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- Character Sheet:
- Pokemon:
- Nature:
- Backstory:
- DO NOT FILL
- HP:
- Hunger:
- Stats:
- Moves:
- Items:
- Special Traits:
- Partner:
- Team:
- Mechanics:
- -Attack: Roll a dice from 1-100
- 0 is a miss, 1-10 is 20%, 11-20 is 40%, 21-30 is 60%, 31-40 is 80%, 41-50 is 100% and so on.
- Every point of attack will add 2 points to the roll
- -Defense: Every point of defense will add 3 points to a defense roll. For the defense roll:
- 0 is +70% damage, 1-10 is +40%, 11-20 is +30%... all the way to 90-99 being -50%. A 100 is -70%.
- -Moves that lower accuracy will lower the tier for which attack damage happens (1-10 is miss, 11-20 is 10%...)
- -Vice Versa for evading moves.
- -You lose 1 hunger for every turn in a dungeon and have to fill up with food you bring along.
- Players (So Far):
- Westerner: Sassy, Meowth
- Mono: Calm, Chikorita
- Sudds: Jolly, Totodile
- Novo: Brave, Charmander
- Planewrong: Relaxed, Muchlax
- Tansen: Impish, Cubone
- Vallyeguy: Calm, Mudkip
- Randomperson: Docile, Bulbasaur
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