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- Game about players who form a small village.
- each player gets a charactar/ role (e.a. farmer, lumberjack etc) either by choice or at random.
- The players can get materials in accordance to their role, example farmer gets wheat.
- Players epand the village together and each individually gain influence points by doing so.
- Upgrades costs combinations of materials however so trading is a must.
- At the end, the player with the most influence points wins and becomes the ruler of the then city.
- Throughout the game every X turns stuff happens that threatens the city, if the city gets wiped they all lose!
- Mechanics:
- Recourse cards
- 3 base plates: Village, Small town, Capital city
- structures on square cards.
- Calamity tracker
- Influence points coins
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