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- on load:
- make console execute command "/fb reload"
- set {crystallife} to "100"
- make console execute command "/minecraft:kill @e[type=EnderCrystal]"
- wait 1 ticks
- make console execute command "/summon EnderCrystal 591 60 107"
- on join:
- wait 1 ticks
- open chest with 3 rows named "&f&nSéléctionner une classe" to player
- make console execute command "/gamemode 3 %player%"
- make console execute command "/clear %player%"
- format slot 11 of player with obsidian named "&6Classe Défenseur" to close then run [make player execute command "/classe def"]
- format slot 15 of player with iron sword named "&6Classe Attaquant" to close then run [make player execute command "/classe att"]
- command /classe [<text>]:
- trigger:
- wait 1 ticks
- if arg 1 is "def":
- make console execute command "/effect %player% clear"
- give a clock named "&6Menu &7(Clic Droit)" to player
- broadcast "&6> &e%player% à rejoint la partie !"
- make console execute command "/title %player% title {text:""Réapparut !"",color:gold}"
- make console execute command "/title %player% subtitle {text:""Bonne Chance !"",color:green}"
- make console execute command "/clear %player%"
- make console execute command "/gamemode 0 %player%"
- make console execute command "/tp %player% 597 59 101"
- make console execute command "/replaceitem entity %player% slot.armor.head minecraft:iron_helmet"
- make console execute command "/replaceitem entity %player% slot.armor.chest minecraft:iron_chestplate"
- make console execute command "/replaceitem entity %player% slot.armor.legs minecraft:iron_leggings"
- make console execute command "/replaceitem entity %player% slot.armor.feet minecraft:iron_boots"
- make console execute command "/replaceitem entity %player% slot.hotbar.0 minecraft:iron_sword"
- make console execute command "/replaceitem entity %player% slot.hotbar.1 minecraft:bow"
- make console execute command "/replaceitem entity %player% slot.hotbar.2 minecraft:fishing_rod"
- make console execute command "/replaceitem entity %player% slot.hotbar.3 minecraft:golden_apple 16"
- make console execute command "/replaceitem entity %player% slot.inventory.18 minecraft:arrow 64"
- make console execute command "/effect %player% minecraft:saturation 18888 255 true"
- make console execute command "/give %player% minecraft:cobblestone 64"
- make console execute command "/give %player% minecraft:cobblestone 64"
- make console execute command "/give %player% minecraft:cobblestone 64"
- make console execute command "/give %player% minecraft:cobblestone 64"
- make console execute command "/give %player% minecraft:cobblestone 64"
- make console execute command "/give %player% minecraft:cobblestone 64"
- set {classe.%player%} to "def"
- set the player's tablist name to "&c%player%"
- wait 1 ticks
- give a clock named "&6Menu &7(Clic Droit)" to player
- if arg 1 is "att":
- make console execute command "/effect %player% clear"
- broadcast "&6> &e%player% à réapparut !"
- make console execute command "/title %player% title {text:""Réapparut !"",color:gold}"
- make console execute command "/title %player% subtitle {text:""Bonne Chance !"",color:green}"
- make console execute command "/clear %player%"
- make console execute command "/gamemode 0 %player%"
- make console execute command "/tp %player% 684 60 134"
- give a clock named "&6Menu &7(Clic Droit)" to player
- make console execute command "/replaceitem entity %player% slot.armor.head minecraft:iron_helmet"
- make console execute command "/replaceitem entity %player% slot.armor.chest minecraft:iron_chestplate"
- make console execute command "/replaceitem entity %player% slot.armor.legs minecraft:iron_leggings"
- make console execute command "/replaceitem entity %player% slot.armor.feet minecraft:iron_boots"
- make console execute command "/replaceitem entity %player% slot.hotbar.0 minecraft:iron_sword"
- make console execute command "/replaceitem entity %player% slot.hotbar.1 minecraft:bow"
- make console execute command "/replaceitem entity %player% slot.hotbar.2 minecraft:fishing_rod"
- make console execute command "/replaceitem entity %player% slot.hotbar.3 minecraft:golden_apple 16"
- make console execute command "/replaceitem entity %player% slot.inventory.18 minecraft:arrow 64"
- make console execute command "/effect %player% minecraft:saturation 18888 255 true"
- make console execute command "/give %player% minecraft:cobblestone 64"
- make console execute command "/give %player% minecraft:cobblestone 64"
- make console execute command "/give %player% minecraft:cobblestone 64"
- make console execute command "/give %player% minecraft:cobblestone 64"
- make console execute command "/give %player% minecraft:cobblestone 64"
- make console execute command "/give %player% minecraft:cobblestone 64"
- set {classe.%player%} to "att"
- set the player's tablist name to "&9%player%"
- wait 1 ticks
- give a clock named "&6Menu &7(Clic Droit)" to player
- on break:
- if player's gamemode is survival:
- cancel event
- on damage:
- if victim is a player:
- if {classe.%victim%} is "att":
- if {classe.%attacker%} is "att":
- cancel event
- send "&cVous ne pouvez pas attaquer un de vos aliés !" to attacker
- if {classe.%victim%} is "def":
- if {classe.%attacker%} is "def":
- cancel event
- send "&cVous ne pouvez pas attaquer un de vos aliés !" to attacker
- command /set:
- trigger:
- set {crystallife} to "1"
- on damage:
- if victim is a ender crystal:
- if {classe.%attacker%} is "att":
- if {crystallife} is "100":
- cancel event
- set {crystallife} to "99"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 99/100 HP)"
- stop
- if {crystallife} is "99":
- cancel event
- set {crystallife} to "98"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 98/100 HP)"
- stop
- if {crystallife} is "98":
- cancel event
- set {crystallife} to "97"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 97/100 HP)"
- stop
- if {crystallife} is "97":
- cancel event
- set {crystallife} to "96"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 96/100 HP)"
- stop
- if {crystallife} is "96":
- cancel event
- set {crystallife} to "95"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 95/100 HP)"
- stop
- if {crystallife} is "95":
- cancel event
- set {crystallife} to "94"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 94/100 HP)"
- stop
- if {crystallife} is "94":
- cancel event
- set {crystallife} to "93"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 93/100 HP)"
- stop
- if {crystallife} is "93":
- cancel event
- set {crystallife} to "92"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 92/100 HP)"
- stop
- if {crystallife} is "92":
- cancel event
- set {crystallife} to "91"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 91/100 HP)"
- stop
- if {crystallife} is "91":
- cancel event
- set {crystallife} to "90"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 90/100 HP)"
- stop
- if {crystallife} is "90":
- cancel event
- set {crystallife} to "89"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 89/100 HP)"
- stop
- if {crystallife} is "89":
- cancel event
- set {crystallife} to "88"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 88/100 HP)"
- stop
- if {crystallife} is "88":
- cancel event
- set {crystallife} to "87"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 87/100 HP)"
- stop
- if {crystallife} is "87":
- cancel event
- set {crystallife} to "86"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 86/100 HP)"
- stop
- if {crystallife} is "86":
- cancel event
- set {crystallife} to "85"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 85/100 HP)"
- stop
- if {crystallife} is "85":
- cancel event
- set {crystallife} to "84"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 84/100 HP)"
- stop
- if {crystallife} is "84":
- cancel event
- set {crystallife} to "83"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 83/100 HP)"
- stop
- if {crystallife} is "83":
- cancel event
- set {crystallife} to "82"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 82/100 HP)"
- if {crystallife} is "82":
- cancel event
- set {crystallife} to "81"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 81/100 HP)"
- stop
- if {crystallife} is "81":
- cancel event
- set {crystallife} to "80"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 80/100 HP)"
- stop
- if {crystallife} is "80":
- cancel event
- set {crystallife} to "79"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 79/100 HP)"
- stop
- if {crystallife} is "79":
- cancel event
- set {crystallife} to "78"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 78/100 HP)"
- stop
- if {crystallife} is "78":
- cancel event
- set {crystallife} to "77"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 77/100 HP)"
- stop
- if {crystallife} is "77":
- cancel event
- set {crystallife} to "76"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 76/100 HP)"
- stop
- if {crystallife} is "76":
- cancel event
- set {crystallife} to "75"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 75/100 HP)"
- stop
- if {crystallife} is "75":
- cancel event
- set {crystallife} to "74"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 74/100 HP)"
- stop
- if {crystallife} is "74":
- cancel event
- set {crystallife} to "73"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 73/100 HP)"
- stop
- if {crystallife} is "73":
- cancel event
- set {crystallife} to "72"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 72/100 HP)"
- stop
- if {crystallife} is "72":
- cancel event
- set {crystallife} to "71"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 71/100 HP)"
- stop
- if {crystallife} is "71":
- cancel event
- set {crystallife} to "70"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 70/100 HP)"
- if {crystallife} is "70":
- cancel event
- set {crystallife} to "69"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 69/100 HP)"
- if {crystallife} is "69":
- cancel event
- set {crystallife} to "68"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 68/100 HP)"
- stop
- if {crystallife} is "68":
- cancel event
- set {crystallife} to "67"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 67/100 HP)"
- stop
- if {crystallife} is "67":
- cancel event
- set {crystallife} to "66"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 66/100 HP)"
- stop
- if {crystallife} is "66":
- cancel event
- set {crystallife} to "65"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 65/100 HP)"
- stop
- if {crystallife} is "65":
- cancel event
- set {crystallife} to "64"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 64/100 HP)"
- stop
- if {crystallife} is "64":
- cancel event
- set {crystallife} to "63"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 63/100 HP)"
- stop
- if {crystallife} is "63":
- cancel event
- set {crystallife} to "62"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 62/100 HP)"
- stop
- if {crystallife} is "62":
- cancel event
- set {crystallife} to "61"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 61/100 HP)"
- stop
- if {crystallife} is "61":
- cancel event
- set {crystallife} to "60"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 60/100 HP)"
- stop
- if {crystallife} is "60":
- cancel event
- set {crystallife} to "59"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 59/100 HP)"
- stop
- if {crystallife} is "59":
- cancel event
- set {crystallife} to "58"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 58/100 HP)"
- stop
- if {crystallife} is "58":
- cancel event
- set {crystallife} to "57"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 57/100 HP)"
- stop
- if {crystallife} is "57":
- cancel event
- set {crystallife} to "56"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 56/100 HP)"
- stop
- if {crystallife} is "56":
- cancel event
- set {crystallife} to "55"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 55/100 HP)"
- stop
- if {crystallife} is "55":
- cancel event
- set {crystallife} to "54"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 54/100 HP)"
- stop
- if {crystallife} is "54":
- cancel event
- set {crystallife} to "53"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 53/100 HP)"
- stop
- if {crystallife} is "53":
- cancel event
- set {crystallife} to "52"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 52/100 HP)"
- stop
- if {crystallife} is "52":
- cancel event
- set {crystallife} to "51"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 51/100 HP)"
- stop
- if {crystallife} is "51":
- cancel event
- set {crystallife} to "49"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 49/100 HP)"
- stop
- if {crystallife} is "49":
- cancel event
- set {crystallife} to "48"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 48/100 HP)"
- stop
- if {crystallife} is "48":
- cancel event
- set {crystallife} to "47"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 47/100 HP)"
- stop
- if {crystallife} is "47":
- cancel event
- set {crystallife} to "46"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 46/100 HP)"
- stop
- if {crystallife} is "46":
- cancel event
- set {crystallife} to "45"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 45/100 HP)"
- stop
- if {crystallife} is "45":
- cancel event
- set {crystallife} to "44"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 44/100 HP)"
- stop
- if {crystallife} is "44":
- cancel event
- set {crystallife} to "43"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 43/100 HP)"
- stop
- if {crystallife} is "43":
- cancel event
- set {crystallife} to "42"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 42/100 HP)"
- stop
- if {crystallife} is "42":
- cancel event
- set {crystallife} to "41"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 41/100 HP)"
- stop
- if {crystallife} is "41":
- cancel event
- set {crystallife} to "40"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 40/100 HP)"
- stop
- if {crystallife} is "40":
- cancel event
- set {crystallife} to "39"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 39/100 HP)"
- stop
- if {crystallife} is "39":
- cancel event
- set {crystallife} to "38"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 38/100 HP)"
- stop
- if {crystallife} is "38":
- cancel event
- set {crystallife} to "37"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 37/100 HP)"
- stop
- if {crystallife} is "37":
- cancel event
- set {crystallife} to "36"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 36/100 HP)"
- stop
- if {crystallife} is "36":
- cancel event
- set {crystallife} to "35"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 35/100 HP)"
- stop
- if {crystallife} is "35":
- cancel event
- set {crystallife} to "34"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 34/100 HP)"
- stop
- if {crystallife} is "34":
- cancel event
- set {crystallife} to "33"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 33/100 HP)"
- stop
- if {crystallife} is "33":
- cancel event
- set {crystallife} to "32"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 32/100 HP)"
- stop
- if {crystallife} is "32":
- cancel event
- set {crystallife} to "31"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 31/100 HP)"
- stop
- if {crystallife} is "31":
- cancel event
- set {crystallife} to "30"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 30/100 HP)"
- stop
- if {crystallife} is "30":
- cancel event
- set {crystallife} to "29"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 29/100 HP)"
- stop
- if {crystallife} is "29":
- cancel event
- set {crystallife} to "28"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 28/100 HP)"
- stop
- if {crystallife} is "28":
- cancel event
- set {crystallife} to "27"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 27/100 HP)"
- stop
- if {crystallife} is "27":
- cancel event
- set {crystallife} to "26"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 26/100 HP)"
- stop
- if {crystallife} is "26":
- cancel event
- set {crystallife} to "25"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 25/100 HP)"
- stop
- if {crystallife} is "25":
- cancel event
- set {crystallife} to "24"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 24/100 HP)"
- stop
- if {crystallife} is "24":
- cancel event
- set {crystallife} to "23"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 23/100 HP)"
- stop
- if {crystallife} is "23":
- cancel event
- set {crystallife} to "22"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 22/100 HP)"
- stop
- if {crystallife} is "22":
- cancel event
- set {crystallife} to "21"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 21/100 HP)"
- stop
- if {crystallife} is "21":
- cancel event
- set {crystallife} to "20"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 20/100 HP)"
- stop
- if {crystallife} is "20":
- cancel event
- set {crystallife} to "19"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 19/100 HP)"
- stop
- if {crystallife} is "19":
- cancel event
- set {crystallife} to "18"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 18/100 HP)"
- stop
- if {crystallife} is "18":
- cancel event
- set {crystallife} to "17"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 17/100 HP)"
- stop
- if {crystallife} is "17":
- cancel event
- set {crystallife} to "16"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 16/100 HP)"
- stop
- if {crystallife} is "16":
- cancel event
- set {crystallife} to "15"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 15/100 HP)"
- stop
- if {crystallife} is "15":
- cancel event
- set {crystallife} to "14"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 14/100 HP)"
- stop
- if {crystallife} is "14":
- cancel event
- set {crystallife} to "13"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 13/100 HP)"
- stop
- if {crystallife} is "13":
- cancel event
- set {crystallife} to "12"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 12/100 HP)"
- stop
- if {crystallife} is "12":
- cancel event
- set {crystallife} to "11"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 11/100 HP)"
- stop
- if {crystallife} is "11":
- cancel event
- set {crystallife} to "10"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 10/100 HP)"
- stop
- if {crystallife} is "10":
- cancel event
- set {crystallife} to "9"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 9/100 HP)"
- stop
- if {crystallife} is "9":
- cancel event
- set {crystallife} to "8"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 8/100 HP)"
- stop
- if {crystallife} is "8":
- cancel event
- set {crystallife} to "7"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 7/100 HP)"
- stop
- if {crystallife} is "7":
- cancel event
- set {crystallife} to "6"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 6/100 HP)"
- stop
- if {crystallife} is "6":
- cancel event
- set {crystallife} to "5"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 5/100 HP)"
- stop
- if {crystallife} is "5":
- cancel event
- set {crystallife} to "4"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 4/100 HP)"
- stop
- if {crystallife} is "4":
- cancel event
- set {crystallife} to "3"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 3/100 HP)"
- stop
- if {crystallife} is "3":
- cancel event
- set {crystallife} to "2"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 2/100 HP)"
- stop
- if {crystallife} is "2":
- cancel event
- set {crystallife} to "1"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 1/100 HP)"
- stop
- if {crystallife} is "1":
- cancel event
- set {crystallife} to "0"
- wait 1 ticks
- broadcast "&cLes attanquants attaquent le Crystal ! &6( 0/100 HP)"
- stop
- if {crystallife} is "0":
- cancel event
- create a fake explosion at the victim
- wait 1 tick
- make console execute command "/minecraft:kill @e[type=EnderCrystal]"
- wait 1 ticks
- broadcast "&8&m-+------------------------+-"
- broadcast ""
- broadcast "&d&kll &c&lLe Crystal à été détruit ! &d&kll"
- broadcast ""
- broadcast "&f• &dLes &cAttaquants &dont gagnés la partie !"
- broadcast ""
- broadcast "&8&m-+------------------------+-"
- make console execute command "/minecraft:gamemode 3 @a"
- make console execute command "/minecraft:clear @a"
- wait 5 seconds
- make console execute command "/sk reload all"
- make console execute command "/minecraft:kill @e[type=Item]"
- wait 1 ticks
- make console execute command "/minecraft:kill @a"
- if {classe.%attacker%} is "def":
- cancel event
- send "&cVous ne pouvez pas infliger de dégats à votre crystal !" to attacker
- command /gend:
- trigger:
- kick all players due to "&d&kll &eLes &c&lAttaquants &eremportent la partie !"
- on death:
- if {classe.%attacker%} is "def":
- if victim is a player:
- broadcast "&aLe Crystal à gagné &6+5 PV &a! car &6%attacker%&a à tué &6%victim%"
- add 5 to {crystallife}
- if victim is a player:
- make console execute command "/effect %attacker% minecraft:regeneration 1 255 true"
- on rightclick on wool:
- if player is holding a cobblestone:
- if player's gamemode is survival:
- cancel event
- on rightclick:
- if player is holding clock named "&6Menu &7(Clic Droit)":
- open chest with 3 rows named "&6Menu &8- &eAccueil" to player
- wait 1 ticks
- format slot 11 of player with experience bottle named "&6Boosters &c(Prochainnement...)" to close then run [make player execute command "/menu boosters"]
- format slot 15 of player with chest named "&6Ravitaillement" to close then run [make player execute command "/shop"]
- format slot 13 of player with book named "&6Informations" to close then run [make player execute command "/help"]
- format slot 22 of player with 166 named "&cFermer" to close then run [make player execute command "/close"]
- command /shop:
- trigger:
- wait 2 ticks
- open chest with 3 rows named "&6Menu &8- &eRavitaillement" to player
- wait 1 ticks
- format slot 11 of player with cobblestone named "&664x Cobblestone" to close then run [make console execute command "/give %player% minecraft:cobblestone 64"]
- format slot 15 of player with steak named "&616x Steak" to close then run [make console execute command "/give %player% minecraft:cooked_beef 16"]
- format slot 13 of player with arrow named "&632x Flèches" to close then run [make console execute command "/give %player% minecraft:arrow 32"]
- format slot 22 of player with 166 named "&cFermer" to close then run [make player execute command "/close"]
- command /close:
- trigger:
- wait 1 ticks
- stop
- command /help:
- trigger:
- wait 1 ticks
- send "&8&m+------------------------+" to player
- send "" to player
- send "&6Attaquants:" to player
- send "" to player
- send "&aLe but des attaquants est, d'aller en face" to player
- send "&ade leur spawn, jusqu'a trouver un camion, dans" to player
- send "&alequel se trouve un crystal, leut but est de détruire" to player
- send "&ace crystal en lui faisant subir des dégats, mais gare" to player
- send "&aaux défenseurs !" to player
- send "" to player
- send "&6Défenseurs:" to player
- send "" to player
- send "&eVous devez empecher les attaquants d'arriver au" to player
- send "&ecrystal situé dans votre camion (spawn)" to player
- send "&evous pouvez faire régénérer ce crystal en" to player
- send "&etuant les attaquants, ou en activant des boosters" to player
- send "&edepuis votre menu !" to player
- send "" to player
- send "&8&m+------------------------+" to player
- command /discord:
- trigger:
- send "&8&m+------------------------+" to player
- send "" to player
- send "&eVoici notre serveur Discord:" to player
- send "&bhttps://discord.gg/NDHkgG8" to player
- send "&eEvent tous les 10 Membres en plus !" to player
- send "" to player
- send "&8&m+------------------------+" to player
- command /ride:
- trigger:
- make player ride a ender dragon
- every 60 seconds:
- broadcast "&8&m+------------------------+"
- broadcast ""
- broadcast "&eMerci de jouer sur ZeCraft !"
- broadcast ""
- broadcast "&fTwitter: &b@MCZeCraft"
- broadcast "&fDiscord: &6/discord"
- broadcast "&fSite Web: &ahttp://zecraft.net"
- broadcast ""
- broadcast "&8&m+------------------------+"
- make console execute command "/weather clear"
- make console execute command "/time set day"
- every 20 seconds:
- make console execute command "/minecraft:kill @e[type=Arrow]"
- on respawn:
- wait 1 ticks
- make console execute command "/gamemode 3 %player%"
- open chest with 3 rows named "&f&nSéléctionner une classe" to player
- format slot 11 of player with obsidian named "&6Classe Défenseur" to close then run [make player execute command "/classe def"]
- format slot 15 of player with iron sword named "&6Classe Attaquant" to close then run [make player execute command "/classe att"]
- set {classe.%player%} to "none"
- on chat:
- if message is "fdp":
- cancel event
- send "&cMerci d'éviter le mauvais language !"
- stop
- if message is "tg":
- cancel event
- send "&cMerci d'éviter le mauvais language !"
- stop
- if message is "ez":
- cancel event
- send "&cMerci d'éviter le mauvais language !"
- stop
- if message is "facile":
- cancel event
- send "&cMerci d'éviter le mauvais language !"
- stop
- if message is "ta geule":
- cancel event
- send "&cMerci d'éviter le mauvais language !"
- stop
- if message is "ftg":
- cancel event
- send "&cMerci d'éviter le mauvais language !"
- stop
- if message is "ntm":
- cancel event
- send "&cMerci d'éviter le mauvais language !"
- stop
- if message is "nique ta mere":
- cancel event
- send "&cMerci d'éviter le mauvais language !"
- stop
- if message is "nique ta mère":
- cancel event
- send "&cMerci d'éviter le mauvais language !"
- stop
- if message is "nik ta mer":
- cancel event
- send "&cMerci d'éviter le mauvais language !"
- stop
- if message is "ntr":
- cancel event
- send "&cMerci d'éviter le mauvais language !"
- stop
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