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GPUInstancer crash urp 14 2022.2

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Jan 5th, 2023
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  1. Refreshing native plugins compatible for Editor in 2.76 ms, found 1 plugins.
  2. Preloading 0 native plugins for Editor in 0.00 ms.
  3. Asset Pipeline Refresh (id=310c6a8b6a8a44c7a91f35a0cd698dd9): Total: 0.444 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
  4. Summary:
  5. Imports: total=4 (actual=4, local cache=0, cache server=0)
  6. Asset DB Process Time: managed=0 ms, native=161 ms
  7. Asset DB Callback time: managed=262 ms, native=20 ms
  8. Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
  9. Project Asset Count: scripts=10199, non-scripts=12762
  10. Asset File Changes: new=0, changed=3, moved=0, deleted=0
  11. Scan Filter Count: 15
  12. InvokeBeforeRefreshCallbacks: 0.000ms
  13. ApplyChangesToAssetFolders: 0.064ms
  14. Scan: 3.146ms
  15. OnSourceAssetsModified: 0.072ms
  16. GetAllGuidsForCategorization: 1.384ms
  17. CategorizeAssets: 42.250ms
  18. ImportOutOfDateAssets: 44.712ms (2.320ms without children)
  19. ImportManagerImport: 30.833ms (13.335ms without children)
  20. ImportInProcess: 17.409ms
  21. UpdateCategorizedAssets: 0.088ms
  22. ReloadNativeAssets: 0.248ms
  23. UnloadImportedAssets: 0.178ms
  24. ReloadImportedAssets: 0.001ms
  25. EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.498ms
  26. InitializingProgressBar: 0.508ms
  27. PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
  28. OnDemandSchedulerStart: 5.125ms
  29. PostProcessAllAssets: 260.246ms
  30. Hotreload: 22.494ms
  31. GatherAllCurrentPrimaryArtifactRevisions: 1.344ms
  32. UnloadStreamsBegin: 0.287ms
  33. PersistCurrentRevisions: 1.597ms
  34. UnloadStreamsEnd: 0.141ms
  35. Untracked: 66.474ms
  36. Start importing Assets/GPUInstancer/PrototypeData/Terrain/New Terrain_34014.asset using Guid(d69befad62425447d8ba3f7878c8f5d4) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f5f8fe50abf597432bd4c0273607bc42') in 0.001530 seconds
  37. Refreshing native plugins compatible for Editor in 2.62 ms, found 1 plugins.
  38. Preloading 0 native plugins for Editor in 0.00 ms.
  39. Asset Pipeline Refresh (id=2007922c56f2248098cef36f3a55510e): Total: 0.381 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
  40. Summary:
  41. Imports: total=1 (actual=1, local cache=0, cache server=0)
  42. Asset DB Process Time: managed=0 ms, native=59 ms
  43. Asset DB Callback time: managed=310 ms, native=10 ms
  44. Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
  45. Project Asset Count: scripts=10199, non-scripts=12762
  46. Asset File Changes: new=0, changed=0, moved=0, deleted=0
  47. Scan Filter Count: 5
  48. InvokeBeforeRefreshCallbacks: 0.000ms
  49. ApplyChangesToAssetFolders: 0.063ms
  50. Scan: 1.465ms
  51. OnSourceAssetsModified: 0.001ms
  52. GetAllGuidsForCategorization: 1.565ms
  53. CategorizeAssets: 11.668ms
  54. ImportOutOfDateAssets: 20.679ms (2.473ms without children)
  55. ImportManagerImport: 6.980ms (3.228ms without children)
  56. ImportInProcess: 3.718ms
  57. UpdateCategorizedAssets: 0.034ms
  58. ReloadNativeAssets: 0.306ms
  59. UnloadImportedAssets: 0.157ms
  60. ReloadImportedAssets: 0.000ms
  61. EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.421ms
  62. InitializingProgressBar: 0.005ms
  63. PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
  64. OnDemandSchedulerStart: 5.337ms
  65. PostProcessAllAssets: 311.295ms
  66. Hotreload: 9.686ms
  67. GatherAllCurrentPrimaryArtifactRevisions: 1.372ms
  68. UnloadStreamsBegin: 0.404ms
  69. PersistCurrentRevisions: 1.453ms
  70. UnloadStreamsEnd: 0.110ms
  71. Untracked: 21.120ms
  72. Orthographic projection is not supported when using Forward+.
  73. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
  74. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  75. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  76. UnityEngine.Debug:LogWarning (object)
  77. UnityEngine.Rendering.Universal.Internal.ForwardLights:PreSetup (UnityEngine.Rendering.Universal.RenderingData&) (at Library/PackageCache/com.unity.render-pipelines.universal@14.0.4/Runtime/ForwardLights.cs:230)
  78. UnityEngine.Rendering.Universal.UniversalRenderer:Setup (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) (at Library/PackageCache/com.unity.render-pipelines.universal@14.0.4/Runtime/UniversalRenderer.cs:490)
  79. UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) (at Library/PackageCache/com.unity.render-pipelines.universal@14.0.4/Runtime/UniversalRenderPipeline.cs:582)
  80. UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) (at Library/PackageCache/com.unity.render-pipelines.universal@14.0.4/Runtime/UniversalRenderPipeline.cs:485)
  81. UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1<UnityEngine.Camera>) (at Library/PackageCache/com.unity.render-pipelines.universal@14.0.4/Runtime/UniversalRenderPipeline.cs:342)
  82. UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1<UnityEngine.Camera>) (at /Users/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipeline.cs:52)
  83. UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /Users/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:126)
  84. GPUInstancer.GPUInstancerPreviewDrawer:GetPreviewForGameObject (UnityEngine.GameObject,UnityEngine.Rect,UnityEngine.Color,GPUInstancer.GPUInstancerRuntimeData) (at Assets/GPUInstancer/Scripts/Editor/GPUInstancerPreviewDrawer.cs:305)
  85. GPUInstancer.GPUInstancerEditor:GetPreviewTexture (GPUInstancer.GPUInstancerPrototype) (at Assets/GPUInstancer/Scripts/Editor/GPUInstancerEditor.cs:187)
  86. GPUInstancer.GPUInstancerEditor:GeneratePrototypeContentTextures () (at Assets/GPUInstancer/Scripts/Editor/GPUInstancerEditor.cs:152)
  87. UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:359)
  88.  
  89. (Filename: Library/PackageCache/com.unity.render-pipelines.universal@14.0.4/Runtime/ForwardLights.cs Line: 230)
  90.  
  91. System.NullReferenceException: Object reference not set to an instance of an object
  92. This Exception was thrown from a job compiled with Burst, which has limited exception support.
  93. #3 Unity.Jobs.IJobForExtensions.ForJobStruct`1<UnityEngine.Rendering.Universal.ZBinningJob>.Execute
  94.  
  95. Obtained 8 stack frames.
  96. #0 0x0000010cfdf264 in profiler_begin(profiling::Marker*)
  97. #1 0x0000010cf176bf in ForwardJobForEachCleanup(ManagedJobData*)
  98. #2 0x0000010cf10acd in ujob_execute_job(ujob_control_t*, ujob_lane_t*, ujob_job_t*, ujob_handle_t, int)
  99. #3 0x0000010cf10eda in lane_guts(ujob_control_t*, ujob_lane_t*, int, int)
  100. #4 0x0000010cf11c05 in worker_thread_routine(void*)
  101. #5 0x0000010d185d6b in Thread::RunThreadWrapper(void*)
  102. #6 0x007ff81ac1f4e1 in _pthread_start
  103. #7 0x007ff81ac1af6b in thread_start
  104. Launching bug reporter
  105. Attribute Qt::AA_EnableHighDpiScaling must be set before QCoreApplication is created.
  106. info: Microsoft.Hosting.Lifetime[0]
  107. Application is shutting down...
  108. QObject: Cannot create children for a parent that is in a different thread.
  109. (Parent is QObject(0x7fc6ea891740), parent's thread is QThread(0x7fc6ea904890), current thread is Thread(0x7fc6f1404940)
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