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- ;Hyper DragonBall Z - Tenkaichi Budokai Stage
- ;by HQ & XGargoyle
- ;--------------------------------------------------------
- [Info]
- name = "Tenkaichi Budokai"
- displayname = "Tenkaichi Budokai"
- versiondate = 03,05,2017
- mugenversion = 1.0
- author = "HQ & XGargoyle"
- ;--------------------------------------------------------
- [camera]
- startx = -16
- starty = 0
- boundleft = -240
- boundright = 208
- boundhigh = -400
- boundlow = 0
- tension = 50
- verticalfollow = 0.8
- floortension = 90
- ;--------------------------------------------------------
- [playerinfo]
- p1startx = -86 ;starting x coordinates
- p1starty = 0 ;starting y coordinates
- p1startz = 0 ;starting z coordinates
- p1facing = 1 ;direction player faces: 1=right, -1=left
- p2startx = 54
- p2starty = 0
- p2startz = 0
- p2facing = -1
- leftbound = -1000 ;left bound (x-movement)
- rightbound = 1000 ;right bound
- topbound = 0 ;Top bound (z-movement)
- botbound = 0 ;Bottom bound
- ;--------------------------------------------------------
- [scaling]
- topz = 0 ;top z-coordinate for scaling
- botz = 50 ;bottom z-coordinate for scaling
- topscale = 1 ;scale to use at top
- botscale = 1.2 ;scale to use at bottom
- ;--------------------------------------------------------
- [bound]
- screenleft = 15 ;dist from left of screen that player can move to
- screenright = 15 ;right edge
- ;--------------------------------------------------------
- [stageinfo]
- zoffset = 220
- zoffsetlink = 2
- autoturn = 1
- resetbg = 0
- ;--------------------------------------------------------
- [Shadow]
- ;This controls the darkness of the shadow. Valid values range
- ;from 0 (lightest) to 256 (darkest). Defaults to 128 if omitted.
- intensity = 40
- ;This is the shadow color given in r,g,b. Valid values for each
- ;range from 0 (lightest) to 255 (darkest).
- ;Defaults to 0,0,0 if omitted.
- ;intensity and color's effects add up to give the final shadow
- ;result.
- color = 20,10,10
- ;This is the scale factor of the shadow. Use a big scale factor
- ;to make the shadow longer. You can use a NEGATIVE scale factor
- ;to make the shadow fall INTO the screen.
- ;Defaults to 0.4 if omitted.
- yscale = .4
- ;This parameter lets you set the range over which the shadow is
- ;visible. The first value is the high level, and the second is
- ;the middle level. Both represent y-coordinates of the player.
- ;A shadow is invisible if the player is above the high level,
- ;and fully visible if below the middle level. The shadow is
- ;faded in between the two levels. This gives an effect of the
- ;shadow fading away as the player gets farther away from the
- ;ground. If omitted, defaults to no level effects (shadow is
- ;always fully visible).
- ;fade.range = -400,-100
- fade.range = 0,-50
- ;--------------------------------------------------------
- [Reflection]
- ;Intensity of reflection (from 0 to 256). Set to 0 to have no
- ;reflection. Defaults to 0.
- intensity = 0
- ;--------------------------------------------------------
- [Music]
- bgmusic = sound/hdbztenka.mp3
- bgmvolume = 100
- [BGdef]
- spr = hdbztenka.sff
- debugbg = 0
- [BG sky]
- type = normal
- spriteno = 0,0
- start = 0, 244
- delta = 0, 0
- sin.x = 38,2048,0
- [BG clouds 1]
- type = normal
- spriteno = 1,0
- start = 0, 255
- mask = 1
- delta = 0.2, 0.6; 0.2
- sin.x = 38,2048,0
- ;[BG clouds 2]
- ;type = normal
- ;spriteno = 1,1
- ;start = 0, 270 ;244
- ;mask = 1
- ;delta = 0.3, 0.3
- [BG clouds 2]
- type = normal
- spriteno = 1,2
- start = 0, 280
- mask = 1
- delta = 0.4, 0.4
- sin.x = 12,2048,0
- [BG mountain]
- type = normal
- spriteno = 2,0
- start = 0, 244
- mask = 1
- delta = 0.4, 0.35
- [BG city]
- type = normal
- spriteno = 3,0
- start = 0, 260 ;244
- mask = 1
- delta = 0.4, 0.4
- [BG buildings back]
- type = normal
- spriteno = 4,0
- start = 0, 244
- mask = 1
- delta = 0.75, 0.57
- [BG palms]
- type = normal
- spriteno = 5,0
- start = 0, 244
- mask = 1
- delta = 0.68, 0.48
- [BG Flag BL]
- type = Anim
- actionno = 71
- start = 0, 244
- mask = 1
- delta = 0.77, 0.53
- [BG Flag BR]
- type = Anim
- actionno = 74
- start = 0, 244
- mask = 1
- delta = 0.77, 0.53
- [BG Flag YL]
- type = Anim
- actionno = 77
- start = 0, 244
- mask = 1
- delta = 0.77, 0.53
- [BG Flag YR]
- type = Anim
- actionno = 79
- start = 0, 244
- mask = 1
- delta = 0.77, 0.53
- [BG big building]
- type = normal
- spriteno = 7,0
- start = 0, 244
- mask = 1
- delta = 0.77, 0.54
- [BG Z2 sign]
- type = normal
- spriteno = 9,0
- start = 0, 244
- mask = 1
- delta = 0.79, 0.55
- [BG grass]
- type = normal
- spriteno = 8,0
- start = 0, 244
- mask = 1
- delta = 0.8, 0.57
- [BG wall]
- type = normal
- spriteno = 10,0
- start = 0, 244
- mask = 1
- delta =0.78, 0.59
- [BG floor]
- type = parallax
- spriteno = 11,0
- start = 0, 244
- mask = 1
- delta = 0.78, 0.50
- xscale = 1, 1.290
- yscalestart = 100
- yscaledelta = -0.1
- ;Flags BL
- [Begin Action 71]
- 7,1, 0,0, 10
- 7,2, 0,0, 10
- 7,3, 0,0, 10
- ;Flags BR
- [Begin Action 74]
- 7,5, 0,0, 10
- 7,6, 0,0, 10
- 7,4, 0,0, 10
- ;Flags YL
- [Begin Action 77]
- 7,7, 0,0, 8
- 7,8, 0,0, 8
- 7,9, 0,0, 8
- ;Flags YR
- [Begin Action 79]
- 7,12, 0,0, 8
- 7,10, 0,0, 8
- 7,11, 0,0, 8
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