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Lines for soundaliases

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Jul 9th, 2013
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  1. Simply copy+paste each line to the top of your csv that is named before each line here. MAKE SURE ENCODING IS SET TO ANSI!!!
  2.  
  3. default.modname.all.csv:
  4.  
  5. name,file,template,loadspec,secondary,group,vol_min,vol_max,team_vol_mod,dist_min,dist_max,dist_reverb_max,volume_falloff_curve,reverb_falloff_curve,volume_min_falloff_curve,reverb_min_falloff_curve,limit_count,limit_type,entity_limit_count,entity_limit_type,pitch_min,pitch_max,team_pitch_mod,min_priority,max_priority,min_priority_threshold,max_priority_threshold,spatialized,type,loop,randomize_type,probability,start_delay,reverb_send,duck,pan,center_send,envelop_min,envelop_max,envelop_percentage,occlusion_level,occlusion_wet_dry,is_big,distance_lpf,move_type,move_time,real_delay,subtitle,mature,doppler,futz,context_type,context_value,compression,timescale,music,fade_in,fade_out,pc_format,pause,stop_on_death,bus,snapshot,voice_limit,file_xenon,file_size_xenon,file_ps3,file_size_ps3,file_pc,file_size_pc,file_wii,file_size_wii,source_csv,language
  6.  
  7.  
  8. default.modname.english.csv:
  9.  
  10. name,file,template,loadspec,secondary,group,vol_min,vol_max,team_vol_mod,dist_mi​n,dist_max,dist_reverb_max,volume_falloff_curve,reverb_falloff_curve,volume_min_​falloff_curve,reverb_min_falloff_curve,limit_count,limit_type,entity_limit_count​,entity_limit_type,pitch_min,pitch_max,team_pitch_mod,min_priority,max_priority,​min_priority_threshold,max_priority_threshold,spatialized,type,loop,randomize_ty​pe,probability,start_delay,reverb_send,duck,pan,center_send,envelop_min,envelop_​max,envelop_percentage,occlusion_level,occlusion_wet_dry,is_big,distance_lpf,mov​e_type,move_time,real_delay,subtitle,mature,doppler,futz,context_type,context_va​lue,compression,timescale,music,fade_in,fade_out,pc_format,pause,stop_on_death,b​us,snapshot,voice_limit,file_xenon,file_size_xenon,file_ps3,file_size_ps3,file_p​c,file_size_pc,file_wii,file_size_wii,source_csv,language
  11.  
  12. default.modname.snapshot.csv:
  13.  
  14. name,occlusion,loadspec,fadeIn,fadeInCurve,fadeOut,fadeOutCurve,distance,reference,master,wpn_plr,wpn_npc,wpn_pis_plr,wpn_pis_npc,wpn_smg_plr,wpn_smg_npc,wpn_rfl_plr,wpn_rfl_npc,wpn_aslt_plr,wpn_aslt_npc,wpn_heavy_plr,wpn_heavy_npc,wpn_launcher_plr,wpn_launcher_npc,wpn_dist,wpn_decay,reload,shell,projectile,explosion,rpg_whine,music,ambience,voice,vehicle,vehicle_ground,foley,physics,ui,vehicle_mp,event,veh_interior,effects,zmb_desert_wind,zmb_desert_wind_debris,ambience_ext,ambience_int,mp_announcer,voice_player,vehicle_hind,veh_hind_interior,wpn_sabertooth_special,wpn_sabertooth_special_2,underwater,special_event,special_event_2,special_event_3,special_event_4,special_event_5,event_gun_duck,wpn_3p_turret,huge_explosion,zmb_music_underscore,hazmat_mask,hazmat_mask_npc,hazmat_no_occ,voice_player_hurt,flashbacks,voice_interrogator
  15.  
  16. default.modname.radverb.csv:
  17.  
  18. name,loadspec,smoothing,earlyTime,lateTime,earlyGain,lateGain,returnGain,earlyLpf,lateLpf,inputLpf,dampLpf,wallReflect,dryGain,earlySize,lateSize,diffusion
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