yukamichi

Quick Chargen Rules

Apr 28th, 2014
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  1. Character Rank (CR)
  2. A character's CR at creation is 1.
  3.  
  4. Ability Scores
  5. Add together the Base Ability Scores for your Class and Race. You also have five bonus points that you may distribute freely among your Base Ability Scores. You cannot raise a score above 7.
  6. Then add any modifiers from skills (these can raise your Base Ability Scores above 7).
  7. Determine your final Ability Score Value by dividing the total Base Ability Score by 3 (round down).
  8.  
  9. Class STR DEX POW INT HP HP Modifier
  10. Guardian 4 2 1 3 50 +8
  11. Samurai 4 2 2 2 50 +8
  12. Monk 4 4 2 0 55 +9
  13. Cleric 3 0 4 3 40 +6
  14. Druid 2 1 4 3 35 +5
  15. Kannagi 1 3 4 2 40 +5
  16. Assassin 2 4 3 1 40 +5
  17. Swashbuckler 3 4 2 1 40 +6
  18. Bard 2 4 2 2 40 +5
  19. Sorcerer 0 3 3 4 35 +4
  20. Summoner 1 3 3 4 35 +5
  21. Enchanter 2 2 2 4 35 +4
  22.  
  23. Race STR DEX POW INT HP Fate
  24. Human (+1 to any two) 8 1
  25. Elf 0 1 1 0 8 1
  26. Dwarf 1 0 1 0 16 0
  27. Half-Alv 0 1 0 1 8 1
  28. Werecat 1 1 0 0 8 1
  29. Wolf Fang 2 0 0 0 16 0
  30. Fox Tail 0 0 1 1 8 1
  31. Race of Ritual 0 0 0 2 0 2
  32.  
  33. Skills
  34. Each class has three automatic starting skills. Choose three additional Combat skills and one General skill from among the Arch-Class, Main Class, Race, and Common skill lists. At CR 1, your maximum Skill Rank (SR) is 1.
  35.  
  36. Attributes
  37. These are the things you actually use to make checks. They're determined by adding the corresponding Ability Score Value plus a number of dice (usually 2D6), plus any modifiers from skills and items.
  38.  
  39. Physical STR + 2D + modifiers from skills and items
  40. Endurance STR + 2D + modifiers from skills and items
  41. Disable DEX + 2D + modifiers from skills and items
  42. Operate DEX + 2D + modifiers from skills and items
  43. Perception POW + 2D + modifiers from skills and items
  44. Negotiation POW + 2D + modifiers from skills and items
  45. Knowledge INT + 2D + modifiers from skills and items
  46. Analyze INT + 2D + modifiers from skills and items
  47. Accuracy (Highest Ability Score Value) + 2D + modifiers from skills and items
  48. Evasion DEX + 2D + modifiers from skills and items
  49. Resistance POW + 2D + modifiers from skills and items
  50.  
  51. Purchase Items
  52. Each PC starts with 350G, a Backpack, an Adventurer's Set, and a Sandwich.
  53.  
  54. Other Values
  55. Max HP Class + Racial Modifier + modifiers from skills and items
  56. Starting Fate Racial Modifier + modifiers from skills and items
  57. Damage Damage Value of one equipped item + modifiers from skills and items
  58. Magic Magic Value of one equipped item + modifiers from skills and items
  59. Recovery Modifiers from skills and items
  60. Physical Defense STR x 2 + modifiers from skills and items
  61. Magical Defense INT x 2 + modifiers from skills and items
  62. Energy STR + INT + modifiers from skills and items
  63. Movement 2 + modifiers from skills and items
  64.  
  65. Personal Factors
  66. Things like your Name, Sex, Guiding Creed, Level (Elder Tale level, which is unrelated to your Character Rank and has no mechanical effect on play), and starting Sub-Class.
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