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- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- mana=0
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- Handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Light blue","Handle",Vector3.new(0.446729511, 1.78691852, 0.446729511))
- handleweld=weld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),CFrame.new(-0.0698547363, -0.150375366, -1.06997299, -1, 0, 0, 0, 0, -1, -0, -1, -0))
- mesh("CylinderMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1.00999999, 0.800000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0.80000001192093,"Light blue","Part",Vector3.new(0.446729511, 2.45701289, 0.446729511))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(0, -2.12194824, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1.00999999, 0.800000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.40000000596046,0,"Steel blue","Part",Vector3.new(0.223364741, 0.223364741, 1.3401885))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(1.07514572, -0.569717407, 6.65945435, 0.707106829, -0.707106769, 1.66804292e-015, 0.707106769, 0.707106829, 4.10472431e-016, -1.46973229e-015, 8.89236576e-016, 1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.00999999))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.40000000596046,0,"Steel blue","Part",Vector3.new(0.223364741, 0.22336477, 1.3401885))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(-0.569700241, 1.07513428, 6.65945435, 0.707106829, -0.707106769, 1.66804292e-015, 0.707106769, 0.707106829, 4.10472431e-016, -1.46973229e-015, 8.89236576e-016, 1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.00999999))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.40000000596046,0,"Steel blue","Part",Vector3.new(0.446729481, 0.446729511, 1.3401885))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(-3.78272247, 4.91989136, 0, -9.54897824e-023, 0.707106709, -0.707106888, 2.10195802e-021, 0.707106888, 0.707106709, 1, -1.41878732e-021, -1.55383e-021))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.5, 1.00999999))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.40000000596046,0,"Steel blue","Part",Vector3.new(0.446729481, 0.446729511, 1.3401885))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(0.710752487, -0.710754395, 6.65621185, 0.707106829, -0.707106769, 1.66804292e-015, 0.707106769, 0.707106829, 4.10472431e-016, -1.46973229e-015, 8.89236576e-016, 1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.00999999))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.40000000596046,0,"Steel blue","Part",Vector3.new(0.446729481, 0.446729511, 1.3401885))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(-0.710737228, 0.710739136, 6.65621185, 0.707106829, -0.707106769, 1.66804292e-015, 0.707106769, 0.707106829, 4.10472431e-016, -1.46973229e-015, 8.89236576e-016, 1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.00999999))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.40000000596046,0,"Steel blue","Part",Vector3.new(0.446729481, 0.446729511, 1.3401885))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(-5.63065338, 4.49343872, 0, -9.54897824e-023, 0.707106709, -0.707106888, 2.10195802e-021, 0.707106888, 0.707106709, 1, -1.41878732e-021, -1.55383e-021))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.5, 1.00999999))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.40000000596046,0,"Steel blue","Part",Vector3.new(0.446729481, 0.446729511, 1.3401885))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(-3.585289, 5.03834152, 0, -9.54897824e-023, 0.707106709, -0.707106888, 2.10195802e-021, 0.707106888, 0.707106709, 1, -1.41878732e-021, -1.55383e-021))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.300000012, 1.00999999))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.40000000596046,0,"Steel blue","Part",Vector3.new(0.223364741, 0.223364741, 1.3401885))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(0.561824799, -1.08303833, 6.65942383, 0.707106829, -0.707106769, 1.66804292e-015, 0.707106769, 0.707106829, 4.10472431e-016, -1.46973229e-015, 8.89236576e-016, 1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.00999999))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.40000000596046,0,"Steel blue","Part",Vector3.new(0.223364741, 0.22336477, 1.3401885))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(-1.08302116, 0.561813354, 6.65942383, 0.707106829, -0.707106769, 1.66804292e-015, 0.707106769, 0.707106829, 4.10472431e-016, -1.46973229e-015, 8.89236576e-016, 1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.00999999))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.40000000596046,0,"Steel blue","Part",Vector3.new(0.446729481, 0.446729511, 1.3401885))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(-5.82806396, 4.37496758, 0, -9.54897824e-023, 0.707106709, -0.707106888, 2.10195802e-021, 0.707106888, 0.707106709, 1, -1.41878732e-021, -1.55383e-021))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.300000012, 1.00999999))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.40000000596046,0,"Steel blue","Part",Vector3.new(0.446729481, 0.446729511, 1.3401885))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(4.65925407, 5.32264709, 0, 0, 0.707106769, 0.707106829, 0, -0.707106829, 0.707106769, 1, 0, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.800000012, 1.00999999))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.40000000596046,0,"Steel blue","Part",Vector3.new(0.446729481, 0.446729511, 1.3401885))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(-4.09067535, 4.75403976, 0, 0, 0.707106769, -0.707106829, 0, 0.707106829, 0.707106769, 1, 0, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.800000012, 1.00999999))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(0.670094252, 1.34018838, 0.670094252))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(6.65624237, 0, 1.00515366, -5.96046448e-008, -1.13686892e-013, 1, -1, -3.38813381e-021, -5.96046448e-008, 1.01644002e-020, -1, -1.13686892e-013))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.899999976, 1.00999999, 0.899999976))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(0.670094252, 1.34018838, 0.670094252))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(6.65621185, 0, -1.00513458, -5.96046448e-008, -1.13686892e-013, 1, -1, -3.38813381e-021, -5.96046448e-008, 1.01644002e-020, -1, -1.13686892e-013))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.899999976, 1.00999999, 0.899999976))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(1.3401885, 1.3401885, 2.68037701))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(0, -6.65621185, 1.52587891e-005, -1, 0, 0, 0, 0, -1, -0, -1, -0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(1.3401885, 1.3401885, 1.34018862))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(0, -6.65621948, 1.52587891e-005, -1, 0, 0, 0, 0, -1, -0, -1, -0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.01999998, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(1.3401885, 1.3401885, 1.34018862))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(0, -6.65623474, 1.52587891e-005, -1, 0, 0, 0, 0, -1, -0, -1, -0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.850000024, 1.00999999, 0.850000024))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(0.446729511, 6.92430687, 0.446729511))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(0, -2.79199982, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.00999999, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.40000000596046,0,"Steel blue","Part",Vector3.new(0.446729511, 0.446730256, 0.446729511))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(0, -4.24385834, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.899999976, 1.00999999, 0.899999976))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.40000000596046,0,"Steel blue","Part",Vector3.new(0.446729481, 0.446729511, 0.446729511))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(0.868694305, 0.868690491, 1.52587891e-005, 0, -0.707106769, -0.707106829, 0, 0.707106829, -0.707106769, 1, 0, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.600000024, 1.02499998))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(0.670094252, 0.446729302, 0.670094252))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(-1.22851563, 0, 0, 0, 0, 1, -1, 0, 0, 0, -1, 0))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 1.01999998, 0.600000024))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.40000000596046,0,"Steel blue","Part",Vector3.new(0.446729511, 1.11682439, 0.446729511))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(0, -5.69573212, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.899999976, 1.00999999, 0.899999976))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(0.446729511, 2.90374231, 0.446729511))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(0, -4.80226898, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1.00999999, 0.800000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.40000000596046,0,"Steel blue","Part",Vector3.new(0.223364741, 0.223364741, 0.670094252))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(-0.899150848, 1.10449219, 0, 0.707106829, 0, 0.707106769, 0.707106769, 0, -0.707106829, 0, 1, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.5, 1.005))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(0.670094252, 0.446729511, 0.670094311))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(0, 0, -1.22851563, 0, -1, 5.96046377e-008, 1, 0, 0, 0, 5.96046377e-008, 1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1.00999999, 0.800000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.40000000596046,0,"Steel blue","Part",Vector3.new(0.223364741, 0.223364741, 0.670094252))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(-0.843868256, 0.638572693, 0, 0.707106829, 0, 0.707106769, 0.707106769, 0, -0.707106829, 0, 1, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.5, 1.005))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.40000000596046,0,"Steel blue","Part",Vector3.new(0.446729481, 0.446729511, 0.670094252))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(-0.868690491, 0.86869812, 0, 0.707106829, 0, 0.707106769, 0.707106769, 0, -0.707106829, 0, 1, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 1.005))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(0.670094252, 0.446729511, 0.670094311))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(0, 0, -1.22691345, 0, -1, 5.96046377e-008, 1, 0, 0, 0, 5.96046377e-008, 1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(0.223364741, 1.3401885, 0.223364741))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(-0.491386414, 0, -6.96891785, 0, -0.99999994, -2.98023206e-008, -0.999999821, 0, 0, 0, 2.98023206e-008, -0.99999994))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1.005, 0.150000006))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(0.670094252, 1.34018838, 0.670094252))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(6.65624237, 0, -1.00513458, -5.96046448e-008, -1.13686892e-013, 1, -1, -3.38813381e-021, -5.96046448e-008, 1.01644002e-020, -1, -1.13686892e-013))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.01499999, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(0.670094252, 1.34018838, 0.670094252))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(6.65621185, 0, -1.00513458, -5.96046448e-008, -1.13686892e-013, 1, -1, -3.38813381e-021, -5.96046448e-008, 1.01644002e-020, -1, -1.13686892e-013))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1.005, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(0.670094252, 1.34018838, 0.670094252))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(6.65624237, 0, 1.00515366, -5.96046448e-008, -1.13686892e-013, 1, -1, -3.38813381e-021, -5.96046448e-008, 1.01644002e-020, -1, -1.13686892e-013))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1.005, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(0.223364741, 1.3401885, 0.223364741))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(-0.491386414, 0, -6.67855072, 0, -0.99999994, -2.98023206e-008, -0.999999821, 0, 0, 0, 2.98023206e-008, -0.99999994))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1.005, 0.150000006))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(1.3401885, 1.3401885, 1.34018862))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(0, -6.65621185, 1.52587891e-005, -1, 0, 0, 0, 0, -1, -0, -1, -0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.899999976, 1.005, 0.899999976))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(1.3401885, 1.3401885, 1.34018862))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(0, -6.65367126, 1.52587891e-005, -1, 0, 0, 0, 0, -1, -0, -1, -0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1.01499999, 0.800000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(0.670094252, 1.34018838, 0.670094252))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(6.65628052, 0, 1.00515366, -5.96046448e-008, -1.13686892e-013, 1, -1, -3.38813381e-021, -5.96046448e-008, 1.01644002e-020, -1, -1.13686892e-013))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.01499999, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(0.223364741, 1.3401885, 0.223364741))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(-4.39868164, 0, 5.34632492, 0, 0.707106769, -0.707106829, -1, 0, 0, 0, 0.707106829, 0.707106769))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1.005, 0.150000006))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(0.223364741, 1.3401885, 0.223364741))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(5.25157166, 0, 4.30393219, 0, 0.707106769, 0.707106829, -1, 0, 0, 0, -0.707106829, 0.707106769))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1.005, 0.150000006))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(0.223364741, 1.3401885, 0.223364741))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(-4.16964531, 0, 5.10151672, 1.49011612e-008, -0.707106709, -0.707106888, 1, 5.56921513e-008, -3.46187186e-008, 6.38594315e-008, -0.707106829, 0.707106709))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1.005, 0.150000006))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(0.223364741, 1.3401885, 0.223364741))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(4.32761955, 0, 4.75406647, 0, 0.707106769, 0.707106829, -1, 0, 0, 0, -0.707106829, 0.707106769))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1.005, 0.150000006))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(0.223364741, 1.3401885, 0.223364741))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(5.00678253, 0, 4.0749054, 1.49011612e-008, -0.707106709, 0.707106888, 1, 5.56921513e-008, 3.46187186e-008, -6.38594315e-008, 0.707106829, 0.707106709))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1.005, 0.150000006))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(0.223364741, 1.3401885, 0.223364741))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(4.55662537, 0, 4.99887085, 1.49011612e-008, -0.707106709, 0.707106888, 1, 5.56921513e-008, 3.46187186e-008, -6.38594315e-008, 0.707106829, 0.707106709))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1.005, 0.150000006))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(0.223364741, 1.3401885, 0.223364741))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(0.480239868, 0, -6.34349823, 0, -0.99999994, -2.98023206e-008, -0.999999821, 0, 0, 0, 2.98023206e-008, -0.99999994))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1.005, 0.150000006))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(0.223364741, 1.3401885, 0.223364741))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(-5.09362602, 0, 4.65138245, 1.49011612e-008, -0.707106709, -0.707106888, 1, 5.56921513e-008, -3.46187186e-008, 6.38594315e-008, -0.707106829, 0.707106709))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1.005, 0.150000006))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(0.223364741, 1.3401885, 0.223364741))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(0.480239868, 0, -6.63387299, 0, -0.99999994, -2.98023206e-008, -0.999999821, 0, 0, 0, 2.98023206e-008, -0.99999994))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1.005, 0.150000006))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(0.446729511, 1.3401885, 0.446729481))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(4.70665741, 0, -4.70665741, 0, -0.707106829, 0.707106769, -1, 0, 0, 0, -0.707106769, -0.707106829))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.75999999, 1.005, 0.75999999))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(0.670094252, 1.3401885, 0.223364741))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(6.65621948, 0, 0.223377228, 0, -2.98023153e-008, 0.999999762, -0.999999464, 0, 0, 0, -0.999999762, -2.98023153e-008))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1.005, 0.150000006))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(0.670094252, 1.3401885, 0.223364741))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(6.65621948, 0, -0.223358154, 0, -2.98023153e-008, 0.999999762, -0.999999464, 0, 0, 0, -0.999999762, -2.98023153e-008))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1.005, 0.150000006))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(0.223364741, 1.3401885, 0.223364741))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(-4.84880829, 0, 4.42235756, 0, 0.707106769, -0.707106829, -1, 0, 0, 0, 0.707106829, 0.707106769))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1.005, 0.150000006))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(0.446729511, 1.3401885, 0.223364741))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(-4.93790436, 7.62939453e-006, 5.09473228, -1.24978101e-006, 0.707106948, -0.70710665, -1, -8.75421676e-007, 8.92035644e-007, 1.17481154e-008, 0.70710665, 0.707106948))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.75, 1.005, 0.150000006))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(0.446729511, 1.3401885, 0.223364741))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(4.4708786, 0, -4.31179047, 0, -0.707106888, 0.707106709, -1, 0, 0, 0, -0.707106709, -0.707106888))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.75, 1.005, 0.150000006))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(0.446729511, 1.3401885, 0.223364741))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(4.46974373, 0, 4.31292725, 0, 0.707106709, 0.707106948, -1, 0, 0, 0, -0.707106948, 0.707106709))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.75, 1.005, 0.150000006))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(0.446729511, 1.3401885, 0.223364741))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(-4.93678284, 7.62939453e-006, -5.09585571, -1.17481438e-008, -0.70710665, -0.707106948, -1, -8.75421392e-007, 8.92035416e-007, -1.24978067e-006, 0.707106948, -0.70710665))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.75, 1.005, 0.150000006))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(0.893458962, 0.893458962, 0.223364741))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(0, -6.65621185, 1.67523575, 1, 0, 0, -5.29395592e-023, 4.80898297e-016, -0.999999881, 0, 1, 4.80898244e-016))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.949999988, 0.949999988, 0.100000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(1.3401885, 1.3401885, 0.223364741))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(0, -6.65621185, 1.45185852, 1, 0, 0, -5.29395592e-023, 4.80898297e-016, -0.999999881, 0, 1, 4.80898244e-016))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.899999976, 0.899999976, 0.100000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(1.3401885, 1.3401885, 0.223364741))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(0, -6.65621185, -1.45187759, 1, 0, 0, -5.29395592e-023, 4.80898297e-016, -0.999999881, 0, 1, 4.80898244e-016))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.899999976, 0.899999976, 0.100000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(0.893458962, 0.893458962, 0.223364741))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(0, -6.65621185, -1.67525101, 1, 0, 0, -5.29395592e-023, 4.80898297e-016, -0.999999881, 0, 1, 4.80898244e-016))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.949999988, 0.949999988, 0.100000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(0.670094252, 0.446729511, 0.670094311))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(0, 0, -1.22850037, 0, -1, 5.96046377e-008, 1, 0, 0, 0, 5.96046377e-008, 1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.899999976, 1.005, 0.899999976))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(0.670094252, 0.446729302, 0.670094252))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(-1.22851563, 0, 0, 0, 0, 1, -1, 0, 0, 0, -1, 0))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.75, 1.01499999, 0.75))
- Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Bright blue","Hitbox",Vector3.new(0.223364741, 1.46303916, 3.29463005))
- Hitboxweld=weld(m,Handle,Hitbox,CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, -0, -1, -0),CFrame.new(-0.122886658, -6.59224701, 0.284801483, -1, 0, 0, 0, 0, -1, -0, -1, -0))
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,BrickColor.new("Neon green"))
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,60,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- end),ZTarget)
- TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=Color
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- if meshid~="nil" then
- mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- local Color1=Torso.BrickColor
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
- --http://www.roblox.com/asset/?id=4770560
- game:GetService("Debris"):AddItem(prt,2)
- CF=prt.CFrame
- coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
- for i=0,1,0.2 do
- wait()
- Part.CFrame=CF*cf(0,0,-0.4)
- end
- for i=0,1,delay do
- wait()
- --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
- Mesh.Scale=Mesh.Scale
- end
- for i=0,1,0.1 do
- wait()
- Part.Transparency=i
- end
- Part.Parent=nil
- end),prt,msh,CF)
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,cframe)
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(i*20,0,0)
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt2.Anchored=true
- prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
- game:GetService("Debris"):AddItem(prt2,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- wait()
- Part.CFrame=Part.CFrame*cf(0,0.5,0)
- end
- Part.Parent=nil
- end),prt2,msh2)
- end
- for i=0,1,delay*2 do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicRing(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(x2,y2,z2)
- --"http://www.roblox.com/asset/?id=168892465"
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.03 do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function BreakEffect(brickcolor,cframe,x1,y1,z1)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
- CF=Part.CFrame
- Numbb=0
- randnumb=math.random()/10
- rand1=math.random()/10
- for i=0,1,rand1 do
- wait()
- CF=CF*cf(0,math.random()/2,0)
- --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
- Part.CFrame=CF*euler(Numbb,0,0)
- Part.Transparency=i
- Numbb=Numbb+randnumb
- end
- Part.Parent=nil
- end),prt,CF,Numbb,randnumb)
- end
- function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*euler(0,0.7,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*cf(0,y3/2,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*cf(x,y,z)
- msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
- local num=math.random()
- local num2=math.random(-3,2)+math.random()
- local numm=0
- for i=0,1,delay*2 do
- swait()
- Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
- Part.Transparency=i
- numm=numm+0.01
- end
- Part.Parent=nil
- Mesh.Parent=nil
- end),prt,msh,x,y,z)
- end
- ring=function(way,way2,where,vector,rv1,rv2,rv3,c1,c2,color)
- local rng = Instance.new("Part", char.Torso)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new(tostring(color))
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = .5
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = where * CFrame.Angles(math.rad(way), math.rad(way2), 0)
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = vector--10,10,1
- for i = 1, 20, 1 do
- rngm.Scale = Vector3.new(rv1 + i*c1, rv2 + i*c2, rv3)--(10 + i*2, 10 + i*2, 1)
- rng.Transparency = i/20
- swait()
- end
- wait()
- rng:destroy''
- end
- mouse.Button1Down:connect(function()
- if attack==false then
- if attacktype==1 then
- attack=true
- attacktype=2
- attackone()
- elseif attacktype==2 then
- attack=true
- attacktype=3
- attacktwo()
- elseif attacktype==3 then
- attack=true
- attacktype=1
- attackthree()
- end
- end
- end)
- function attackone()
- attack=true
- con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,30,50,math.random(10,20),"Normal",RootPart,.2,1) end)
- for i=0,1.5,0.1 do
- swait()
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-60),math.rad(0),math.rad(20)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-.25)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(15)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,.4)*angles(math.rad(80),math.rad(-20),math.rad(0)),.3)
- end
- so("http://roblox.com/asset/?id=189505639",Hitbox,1,1)
- for i=0,1,0.1 do
- swait()
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(120),math.rad(0),math.rad(10)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(25),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-.25)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(15)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-80),math.rad(20),math.rad(0)),.3)
- end
- attack=false
- con1:disconnect()
- end
- function attacktwo()
- con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,30,50,math.random(10,20),"Normal",RootPart,.2,1) end)
- attack=true
- for i=0,1.5,0.1 do
- swait()
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(130),math.rad(0),math.rad(20)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(30),math.rad(0),math.rad(-40)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- --handleweld.C0=clerp(handleweld.C0,cf(0,0,.4)*angles(math.rad(80),math.rad(-20),math.rad(0)),.3)
- end
- so("http://roblox.com/asset/?id=189505662",Hitbox,1,1)
- for i=0,1,0.1 do
- swait()
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10),math.rad(20),math.rad(-30)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(30),math.rad(0),math.rad(-40)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,.4)*angles(math.rad(-40),math.rad(0),math.rad(0)),.3)
- end
- attack=false
- con1:disconnect()
- end
- function attackthree()
- con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,30,50,math.random(10,20),"Normal",RootPart,.2,1) end)
- attack=true
- for i=0,1.5,0.1 do
- swait()
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(130),math.rad(0),math.rad(10)),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(math.rad(100),math.rad(15),math.rad(50)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- --handleweld.C0=clerp(handleweld.C0,cf(0,0,.4)*angles(math.rad(80),math.rad(-20),math.rad(0)),.3)
- end
- so("http://roblox.com/asset/?id=189505649",Hitbox,1,1)
- for i=0,1,0.1 do
- swait()
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10),math.rad(20),math.rad(50)),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(math.rad(100),math.rad(15),math.rad(50)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,.4)*angles(math.rad(-40),math.rad(0),math.rad(0)),.3)
- end
- attack=false
- con1:disconnect()
- end
- local sine = 0
- local change = 1
- local val = 0
- local mananum=0
- while true do
- swait()
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-60),math.rad(0),math.rad(50)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(50),math.rad(0),math.rad(-40)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(15)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(40)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(40),math.rad(0),math.rad(-30)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(15)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- end
- elseif torvel<1 and hitfloor~= nil then
- local idleanim=0
- Anim="Idle"
- if attack==false then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(30)),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(math.rad(100),math.rad(15),math.rad(50)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(15)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(40),math.rad(-20),math.rad(0)),.3)
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- change=1
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(30),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(30)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(30),math.rad(0),math.rad(-40)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(70),math.rad(-20),math.rad(0)),.3)
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- if attack==false then
- end
- end
- end
- end
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