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Yoshin222

HDBZ:Budokai Stage redux

Jun 25th, 2018
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  1. ;Hyper DragonBall Z - Tenkaichi Budokai Stage
  2. ;by HQ & XGargoyle
  3.  
  4.  
  5. ;--------------------------------------------------------
  6. [Info]
  7.  
  8. name = "Tenkaichi Budokai"
  9. displayname = "Tenkaichi Budokai"
  10. versiondate = 03,05,2017
  11. mugenversion = 1.0
  12. author = "HQ & XGargoyle"
  13.  
  14. ;--------------------------------------------------------
  15. [camera]
  16. startx = -16
  17. starty = 0
  18. boundleft = -240
  19. boundright = 208
  20. boundhigh = -400
  21. boundlow = 0
  22. tension = 50
  23. verticalfollow = 0.8
  24. floortension = 90
  25.  
  26. ;--------------------------------------------------------
  27. [playerinfo]
  28. p1startx = -86 ;starting x coordinates
  29. p1starty = 0 ;starting y coordinates
  30. p1startz = 0 ;starting z coordinates
  31. p1facing = 1 ;direction player faces: 1=right, -1=left
  32.  
  33. p2startx = 54
  34. p2starty = 0
  35. p2startz = 0
  36. p2facing = -1
  37.  
  38. leftbound = -1000 ;left bound (x-movement)
  39. rightbound = 1000 ;right bound
  40. topbound = 0 ;Top bound (z-movement)
  41. botbound = 0 ;Bottom bound
  42.  
  43.  
  44. ;--------------------------------------------------------
  45. [scaling]
  46. topz = 0 ;top z-coordinate for scaling
  47. botz = 50 ;bottom z-coordinate for scaling
  48. topscale = 1 ;scale to use at top
  49. botscale = 1.2 ;scale to use at bottom
  50.  
  51. ;--------------------------------------------------------
  52. [bound]
  53. screenleft = 15 ;dist from left of screen that player can move to
  54. screenright = 15 ;right edge
  55.  
  56. ;--------------------------------------------------------
  57. [stageinfo]
  58.  
  59. zoffset = 220
  60. zoffsetlink = 2
  61. autoturn = 1
  62. resetbg = 0
  63.  
  64. ;--------------------------------------------------------
  65. [Shadow]
  66. ;This controls the darkness of the shadow. Valid values range
  67. ;from 0 (lightest) to 256 (darkest). Defaults to 128 if omitted.
  68. intensity = 40
  69.  
  70. ;This is the shadow color given in r,g,b. Valid values for each
  71. ;range from 0 (lightest) to 255 (darkest).
  72. ;Defaults to 0,0,0 if omitted.
  73. ;intensity and color's effects add up to give the final shadow
  74. ;result.
  75. color = 20,10,10
  76.  
  77. ;This is the scale factor of the shadow. Use a big scale factor
  78. ;to make the shadow longer. You can use a NEGATIVE scale factor
  79. ;to make the shadow fall INTO the screen.
  80. ;Defaults to 0.4 if omitted.
  81. yscale = .4
  82.  
  83. ;This parameter lets you set the range over which the shadow is
  84. ;visible. The first value is the high level, and the second is
  85. ;the middle level. Both represent y-coordinates of the player.
  86. ;A shadow is invisible if the player is above the high level,
  87. ;and fully visible if below the middle level. The shadow is
  88. ;faded in between the two levels. This gives an effect of the
  89. ;shadow fading away as the player gets farther away from the
  90. ;ground. If omitted, defaults to no level effects (shadow is
  91. ;always fully visible).
  92. ;fade.range = -400,-100
  93. fade.range = 0,-50
  94.  
  95. ;--------------------------------------------------------
  96. [Reflection]
  97. ;Intensity of reflection (from 0 to 256). Set to 0 to have no
  98. ;reflection. Defaults to 0.
  99. intensity = 0
  100.  
  101. ;--------------------------------------------------------
  102. [Music]
  103. bgmusic = sound/hdbztenka.mp3
  104.  
  105. bgmvolume = 100
  106.  
  107. [BGdef]
  108. spr = hdbztenka.sff
  109. debugbg = 0
  110.  
  111. [BG sky]
  112. type = normal
  113. spriteno = 0,0
  114. start = 0, 244
  115. delta = 0, 0
  116. sin.x = 38,2048,0
  117.  
  118. [BG clouds 1]
  119. type = normal
  120. spriteno = 1,0
  121. start = 0, 255
  122. mask = 1
  123. delta = 0.2, 0.6; 0.2
  124. sin.x = 38,2048,0
  125.  
  126. ;[BG clouds 2]
  127. ;type = normal
  128. ;spriteno = 1,1
  129. ;start = 0, 270 ;244
  130. ;mask = 1
  131. ;delta = 0.3, 0.3
  132.  
  133. [BG clouds 2]
  134. type = normal
  135. spriteno = 1,2
  136. start = 0, 280
  137. mask = 1
  138. delta = 0.4, 0.4
  139. sin.x = 12,2048,0
  140.  
  141. [BG mountain]
  142. type = normal
  143. spriteno = 2,0
  144. start = 0, 244
  145. mask = 1
  146. delta = 0.4, 0.35
  147.  
  148. [BG city]
  149. type = normal
  150. spriteno = 3,0
  151. start = 0, 260 ;244
  152. mask = 1
  153. delta = 0.4, 0.4
  154.  
  155. [BG buildings back]
  156. type = normal
  157. spriteno = 4,0
  158. start = 0, 244
  159. mask = 1
  160. delta = 0.75, 0.57
  161.  
  162. [BG palms]
  163. type = normal
  164. spriteno = 5,0
  165. start = 0, 244
  166. mask = 1
  167. delta = 0.68, 0.48
  168.  
  169. [BG Flag BL]
  170. type = Anim
  171. actionno = 71
  172. start = 0, 244
  173. mask = 1
  174. delta = 0.77, 0.53
  175.  
  176. [BG Flag BR]
  177. type = Anim
  178. actionno = 74
  179. start = 0, 244
  180. mask = 1
  181. delta = 0.77, 0.53
  182.  
  183. [BG Flag YL]
  184. type = Anim
  185. actionno = 77
  186. start = 0, 244
  187. mask = 1
  188. delta = 0.77, 0.53
  189.  
  190. [BG Flag YR]
  191. type = Anim
  192. actionno = 79
  193. start = 0, 244
  194. mask = 1
  195. delta = 0.77, 0.53
  196.  
  197. [BG big building]
  198. type = normal
  199. spriteno = 7,0
  200. start = 0, 244
  201. mask = 1
  202. delta = 0.77, 0.54
  203.  
  204. [BG Z2 sign]
  205. type = normal
  206. spriteno = 9,0
  207. start = 0, 244
  208. mask = 1
  209. delta = 0.79, 0.55
  210.  
  211. [BG grass]
  212. type = normal
  213. spriteno = 8,0
  214. start = 0, 244
  215. mask = 1
  216. delta = 0.8, 0.57
  217.  
  218. [BG wall]
  219. type = normal
  220. spriteno = 10,0
  221. start = 0, 244
  222. mask = 1
  223. delta =0.78, 0.59
  224.  
  225. [BG floor]
  226. type = parallax
  227. spriteno = 11,0
  228. start = 0, 244
  229. mask = 1
  230. delta = 0.78, 0.50
  231. xscale = 1, 1.290
  232. yscalestart = 100
  233. yscaledelta = -0.1
  234.  
  235. ;Flags BL
  236. [Begin Action 71]
  237. 7,1, 0,0, 10
  238. 7,2, 0,0, 10
  239. 7,3, 0,0, 10
  240.  
  241. ;Flags BR
  242. [Begin Action 74]
  243. 7,5, 0,0, 10
  244. 7,6, 0,0, 10
  245. 7,4, 0,0, 10
  246.  
  247. ;Flags YL
  248. [Begin Action 77]
  249. 7,7, 0,0, 8
  250. 7,8, 0,0, 8
  251. 7,9, 0,0, 8
  252.  
  253. ;Flags YR
  254. [Begin Action 79]
  255. 7,12, 0,0, 8
  256. 7,10, 0,0, 8
  257. 7,11, 0,0, 8
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