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fpsboost

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Jun 15th, 2019
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  1. for _,v in pairs(workspace:GetDescendants()) do
  2. if v.ClassName == "Part"
  3. or v.ClassName == "SpawnLocation"
  4. or v.ClassName == "WedgePart"
  5. or v.ClassName == "Terrain"
  6. or v.ClassName == "MeshPart" then
  7. v.Material = "Plastic"
  8. end
  9. end
  10.  
  11. for _,v in pairs(workspace:GetDescendants()) do
  12. if v.ClassName == "Decal"
  13. or v.ClassName == "Texture" then
  14. v:Destroy()
  15. end
  16. end
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