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- addEventListener("keydown", function(e) {
- if(e.keyCode == 32) { // espace
- tx = Math.round(G.game.player.x / G.basesize);
- ty = Math.round(G.game.player.y / G.basesize);
- map = G.map.big_world;
- switch(G.game.player.dir) {
- case "up":
- map.map[tx][ty-1] = 2;
- map.map_t[tx][ty-1] = 0; break;
- case "down":
- map.map_t[tx][ty+1] = 0;
- map.map[tx][ty+1] = 2; break;
- case "left":
- map.map_t[tx-1][ty] = 0;
- map.map[tx-1][ty] = 2; break;
- case "right":
- map.map_t[tx+1][ty] = 0;
- map.map[tx+1][ty] = 2; break;
- }
- }
- });
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