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TT Game.dsc

Dec 9th, 2015
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  1. ; SCR 201
  2. ; Scripts Parser Version 2.0.1
  3. ; (c) Ubi Simulations 1997
  4.  
  5. ;***************************************************************************
  6. ;*** This section contain all data's directories classed by type of file ***
  7. ;*** it can be used to overload one or more files without destroy ***
  8. ;*** old files ***
  9. ;***************************************************************************
  10. {DirectoriesDescription:
  11.  
  12. ;*** Texture's directory ***
  13. DirectoryOfEngineDLL("DLL")
  14.  
  15. ;*** Texture's directory ***
  16. DirectoryOfTexture("GameData\World\Graphics\Textures")
  17. DirectoryOfFixTexture("GameData\FixTex")
  18.  
  19. ;*** Texts directory ***
  20. DirectoryOfTexts("GameData\Texts")
  21.  
  22. ;*** GameData directories ***
  23. DirectoryOfGameData("GameData")
  24.  
  25. ;*** World directories ***
  26. DirectoryOfWorld("GameData\World")
  27.  
  28. ;*** Levels directories ***
  29. DirectoryOfLevels("GameData\World\Levels")
  30.  
  31. ;*** Families directories ***
  32. DirectoryOfFamilies("GameData\World\Levels\_Common\Families")
  33.  
  34. ;*** Characters directories ***
  35. DirectoryOfCharacters("GameData\World\Levels")
  36.  
  37. ;*** Animations directories ***
  38. DirectoryOfAnimations("GameData\World\Graphics\Anims")
  39.  
  40. ;*** Graphic Objects directories ***
  41. DirectoryOfGraphicsClasses("GameData\World\Graphics\Objects\Classes")
  42. DirectoryOfGraphicsBanks("GameData\World\Graphics\Objects\Banks")
  43.  
  44. ;*** Mechanics directories ***
  45. DirectoryOfMechanics("GameData\World\Libraries\Mechanics")
  46.  
  47. ;*** SoundData directories ***
  48. DirectoryOfSound("GameData\World\Sound")
  49.  
  50. ;*** Material directories ***
  51. DirectoryOfVisuals("GameData\World\Graphics\Visuals")
  52. DirectoryOfMaterials("GameData\World\Libraries\Materials")
  53.  
  54. ;*** Environment directories ***
  55. DirectoryOfEnvironment("GameData\World\Libraries\Environment")
  56.  
  57. ;*** SaveGame directories ***
  58. DirectoryOfSaveGame("GameData\SaveGame")
  59.  
  60. ;*** Extras directories ***
  61. DirectoryOfExtras("GameData\Extras")
  62.  
  63. ;*** Vignettes directories ***
  64. DirectoryOfVignettes("GameData\Vignette")
  65.  
  66. ;*** Options directory ***
  67. DirectoryOfOptions("GameData\Options")
  68.  
  69. ;*** Options directory ***
  70. DirectoryOfZdx("GameData\World\Levels")
  71.  
  72. ;*** Options directory ***
  73. DirectoryOfLipsSync("GameData\World\SyncLips\Spanish")
  74.  
  75. ;*** Effects Directory ***
  76. DirectoryOfEffects("GameData\World\Effects")
  77.  
  78. ;*** Inventors Directory ***
  79. DirectoryOfInventory("GameData\Inventor")
  80. }
  81.  
  82. ;********************
  83. ;*** Concat files ***
  84. ;********************
  85. {BigFiles:
  86. Vignettes("GameData\Vignette.cnt")
  87. Textures("GameData\Textures.cnt")
  88. }
  89. {Vignette:
  90. LoadVignette("UbiSoft.bmp")
  91. DisplayVignette
  92. }
  93.  
  94. ;******************************************
  95. ;*** Input devices manager descriptions ***
  96. ;******************************************
  97. {InputDeviceManagerDescription:
  98. InitInputDeviceManager(40000,16)
  99. AddInputDeviceFile("KeyDef.ipt")
  100. AddInputDeviceFile("Device.ipt")
  101. AddInputDeviceFile("OptBut.ipt")
  102. AddInputDeviceFile("Game.ipt")
  103. AddInputDeviceFile("EdAction.ipt")
  104. AddInputDeviceFile("Camera.ipt")
  105. AddInputDeviceFile("Sound.ipt")
  106. AddInputDeviceFile("Debug.ipt")
  107. AddInputDeviceFile("Cheat.ipt")
  108. AddInputDeviceFile("Menu.ipt")
  109. AddInputDeviceFile("Commands.ipt")
  110. AddInputDeviceFile("Inventor.ipt")
  111.  
  112. AddInputDeviceFile("Link.ipt")
  113. }
  114.  
  115. ;*******************
  116. ;*** Text loader ***
  117. ;*******************
  118. {Texts:
  119. AddFontFile("Fonts\Font1.vmt")
  120. AddFontFile("Fonts\Fix.vmt")
  121. AddStringsFile("Menus.txt")
  122. AddStringsFile("Game.txt")
  123. AddStringsFile("CdtStd.txt")
  124. AddStringsFile("CdtNme.txt")
  125. ; AddStringsFile("Credits.txt")
  126. AddStringsFile("SaveName.txt")
  127. }
  128.  
  129. ;***********************************
  130. ;*** Random manager descriptions ***
  131. ;***********************************
  132. {RandomManagerDescription:
  133. InitRandomManager("Game.rnd")
  134. }
  135.  
  136. ;********************
  137. ;*** Game Options ***
  138. ;********************
  139. {GameOptionsFile:
  140. DefaultFile("Default.cfg")
  141. CurrentFile("Current.cfg")
  142. ; SkipMainMenu
  143. CreditsLevelName(outro)
  144. }
  145.  
  146. ;****************************************************************************************
  147. ;*** Binary Use ***
  148. ;*** UseA3b : 0=Use A3B, 1=Don't use A3B, 2=Force generate A3B ***
  149. ;*** UseBinaryMod : 0=Don't use binary MOD 1=Use binary MOD ***
  150. ;*** UseBinaryData : 0=Don't use binary data 1=Use binary data 2=Generate binary data ***
  151. ;****************************************************************************************
  152. {BinaryUse:
  153. UseA3b(3)
  154. UseBinaryMod(0)
  155. UseBinaryData(0)
  156. }
  157.  
  158. {FirstLevelDescription:
  159. LevelName(totalski)
  160. }
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