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Axll

RemovePlayerWeapon

Dec 11th, 2014
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Pawn 0.60 KB | None | 0 0
  1. forward RemovePlayerWeapon(playerid, weaponid);
  2. public RemovePlayerWeapon(playerid, weaponid)
  3. {
  4.     if(!IsPlayerConnected(playerid) || weaponid < 0 || weaponid > 50) return;
  5.     new saveweapon[13], saveammo[13];
  6.     for(new slot = 0; slot < 13; slot++)
  7.     GetPlayerWeaponData(playerid, slot, saveweapon[slot], saveammo[slot]);
  8.     ResetPlayerWeapons(playerid);
  9.     for(new slot; slot < 13; slot++)
  10.     {
  11.         if(saveweapon[slot] == weaponid || saveammo[slot] == 0)
  12.         continue;
  13.         GivePlayerWeapon(playerid, saveweapon[slot], saveammo[slot]);
  14.     }
  15.     GivePlayerWeapon(playerid, 0, 1);
  16. }
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