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- getgenv().Prediction = ( .15 ) -- [ PREDICTION: Lower Prediction: Lower Ping | Higher Prediction: Higher Ping ]
- getgenv().FOV_SIZE = ( 80 ) -- [ FOV RADIUS: Increases Or Decreases FOV Radius ]
- getgenv().AimKey = ( "c" ) -- [ TOGGLE KEY: Toggles Silent Aim On And Off ]
- getgenv().DontShootThesePeople = { -- [ WHITELIST: List Of Who NOT To Shoot, edit like this. "Contain quotations with their name and then a semi-colon afterwards for each line" ; ]
- "Pres3ly";
- "h3IIshots";
- }
- --[[
- Do Not Edit Anything Beyond This Point.
- ]]
- local placeholdval = false
- if game.PlaceId == 4753520418 then
- placeholdval = true
- else
- game:GetService("Players").LocalPlayer:Kick("LEARN TO READ SPED") task.wait(.5)
- while true do end
- end
- local DebounceLock = true
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local Players = game:GetService("Players")
- local Mouse = LocalPlayer:GetMouse()
- local Camera = game:GetService("Workspace").CurrentCamera
- local UserInputService = game:GetService("UserInputService")
- local connections = getconnections(game:GetService("LogService").MessageOut)
- for _, v in ipairs(connections) do
- v:Disable()
- end
- getconnections = getconnections
- mousemoverel = mousemoverel
- getgenv = getgenv
- Drawing = Drawing
- local FOV_CIRCLE = Drawing.new("Circle")
- FOV_CIRCLE.Visible = true
- FOV_CIRCLE.Filled = false
- FOV_CIRCLE.Thickness = 1
- FOV_CIRCLE.Transparency = .7
- FOV_CIRCLE.Color = Color3.new(0.2, 0.403922, 0.603922)
- FOV_CIRCLE.Radius = getgenv().FOV_SIZE
- FOV_CIRCLE.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
- local Options = {
- Torso = "HumanoidRootPart";
- Head = "Head";
- }
- local function MoveFovCircle()
- pcall(function()
- local DoIt = true
- spawn(function()
- while DoIt do task.wait()
- FOV_CIRCLE.Position = Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y)
- end
- end)
- end)
- end coroutine.wrap(MoveFovCircle)()
- game:GetService("Workspace").Camera:Destroy()
- game:GetService("Workspace"):WaitForChild("Camera")
- if game:GetService("Workspace").Camera then
- game:GetService("Workspace").CurrentCamera.CameraType = Enum.CameraType.Custom
- game:GetService("Workspace").CurrentCamera.CameraSubject = game:GetService("Players").LocalPlayer.Character
- end
- getgenv().Redirect = { -- do not touch.
- "Pres3ly";
- "h3IIshots";
- }
- local function CameraNormalLock()
- if DebounceLock then
- local Target = nil
- local Distance = 9e9 task.wait()
- local Players = game:GetService("Players")
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local Camera = game:GetService("Workspace").CurrentCamera
- for _, v in pairs(Players:GetPlayers()) do
- if not table.find(getgenv().DontShootThesePeople, v.Name) then
- if not table.find(getgenv().Redirect, v.Name) then
- if v ~= LocalPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("Humanoid") and v.Character:FindFirstChild("Humanoid").Health > 0 then
- local Enemy = v.Character
- local CastingFrom = CFrame.new(Camera.CFrame.Position, Enemy[Options.Torso].CFrame.Position) * CFrame.new(0, 0, -4)
- local RayCast = Ray.new(CastingFrom.Position, CastingFrom.LookVector * 9000)
- local World, ToSpace = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(RayCast, {LocalPlayer.Character:FindFirstChild("Head")})
- local RootWorld = (Enemy[Options.Torso].CFrame.Position - ToSpace).magnitude
- if RootWorld < 4 then
- local RootPartPosition, Visible = Camera:WorldToViewportPoint(Enemy[Options.Torso].Position)
- if Visible then
- local Real_Magnitude = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(RootPartPosition.X, RootPartPosition.Y)).Magnitude
- if Real_Magnitude < Distance and Real_Magnitude < FOV_CIRCLE.Radius then
- Distance = Real_Magnitude
- Target = Enemy
- end
- end
- end
- end
- end
- end
- end
- if Target ~= nil and Target:FindFirstChild("HumanoidRootPart") and Target:FindFirstChild("Humanoid").Health > 0 then
- pcall(function()
- while DebounceLock do task.wait()
- local Predicted_Position = Target[Options.Head].Position + (Target[Options.Head].AssemblyLinearVelocity * tonumber(getgenv().Prediction) + Vector3.new(0,-.5,0))
- Camera.CFrame = CFrame.new(Camera.CFrame.Position, Predicted_Position)
- end
- end)
- end
- end
- end
- Mouse.KeyDown:Connect(function(KeyPressed)
- if KeyPressed == (getgenv().AimKey:lower()) then
- if DebounceLock == false then
- DebounceLock = true
- CameraNormalLock()
- elseif DebounceLock == true then
- DebounceLock = false
- end
- end
- end)
- Mouse.KeyDown:Connect(function(Rejoin)
- if Rejoin == "=" then
- local LocalPlayer = game:GetService("Players").LocalPlayer
- game:GetService("TeleportService"):Teleport(game.PlaceId, LocalPlayer)
- end
- end)
- message.txt
- 5 KB
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