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a guest Oct 13th, 2019 81 Never
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  1. on region enter:
  2.     if "%region%" contains "imaregion":
  3.         loop inventory of player:
  4.             if player's inventory contains cobblestone:
  5.                 broadcast "&cIF %player% SEES THIS MESSAGE EVEN WITH &a%player% IS GOOD &cYOU ARE BAD"
  6.                 set {amount.%player%} to amount of cobblestone in the player's inventory
  7.                 remove {amount.%player%} of cobblestone from the player
  8.                 stop                          
  9.             else:
  10.                 broadcast "&a%PLAYER% IS GOOD"  
  11.                 stop
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