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- -- Objects
- local CallexV2 = Instance.new("ScreenGui")
- local MainFrame = Instance.new("Frame")
- local fescripts = Instance.new("TextButton")
- local poptab = Instance.new("TextButton")
- local gametab = Instance.new("TextButton")
- local Credit = Instance.new("TextButton")
- local openclose = Instance.new("TextButton")
- local callex = Instance.new("TextLabel")
- local CreditTab = Instance.new("Frame")
- local heap = Instance.new("TextLabel")
- local MrNothingness = Instance.new("TextLabel")
- local close = Instance.new("TextButton")
- local MrNothingness_2 = Instance.new("TextLabel")
- local feframe = Instance.new("Frame")
- local fecheck = Instance.new("TextLabel")
- local clicktele = Instance.new("TextButton")
- local Invisible = Instance.new("TextButton")
- local feguin = Instance.new("TextButton")
- local fegod = Instance.new("TextButton")
- local feclose = Instance.new("TextButton")
- local popscripts = Instance.new("Frame")
- local lblpscript = Instance.new("TextLabel")
- local rocky2u = Instance.new("TextButton")
- local dex = Instance.new("TextButton")
- local popclose = Instance.new("TextButton")
- local remotespy = Instance.new("TextButton")
- local topk3k = Instance.new("TextButton")
- local s3xgui = Instance.new("TextButton")
- local grabknife = Instance.new("TextButton")
- local gametab_2 = Instance.new("Frame")
- local gamescripts = Instance.new("TextLabel")
- local gametabclose = Instance.new("TextButton")
- local jb = Instance.new("TextButton")
- local pfesp = Instance.new("TextButton")
- local RestaurantTycoon = Instance.new("TextButton")
- local jbrob = Instance.new("TextButton")
- local ct2ui = Instance.new("TextButton")
- local mm2ui = Instance.new("TextButton")
- local pl2 = Instance.new("TextButton")
- local arui = Instance.new("TextButton")
- local ar = Instance.new("TextLabel")
- local survivor = Instance.new("TextButton")
- local mcs = Instance.new("TextLabel")
- local TextButton = Instance.new("TextButton")
- -- Properties
- CallexV2.Name = "CallexV2"
- CallexV2.Parent = game.CoreGui
- MainFrame.Name = "MainFrame"
- MainFrame.Parent = CallexV2
- MainFrame.Active = true
- MainFrame.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0509804)
- MainFrame.Draggable = true
- MainFrame.Position = UDim2.new(0, 0, 0.156739816, 0)
- MainFrame.Size = UDim2.new(0, 122, 0, 267)
- MainFrame.Style = Enum.FrameStyle.DropShadow
- fescripts.Name = "fescripts"
- fescripts.Parent = MainFrame
- fescripts.BackgroundColor3 = Color3.new(1, 0, 0)
- fescripts.BackgroundTransparency = 0.69999998807907
- fescripts.Position = UDim2.new(0.151639342, 0, 0.237192124, 0)
- fescripts.Size = UDim2.new(0, 73, 0, 31)
- fescripts.Font = Enum.Font.Fantasy
- fescripts.FontSize = Enum.FontSize.Size14
- fescripts.Text = "FE Scripts"
- fescripts.TextSize = 14
- poptab.Name = "poptab"
- poptab.Parent = MainFrame
- poptab.BackgroundColor3 = Color3.new(1, 0, 0)
- poptab.BackgroundTransparency = 0.69999998807907
- poptab.Position = UDim2.new(0.0942623019, 0, 0.394102693, 0)
- poptab.Size = UDim2.new(0, 87, 0, 31)
- poptab.Font = Enum.Font.Fantasy
- poptab.FontSize = Enum.FontSize.Size14
- poptab.Text = "Popular Scripts"
- poptab.TextSize = 14
- gametab.Name = "gametab"
- gametab.Parent = MainFrame
- gametab.BackgroundColor3 = Color3.new(1, 0, 0)
- gametab.BackgroundTransparency = 0.69999998807907
- gametab.Position = UDim2.new(0.0983606577, 0, 0.54965812, 0)
- gametab.Size = UDim2.new(0, 81, 0, 31)
- gametab.Font = Enum.Font.Fantasy
- gametab.FontSize = Enum.FontSize.Size14
- gametab.Text = "Game Scripts"
- gametab.TextSize = 14
- Credit.Name = "Credit"
- Credit.Parent = MainFrame
- Credit.BackgroundColor3 = Color3.new(1, 0, 0)
- Credit.BackgroundTransparency = 0.69999998807907
- Credit.Position = UDim2.new(0.094262287, 0, 0.704167962, 0)
- Credit.Size = UDim2.new(0, 81, 0, 31)
- Credit.Font = Enum.Font.Fantasy
- Credit.FontSize = Enum.FontSize.Size14
- Credit.Text = "Credits"
- Credit.TextSize = 14
- openclose.Name = "openclose"
- openclose.Parent = MainFrame
- openclose.BackgroundColor3 = Color3.new(1, 0, 0)
- openclose.BackgroundTransparency = 0.69999998807907
- openclose.Position = UDim2.new(-0.00409836229, 0, 0.867213249, 0)
- openclose.Size = UDim2.new(0, 106, 0, 31)
- openclose.Font = Enum.Font.SourceSans
- openclose.FontSize = Enum.FontSize.Size14
- openclose.Text = "Close"
- openclose.TextSize = 14
- callex.Name = "callex"
- callex.Parent = MainFrame
- callex.BackgroundColor3 = Color3.new(1, 1, 1)
- callex.BackgroundTransparency = 1
- callex.Position = UDim2.new(-0.0245901644, 0, 0.0112359561, 0)
- callex.Size = UDim2.new(0, 107, 0, 50)
- callex.Font = Enum.Font.SciFi
- callex.FontSize = Enum.FontSize.Size24
- callex.Text = "Callex V2"
- callex.TextSize = 20
- CreditTab.Name = "CreditTab"
- CreditTab.Parent = CallexV2
- CreditTab.Active = true
- CreditTab.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0509804)
- CreditTab.Draggable = true
- CreditTab.Position = UDim2.new(0.329171389, 0, 0.27664575, 0)
- CreditTab.Size = UDim2.new(0, 283, 0, 248)
- CreditTab.Visible = false
- CreditTab.Style = Enum.FrameStyle.DropShadow
- heap.Name = "heap"
- heap.Parent = CreditTab
- heap.BackgroundColor3 = Color3.new(1, 1, 1)
- heap.BackgroundTransparency = 1
- heap.Position = UDim2.new(0.123674907, 0, 0.0639810413, 0)
- heap.Size = UDim2.new(0, 200, 0, 50)
- heap.Font = Enum.Font.Cartoon
- heap.FontSize = Enum.FontSize.Size14
- heap.Text = "Heap - Main Developer"
- heap.TextScaled = true
- heap.TextSize = 14
- heap.TextWrapped = true
- MrNothingness.Name = "MrNothingness"
- MrNothingness.Parent = CreditTab
- MrNothingness.BackgroundColor3 = Color3.new(1, 1, 1)
- MrNothingness.BackgroundTransparency = 1
- MrNothingness.Position = UDim2.new(0.125441685, 0, 0.285697907, 0)
- MrNothingness.Size = UDim2.new(0, 200, 0, 50)
- MrNothingness.Font = Enum.Font.Cartoon
- MrNothingness.FontSize = Enum.FontSize.Size14
- MrNothingness.Text = "MrNothingness - Discord Owner/Idea"
- MrNothingness.TextScaled = true
- MrNothingness.TextSize = 14
- MrNothingness.TextWrapped = true
- close.Name = "close"
- close.Parent = CreditTab
- close.BackgroundColor3 = Color3.new(1, 0, 0)
- close.BackgroundTransparency = 0.69999998807907
- close.Position = UDim2.new(0.1254417, 0, 0.844595671, 0)
- close.Size = UDim2.new(0, 200, 0, 31)
- close.Font = Enum.Font.SourceSans
- close.FontSize = Enum.FontSize.Size14
- close.Text = "Close"
- close.TextSize = 14
- MrNothingness_2.Name = "MrNothingness"
- MrNothingness_2.Parent = CreditTab
- MrNothingness_2.BackgroundColor3 = Color3.new(1, 1, 1)
- MrNothingness_2.BackgroundTransparency = 1
- MrNothingness_2.Position = UDim2.new(0.160777375, 0, 0.559891462, 0)
- MrNothingness_2.Size = UDim2.new(0, 200, 0, 50)
- MrNothingness_2.Font = Enum.Font.Cartoon
- MrNothingness_2.FontSize = Enum.FontSize.Size14
- MrNothingness_2.Text = "I did not create those scripts, ALL credit goes to original creator."
- MrNothingness_2.TextScaled = true
- MrNothingness_2.TextSize = 14
- MrNothingness_2.TextWrapped = true
- feframe.Name = "feframe"
- feframe.Parent = CallexV2
- feframe.Active = true
- feframe.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0509804)
- feframe.Draggable = true
- feframe.Position = UDim2.new(0.156640172, 0, 0.156739816, 0)
- feframe.Size = UDim2.new(0, 463, 0, 410)
- feframe.Visible = false
- feframe.Style = Enum.FrameStyle.DropShadow
- fecheck.Name = "fecheck"
- fecheck.Parent = feframe
- fecheck.BackgroundColor3 = Color3.new(1, 1, 1)
- fecheck.BackgroundTransparency = 1
- fecheck.Position = UDim2.new(0.118568234, 0, -0.00975609757, 0)
- fecheck.Size = UDim2.new(0, 91, 0, 50)
- fecheck.Font = Enum.Font.Fantasy
- fecheck.FontSize = Enum.FontSize.Size28
- fecheck.Text = "FE Check: Unknown"
- fecheck.TextSize = 25
- clicktele.Name = "clicktele"
- clicktele.Parent = feframe
- clicktele.BackgroundColor3 = Color3.new(1, 0, 0)
- clicktele.BackgroundTransparency = 0.69999998807907
- clicktele.Position = UDim2.new(0.0302375797, 0, 0.117073163, 0)
- clicktele.Size = UDim2.new(0, 131, 0, 31)
- clicktele.Font = Enum.Font.SourceSans
- clicktele.FontSize = Enum.FontSize.Size14
- clicktele.Text = "Control + Click Teleport"
- clicktele.TextSize = 14
- Invisible.Name = "Invisible"
- Invisible.Parent = feframe
- Invisible.BackgroundColor3 = Color3.new(1, 0, 0)
- Invisible.BackgroundTransparency = 0.69999998807907
- Invisible.Position = UDim2.new(0.0302375816, 0, 0.214634135, 0)
- Invisible.Size = UDim2.new(0, 88, 0, 31)
- Invisible.Font = Enum.Font.SourceSans
- Invisible.FontSize = Enum.FontSize.Size14
- Invisible.Text = "Invisible"
- Invisible.TextSize = 14
- feguin.Name = "feguin"
- feguin.Parent = feframe
- feguin.BackgroundColor3 = Color3.new(1, 0, 0)
- feguin.BackgroundTransparency = 0.69999998807907
- feguin.Position = UDim2.new(0.0302375816, 0, 0.314634144, 0)
- feguin.Size = UDim2.new(0, 88, 0, 31)
- feguin.Font = Enum.Font.SourceSans
- feguin.FontSize = Enum.FontSize.Size14
- feguin.Text = "Newbie's FE GUI"
- feguin.TextSize = 14
- fegod.Name = "fegod"
- fegod.Parent = feframe
- fegod.BackgroundColor3 = Color3.new(1, 0, 0)
- fegod.BackgroundTransparency = 0.69999998807907
- fegod.Position = UDim2.new(0.0302375816, 0, 0.41707316, 0)
- fegod.Size = UDim2.new(0, 88, 0, 31)
- fegod.Font = Enum.Font.SourceSans
- fegod.FontSize = Enum.FontSize.Size14
- fegod.Text = "FE Godmode"
- fegod.TextSize = 14
- popscripts.Name = "popscripts"
- popscripts.Parent = CallexV2
- popscripts.Active = true
- popscripts.BackgroundColor3 = Color3.new(1, 1, 1)
- popscripts.Draggable = true
- popscripts.Position = UDim2.new(0.182746872, 0, 0.145768031, 0)
- popscripts.Size = UDim2.new(0, 448, 0, 384)
- popscripts.Visible = false
- popscripts.Style = Enum.FrameStyle.DropShadow
- lblpscript.Name = "lblpscript"
- lblpscript.Parent = popscripts
- lblpscript.BackgroundColor3 = Color3.new(1, 1, 1)
- lblpscript.BackgroundTransparency = 1
- lblpscript.Position = UDim2.new(0.263392866, 0, -0.00260416791, 0)
- lblpscript.Size = UDim2.new(0, 205, 0, 50)
- lblpscript.Font = Enum.Font.SciFi
- lblpscript.FontSize = Enum.FontSize.Size32
- lblpscript.Text = "Popular Scripts"
- lblpscript.TextSize = 30
- rocky2u.Name = "rocky2u"
- rocky2u.Parent = popscripts
- rocky2u.BackgroundColor3 = Color3.new(1, 0, 0)
- rocky2u.BackgroundTransparency = 0.69999998807907
- rocky2u.Position = UDim2.new(0.0156250037, 0, 0.138020828, 0)
- rocky2u.Size = UDim2.new(0, 140, 0, 35)
- rocky2u.Font = Enum.Font.Fantasy
- rocky2u.FontSize = Enum.FontSize.Size14
- rocky2u.Text = "Rocky2u Fixed Version"
- rocky2u.TextSize = 14
- dex.Name = "dex"
- dex.Parent = popscripts
- dex.BackgroundColor3 = Color3.new(1, 0, 0)
- dex.BackgroundTransparency = 0.69999998807907
- dex.Position = UDim2.new(0.0156250037, 0, 0.265625, 0)
- dex.Size = UDim2.new(0, 140, 0, 35)
- dex.Font = Enum.Font.Fantasy
- dex.FontSize = Enum.FontSize.Size14
- dex.Text = "Dex Explorer"
- dex.TextSize = 14
- remotespy.Name = "remotespy"
- remotespy.Parent = popscripts
- remotespy.BackgroundColor3 = Color3.new(1, 0, 0)
- remotespy.BackgroundTransparency = 0.69999998807907
- remotespy.Position = UDim2.new(0.0156250037, 0, 0.388020843, 0)
- remotespy.Size = UDim2.new(0, 140, 0, 35)
- remotespy.Font = Enum.Font.Fantasy
- remotespy.FontSize = Enum.FontSize.Size14
- remotespy.Text = "RemoteSpy - Press F9"
- remotespy.TextSize = 14
- topk3k.Name = "topk3k"
- topk3k.Parent = popscripts
- topk3k.BackgroundColor3 = Color3.new(1, 0, 0)
- topk3k.BackgroundTransparency = 0.69999998807907
- topk3k.Position = UDim2.new(0.0156250037, 0, 0.510416687, 0)
- topk3k.Size = UDim2.new(0, 140, 0, 35)
- topk3k.Font = Enum.Font.Fantasy
- topk3k.FontSize = Enum.FontSize.Size14
- topk3k.Text = "Topk3k"
- topk3k.TextSize = 14
- s3xgui.Name = "s3xgui"
- s3xgui.Parent = popscripts
- s3xgui.BackgroundColor3 = Color3.new(1, 0, 0)
- s3xgui.BackgroundTransparency = 0.69999998807907
- s3xgui.Position = UDim2.new(0.0156250037, 0, 0.627604187, 0)
- s3xgui.Size = UDim2.new(0, 140, 0, 35)
- s3xgui.Font = Enum.Font.Fantasy
- s3xgui.FontSize = Enum.FontSize.Size14
- s3xgui.Text = "S3x GUI - 18 yrs+"
- s3xgui.TextSize = 14
- grabknife.Name = "grabknife"
- grabknife.Parent = popscripts
- grabknife.BackgroundColor3 = Color3.new(1, 0, 0)
- grabknife.BackgroundTransparency = 0.69999998807907
- grabknife.Position = UDim2.new(0.0156250037, 0, 0.747395873, 0)
- grabknife.Size = UDim2.new(0, 140, 0, 35)
- grabknife.Font = Enum.Font.Fantasy
- grabknife.FontSize = Enum.FontSize.Size14
- grabknife.Text = "Grab Knife V3"
- grabknife.TextSize = 14
- gametab_2.Name = "gametab"
- gametab_2.Parent = CallexV2
- gametab_2.Active = true
- gametab_2.BackgroundColor3 = Color3.new(1, 1, 1)
- gametab_2.Draggable = true
- gametab_2.Position = UDim2.new(0.195387438, 0, 0.146551698, 0)
- gametab_2.Size = UDim2.new(0, 426, 0, 378)
- gametab_2.Visible = false
- gametab_2.Style = Enum.FrameStyle.DropShadow
- gamescripts.Name = "gamescripts"
- gamescripts.Parent = gametab_2
- gamescripts.BackgroundColor3 = Color3.new(1, 1, 1)
- gamescripts.BackgroundTransparency = 1
- gamescripts.Position = UDim2.new(0.232394382, 0, 0.00793650839, 0)
- gamescripts.Size = UDim2.new(0, 219, 0, 50)
- gamescripts.Font = Enum.Font.SciFi
- gamescripts.FontSize = Enum.FontSize.Size24
- gamescripts.Text = "Game Scripts"
- gamescripts.TextSize = 20
- jb.Name = "jb"
- jb.Parent = gametab_2
- jb.BackgroundColor3 = Color3.new(1, 0, 0)
- jb.BackgroundTransparency = 0.69999998807907
- jb.Position = UDim2.new(0.0234741755, 0, 0.150793642, 0)
- jb.Size = UDim2.new(0, 108, 0, 31)
- jb.Font = Enum.Font.SourceSans
- jb.FontSize = Enum.FontSize.Size14
- jb.Text = "Jailbreak GUI"
- jb.TextSize = 14
- pfesp.Name = "pfesp"
- pfesp.Parent = gametab_2
- pfesp.BackgroundColor3 = Color3.new(1, 0, 0)
- pfesp.BackgroundTransparency = 0.69999998807907
- pfesp.Position = UDim2.new(0.326291084, 0, 0.156084657, 0)
- pfesp.Size = UDim2.new(0, 108, 0, 31)
- pfesp.Font = Enum.Font.SourceSans
- pfesp.FontSize = Enum.FontSize.Size14
- pfesp.Text = "Phantom Forces ESP"
- pfesp.TextSize = 14
- RestaurantTycoon.Name = "Restaurant Tycoon"
- RestaurantTycoon.Parent = gametab_2
- RestaurantTycoon.BackgroundColor3 = Color3.new(1, 0, 0)
- RestaurantTycoon.BackgroundTransparency = 0.69999998807907
- RestaurantTycoon.Position = UDim2.new(0.622065723, 0, 0.161375642, 0)
- RestaurantTycoon.Size = UDim2.new(0, 141, 0, 31)
- RestaurantTycoon.Font = Enum.Font.SourceSans
- RestaurantTycoon.FontSize = Enum.FontSize.Size14
- RestaurantTycoon.Text = "Restaurant Tycoon Money"
- RestaurantTycoon.TextSize = 14
- jbrob.Name = "jbrob"
- jbrob.Parent = gametab_2
- jbrob.BackgroundColor3 = Color3.new(1, 0, 0)
- jbrob.BackgroundTransparency = 0.69999998807907
- jbrob.Position = UDim2.new(0.0234741773, 0, 0.272486776, 0)
- jbrob.Size = UDim2.new(0, 108, 0, 30)
- jbrob.Font = Enum.Font.SourceSans
- jbrob.FontSize = Enum.FontSize.Size14
- jbrob.Text = "Jailbreak AutoRob"
- jbrob.TextSize = 14
- ct2ui.Name = "ct2ui"
- ct2ui.Parent = gametab_2
- ct2ui.BackgroundColor3 = Color3.new(1, 0, 0)
- ct2ui.BackgroundTransparency = 0.69999998807907
- ct2ui.Position = UDim2.new(0.327464789, 0, 0.272486746, 0)
- ct2ui.Size = UDim2.new(0, 141, 0, 31)
- ct2ui.Font = Enum.Font.SourceSans
- ct2ui.FontSize = Enum.FontSize.Size14
- ct2ui.Text = "Clone Tycoon 2 GUI"
- ct2ui.TextSize = 14
- mm2ui.Name = "mm2ui"
- mm2ui.Parent = gametab_2
- mm2ui.BackgroundColor3 = Color3.new(1, 0, 0)
- mm2ui.BackgroundTransparency = 0.69999998807907
- mm2ui.Position = UDim2.new(0.0234741755, 0, 0.380952358, 0)
- mm2ui.Size = UDim2.new(0, 107, 0, 33)
- mm2ui.Font = Enum.Font.SourceSans
- mm2ui.FontSize = Enum.FontSize.Size14
- mm2ui.Text = "Murder Mystery 2 Bubble's GUI"
- mm2ui.TextScaled = true
- mm2ui.TextSize = 14
- mm2ui.TextWrapped = true
- pl2.Name = "pl2"
- pl2.Parent = gametab_2
- pl2.BackgroundColor3 = Color3.new(1, 0, 0)
- pl2.BackgroundTransparency = 0.69999998807907
- pl2.Position = UDim2.new(0.71596241, 0, 0.267195761, 0)
- pl2.Size = UDim2.new(0, 92, 0, 33)
- pl2.Font = Enum.Font.SourceSans
- pl2.FontSize = Enum.FontSize.Size14
- pl2.Text = "Prison Life 2 GUI"
- pl2.TextScaled = true
- pl2.TextSize = 14
- pl2.TextWrapped = true
- arui.Name = "arui"
- arui.Parent = gametab_2
- arui.BackgroundColor3 = Color3.new(1, 0, 0)
- arui.BackgroundTransparency = 0.69999998807907
- arui.Position = UDim2.new(0.328638524, 0, 0.380952358, 0)
- arui.Size = UDim2.new(0, 107, 0, 33)
- arui.Font = Enum.Font.SourceSans
- arui.FontSize = Enum.FontSize.Size14
- arui.Text = "Premium AR GUI"
- arui.TextScaled = true
- arui.TextSize = 14
- arui.TextWrapped = true
- ar.Name = "ar"
- ar.Parent = gametab_2
- ar.BackgroundColor3 = Color3.new(1, 1, 1)
- ar.BackgroundTransparency = 1
- ar.Position = UDim2.new(0.617370903, 0, 0.386243373, 0)
- ar.Size = UDim2.new(0, 124, 0, 33)
- ar.Font = Enum.Font.SciFi
- ar.FontSize = Enum.FontSize.Size24
- ar.Text = "<- AR = Apocalypse Rising"
- ar.TextScaled = true
- ar.TextSize = 20
- ar.TextWrapped = true
- survivor.Name = "survivor"
- survivor.Parent = gametab_2
- survivor.BackgroundColor3 = Color3.new(1, 0, 0)
- survivor.BackgroundTransparency = 0.69999998807907
- survivor.Position = UDim2.new(0.0234742053, 0, 0.48941794, 0)
- survivor.Size = UDim2.new(0, 107, 0, 33)
- survivor.Font = Enum.Font.SourceSans
- survivor.FontSize = Enum.FontSize.Size14
- survivor.Text = "Survivor (Beta) GUI"
- survivor.TextScaled = true
- survivor.TextSize = 14
- survivor.TextWrapped = true
- mcs.Name = "mcs"
- mcs.Parent = gametab_2
- mcs.BackgroundColor3 = Color3.new(1, 1, 1)
- mcs.BackgroundTransparency = 1
- mcs.Position = UDim2.new(0.0293427221, 0, 0.645502627, 0)
- mcs.Size = UDim2.new(0, 386, 0, 106)
- mcs.Font = Enum.Font.SciFi
- mcs.FontSize = Enum.FontSize.Size24
- mcs.Text = "More Cooming Soon!"
- mcs.TextScaled = true
- mcs.TextSize = 20
- mcs.TextWrapped = true
- TextButton.Parent = CallexV2
- TextButton.BackgroundColor3 = Color3.new(1, 0, 0)
- TextButton.BackgroundTransparency = 0.60000002384186
- TextButton.Position = UDim2.new(0.00981461257, 0, 0.510971785, 0)
- TextButton.Size = UDim2.new(0, 106, 0, 31)
- TextButton.Visible = false
- TextButton.Font = Enum.Font.Fantasy
- TextButton.FontSize = Enum.FontSize.Size14
- TextButton.Text = "Open"
- TextButton.TextSize = 14
- feclose.Name = "feclose"
- feclose.Parent = feframe
- feclose.BackgroundColor3 = Color3.new(1, 0, 0)
- feclose.BackgroundTransparency = 0.69999998807907
- feclose.Position = UDim2.new(0.887688994, 0, 0.00731707364, 0)
- feclose.Size = UDim2.new(0, 49, 0, 31)
- feclose.Font = Enum.Font.SourceSans
- feclose.FontSize = Enum.FontSize.Size14
- feclose.Text = "Close"
- feclose.TextSize = 14
- gametabclose.Name = "gametabclose"
- gametabclose.Parent = gametab_2
- gametabclose.BackgroundColor3 = Color3.new(1, 0, 0)
- gametabclose.BackgroundTransparency = 0.69999998807907
- gametabclose.Position = UDim2.new(0.880281687, 0, 0.00793650746, 0)
- gametabclose.Size = UDim2.new(0, 45, 0, 31)
- gametabclose.Font = Enum.Font.SourceSans
- gametabclose.FontSize = Enum.FontSize.Size14
- gametabclose.Text = "Close"
- gametabclose.TextSize = 14
- popclose.Name = "popclose"
- popclose.Parent = popscripts
- popclose.BackgroundColor3 = Color3.new(1, 0, 0)
- popclose.BackgroundTransparency = 0.69999998807907
- popclose.Position = UDim2.new(0.892857194, 0, 0.0169270821, 0)
- popclose.Size = UDim2.new(0, 41, 0, 35)
- popclose.Font = Enum.Font.Fantasy
- popclose.FontSize = Enum.FontSize.Size14
- popclose.Text = "Close"
- popclose.TextSize = 14
- --function--
- Credit.MouseButton1Down:connect(function()
- CreditTab.Visible = true
- end)
- popclose.MouseButton1Down:connect(function()
- popscripts.Visible = false
- end)
- gametabclose.MouseButton1Down:connect(function()
- gametab_2.Visible = false
- end)
- feclose.MouseButton1Down:connect(function()
- feframe.Visible = false
- end)
- openclose.MouseButton1Down:connect(function()
- MainFrame.Visible = false
- TextButton.Visible = true
- end)
- TextButton.MouseButton1Down:connect(function()
- MainFrame.Visible = true
- TextButton.Visible = false
- end)
- close.MouseButton1Down:connect(function()
- CreditTab.Visible = false
- end)
- gametab.MouseButton1Down:connect(function()
- gametab_2.Visible = true
- end)
- poptab.MouseButton1Down:connect(function()
- popscripts.Visible = true
- end)
- fescripts.MouseButton1Down:connect(function()
- feframe.Visible = true
- if game.Workspace.FilteringEnabled==true then
- fecheck.Text = "Filter Enabled"
- else do
- fecheck.Text = "Filter Disabled"
- end
- end
- end)
- clicktele.MouseButton1Down:connect(function()
- local Player = game.Players.LocalPlayer
- local Mouse = Player:GetMouse()
- local UserInputService = game:GetService('UserInputService')
- local HoldingControl = false
- Mouse.Button1Down:connect(function()
- if HoldingControl then
- Player.Character:MoveTo(Mouse.Hit.p)
- end
- end)
- UserInputService.InputBegan:connect(function(Input, Processed)
- if Input.UserInputType == Enum.UserInputType.Keyboard then
- if Input.KeyCode == Enum.KeyCode.LeftControl then
- HoldingControl = true
- elseif Input.KeyCode == Enum.KeyCode.RightControl then
- HoldingControl = true
- end
- end
- end)
- UserInputService.InputEnded:connect(function(Input, Processed)
- if Input.UserInputType == Enum.UserInputType.Keyboard then
- if Input.KeyCode == Enum.KeyCode.LeftControl then
- HoldingControl = false
- elseif Input.KeyCode == Enum.KeyCode.RightControl then
- HoldingControl = false
- end
- end
- end)
- end)
- Invisible.MouseButton1Down:connect(function()
- local player = game.Players.LocalPlayer
- player.Character.Head.Mesh:Destroy()
- player.Character.Head.face:Destroy()
- for remove,hat in pairs(player.Character:GetChildren()) do
- if hat:IsA'Accoutrement' then
- hat:Destroy()
- end
- end
- weld = Instance.new("Weld", player.Character.Head)
- weld.Part1 = player.Character.Torso
- weld.Part0 = player.Character.Head
- wait()
- local weld = Instance.new('Weld')
- weld.Parent = game.Players.LocalPlayer.Character.Torso
- weld.Part0 = weld.Parent
- weld.Part1 = weld.Parent.Parent.HumanoidRootPart
- weld.C0 = CFrame.new(0, 300, 0)
- weld.Parent.Parent.Head.CanCollide = true
- end)
- feguin.MouseButton1Down:connect(function()
- local wsmode = 1
- local jpmode = 1
- local gothrough = false
- local lotptog = false
- local bodyang = nil
- local cameratoggle = false
- local spintoggle = false
- local flytoggle = false
- local scg = Instance.new('ScreenGui',game.Players.LocalPlayer.PlayerGui)
- scg.ResetOnSpawn = false
- local frm = Instance.new('Frame',scg)
- frm.BorderSizePixel = 0
- frm.BackgroundColor3 = Color3.new(255/255,122/255,122/255)
- frm.Size = UDim2.new(0.3,0,0.3,0)
- frm.Position = UDim2.new(0.35,0,0.35,0)
- frm.Draggable = true
- local topl = Instance.new('TextLabel',frm)
- topl.BorderSizePixel = 0
- topl.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- topl.Size = UDim2.new(0.9,1,0.2,0)
- topl.Position = UDim2.new(0,0,0,0)
- topl.TextScaled = true
- topl.Font = "SourceSansLight"
- topl.TextColor3 = Color3.new(1,1,1)
- topl.Text = "Newbie's FE Gui V1.1"
- topl.Draggable = true
- local scrl = Instance.new('ScrollingFrame',frm)
- scrl.BorderSizePixel = 0
- scrl.BackgroundColor3 = Color3.new(255/255,122/255,122/255)
- scrl.Size = UDim2.new(1,0,0.8,0)
- scrl.Position = UDim2.new(0,0,0.2,0)
- scrl.BottomImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
- scrl.TopImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
- local plr = Instance.new('TextBox',scrl)
- plr.BorderSizePixel = 0
- plr.BackgroundColor3 = Color3.new(255/255,150/255,150/255)
- plr.Size = UDim2.new(0.425,0,0.1,0)
- plr.Position = UDim2.new(0.05,0,0.025,0)
- plr.TextScaled = true
- plr.Font = "SourceSansLight"
- plr.TextColor3 = Color3.new(1,1,1)
- plr.Text = "Player Specify"
- local plrsp = Instance.new('TextButton',scrl)
- plrsp.BorderSizePixel = 0
- plrsp.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- plrsp.Size = UDim2.new(0.425,0,0.1,0)
- plrsp.Position = UDim2.new(0.5,0,0.025,0)
- plrsp.TextScaled = true
- plrsp.Font = "SourceSansLight"
- plrsp.TextColor3 = Color3.new(1,1,1)
- plrsp.Text = "Spawn Blocks"
- local minim = Instance.new('TextButton',frm)
- minim.BorderSizePixel = 0
- minim.BackgroundColor3 = Color3.new(200/255,50/255,50/255)
- minim.Size = UDim2.new(0.1,0,0.2,0)
- minim.Position = UDim2.new(0.9,0,0,0)
- minim.TextScaled = true
- minim.Font = "SourceSansLight"
- minim.TextColor3 = Color3.new(1,1,1)
- minim.Text = "-"
- function sblock()
- for i=1,20 do
- wait(1)
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA'Accoutrement' then
- v.Parent=game.Players.LocalPlayer.Character
- v.Parent = workspace.Terrain
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA'Accoutrement' then
- for ape,hax in pairs(v.Handle:GetChildren()) do
- hax:Destroy()
- end
- wait'.1'
- v.Parent=game.Players.LocalPlayer.StarterGear
- end
- end
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- v:Destroy()
- end
- local prt=Instance.new("Model", workspace);
- Instance.new("Part", prt).Name="Torso";
- Instance.new("Part", prt).Name="Head";
- Instance.new("Humanoid", prt).Name="Humanoid";
- game.Players.LocalPlayer.Character=prt
- repeat wait(1) until game.Players.LocalPlayer.Character:FindFirstChild'Head'
- for lol,dad in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if dad:IsA'Accoutrement' then
- dad.Parent = game.Players.LocalPlayer.StarterGear
- end
- end
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- v:Destroy()
- end
- local prt2=Instance.new("Model", workspace);
- Instance.new("Part", prt).Name="Torso";
- Instance.new("Part", prt).Name="Head";
- Instance.new("Humanoid", prt).Name="Humanoid";
- game.Players.LocalPlayer.Character=prt
- end
- end
- plrsp.MouseButton1Click:connect(sblock)
- local spin = Instance.new('TextButton',scrl)
- spin.BorderSizePixel = 0
- spin.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- spin.Size = UDim2.new(0.425,0,0.1,0)
- spin.Position = UDim2.new(0.05,0,0.15,0)
- spin.TextScaled = true
- spin.Font = "SourceSansLight"
- spin.TextColor3 = Color3.new(1,1,1)
- spin.Text = "Crazy Spin: OFF"
- local fly = Instance.new('TextButton',scrl)
- fly.BorderSizePixel = 0
- fly.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- fly.Size = UDim2.new(0.425,0,0.1,0)
- fly.Position = UDim2.new(0.5,0,0.15,0)
- fly.TextScaled = true
- fly.Font = "SourceSansLight"
- fly.TextColor3 = Color3.new(1,1,1)
- fly.Text = "Fly: OFF"
- local seethr = Instance.new('TextButton',scrl)
- seethr.BorderSizePixel = 0
- seethr.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- seethr.Size = UDim2.new(0.425,0,0.1,0)
- seethr.Position = UDim2.new(0.05,0,0.275,0)
- seethr.TextScaled = true
- seethr.Font = "SourceSansLight"
- seethr.TextColor3 = Color3.new(1,1,1)
- seethr.Text = "See-Through: OFF"
- local tpto = Instance.new('TextButton',scrl)
- tpto.BorderSizePixel = 0
- tpto.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- tpto.Size = UDim2.new(0.425,0,0.1,0)
- tpto.Position = UDim2.new(0.5,0,0.275,0)
- tpto.TextScaled = true
- tpto.Font = "SourceSansLight"
- tpto.TextColor3 = Color3.new(1,1,1)
- tpto.Text = "Teleport To"
- local ws = Instance.new('TextButton',scrl)
- ws.BorderSizePixel = 0
- ws.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- ws.Size = UDim2.new(0.425,0,0.1,0)
- ws.Position = UDim2.new(0.05,0,0.4,0)
- ws.TextScaled = true
- ws.Font = "SourceSansLight"
- ws.TextColor3 = Color3.new(1,1,1)
- ws.Text = "WalkSpeed: Normal"
- local jp = Instance.new('TextButton',scrl)
- jp.BorderSizePixel = 0
- jp.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- jp.Size = UDim2.new(0.425,0,0.1,0)
- jp.Position = UDim2.new(0.5,0,0.4,0)
- jp.TextScaled = true
- jp.Font = "SourceSansLight"
- jp.TextColor3 = Color3.new(1,1,1)
- jp.Text = "JumpPower: Normal"
- local lotp = Instance.new('TextButton',scrl)
- lotp.BorderSizePixel = 0
- lotp.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- lotp.Size = UDim2.new(0.425,0,0.1,0)
- lotp.Position = UDim2.new(0.05,0,0.525,0)
- lotp.TextScaled = true
- lotp.Font = "SourceSansLight"
- lotp.TextColor3 = Color3.new(1,1,1)
- lotp.Text = "Loop-Teleport: OFF"
- local sb = Instance.new('TextButton',scrl)
- sb.BorderSizePixel = 0
- sb.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- sb.Size = UDim2.new(0.425,0,0.1,0)
- sb.Position = UDim2.new(0.5,0,0.525,0)
- sb.TextScaled = true
- sb.Font = "SourceSansLight"
- sb.TextColor3 = Color3.new(1,1,1)
- sb.Text = "Noclip"
- local cr = Instance.new('TextLabel',scrl)
- cr.BorderSizePixel = 0
- cr.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- cr.Size = UDim2.new(0.875,0,0.225,0)
- cr.Position = UDim2.new(0.05,0,0.65,0)
- cr.TextScaled = true
- cr.Font = "SourceSansLight"
- cr.TextColor3 = Color3.new(1,1,1)
- cr.Text = "Gui Created by Newbie15. Credit Goes to RGeeneus/Ignoramical for the Fly Script and Natural Modder for leaking the block spam script. but most importantly credits go to the users of this Gui."
- local fl = Instance.new('TextLabel',scrl)
- fl.BorderSizePixel = 0
- fl.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- fl.Size = UDim2.new(0.875,0,0.075,0)
- fl.Position = UDim2.new(0.05,0,0.9,0)
- fl.TextScaled = true
- fl.Font = "SourceSansLight"
- fl.TextColor3 = Color3.new(1,1,1)
- if game.Workspace.FilteringEnabled == true then
- fl.Text = "Filtering is Enabled"
- else
- fl.Text = "Filtering is Disabled"
- end
- local gui2 = Instance.new('ScreenGui',game.Players.LocalPlayer.PlayerGui)
- gui2.ResetOnSpawn = false
- local oc = Instance.new('TextButton',gui2)
- oc.BorderSizePixel = 0
- oc.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- oc.Size = UDim2.new(0,50,0,50)
- oc.Position = UDim2.new(0,0,0,0)
- oc.TextScaled = true
- oc.Font = "SourceSansLight"
- oc.TextColor3 = Color3.new(1,1,1)
- oc.Text = "Close"
- oc.Draggable = true
- -- FLY SCRIPT BY RGEENEUS
- -- The following code should be in a local script.
- -- Only works on PC, not xbox or mobile. I do not have devices to test on.
- -- Call the start fly function AFTER the character exists to fly. The function does not run if there is no character.
- local speed = 50 -- This is the fly speed. Change it to whatever you like. The variable can be changed while running
- local c
- local h
- local bv
- local bav
- local cam
- local flying
- local p = game.Players.LocalPlayer
- local buttons = {W = false, S = false, A = false, D = false, Moving = false}
- local startFly = function () -- Call this function to begin flying
- if not p.Character or not p.Character.Head or flying then return end
- c = p.Character
- h = c.Humanoid
- h.PlatformStand = true
- cam = workspace:WaitForChild('Camera')
- bv = Instance.new("BodyVelocity")
- bav = Instance.new("BodyAngularVelocity")
- bv.Velocity, bv.MaxForce, bv.P = Vector3.new(0, 0, 0), Vector3.new(10000, 10000, 10000), 1000
- bav.AngularVelocity, bav.MaxTorque, bav.P = Vector3.new(0, 0, 0), Vector3.new(10000, 10000, 10000), 1000
- bv.Parent = c.Head
- bav.Parent = c.Head
- flying = true
- h.Died:connect(function() flying = false end)
- end
- local endFly = function () -- Call this function to stop flying
- if not p.Character or not flying then return end
- h.PlatformStand = false
- bv:Destroy()
- bav:Destroy()
- flying = false
- end
- game:GetService("UserInputService").InputBegan:connect(function (input, GPE)
- if GPE then return end
- for i, e in pairs(buttons) do
- if i ~= "Moving" and input.KeyCode == Enum.KeyCode[i] then
- buttons[i] = true
- buttons.Moving = true
- end
- end
- end)
- game:GetService("UserInputService").InputEnded:connect(function (input, GPE)
- if GPE then return end
- local a = false
- for i, e in pairs(buttons) do
- if i ~= "Moving" then
- if input.KeyCode == Enum.KeyCode[i] then
- buttons[i] = false
- end
- if buttons[i] then a = true end
- end
- end
- buttons.Moving = a
- end)
- local setVec = function (vec)
- return vec * (speed / vec.Magnitude)
- end
- game:GetService("RunService").Heartbeat:connect(function (step) -- The actual fly function, called every frame
- if flying and c and c.PrimaryPart then
- local p = c.PrimaryPart.Position
- local cf = cam.CFrame
- local ax, ay, az = cf:toEulerAnglesXYZ()
- c:SetPrimaryPartCFrame(CFrame.new(p.x, p.y, p.z) * CFrame.Angles(ax, ay, az))
- if buttons.Moving then
- local t = Vector3.new()
- if buttons.W then t = t + (setVec(cf.lookVector)) end
- if buttons.S then t = t - (setVec(cf.lookVector)) end
- if buttons.A then t = t - (setVec(cf.rightVector)) end
- if buttons.D then t = t + (setVec(cf.rightVector)) end
- c:TranslateBy(t * step)
- end
- end
- end)
- function spintogl()
- if spintoggle == true then
- spintoggle = false
- spin.Text = "Crazy Spin: OFF"
- else
- spintoggle = true
- spin.Text = "Crazy Spin: ON"
- local bodyang = Instance.new('BodyAngularVelocity',game.Players.LocalPlayer.Character.PrimaryPart)
- bodyang.AngularVelocity = Vector3.new(90,999,0)
- bodyang.MaxTorque = Vector3.new(60000,100,3000)
- bodyang.P = 5000000
- repeat
- wait(0.001)
- until spintoggle == false
- bodyang:Destroy()
- end
- end
- spin.MouseButton1Click:connect(spintogl)
- function flytogl()
- if flytoggle == true then
- flytoggle = false
- fly.Text = "Fly: OFF"
- else
- flytoggle = true
- fly.Text = "Fly: ON"
- startFly()
- repeat
- wait(0.001)
- until flytoggle == false
- endFly()
- end
- end
- fly.MouseButton1Click:connect(flytogl)
- function opctogl()
- if scg.Enabled == true then
- scg.Enabled = false
- oc.Text = "Open"
- else
- scg.Enabled = true
- oc.Text = "Close"
- end
- end
- oc.MouseButton1Click:connect(opctogl)
- function telep()
- game.Players.LocalPlayer.Character:MoveTo(game.Players:FindFirstChild(plr.Text).Character.PrimaryPart.Position)
- end
- tpto.MouseButton1Click:connect(telep)
- function camtogl()
- if cameratoggle == false then
- cameratoggle = true
- game.Workspace.CurrentCamera.CameraType = "Follow"
- seethr.Text = "See-Through: ON"
- else
- cameratoggle = false
- game.Workspace.CurrentCamera.CameraType = "Custom"
- seethr.Text = "See-Through: OFF"
- end
- end
- seethr.MouseButton1Click:connect(camtogl)
- function wsp()
- if wsmode ~= 5 then
- wsmode = wsmode + 1
- else
- wsmode = 1
- end
- if wsmode == 1 then
- ws.Text = "WalkSpeed: Normal"
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- end
- if wsmode == 2 then
- ws.Text = "WalkSpeed: Fast"
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 32
- end
- if wsmode == 3 then
- ws.Text = "WalkSpeed: FASTER"
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 70
- end
- if wsmode == 4 then
- ws.Text = "WalkSpeed: EXTREME"
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 150
- end
- if wsmode == 5 then
- ws.Text = "WalkSpeed: The Speed of Light"
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 4357234785243
- end
- end
- ws.MouseButton1Click:connect(wsp)
- function jpp()
- if jpmode ~= 5 then
- jpmode = jpmode + 1
- else
- jpmode = 1
- end
- if jpmode == 1 then
- jp.Text = "JumpPower: Normal"
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
- end
- if jpmode == 2 then
- jp.Text = "JumpPower: Trampoline"
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 100
- end
- if jpmode == 3 then
- jp.Text = "JumpPower: Big Trampoline"
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 200
- end
- if jpmode == 4 then
- jp.Text = "JumpPower: Bigger Trampoline"
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 400
- end
- if jpmode == 5 then
- jp.Text = "JumpPower: The Speed of Light"
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 80000
- end
- end
- jp.MouseButton1Click:connect(jpp)
- function spawnblock()
- if gothrough == false then
- gothrough = true
- sb.Text = "Noclip"
- local gc = game.Players.LocalPlayer.Character:GetChildren()
- for i = 1,#gc,1 do
- if (gc[i].ClassName == "Part") or (gc[i].ClassName == "MeshPart") then
- gc[i].CollisionGroupId = 29
- end
- end
- game:service("RunService").Stepped:wait()
- else
- gothrough = false
- sb.Text = "Noclip"
- local gc = game.Players.LocalPlayer.Character:GetChildren()
- for i = 1,#gc,1 do
- if (gc[i].ClassName == "Part") or (gc[i].ClassName == "MeshPart") then
- gc[i].CollisionGroupId = 1
- game:service("RunService").Stepped:wait()
- end
- end
- end
- end
- sb.MouseButton1Click:connect(spawnblock)
- function looptelep()
- if lotptog == false then
- lotptog = true
- lotp.Text = "Loop-Teleport: ON"
- repeat
- game.Players.LocalPlayer.Character:MoveTo(game.Players:FindFirstChild(plr.Text).Character.PrimaryPart.Position)
- wait(0.001)
- until lotptog == false
- else
- lotptog = false
- lotp.Text = "Loop-Teleport: OFF"
- end
- end
- lotp.MouseButton1Click:connect(looptelep)
- function minimi()
- scg.Enabled = false
- oc.Text = "Open"
- end
- minim.MouseButton1Click:connect(minimi)
- end)
- dex.MouseButton1Down:connect(function()
- loadstring(game:GetObjects("rbxassetid://418957341")[1].Source)()
- end)
- remoespy.MouseButton1Down:connect(function()
- --[[
- -Created by Vaeb.
- ]]
- _G.scanRemotes = true
- _G.ignoreNames = {
- Event = true;
- MessagesChanged = true;
- }
- setreadonly(getrawmetatable(game), false)
- local pseudoEnv = {}
- local gameMeta = getrawmetatable(game)
- local tabChar = " "
- local function getSmaller(a, b, notLast)
- local aByte = a:byte() or -1
- local bByte = b:byte() or -1
- if aByte == bByte then
- if notLast and #a == 1 and #b == 1 then
- return -1
- elseif #b == 1 then
- return false
- elseif #a == 1 then
- return true
- else
- return getSmaller(a:sub(2), b:sub(2), notLast)
- end
- else
- return aByte < bByte
- end
- end
- local function parseData(obj, numTabs, isKey, overflow, noTables, forceDict)
- local objType = typeof(obj)
- local objStr = tostring(obj)
- if objType == "table" then
- if noTables then
- return objStr
- end
- local isCyclic = overflow[obj]
- overflow[obj] = true
- local out = {}
- local nextIndex = 1
- local isDict = false
- local hasTables = false
- local data = {}
- for key, val in next, obj do
- if not hasTables and typeof(val) == "table" then
- hasTables = true
- end
- if not isDict and key ~= nextIndex then
- isDict = true
- else
- nextIndex = nextIndex + 1
- end
- data[#data+1] = {key, val}
- end
- if isDict or hasTables or forceDict then
- out[#out+1] = (isCyclic and "Cyclic " or "") .. "{"
- table.sort(data, function(a, b)
- local aType = typeof(a[2])
- local bType = typeof(b[2])
- if bType == "string" and aType ~= "string" then
- return false
- end
- local res = getSmaller(aType, bType, true)
- if res == -1 then
- return getSmaller(tostring(a[1]), tostring(b[1]))
- else
- return res
- end
- end)
- for i = 1, #data do
- local arr = data[i]
- local nowKey = arr[1]
- local nowVal = arr[2]
- local parseKey = parseData(nowKey, numTabs+1, true, overflow, isCyclic)
- local parseVal = parseData(nowVal, numTabs+1, false, overflow, isCyclic)
- if isDict then
- local nowValType = typeof(nowVal)
- local preStr = ""
- local postStr = ""
- if i > 1 and (nowValType == "table" or typeof(data[i-1][2]) ~= nowValType) then
- preStr = "\n"
- end
- if i < #data and nowValType == "table" and typeof(data[i+1][2]) ~= "table" and typeof(data[i+1][2]) == nowValType then
- postStr = "\n"
- end
- out[#out+1] = preStr .. string.rep(tabChar, numTabs+1) .. parseKey .. " = " .. parseVal .. ";" .. postStr
- else
- out[#out+1] = string.rep(tabChar, numTabs+1) .. parseVal .. ";"
- end
- end
- out[#out+1] = string.rep(tabChar, numTabs) .. "}"
- else
- local data2 = {}
- for i = 1, #data do
- local arr = data[i]
- local nowVal = arr[2]
- local parseVal = parseData(nowVal, 0, false, overflow, isCyclic)
- data2[#data2+1] = parseVal
- end
- out[#out+1] = "{" .. table.concat(data2, ", ") .. "}"
- end
- return table.concat(out, "\n")
- else
- local returnVal = nil
- if (objType == "string" or objType == "Content") and (not isKey or tonumber(obj:sub(1, 1))) then
- local retVal = '"' .. objStr .. '"'
- if isKey then
- retVal = "[" .. retVal .. "]"
- end
- returnVal = retVal
- elseif objType == "EnumItem" then
- returnVal = "Enum." .. tostring(obj.EnumType) .. "." .. obj.Name
- elseif objType == "Enum" then
- returnVal = "Enum." .. objStr
- elseif objType == "Instance" then
- returnVal = obj.Parent and obj:GetFullName() or obj.ClassName
- elseif objType == "CFrame" then
- returnVal = "CFrame.new(" .. objStr .. ")"
- elseif objType == "Vector3" then
- returnVal = "Vector3.new(" .. objStr .. ")"
- elseif objType == "Vector2" then
- returnVal = "Vector2.new(" .. objStr .. ")"
- elseif objType == "UDim2" then
- returnVal = "UDim2.new(" .. objStr:gsub("[{}]", "") .. ")"
- elseif objType == "BrickColor" then
- returnVal = "BrickColor.new(\"" .. objStr .. "\")"
- elseif objType == "Color3" then
- returnVal = "Color3.new(" .. objStr .. ")"
- elseif objType == "NumberRange" then
- returnVal = "NumberRange.new(" .. objStr:gsub("^%s*(.-)%s*$", "%1"):gsub(" ", ", ") .. ")"
- elseif objType == "PhysicalProperties" then
- returnVal = "PhysicalProperties.new(" .. objStr .. ")"
- else
- returnVal = objStr
- end
- return returnVal
- end
- end
- function tableToString(t)
- return parseData(t, 0, false, {}, nil, false)
- end
- local detectClasses = {
- BindableEvent = true;
- BindableFunction = true;
- RemoteEvent = true;
- RemoteFunction = true;
- }
- local classMethods = {
- BindableEvent = "Fire";
- BindableFunction = "Invoke";
- RemoteEvent = "FireServer";
- RemoteFunction = "InvokeServer";
- }
- local realMethods = {}
- for name, enabled in next, detectClasses do
- if enabled then
- realMethods[classMethods[name]] = Instance.new(name)[classMethods[name]]
- end
- end
- for key, value in next, gameMeta do pseudoEnv[key] = value end
- local incId = 0
- local function getValues(self, key, ...)
- return {realMethods[key](self, ...)}
- end
- gameMeta.__index, gameMeta.__namecall = function(self, key)
- if not realMethods[key] or _G.ignoreNames[self.Name] or not _G.scanRemotes then return pseudoEnv.__index(self, key) end
- return function(_, ...)
- incId = incId + 1
- local nowId = incId
- local strId = "[RemoteSpy_" .. nowId .. "]"
- local allPassed = {...}
- local returnValues = {}
- local ok, data = pcall(getValues, self, key, ...)
- if ok then
- returnValues = data
- print("\n" .. strId .. " ClassName: " .. self.ClassName .. " | Path: " .. self:GetFullName() .. " | Method: " .. key .. "\n" .. strId .. " Packed Arguments: " .. tableToString(allPassed) .. "\n" .. strId .. " Packed Returned: " .. tableToString(returnValues) .. "\n")
- else
- print("\n" .. strId .. " ClassName: " .. self.ClassName .. " | Path: " .. self:GetFullName() .. " | Method: " .. key .. "\n" .. strId .. " Packed Arguments: " .. tableToString(allPassed) .. "\n" .. strId .. " Packed Returned: [ERROR] " .. data .. "\n")
- end
- return unpack(returnValues)
- end
- end
- print("\nRan Vaeb's RemoteSpy\n")
- end)
- rocky2u.MouseButton1Down:connect(function()
- loadstring(game:GetObjects("rbxassetid://1112401388")[1].Source)()
- end)-- Objects
- local CallexV2 = Instance.new("ScreenGui")
- local MainFrame = Instance.new("Frame")
- local fescripts = Instance.new("TextButton")
- local poptab = Instance.new("TextButton")
- local gametab = Instance.new("TextButton")
- local Credit = Instance.new("TextButton")
- local openclose = Instance.new("TextButton")
- local callex = Instance.new("TextLabel")
- local CreditTab = Instance.new("Frame")
- local heap = Instance.new("TextLabel")
- local MrNothingness = Instance.new("TextLabel")
- local close = Instance.new("TextButton")
- local MrNothingness_2 = Instance.new("TextLabel")
- local feframe = Instance.new("Frame")
- local fecheck = Instance.new("TextLabel")
- local clicktele = Instance.new("TextButton")
- local Invisible = Instance.new("TextButton")
- local feguin = Instance.new("TextButton")
- local fegod = Instance.new("TextButton")
- local feclose = Instance.new("TextButton")
- local popscripts = Instance.new("Frame")
- local lblpscript = Instance.new("TextLabel")
- local rocky2u = Instance.new("TextButton")
- local dex = Instance.new("TextButton")
- local popclose = Instance.new("TextButton")
- local remotespy = Instance.new("TextButton")
- local topk3k = Instance.new("TextButton")
- local s3xgui = Instance.new("TextButton")
- local grabknife = Instance.new("TextButton")
- local gametab_2 = Instance.new("Frame")
- local gamescripts = Instance.new("TextLabel")
- local gametabclose = Instance.new("TextButton")
- local jb = Instance.new("TextButton")
- local pfesp = Instance.new("TextButton")
- local RestaurantTycoon = Instance.new("TextButton")
- local jbrob = Instance.new("TextButton")
- local ct2ui = Instance.new("TextButton")
- local mm2ui = Instance.new("TextButton")
- local pl2 = Instance.new("TextButton")
- local arui = Instance.new("TextButton")
- local ar = Instance.new("TextLabel")
- local survivor = Instance.new("TextButton")
- local mcs = Instance.new("TextLabel")
- local TextButton = Instance.new("TextButton")
- -- Properties
- CallexV2.Name = "CallexV2"
- CallexV2.Parent = game.CoreGui
- MainFrame.Name = "MainFrame"
- MainFrame.Parent = CallexV2
- MainFrame.Active = true
- MainFrame.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0509804)
- MainFrame.Draggable = true
- MainFrame.Position = UDim2.new(0, 0, 0.156739816, 0)
- MainFrame.Size = UDim2.new(0, 122, 0, 267)
- MainFrame.Style = Enum.FrameStyle.DropShadow
- fescripts.Name = "fescripts"
- fescripts.Parent = MainFrame
- fescripts.BackgroundColor3 = Color3.new(1, 0, 0)
- fescripts.BackgroundTransparency = 0.69999998807907
- fescripts.Position = UDim2.new(0.151639342, 0, 0.237192124, 0)
- fescripts.Size = UDim2.new(0, 73, 0, 31)
- fescripts.Font = Enum.Font.Fantasy
- fescripts.FontSize = Enum.FontSize.Size14
- fescripts.Text = "FE Scripts"
- fescripts.TextSize = 14
- poptab.Name = "poptab"
- poptab.Parent = MainFrame
- poptab.BackgroundColor3 = Color3.new(1, 0, 0)
- poptab.BackgroundTransparency = 0.69999998807907
- poptab.Position = UDim2.new(0.0942623019, 0, 0.394102693, 0)
- poptab.Size = UDim2.new(0, 87, 0, 31)
- poptab.Font = Enum.Font.Fantasy
- poptab.FontSize = Enum.FontSize.Size14
- poptab.Text = "Popular Scripts"
- poptab.TextSize = 14
- gametab.Name = "gametab"
- gametab.Parent = MainFrame
- gametab.BackgroundColor3 = Color3.new(1, 0, 0)
- gametab.BackgroundTransparency = 0.69999998807907
- gametab.Position = UDim2.new(0.0983606577, 0, 0.54965812, 0)
- gametab.Size = UDim2.new(0, 81, 0, 31)
- gametab.Font = Enum.Font.Fantasy
- gametab.FontSize = Enum.FontSize.Size14
- gametab.Text = "Game Scripts"
- gametab.TextSize = 14
- Credit.Name = "Credit"
- Credit.Parent = MainFrame
- Credit.BackgroundColor3 = Color3.new(1, 0, 0)
- Credit.BackgroundTransparency = 0.69999998807907
- Credit.Position = UDim2.new(0.094262287, 0, 0.704167962, 0)
- Credit.Size = UDim2.new(0, 81, 0, 31)
- Credit.Font = Enum.Font.Fantasy
- Credit.FontSize = Enum.FontSize.Size14
- Credit.Text = "Credits"
- Credit.TextSize = 14
- openclose.Name = "openclose"
- openclose.Parent = MainFrame
- openclose.BackgroundColor3 = Color3.new(1, 0, 0)
- openclose.BackgroundTransparency = 0.69999998807907
- openclose.Position = UDim2.new(-0.00409836229, 0, 0.867213249, 0)
- openclose.Size = UDim2.new(0, 106, 0, 31)
- openclose.Font = Enum.Font.SourceSans
- openclose.FontSize = Enum.FontSize.Size14
- openclose.Text = "Close"
- openclose.TextSize = 14
- callex.Name = "callex"
- callex.Parent = MainFrame
- callex.BackgroundColor3 = Color3.new(1, 1, 1)
- callex.BackgroundTransparency = 1
- callex.Position = UDim2.new(-0.0245901644, 0, 0.0112359561, 0)
- callex.Size = UDim2.new(0, 107, 0, 50)
- callex.Font = Enum.Font.SciFi
- callex.FontSize = Enum.FontSize.Size24
- callex.Text = "Callex V2"
- callex.TextSize = 20
- CreditTab.Name = "CreditTab"
- CreditTab.Parent = CallexV2
- CreditTab.Active = true
- CreditTab.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0509804)
- CreditTab.Draggable = true
- CreditTab.Position = UDim2.new(0.329171389, 0, 0.27664575, 0)
- CreditTab.Size = UDim2.new(0, 283, 0, 248)
- CreditTab.Visible = false
- CreditTab.Style = Enum.FrameStyle.DropShadow
- heap.Name = "heap"
- heap.Parent = CreditTab
- heap.BackgroundColor3 = Color3.new(1, 1, 1)
- heap.BackgroundTransparency = 1
- heap.Position = UDim2.new(0.123674907, 0, 0.0639810413, 0)
- heap.Size = UDim2.new(0, 200, 0, 50)
- heap.Font = Enum.Font.Cartoon
- heap.FontSize = Enum.FontSize.Size14
- heap.Text = "Heap - Main Developer"
- heap.TextScaled = true
- heap.TextSize = 14
- heap.TextWrapped = true
- MrNothingness.Name = "MrNothingness"
- MrNothingness.Parent = CreditTab
- MrNothingness.BackgroundColor3 = Color3.new(1, 1, 1)
- MrNothingness.BackgroundTransparency = 1
- MrNothingness.Position = UDim2.new(0.125441685, 0, 0.285697907, 0)
- MrNothingness.Size = UDim2.new(0, 200, 0, 50)
- MrNothingness.Font = Enum.Font.Cartoon
- MrNothingness.FontSize = Enum.FontSize.Size14
- MrNothingness.Text = "MrNothingness - Discord Owner/Idea"
- MrNothingness.TextScaled = true
- MrNothingness.TextSize = 14
- MrNothingness.TextWrapped = true
- close.Name = "close"
- close.Parent = CreditTab
- close.BackgroundColor3 = Color3.new(1, 0, 0)
- close.BackgroundTransparency = 0.69999998807907
- close.Position = UDim2.new(0.1254417, 0, 0.844595671, 0)
- close.Size = UDim2.new(0, 200, 0, 31)
- close.Font = Enum.Font.SourceSans
- close.FontSize = Enum.FontSize.Size14
- close.Text = "Close"
- close.TextSize = 14
- MrNothingness_2.Name = "MrNothingness"
- MrNothingness_2.Parent = CreditTab
- MrNothingness_2.BackgroundColor3 = Color3.new(1, 1, 1)
- MrNothingness_2.BackgroundTransparency = 1
- MrNothingness_2.Position = UDim2.new(0.160777375, 0, 0.559891462, 0)
- MrNothingness_2.Size = UDim2.new(0, 200, 0, 50)
- MrNothingness_2.Font = Enum.Font.Cartoon
- MrNothingness_2.FontSize = Enum.FontSize.Size14
- MrNothingness_2.Text = "I did not create those scripts, ALL credit goes to original creator."
- MrNothingness_2.TextScaled = true
- MrNothingness_2.TextSize = 14
- MrNothingness_2.TextWrapped = true
- feframe.Name = "feframe"
- feframe.Parent = CallexV2
- feframe.Active = true
- feframe.BackgroundColor3 = Color3.new(0.0509804, 0.0509804, 0.0509804)
- feframe.Draggable = true
- feframe.Position = UDim2.new(0.156640172, 0, 0.156739816, 0)
- feframe.Size = UDim2.new(0, 463, 0, 410)
- feframe.Visible = false
- feframe.Style = Enum.FrameStyle.DropShadow
- fecheck.Name = "fecheck"
- fecheck.Parent = feframe
- fecheck.BackgroundColor3 = Color3.new(1, 1, 1)
- fecheck.BackgroundTransparency = 1
- fecheck.Position = UDim2.new(0.118568234, 0, -0.00975609757, 0)
- fecheck.Size = UDim2.new(0, 91, 0, 50)
- fecheck.Font = Enum.Font.Fantasy
- fecheck.FontSize = Enum.FontSize.Size28
- fecheck.Text = "FE Check: Unknown"
- fecheck.TextSize = 25
- clicktele.Name = "clicktele"
- clicktele.Parent = feframe
- clicktele.BackgroundColor3 = Color3.new(1, 0, 0)
- clicktele.BackgroundTransparency = 0.69999998807907
- clicktele.Position = UDim2.new(0.0302375797, 0, 0.117073163, 0)
- clicktele.Size = UDim2.new(0, 131, 0, 31)
- clicktele.Font = Enum.Font.SourceSans
- clicktele.FontSize = Enum.FontSize.Size14
- clicktele.Text = "Control + Click Teleport"
- clicktele.TextSize = 14
- Invisible.Name = "Invisible"
- Invisible.Parent = feframe
- Invisible.BackgroundColor3 = Color3.new(1, 0, 0)
- Invisible.BackgroundTransparency = 0.69999998807907
- Invisible.Position = UDim2.new(0.0302375816, 0, 0.214634135, 0)
- Invisible.Size = UDim2.new(0, 88, 0, 31)
- Invisible.Font = Enum.Font.SourceSans
- Invisible.FontSize = Enum.FontSize.Size14
- Invisible.Text = "Invisible"
- Invisible.TextSize = 14
- feguin.Name = "feguin"
- feguin.Parent = feframe
- feguin.BackgroundColor3 = Color3.new(1, 0, 0)
- feguin.BackgroundTransparency = 0.69999998807907
- feguin.Position = UDim2.new(0.0302375816, 0, 0.314634144, 0)
- feguin.Size = UDim2.new(0, 88, 0, 31)
- feguin.Font = Enum.Font.SourceSans
- feguin.FontSize = Enum.FontSize.Size14
- feguin.Text = "Newbie's FE GUI"
- feguin.TextSize = 14
- fegod.Name = "fegod"
- fegod.Parent = feframe
- fegod.BackgroundColor3 = Color3.new(1, 0, 0)
- fegod.BackgroundTransparency = 0.69999998807907
- fegod.Position = UDim2.new(0.0302375816, 0, 0.41707316, 0)
- fegod.Size = UDim2.new(0, 88, 0, 31)
- fegod.Font = Enum.Font.SourceSans
- fegod.FontSize = Enum.FontSize.Size14
- fegod.Text = "FE Godmode"
- fegod.TextSize = 14
- popscripts.Name = "popscripts"
- popscripts.Parent = CallexV2
- popscripts.Active = true
- popscripts.BackgroundColor3 = Color3.new(1, 1, 1)
- popscripts.Draggable = true
- popscripts.Position = UDim2.new(0.182746872, 0, 0.145768031, 0)
- popscripts.Size = UDim2.new(0, 448, 0, 384)
- popscripts.Visible = false
- popscripts.Style = Enum.FrameStyle.DropShadow
- lblpscript.Name = "lblpscript"
- lblpscript.Parent = popscripts
- lblpscript.BackgroundColor3 = Color3.new(1, 1, 1)
- lblpscript.BackgroundTransparency = 1
- lblpscript.Position = UDim2.new(0.263392866, 0, -0.00260416791, 0)
- lblpscript.Size = UDim2.new(0, 205, 0, 50)
- lblpscript.Font = Enum.Font.SciFi
- lblpscript.FontSize = Enum.FontSize.Size32
- lblpscript.Text = "Popular Scripts"
- lblpscript.TextSize = 30
- rocky2u.Name = "rocky2u"
- rocky2u.Parent = popscripts
- rocky2u.BackgroundColor3 = Color3.new(1, 0, 0)
- rocky2u.BackgroundTransparency = 0.69999998807907
- rocky2u.Position = UDim2.new(0.0156250037, 0, 0.138020828, 0)
- rocky2u.Size = UDim2.new(0, 140, 0, 35)
- rocky2u.Font = Enum.Font.Fantasy
- rocky2u.FontSize = Enum.FontSize.Size14
- rocky2u.Text = "Rocky2u Fixed Version"
- rocky2u.TextSize = 14
- dex.Name = "dex"
- dex.Parent = popscripts
- dex.BackgroundColor3 = Color3.new(1, 0, 0)
- dex.BackgroundTransparency = 0.69999998807907
- dex.Position = UDim2.new(0.0156250037, 0, 0.265625, 0)
- dex.Size = UDim2.new(0, 140, 0, 35)
- dex.Font = Enum.Font.Fantasy
- dex.FontSize = Enum.FontSize.Size14
- dex.Text = "Dex Explorer"
- dex.TextSize = 14
- remotespy.Name = "remotespy"
- remotespy.Parent = popscripts
- remotespy.BackgroundColor3 = Color3.new(1, 0, 0)
- remotespy.BackgroundTransparency = 0.69999998807907
- remotespy.Position = UDim2.new(0.0156250037, 0, 0.388020843, 0)
- remotespy.Size = UDim2.new(0, 140, 0, 35)
- remotespy.Font = Enum.Font.Fantasy
- remotespy.FontSize = Enum.FontSize.Size14
- remotespy.Text = "RemoteSpy - Press F9"
- remotespy.TextSize = 14
- topk3k.Name = "topk3k"
- topk3k.Parent = popscripts
- topk3k.BackgroundColor3 = Color3.new(1, 0, 0)
- topk3k.BackgroundTransparency = 0.69999998807907
- topk3k.Position = UDim2.new(0.0156250037, 0, 0.510416687, 0)
- topk3k.Size = UDim2.new(0, 140, 0, 35)
- topk3k.Font = Enum.Font.Fantasy
- topk3k.FontSize = Enum.FontSize.Size14
- topk3k.Text = "Topk3k"
- topk3k.TextSize = 14
- s3xgui.Name = "s3xgui"
- s3xgui.Parent = popscripts
- s3xgui.BackgroundColor3 = Color3.new(1, 0, 0)
- s3xgui.BackgroundTransparency = 0.69999998807907
- s3xgui.Position = UDim2.new(0.0156250037, 0, 0.627604187, 0)
- s3xgui.Size = UDim2.new(0, 140, 0, 35)
- s3xgui.Font = Enum.Font.Fantasy
- s3xgui.FontSize = Enum.FontSize.Size14
- s3xgui.Text = "S3x GUI - 18 yrs+"
- s3xgui.TextSize = 14
- grabknife.Name = "grabknife"
- grabknife.Parent = popscripts
- grabknife.BackgroundColor3 = Color3.new(1, 0, 0)
- grabknife.BackgroundTransparency = 0.69999998807907
- grabknife.Position = UDim2.new(0.0156250037, 0, 0.747395873, 0)
- grabknife.Size = UDim2.new(0, 140, 0, 35)
- grabknife.Font = Enum.Font.Fantasy
- grabknife.FontSize = Enum.FontSize.Size14
- grabknife.Text = "Grab Knife V3"
- grabknife.TextSize = 14
- gametab_2.Name = "gametab"
- gametab_2.Parent = CallexV2
- gametab_2.Active = true
- gametab_2.BackgroundColor3 = Color3.new(1, 1, 1)
- gametab_2.Draggable = true
- gametab_2.Position = UDim2.new(0.195387438, 0, 0.146551698, 0)
- gametab_2.Size = UDim2.new(0, 426, 0, 378)
- gametab_2.Visible = false
- gametab_2.Style = Enum.FrameStyle.DropShadow
- gamescripts.Name = "gamescripts"
- gamescripts.Parent = gametab_2
- gamescripts.BackgroundColor3 = Color3.new(1, 1, 1)
- gamescripts.BackgroundTransparency = 1
- gamescripts.Position = UDim2.new(0.232394382, 0, 0.00793650839, 0)
- gamescripts.Size = UDim2.new(0, 219, 0, 50)
- gamescripts.Font = Enum.Font.SciFi
- gamescripts.FontSize = Enum.FontSize.Size24
- gamescripts.Text = "Game Scripts"
- gamescripts.TextSize = 20
- jb.Name = "jb"
- jb.Parent = gametab_2
- jb.BackgroundColor3 = Color3.new(1, 0, 0)
- jb.BackgroundTransparency = 0.69999998807907
- jb.Position = UDim2.new(0.0234741755, 0, 0.150793642, 0)
- jb.Size = UDim2.new(0, 108, 0, 31)
- jb.Font = Enum.Font.SourceSans
- jb.FontSize = Enum.FontSize.Size14
- jb.Text = "Jailbreak GUI"
- jb.TextSize = 14
- pfesp.Name = "pfesp"
- pfesp.Parent = gametab_2
- pfesp.BackgroundColor3 = Color3.new(1, 0, 0)
- pfesp.BackgroundTransparency = 0.69999998807907
- pfesp.Position = UDim2.new(0.326291084, 0, 0.156084657, 0)
- pfesp.Size = UDim2.new(0, 108, 0, 31)
- pfesp.Font = Enum.Font.SourceSans
- pfesp.FontSize = Enum.FontSize.Size14
- pfesp.Text = "Phantom Forces ESP"
- pfesp.TextSize = 14
- RestaurantTycoon.Name = "Restaurant Tycoon"
- RestaurantTycoon.Parent = gametab_2
- RestaurantTycoon.BackgroundColor3 = Color3.new(1, 0, 0)
- RestaurantTycoon.BackgroundTransparency = 0.69999998807907
- RestaurantTycoon.Position = UDim2.new(0.622065723, 0, 0.161375642, 0)
- RestaurantTycoon.Size = UDim2.new(0, 141, 0, 31)
- RestaurantTycoon.Font = Enum.Font.SourceSans
- RestaurantTycoon.FontSize = Enum.FontSize.Size14
- RestaurantTycoon.Text = "Restaurant Tycoon Money"
- RestaurantTycoon.TextSize = 14
- jbrob.Name = "jbrob"
- jbrob.Parent = gametab_2
- jbrob.BackgroundColor3 = Color3.new(1, 0, 0)
- jbrob.BackgroundTransparency = 0.69999998807907
- jbrob.Position = UDim2.new(0.0234741773, 0, 0.272486776, 0)
- jbrob.Size = UDim2.new(0, 108, 0, 30)
- jbrob.Font = Enum.Font.SourceSans
- jbrob.FontSize = Enum.FontSize.Size14
- jbrob.Text = "Jailbreak AutoRob"
- jbrob.TextSize = 14
- ct2ui.Name = "ct2ui"
- ct2ui.Parent = gametab_2
- ct2ui.BackgroundColor3 = Color3.new(1, 0, 0)
- ct2ui.BackgroundTransparency = 0.69999998807907
- ct2ui.Position = UDim2.new(0.327464789, 0, 0.272486746, 0)
- ct2ui.Size = UDim2.new(0, 141, 0, 31)
- ct2ui.Font = Enum.Font.SourceSans
- ct2ui.FontSize = Enum.FontSize.Size14
- ct2ui.Text = "Clone Tycoon 2 GUI"
- ct2ui.TextSize = 14
- mm2ui.Name = "mm2ui"
- mm2ui.Parent = gametab_2
- mm2ui.BackgroundColor3 = Color3.new(1, 0, 0)
- mm2ui.BackgroundTransparency = 0.69999998807907
- mm2ui.Position = UDim2.new(0.0234741755, 0, 0.380952358, 0)
- mm2ui.Size = UDim2.new(0, 107, 0, 33)
- mm2ui.Font = Enum.Font.SourceSans
- mm2ui.FontSize = Enum.FontSize.Size14
- mm2ui.Text = "Murder Mystery 2 Bubble's GUI"
- mm2ui.TextScaled = true
- mm2ui.TextSize = 14
- mm2ui.TextWrapped = true
- pl2.Name = "pl2"
- pl2.Parent = gametab_2
- pl2.BackgroundColor3 = Color3.new(1, 0, 0)
- pl2.BackgroundTransparency = 0.69999998807907
- pl2.Position = UDim2.new(0.71596241, 0, 0.267195761, 0)
- pl2.Size = UDim2.new(0, 92, 0, 33)
- pl2.Font = Enum.Font.SourceSans
- pl2.FontSize = Enum.FontSize.Size14
- pl2.Text = "Prison Life 2 GUI"
- pl2.TextScaled = true
- pl2.TextSize = 14
- pl2.TextWrapped = true
- arui.Name = "arui"
- arui.Parent = gametab_2
- arui.BackgroundColor3 = Color3.new(1, 0, 0)
- arui.BackgroundTransparency = 0.69999998807907
- arui.Position = UDim2.new(0.328638524, 0, 0.380952358, 0)
- arui.Size = UDim2.new(0, 107, 0, 33)
- arui.Font = Enum.Font.SourceSans
- arui.FontSize = Enum.FontSize.Size14
- arui.Text = "Premium AR GUI"
- arui.TextScaled = true
- arui.TextSize = 14
- arui.TextWrapped = true
- ar.Name = "ar"
- ar.Parent = gametab_2
- ar.BackgroundColor3 = Color3.new(1, 1, 1)
- ar.BackgroundTransparency = 1
- ar.Position = UDim2.new(0.617370903, 0, 0.386243373, 0)
- ar.Size = UDim2.new(0, 124, 0, 33)
- ar.Font = Enum.Font.SciFi
- ar.FontSize = Enum.FontSize.Size24
- ar.Text = "<- AR = Apocalypse Rising"
- ar.TextScaled = true
- ar.TextSize = 20
- ar.TextWrapped = true
- survivor.Name = "survivor"
- survivor.Parent = gametab_2
- survivor.BackgroundColor3 = Color3.new(1, 0, 0)
- survivor.BackgroundTransparency = 0.69999998807907
- survivor.Position = UDim2.new(0.0234742053, 0, 0.48941794, 0)
- survivor.Size = UDim2.new(0, 107, 0, 33)
- survivor.Font = Enum.Font.SourceSans
- survivor.FontSize = Enum.FontSize.Size14
- survivor.Text = "Survivor (Beta) GUI"
- survivor.TextScaled = true
- survivor.TextSize = 14
- survivor.TextWrapped = true
- mcs.Name = "mcs"
- mcs.Parent = gametab_2
- mcs.BackgroundColor3 = Color3.new(1, 1, 1)
- mcs.BackgroundTransparency = 1
- mcs.Position = UDim2.new(0.0293427221, 0, 0.645502627, 0)
- mcs.Size = UDim2.new(0, 386, 0, 106)
- mcs.Font = Enum.Font.SciFi
- mcs.FontSize = Enum.FontSize.Size24
- mcs.Text = "More Cooming Soon!"
- mcs.TextScaled = true
- mcs.TextSize = 20
- mcs.TextWrapped = true
- TextButton.Parent = CallexV2
- TextButton.BackgroundColor3 = Color3.new(1, 0, 0)
- TextButton.BackgroundTransparency = 0.60000002384186
- TextButton.Position = UDim2.new(0.00981461257, 0, 0.510971785, 0)
- TextButton.Size = UDim2.new(0, 106, 0, 31)
- TextButton.Visible = false
- TextButton.Font = Enum.Font.Fantasy
- TextButton.FontSize = Enum.FontSize.Size14
- TextButton.Text = "Open"
- TextButton.TextSize = 14
- feclose.Name = "feclose"
- feclose.Parent = feframe
- feclose.BackgroundColor3 = Color3.new(1, 0, 0)
- feclose.BackgroundTransparency = 0.69999998807907
- feclose.Position = UDim2.new(0.887688994, 0, 0.00731707364, 0)
- feclose.Size = UDim2.new(0, 49, 0, 31)
- feclose.Font = Enum.Font.SourceSans
- feclose.FontSize = Enum.FontSize.Size14
- feclose.Text = "Close"
- feclose.TextSize = 14
- gametabclose.Name = "gametabclose"
- gametabclose.Parent = gametab_2
- gametabclose.BackgroundColor3 = Color3.new(1, 0, 0)
- gametabclose.BackgroundTransparency = 0.69999998807907
- gametabclose.Position = UDim2.new(0.880281687, 0, 0.00793650746, 0)
- gametabclose.Size = UDim2.new(0, 45, 0, 31)
- gametabclose.Font = Enum.Font.SourceSans
- gametabclose.FontSize = Enum.FontSize.Size14
- gametabclose.Text = "Close"
- gametabclose.TextSize = 14
- popclose.Name = "popclose"
- popclose.Parent = popscripts
- popclose.BackgroundColor3 = Color3.new(1, 0, 0)
- popclose.BackgroundTransparency = 0.69999998807907
- popclose.Position = UDim2.new(0.892857194, 0, 0.0169270821, 0)
- popclose.Size = UDim2.new(0, 41, 0, 35)
- popclose.Font = Enum.Font.Fantasy
- popclose.FontSize = Enum.FontSize.Size14
- popclose.Text = "Close"
- popclose.TextSize = 14
- --function--
- Credit.MouseButton1Down:connect(function()
- CreditTab.Visible = true
- end)
- popclose.MouseButton1Down:connect(function()
- popscripts.Visible = false
- end)
- gametabclose.MouseButton1Down:connect(function()
- gametab_2.Visible = false
- end)
- feclose.MouseButton1Down:connect(function()
- feframe.Visible = false
- end)
- openclose.MouseButton1Down:connect(function()
- MainFrame.Visible = false
- TextButton.Visible = true
- end)
- TextButton.MouseButton1Down:connect(function()
- MainFrame.Visible = true
- TextButton.Visible = false
- end)
- close.MouseButton1Down:connect(function()
- CreditTab.Visible = false
- end)
- gametab.MouseButton1Down:connect(function()
- gametab_2.Visible = true
- end)
- poptab.MouseButton1Down:connect(function()
- popscripts.Visible = true
- end)
- fescripts.MouseButton1Down:connect(function()
- feframe.Visible = true
- end)
- clicktele.MouseButton1Down:connect(function()
- local Player = game.Players.LocalPlayer
- local Mouse = Player:GetMouse()
- local UserInputService = game:GetService('UserInputService')
- local HoldingControl = false
- Mouse.Button1Down:connect(function()
- if HoldingControl then
- Player.Character:MoveTo(Mouse.Hit.p)
- end
- end)
- UserInputService.InputBegan:connect(function(Input, Processed)
- if Input.UserInputType == Enum.UserInputType.Keyboard then
- if Input.KeyCode == Enum.KeyCode.LeftControl then
- HoldingControl = true
- elseif Input.KeyCode == Enum.KeyCode.RightControl then
- HoldingControl = true
- end
- end
- end)
- UserInputService.InputEnded:connect(function(Input, Processed)
- if Input.UserInputType == Enum.UserInputType.Keyboard then
- if Input.KeyCode == Enum.KeyCode.LeftControl then
- HoldingControl = false
- elseif Input.KeyCode == Enum.KeyCode.RightControl then
- HoldingControl = false
- end
- end
- end)
- end)
- Invisible.MouseButton1Down:connect(function()
- local player = game.Players.LocalPlayer
- player.Character.Head.Mesh:Destroy()
- player.Character.Head.face:Destroy()
- for remove,hat in pairs(player.Character:GetChildren()) do
- if hat:IsA'Accoutrement' then
- hat:Destroy()
- end
- end
- weld = Instance.new("Weld", player.Character.Head)
- weld.Part1 = player.Character.Torso
- weld.Part0 = player.Character.Head
- wait()
- local weld = Instance.new('Weld')
- weld.Parent = game.Players.LocalPlayer.Character.Torso
- weld.Part0 = weld.Parent
- weld.Part1 = weld.Parent.Parent.HumanoidRootPart
- weld.C0 = CFrame.new(0, 300, 0)
- weld.Parent.Parent.Head.CanCollide = true
- end)
- feguin.MouseButton1Down:connect(function()
- local wsmode = 1
- local jpmode = 1
- local gothrough = false
- local lotptog = false
- local bodyang = nil
- local cameratoggle = false
- local spintoggle = false
- local flytoggle = false
- local scg = Instance.new('ScreenGui',game.Players.LocalPlayer.PlayerGui)
- scg.ResetOnSpawn = false
- local frm = Instance.new('Frame',scg)
- frm.BorderSizePixel = 0
- frm.BackgroundColor3 = Color3.new(255/255,122/255,122/255)
- frm.Size = UDim2.new(0.3,0,0.3,0)
- frm.Position = UDim2.new(0.35,0,0.35,0)
- frm.Draggable = true
- local topl = Instance.new('TextLabel',frm)
- topl.BorderSizePixel = 0
- topl.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- topl.Size = UDim2.new(0.9,1,0.2,0)
- topl.Position = UDim2.new(0,0,0,0)
- topl.TextScaled = true
- topl.Font = "SourceSansLight"
- topl.TextColor3 = Color3.new(1,1,1)
- topl.Text = "Newbie's FE Gui V1.1"
- topl.Draggable = true
- local scrl = Instance.new('ScrollingFrame',frm)
- scrl.BorderSizePixel = 0
- scrl.BackgroundColor3 = Color3.new(255/255,122/255,122/255)
- scrl.Size = UDim2.new(1,0,0.8,0)
- scrl.Position = UDim2.new(0,0,0.2,0)
- scrl.BottomImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
- scrl.TopImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
- local plr = Instance.new('TextBox',scrl)
- plr.BorderSizePixel = 0
- plr.BackgroundColor3 = Color3.new(255/255,150/255,150/255)
- plr.Size = UDim2.new(0.425,0,0.1,0)
- plr.Position = UDim2.new(0.05,0,0.025,0)
- plr.TextScaled = true
- plr.Font = "SourceSansLight"
- plr.TextColor3 = Color3.new(1,1,1)
- plr.Text = "Player Specify"
- local plrsp = Instance.new('TextButton',scrl)
- plrsp.BorderSizePixel = 0
- plrsp.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- plrsp.Size = UDim2.new(0.425,0,0.1,0)
- plrsp.Position = UDim2.new(0.5,0,0.025,0)
- plrsp.TextScaled = true
- plrsp.Font = "SourceSansLight"
- plrsp.TextColor3 = Color3.new(1,1,1)
- plrsp.Text = "Spawn Blocks"
- local minim = Instance.new('TextButton',frm)
- minim.BorderSizePixel = 0
- minim.BackgroundColor3 = Color3.new(200/255,50/255,50/255)
- minim.Size = UDim2.new(0.1,0,0.2,0)
- minim.Position = UDim2.new(0.9,0,0,0)
- minim.TextScaled = true
- minim.Font = "SourceSansLight"
- minim.TextColor3 = Color3.new(1,1,1)
- minim.Text = "-"
- function sblock()
- for i=1,20 do
- wait(1)
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA'Accoutrement' then
- v.Parent=game.Players.LocalPlayer.Character
- v.Parent = workspace.Terrain
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA'Accoutrement' then
- for ape,hax in pairs(v.Handle:GetChildren()) do
- hax:Destroy()
- end
- wait'.1'
- v.Parent=game.Players.LocalPlayer.StarterGear
- end
- end
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- v:Destroy()
- end
- local prt=Instance.new("Model", workspace);
- Instance.new("Part", prt).Name="Torso";
- Instance.new("Part", prt).Name="Head";
- Instance.new("Humanoid", prt).Name="Humanoid";
- game.Players.LocalPlayer.Character=prt
- repeat wait(1) until game.Players.LocalPlayer.Character:FindFirstChild'Head'
- for lol,dad in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if dad:IsA'Accoutrement' then
- dad.Parent = game.Players.LocalPlayer.StarterGear
- end
- end
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- v:Destroy()
- end
- local prt2=Instance.new("Model", workspace);
- Instance.new("Part", prt).Name="Torso";
- Instance.new("Part", prt).Name="Head";
- Instance.new("Humanoid", prt).Name="Humanoid";
- game.Players.LocalPlayer.Character=prt
- end
- end
- plrsp.MouseButton1Click:connect(sblock)
- local spin = Instance.new('TextButton',scrl)
- spin.BorderSizePixel = 0
- spin.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- spin.Size = UDim2.new(0.425,0,0.1,0)
- spin.Position = UDim2.new(0.05,0,0.15,0)
- spin.TextScaled = true
- spin.Font = "SourceSansLight"
- spin.TextColor3 = Color3.new(1,1,1)
- spin.Text = "Crazy Spin: OFF"
- local fly = Instance.new('TextButton',scrl)
- fly.BorderSizePixel = 0
- fly.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- fly.Size = UDim2.new(0.425,0,0.1,0)
- fly.Position = UDim2.new(0.5,0,0.15,0)
- fly.TextScaled = true
- fly.Font = "SourceSansLight"
- fly.TextColor3 = Color3.new(1,1,1)
- fly.Text = "Fly: OFF"
- local seethr = Instance.new('TextButton',scrl)
- seethr.BorderSizePixel = 0
- seethr.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- seethr.Size = UDim2.new(0.425,0,0.1,0)
- seethr.Position = UDim2.new(0.05,0,0.275,0)
- seethr.TextScaled = true
- seethr.Font = "SourceSansLight"
- seethr.TextColor3 = Color3.new(1,1,1)
- seethr.Text = "See-Through: OFF"
- local tpto = Instance.new('TextButton',scrl)
- tpto.BorderSizePixel = 0
- tpto.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- tpto.Size = UDim2.new(0.425,0,0.1,0)
- tpto.Position = UDim2.new(0.5,0,0.275,0)
- tpto.TextScaled = true
- tpto.Font = "SourceSansLight"
- tpto.TextColor3 = Color3.new(1,1,1)
- tpto.Text = "Teleport To"
- local ws = Instance.new('TextButton',scrl)
- ws.BorderSizePixel = 0
- ws.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- ws.Size = UDim2.new(0.425,0,0.1,0)
- ws.Position = UDim2.new(0.05,0,0.4,0)
- ws.TextScaled = true
- ws.Font = "SourceSansLight"
- ws.TextColor3 = Color3.new(1,1,1)
- ws.Text = "WalkSpeed: Normal"
- local jp = Instance.new('TextButton',scrl)
- jp.BorderSizePixel = 0
- jp.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- jp.Size = UDim2.new(0.425,0,0.1,0)
- jp.Position = UDim2.new(0.5,0,0.4,0)
- jp.TextScaled = true
- jp.Font = "SourceSansLight"
- jp.TextColor3 = Color3.new(1,1,1)
- jp.Text = "JumpPower: Normal"
- local lotp = Instance.new('TextButton',scrl)
- lotp.BorderSizePixel = 0
- lotp.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- lotp.Size = UDim2.new(0.425,0,0.1,0)
- lotp.Position = UDim2.new(0.05,0,0.525,0)
- lotp.TextScaled = true
- lotp.Font = "SourceSansLight"
- lotp.TextColor3 = Color3.new(1,1,1)
- lotp.Text = "Loop-Teleport: OFF"
- local sb = Instance.new('TextButton',scrl)
- sb.BorderSizePixel = 0
- sb.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- sb.Size = UDim2.new(0.425,0,0.1,0)
- sb.Position = UDim2.new(0.5,0,0.525,0)
- sb.TextScaled = true
- sb.Font = "SourceSansLight"
- sb.TextColor3 = Color3.new(1,1,1)
- sb.Text = "Noclip"
- local cr = Instance.new('TextLabel',scrl)
- cr.BorderSizePixel = 0
- cr.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- cr.Size = UDim2.new(0.875,0,0.225,0)
- cr.Position = UDim2.new(0.05,0,0.65,0)
- cr.TextScaled = true
- cr.Font = "SourceSansLight"
- cr.TextColor3 = Color3.new(1,1,1)
- cr.Text = "Gui Created by Newbie15. Credit Goes to RGeeneus/Ignoramical for the Fly Script and Natural Modder for leaking the block spam script. but most importantly credits go to the users of this Gui."
- local fl = Instance.new('TextLabel',scrl)
- fl.BorderSizePixel = 0
- fl.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- fl.Size = UDim2.new(0.875,0,0.075,0)
- fl.Position = UDim2.new(0.05,0,0.9,0)
- fl.TextScaled = true
- fl.Font = "SourceSansLight"
- fl.TextColor3 = Color3.new(1,1,1)
- if game.Workspace.FilteringEnabled == true then
- fl.Text = "Filtering is Enabled"
- else
- fl.Text = "Filtering is Disabled"
- end
- local gui2 = Instance.new('ScreenGui',game.Players.LocalPlayer.PlayerGui)
- gui2.ResetOnSpawn = false
- local oc = Instance.new('TextButton',gui2)
- oc.BorderSizePixel = 0
- oc.BackgroundColor3 = Color3.new(255/255,70/255,70/255)
- oc.Size = UDim2.new(0,50,0,50)
- oc.Position = UDim2.new(0,0,0,0)
- oc.TextScaled = true
- oc.Font = "SourceSansLight"
- oc.TextColor3 = Color3.new(1,1,1)
- oc.Text = "Close"
- oc.Draggable = true
- -- FLY SCRIPT BY RGEENEUS
- -- The following code should be in a local script.
- -- Only works on PC, not xbox or mobile. I do not have devices to test on.
- -- Call the start fly function AFTER the character exists to fly. The function does not run if there is no character.
- local speed = 50 -- This is the fly speed. Change it to whatever you like. The variable can be changed while running
- local c
- local h
- local bv
- local bav
- local cam
- local flying
- local p = game.Players.LocalPlayer
- local buttons = {W = false, S = false, A = false, D = false, Moving = false}
- local startFly = function () -- Call this function to begin flying
- if not p.Character or not p.Character.Head or flying then return end
- c = p.Character
- h = c.Humanoid
- h.PlatformStand = true
- cam = workspace:WaitForChild('Camera')
- bv = Instance.new("BodyVelocity")
- bav = Instance.new("BodyAngularVelocity")
- bv.Velocity, bv.MaxForce, bv.P = Vector3.new(0, 0, 0), Vector3.new(10000, 10000, 10000), 1000
- bav.AngularVelocity, bav.MaxTorque, bav.P = Vector3.new(0, 0, 0), Vector3.new(10000, 10000, 10000), 1000
- bv.Parent = c.Head
- bav.Parent = c.Head
- flying = true
- h.Died:connect(function() flying = false end)
- end
- local endFly = function () -- Call this function to stop flying
- if not p.Character or not flying then return end
- h.PlatformStand = false
- bv:Destroy()
- bav:Destroy()
- flying = false
- end
- game:GetService("UserInputService").InputBegan:connect(function (input, GPE)
- if GPE then return end
- for i, e in pairs(buttons) do
- if i ~= "Moving" and input.KeyCode == Enum.KeyCode[i] then
- buttons[i] = true
- buttons.Moving = true
- end
- end
- end)
- game:GetService("UserInputService").InputEnded:connect(function (input, GPE)
- if GPE then return end
- local a = false
- for i, e in pairs(buttons) do
- if i ~= "Moving" then
- if input.KeyCode == Enum.KeyCode[i] then
- buttons[i] = false
- end
- if buttons[i] then a = true end
- end
- end
- buttons.Moving = a
- end)
- local setVec = function (vec)
- return vec * (speed / vec.Magnitude)
- end
- game:GetService("RunService").Heartbeat:connect(function (step) -- The actual fly function, called every frame
- if flying and c and c.PrimaryPart then
- local p = c.PrimaryPart.Position
- local cf = cam.CFrame
- local ax, ay, az = cf:toEulerAnglesXYZ()
- c:SetPrimaryPartCFrame(CFrame.new(p.x, p.y, p.z) * CFrame.Angles(ax, ay, az))
- if buttons.Moving then
- local t = Vector3.new()
- if buttons.W then t = t + (setVec(cf.lookVector)) end
- if buttons.S then t = t - (setVec(cf.lookVector)) end
- if buttons.A then t = t - (setVec(cf.rightVector)) end
- if buttons.D then t = t + (setVec(cf.rightVector)) end
- c:TranslateBy(t * step)
- end
- end
- end)
- function spintogl()
- if spintoggle == true then
- spintoggle = false
- spin.Text = "Crazy Spin: OFF"
- else
- spintoggle = true
- spin.Text = "Crazy Spin: ON"
- local bodyang = Instance.new('BodyAngularVelocity',game.Players.LocalPlayer.Character.PrimaryPart)
- bodyang.AngularVelocity = Vector3.new(90,999,0)
- bodyang.MaxTorque = Vector3.new(60000,100,3000)
- bodyang.P = 5000000
- repeat
- wait(0.001)
- until spintoggle == false
- bodyang:Destroy()
- end
- end
- spin.MouseButton1Click:connect(spintogl)
- function flytogl()
- if flytoggle == true then
- flytoggle = false
- fly.Text = "Fly: OFF"
- else
- flytoggle = true
- fly.Text = "Fly: ON"
- startFly()
- repeat
- wait(0.001)
- until flytoggle == false
- endFly()
- end
- end
- fly.MouseButton1Click:connect(flytogl)
- function opctogl()
- if scg.Enabled == true then
- scg.Enabled = false
- oc.Text = "Open"
- else
- scg.Enabled = true
- oc.Text = "Close"
- end
- end
- oc.MouseButton1Click:connect(opctogl)
- function telep()
- game.Players.LocalPlayer.Character:MoveTo(game.Players:FindFirstChild(plr.Text).Character.PrimaryPart.Position)
- end
- tpto.MouseButton1Click:connect(telep)
- function camtogl()
- if cameratoggle == false then
- cameratoggle = true
- game.Workspace.CurrentCamera.CameraType = "Follow"
- seethr.Text = "See-Through: ON"
- else
- cameratoggle = false
- game.Workspace.CurrentCamera.CameraType = "Custom"
- seethr.Text = "See-Through: OFF"
- end
- end
- seethr.MouseButton1Click:connect(camtogl)
- function wsp()
- if wsmode ~= 5 then
- wsmode = wsmode + 1
- else
- wsmode = 1
- end
- if wsmode == 1 then
- ws.Text = "WalkSpeed: Normal"
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- end
- if wsmode == 2 then
- ws.Text = "WalkSpeed: Fast"
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 32
- end
- if wsmode == 3 then
- ws.Text = "WalkSpeed: FASTER"
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 70
- end
- if wsmode == 4 then
- ws.Text = "WalkSpeed: EXTREME"
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 150
- end
- if wsmode == 5 then
- ws.Text = "WalkSpeed: The Speed of Light"
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 4357234785243
- end
- end
- ws.MouseButton1Click:connect(wsp)
- function jpp()
- if jpmode ~= 5 then
- jpmode = jpmode + 1
- else
- jpmode = 1
- end
- if jpmode == 1 then
- jp.Text = "JumpPower: Normal"
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
- end
- if jpmode == 2 then
- jp.Text = "JumpPower: Trampoline"
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 100
- end
- if jpmode == 3 then
- jp.Text = "JumpPower: Big Trampoline"
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 200
- end
- if jpmode == 4 then
- jp.Text = "JumpPower: Bigger Trampoline"
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 400
- end
- if jpmode == 5 then
- jp.Text = "JumpPower: The Speed of Light"
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 80000
- end
- end
- jp.MouseButton1Click:connect(jpp)
- function spawnblock()
- if gothrough == false then
- gothrough = true
- sb.Text = "Noclip"
- local gc = game.Players.LocalPlayer.Character:GetChildren()
- for i = 1,#gc,1 do
- if (gc[i].ClassName == "Part") or (gc[i].ClassName == "MeshPart") then
- gc[i].CollisionGroupId = 29
- end
- end
- game:service("RunService").Stepped:wait()
- else
- gothrough = false
- sb.Text = "Noclip"
- local gc = game.Players.LocalPlayer.Character:GetChildren()
- for i = 1,#gc,1 do
- if (gc[i].ClassName == "Part") or (gc[i].ClassName == "MeshPart") then
- gc[i].CollisionGroupId = 1
- game:service("RunService").Stepped:wait()
- end
- end
- end
- end
- sb.MouseButton1Click:connect(spawnblock)
- function looptelep()
- if lotptog == false then
- lotptog = true
- lotp.Text = "Loop-Teleport: ON"
- repeat
- game.Players.LocalPlayer.Character:MoveTo(game.Players:FindFirstChild(plr.Text).Character.PrimaryPart.Position)
- wait(0.001)
- until lotptog == false
- else
- lotptog = false
- lotp.Text = "Loop-Teleport: OFF"
- end
- end
- lotp.MouseButton1Click:connect(looptelep)
- function minimi()
- scg.Enabled = false
- oc.Text = "Open"
- end
- minim.MouseButton1Click:connect(minimi)
- end)
- dex.MouseButton1Down:connect(function()
- loadstring(game:GetObjects("rbxassetid://418957341")[1].Source)()
- end)
- remoespy.MouseButton1Down:connect(function()
- --[[
- -Created by Vaeb.
- ]]
- _G.scanRemotes = true
- make_writeable(getrawmetatable(game))
- local pseudoEnv = {}
- local gameMeta = getrawmetatable(game)
- local tabChar = " "
- local function getSmaller(a, b, notLast)
- local aByte = a:byte() or -1
- local bByte = b:byte() or -1
- if aByte == bByte then
- if notLast and #a == 1 and #b == 1 then
- return -1
- elseif #b == 1 then
- return false
- elseif #a == 1 then
- return true
- else
- return getSmaller(a:sub(2), b:sub(2), notLast)
- end
- else
- return aByte < bByte
- end
- end
- local function parseData(obj, numTabs, isKey, overflow, noTables, forceDict)
- local objType = typeof(obj)
- local objStr = tostring(obj)
- if objType == "table" then
- if noTables then
- return objStr
- end
- local isCyclic = overflow[obj]
- overflow[obj] = true
- local out = {}
- local nextIndex = 1
- local isDict = false
- local hasTables = false
- local data = {}
- for key, val in next, obj do
- if not hasTables and typeof(val) == "table" then
- hasTables = true
- end
- if not isDict and key ~= nextIndex then
- isDict = true
- else
- nextIndex = nextIndex + 1
- end
- data[#data+1] = {key, val}
- end
- if isDict or hasTables or forceDict then
- out[#out+1] = (isCyclic and "Cyclic " or "") .. "{"
- table.sort(data, function(a, b)
- local aType = typeof(a[2])
- local bType = typeof(b[2])
- if bType == "string" and aType ~= "string" then
- return false
- end
- local res = getSmaller(aType, bType, true)
- if res == -1 then
- return getSmaller(tostring(a[1]), tostring(b[1]))
- else
- return res
- end
- end)
- for i = 1, #data do
- local arr = data[i]
- local nowKey = arr[1]
- local nowVal = arr[2]
- local parseKey = parseData(nowKey, numTabs+1, true, overflow, isCyclic)
- local parseVal = parseData(nowVal, numTabs+1, false, overflow, isCyclic)
- if isDict then
- local nowValType = typeof(nowVal)
- local preStr = ""
- local postStr = ""
- if i > 1 and (nowValType == "table" or typeof(data[i-1][2]) ~= nowValType) then
- preStr = "\n"
- end
- if i < #data and nowValType == "table" and typeof(data[i+1][2]) ~= "table" and typeof(data[i+1][2]) == nowValType then
- postStr = "\n"
- end
- out[#out+1] = preStr .. string.rep(tabChar, numTabs+1) .. parseKey .. " = " .. parseVal .. ";" .. postStr
- else
- out[#out+1] = string.rep(tabChar, numTabs+1) .. parseVal .. ";"
- end
- end
- out[#out+1] = string.rep(tabChar, numTabs) .. "}"
- else
- local data2 = {}
- for i = 1, #data do
- local arr = data[i]
- local nowVal = arr[2]
- local parseVal = parseData(nowVal, 0, false, overflow, isCyclic)
- data2[#data2+1] = parseVal
- end
- out[#out+1] = "{" .. table.concat(data2, ", ") .. "}"
- end
- return table.concat(out, "\n")
- else
- local returnVal = nil
- if (objType == "string" or objType == "Content") and (not isKey or tonumber(obj:sub(1, 1))) then
- local retVal = '"' .. objStr .. '"'
- if isKey then
- retVal = "[" .. retVal .. "]"
- end
- returnVal = retVal
- elseif objType == "EnumItem" then
- returnVal = "Enum." .. tostring(obj.EnumType) .. "." .. obj.Name
- elseif objType == "Enum" then
- returnVal = "Enum." .. objStr
- elseif objType == "Instance" then
- returnVal = obj.Parent and obj:GetFullName() or obj.ClassName
- elseif objType == "CFrame" then
- returnVal = "CFrame.new(" .. objStr .. ")"
- elseif objType == "Vector3" then
- returnVal = "Vector3.new(" .. objStr .. ")"
- elseif objType == "Vector2" then
- returnVal = "Vector2.new(" .. objStr .. ")"
- elseif objType == "UDim2" then
- returnVal = "UDim2.new(" .. objStr:gsub("[{}]", "") .. ")"
- elseif objType == "BrickColor" then
- returnVal = "BrickColor.new(\"" .. objStr .. "\")"
- elseif objType == "Color3" then
- returnVal = "Color3.new(" .. objStr .. ")"
- elseif objType == "NumberRange" then
- returnVal = "NumberRange.new(" .. objStr:gsub("^%s*(.-)%s*$", "%1"):gsub(" ", ", ") .. ")"
- elseif objType == "PhysicalProperties" then
- returnVal = "PhysicalProperties.new(" .. objStr .. ")"
- else
- returnVal = objStr
- end
- return returnVal
- end
- end
- function tableToString(t)
- return parseData(t, 0, false, {}, nil, false)
- end
- local detectClasses = {
- BindableEvent = false;
- BindableFunction = false;
- RemoteEvent = true;
- RemoteFunction = true;
- }
- local ignoreNames = {
- Event = true;
- MessagesChanged = true;
- }
- local classMethods = {
- BindableEvent = "Fire";
- BindableFunction = "Invoke";
- RemoteEvent = "FireServer";
- RemoteFunction = "InvokeServer";
- }
- local realMethods = {}
- for name, enabled in next, detectClasses do
- if enabled then
- realMethods[classMethods[name]] = Instance.new(name)[classMethods[name]]
- end
- end
- for key, value in next, gameMeta do pseudoEnv[key] = value end
- local incId = 0
- gameMeta.__index, gameMeta.__namecall = function(self, key)
- if not realMethods[key] or ignoreNames[self.Name] or not _G.scanRemotes then return pseudoEnv.__index(self, key) end
- return function(_, ...)
- incId = incId + 1
- local nowId = incId
- local strId = "[RemoteSpy_" .. nowId .. "]"
- local allPassed = {...}
- local returnValues = {realMethods[key](self, ...)}
- print("\n" .. strId .. " ClassName: " .. self.ClassName .. " | Path: " .. self:GetFullName() .. " | Method: " .. key .. "\n" .. strId .. " Packed Arguments: " .. tableToString(allPassed) .. "\n" .. strId .. " Packed Returned: " .. tableToString(returnValues) .. "\n")
- --copystr(tableToString(allPassed))
- return unpack(returnValues)
- end
- end
- print("\nRan Vaeb's RemoteSpy\n")
- end)
- rocky2u.MouseButton1Down:connect(function()
- --[[
- ____ _ ____ _ ____ __ __ ____
- | _ \ ___ ___| | ___ _|___ \ _ _( )___ / ___| \/ | _ \ ___
- | |_) / _ \ / __| |/ / | | | __) | | | |// __| | | | |\/| | | | / __|
- | _ < (_) | (__| <| |_| |/ __/| |_| | \__ \ | |___| | | | |_| \__ \
- |_| \_\___/ \___|_|\_\\__, |_____|\__,_| |___/ \____|_| |_|____/|___/
- |___/
- Want to keep this admin command updated?
- Join our Discord! https://discord.me/rainbow2u
- --]]
- local ADMINS = {}
- local BANS = {}
- function _G.ADD_ADMIN(ID) table.insert(ADMINS, ID) end
- function _G.ADD_BAN(ID) table.insert(BANS, ID) end
- local VERSION = 'unOfficial 1.8.1'
- local UPDATED = '2017/10/05'
- local CHANGELOG = {
- ' - Removed Patched Properties',
- ' - Removed Guest Support',
- ' - Removed Broken Shutdown Command'
- }
- local CREDITS = [[
- Rocky2u - lol
- veinyrox - ;crash
- Harkinian - half of the message function
- Moon - cmd bar addon idea
- N3xul - Fixing stuff because of Roblox Update
- ]]
- local _CORE = game:GetService('CoreGui')
- local _LIGHTING = game:GetService('Lighting')
- local _NETWORK = game:GetService('NetworkClient')
- local _PLAYERS = game:GetService('Players')
- local LP = _PLAYERS.LocalPlayer
- local MOUSE = LP:GetMouse()
- local SERVER_LOCKED = false
- local SHOWING_MESSAGE = false
- local SERVICES = {}
- SERVICES.EVENTS = {}
- local COMMANDS = {}
- local STD = {}
- local JAILED = {}
- local KICKS = {}
- local LOOPED_H = {}
- local LOOPED_K = {}
- local C_PREFIX = ';'
- local SPLIT = ' '
- local NEW = LoadLibrary('RbxUtility').Create
- function UPDATE_CHAT(PLAYER) local C = PLAYER.Chatted:connect(function(M) if CHECK_ADMIN(PLAYER) then DEXECUTE(M, PLAYER) end end) table.insert(SERVICES.EVENTS, C) end
- function STD.TABLE(T, V) if not T then return false end for i,v in pairs(T) do if v == V then return true end end return false end
- function STD.ENDAT(S, V) local SF = S:find(V) if SF then return S:sub(0, SF - string.len(V)), true else return S, false end end
- function CHECK_ADMIN(PLAYER) if FIND_IN_TABLE(ADMINS, PLAYER.userId) then return true elseif PLAYER.userId == LP.userId then return true end end
- function FCOMMAND(COMMAND) for i,v in pairs(COMMANDS) do if v.N:lower() == COMMAND:lower() or STD.TABLE(v.A, COMMAND:lower()) then return v end end end
- function GCOMMAND(M) local CMD, HS = STD.ENDAT(M:lower(), SPLIT) if HS then return {CMD, true} else return {CMD, false} end end
- function GPREFIX(STRING) if STRING:sub(1, string.len(C_PREFIX)) == C_PREFIX then return {'COMMAND', string.len(C_PREFIX) + 1} end return end
- function GARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S:lower(), SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
- function GCAPARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S, SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
- function ECOMMAND(STRING, SPEAKER) repeat if STRING:find(' ') then STRING = STRING:gsub(' ', ' ') end until not STRING:find(' ') local SCMD, A, CMD SCMD = GCOMMAND(STRING) CMD = FCOMMAND(SCMD[1]) if not CMD then return end A = STRING:sub(string.len(SCMD[1]) + string.len(SPLIT) + 1) local ARGS = GARGS(A) CA = GCAPARGS(A) pcall(function() CMD.F(ARGS, SPEAKER) end) end
- function DEXECUTE(STRING, SPEAKER) if not CHECK_ADMIN(SPEAKER) then return end STRING = STRING:gsub('/e ', '') local GP = GPREFIX(STRING) if not GP then return end STRING = STRING:sub(GP[2]) if GP[1] == 'COMMAND' then ECOMMAND(STRING, SPEAKER) end end
- function GLS(LOWER, START) local AA = '' for i,v in pairs(CA) do if i > START then if AA ~= '' then AA = AA .. ' ' .. v else AA = AA .. v end end end if not LOWER then return AA else return string.lower(AA) end end
- function C3(R, G, B) return Color3.new(R/255, G/255, B/255) end
- function GET_MASS(A, B) B = 0 for i,v in pairs(A:GetChildren()) do if v:IsA('BasePart') then B = B + v:GetMass() end GET_MASS(v) end return B end
- local STUFF = '[ Rocky2u\'s CMDs ] : '
- local NOCLIP, JESUSFLY, SWIM = false, false, false
- _PLAYERS.PlayerAdded:connect(function(PLAYER)
- if SERVER_LOCKED then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
- if FIND_IN_TABLE(BANS, PLAYER.userId) then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
- UPDATE_CHAT(PLAYER)
- if CHECK_ADMIN(PLAYER) then PLAYER.CharacterAdded:connect(function() game.Chat:Chat(PLAYER.Character.Head, STUFF .. 'Welcome, you\'re an admin!') end) end
- end)
- game:GetService('RunService').Stepped:connect(function()
- for i,v in pairs(_PLAYERS:GetPlayers()) do
- if FIND_IN_TABLE(KICKS, v) then KICK(v) end
- if FIND_IN_TABLE(LOOPED_H, v.Name) then
- v.Character.Humanoid.Health = v.Character.Humanoid.MaxHealth
- end
- if FIND_IN_TABLE(LOOPED_K, v.Name) then
- v.Character:BreakJoints()
- end
- end
- if NOCLIP then
- if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(11) end
- elseif JESUSFLY then
- if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(12) end
- elseif SWIM then
- if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(4) end
- end
- end)
- function ADD_COMMAND(N, D, A, F) table.insert(COMMANDS, {N = N, D = D, A = A, F = F}) end
- function GET_PLAYER(NAME, SPEAKER)
- local NAME_TABLE = {}
- NAME = NAME:lower()
- if NAME == 'me' then
- table.insert(NAME_TABLE, SPEAKER.Name)
- elseif NAME == 'others' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if v.Name ~= SPEAKER.Name then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'all' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do table.insert(NAME_TABLE, v.Name) end
- elseif NAME == 'random' then
- table.insert(NAME_TABLE, _PLAYERS:GetPlayers()[math.random(1, #_PLAYERS:GetPlayers())].Name)
- elseif NAME == 'team' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if v.TeamColor == SPEAKER.TeamColor then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'nonadmins' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if not CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'admins' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'nonfriends' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if not v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'friends' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if v ~= SPEAKER and v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'nbcs' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.None then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'bcs' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.BuildersClub then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'tbcs' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.TurboBuildersClub then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'obcs' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.OutrageousBuildersClub then table.insert(NAME_TABLE, v.Name) end end
- else
- for i,v in pairs(_PLAYERS:GetPlayers()) do local L_NAME = v.Name:lower() local F = L_NAME:find(NAME) if F == 1 then table.insert(NAME_TABLE, v.Name) end end
- end
- return NAME_TABLE
- end
- local SI = 'rbxasset://textures/blackBkg_square.png'
- function LOAD_DATA()
- local DATA = Instance.new('Folder')
- GUIS = Instance.new('Folder', DATA)
- HUMANOIDS = Instance.new('Folder', DATA)
- OTHER = Instance.new('Folder', DATA)
- MAIN_GUI = Instance.new('ScreenGui', GUIS)
- MAIN_GUI.Name = 'seth_main'
- NEW'TextLabel'{Name = 'main', Active = true, BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.5, -200, 0.4, 0), Size = UDim2.new(0, 400, 0, 25), Draggable = true, Font = 'SourceSansBold', Text = ' Control Center', TextColor3 = C3(255, 255, 255), TextSize = 20, TextXAlignment = 'Left', Parent = MAIN_GUI}
- NEW'Frame'{Name = 'holder', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, 0), Size = UDim2.new(1, 25, 12, 0), Parent = MAIN_GUI.main}
- local BUTTONS = Instance.new('Folder', MAIN_GUI.main.holder) BUTTONS.Name = 'buttons'
- NEW'TextButton'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'server info', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- NEW'TextButton'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 110, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'admins', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- NEW'TextButton'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 215, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'bans', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- NEW'TextButton'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 320, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- NEW'TextButton'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 50, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'fun', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- NEW'TextButton'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 160, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'changelog', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- NEW'TextButton'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 270, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'credits', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- local HOLDERS = Instance.new('Folder', MAIN_GUI.main.holder) HOLDERS.Name = 'holders'
- NEW'Frame'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Parent = HOLDERS}
- NEW'TextLabel'{Name = 'fe', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' FilteringEnabled | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'TextLabel'{Name = 'place_id', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 90), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Place ID | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'TextLabel'{Name = 'players', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 120), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Players | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'TextLabel'{Name = 'time', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 60), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Time | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'TextLabel'{Name = 'gravity', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 30), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Gravity | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'ScrollingFrame'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
- NEW'ScrollingFrame'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
- NEW'ScrollingFrame'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 115), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
- NEW'ScrollingFrame'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
- NEW'ScrollingFrame'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
- local Y_CHANGES = 0
- for i,v in pairs(CHANGELOG) do
- NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_CHANGES), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.changelog}
- HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 30)
- Y_CHANGES = Y_CHANGES + 30
- end
- NEW'Frame'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, Parent = HOLDERS}
- NEW'TextLabel'{Name = 'text', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(1, 0, 1, 0), Font = 'SourceSansBold', Text = CREDITS, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', TextYAlignment = 'Top', Parent = HOLDERS.credits}
- NEW'TextBox'{Name = 'search', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.25, 0, 0, 85), Size = UDim2.new(0.5, 0, 0, 25), Visible = false, Font = 'SourceSansBold', Text = 'search commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = HOLDERS}
- NEW'Frame'{Name = 'line', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 75), Size = UDim2.new(1, -10, 0, 5), Parent = MAIN_GUI.main.holder}
- NEW'TextButton'{Name = 'close', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = MAIN_GUI.main}
- CMD_BAR_H = Instance.new('ScreenGui', GUIS)
- CMD_BAR_H.Name = 'cmdbar_seth'
- NEW'TextBox'{Name = 'bar', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, -200, 1, -50), Size = UDim2.new(0, 225, 0, 25), Font = 'SourceSansItalic', Text = 'press ; to execute a command', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = CMD_BAR_H}
- NEW'ScrollingFrame'{Name = 'commands', BackgroundColor3 = C3(50, 50, 50), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, -25), Size = UDim2.new(1, 0, 0, 0), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 6, ScrollingEnabled = true, BottomImage = SI, MidImage = SI, TopImage = SI, Parent = CMD_BAR_H.bar}
- NEW'TextLabel'{Name = 'commands_ex', BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(0, 200, 0, 20), Visible = false, Font = 'SourceSansBold', TextColor3 = C3(255, 255, 255), TextSize = 18, TextXAlignment = 'Left', Parent = CMD_BAR_H.bar}
- local NOTIFY_H = Instance.new('ScreenGui', GUIS)
- NOTIFY_H.Name = 'notify_seth'
- local N = Instance.new('Frame', NOTIFY_H)
- N.Name = 'notify'
- N.BackgroundColor3 = C3(0, 0, 0)
- N.BackgroundTransparency = 0.5
- N.BorderSizePixel = 0
- N.Position = UDim2.new(0, -225, 0.6, 0)
- N.Size = UDim2.new(0, 225, 0, 30)
- local BAR = Instance.new('Frame', N)
- BAR.Name = ''
- BAR.BackgroundColor3 = C3(255, 255, 255)
- BAR.BackgroundTransparency = 0.5
- BAR.BorderSizePixel = 0
- BAR.Position = UDim2.new(0, 0, 1, 0)
- BAR.Size = UDim2.new(1, 0, 0, 5)
- local TEXT = Instance.new('TextLabel', N)
- TEXT.Name = 'text'
- TEXT.BackgroundTransparency = 1
- TEXT.BorderSizePixel = 0
- TEXT.Size = UDim2.new(1, 0, 1, 0)
- TEXT.Font = 'SourceSansBold'
- TEXT.TextColor3 = C3(255, 255, 255)
- TEXT.TextSize = 18
- TEXT.TextXAlignment = 'Left'
- PAPER_MESH = Instance.new('BlockMesh', OTHER)
- PAPER_MESH.Scale = Vector3.new(1, 1, 0.1)
- JAIL = Instance.new('Model', OTHER)
- JAIL.Name = 'JAIL'
- local B = Instance.new('Part', JAIL)
- B.Name = 'BUTTOM'
- B.BrickColor = BrickColor.new('Black')
- B.Transparency = 0.5
- B.Anchored = true
- B.Locked = true
- B.Size = Vector3.new(6, 1, 6)
- B.TopSurface = 'Smooth'
- B.BottomSurface = 'Smooth'
- local M = Instance.new('Part', JAIL)
- M.Name = 'MAIN'
- M.BrickColor = BrickColor.new('Black')
- M.Transparency = 1
- M.Anchored = true
- M.CanCollide = false
- M.Locked = true
- M.Position = B.Position + Vector3.new(0, 3, 0)
- M.Size = Vector3.new(1, 1, 1)
- local P1 = Instance.new('Part', JAIL)
- P1.BrickColor = BrickColor.new('Black')
- P1.Transparency = 1
- P1.Position = B.Position + Vector3.new(0, 3.5, -2.5)
- P1.Rotation = Vector3.new(0, 90, 0)
- P1.Anchored = true
- P1.Locked = true
- P1.Size = Vector3.new(1, 6, 6)
- local P2 = Instance.new('Part', JAIL)
- P2.BrickColor = BrickColor.new('Black')
- P2.Transparency = 1
- P2.Position = B.Position + Vector3.new(-2.5, 3.5, 0)
- P2.Rotation = Vector3.new(-180, 0, -180)
- P2.Anchored = true
- P2.Locked = true
- P2.Size = Vector3.new(1, 6, 4)
- local P3 = Instance.new('Part', JAIL)
- P3.BrickColor = BrickColor.new('Black')
- P3.Transparency = 1
- P3.Position = B.Position + Vector3.new(2.5, 3.5, 0)
- P3.Rotation = Vector3.new(0, 0, 0)
- P3.Anchored = true
- P3.Locked = true
- P3.Size = Vector3.new(1, 6, 4)
- local P4 = Instance.new('Part', JAIL)
- P4.BrickColor = BrickColor.new('Black')
- P4.Transparency = 1
- P4.Position = B.Position + Vector3.new(0, 3.5, 2.5)
- P4.Rotation = Vector3.new(0, 90, 0)
- P4.Anchored = true
- P4.Locked = true
- P4.Size = Vector3.new(1, 6, 4)
- local TOP = Instance.new('Part', JAIL)
- TOP.BrickColor = BrickColor.new('Black')
- TOP.Transparency = 0.5
- TOP.Position = B.Position + Vector3.new(0, 7, 0)
- TOP.Rotation = Vector3.new(0, 0, 0)
- TOP.Anchored = true
- TOP.Locked = true
- TOP.Size = Vector3.new(6, 1, 6)
- TOP.TopSurface = 'Smooth'
- TOP.BottomSurface = 'Smooth'
- ROCKET = Instance.new('Part', OTHER)
- ROCKET.Name = 'rocket_seth'
- ROCKET.CanCollide = false
- ROCKET.Size = Vector3.new(2, 5, 2)
- Instance.new('CylinderMesh', ROCKET)
- local F = Instance.new('Part', ROCKET)
- F.BrickColor = BrickColor.new('Black')
- F.CanCollide = false
- F.Size = Vector3.new(2, 0.2, 2)
- Instance.new('CylinderMesh', F)
- local PE = Instance.new('ParticleEmitter', F)
- PE.Color = ColorSequence.new(C3(236, 139, 70), C3(236, 139, 70))
- PE.Size = NumberSequence.new(0.2)
- PE.Texture = 'rbxassetid://17238048'
- PE.LockedToPart = true
- PE.Lifetime = NumberRange.new(0.2)
- PE.Rate = 50
- PE.Speed = NumberRange.new(-20)
- local TOP = Instance.new('Part', ROCKET)
- TOP.CanCollide = false
- TOP.Shape = 'Ball'
- TOP.Size = Vector3.new(2, 2, 2)
- TOP.TopSurface = 'Smooth'
- TOP.BottomSurface = 'Smooth'
- local BF = Instance.new('BodyForce', ROCKET)
- BF.Name = 'force'
- BF.Force = Vector3.new(0, 0, 0)
- local W1 = Instance.new('Weld', ROCKET)
- W1.Part0 = ROCKET
- W1.Part1 = F
- W1.C1 = CFrame.new(0, 2.6, 0)
- local W2 = Instance.new('Weld', ROCKET)
- W2.Part0 = ROCKET
- W2.Part1 = TOP
- W2.C1 = CFrame.new(0, -2.6, 0)
- ALIEN_H = Instance.new('Accessory', OTHER)
- local H = Instance.new('Part', ALIEN_H)
- H.Name = 'Handle'
- H.Size = Vector3.new(2, 2.4, 2)
- local HA = Instance.new('Attachment', H)
- HA.Name = 'HatAttachment'
- HA.Position = Vector3.new(0, 0.15, 0)
- local SM = Instance.new('SpecialMesh', H)
- SM.MeshId = 'rbxassetid://13827689'
- SM.MeshType = 'FileMesh'
- SM.Scale = Vector3.new(1, 1.02, 1)
- SM.TextureId = 'rbxassetid://13827796'
- local S = Instance.new('Model', OTHER) S.Name = 'swastika'
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Anchored = true, CanCollide = false, Size = Vector3.new(2, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(4, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, -4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-4, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- CMD_BAR_H.Parent = _CORE
- end
- local RS = game:GetService('RunService').RenderStepped
- function OPEN_MAIN()
- SETH_MAIN = MAIN_GUI:Clone()
- local BUTTONS = SETH_MAIN.main.holder.buttons
- local HOLDERS = SETH_MAIN.main.holder.holders
- for i,v in pairs(SETH_MAIN.main.holder.buttons:GetChildren()) do
- v.MouseButton1Down:connect(function(X, Y)
- OPEN_TAB(v.Name)
- if not v:FindFirstChild('circle') then
- local C = Instance.new('ImageLabel', v)
- C.BackgroundTransparency = 1
- C.Position = UDim2.new(0, X - 0, 0, Y - 35) - UDim2.new(0, v.AbsolutePosition.X, 0, v.AbsolutePosition.Y)
- C.Size = UDim2.new(0, 0, 0, 0)
- C.ZIndex = v.ZIndex
- C.Image = 'rbxassetid://200182847'
- C.ImageColor3 = C3(0, 100, 255)
- C.Name = 'circle'
- C:TweenSizeAndPosition(UDim2.new(0, 500, 0, 500), C.Position - UDim2.new(0, 250, 0, 250), 'Out', 'Quart', 2.5)
- for i = 0, 1, 0.03 do
- C.ImageTransparency = i
- RS:wait()
- end
- C:destroy()
- end
- end)
- end
- HOLDERS.server.place_id.Text = ' Place ID | ' .. game.PlaceId
- game:GetService('RunService').Stepped:connect(function()
- if SETH_MAIN:FindFirstChild('main') and HOLDERS:FindFirstChild('server') then
- if not workspace.FilteringEnabled then
- HOLDERS.server.fe.Text = ' FilteringEnabled | false'
- else
- HOLDERS.server.fe.Text = ' FilteringEnabled | true'
- end
- HOLDERS.server.players.Text = ' Players | ' .. _PLAYERS.NumPlayers .. '/' .. _PLAYERS.MaxPlayers
- HOLDERS.server.time.Text = ' Time | ' .. _LIGHTING.TimeOfDay
- HOLDERS.server.gravity.Text = ' Gravity | ' .. workspace.Gravity
- end
- end)
- function UPDATE_ADMINS()
- HOLDERS.admins:ClearAllChildren()
- HOLDERS.admins.CanvasSize = UDim2.new(0, 0, 0, 0)
- local Y_ADMINS = 5
- for i,v in pairs(ADMINS) do
- NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_ADMINS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.admins}
- NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.admins[v]}
- HOLDERS.admins[v].update.MouseButton1Down:connect(function()
- table.remove(ADMINS, i)
- UPDATE_ADMINS()
- end)
- HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 30)
- Y_ADMINS = Y_ADMINS + 30
- end
- HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 5)
- spawn(function()
- for i,v in pairs(HOLDERS.admins:GetChildren()) do
- v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
- end
- end)
- end
- UPDATE_ADMINS()
- function UPDATE_BANS()
- HOLDERS.bans:ClearAllChildren()
- HOLDERS.bans.CanvasSize = UDim2.new(0, 0, 0, 0)
- local Y_BANS = 5
- for i,v in pairs(BANS) do
- NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_BANS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', Text = '', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.bans}
- NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.bans[v]}
- HOLDERS.bans[v].update.MouseButton1Down:connect(function()
- table.remove(BANS, i)
- UPDATE_BANS()
- end)
- HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 30)
- Y_BANS = Y_BANS + 30
- end
- HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 5)
- spawn(function()
- for i,v in pairs(HOLDERS.bans:GetChildren()) do
- v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
- end
- end)
- end
- UPDATE_BANS()
- local function DISPLAY_CMDS()
- local Y_COMMANDS = 0
- for i,v in pairs(COMMANDS) do
- NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
- HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
- Y_COMMANDS = Y_COMMANDS + 25
- end
- end
- DISPLAY_CMDS()
- HOLDERS.search.Changed:connect(function()
- if SETH_MAIN:FindFirstChild('main') and SETH_MAIN.main.holder.holders:FindFirstChild('search') then
- if HOLDERS.search.Text ~= 'search commands' and HOLDERS.search.Focused then
- if HOLDERS.search.Text ~= '' then
- if not HOLDERS.search.Text:find(' ') then
- HOLDERS.cmds:ClearAllChildren()
- HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
- local Y_COMMANDS = 0
- for i,v in pairs(COMMANDS) do
- if v.N:find(HOLDERS.search.Text) then
- HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
- NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
- HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 25)
- Y_COMMANDS = Y_COMMANDS + 25
- end
- end
- end
- else
- HOLDERS.cmds:ClearAllChildren()
- HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
- DISPLAY_CMDS()
- end
- end
- end
- end)
- local FUN = {'balefire', 'swastika', 'trowel', 'path giver', 'orbital strike'}
- local Y_FUN = 5
- for i,v in pairs(FUN) do
- NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_FUN), Size = UDim2.new(1, -50, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.fun}
- HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 30)
- Y_FUN = Y_FUN + 30
- end
- HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 5)
- for i,v in pairs(HOLDERS.fun:GetChildren()) do
- NEW'TextButton'{Name = 'load', BackgroundColor3 = C3(50, 50, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 45, 0, 25), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'load', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = v}
- v.load.MouseButton1Down:connect(function()
- if v.Name == 'balefire' then LOAD_BALEFIRE()
- elseif v.Name == 'swastika' then local S = OTHER.swastika:Clone() S.Parent = workspace S:MoveTo(LP.Character.Head.Position + Vector3.new(0, 10, 0))
- elseif v.Name == 'trowel' then LOAD_TROWEL()
- elseif v.Name == 'path giver' then LOAD_PATH()
- elseif v.Name == 'orbital strike' then LOAD_STRIKE()
- end
- end)
- end
- SETH_MAIN.main.close.MouseButton1Down:connect(function()
- SETH_MAIN:destroy()
- end)
- SETH_MAIN.Parent = _CORE
- end
- LOAD_DATA()
- --/ TOOLS
- function LOAD_BALEFIRE()
- local HB = Instance.new('HopperBin', LP.Backpack)
- HB.Name = 'balefire'
- local function BF(P)
- for i = 1, 50 do
- local E = Instance.new('Explosion', workspace)
- E.BlastRadius = 3
- E.BlastPressure = 999999
- E.Position = LP.Character.Torso.CFrame.p + ((P - LP.Character.Torso.CFrame.p).unit * 6 * i) + ((P - LP.Character.Torso.CFrame.p).unit * 7)
- end
- end
- FIRED = false
- local function FIRE(M)
- if not FIRED then
- FIRED = true
- BF(M.Hit.p)
- wait(0.25)
- FIRED = false
- end
- end
- HB.Selected:connect(function(M)
- M.Button1Down:connect(function()
- FIRE(M)
- end)
- end)
- end
- function LOAD_TROWEL()
- local T = Instance.new('Tool', LP.Backpack) T.Name = 'trowel'
- NEW'Part'{Name = 'Handle', Size = Vector3.new(1, 4.4, 1), Parent = T}
- NEW'SpecialMesh'{MeshId = 'rbxasset://fonts/trowel.mesh', MeshType = 'FileMesh', TextureId = 'rbxasset://textures/TrowelTexture.png', Parent = T.Handle}
- NEW'Sound'{Name = 'build', SoundId = 'rbxasset://sounds//bass.wav', Volume = 1, Parent = T.Handle}
- local HEIGHT = 5
- local SPEED = 0.05
- local WIDTH = 15
- function BRICK(CF, P, C)
- local B = Instance.new('Part')
- B.BrickColor = C
- B.CFrame = CF * CFrame.new(P + B.Size / 2)
- B.Parent = game.Workspace
- B:MakeJoints()
- B.Material = 'Neon'
- return B, P + B.Size
- end
- function BW(CF)
- local BC = BrickColor.Random()
- local B = {}
- assert(WIDTH > 0)
- local Y = 0
- while Y < HEIGHT do
- local P
- local X = -WIDTH / 2
- while X < WIDTH / 2 do
- local brick
- brick, P = BRICK(CF, Vector3.new(X, Y, 0), BC)
- X = P.x
- table.insert(B, brick)
- wait(SPEED)
- end
- Y = P.y
- end
- return B
- end
- function S(A)
- if math.abs(A.x) > math.abs(A.z) then
- if A.x > 0 then
- return Vector3.new(1, 0, 0)
- else
- return Vector3.new(-1, 0, 0)
- end
- else
- if A.z > 0 then
- return Vector3.new(0, 0, 1)
- else
- return Vector3.new(0, 0, -1)
- end
- end
- end
- T.Enabled = true
- T.Activated:connect(function()
- if T.Enabled and LP.Character:FindFirstChild('Humanoid') then
- T.Enabled = false
- T.Handle.build:Play()
- BW(CFrame.new(LP.Character.Humanoid.TargetPoint, LP.Character.Humanoid.TargetPoint + S((LP.Character.Humanoid.TargetPoint - LP.Character.Head.Position).unit)))
- T.Enabled = true
- end
- end)
- end
- function LOAD_PATH()
- local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'path giver'
- local function PATH(M, C)
- if ENABLED and LP.Character then
- if not workspace:FindFirstChild('paths_seth') then Instance.new('Folder', workspace).Name = 'paths_seth' end
- local hit = M.Target
- local point = M.Hit.p
- local P = Instance.new('Part', workspace.paths_seth)
- P.BrickColor = C
- P.Material = 'Neon'
- P.Transparency = 0.75
- P.Anchored = true
- P.Size = Vector3.new(20, 1, 20)
- P.Velocity = M.Hit.lookVector * 75
- P.BottomSurface = 'Smooth'
- P.TopSurface = 'Smooth'
- P.CFrame = CFrame.new(LP.Character.Head.Position)
- P.CFrame = CFrame.new(LP.Character.Torso.Position.x, LP.Character.Torso.Position.y - 4, LP.Character.Torso.Position.z)
- P.CFrame = CFrame.new(P.Position, point)
- wait()
- PATH(M, C)
- end
- end
- local function SELECTED(M)
- M.Button1Down:connect(function() ENABLED = true PATH(M, BrickColor.Random()) end)
- M.Button1Up:connect(function() ENABLED = false end)
- M.KeyDown:connect(function(K) if K == 'r' then if workspace:FindFirstChild('paths_seth') then workspace.paths_seth:destroy() end end end)
- end
- HB.Selected:connect(SELECTED)
- end
- function LOAD_STRIKE()
- local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'orbital strike'
- local function SHOOT(T)
- if ENABLED then
- local P0 = CFrame.new(0, 1500, 0)
- P0 = P0 + ((P0 * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)).lookVector * 0.5) + (P0 * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)).lookVector
- local P1 = P0 + ((P0.p - T.Hit.p).unit * -2)
- SATELITE.CFrame = CFrame.new((P0.p + P1.p) / 2, P0.p) * CFrame.fromEulerAnglesXYZ(-math.pi / 2, 0, 0)
- local M = Instance.new('Model', workspace)
- NEW'Part'{BrickColor = BrickColor.new('Pink'), Material = 'Neon', CFrame = CFrame.new((SATELITE.CFrame.p + T.Hit.p) / 2, SATELITE.CFrame.p), Anchored = true, CanCollide = false, Size = Vector3.new(1, 1, 1), Parent = M}
- NEW'BlockMesh'{Scale = Vector3.new(1, 1, (SATELITE.CFrame.p - T.Hit.p).magnitude), Parent = M.Part}
- NEW'Explosion'{Position = T.Hit.p, BlastRadius = 20, Parent = workspace}
- for i = 1,10 do M.Part.Transparency = 0.5 + (i * 0.05) wait(0.05) end
- M:destroy()
- end
- end
- HB.Selected:connect(function(M)
- if not workspace:FindFirstChild('orbital_seth') then
- SATELITE = Instance.new('Part', workspace)
- SATELITE.Name = 'orbital_seth'
- SATELITE.Position = Vector3.new(0, 1500, 0)
- SATELITE.Anchored = true
- SATELITE.CanCollide = false
- SATELITE.Size = Vector3.new(5, 16.8, 5)
- NEW'SpecialMesh'{MeshId = 'rbxassetid://1064328', Scale = Vector3.new(0.2, 0.2, 0.2), Parent = SATELITE}
- end
- M.Button1Down:connect(function() ENABLED = true SHOOT(M) end)
- M.Button1Up:connect(function() ENABLED = false end)
- end)
- end
- function FIND_IN_TABLE(TABLE, NAME)
- for i,v in pairs(TABLE) do
- if v == NAME then
- return true
- end
- end
- return false
- end
- function GET_IN_TABLE(TABLE, NAME)
- for i = 1, #TABLE do
- if TABLE[i] == NAME then
- return i
- end
- end
- return false
- end
- local NOTIFY_1 = false
- local NOTIFY_2 = false
- function NOTIFY(M, R, G, B)
- spawn(function()
- repeat wait() until not NOTIFY_1
- local NOTIFY_SETH = GUIS.notify_seth:Clone() NOTIFY_SETH.Parent = _CORE
- if NOTIFY_SETH then
- NOTIFY_SETH.notify[''].BackgroundColor3 = C3(R, G, B)
- NOTIFY_SETH.notify.text.Text = ' ' .. M
- repeat wait() until not NOTIFY_1
- NOTIFY_1 = true
- wait(0.5)
- NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, 0), 'InOut', 'Quad', 0.4, false) wait(0.5)
- wait(0.5)
- repeat wait() until not NOTIFY_2
- NOTIFY_1 = false
- NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
- wait(0.5)
- NOTIFY_2 = true
- wait(2.5)
- NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, -225, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
- end
- wait(1)
- NOTIFY_SETH:destroy()
- NOTIFY_2 = false
- end)
- end
- function KICK(P)
- spawn(function()
- for i = 1,5 do
- if P.Character and P.Character:FindFirstChild('HumanoidRootPart') and P.Character:FindFirstChild('Torso') then
- P.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000)
- local SP = Instance.new('SkateboardPlatform', P.Character) SP.Position = P.Character.HumanoidRootPart.Position SP.Transparency = 1
- spawn(function()
- repeat wait()
- if P.Character and P.Character:FindFirstChild('HumanoidRootPart') then SP.Position = P.Character.HumanoidRootPart.Position end
- until not _PLAYERS:FindFirstChild(P.Name)
- end)
- P.Character.Torso.Anchored = true
- end
- end
- end)
- end
- _PLAYERS.PlayerRemoving:connect(function(P)
- if FIND_IN_TABLE(KICKS, P) then
- for i,v in pairs(KICKS) do if v == P then table.remove(KICKS, i) end end
- NOTIFY('KICKED ' .. P.Name, 255, 255, 255)
- end
- if FIND_IN_TABLE(JAILED, P.Name) then
- for i,v in pairs(JAILED) do if v == P.Name then table.remove(KICKS, i) end end
- end
- end)
- function FIX_LIGHTING()
- _LIGHTING.Ambient = C3(0.5, 0.5, 0.5)
- _LIGHTING.Brightness = 1
- _LIGHTING.GlobalShadows = true
- _LIGHTING.Outlines = false
- _LIGHTING.TimeOfDay = 14
- _LIGHTING.FogEnd = 100000
- end
- function COLOR(PLAYER, BCOLOR)
- for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end
- for i,v in pairs(PLAYER.Character.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.BrickColor = BrickColor.new(BCOLOR)
- elseif v:IsA('Accessory') then
- v.Handle.BrickColor = BrickColor.new(BCOLOR)
- for a,b in pairs(v.Handle:GetChildren()) do
- if b:IsA('SpecialMesh') then
- b.TextureId = ''
- end
- end
- end
- end
- end
- function LAG(PLAYER)
- local POS = CFrame.new(math.random(-100000, 100000), math.random(-100000, 100000), math.random(-100000, 100000))
- spawn(function()
- repeat wait()
- if PLAYER and PLAYER.Character then
- PLAYER.CameraMode = 'LockFirstPerson'
- PLAYER.Character.HumanoidRootPart.CFrame = POS
- PLAYER.Character.Torso.Anchored = true
- Instance.new('ForceField', PLAYER.Character)
- Instance.new('Smoke', PLAYER.Character.Head)
- end
- until not _PLAYERS:FindFirstChild(PLAYER.Name)
- end)
- end
- local FLYING = false
- if LP.Character and LP.Character:FindFirstChild('Humanoid') then
- LP.Character.Humanoid.Died:connect(function() FLYING = false end)
- end
- function sFLY()
- repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso') and LP.Character:FindFirstChild('Humanoid')
- repeat wait() until MOUSE
- local T = LP.Character.Torso
- local CONTROL = {F = 0, B = 0, L = 0, R = 0}
- local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
- local SPEED = 0
- local function FLY()
- FLYING = true
- local BG = Instance.new('BodyGyro', T)
- local BV = Instance.new('BodyVelocity', T)
- BG.P = 9e4
- BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- BG.cframe = T.CFrame
- BV.velocity = Vector3.new(0, 0.1, 0)
- BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
- spawn(function()
- repeat wait()
- LP.Character.Humanoid.PlatformStand = true
- if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
- SPEED = 50
- elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
- SPEED = 0
- end
- if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
- BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
- lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
- elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then
- BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
- else
- BV.velocity = Vector3.new(0, 0.1, 0)
- end
- BG.cframe = workspace.CurrentCamera.CoordinateFrame
- until not FLYING
- CONTROL = {F = 0, B = 0, L = 0, R = 0}
- lCONTROL = {F = 0, B = 0, L = 0, R = 0}
- SPEED = 0
- BG:destroy()
- BV:destroy()
- LP.Character.Humanoid.PlatformStand = false
- end)
- end
- MOUSE.KeyDown:connect(function(KEY)
- if KEY:lower() == 'w' then
- CONTROL.F = 1
- elseif KEY:lower() == 's' then
- CONTROL.B = -1
- elseif KEY:lower() == 'a' then
- CONTROL.L = -1
- elseif KEY:lower() == 'd' then
- CONTROL.R = 1
- end
- end)
- MOUSE.KeyUp:connect(function(KEY)
- if KEY:lower() == 'w' then
- CONTROL.F = 0
- elseif KEY:lower() == 's' then
- CONTROL.B = 0
- elseif KEY:lower() == 'a' then
- CONTROL.L = 0
- elseif KEY:lower() == 'd' then
- CONTROL.R = 0
- end
- end)
- FLY()
- end
- function NOFLY()
- FLYING = false
- LP.Character.Humanoid.PlatformStand = false
- end
- function RESET_MODEL(MODEL)
- for i,v in pairs(MODEL:GetChildren()) do
- if v:IsA('Seat') and v.Name == 'FakeTorso' then
- v:destroy()
- elseif v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
- v:destroy()
- elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.Transparency = 0
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- for i,v in pairs(MODEL.Torso:GetChildren()) do
- if v:IsA('SpecialMesh') then
- v:destroy()
- end
- end
- if MODEL.Head:FindFirstChild('Mesh') then
- MODEL.Head.Mesh:destroy()
- end
- if MODEL.Torso:FindFirstChild('Neck') then MODEL.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(180), 0) end
- if MODEL.Torso:FindFirstChild('Left Shoulder') then MODEL.Torso['Left Shoulder'].C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0) end
- if MODEL.Torso:FindFirstChild('Right Shoulder') then MODEL.Torso['Right Shoulder'].C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0) end
- if MODEL.Torso:FindFirstChild('Left Hip') then MODEL.Torso['Left Hip'].C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-90), 0) end
- if MODEL.Torso:FindFirstChild('Right Hip') then MODEL.Torso['Right Hip'].C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0) end
- end
- function UPDATE_MODEL(MODEL, USERNAME)
- local AppModel = _PLAYERS:GetCharacterAppearanceAsync(_PLAYERS:GetUserIdFromNameAsync(USERNAME))
- MODEL.Name = USERNAME
- for i,v in pairs(AppModel:GetChildren()) do
- if v:IsA('SpecialMesh') or v:IsA('BlockMesh') or v:IsA('CylinderMesh') then
- v.Parent = MODEL.Head
- elseif v:IsA('Decal') then
- if MODEL.Head:FindFirstChild('face') then
- MODEL.Head.face.Texture = v.Texture
- else
- local FACE = Instance.new('Decal', MODEL.Head)
- FACE.Texture = v.Texture
- end
- elseif v:IsA('BodyColors') or v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
- if MODEL:FindFirstChild('Body Colors') then
- MODEL['Body Colors']:destroy()
- end
- v.Parent = MODEL
- elseif v:IsA('Accessory') then
- v.Parent = MODEL
- v.Handle.CFrame = MODEL.Head.CFrame * CFrame.new(0, MODEL.Head.Size.Y / 2, 0) * v.AttachmentPoint:inverse()
- end
- end
- if not MODEL.Head:FindFirstChild('Mesh') then
- local SM = Instance.new('SpecialMesh', MODEL.Head)
- SM.MeshType = Enum.MeshType.Head
- SM.Scale = Vector3.new(1.25, 1.25, 1.25)
- end
- end
- function CREEPER(PLAYER)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Shirt') or v:IsA('Pants') then
- v:destroy()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Accessory') then
- v:destroy()
- end
- end
- PLAYER.Character.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0)
- PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(90),0)
- PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(-90),0)
- PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(90),0)
- PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(-90),0)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.BrickColor = BrickColor.new('Bright green')
- end
- end
- end
- function SHREK(PLAYER)
- COLOR(PLAYER, 'Bright green')
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') or v:IsA('CharacterMesh') then
- v:destroy()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- for i,v in pairs(PLAYER.Character.Head:GetChildren()) do
- if v:IsA('Decal') or v:IsA('SpecialMesh') then
- v:destroy()
- end
- end
- if PLAYER.Character:FindFirstChild('Shirt Graphic') then
- PLAYER.Character['Shirt Graphic'].Archivable = false
- PLAYER.Character['Shirt Graphic'].Graphic = ''
- end
- local M = Instance.new('SpecialMesh', PLAYER.Character.Head)
- local S = Instance.new('Shirt', PLAYER.Character)
- local P = Instance.new('Pants', PLAYER.Character)
- M.MeshType = 'FileMesh'
- M.MeshId = 'rbxassetid://19999257'
- M.Offset = Vector3.new(-0.1, 0.1, 0)
- M.TextureId = 'rbxassetid://156397869'
- S.ShirtTemplate = 'rbxassetid://133078194'
- P.PantsTemplate = 'rbxassetid://133078204'
- end
- function DUCK(PLAYER)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'Torso' and v.Name ~= 'HumanoidRootPart' then
- v.Transparency = 1
- elseif v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
- v:destroy()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- local DUCK = Instance.new('SpecialMesh', PLAYER.Character.Torso)
- DUCK.MeshType = 'FileMesh'
- DUCK.MeshId = 'rbxassetid://9419831'
- DUCK.TextureId = 'rbxassetid://9419827'
- DUCK.Scale = Vector3.new(5, 5, 5)
- if PLAYER.Character.Head:FindFirstChild('face') then
- PLAYER.Character.Head.face.Transparency = 1
- end
- end
- function DOG(PLAYER)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Shirt') or v:IsA('Pants') then
- v:destroy()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- PLAYER.Character.Torso.Transparency = 1
- PLAYER.Character.Torso.Neck.C0 = CFrame.new(0, -0.5, -2) * CFrame.Angles(math.rad(90), math.rad(180), 0)
- PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(90), 0)
- PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(-0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(-90), 0)
- PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(1.5, -1, 1.5) * CFrame.Angles(0, math.rad(90), 0)
- PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(-1.5, -1, 1.5) * CFrame.Angles(0, math.rad(-90), 0)
- local FakeTorso = Instance.new('Seat', PLAYER.Character)
- local BF = Instance.new('BodyForce', FakeTorso)
- local W = Instance.new('Weld', PLAYER.Character.Torso)
- FakeTorso.Name = 'FakeTorso'
- FakeTorso.TopSurface = 0
- FakeTorso.BottomSurface = 0
- FakeTorso.Size = Vector3.new(3,1,4)
- FakeTorso.BrickColor = BrickColor.new('Brown')
- FakeTorso.CFrame = PLAYER.Character.Torso.CFrame
- BF.Force = Vector3.new(0, FakeTorso:GetMass() * 196.25, 0)
- W.Part0 = PLAYER.Character.Torso
- W.Part1 = FakeTorso
- W.C0 = CFrame.new(0, -0.5, 0)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.BrickColor = BrickColor.new('Brown')
- end
- end
- end
- function ALIEN(PLAYER)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
- v:destroy()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.BrickColor = BrickColor.new('Fossil')
- end
- end
- ALIEN_H:Clone().Parent = PLAYER.Character
- end
- function DECALSPAM(INSTANCE, ID)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- spawn(function()
- local FACES = {'Back', 'Bottom', 'Front', 'Left', 'Right', 'Top'}
- local CURRENT_FACE = 1
- for i = 1, 6 do
- local DECAL = Instance.new('Decal', v)
- DECAL.Name = 'decal_seth'
- DECAL.Texture = 'rbxassetid://' .. ID - 1
- DECAL.Face = FACES[CURRENT_FACE]
- CURRENT_FACE = CURRENT_FACE + 1
- end
- end)
- end
- DECALSPAM(v, ID)
- end
- end
- function UNDECALSPAM(INSTANCE)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- for a,b in pairs(v:GetChildren()) do
- if b:IsA('Decal') and b.Name == 'decal_seth' then
- b:destroy()
- end
- end
- end
- UNDECALSPAM(v)
- end
- end
- function CREATE_DONG(PLAYER, DONG_COLOR)
- if PLAYER.Character:FindFirstChild('DONG') then
- PLAYER.Character.DONG:destroy()
- end
- local D = Instance.new('Model', PLAYER.Character)
- D.Name = 'DONG'
- local BG = Instance.new('BodyGyro', PLAYER.Character.Torso)
- local MAIN = Instance.new('Part', PLAYER.Character['DONG'])
- local M1 = Instance.new('CylinderMesh', MAIN)
- local W1 = Instance.new('Weld', PLAYER.Character.Head)
- local P1 = Instance.new('Part', PLAYER.Character['DONG'])
- local M2 = Instance.new('SpecialMesh', P1)
- local W2 = Instance.new('Weld', P1)
- local B1 = Instance.new('Part', PLAYER.Character['DONG'])
- local M3 = Instance.new('SpecialMesh', B1)
- local W3 = Instance.new('Weld', B1)
- local B2 = Instance.new('Part', PLAYER.Character['DONG'])
- local M4 = Instance.new('SpecialMesh', B2)
- local W4 = Instance.new('Weld', B2)
- MAIN.TopSurface = 0 MAIN.BottomSurface = 0 MAIN.Name = 'Main' MAIN.Size = Vector3.new(0.6, 2.5, 0.6) MAIN.BrickColor = BrickColor.new(DONG_COLOR) MAIN.Position = PLAYER.Character.Head.Position MAIN.CanCollide = false
- W1.Part0 = MAIN W1.Part1 = PLAYER.Character.Head W1.C0 = CFrame.new(0, 0.25, 2.1) * CFrame.Angles(math.rad(45), 0, 0)
- P1.Name = 'Mush' P1.BottomSurface = 0 P1.TopSurface = 0 P1.Size = Vector3.new(0.6, 0.6, 0.6) P1.CFrame = CFrame.new(MAIN.Position) P1.BrickColor = BrickColor.new('Pink') P1.CanCollide = false
- M2.MeshType = 'Sphere'
- W2.Part0 = MAIN W2.Part1 = P1 W2.C0 = CFrame.new(0, 1.3, 0)
- B1.Name = 'Left Ball' B1.BottomSurface = 0 B1.TopSurface = 0 B1.CanCollide = false B1.Size = Vector3.new(1, 1, 1) B1.CFrame = CFrame.new(PLAYER.Character['Left Leg'].Position) B1.BrickColor = BrickColor.new(DONG_COLOR)
- M3.Parent = B1 M3.MeshType = 'Sphere'
- W3.Part0 = PLAYER.Character['Left Leg'] W3.Part1 = B1 W3.C0 = CFrame.new(0, 0.5, -0.5)
- B2.Name = 'Right Ball' B2.BottomSurface = 0 B2.CanCollide = false B2.TopSurface = 0 B2.Size = Vector3.new(1, 1, 1) B2.CFrame = CFrame.new(PLAYER.Character['Right Leg'].Position) B2.BrickColor = BrickColor.new(DONG_COLOR)
- M4.MeshType = 'Sphere'
- W4.Part0 = PLAYER.Character['Right Leg'] W4.Part1 = B2 W4.C0 = CFrame.new(0, 0.5, -0.5)
- end
- function SCALE(C, S)
- if tonumber(S) < 0.5 then S = 0.5 elseif tonumber(S) > 25 then S = 25 end
- local HAT_CLONE = {}
- for i,v in pairs(C:GetChildren()) do if v:IsA('Accessory') then local HC = v:Clone() table.insert(HAT_CLONE, HC) v:destroy() end end
- local HEAD = C.Head
- local TORSO = C.Torso
- local LA = C['Left Arm']
- local RA = C['Right Arm']
- local LL = C['Left Leg']
- local RL = C['Right Leg']
- local HRP = C.HumanoidRootPart
- HEAD.Size = Vector3.new(S * 2, S, S)
- TORSO.Size = Vector3.new(S * 2, S * 2, S)
- LA.Size = Vector3.new(S, S * 2, S)
- RA.Size = Vector3.new(S, S * 2, S)
- LL.Size = Vector3.new(S, S * 2, S)
- RL.Size = Vector3.new(S, S * 2, S)
- HRP.Size = Vector3.new(S * 2, S * 2, S)
- local M1 = Instance.new('Motor6D', TORSO)
- local M2 = Instance.new('Motor6D', TORSO)
- local M3 = Instance.new('Motor6D', TORSO)
- local M4 = Instance.new('Motor6D', TORSO)
- local M5 = Instance.new('Motor6D', TORSO)
- local M6 = Instance.new('Motor6D', HRP)
- M1.Name = 'Neck' M1.Part0 = TORSO M1.Part1 = HEAD M1.C0 = CFrame.new(0, 1 * S, 0) * CFrame.Angles(-1.6, 0, 3.1) M1.C1 = CFrame.new(0, -0.5 * S, 0) * CFrame.Angles(-1.6, 0, 3.1)
- M2.Name = 'Left Shoulder' M2.Part0 = TORSO M2.Part1 = LA M2.C0 = CFrame.new(-1 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0) M2.C1 = CFrame.new(0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0)
- M3.Name = 'Right Shoulder' M3.Part0 = TORSO M3.Part1 = RA M3.C0 = CFrame.new(1 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0) M3.C1 = CFrame.new(-0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0)
- M4.Name = 'Left Hip' M4.Part0 = TORSO M4.Part1 = LL M4.C0 = CFrame.new(-1 * S, -1 * S, 0) * CFrame.Angles(0, -1.6, 0) M4.C1 = CFrame.new(-0.5 * S, 1 * S, 0) * CFrame.Angles(0, -1.6, 0)
- M5.Name = 'Right Hip' M5.Part0 = TORSO M5.Part1 = RL M5.C0 = CFrame.new(1 * S, -1 * S, 0) * CFrame.Angles(0, 1.6, 0) M5.C1 = CFrame.new(0.5 * S, 1 * S, 0) * CFrame.Angles(0, 1.6, 0)
- M6.Name = 'RootJoint' M6.Part0 = HRP M6.Part1 = TORSO M6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) M6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
- for i,v in pairs(HAT_CLONE) do v.Parent = C end
- end
- function CAPE(COLOR)
- if LP.Character:FindFirstChild('Cape') then LP.Character.Cape:destroy() end
- repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso')
- local T = LP.Character.Torso
- local C = Instance.new('Part', T.Parent)
- C.Name = 'cape_seth'
- C.Anchored = false
- C.CanCollide = false
- C.TopSurface = 0
- C.BottomSurface = 0
- C.BrickColor = BrickColor.new(COLOR)
- C.Material = 'Neon'
- C.Size = Vector3.new(0.2, 0.2, 0.2)
- local M = Instance.new('BlockMesh', C)
- M.Scale = Vector3.new(9, 17.5, 0.5)
- local M1 = Instance.new('Motor', C)
- M1.Part0 = C
- M1.Part1 = T
- M1.MaxVelocity = 1
- M1.C0 = CFrame.new(0, 1.75, 0) * CFrame.Angles(0, math.rad(90), 0)
- M1.C1 = CFrame.new(0, 1, .45) * CFrame.Angles(0, math.rad(90), 0)
- local WAVE = false
- repeat wait(1 / 44)
- local ANG = 0.2
- local oldMag = T.Velocity.magnitude
- local MV = 0.1
- if WAVE then
- ANG = ANG + ((T.Velocity.magnitude / 10) * 0.05) + 1
- WAVE = false
- else
- WAVE = false
- end
- ANG = ANG + math.min(T.Velocity.magnitude / 30, 1)
- M1.MaxVelocity = math.min((T.Velocity.magnitude / 10), 0.04) + MV
- M1.DesiredAngle = -ANG
- if M1.CurrentAngle < -0.05 and M1.DesiredAngle > -.05 then
- M1.MaxVelocity = 0.04
- end
- repeat
- wait()
- until M1.CurrentAngle == M1.DesiredAngle or math.abs(T.Velocity.magnitude - oldMag) >= (T.Velocity.magnitude / 10) + 1
- if T.Velocity.magnitude < 0.1 then
- wait(0.1)
- end
- until not C or C.Parent ~= T.Parent
- end
- function INFECT(PLAYER)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- Instance.new('Folder', PLAYER.Character).Name = 'infected_seth'
- if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') then
- v:destroy()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- if PLAYER.Character.Head:FindFirstChild('face') then
- PLAYER.Character.Head.face.Texture = 'rbxassetid://7074882'
- end
- for i,v in pairs (PLAYER.Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- if v.Name == 'Head' or v.Name == 'Left Arm' or v.Name == 'Right Arm' then
- v.BrickColor = BrickColor.new('Medium green')
- elseif v.Name == 'Torso' or v.Name == 'Left Leg' or v.Name == 'Right Leg' then
- v.BrickColor = BrickColor.new('Brown')
- end
- end
- end
- local T = PLAYER.Character.Torso.Touched:connect(function(TC)
- if not TC.Parent:FindFirstChild('infected_seth') then
- local GPFC = _PLAYERS:GetPlayerFromCharacter(TC.Parent)
- if GPFC then
- INFECT(GPFC)
- end
- end
- end)
- end
- function fWeld(zName, zParent, zPart0, zPart1, zCoco, A, B, C, D, E, F)
- local funcw = Instance.new('Weld') funcw.Name = zName funcw.Parent = zParent funcw.Part0 = zPart0 funcw.Part1 = zPart1
- if (zCoco) then
- funcw.C0 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
- else
- funcw.C1 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
- end
- return funcw
- end
- function BANG(VICTIM)
- spawn(function()
- local P1 = _PLAYERS.LocalPlayer.Character.Torso
- local V1 = _PLAYERS[VICTIM].Character.Torso
- V1.Parent.Humanoid.PlatformStand = true
- P1['Left Shoulder']:destroy() local LA1 = Instance.new('Weld', P1) LA1.Part0 = P1 LA1.Part1 = P1.Parent['Left Arm'] LA1.C0 = CFrame.new(-1.5, 0, 0) LA1.Name = 'Left Shoulder'
- P1['Right Shoulder']:destroy() local RS1 = Instance.new('Weld', P1) RS1.Part0 = P1 RS1.Part1 = P1.Parent['Right Arm'] RS1.C0 = CFrame.new(1.5, 0, 0) RS1.Name = 'Right Shoulder'
- V1['Left Shoulder']:destroy() local LS2 = Instance.new('Weld', V1) LS2.Part0 = V1 LS2.Part1 = V1.Parent['Left Arm'] LS2.C0 = CFrame.new(-1.5, 0, 0) LS2.Name = 'Left Shoulder'
- V1['Right Shoulder']:destroy() local RS2 = Instance.new('Weld', V1) RS2.Part0 = V1 RS2.Part1 = V1.Parent['Right Arm'] RS2.C0 = CFrame.new(1.5, 0, 0) RS2.Name = 'Right Shoulder'
- V1['Left Hip']:destroy() local LH2 = Instance.new('Weld', V1) LH2.Part0 = V1 LH2.Part1 = V1.Parent['Left Leg'] LH2.C0 = CFrame.new(-0.5, -2, 0) LH2.Name = 'Left Hip'
- V1['Right Hip']:destroy() local RH2 = Instance.new('Weld', V1) RH2.Part0 = V1 RH2.Part1 = V1.Parent['Right Leg'] RH2.C0 = CFrame.new(0.5, -2, 0) RH2.Name = 'Right Hip'
- local D = Instance.new('Part', P1) D.TopSurface = 0 D.BottomSurface = 0 D.CanCollide = false D.BrickColor = BrickColor.new('Pastel brown') D.Shape = 'Ball' D.Size = Vector3.new(1, 1, 1)
- local DM1 = Instance.new('SpecialMesh', D) DM1.MeshType = 'Sphere' DM1.Scale = Vector3.new(0.4, 0.4, 0.4)
- fWeld('weld', P1, P1, D, true, -0.2, -1.3, -0.6, 0, 0, 0)
- local D2 = D:Clone() D2.Parent = P1
- fWeld('weld', P1, P1, D2, true, 0.2, -1.3, -0.6, 0, 0, 0)
- local C = Instance.new('Part', P1) C.TopSurface = 0 C.BottomSurface = 0 C.CanCollide = false C.BrickColor = BrickColor.new('Pastel brown') C.Size = Vector3.new(0.4, 1.3, 0.4)
- fWeld('weld', P1, P1, C, true, 0, -1, -0.52 + (-C.Size.y / 2), math.rad(-80), 0, 0)
- local C2 = D:Clone() C2.BrickColor = BrickColor.new('Pink') C2.Mesh.Scale = Vector3.new(0.4, 0.62, 0.4) C2.Parent = P1
- fWeld('weld', C, C, C2, true, 0, 0 + (C.Size.y / 2), 0, math.rad(-10), 0, 0)
- local CM = Instance.new('CylinderMesh', C)
- local BL = Instance.new('Part', V1) BL.TopSurface = 0 BL.BottomSurface = 0 BL.CanCollide = false BL.BrickColor = BrickColor.new('Pastel brown') BL.Shape = 'Ball' BL.Size = Vector3.new(1, 1, 1)
- local DM2 = Instance.new('SpecialMesh', BL) DM2.MeshType = 'Sphere' DM2.Scale = Vector3.new(1.2, 1.2, 1.2)
- fWeld('weld', V1, V1, BL, true, -0.5, 0.5, -0.6, 0, 0, 0)
- local BR = Instance.new('Part', V1) BR.TopSurface = 0 BR.BottomSurface = 0 BR.CanCollide = false BR.BrickColor = BrickColor.new('Pastel brown') BR.Shape = 'Ball' BR.Size = Vector3.new(1, 1, 1)
- local DM3 = Instance.new('SpecialMesh', BR) DM3.MeshType = 'Sphere' DM3.Scale = Vector3.new(1.2, 1.2, 1.2)
- fWeld('weld', V1, V1, BR, true, 0.5, 0.5, -0.6, 0, 0, 0)
- local BLN = Instance.new('Part', V1) BLN.TopSurface = 0 BLN.BottomSurface = 0 BLN.CanCollide = false BLN.BrickColor = BrickColor.new('Pink') BLN.Shape = 'Ball' BLN.Size = Vector3.new(1, 1, 1)
- local DM4 = Instance.new('SpecialMesh', BLN) DM4.MeshType = 'Sphere' DM4.Scale = Vector3.new(0.2, 0.2, 0.2)
- fWeld('weld', V1, V1, BLN, true, -0.5, 0.5, -1.2, 0, 0, 0)
- local BRN = Instance.new('Part', V1) BRN.TopSurface = 0 BRN.BottomSurface = 0 BRN.CanCollide = false BRN.BrickColor = BrickColor.new('Pink') BRN.Shape = 'Ball' BRN.Size = Vector3.new(1, 1, 1)
- local DM5 = Instance.new('SpecialMesh', BRN) DM5.MeshType = 'Sphere' DM5.Scale = Vector3.new(0.2, 0.2, 0.2)
- fWeld('weld', V1, V1, BRN, true, 0.5, 0.5, -1.2, 0, 0, 0)
- LH2.C1 = CFrame.new(0.2, 1.6, 0.4) * CFrame.Angles(3.9, -0.4, 0) RH2.C1 = CFrame.new(-0.2, 1.6, 0.4) * CFrame.Angles(3.9, 0.4, 0)
- LS2.C1 = CFrame.new(-0.2, 0.9, 0.6) * CFrame.Angles(3.9, -0.2, 0) RS2.C1 = CFrame.new(0.2, 0.9, 0.6) * CFrame.Angles(3.9, 0.2, 0)
- LA1.C1 = CFrame.new(-0.5, 0.7, 0) * CFrame.Angles(-0.9, -0.4, 0) RS1.C1 = CFrame.new(0.5, 0.7, 0) * CFrame.Angles(-0.9, 0.4, 0)
- if P1:FindFirstChild('weldx') then P1.weldx:destroy() end
- WE = fWeld('weldx', P1, P1, V1, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
- local N = V1.Neck N.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
- end)
- spawn(function() while wait() do for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, -0.3, 0) end for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, 0.3, 0) end end end)
- end
- function RESPAWN(PLAYER)
- local M = Instance.new('Model', workspace) M.Name = 'respawn_seth'
- local T = Instance.new('Part', M) T.Name = 'Torso' T.CanCollide = false T.Transparency = 1
- Instance.new('Humanoid', M)
- PLAYER.Character = M
- end
- function LOAD_MESSAGE(STRING)
- _PLAYERS.LocalPlayer.CharacterAppearanceId = 20018
- RESPAWN(LP)
- R = false
- LP.CharacterAdded:connect(function()
- if not R then
- wait(0.5)
- if LP.Character:FindFirstChild('Humanoid') then
- MAIN_HAT = LP.Character:FindFirstChild('BunnyEarsOfCaprice'):Clone()
- end
- R = true
- end
- end)
- repeat wait() until R
- RESPAWN(LP)
- LP.CharacterAppearanceId = 0
- if MAIN_HAT then
- MAIN_HAT.Handle.CanCollide = true
- local M = MAIN_HAT.Handle.BunnyTools.EggScript3:Clone()
- local P = Instance.new('Part')
- M.Disabled = false
- M.Parent = P
- MAIN_HAT.Handle.BunnyTools.EggMesh3:Clone().Parent = P
- MAIN_HAT:destroy()
- P.Parent = LP.Character
- repeat wait() until LP:FindFirstChild('ChessMsg')
- MG = LP:FindFirstChild('ChessMsg')
- MG.Name = 'message_seth'
- MG.Text = ''
- MG.Parent = workspace
- MESSAGE(STRING)
- P:destroy()
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA('Part') and v.BrickColor == BrickColor.new('Bright red') and v.Reflectance == 0 and v.Transparency == 0 and not v.Anchored and v.CanCollide and v.Locked and v:FindFirstChild('Decal') and v.Size == Vector3.new(8, 0.4, 8) then
- if v.Decal.Texture == 'http://www.roblox.com/asset/?id=1531000' and v.Transparency == 0 and v.Decal.Face == Enum.NormalId.Top then
- v:destroy()
- end
- end
- end
- end
- end
- function MESSAGE(STRING)
- if not SHOWING_MESSAGE then
- spawn(function()
- SHOWING_MESSAGE = true
- MG.Text = STRING
- wait(5)
- MG.Text = ''
- SHOWING_MESSAGE = false
- end)
- end
- end
- _G.CLICK_TP = false
- local M_CTRL = false
- MOUSE.KeyDown:connect(function(K) if K:byte() == 50 then M_CTRL = true end end)
- MOUSE.KeyUp:connect(function(K) if K:byte() == 50 then M_CTRL = false end end)
- MOUSE.Button1Down:connect(function() if _G.CLICK_TP and M_CTRL and MOUSE.Target and LP.Character and LP.Character:FindFirstChild('HumanoidRootPart') then LP.Character.HumanoidRootPart.CFrame = CFrame.new(MOUSE.Hit.p) + Vector3.new(0, 3, 0) end end)
- _LIGHTING.Outlines = false -- / outlines are gross
- if FIND_IN_TABLE(BANS, LP.userId) then LP:Kick() end
- for i,v in pairs(_PLAYERS:GetPlayers()) do if FIND_IN_TABLE(BANS, v.userId) then table.insert(KICKS, v) else UPDATE_CHAT(v) end end
- -- / commands
- ADD_COMMAND('ff','ff [plr]', {},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- Instance.new('ForceField', _PLAYERS[v].Character)
- end
- end)
- ADD_COMMAND('unff','unff [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- if v:IsA('ForceField') then
- v:destroy()
- end
- end
- end
- end)
- ADD_COMMAND('fire','fire [plr] [r] [g] [b]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- local F = Instance.new('Fire', v)
- if ARGS[2] and ARGS[3] and ARGS[4] then
- F.Color = C3(ARGS[2], ARGS[3], ARGS[4])
- F.SecondaryColor = C3(ARGS[2], ARGS[3], ARGS[4])
- end
- end
- end
- end
- end)
- ADD_COMMAND('unfire','unfire [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- for i,v in pairs(v:GetChildren()) do
- if v:IsA('Fire') then
- v:destroy()
- end
- end
- end
- end
- end)
- ADD_COMMAND('sp','sp [plr] [r] [g] [b]',{'sparkles'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- if ARGS[2] and ARGS[3] and ARGS[4] then
- Instance.new('Sparkles', v).Color = C3(ARGS[2], ARGS[3], ARGS[4])
- else
- Instance.new('Sparkles', v)
- end
- end
- end
- end
- end)
- ADD_COMMAND('unsp','unsp [plr]',{'unsparkles'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- for i,v in pairs(v:GetChildren()) do
- if v:IsA('Sparkles') then
- v:destroy()
- end
- end
- end
- end
- end)
- ADD_COMMAND('smoke','smoke [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- Instance.new('Smoke', _PLAYERS[v].Character.Torso)
- end
- end)
- ADD_COMMAND('unsmoke','unsmoke [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character.Torso:GetChildren()) do
- if v:IsA('Smoke') then
- v:destroy()
- end
- end
- end
- end)
- ADD_COMMAND('btools','btools [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 2
- Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 3
- Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 4
- end
- end)
- ADD_COMMAND('god','god [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid.MaxHealth = math.huge PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
- end
- end
- end)
- ADD_COMMAND('sgod','sgod [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid.MaxHealth = 10000000 PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
- end
- end
- end)
- ADD_COMMAND('ungod','ungod [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid.MaxHealth = 100
- end
- end
- end)
- ADD_COMMAND('heal','heal [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
- end
- end
- end)
- ADD_COMMAND('freeze','freeze [plr]',{'frz'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.Anchored = true
- end
- end
- end
- end
- end)
- ADD_COMMAND('thaw','thaw [plr]',{'unfreeze','unfrz'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- if v:IsA('Part') then
- v.Anchored = false
- end
- end
- end
- end
- end)
- ADD_COMMAND('kill','kill [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character:BreakJoints()
- end
- end)
- ADD_COMMAND('sound','sound [id]',{},
- function(ARGS, SPEAKER)
- for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v:Stop() v:destroy() end end
- if ARGS[1]:lower() ~= 'off' then
- local S = Instance.new('Sound', workspace) S.Name = 'song_seth' S.Archivable = false S.Looped = true S.SoundId = 'rbxassetid://' .. ARGS[1] S.Volume = 1 S:Play()
- end
- end)
- ADD_COMMAND('volume','volume [int]',{},
- function(ARGS, SPEAKER)
- for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Volume = ARGS[1] end end
- end)
- ADD_COMMAND('pitch','pitch [int]',{},
- function(ARGS, SPEAKER)
- for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Pitch = ARGS[1] end end
- end)
- ADD_COMMAND('explode','explode [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Torso') then
- Instance.new('Explosion', PCHAR).Position = PCHAR.Torso.Position
- end
- end
- end)
- ADD_COMMAND('invis','invis [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.Transparency = 1
- end
- if v:IsA('Accessory') and v:FindFirstChild('Handle') then
- v.Handle.Transparency = 1
- end
- end
- if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
- end
- end)
- ADD_COMMAND('vis','vis [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.Transparency = 0
- end
- if v:IsA('Accessory') and v:FindFirstChild('Handle') then
- v.Handle.Transparency = 0
- end
- end
- if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
- end
- end)
- ADD_COMMAND('goto','goto [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR then
- SPEAKER.Character.HumanoidRootPart.CFrame = PCHAR.Torso.CFrame
- end
- end
- end)
- ADD_COMMAND('bring','bring [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character.HumanoidRootPart.CFrame = SPEAKER.Character.Torso.CFrame
- end
- end)
- ADD_COMMAND('tp','tp [plr] [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1], SPEAKER), GET_PLAYER(ARGS[2], SPEAKER)
- for i,v in pairs(PLAYERS1) do for a,b in pairs(PLAYERS2) do
- if _PLAYERS[v].Character and _PLAYERS[b].Character then
- _PLAYERS[v].Character.HumanoidRootPart.CFrame = _PLAYERS[b].Character.Torso.CFrame
- end
- end end
- end)
- ADD_COMMAND('char','char [plr] [id]',{'charapp'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].CharacterAppearanceId = ARGS[2]
- _PLAYERS[v].Character:BreakJoints()
- end
- end)
- ADD_COMMAND('ws','ws [plr] [int]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid.WalkSpeed = tonumber(ARGS[2])
- end
- end
- end)
- ADD_COMMAND('time','time [int]',{},
- function(ARGS, SPEAKER)
- _LIGHTING:SetMinutesAfterMidnight(tonumber(ARGS[1]) * 60)
- end)
- ADD_COMMAND('kick','kick [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- table.insert(KICKS, _PLAYERS[v])
- end
- end)
- ADD_COMMAND('ban','ban [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- table.insert(BANS, _PLAYERS[v].userId)
- table.insert(KICKS, _PLAYERS[v])
- UPDATE_BANS()
- end
- end)
- ADD_COMMAND('unban','unban [username]',{},
- function(ARGS, SPEAKER)
- if FIND_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])) then
- table.remove(BANS, GET_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])))
- UPDATE_BANS()
- end
- end)
- ADD_COMMAND('unlockws','unlock',{'unlock'},
- function(ARGS, SPEAKER)
- local function UNLOCK(INSTANCE)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- v.Locked = false
- end
- UNLOCK(v)
- end
- end
- UNLOCK(workspace)
- end)
- ADD_COMMAND('lockws','lock',{'lock'},
- function(ARGS, SPEAKER)
- local function LOCK(INSTANCE)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- v.Locked = true
- end
- LOCK(v)
- end
- end
- LOCK(workspace)
- end)
- ADD_COMMAND('unanchorws','unanchor',{'unanchor'},
- function(ARGS, SPEAKER)
- local function UNANCHOR(INSTANCE)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- v.Anchored = false
- end
- UNANCHOR(v)
- end
- end
- UNANCHOR(workspace)
- end)
- ADD_COMMAND('anchorws','anchor',{'anchor'},
- function(ARGS, SPEAKER)
- local function ANCHOR(INSTANCE)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- v.Anchored = true
- end
- ANCHOR(v)
- end
- end
- ANCHOR(workspace)
- end)
- ADD_COMMAND('hsize','hsize [plr] [int]',{'hatsize'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- if v:IsA('Accessory') then
- for a,b in pairs(v.Handle:GetChildren()) do
- if b:IsA('SpecialMesh') then
- b.Scale = ARGS[2] * Vector3.new(1, 1, 1)
- end
- end
- end
- end
- end
- end)
- ADD_COMMAND('shats','shats [plr]',{'stealhats'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- if v:IsA('Accessory') then
- v.Parent = SPEAKER.Character
- end
- end
- end
- end)
- ADD_COMMAND('rhats','rhats [plr]',{'removehats'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid:RemoveAccessories()
- end
- end
- end)
- ADD_COMMAND('firstp','firstp [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].CameraMode = 'LockFirstPerson'
- end
- end)
- ADD_COMMAND('thirdp','thirdp [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].CameraMode = 'Classic'
- end
- end)
- ADD_COMMAND('chat','chat [plr] [string]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- game.Chat:Chat(_PLAYERS[v].Character.Head, GLS(false, 1))
- end
- end)
- ADD_COMMAND('name','name [plr] [string]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character.Name = GLS(false, 1)
- end
- end)
- ADD_COMMAND('unname','unname [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character.Name = _PLAYERS[v].Name
- end
- end)
- ADD_COMMAND('noname','noname [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character.Name = ''
- end
- end)
- ADD_COMMAND('stun','stun [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- PCHAR.Humanoid.PlatformStand = true
- end
- end)
- ADD_COMMAND('unstun','unstun [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- PCHAR.Humanoid.PlatformStand = false
- end
- end)
- ADD_COMMAND('guest','guest [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- _PLAYERS[v].CharacterAppearanceId = 1
- PCHAR:BreakJoints()
- end
- end)
- ADD_COMMAND('noob','noob [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- _PLAYERS[v].CharacterAppearanceId = 155902847
- PCHAR:BreakJoints()
- end
- end)
- ADD_COMMAND('damage','damage [plr] [int]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character.Humanoid:TakeDamage(ARGS[2])
- end
- end)
- ADD_COMMAND('view','view [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- workspace.CurrentCamera.CameraSubject = PCHAR
- end
- end)
- ADD_COMMAND('unview','unview',{},
- function()
- workspace.CurrentCamera.CameraSubject = _PLAYERS.LocalPlayer.Character
- end)
- ADD_COMMAND('nolimbs','nolimbs [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- local LIMB = PCHAR.Humanoid:GetLimb(v)
- if v:IsA('BasePart') and PCHAR:FindFirstChild('Humanoid') and LIMB ~= Enum.Limb.Unknown and LIMB ~= Enum.Limb.Head and LIMB ~= Enum.Limb.Torso then
- v:destroy()
- end
- end
- end
- end)
- ADD_COMMAND('box','box [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- local SB = Instance.new('SelectionBox', PCHAR)
- SB.Adornee = SB.Parent
- SB.Color = BrickColor.new('' .. (ARGS[2]))
- end
- end)
- ADD_COMMAND('unbox','nobox [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- if v:IsA('SelectionBox') then
- v:destroy()
- end
- end
- end
- end)
- ADD_COMMAND('ghost','ghost [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.Transparency = 0.5
- elseif v:IsA('Accessory') and v:FindFirstChild('Handle') then
- v.Handle.Transparency = 0.5
- elseif PCHAR.Head:FindFirstChild('face') then
- PCHAR.Head.face.Transparency = 0.5
- end
- end
- end
- end)
- ADD_COMMAND('sphere','sphere [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR=_PLAYERS[v].Character
- local SS = Instance.new('SelectionSphere', PCHAR)
- SS.Adornee = SS.Parent
- end
- end)
- ADD_COMMAND('sky','sky [id]',{},
- function(ARGS, SPEAKER)
- if ARGS[1] then
- for i,v in pairs(_LIGHTING:GetChildren()) do if v:IsA('Sky') then v:destroy() end end
- local SKIES = {'Bk', 'Dn', 'Ft', 'Lf', 'Rt', 'Up'}
- local SKY = Instance.new('Sky', _LIGHTING)
- for i,v in pairs(SKIES) do
- SKY['Skybox' .. v] = 'rbxassetid://' .. ARGS[1] - 1
- end
- end
- end)
- ADD_COMMAND('ambient','ambient [r] [g] [b]',{},
- function(ARGS, SPEAKER)
- if ARGS[1] and ARGS[2] and ARGS[3] then
- _LIGHTING.Ambient = C3(ARGS[1], ARGS[2], ARGS[3])
- end
- end)
- ADD_COMMAND('jail','jail [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if FIND_IN_TABLE(JAILED, _PLAYERS[v].Name) then return end
- table.insert(JAILED, _PLAYERS[v].Name)
- local PCHAR = _PLAYERS[v].Character
- local J = JAIL:Clone() J.Parent = workspace J:MoveTo(PCHAR.Torso.Position) J.Name = 'JAIL_' .. _PLAYERS[v].Name
- repeat wait()
- PCHAR = _PLAYERS[v].Character if PCHAR and PCHAR:FindFirstChild('HumanoidRootPart') and J:FindFirstChild('MAIN') then PCHAR.HumanoidRootPart.CFrame = J.MAIN.CFrame + Vector3.new(0, 1, 0) end
- until not FIND_IN_TABLE(JAILED, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('unjail','unjail [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for a,b in pairs(JAILED) do if b == _PLAYERS[v].Name then table.remove(JAILED, a) end end
- if workspace:FindFirstChild('JAIL_' .. _PLAYERS[v].Name) then workspace['JAIL_' .. _PLAYERS[v].Name]:destroy() end
- end
- end)
- ADD_COMMAND('animation','animation [plr] [id]',{'anim'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local ID = ARGS[2]
- if ARGS[2] == 'climb' then ID = '180436334' end
- if ARGS[2] == 'fall' then ID = '180436148' end
- if ARGS[2] == 'jump' then ID = '125750702' end
- if ARGS[2] == 'sit' then ID = '178130996' end
- for a,b in pairs(_PLAYERS[v].Character.Animate:GetChildren()) do
- if b:IsA('StringValue') then
- for c,d in pairs(b:GetChildren()) do
- if d:IsA('Animation') then
- d.AnimationId = 'rbxassetid://' .. ID
- end
- end
- end
- end
- end
- end)
- ADD_COMMAND('fix','fix [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('creeper','creeper [plr]',{'crpr'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- CREEPER(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('uncreeper','uncreeper [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('shrek','shrek [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- SHREK(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('unshrek','unshrek [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('nuke','nuke [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- spawn(function()
- if _PLAYERS[v] and PCHAR and PCHAR:FindFirstChild('Torso') then
- local N = Instance.new('Part', workspace)
- N.Name = 'nuke_seth'
- N.Anchored = true
- N.CanCollide = false
- N.Shape = 'Ball'
- N.Size = Vector3.new(1, 1, 1)
- N.BrickColor = BrickColor.new('New Yeller')
- N.Transparency = 0.5
- N.Reflectance = 0.2
- N.TopSurface = 0
- N.BottomSurface = 0
- N.Touched:connect(function(T)
- if T and T.Parent then
- local E = Instance.new('Explosion', workspace)
- E.Position = T.Position
- E.BlastRadius = 20
- E.BlastPressure = math.huge
- end
- end)
- local CF = PCHAR.Torso.CFrame
- N.CFrame = CF
- for i = 1,30 do
- N.Size = N.Size + Vector3.new(5, 5, 5)
- N.CFrame = CF
- wait(1 / 44)
- end
- N:destroy()
- end
- end)
- end
- end)
- ADD_COMMAND('unnuke','nonuke',{},
- function(ARGS, SPEAKER)
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA('Part') and v.Name == 'nuke_seth' then
- v:destroy()
- end
- end
- end)
- ADD_COMMAND('infect','infect [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- INFECT(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('uninfect','uninfect [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('duck','duck [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- DUCK(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('unduck','unduck [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('disable','disable [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid.Name = 'HUMANOID_' .. _PLAYERS[v].Name
- local humanoid = PCHAR['HUMANOID_' .. _PLAYERS[v].Name]
- humanoid.Parent = HUMANOIDS
- end
- end
- end)
- ADD_COMMAND('enable','enable [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- return
- else
- if HUMANOIDS:FindFirstChild('HUMANOID_' .. _PLAYERS[v].Name) then
- local humanoid = HUMANOIDS['HUMANOID_' .. _PLAYERS[v].Name] humanoid.Parent = PCHAR humanoid.Name = 'Humanoid'
- end
- end
- end
- end)
- ADD_COMMAND('size','size [plr] [int]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- SCALE(_PLAYERS[v].Character, ARGS[2])
- end
- end)
- ADD_COMMAND('clone','clone [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character PCHAR.Archivable = true
- local C = PCHAR:Clone() C.Parent = workspace C:MoveTo(PCHAR:GetModelCFrame().p) C:MakeJoints()
- PCHAR.Archivable = false
- end
- end)
- ADD_COMMAND('spin','spin [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR.Torso:GetChildren()) do
- if v.Name == 'SPIN' then
- v:destroy()
- end
- end
- local T = PCHAR.Torso
- local BG = Instance.new('BodyGyro', T) BG.Name = 'SPIN' BG.maxTorque = Vector3.new(0, math.huge, 0) BG.P = 11111 BG.cframe = T.CFrame
- spawn(function()
- repeat wait(1/44)
- BG.CFrame = BG.CFrame * CFrame.Angles(0,math.rad(30),0)
- until not BG or BG.Parent ~= T
- end)
- end
- end)
- ADD_COMMAND('unspin','unspin [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR.Torso:GetChildren()) do
- if v.Name == 'SPIN' then
- v:destroy()
- end
- end
- end
- end)
- ADD_COMMAND('dog','dog [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- DOG(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('undog','undog [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('loopheal','loopheal [plr]',{'lheal'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if not FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
- table.insert(LOOPED_H, _PLAYERS[v].Name)
- end
- end
- end)
- ADD_COMMAND('unloopheal','unloopheal [plr]',{'unlheal'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
- table.remove(LOOPED_H, GET_IN_TABLE(LOOPED_H, _PLAYERS[v].Name))
- end
- end
- end)
- ADD_COMMAND('loopkill','loopheal [plr]',{'lheal'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if not FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
- table.insert(LOOPED_K, _PLAYERS[v].Name)
- end
- end
- end)
- ADD_COMMAND('unloopkill','unloopkill [plr]',{'unlkill'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
- table.remove(LOOPED_K, GET_IN_TABLE(LOOPED_K, _PLAYERS[v].Name))
- end
- end
- end)
- ADD_COMMAND('fling','fling [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- local X
- local Z
- repeat
- X = math.random(-9999, 9999)
- until math.abs(X) >= 5555
- repeat
- Z = math.random(-9999, 9999)
- until math.abs(Z) >= 5555
- PCHAR.Torso.Velocity = Vector3.new(0, 0, 0)
- local BF = Instance.new('BodyForce', PCHAR.Torso) BF.force = Vector3.new(X * 4, 9999 * 5, Z * 4)
- end
- end
- end)
- ADD_COMMAND('alien','alien [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- ALIEN(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('nograv','nograv [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if not _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
- NEW'BodyForce'{Name = 'nograv_seth', Force = Vector3.new(0, GET_MASS(_PLAYERS[v].Character) * 196.2, 0), Parent = _PLAYERS[v].Character.Torso}
- end
- end
- end)
- ADD_COMMAND('grav','grav [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
- _PLAYERS[v].Character.Torso.nograv_seth:destroy()
- end
- end
- end)
- ADD_COMMAND('cape','cape [brick color]',{},
- function(ARGS, SPEAKER)
- spawn(function()
- if LP.Character:FindFirstChild('Cape') then
- LP.Character.Cape:destroy()
- end
- if not ARGS[1] then
- ARGS[1] = 'Deep blue'
- end
- CAPE(GLS(false, 1))
- end)
- end)
- ADD_COMMAND('uncape','uncape',{},
- function(ARGS, SPEAKER)
- if LP.Character:FindFirstChild('cape_seth') then
- LP.Character.cape_seth:destroy()
- end
- end)
- ADD_COMMAND('paper','paper [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- PAPER_MESH:Clone().Parent = v
- end
- end
- end
- end)
- ADD_COMMAND('punish','punish [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character.Parent = nil
- end
- end)
- ADD_COMMAND('unpunish','unpunish [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character.Parent = workspace
- end
- end)
- local DISCO = false
- ADD_COMMAND('disco','disco',{},
- function(ARGS, SPEAKER)
- DISCO = true
- if not DISCO then
- spawn(function()
- repeat wait(1) _LIGHTING.Ambient = C3(math.random(), math.random(), math.random()) until not DISCO
- end)
- end
- end)
- ADD_COMMAND('undisco','undisco',{},
- function(ARGS, SPEAKER)
- DISCO = false
- end)
- ADD_COMMAND('team','team [plr] [team]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for a,b in pairs(game.Teams:GetChildren()) do
- if string.lower(b.Name) == GLS(true, 1) then
- _PLAYERS[v].Team = b
- end
- end
- end
- end)
- ADD_COMMAND('jp','jp [plr] [int]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.JumpPower = ARGS[2] end
- end
- end)
- ADD_COMMAND('smallhead','smallhead [plr]',{'shead'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- PCHAR.Head.Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
- PCHAR.Head.Mesh.Offset = Vector3.new(0, -0.25, 0)
- end
- end)
- ADD_COMMAND('bighead','bighead [plr]',{'bhead'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- PCHAR.Head.Mesh.Scale = Vector3.new(2.25, 2.25, 2.25)
- PCHAR.Head.Mesh.Offset = Vector3.new(0, 0.5, 0)
- end
- end)
- ADD_COMMAND('headsize','headsize [plr] [int]',{'hsize'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if ARGS[2] == 1 then
- PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
- PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
- else
- PCHAR.Head.Mesh.Scale = ARGS[2] * Vector3.new(1.25, 1.25, 1.25)
- end
- end
- end)
- ADD_COMMAND('fixhead','fixhead [plr]',{'fhead'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
- PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
- PCHAR.Head.Transparency = 0
- if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
- end
- end)
- ADD_COMMAND('removehead','removehead [plr]',{'rhead'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- PCHAR.Head.Transparency = 1
- if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
- end
- end)
- ADD_COMMAND('stealtools','stealtools [plr]',{'stools'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
- if v:IsA('Tool') or v:IsA('HopperBin') then
- v.Parent = LP.Backpack
- end
- end
- end
- end)
- ADD_COMMAND('removetools','removetools [plr]',{'rtools'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
- if v:IsA('Tool') or v:IsA('HopperBin') then
- v:destroy()
- end
- end
- end
- end)
- ADD_COMMAND('clonetools','clonetools [plr]',{'ctools'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
- if v:IsA('Tool') or v:IsA('HopperBin') then
- v:Clone().Parent = LP.Backpack
- end
- end
- end
- end)
- ADD_COMMAND('dong','dong [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if ARGS[2] == 'black' then
- CREATE_DONG(_PLAYERS[v], 'Brown')
- end
- if ARGS[2] == 'asian' then
- CREATE_DONG(_PLAYERS[v], 'Cool yellow')
- end
- if ARGS[2] == 'alien' then
- CREATE_DONG(_PLAYERS[v], 'Lime green')
- end
- if ARGS[2] == 'frozen' then
- CREATE_DONG(_PLAYERS[v], 1019)
- end
- if not ARGS[2] then
- CREATE_DONG(_PLAYERS[v], 'Pastel brown')
- end
- end
- end)
- ADD_COMMAND('particles','particles [plr] [id]',{'pts'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR.Torso:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:destroy()
- end
- end
- Instance.new('ParticleEmitter', PCHAR.Torso).Texture = 'rbxassetid://' .. ARGS[2] - 1
- end
- end)
- ADD_COMMAND('rocket','rocket [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- spawn(function()
- local R = ROCKET:Clone()
- R.Parent = workspace
- local W = Instance.new('Weld', R)
- W.Part0 = W.Parent
- W.Part1 = PCHAR.Torso
- W.C1 = CFrame.new(0, 0.5, 1)
- R.force.Force = Vector3.new(0, 15000, 0)
- wait()
- PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0)
- wait(5)
- Instance.new('Explosion', R).Position = R.Position
- wait(1)
- R:destroy()
- end)
- end
- end)
- ADD_COMMAND('blackify','blackify [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- COLOR(_PLAYERS[v], 'Really black')
- end
- end)
- ADD_COMMAND('whitify','whitify [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- COLOR(_PLAYERS[v], 'White')
- end
- end)
- ADD_COMMAND('color','color [plr] [brick color]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- COLOR(_PLAYERS[v], GLS(false, 1))
- end
- end)
- ADD_COMMAND('change','change [plr] [stat] [int/string]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if _PLAYERS[v]:FindFirstChild('leaderstats') then
- for i,v in pairs(_PLAYERS[v].leaderstats:GetChildren()) do
- if string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('IntValue') or v:IsA('NumberValue') then
- if ARGS[3] then v.Value = tonumber(ARGS[3]) end
- elseif string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('StringValue') then
- v.Value = GLS(false, 2)
- end
- end
- end
- end
- end)
- ADD_COMMAND('bait','bait',{},
- function(ARGS, SPEAKER)
- spawn(function()
- local M = Instance.new('Model', workspace) M.Name = 'Touch For Admin!'
- local P = Instance.new('Part', M) P.Name = 'Head' P.Position = SPEAKER.Character.Head.Position P.BrickColor = BrickColor.new('Pink') P.Material = 'Neon'
- local H = Instance.new('Humanoid', M)
- P.Touched:connect(function(RIP) if RIP.Parent.Name ~= SPEAKER.Name or RIP.Parent.Name ~= LP.Name then if RIP.Parent:FindFirstChild('Humanoid') then RIP.Parent.Humanoid:destroy() end end end)
- end)
- end)
- ADD_COMMAND('naked','naked [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
- v:destroy()
- end
- for i,v in pairs(PCHAR.Torso:GetChildren()) do
- if v:IsA('Decal') then
- v:destroy()
- end
- end
- end
- end
- end)
- ADD_COMMAND('decalspam','decalspam [decal]',{'dspam'},
- function(ARGS, SPEAKER)
- if ARGS[1] then
- DECALSPAM(workspace, ARGS[1])
- end
- end)
- ADD_COMMAND('undecalspam','undecalspam',{'undspam'},
- function(ARGS, SPEAKER)
- if ARGS[1] then
- UNDECALSPAM(workspace)
- end
- end)
- ADD_COMMAND('bang','bang [plr]',{'rape'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- BANG(_PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('lag','lag [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- LAG(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('respawn','respawn [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- RESPAWN(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('face','face [plr] [decal]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
- local F = Instance.new('Decal', PCHAR.Head) F.Name = 'face' F.Texture = 'rbxassetid://' .. ARGS[2] - 1
- end
- end)
- ADD_COMMAND('shirt','shirt [plr] [decal]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Shirt') then v:destroy() end end
- local S = Instance.new('Shirt', PCHAR) S.Name = 'Shirt' S.ShirtTemplate = 'rbxassetid://' .. ARGS[2] - 1
- end
- end)
- ADD_COMMAND('pants','pants [plr] [decal]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Pants') then v:destroy() end end
- local P = Instance.new('Pants', PCHAR) P.Name = 'Shirt' P.PantsTemplate = 'rbxassetid://' .. ARGS[2] - 1
- end
- end)
- ADD_COMMAND('longneck','longneck [plr]',{'lneck', 'giraffe'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
- for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Accessory') then v.Handle.Mesh.Offset = Vector3.new(0, 5, 0) end end
- if PCHAR.Head:FindFirstChild('Mesh') then PCHAR.Head.Mesh.Offset = Vector3.new(0, 5, 0) end
- local G = Instance.new('Part', PCHAR) G.Name = 'giraffe_seth' G.BrickColor = PCHAR.Head.BrickColor G.Size = Vector3.new(2, 1, 1)
- local SM = Instance.new('SpecialMesh', G) SM.Scale = Vector3.new(1.25, 5, 1.25) SM.Offset = Vector3.new(0, 2, 0)
- local W = Instance.new('Weld', G) W.Part0 = PCHAR.Head W.Part1 = G
- end
- end)
- ADD_COMMAND('stealchar','stealchar [plr]',{'schar'},
- function(ARGS, SPEAKER)
- local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1])
- for i,v in pairs(PLAYERS1) do
- RESET_MODEL(SPEAKER.Character) UPDATE_MODEL(SPEAKER.Character, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('baseplate','baseplate',{'bp'},
- function(ARGS, SPEAKER)
- for i,v in pairs(workspace:GetChildren()) do if v:IsA('Model') and v.Name == 'baseplate_seth' then v:destroy() end end
- local BP = Instance.new('Part', workspace) BP.Name = 'baseplate_seth' BP.Anchored = true BP.BrickColor = BrickColor.new('Bright green') BP.Size = Vector3.new(2048, 5, 2048) BP.Position = Vector3.new(0, 0, 0)
- end)
- ADD_COMMAND('norotate','norotate [plr]',{'nrt'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = false end
- end
- end)
- ADD_COMMAND('rotate','rotate [plr]',{'rt'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = true end
- end
- end)
- ADD_COMMAND('admin','admin [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if not CHECK_ADMIN(_PLAYERS[v]) then
- table.insert(ADMINS, _PLAYERS[v].userId)
- UPDATE_ADMINS()
- spawn(function()
- game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re now an admin!')
- wait(3)
- game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'Give me a try! | ' .. C_PREFIX .. 'ff me')
- end)
- end
- end
- end)
- ADD_COMMAND('unadmin','unadmin [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if CHECK_ADMIN(_PLAYERS[v]) then
- if FIND_IN_TABLE(ADMINS, _PLAYERS[v].userId) then
- table.remove(ADMINS, GET_IN_TABLE(ADMINS, _PLAYERS[v].userId))
- UPDATE_ADMINS()
- game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re no longer an admin.')
- end
- end
- end
- end)
- ADD_COMMAND('minzoom','minzoom [plr] [int]',{'minz'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].CameraMinZoomDistance = ARGS[2]
- end
- end)
- ADD_COMMAND('maxzoom','maxzoom [plr] [int]',{'maxz'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].CameraMaxZoomDistance = ARGS[2]
- end
- end)
- ADD_COMMAND('age','age [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- NOTIFY(_PLAYERS[v].Name .. ' | ' .. _PLAYERS[v].AccountAge, 255, 255, 255)
- end
- end)
- ADD_COMMAND('hl','hl [plr] [r] [g] [b]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Torso') then
- local HL = Instance.new('SpotLight', PCHAR.Torso) HL.Name = 'seth_hl' HL.Brightness = 5 HL.Range = 60
- if ARGS[2] and ARGS[3] and ARGS[4] then
- HL.Color = C3(ARGS[2], ARGS[3], ARGS[4])
- end
- end
- end
- end)
- ADD_COMMAND('unhl','unhl [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Torso') then
- for i,v in pairs(PCHAR.Torso:GetChildren()) do
- if v:IsA('SpotLight') and v.Name == 'seth_hl' then
- v:destroy()
- end
- end
- end
- end
- end)
- ADD_COMMAND('crash','crash [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- PCHAR.Torso.Anchored = true
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Humanoid') then
- for i = 1,10 do
- v.HipHeight = 1/0*0
- end
- end
- end
- end
- end)
- ADD_COMMAND('smite','smite [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- spawn(function()
- local function CastRay(A, B, C) local V = B - A return workspace:FindPartOnRayWithIgnoreList(Ray.new(A, V.unit * math.min(V.magnitude, 999)), C or {}, false, true) end
- local PP = PCHAR.PrimaryPart.Position - Vector3.new(0, 3, 0)
- local S = Instance.new('Sound', workspace) S.SoundId = 'rbxassetid://178090362' S.Volume = 1 S:Play() spawn(function() wait(7) S:destroy() end)
- local S,P2 = CastRay(PP, PP - Vector3.new(0, 9, 0), {PCHAR})
- local P1 = Instance.new('Part', game.Workspace)
- P1.BrickColor = BrickColor.new('Institutional white')
- P1.Material = 'Neon'
- P1.Transparency = 0.9
- P1.Anchored = true
- P1.CanCollide = false
- P1.Size = Vector3.new(0.2, 0.2, 0.2)
- P1.CFrame = CFrame.new((S and P2 or PP) + Vector3.new(0, 1e3, 0))
- Instance.new('BlockMesh', P1).Scale = Vector3.new(10, 10000, 10)
- local P2, P3, P4, P5 = P1:Clone(), P1:Clone(), P1:Clone(), P1:Clone()
- for i, v in next, {P2, P3, P4, P5} do i = i * 0.1 v.Parent, v.Size = P1, Vector3.new(0.2 + i, 0.2, 0.2 + i ) v.CFrame = P1.CFrame end wait(0.5) P1:destroy() PCHAR:BreakJoints()
- end)
- end
- end)
- ADD_COMMAND('skydive','skydive [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- spawn(function()
- for i = 0, 3 do
- if PCHAR then
- PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame + Vector3.new(0, 7500, 0)
- end
- end
- end)
- end
- end)
- ADD_COMMAND('message','message [string]',{'m'},
- function(ARGS, SPEAKER)
- spawn(function()
- if MG then
- MESSAGE(GLS(false, 0))
- else
- LOAD_MESSAGE(GLS(false, 0))
- end
- end)
- end)
- ADD_COMMAND('control','control [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = _PLAYERS[v].Name
- local CONTROL_ENABLED = false
- local function CONTROL(P, V3)
- if CONTROL_ENABLED then
- if P.Character and P.Character:FindFirstChild('Humanoid') then
- P.Character.Humanoid:MoveTo(V3)
- end
- end
- end
- HB.Selected:connect(function(M)
- M.Button1Down:connect(function() CONTROL_ENABLED = true CONTROL(_PLAYERS:FindFirstChild(HB.Name), M.Hit.p) end)
- M.Button1Up:connect(function() CONTROL_ENABLED = false end)
- end)
- end
- end)
- -- / extra
- ADD_COMMAND('gravity','gravity [int]',{},
- function(ARGS, SPEAKER)
- workspace.Gravity = ARGS[1]
- end)
- ADD_COMMAND('fixlighting','fixlighting',{'fixl'},
- function(ARGS, SPEAKER)
- FIX_LIGHTING()
- end)
- ADD_COMMAND('fixfog','fixfog',{'clrfog'},
- function(ARGS, SPEAKER)
- _LIGHTING.FogColor = C3(191, 191, 191)
- _LIGHTING.FogEnd = 100000000
- _LIGHTING.FogStart = 0
- end)
- ADD_COMMAND('day','day',{},
- function(ARGS, SPEAKER)
- _LIGHTING.TimeOfDay = 14
- end)
- ADD_COMMAND('night','night',{},
- function(ARGS, SPEAKER)
- _LIGHTING.TimeOfDay = 24
- end)
- ADD_COMMAND('serverlock','serverlock',{'slock'},
- function(ARGS, SPEAKER)
- SERVER_LOCKED = true
- end)
- ADD_COMMAND('unserverlock','unserverlock',{'unslock'},
- function(ARGS, SPEAKER)
- SERVER_LOCKED = false
- end)
- ADD_COMMAND('fogend','fogend [int]',{},
- function(ARGS, SPEAKER)
- _LIGHTING.FogEnd = ARGS[1]
- end)
- ADD_COMMAND('fogcolor','fogcolor [r] [g] [b]',{},
- function(ARGS, SPEAKER)
- if ARGS[1] and ARGS[2] and ARGS[3] then
- _LIGHTING.FogColor = C3(ARGS[1], ARGS[2], ARGS[3])
- end
- end)
- ADD_COMMAND('noclip','noclip',{},
- function(ARGS, SPEAKER)
- NOCLIP = true
- JESUSFLY = false
- SWIM = false
- end)
- ADD_COMMAND('clip','clip',{},
- function(ARGS, SPEAKER)
- NOCLIP = false
- end)
- ADD_COMMAND('jesusfly','jesusfly',{},
- function(ARGS, SPEAKER)
- NOCLIP = false
- JESUSFLY = true
- SWIM = false
- end)
- ADD_COMMAND('nojfly','nojfly',{},
- function(ARGS, SPEAKER)
- JESUSFLY = false
- end)
- ADD_COMMAND('swim','swim',{},
- function(ARGS, SPEAKER)
- NOCLIP = false
- JESUSFLY = false
- SWIM = true
- end)
- ADD_COMMAND('noswim','noswim',{},
- function(ARGS, SPEAKER)
- SWIM = false
- end)
- ADD_COMMAND('fly','fly',{},
- function(ARGS, SPEAKER)
- sFLY()
- end)
- ADD_COMMAND('unfly','unfly',{},
- function(ARGS, SPEAKER)
- NOFLY()
- end)
- ADD_COMMAND('prefix','prefix [string]',{},
- function(ARGS, SPEAKER)
- if ARGS[1] then
- C_PREFIX = ARGS[1]
- NOTIFY('Changed prefix to \'' .. ARGS[1] .. '\'', 255, 255, 255)
- end
- end)
- ADD_COMMAND('version','version',{},
- function(ARGS, SPEAKER)
- NOTIFY('VERSION | ' .. VERSION, 255, 255, 255)
- end)
- ADD_COMMAND('fe','fe',{},
- function(ARGS, SPEAKER)
- spawn(function()
- CHECK_FE()
- end)
- end)
- function OPEN_COMMANDS()
- SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 30)
- SETH_MAIN.main.holder.holders.search.Visible = true
- end
- function CLOSE_COMMANDS()
- SETH_MAIN.main.holder.holders.search.Visible = false
- SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 0)
- end
- function OPEN_TAB(TAB)
- if not _CORE:FindFirstChild('seth_main') then OPEN_MAIN() end
- for a,b in pairs(SETH_MAIN.main.holder.holders:GetChildren()) do
- if b.Name ~= TAB then
- b.Visible = false
- else
- b.Visible = true
- end
- if TAB ~= 'cmds' then
- CLOSE_COMMANDS()
- else
- OPEN_COMMANDS()
- end
- end
- end
- ADD_COMMAND('serverinfo','serverinfo',{'sinfo'},
- function(ARGS, SPEAKER)
- OPEN_TAB('server')
- end)
- ADD_COMMAND('admins','admins',{},
- function(ARGS, SPEAKER)
- OPEN_TAB('admins')
- end)
- ADD_COMMAND('cmds','cmds',{'commands'},
- function(ARGS, SPEAKER)
- OPEN_TAB('cmds')
- end)
- ADD_COMMAND('bans','bans',{},
- function(ARGS, SPEAKER)
- OPEN_TAB('bans')
- end)
- ADD_COMMAND('fun','fun',{},
- function(ARGS, SPEAKER)
- OPEN_TAB('fun')
- end)
- ADD_COMMAND('changelog','changelog',{},
- function(ARGS, SPEAKER)
- OPEN_TAB('changelog')
- end)
- ADD_COMMAND('credits','credits',{},
- function(ARGS, SPEAKER)
- OPEN_TAB('credits')
- end)
- MOUSE.KeyDown:connect(function(key)
- if key:byte() == 29 then
- if not NOCLIP then
- ECOMMAND('noclip')
- elseif NOCLIP then
- ECOMMAND('clip')
- end
- elseif key:byte() == 30 then
- if not JESUSFLY then
- ECOMMAND('jesusfly')
- elseif JESUSFLY then
- ECOMMAND('nojfly')
- end
- end
- end)
- -- / after loaded
- function CHECK_FE()
- if not workspace.FilteringEnabled then
- NOTIFY('Filtering is disabled', 50, 255, 50)
- elseif workspace.FilteringEnabled then
- NOTIFY('Filtering is ENABLED', 255, 50, 50)
- end
- end
- CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
- local GOING_IN = true
- CMD_BAR_H.bar.Changed:connect(function()
- if CMD_BAR_H.bar.Text ~= 'press ; to execute a command' and CMD_BAR_H.bar.Focused and not GOING_IN then
- if CMD_BAR_H.bar.Text ~= '' then
- if not CMD_BAR_H.bar.Text:find(' ') then
- CMD_BAR_H.bar.commands.Visible = true
- CMD_BAR_H.bar.commands:ClearAllChildren()
- CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
- local Y_COMMANDS = 0
- for i,v in pairs(COMMANDS) do
- if v.N:find(CMD_BAR_H.bar.Text) then
- CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 1, -200), 'InOut', 'Quad', 0.2, true)
- CMD_BAR_H.bar.commands.CanvasSize = CMD_BAR_H.bar.commands.CanvasSize + UDim2.new(0, 0, 0, 20)
- local COMMANDS_C = CMD_BAR_H.bar.commands_ex:Clone()
- COMMANDS_C.Position = UDim2.new(0, 0, 0, Y_COMMANDS)
- COMMANDS_C.Visible = true
- COMMANDS_C.Text = ' ' .. v.D
- COMMANDS_C.Parent = CMD_BAR_H.bar.commands
- Y_COMMANDS = Y_COMMANDS + 20
- end
- end
- end
- else
- CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
- CMD_BAR_H.bar.commands:ClearAllChildren()
- CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
- end
- end
- end)
- CMD_BAR_H.bar.FocusLost:connect(function()
- GOING_IN = true
- if CMD_BAR_H.bar.Text ~= '' then
- spawn(function()
- ECOMMAND(CMD_BAR_H.bar.Text, LP)
- end)
- end
- CMD_BAR_H.bar.commands:ClearAllChildren()
- CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
- CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
- CMD_BAR_H.bar:TweenPosition(UDim2.new(0, -225, 1, -50), 'InOut', 'Quad', 0.5, true)
- end)
- MOUSE.KeyDown:connect(function(K)
- if K:byte() == 59 then
- GOING_IN = false
- CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
- CMD_BAR_H.bar:CaptureFocus()
- end
- end)
- NOTIFY('Hello, ' .. _PLAYERS.LocalPlayer.Name, 255, 255, 255)
- CHECK_FE()
- end)
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