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Jul 19th, 2024
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  1. import pygame
  2. import random
  3.  
  4. # Initialize Pygame
  5. pygame.init()
  6.  
  7. # Set up some constants
  8. WIDTH, HEIGHT = 800, 600
  9. FPS = 60
  10. WHITE = (255, 255, 255)
  11. BLACK = (0, 0, 0)
  12. RED = (255, 0, 0)
  13.  
  14. # Set up the display
  15. screen = pygame.display.set_mode((WIDTH, HEIGHT))
  16. pygame.display.set_caption("Space Shooter")
  17. clock = pygame.time.Clock()
  18.  
  19. # Player class
  20. class Player(pygame.sprite.Sprite):
  21.     def __init__(self):
  22.         super().__init__()
  23.         self.image = pygame.Surface((50, 50))
  24.         self.image.fill(WHITE)
  25.         self.rect = self.image.get_rect()
  26.         self.rect.centerx = WIDTH // 2
  27.         self.rect.bottom = HEIGHT - 10
  28.         self.speed_x = 0
  29.  
  30.     def update(self):
  31.         self.speed_x = 0
  32.         keys = pygame.key.get_pressed()
  33.         if keys[pygame.K_LEFT]:
  34.             self.speed_x = -5
  35.         if keys[pygame.K_RIGHT]:
  36.             self.speed_x = 5
  37.         self.rect.x += self.speed_x
  38.         if self.rect.left < 0:
  39.             self.rect.left = 0
  40.         if self.rect.right > WIDTH:
  41.             self.rect.right = WIDTH
  42.  
  43.     def shoot(self):
  44.         bullet = Bullet(self.rect.centerx, self.rect.top)
  45.         all_sprites.add(bullet)
  46.         bullets.add(bullet)
  47.  
  48. # Enemy class
  49. class Enemy(pygame.sprite.Sprite):
  50.     def __init__(self):
  51.         super().__init__()
  52.         self.image = pygame.Surface((30, 30))
  53.         self.image.fill(RED)
  54.         self.rect = self.image.get_rect()
  55.         self.rect.x = random.randrange(WIDTH - self.rect.width)
  56.         self.rect.y = random.randrange(-100, -40)
  57.         self.speed_y = random.randrange(1, 8)
  58.  
  59.     def update(self):
  60.         self.rect.y += self.speed_y
  61.         if self.rect.top > HEIGHT + 10:
  62.             self.kill()
  63.  
  64. # Bullet class
  65. class Bullet(pygame.sprite.Sprite):
  66.     def __init__(self, x, y):
  67.         super().__init__()
  68.         self.image = pygame.Surface((10, 20))
  69.         self.image.fill(WHITE)
  70.         self.rect = self.image.get_rect()
  71.         self.rect.bottom = y
  72.         self.rect.centerx = x
  73.         self.speed_y = -10
  74.  
  75.     def update(self):
  76.         self.rect.y += self.speed_y
  77.         if self.rect.bottom < 0:
  78.             self.kill()
  79.  
  80. # Set up sprite groups
  81. all_sprites = pygame.sprite.Group()
  82. enemies = pygame.sprite.Group()
  83. bullets = pygame.sprite.Group()
  84.  
  85. # Create the player
  86. player = Player()
  87. all_sprites.add(player)
  88.  
  89. # Game loop
  90. running = True
  91. while running:
  92.     # Keep the loop running at the right speed
  93.     clock.tick(FPS)
  94.  
  95.     # Process input (events)
  96.     for event in pygame.event.get():
  97.         if event.type == pygame.QUIT:
  98.             running = False
  99.         elif event.type == pygame.KEYDOWN:
  100.             if event.key == pygame.K_SPACE:
  101.                 player.shoot()
  102.  
  103.     # Update
  104.     all_sprites.update()
  105.  
  106.     # Spawn enemies
  107.     if random.random() < 0.01:
  108.         enemy = Enemy()
  109.         all_sprites.add(enemy)
  110.         enemies.add(enemy)
  111.  
  112.     # Check for collisions between bullets and enemies
  113.     hits = pygame.sprite.groupcollide(enemies, bullets, True, True)
  114.  
  115.     # Draw / render
  116.     screen.fill(BLACK)
  117.     all_sprites.draw(screen)
  118.     pygame.display.flip()
  119.  
  120. pygame.quit()
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