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- for _,v in pairs(workspace:GetDescendants()) do
- if v.ClassName == "Part"
- or v.ClassName == "SpawnLocation"
- or v.ClassName == "WedgePart"
- or v.ClassName == "Terrain"
- or v.ClassName == "MeshPart" then
- v.Material = "Plastic"
- end
- end
- for _,v in pairs(workspace:GetDescendants()) do
- if v.ClassName == "Decal"
- or v.ClassName == "Texture" then
- v:Destroy()
- end
- end
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