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- ; SCR 201
- ; Scripts Parser Version 2.0.1
- ; (c) Ubi Simulations 1997
- ;***************************************************************************
- ;*** This section contain all data's directories classed by type of file ***
- ;*** it can be used to overload one or more files without destroy ***
- ;*** old files ***
- ;***************************************************************************
- {DirectoriesDescription:
- ;*** Texture's directory ***
- DirectoryOfEngineDLL("DLL")
- ;*** Texture's directory ***
- DirectoryOfTexture("GameData\World\Graphics\Textures")
- DirectoryOfFixTexture("GameData\FixTex")
- ;*** Texts directory ***
- DirectoryOfTexts("GameData\Texts")
- ;*** GameData directories ***
- DirectoryOfGameData("GameData")
- ;*** World directories ***
- DirectoryOfWorld("GameData\World")
- ;*** Levels directories ***
- DirectoryOfLevels("GameData\World\Levels")
- ;*** Families directories ***
- DirectoryOfFamilies("GameData\World\Levels\_Common\Families")
- ;*** Characters directories ***
- DirectoryOfCharacters("GameData\World\Levels")
- ;*** Animations directories ***
- DirectoryOfAnimations("GameData\World\Graphics\Anims")
- ;*** Graphic Objects directories ***
- DirectoryOfGraphicsClasses("GameData\World\Graphics\Objects\Classes")
- DirectoryOfGraphicsBanks("GameData\World\Graphics\Objects\Banks")
- ;*** Mechanics directories ***
- DirectoryOfMechanics("GameData\World\Libraries\Mechanics")
- ;*** SoundData directories ***
- DirectoryOfSound("GameData\World\Sound")
- ;*** Material directories ***
- DirectoryOfVisuals("GameData\World\Graphics\Visuals")
- DirectoryOfMaterials("GameData\World\Libraries\Materials")
- ;*** Environment directories ***
- DirectoryOfEnvironment("GameData\World\Libraries\Environment")
- ;*** SaveGame directories ***
- DirectoryOfSaveGame("GameData\SaveGame")
- ;*** Extras directories ***
- DirectoryOfExtras("GameData\Extras")
- ;*** Vignettes directories ***
- DirectoryOfVignettes("GameData\Vignette")
- ;*** Options directory ***
- DirectoryOfOptions("GameData\Options")
- ;*** Options directory ***
- DirectoryOfZdx("GameData\World\Levels")
- ;*** Options directory ***
- DirectoryOfLipsSync("GameData\World\SyncLips\Spanish")
- ;*** Effects Directory ***
- DirectoryOfEffects("GameData\World\Effects")
- ;*** Inventors Directory ***
- DirectoryOfInventory("GameData\Inventor")
- }
- ;********************
- ;*** Concat files ***
- ;********************
- {BigFiles:
- Vignettes("GameData\Vignette.cnt")
- Textures("GameData\Textures.cnt")
- }
- {Vignette:
- LoadVignette("UbiSoft.bmp")
- DisplayVignette
- }
- ;******************************************
- ;*** Input devices manager descriptions ***
- ;******************************************
- {InputDeviceManagerDescription:
- InitInputDeviceManager(40000,16)
- AddInputDeviceFile("KeyDef.ipt")
- AddInputDeviceFile("Device.ipt")
- AddInputDeviceFile("OptBut.ipt")
- AddInputDeviceFile("Game.ipt")
- AddInputDeviceFile("EdAction.ipt")
- AddInputDeviceFile("Camera.ipt")
- AddInputDeviceFile("Sound.ipt")
- AddInputDeviceFile("Debug.ipt")
- AddInputDeviceFile("Cheat.ipt")
- AddInputDeviceFile("Menu.ipt")
- AddInputDeviceFile("Commands.ipt")
- AddInputDeviceFile("Inventor.ipt")
- AddInputDeviceFile("Link.ipt")
- }
- ;*******************
- ;*** Text loader ***
- ;*******************
- {Texts:
- AddFontFile("Fonts\Font1.vmt")
- AddFontFile("Fonts\Fix.vmt")
- AddStringsFile("Menus.txt")
- AddStringsFile("Game.txt")
- AddStringsFile("CdtStd.txt")
- AddStringsFile("CdtNme.txt")
- ; AddStringsFile("Credits.txt")
- AddStringsFile("SaveName.txt")
- }
- ;***********************************
- ;*** Random manager descriptions ***
- ;***********************************
- {RandomManagerDescription:
- InitRandomManager("Game.rnd")
- }
- ;********************
- ;*** Game Options ***
- ;********************
- {GameOptionsFile:
- DefaultFile("Default.cfg")
- CurrentFile("Current.cfg")
- ; SkipMainMenu
- CreditsLevelName(outro)
- }
- ;****************************************************************************************
- ;*** Binary Use ***
- ;*** UseA3b : 0=Use A3B, 1=Don't use A3B, 2=Force generate A3B ***
- ;*** UseBinaryMod : 0=Don't use binary MOD 1=Use binary MOD ***
- ;*** UseBinaryData : 0=Don't use binary data 1=Use binary data 2=Generate binary data ***
- ;****************************************************************************************
- {BinaryUse:
- UseA3b(3)
- UseBinaryMod(0)
- UseBinaryData(0)
- }
- {FirstLevelDescription:
- LevelName(totalski)
- }
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