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BodyHorrorOP

Body Horror Quest - Yurei Skill List

Oct 30th, 2019
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  1. >>UNYIELDING SPIRIT (Vitruvian – Yurei’s Core, Lvl 1): Yurei was a woman who saw those she loved succumb to illness, disease, and the inevitable frailty of the human form…and such a fate is one she cannot abide. UNYIELDING SPIRIT passively halves the duration of all negative status effects applied to the user, increases the duration of positive ones by one round, and automatically negates the first STACK that would be applied to her from any enemy ability source. Merely the start of a potent Core, what served Yurei well in life shall now serve your family...the inheritors of her hope for a better future. (HEALTH +360%, BIO +260%, HEALTH REGEN +60%)
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  3. >>CALCITE HALO (Hexane, Lvl 1): Having once belonged to the legendary Marrow Dragoon, this Hexane remnant has saved its current owner countless times over…and now, its domain of protection now includes you. Less a crown in the traditional sense and more sub-dermal endoskeleton of thin, yet incredibly resistant plating (and notably one that does not interfere with the unique physiology of certain Daughters), the very nature of Charon’s creation renders its presence difficult to detect by purely visual means. In addition to passively granting a single level of SLASHING, PIERCING, and CRUSHING damage resistance, the Halo may now be primed to become immune to either the most recent type of damage its’ holder received, or to shift its immunity to the most damaging type of offense most recently received. While there is only one slot of immunity open at this time and the immunity is locked-in until the end of the current combat, this Halo’s true power is one that will come with time and patience. (HEALTH +300%, HEALTH REGEN +100%)
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  5. >>YUKI-ONBA’S LAMENT (Generator/Flesh Artisan Hybrid, Lvl 1): Combining incredible mobility with a chilling offensive power, this potent hybrid allows the user to expend 30% BIO to produce a powerful burst of frigid air from spontaneously-generated orifices in their body, simultaneously dealing high COLD damage and moving the user up to 2 movement zones away from their current location. (BIO+220%, BIO REGEN +80%)
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  7. >>LUOHAN’S HANDS (Flesh Artisan/Fibromancer/Neuromancer Hybrid, Lvl 1): A curious blend of skills, this martial style brings the user’s muscle- and neuro-fibers into closer accord, allowing the user to expend 40% BIO to prime a counter-attack that triggers in the event of a melee attack directed against the user. Once per turn, the first melee strike that hits the user is negated, with 10% of the damage that would have been dealt on a successful hit instead being dealt to the attacker as they’re thrown 1 movement zone away from LUOHAN’s user. (HEALTH +360%, BIO +180%)
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  9. >>EXALTED SAMSARA (Phantasmal Conduit/Hive Mistress Hybrid, Lvl 1): Grants Yurei the ability to manifest and control not only her own Dream Daughters at full power and with individual stat pools, but eventually those of her foes as well. Additionally, the destruction of these manifested Daughters poses no risk of deletion, as they count as neither construct nor Relic, allowing Yurei to safely manifest and control Daughters that would otherwise be locked within armor, Relics, or anywhere else they may reside. However, the amount of BIO needed to manifest each construct must be delegated to crafting the constructs' own individual HEALTH and BIO pools, resulting in a costly, yet powerful ability in the right hands. (BIO +250%, BIO REGEN +100%)
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  11. >>RIMEWIND’S HOWL (Generator Augmentation): Increases any and all COLD damage dealt by the holder of this augment by two tiers, for an effective damage increase of 100%. Additionally grants two levels of COLD immunity, as well. (BIO +180%, BIO REGEN +60%)
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  13. >>PALM OF CREATION (Flesh Artisan Augmentation): A power to drastically boost the capabilities of Flesh Artisans, acquisition of this ability will passively increase the user’s HEALTH REGEN and BIO REGEN by 5% for each stack they have currently active on their foes OR themselves. Additionally, Expressionists will find the chance of applying stacks of any type increased by 25%, while Impressionists’ first three Forme shifts per combat may be performed as a free action, with each gaining a bonus to their inherent skill boosts when assumed. (HEALTH +280%, HEALTH REGEN +70%)
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