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Suzuka's Notebook

May 12th, 2017
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  1. Current Pages: 17, 18, 23, 24, 33, 34, 41, 42, 43, 44, 49, 50, 61, 62
  2. Newest: Crustacea and Nereid
  3.  
  4. Gargoyle
  5. Golem-Type
  6.  
  7. A winged woman with horns and stone skin that possesses both strength and agility. These golems seem to have their standard appearance more inspired by their demon overlords than the previous golems I have encountered. They also appear to have more emotional control and autonomy than the others as well.
  8.  
  9. Their incredible power comes at a price however, when they are stricken with sunlight they become unable to move. At that time defeating them becomes a simple task, and spells that emulate the effects of sunlight can be just as effective.
  10.  
  11. A curiosity about the gargoyles is that they cannot convert humans into their ranks under normal circumstances. Instead, they must first cast a petrification curse on their prey. If the curse manages to completely turn the victim to stone then the gargoyle can convert the new statue into their sibling. I theorized that they may be able to make gargoyles out of normal statues, but further research seems to imply that is not the case and that only petrified humans can be used.
  12.  
  13. -Suzuka
  14. Page 17
  15. ---
  16. Mimic
  17. Mystery-Type
  18.  
  19. Perhaps the trickiest monster I've studied yet, and the first that I believe should be grouped into a new type to represent it's enigmatic nature.
  20.  
  21. The mimic appears to be a simple chest that would house treasure or other valuables, but that is a complete ruse. In reality that is just it's dormant form. Whenever a human comes close to it, the mimic will attack them and try to absorb them into the chest.
  22.  
  23. Once a human is completely inside of their disguised form, they will begin the assimilation process of merging with the human. After a period of time, ranging depending on the victim, the mimic will open up again complete with the once human body now a part of it. The converted human section of the mimic has golden skin and jewels covering it, which possess a hypnotic light that can put the greedy into a trance.
  24.  
  25. The most interesting, and to some horrifying, part of the mimic is it's method of reproduction. A completed mimic can infect a magical item with it's power, and transform that item into a dormant mimic. I am unsure of the amount of power within an item required to allow it to be eligible for mimic transformation due to limited data however. I am also unsure of any weaknesses this monster possesses save for it's limited mobility in dormant form. I wish to study this monster more thoroughly at a later date.
  26.  
  27. -Suzuka
  28. Page 18
  29. ---
  30. Tiger
  31. Beast-Type
  32.  
  33. A vicious class of beast women who boast great power and speed. They typically possess a two toned hair color of black and orange, similar ears and a striped tail, along with claws and stripe markings all along their body.
  34.  
  35. The Tiger seems to be an advanced form of the common beast class Cat that excels in battle. Like the Cat, this monster converts via it's claws and teeth. A simple scratch can be enough to start the transformation into their ranks. They also boast more intelligence and a serious nature than the usually playful Cats.
  36.  
  37. Interestingly, it seems that the Tiger tribe of beasts has a rivalry with another tribe, the Lions that are usually seen living nearby them. They will challenge each other to human hunts and sometimes even fight each other. Perhaps it is because the two monsters are very similar in nature, but the loser of these fights is brought back to the winner's tribe and converted into a monster of that type. Once converted, their loyalties will completely shift and it will be as if they had always been of their new tribe just like a human being turned into a monster. Transformation of monsters into other monsters is a rarity and I greatly wish to research it in more detail at a later date.
  38.  
  39. -Suzuka
  40. Page 23
  41. ---
  42. Doppelganger
  43. Mystery-Type
  44.  
  45. An extremely dangerous monster with shapeshifting abilities that can steal the identities of women and perfectly emulate them. Though they are almost never seen in their true form, I have seen it on one occasion. The Doppelganger had skin as black as shadows, and completely smooth, long similarly shadowy hair draping down to their bottom and a white mask that concealed the upper half of their face. There is likely nothing under that mask based on conjecture from other data on the Doppelganger.
  46.  
  47. This monster moves around pretending to be another woman as they search for targets, and once alone seduce them. This is because through kissing they can suck out the memories and essence of a woman. Through enough of this, the woman will forget her own existance and become nothing more than a shadow, a maskless version shadow similar to the Doppelganger's true form. As in this form the victim has no features on her face save for a mouth, I believe that the Doppelganger may be the same. The monster meanwhile claims the woman's existence as her own and can not only act like the woman but recall any memory she had.
  48.  
  49. Those that become shadows act as nothing but drones for the Doppelganger, obedient puppets under her sway. The Doppelganger can kiss them once more to instill a stolen essence into their form as well, turning them into a copy of that person who will do everything the Doppelganger desires. This is what makes the Doppelganger near undefeatable. She can merely send a converted victim out to do her bidding rather than have to go out in disguise herself.
  50.  
  51. The one weakness of a Doppelganger is that her true form is weak and frail. If one can force her out of her stolen form via some kind of spell or artifact then slaying her will be simple. Holy weapons work exceptionally well, as if someone feels pain at touching a holy weapon that could be a sign that they are secretly a Doppelganger, and the weapon will effect her as if she in her true form if used to attack.
  52.  
  53. -Suzuka
  54. Page 24
  55. ---
  56. Dullahan
  57. Undead-Type
  58.  
  59. A dangerous spirit cloaked in darkness, possessing incredible fighting abilities. Most notable for their pale skin, glowing blue eyes and detached heads, they wields scythes created from dark energy. They appear to act autonomous of any controller monster unlike many undead and are regularly seen in graveyards or areas that have recently had plenty of deaths.
  60.  
  61. They convert using a technique with their scythe. First they unleash a devastating slash to the neck of their target. There is no blood however, instead the head comes clean off without an injury, a blue light shining from what would be the wound. That light represents the connection to their soul and with it exposed the Dullahan can pour their own shadows into both wounds to infect them. At that point transformation into a new Dullahan happens very quickly after and once shadows wrap around their clothing and alters their outfit, that signals that they have fully been turned.
  62.  
  63. A Dullahan's body is extremely tough, able to shrug off even holy spells and continue moving. The weakness of such a creature is, as one might expect, it's head. Unlike the body, the head is very susceptible to attacks and a strong enough holy spell may even wipe it out in one blow. Once the head is destroyed the body will fade away.
  64.  
  65. Due to the intelligence a Dullahan retains after turning and their battle skills, extreme caution should be exercised when encountering such a monster.
  66.  
  67. -Suzuka
  68. Page 33
  69. ---
  70. Beast Tribes
  71. Beast-Type
  72.  
  73. Unlike many entries that cover a single type of monster, this particular one will go over an entire branch of monsters. This is because the amount of sub-species within this branch is enormous and growing with each passing day.
  74.  
  75. This branch covers the previously mentioned Werewolves, Centaur and Tigers, but also many more monsters both similar and different to those. A common trait between them is that they usually have some kind of similarity to a normal animal, and will regularly be able to transform others using claws or teeth as the conduit.
  76.  
  77. Another common trait is that those of the same type of beast will naturally fall in line with each other, but one beast converting a human will not necessarily create that same type of beast. More than any other monsters I've encountered the Beast-Types feature regular mutations in their transformations. My research has yet to conclude why, though I theorize it may have to do with the food they eat or certain aspects of the victim.
  78.  
  79. Once a human is turned into a new kind of beast, they have the instinctual desire to spread and create a new tribe. This leads them to viciously hunt for humans in an attempt to turn them. At the moment, I've personally seen 16 different Beast-Type monsters and I am certain that there are many more out there.
  80.  
  81. -Suzuka
  82. Page 34
  83. ---
  84. Tengu
  85. Bird-Type
  86.  
  87. Elegant, skilled and beautiful maidens adorned with large wings on their backs. In some ways they can be considered like an older sister species to Harpies, generally being more wise and mature. As a result Harpies who encounter Tengu tend to fall under their sway and do as they are told, totally enchanted by the Tengu's charms. Of course these charms also apply to humans, those who cannot resist the unnatural beauty of a Tengu will fall under their control as well.
  88.  
  89. The Tengu are naturally adept at wind magic, able to use it both for battle and for brainwashing and transformation. Not just that, but the Tengu are skilled in wielding blades and some possess the arts of ninjutsu. Many Tengu are quite vain and wear masks with long noses to hide their faces, believing most humans unworthy of looking upon their beauty. If they remove their mask to a human, they likely desire that human as a slave or fellow Tengu and will use all their power to turn them to their side.
  90.  
  91. Though Tengu can seem to be rational beings that consort with humans without attempts to fight them, one must not let their guard down. Tengu are tricky and will use their seductive abilities to wrap humans around their finger without the victims even realizing it. So long as one is careful however, the aid of a Tengu could be a valuable asset.
  92.  
  93. -Suzuka
  94. Page 41
  95. ---
  96. Platinum Angel
  97. Golem-Type
  98.  
  99. A bulkier, armored class of Gynoid that possesses amazing fighting capabilities. Despite it's name, the metallic monster is not always platinum colored and may be painted a variety of colors. Usually this is due to customization from it's owner as Platinum Angels sell for extremely high prices at auctions and thus can be found all over the world serving the rich.
  100.  
  101. Possessing an armored yet still feminine physique and metal jet wings, Platinum Angels can move at high speeds though the air and posses durability and striking force beyond most other Golem-Type monsters. Along with those abilities they also carry with them powerful beam and bomb attacks allowing them to strike from a range as well. There is no truly safe distance to fight them at, but remaining afar is advised.
  102.  
  103. This is due to their method of conversion. The Platinum Angel's body is large enough to hold a human, and if a human is close by they may have their chest and limbs open up and extend tendrils to connect to the target and grab them. The target is pulled in and the Platinum Angel's body closes once more. Then over a period of a few minutes the victim is completely filled with the energy of the monster and remade into an obedient Gynoid. The woman is then released to do the bidding of the Platinum Angel.
  104.  
  105. Luckily, Platinum Angels can only create standard Gynoids and cannot create more copies of themselves. Only a rare few high class monsters know how to create these machines, hence their scarcity. Though they have no weaknesses in battle, if one could manage to take control of the machine's mind and reprogram it they would have an extremely powerful weapon under their control.
  106.  
  107. -Suzuka
  108. Page 42
  109. ---
  110. Yamanba
  111. Beauty-Type
  112.  
  113. A rare and beautiful monster possessing dark skin, wild bright hair and thick white markings on their face. They fashion themselves in sexy clothing and tattoos, and use their beauty to charm others and turn them into their followers. Those under a Yamanba's sway usually show traits like tanned skin, brightened hair and a crass and sexual attitude. They will refuse to listen to rules or authority save for the monster.
  114.  
  115. Though the Yamanba's facial markings appear normal, it is actually created by the monster's body and thus she can form an endless amount of makeup. A single kiss from her pearly white lips could begin the corruption and coat the victim's lips in similar corruptive makeup. Her nails can extend and infect others by slashing with them or even with simple touches, and she is adept at hypnotic dances to seduce her victims even if she isn't close enough to corrupt them directly.
  116.  
  117. While generally agile, strong and surrounded by gyaru styled slaves, the Yamanba does have a weakness. Messing up her look will cause her to go into a rage, rapidly assaulting her target. Though dangerous she becomes highly predictable and will likely stop attempting to corrupt others until she has calmed down.
  118.  
  119. -Suzuka
  120. Page 43
  121. ---
  122. Harpy Variants
  123. Bird Type
  124.  
  125. As harpies are a very active monster that is active across the world, it is only natural that there are many subspecies of harpies. Each of them possess abilities that make them more dangerous than a standard type and general have a certain type of environment where they are soon. Supposedly, the Harpy Queen possesses the abilities of all types. This has yet to be proven however.
  126.  
  127. The first variant is the Pheonix, a fire type harpy that possesses incredible healing powers. It's feathers are sought after for their amazing healing properties, but in reality while they do heal people they also leave them in a defenseless, blissful state. The Phoenix naturally regenerates from damage, can use powerful fire magic and can use an advanced version of the Rebirth Egg that all harpies can use.
  128.  
  129. The second of the harpy subtypes is the Thunderbird. Powerful harpies that fly at very high speeds, the Thunderbird's feathers are electrically charged and as such they possess stunning abilities far beyond what a normal harpy can do. While they use electric magic, their frantic nature makes it so that they rarely learn to control this power or wield high level magic.
  130.  
  131. The third of the harpy subtypes is the Roc. This harpy is an icy kind that possesses a size tripling most harpies. Using their monstrous strength granted by their size they crush foes and freeze them with ice magic. Using their wings they can create minor snowstorms and are known to freeze their foes in ice before converting them. Their feathers lack the stunning properties of other harpies however.
  132.  
  133. The last of the currently known harpy subtypes is the Gull, a water based harpy that travels across the ocean. They possess amazing stamina and a resistance to water and storms, along with being able to use water magic of course. They will regularly act as pirates, soaring the ocean skies in search of boats filled with humans to convert.
  134.  
  135. -Suzuka
  136. Page 44
  137. ---
  138. Blitzen
  139. Elemental-Type
  140.  
  141. A powerful lightning elemental that can travel at high speeds. Ranging in color from gold, blue, white and at rare times red or black these monsters are constantly surrounded by an aura of electricity that shocks those who try to attack them. Depending on the mood of the Blitzen, these shocks can be painful or arousing.
  142.  
  143. While they naturally possess powerful lightning magic that does well in combat, their electrical abilities have a secondary effect. Blitzen are regularly rather sadistic being, and their lightning can cause masochistic tenancies to form in the victim of their assaults. Over time, the victim may attempt to stop dodging or even stop fighting so they may take the painful yet pleasing lightning. The Blitzen will then either take them as slaves or pour enough magic into them to turn them into a fellow Blitzen.
  144.  
  145. As an elemental, spells and items that seal or absorb lightning can do the same to them. It is possible to enslave a Blitzen like this just the same as many other elementals. Also, water can make the Blitzen's abilities go into overdrive. This will burn them out and leave them helpless after a time, but while they are in overdrive they are extremely dangerous so caution should be taken if using this strategy.
  146.  
  147. -Suzuka
  148. Page 49
  149. ---
  150. Highbreed Monsters
  151. Mystery-Type
  152.  
  153. I have become aware of a form of monster that while not explicitly a new species I believe must be cataloged, that being Highbreed Monsters. These are not monsters created through the process of human assimilation, nor are they like the mass produced monsters many demons make, but special unique monsters personally crafted by Prime Demons.
  154.  
  155. Highbreeds possess abilities and traits of a variety of monsters all rolled into a single package, and in terms of strength and corruptive power can be considered something like a Monster Queen without her land or army. They will generally have the corruptive methods of multiple kinds of monsters and be extremely difficult to protect one's self against.
  156.  
  157. Of the very rare few I have seen, the only one I was able to document any major details on was a woman who was a cross between rabbit and slime. She possessed not incredible shapeshifting abilities and slime powers on the level of highly advanced slimes, but the speed, strength and energy of a rabbit as well. Weaknesses are variable and unknown, and it is possible that they were designed to negate the weaknesses of the monsters they were made from. As such, it is best to avoid such beings.
  158.  
  159. -Suzuka
  160. Page 50
  161. ---
  162. Nereid
  163. Aqua-Type
  164.  
  165. Wicked maidens of the sea who target ships and drag girls down to the depths. A Nereid is notable for their blue skin and hair, their aquatic bodies including a fish-like tail and the vivid markings that rest upon their bodies.
  166.  
  167. Nereids are naturally adept at water magic, using it both for offensive attacks and also utility to move quickly through the seas. Of course, they also know water magic that targets the mind. Their general plan is to stun or weaken their target, then drag them into the seas where they have no hope of victory.
  168.  
  169. While Nereids are known for the "Kiss of the Abyss", where they perform a deep underwater kiss to fill their victim with monster energy and transform them, that is not the only transformative art they know. Nereids are the creators of the monsters known as "Sea Serpents", and if they find a victim with enough strength they will capture them and bring them to one of their Sea Shrines.
  170.  
  171. It is there they perform the "Abyss Ritual", which will channel their power and the natural strength of the victim to create a massive, powerful Sea Serpent to serve them. It is not unusual for Nereids to raid a ship with a Sea Serpent in tow to destroy the boat and leave the passengers helpless to fight in the water.
  172.  
  173. Nereid weaknesses are the same as most water based monsters. Lightning magic is highly effective, while flames do little. If a Sea Serpent is with their group, prioritizing the serpent is important or one's ship will likely be destroyed.
  174.  
  175. -Suzuka
  176. Page 61
  177. ---
  178. Crustacea
  179. Aqua-Type
  180.  
  181. An armored type of monster girl found within and close to aquatic areas, these monsters possess great claws and thick red armor that naturally grows from their body. The insides of the Crustacea are weak and soft, which is why they naturally produce the crimson armor that surrounds them.
  182.  
  183. Crustacea possess large claws that surround their arms and can be used for battle. Because of the physical strength the monsters possess they can easily use these claws to crush defenses or pull weapons away from someone. They can also release foam from these claws, along with their mouth if need be, that surrounds the target with bubbles that pop to release a pleasing sensation at anyone nearby. While a few bubbles may only disorient someone, a full blast of foam will leave them totally emptyheaded. Extra large bubbles can also be made to use as traps.
  184.  
  185. The weaknesses of a Curstacea however are clear. If their armor is broken they will lose all confidence and do whatever the opponent wants to survive. Though the armor is tough it is not unbreakable, and anti armor attacks are extremely effective against them. If the armor is cracked rather than broken they may retreat then and there.
  186.  
  187. If a Crustacea does manage to capture a human, they will form armor fragments and force them against the human's skin. It will begin to assimilate into their body and then start naturally growing more around them. At that time, the human's body will become weak and soft like a Crustacea. The pleasure felt through this process is overwhelming, and soon enough the victim will be fully converted.
  188.  
  189. -Suzuka
  190. Page 62
  191. ---
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