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- ---PSX Ape Escape (USA) direction and speed hud lua script v1.0 by ThunderAxe31
- camera_dir_addr = 0x0EC334
- player_dir_addr = 0x0EC21C
- x_pos_addr = 0x0EC204
- y_pos_addr = 0x0EC20C
- framecount = 16640000
- player_x = 0
- player_y = 0
- player_x_old = 0
- player_y_old = 0
- player_x_spe = 0
- player_y_spe = 0
- camera_dir_all = ""
- player_dir_all = ""
- player_x_spe_all = ""
- player_y_spe_all = ""
- player_xy_spe_all = ""
- function string_trim(trim_me)
- last_found = 0
- occurences = 0
- while last_found ~= nil do
- occurences = occurences + 1
- if occurences > 17 then
- trim_me = string.sub(trim_me, 0, last_found)
- end
- last_found = string.find(trim_me, "\n", last_found+1)
- end
- return trim_me
- end
- while true do
- player_x = memory.read_s16_le(x_pos_addr)
- player_y = memory.read_s16_le(y_pos_addr)
- player_x_spe = player_x - player_x_old
- player_y_spe = player_y - player_y_old
- player_xy_spe = (player_x_spe^2+player_y_spe^2)^0.5
- camera_dir_all = memory.read_s16_le(camera_dir_addr) .. "\n" .. camera_dir_all
- player_dir_all = memory.read_s16_le(player_dir_addr) .. "\n" .. player_dir_all
- player_x_spe_all = player_x_spe .. "\n" .. player_x_spe_all
- player_y_spe_all = player_y_spe .. "\n" .. player_y_spe_all
- player_xy_spe_all = player_xy_spe .. "\n" .. player_xy_spe_all
- if framecount > emu.framecount() then
- camera_dir_all = ""
- player_dir_all = ""
- player_x_spe_all = ""
- player_y_spe_all = ""
- player_xy_spe_all = ""
- end
- camera_dir_all = string_trim(camera_dir_all)
- player_dir_all = string_trim(player_dir_all)
- player_x_spe_all = string_trim(player_x_spe_all)
- player_y_spe_all = string_trim(player_y_spe_all)
- player_xy_spe_all = string_trim(player_xy_spe_all)
- gui.text(0, 0, "Camera Player X spe Y spe XY spe")
- gui.text(0, 15, camera_dir_all)
- gui.text(70, 15, player_dir_all)
- gui.text(140, 15, player_x_spe_all)
- gui.text(200, 15, player_y_spe_all)
- gui.text(260, 15, player_xy_spe_all)
- player_x_old = player_x
- player_y_old = player_y
- player_z_old = player_z
- framecount = emu.framecount()
- emu.frameadvance()
- end
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