807. coroutine.resume(coroutine.create(function()
  2808. while attack==true do
  2809. swait()
  2810. end
  2811. SummonCrystals()
  2812. end))
  2813. end]]
  2814. Humanoid.WalkSpeed=0
  2815. if Stun.Value>=StunT.Value and stunanim==false and attack==false then
  2816. coroutine.resume(coroutine.create(function()
  2817. stunanim=true
  2818. while attack==true do
  2819. swait()
  2820. Stun.Value=StunT.Value
  2821. end
  2822. summoncrystals=0
  2823. StunAnim()
  2824. Stun.Value=0
  2825. stunanim=false
  2826. end))
  2827. end
  2828. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  2829. local velderp=RootPart.Velocity.y
  2830. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,10,Character)
  2831. for _,c in pairs(Decrease:children()) do
  2832. c.Parent=nil
  2833. if c:findFirstChild("Duration")~=nil then
  2834. c.Duration.Value=c.Duration.Value-9999
  2835. if c.Duration.Value<=0 then
  2836. c.Parent=nil
  2837. end
  2838. end
  2839. if c.Name=="DecreaseAtk" then
  2840. decreaseatk=decreaseatk+c.Value
  2841. elseif c.Name=="DecreaseDef" then
  2842. decreasedef=decreasedef+c.Value
  2843. elseif c.Name=="DecreaseMvmt" then
  2844. decreasemvmt=decreasemvmt+c.Value
  2845. end
  2846. end
  2847. Atk.Value=2-decreaseatk
  2848. if Atk.Value<=0 then
  2849. Atk.Value=0
  2850. end
  2851. Def.Value=2-decreasedef
  2852. if Def.Value<=0 then
  2853. Def.Value=0.01
  2854. end
  2855. Mvmt.Value=0-decreasemvmt
  2856. if Mvmt.Value<=0 then
  2857. Mvmt.Value=0
  2858. end
  2859. decreaseatk=0
  2860. decreasedef=0
  2861. decreasemvmt=0
  2862. AtkVal=Atk.Value*100
  2863. AtkVal=math.floor(AtkVal)
  2864. AtkVal=AtkVal/100
  2865. DefVal=Def.Value*100
  2866. DefVal=math.floor(DefVal)
  2867. DefVal=DefVal/100
  2868. MvmtVal=Mvmt.Value*100
  2869. MvmtVal=math.floor(MvmtVal)
  2870. MvmtVal=MvmtVal/100
  2871. if MvmtVal<=0 then
  2872. MvmtVal=0
  2873. end
  2874. animnum=animnum+1
  2875. if animnum>=animlimit*5 then
  2876. idle=1
  2877. animnum=0
  2878. elseif animnum>=animlimit*4 then
  2879. idle=1
  2880. animnum=0
  2881. elseif animnum>=animlimit*3 then
  2882. idle=4
  2883. elseif animnum>=animlimit*2 then
  2884. idle=3
  2885. elseif animnum>=animlimit*1 then
  2886. idle=2
  2887. end
  2888. if attack==false then --idle anim
  2889. if idle==1 or idle==2 then
  2890. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),.005)
  2891. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.005)
  2892. wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.005)
  2893. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),.005)
  2894. wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),.005)
  2895. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.005)
  2896.  
  2897. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.005)
  2898. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),.005)
  2899. wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),.005)
  2900. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.005)
  2901. else
  2902. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),.005)
  2903. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-180,10)*euler(-.2,0,0),.005)
  2904. wld19.C0=wld19.C0:lerp(euler(-.2,.3,0)*cf(94,-47.5,-2.248),.005)
  2905. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,0,0),.005)
  2906. wld24.C0=wld24.C0:lerp(euler(1.2,-.2,0)*cf(0,90.25,0),.005)
  2907. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.005)
  2908.  
  2909. wld33.C0=wld33.C0:lerp(euler(-.2,-.3,0)*cf(-94,-47.5,-2.248),.005)
  2910. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,0,0),.005)
  2911. wld38.C0=wld38.C0:lerp(euler(-1.2,-.2,0)*cf(0,-90.25,0),.005)
  2912. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.005)
  2913. end
  2914. end
  2915. if #Effects>0 then
  2916. --table.insert(Effects,{prt,"Block1",delay})
  2917. for e=1,#Effects do
  2918. if Effects[e]~=nil then
  2919. --for j=1,#Effects[e] do
  2920. local Thing=Effects[e]
  2921. if Thing~=nil then
  2922. local Part=Thing[1]
  2923. local Mode=Thing[2]
  2924. local Delay=Thing[3]
  2925. local IncX=Thing[4]
  2926. local IncY=Thing[5]
  2927. local IncZ=Thing[6]
  2928. if Thing[2]=="DecreaseStat" then
  2929. --table.insert(Effects,{Model,"DecreaseStat",Stat,Amount,Duration,d})
  2930. Thing[5]=Thing[5]-1
  2931. if Thing[5]<=0 then
  2932. if Thing[1]:findFirstChild("Stats")~=nil then
  2933. if Thing[1].Stats:findFirstChild("Decrease")~=nil then
  2934. --Thing[1].Stats[Thing[3]].Value=Thing[1].Stats[Thing[3]].Value+Thing[4]
  2935. end
  2936. end
  2937. Thing[6].Parent=nil
  2938. table.remove(Effects,e)
  2939. end
  2940. end
  2941. if Thing[2]=="CylinderClang" then
  2942. if Thing[3]<=1 then
  2943. Thing[1].CFrame=Thing[1].CFrame*CFrame.new(0,2.5*Thing[5],0)*CFrame.fromEulerAnglesXYZ(Thing[6],0,0)
  2944. Thing[7]=Thing[1].CFrame
  2945. effect("New Yeller",0,Thing[8],Thing[7])
  2946. Thing[8]=Thing[7]
  2947. Thing[3]=Thing[3]+Thing[4]
  2948. else
  2949. Part.Parent=nil
  2950. table.remove(Effects,e)
  2951. end
  2952. end
  2953. if Thing[2]=="showDamage" then
  2954. if Thing[6]<Thing[5] then
  2955. Thing[6]=Thing[6]+1
  2956. elseif Thing[6]<Thing[7] then
  2957. Thing[4].position=Thing[4].position+vt(0,-.2,0)
  2958. Thing[6]=Thing[6]+1
  2959. elseif Thing[6]<Thing[8] then
  2960. Thing[6]=Thing[6]+1
  2961. elseif Thing[6]<Thing[9] then
  2962. Thing[6]=Thing[6]+1
  2963. Thing[4].position=Thing[4].position+vt(0,.2,0)
  2964. Thing[3].TextStrokeTransparency=Thing[3].TextStrokeTransparency+.1
  2965. Thing[3].TextTransparency=Thing[3].TextTransparency+.1
  2966. else
  2967. Thing[1].Parent=nil
  2968. table.remove(Effects,e)
  2969. end
  2970. end
  2971. if Thing[2]=="ShootIce" then
  2972. local Look=Thing[1]
  2973. local hit,pos = rayCast(Thing[4],Look.lookVector,Thing[9],Character)
  2974. local mag=(Thing[4]-pos).magnitude
  2975. --MagicHead(BrickColor.new(NewCol),CFrame.new((Thing[4]+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,.5,0,.5,.2)
  2976. Thing[8].CFrame=CFrame.new((Thing[4]+pos)/2,pos)*euler(-1.57,0,0)
  2977. Thing[4]=Thing[4]+(Look.lookVector*Thing[9])
  2978. Thing[3]=Thing[3]-1
  2979. Thing[9]=Thing[9]+.2
  2980. if hit~=nil then
  2981. Thing[3]=0
  2982. --DecreaseStat(hit.Parent,"Movement",.02,50,false)
  2983. --Damagefunc(hit,Thing[5],Thing[6],Thing[7],"Normal",RootPart,0,2,math.random(1,3),nil,nil,true)
  2984. ref=part(3,effects,0,1,BrickColor.new("Really red"),"Reference",vt())
  2985. ref.Anchored=true
  2986. ref.CFrame=cf(pos)
  2987. --MagicCircle(BrickColor.new(NewCol3),cf(pos),5,5,5,1,1,1,0.2)
  2988. game:GetService("Debris"):AddItem(ref,1)
  2989. ref2=part(3,effects,0,1,BrickColor.new("Really red"),"Reference",vt(5,5,5))
  2990. ref2.Anchored=true
  2991. ref2.CFrame=cf(pos)
  2992. --MagicCircle(BrickColor.new(NewCol3),cf(pos),5,5,5,1,1,1,0.2)
  2993. so("199146181",ref2,1,1.6)
  2994. game:GetService("Debris"):AddItem(ref2,5)
  2995. --MagicCircle(BrickColor.new("Cyan"),ref.CFrame,40,40,40,1,1,1,.05)
  2996. freeze=true
  2997. MagicCircle(BrickColor.new("Cyan"),cf(ref.Position),20,20,20,20,20,20,.1)
  2998. MagniDamage(ref,15,Thing[5],Thing[6],Thing[7],"Normal",RootPart,0,2,math.random(10,15),nil,nil,true,"Movement",.1,100)
  2999. freeze=false
  3000. for i=1,8 do
  3001. BreakEffect(BrickColor.new("Pearl"),ref.CFrame*cf(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100),math.random(60,120)/100,math.random(3,20),math.random(60,120)/100)
  3002. end
  3003. end
  3004. if Thing[3]<=0 then
  3005. Thing[8].Transparency=1
  3006. Thing[11].Enabled=false
  3007. Thing[12].Enabled=false
  3008. game:GetService("Debris"):AddItem(Thing[8],5)
  3009. table.remove(Effects,e)
  3010. end
  3011. end
  3012. if Thing[2]=="SatelliteStrike" then
  3013. if Thing[5]<200 then
  3014. Thing[5]=Thing[5]+2
  3015. Thing[4].Scale=vt(Thing[5],5,Thing[5])
  3016. else
  3017. refda=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  3018. refda.Anchored=true
  3019. refda.CFrame=cf(Thing[1].Position)
  3020. game:GetService("Debris"):AddItem(refda,1)
  3021. so("334325056",refda,1,1)
  3022. so("199145739",refda,.8,2)
  3023. MagniDamage(refda,20,8,10,0,"Knockdown2",refda,0,1,math.random(10,12),nil,nil,true,"Movement",.4,100)
  3024. MagicHead(BrickColor.new("Medium blue"),cf(refda.Position),50,99999,50,-4,1,-4,.1)
  3025. MagicBlock(BrickColor.new("Medium blue"),cf(refda.Position),120,120,120,-5,-5,-5,.07,1)
  3026. for i=1,15 do
  3027. local freezepart=part(3,effects,0.5,0.5,BrickColor.new("Bright blue"),"Ice Part",vt(math.random(500,800)/100,math.random(500,800)/100,math.random(500,800)/100))
  3028. freezepart.Anchored=true
  3029. freezepart.CanCollide=true
  3030. freezepart.CFrame=cf(refda.Position)*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  3031. game:GetService("Debris"):AddItem(freezepart,5)
  3032. end
  3033. Thing[1].Parent=nil
  3034. --MagicIcicle(BrickColor.new("Bright green"),cf(Thing[1].Position)*cf(0,-4,0)*euler(math.random(-50,50)/100,0,math.random(-50,50)/100),5,15,5,.05)
  3035. table.remove(Effects,e)
  3036. end
  3037. end
  3038. if Thing[2]=="SatelliteStrike2" then
  3039. if Thing[5]<300 then
  3040. Thing[5]=Thing[5]+2
  3041. Thing[4].Scale=vt(Thing[5],5,Thing[5])
  3042. else
  3043. refda=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  3044. refda.Anchored=true
  3045. refda.CFrame=cf(Thing[1].Position)
  3046. game:GetService("Debris"):AddItem(refda,1)
  3047. refda2=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  3048. refda2.Anchored=true
  3049. refda2.CFrame=refda.CFrame*cf(0,-10,0)
  3050. game:GetService("Debris"):AddItem(refda2,1)
  3051. so("178452221",refda,1,1.2)
  3052. so("334325056",refda,1,1)
  3053. MagniDamage(refda,30,8,10,math.random(40,60),"Knockdown2",refda2,0,1,math.random(15,20),nil,nil,true,"Damage",.4,300)
  3054. --MagicHead(BrickColor.new("Medium blue"),cf(refda.Position),50,99999,50,-4,1,-4,.1)
  3055. MagicBlock(BrickColor.new("Medium blue"),cf(refda.Position),120,120,120,-5,-5,-5,.07,1)
  3056. MagicWave2(BrickColor.new("Cyan"),cf(refda.Position),40,30,40,5,8,5,.07)
  3057. --[[for i=1,15 do
  3058. local freezepart=part(3,effects,0.5,0.5,BrickColor.new("Bright blue"),"Ice Part",vt(math.random(500,800)/100,math.random(500,800)/100,math.random(500,800)/100))
  3059. freezepart.Anchored=true
  3060. freezepart.CanCollide=true
  3061. freezepart.CFrame=cf(refda.Position)*cf(math.random(-1500,1500)/100,0,math.random(-1500,1500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  3062. game:GetService("Debris"):AddItem(freezepart,5)
  3063. end]]
  3064. Thing[1].Parent=nil
  3065. --MagicIcicle(BrickColor.new("Bright green"),cf(Thing[1].Position)*cf(0,-4,0)*euler(math.random(-50,50)/100,0,math.random(-50,50)/100),5,15,5,.05)
  3066. table.remove(Effects,e)
  3067. end
  3068. end
  3069. if Thing[2]~="DecreaseStat" and Thing[2]~="showDamage" and Thing[2]~="ShootIce" and Thing[2]~="SatelliteStrike" and Thing[2]~="SatelliteStrike2" then
  3070. if Thing[1].Transparency<=1 then
  3071. if Thing[2]=="Block1" then
  3072. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  3073. Mesh=Thing[7]
  3074. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  3075. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3076. elseif Thing[2]=="Block2" then
  3077. Thing[1].CFrame=Thing[1].CFrame
  3078. Mesh=Thing[7]
  3079. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  3080. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3081. elseif Thing[2]=="Cylinder" then
  3082. Mesh=Thing[7]
  3083. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  3084. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3085. elseif Thing[2]=="Cylinder2" then
  3086. Mesh=Thing[7]
  3087. if Thing[1].Transparency<=.5 then
  3088. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  3089. Thing[8]=Thing[8]+.2
  3090. Thing[1].CFrame=Thing[1].CFrame*cf(0,1,0)*euler(0,Thing[8],0)
  3091. else
  3092. Mesh.Scale=Mesh.Scale+vt(Thing[4]/2,-Thing[5]/1,Thing[6]/2)
  3093. Thing[1].CFrame=Thing[1].CFrame*cf(0,-1,0)
  3094. end
  3095. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3096. elseif Thing[2]=="Shatter" then
  3097. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3098. Thing[4]=Thing[4]*cf(0,Thing[7],0)
  3099. Thing[1].CFrame=Thing[4]*euler(Thing[6],0,0)
  3100. --Thing[1].CFrame=Thing[1].CFrame
  3101. Thing[6]=Thing[6]+Thing[5]
  3102. elseif Thing[2]=="Blood" then
  3103. Mesh=Thing[7]
  3104. Thing[1].CFrame=Thing[1].CFrame*cf(0,Thing[8],0)
  3105. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  3106. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3107. elseif Thing[2]=="Elec" then
  3108. Mesh=Thing[7]
  3109. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  3110. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3111. elseif Thing[2]=="Disappear" then
  3112. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3113. end
  3114. else
  3115. table.remove(Effects,e)
  3116. end
  3117. end
  3118. end
  3119. --end
  3120. end
  3121. end
  3122. end
  3123. end
  3124. refs.Parent=nil
  3125. effects.Parent=nil
  3126. Humanoid.Parent=nil
  3127. for _,c in pairs(Character:children()) do
  3128. if c.className=="Part" then
  3129. --[[c:BreakJoints()
  3130. c.CanCollide=true
  3131. c.Anchored=false]]
  3132. c.Anchored=true
  3133. end
  3134. end
  3135. for _,c in pairs(armor:children()) do
  3136. if c.className=="Part" then
  3137. --[[c:BreakJoints()
  3138. c.CanCollide=true
  3139. c.Anchored=false]]
  3140. c.Anchored=true
  3141. end
  3142. end
  3143. for _,c in pairs(Character:children()) do
  3144. if c.className=="Part" then
  3145. if c.Name~="Left Arm" then
  3146. swait()
  3147. end
  3148. c:BreakJoints()
  3149. c.CanCollide=false
  3150. c.Anchored=false
  3151. end
  3152. end
  3153. for _,c in pairs(armor:children()) do
  3154. if c.className=="Part" then
  3155. swait()
  3156. c:BreakJoints()
  3157. c.CanCollide=false
  3158. c.Anchored=false
  3159. end
  3160. end
  3161. --[[
  3162. Copyrighted (C) Fenrier 2015
  3163. ]]
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