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- forward RemovePlayerWeapon(playerid, weaponid);
- public RemovePlayerWeapon(playerid, weaponid)
- {
- if(!IsPlayerConnected(playerid) || weaponid < 0 || weaponid > 50) return;
- new saveweapon[13], saveammo[13];
- for(new slot = 0; slot < 13; slot++)
- GetPlayerWeaponData(playerid, slot, saveweapon[slot], saveammo[slot]);
- ResetPlayerWeapons(playerid);
- for(new slot; slot < 13; slot++)
- {
- if(saveweapon[slot] == weaponid || saveammo[slot] == 0)
- continue;
- GivePlayerWeapon(playerid, saveweapon[slot], saveammo[slot]);
- }
- GivePlayerWeapon(playerid, 0, 1);
- }
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