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- stuff with ? on it represent claims I think were not proven well or just confused me, ping me for elaboration if needed
- scroll to bottom to skip notes
- Korra in-tier, Kamo in-tier, see: Tad post
- ***
- Verl R1
- - Team Verl spawn comes with weapons/explosives his team can loot
- - Satou and Jack are primed to abuse these weapons, are hyper rational (?)
- - Korra is reckless (?) and will run into traps, Naga's senses are only for spirits
- - Opposing team lacks durability
- - Jack will set tripwires to launch knives/grenades
- - Team verlux in good defensive position on map
- - Jack can enhance Satou's weapons with a touch
- - Satou uses ghost to scout
- - Even if sensed ghost impales someone with claws or lead enemies back to traps
- - Enemies can't dodge projectiles from traps, projectiles are guaranteed lethal due to Jack
- - Tunnel is made of WWWinium ergo cannot be earthbended
- - Firebending is dumb due to lack of air
- - Airbending causes issues with pressure and oxygenation
- - Satou hard to kill, regenerates through materials
- - Jack is hard to hit
- - Jack is durable and has high endurance (?)
- ***
- Quick Notes
- This is extremely well organized but I would prefer if more evidence were included for claims in general. I'm not a really big fan of "see: Statpost" because it doesn't give me the best idea of what your claim is and what you are basing it off of.
- This response is also pretty barebones, even for a R1 - I understand that statposts exist but you still want to put forward some basic comparisons.
- ***
- Nerf R1
- - Points out Verlux making no stat comparisons R1
- - Only speed Jack has is reacting to telegraphed club swing
- - Jack is demonstrated slower than Herc, fails to dodge the same knives Herc reacts to
- - Knives are slow anyways
- - Grapple gun scaling does not real
- - Jack wirestanding fails vs. projectile users, Team Nerf has better mobility options anyways
- - Tunnel size makes the tactic useless anyways
- - Nerf team is arrow timing which is >>> all this
- - Jack durability bad, hurt by arrows and fences, Kamo has homing arrows
- - Supersonic blood projectiles what pierce metal kill Jack
- - Jack can get restrained by opposing team's restricting options
- - No heat resist
- - Blunt force resistance feats show him getting floored/damaged massively, compares bad to Korra offense
- - Jack only wiretraps once, wire is easily spotted
- - Knive piercing bad, antifeat dump
- - Korra/Kamo have the bare minimum of piercing resistance to take that
- - Knives are slow, team Nerf just dodges the traps or shield or metalbend
- - Jack wouldn't use grenades, Metro grenades explode in 6 seconds
- - No evidence that Jack can keep something a divine weapon for an extended period of time
- - Satou has no physicals
- - Black Ghost can't stay around for long enough for recon due to map size
- - Ghost is visible if trying to kill something, has no durability
- - Kamo can just see invisible supernatural beings, same for Naga
- - Points out Verlux ceded point on naga, naga has strength and speed feats
- - Korra opens with nonlethal and uses nonlethal often, same for Naga
- - Satou regen only works if he's fatally wounded
- - Satou doesn't regen fast enough to matter
- - Kamo can snipe him through walls, arrows pierce good
- - More specific list of Korra incap methods
- - Guns are not lethal usually (?)
- - Headshots are not guaranteed lethal
- - Korra can heal fatal wounds with spirit water (?), Kamo can stall bloodloss
- - OP says Earthbenders can earthbend WWWnium
- - Lots of water for Korra to bend
- - Korra can make air masks to counter oxygen loss
- ***
- Quick Notes
- Solid opener. Took full advantage of character space given, my only critique is that this reads purely reactionary to Verlux's R1 and doesn't lay out clear wincons for your team outside of how they interact with Verlux's strategy. Which isn't bad, it can just put the person arguing into awkward positions sometimes.
- I feel like the point about guns was very weak - a normal person can often survive shots but it usually requires immediate medical attention and it still like, incapacitates the person immediately. However Verlux would need to point this out next response.
- ***
- Verl R2
- - Satou and Jack want to win
- - Satou and Jack use traps to win
- - Ergo using traps is in-character
- - Satou uses his ghost more often than not, Jack utilizes tripwires in character, look at the statpost/RT (nngh)
- - Nerf ignored Jack wiretrap scans
- - Satou and Jack would not turtle in one spot
- - Satou uses explosives a lot
- - Pebble feat x2
- - Knifebouncing is intentional on Jack's part and not a piercing antifeat
- - Piercing Herc is a good feat, RoR gods can't be harmed by normal weapons, makes a clock face pierce herc
- - Jack makes a piece of cloth cut good, knives obviously cut better
- - Jack's divinity has staying power, lasts 11 pages (?) then hurts Herc via divinity
- - Cloak scan x2
- - Satou can jury rig the explosives to take longer to detonate (??)
- - Posits extremely specific trap setups with knife/grenade combos
- - Cedes Korra earthbending
- - Points out speed has not been argued for either character
- - Jack wanted Herc to see the wire, normally impossible to notice
- - Knives hit hard so they are faster than normal knives (???)
- - Traps are in-character x2
- - Ghost not lasting long doesn't matter
- - Jack can sense the opposing team's aura (?)
- - IMB paricles =/= Sorcery and spirits
- - Jack knives can curve + too many to dodge all of them
- - Asks for evidence for Korra nonlethal
- - Pistols are lethal yes
- - Korra can't heal herself if shot
- - Kamo lacks senses to snipe at large distance
- - Satou regen is a surprise factor
- ***
- Quick Notes
- Again I am not a fan of "bro look at the RT/statpost it is obvious you dummy small brain!". I am not fully reading an RT on a character and clicking through every scan to judge a debate, unless it's for something as obvious as "Superman can fly" this isn't really solid evidence for a claim.
- That said this is a step up from R1, more evidence is used generally which helps me get a more solid idea of your characters. I still think some specific claims, especially the trap combos are something that could have used more evidence though.
- ***
- Nerf R2
- - Points out lack of arguments/concessions on speed
- - Points out lack of evidence in arguments
- - Jack's tactics work because Herc is an idiot, Satou is familiar with the people he traps
- - Jack/Satou don't know how team Nerf will react
- - 3x Satou not using ghost scans, doesn't use explosives at flank
- - Jack specifically tries to get up close and personal after prolonging a fight
- - Points out lack of objective feats for jack knives and satou tricks
- - Korra incap feats x5, she knocks out humans with her attacks regularly
- - Divinity isn't piercing resistance
- - Knives fail to pierce even at pointy end
- - A clock face =/= Knives
- - Airshielding/blasting, metalbending, dodging still works vs knives
- - Wires are seen from far away
- - Naga tracking feats
- - Jack/Satou barely have any time for setup
- - No feats for ghost scouting even in situations where it would help
- - Ghost is slow, regular dudes react to it
- - Naga can smell ghost because Verlux argues it's made of real particles, can be heard anyways
- - Points out lack of Jack speed feats x2
- - Characters are fast, read statpost (nnnnnnnngh)
- - Points out water all over map, never claimed it was coming form the air
- - Questions what Satou's gun strategy is and how he can hit faster characters
- - Satou accuracy bad with context
- - Staou accuracy needs to be at a close distance
- - No automatic weapons lying around
- - At a large enough distance team Nerf can just bullet dodge
- - Kamo can stop his own bleeding x2
- - Regular people can operate through a bullet wound (?)
- - Map has medkits they can use that instaheal
- - Map has plenty of corners to shoot around, arrows home in on targets
- - Satou can't get close to do suicide attacks due to team nerf range
- ***
- Quick Notes
- More quick and dirty than the R1 I think.
- Overall this is good, although I will say for the third time that I really hate "see: statpost".
- ***
- Overall
- Ok there is a lot to digest here. I think Jack and Satou would try to set up traps - I think it was adequately shown that both of them at least attempt to do this, maybe not over the entire metro area. However I'm not convinced as to the effectiveness of those traps - I don't buy force = speed without some extremely specific description specifying it and launched/thrown knives are in fact slow. Satou's tricks on the other hand require close contact that Korra and Kamo won't really afford him. I don't buy that Korra and Kamo will 100% not be pierced by the knives but I do buy alternatives to dealing with them such as speed/bending shields/metalbending as ways to get rid of them.
- I can understand the niche of running trapmasters without a particularly fast speed, however Nerf put enough doubt in how fast Jack/Satou can set up these traps and how efficiently they can abuse them that I don't think they can avoid a direct confrontation with Korra and Kamo. Without any real rebuttals or comparisons for speed Korra and Kamo have nothing really stopping them from just sweeping Jack and Satou with ranged abilties.
- I will make it abundantly clear and drive this in one last time - statposts/intros do not substitute posting your feats in your responses and making stat comparisons. I felt that if Verlux put more effort in linking stuff his statpost goes over in his response rather than leaving many points up to a post that - I repeat - is not part of the actual debate, he could have taken home many more points for Jack and Satou.
- Nerf wins.
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