Advertisement
cr33d12

Untitled

Aug 1st, 2018
79
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 62.65 KB | None | 0 0
  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = owner
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. RootPart = Character["HumanoidRootPart"]
  14. Torso = Character["Torso"]
  15. Head = Character["Head"]
  16. RightArm = Character["Right Arm"]
  17. LeftArm = Character["Left Arm"]
  18. RightLeg = Character["Right Leg"]
  19. LeftLeg = Character["Left Leg"]
  20. RootJoint = RootPart["RootJoint"]
  21. Neck = Torso["Neck"]
  22. RightShoulder = Torso["Right Shoulder"]
  23. LeftShoulder = Torso["Left Shoulder"]
  24. RightHip = Torso["Right Hip"]
  25. LeftHip = Torso["Left Hip"]
  26. local sick = Instance.new("Sound",Torso)
  27. sick.SoundId = "rbxassetid://152000442"
  28. sick.Looped = true
  29. sick.Pitch = 1
  30. sick.Volume = 1
  31. sick:Play()
  32.  
  33. IT = Instance.new
  34. CF = CFrame.new
  35. VT = Vector3.new
  36. RAD = math.rad
  37. C3 = Color3.new
  38. UD2 = UDim2.new
  39. BRICKC = BrickColor.new
  40. ANGLES = CFrame.Angles
  41. EULER = CFrame.fromEulerAnglesXYZ
  42. COS = math.cos
  43. ACOS = math.acos
  44. SIN = math.sin
  45. ASIN = math.asin
  46. ABS = math.abs
  47. MRANDOM = math.random
  48. FLOOR = math.floor
  49.  
  50. --//=================================\\
  51. --|| USEFUL VALUES
  52. --\\=================================//
  53.  
  54. Animation_Speed = 3
  55. Humanoid.HipHeight = 1
  56. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  57. local Speed = 75
  58. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  61. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  62. local DAMAGEMULTIPLIER = 1
  63. local ANIM = "Idle"
  64. local ATTACK = false
  65. local EQUIPPED = false
  66. local HOLD = false
  67. local COMBO = 1
  68. local Rooted = false
  69. local SINE = 0
  70. local KEYHOLD = false
  71. local CHANGE = 2 / Animation_Speed
  72. local WALKINGANIM = false
  73. local VALUE1 = false
  74. local VALUE2 = false
  75. local ROBLOXIDLEANIMATION = IT("Animation")
  76. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  77. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "Weapon GUI"
  81. local Weapon = IT("Model")
  82. Weapon.Name = "Adds"
  83. local Effects = IT("Folder", Weapon)
  84. Effects.Name = "Effects"
  85. local ANIMATOR = Humanoid.Animator
  86. local ANIMATE = Character.Animate
  87. local UNANCHOR = true
  88. local FORCEWINGS = false
  89.  
  90. --//=================================\\
  91. --\\=================================//
  92.  
  93.  
  94. --//=================================\\
  95. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  96. --\\=================================//
  97.  
  98. ArtificialHB = Instance.new("BindableEvent", script)
  99. ArtificialHB.Name = "ArtificialHB"
  100.  
  101. script:WaitForChild("ArtificialHB")
  102.  
  103. frame = Frame_Speed
  104. tf = 0
  105. allowframeloss = false
  106. tossremainder = false
  107. lastframe = tick()
  108. script.ArtificialHB:Fire()
  109.  
  110. game:GetService("RunService").Heartbeat:connect(function(s, p)
  111. tf = tf + s
  112. if tf >= frame then
  113. if allowframeloss then
  114. script.ArtificialHB:Fire()
  115. lastframe = tick()
  116. else
  117. for i = 1, math.floor(tf / frame) do
  118. script.ArtificialHB:Fire()
  119. end
  120. lastframe = tick()
  121. end
  122. if tossremainder then
  123. tf = 0
  124. else
  125. tf = tf - frame * math.floor(tf / frame)
  126. end
  127. end
  128. end)
  129.  
  130. --//=================================\\
  131. --\\=================================//
  132.  
  133. --//=================================\\
  134. --|| SOME FUNCTIONS
  135. --\\=================================//
  136.  
  137. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  138. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  139. end
  140.  
  141. function PositiveAngle(NUMBER)
  142. if NUMBER >= 0 then
  143. NUMBER = 0
  144. end
  145. return NUMBER
  146. end
  147.  
  148. function NegativeAngle(NUMBER)
  149. if NUMBER <= 0 then
  150. NUMBER = 0
  151. end
  152. return NUMBER
  153. end
  154.  
  155. function Swait(NUMBER)
  156. if NUMBER == 0 or NUMBER == nil then
  157. ArtificialHB.Event:wait()
  158. else
  159. for i = 1, NUMBER do
  160. ArtificialHB.Event:wait()
  161. end
  162. end
  163. end
  164.  
  165. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  166. local NEWMESH = IT(MESH)
  167. if MESH == "SpecialMesh" then
  168. NEWMESH.MeshType = MESHTYPE
  169. if MESHID ~= "nil" and MESHID ~= "" then
  170. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  171. end
  172. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  173. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  174. end
  175. end
  176. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  177. NEWMESH.Scale = SCALE
  178. NEWMESH.Parent = PARENT
  179. return NEWMESH
  180. end
  181.  
  182. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  183. local NEWPART = IT("Part")
  184. NEWPART.formFactor = FORMFACTOR
  185. NEWPART.Reflectance = REFLECTANCE
  186. NEWPART.Transparency = TRANSPARENCY
  187. NEWPART.CanCollide = false
  188. NEWPART.Locked = true
  189. NEWPART.Anchored = true
  190. if ANCHOR == false then
  191. NEWPART.Anchored = false
  192. end
  193. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  194. NEWPART.Name = NAME
  195. NEWPART.Size = SIZE
  196. NEWPART.Position = Torso.Position
  197. NEWPART.Material = MATERIAL
  198. NEWPART:BreakJoints()
  199. NEWPART.Parent = PARENT
  200. return NEWPART
  201. end
  202.  
  203. function QuaternionFromCFrame(cf)
  204. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  205. local trace = m00 + m11 + m22
  206. if trace > 0 then
  207. local s = math.sqrt(1 + trace)
  208. local recip = 0.5 / s
  209. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  210. else
  211. local i = 0
  212. if m11 > m00 then
  213. i = 1
  214. end
  215. if m22 > (i == 0 and m00 or m11) then
  216. i = 2
  217. end
  218. if i == 0 then
  219. local s = math.sqrt(m00 - m11 - m22 + 1)
  220. local recip = 0.5 / s
  221. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  222. elseif i == 1 then
  223. local s = math.sqrt(m11 - m22 - m00 + 1)
  224. local recip = 0.5 / s
  225. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  226. elseif i == 2 then
  227. local s = math.sqrt(m22 - m00 - m11 + 1)
  228. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  229. end
  230. end
  231. end
  232.  
  233. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  234. local xs, ys, zs = x + x, y + y, z + z
  235. local wx, wy, wz = w * xs, w * ys, w * zs
  236. local xx = x * xs
  237. local xy = x * ys
  238. local xz = x * zs
  239. local yy = y * ys
  240. local yz = y * zs
  241. local zz = z * zs
  242. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  243. end
  244.  
  245. function QuaternionSlerp(a, b, t)
  246. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  247. local startInterp, finishInterp;
  248. if cosTheta >= 0.0001 then
  249. if (1 - cosTheta) > 0.0001 then
  250. local theta = ACOS(cosTheta)
  251. local invSinTheta = 1 / SIN(theta)
  252. startInterp = SIN((1 - t) * theta) * invSinTheta
  253. finishInterp = SIN(t * theta) * invSinTheta
  254. else
  255. startInterp = 1 - t
  256. finishInterp = t
  257. end
  258. else
  259. if (1 + cosTheta) > 0.0001 then
  260. local theta = ACOS(-cosTheta)
  261. local invSinTheta = 1 / SIN(theta)
  262. startInterp = SIN((t - 1) * theta) * invSinTheta
  263. finishInterp = SIN(t * theta) * invSinTheta
  264. else
  265. startInterp = t - 1
  266. finishInterp = t
  267. end
  268. end
  269. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  270. end
  271.  
  272. function Clerp(a, b, t)
  273. local qa = {QuaternionFromCFrame(a)}
  274. local qb = {QuaternionFromCFrame(b)}
  275. local ax, ay, az = a.x, a.y, a.z
  276. local bx, by, bz = b.x, b.y, b.z
  277. local _t = 1 - t
  278. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  279. end
  280.  
  281. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  282. local frame = IT("Frame")
  283. frame.BackgroundTransparency = TRANSPARENCY
  284. frame.BorderSizePixel = BORDERSIZEPIXEL
  285. frame.Position = POSITION
  286. frame.Size = SIZE
  287. frame.BackgroundColor3 = COLOR
  288. frame.BorderColor3 = BORDERCOLOR
  289. frame.Name = NAME
  290. frame.Parent = PARENT
  291. return frame
  292. end
  293.  
  294. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  295. local label = IT("TextLabel")
  296. label.BackgroundTransparency = 1
  297. label.Size = UD2(1, 0, 1, 0)
  298. label.Position = UD2(0, 0, 0, 0)
  299. label.TextColor3 = TEXTCOLOR
  300. label.TextStrokeTransparency = STROKETRANSPARENCY
  301. label.TextTransparency = TRANSPARENCY
  302. label.FontSize = TEXTFONTSIZE
  303. label.Font = TEXTFONT
  304. label.BorderSizePixel = BORDERSIZEPIXEL
  305. label.TextScaled = false
  306. label.Text = TEXT
  307. label.Name = NAME
  308. label.Parent = PARENT
  309. return label
  310. end
  311.  
  312. function NoOutlines(PART)
  313. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  314. end
  315.  
  316. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  317. local NEWWELD = IT(TYPE)
  318. NEWWELD.Part0 = PART0
  319. NEWWELD.Part1 = PART1
  320. NEWWELD.C0 = C0
  321. NEWWELD.C1 = C1
  322. NEWWELD.Parent = PARENT
  323. return NEWWELD
  324. end
  325.  
  326. local S = IT("Sound")
  327. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  328. local NEWSOUND = nil
  329. coroutine.resume(coroutine.create(function()
  330. NEWSOUND = S:Clone()
  331. NEWSOUND.Parent = PARENT
  332. NEWSOUND.Volume = VOLUME
  333. NEWSOUND.Pitch = PITCH
  334. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  335. NEWSOUND:play()
  336. if DOESLOOP == true then
  337. NEWSOUND.Looped = true
  338. else
  339. repeat wait(1) until NEWSOUND.Playing == false
  340. NEWSOUND:remove()
  341. end
  342. end))
  343. return NEWSOUND
  344. end
  345.  
  346. function CFrameFromTopBack(at, top, back)
  347. local right = top:Cross(back)
  348. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  349. end
  350.  
  351. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  352. function WACKYEFFECT(Table)
  353. local TYPE = (Table.EffectType or "Sphere")
  354. local SIZE = (Table.Size or VT(1,1,1))
  355. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  356. local TRANSPARENCY = (Table.Transparency or 0)
  357. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  358. local CFRAME = (Table.CFrame or Torso.CFrame)
  359. local MOVEDIRECTION = (Table.MoveToPos or nil)
  360. local ROTATION1 = (Table.RotationX or 0)
  361. local ROTATION2 = (Table.RotationY or 0)
  362. local ROTATION3 = (Table.RotationZ or 0)
  363. local MATERIAL = (Table.Material or "Neon")
  364. local COLOR = (Table.Color or C3(1,1,1))
  365. local TIME = (Table.Time or 45)
  366. local SOUNDID = (Table.SoundID or nil)
  367. local SOUNDPITCH = (Table.SoundPitch or nil)
  368. local SOUNDVOLUME = (Table.SoundVolume or nil)
  369. coroutine.resume(coroutine.create(function()
  370. local PLAYSSOUND = false
  371. local SOUND = nil
  372. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  373. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  374. PLAYSSOUND = true
  375. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  376. end
  377. EFFECT.Color = COLOR
  378. local MSH = nil
  379. if TYPE == "Sphere" then
  380. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  381. elseif TYPE == "Block" then
  382. MSH = IT("BlockMesh",EFFECT)
  383. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  384. elseif TYPE == "Wave" then
  385. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  386. elseif TYPE == "Ring" then
  387. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  388. elseif TYPE == "Slash" then
  389. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  390. elseif TYPE == "Round Slash" then
  391. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  392. elseif TYPE == "Swirl" then
  393. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  394. elseif TYPE == "Skull" then
  395. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  396. elseif TYPE == "Crystal" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  398. end
  399. if MSH ~= nil then
  400. local MOVESPEED = nil
  401. if MOVEDIRECTION ~= nil then
  402. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  403. end
  404. local GROWTH = SIZE - ENDSIZE
  405. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  406. if TYPE == "Block" then
  407. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  408. else
  409. EFFECT.CFrame = CFRAME
  410. end
  411. for LOOP = 1, TIME+1 do
  412. Swait()
  413. MSH.Scale = MSH.Scale - GROWTH/TIME
  414. if TYPE == "Wave" then
  415. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  416. end
  417. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  418. if TYPE == "Block" then
  419. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  420. else
  421. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  422. end
  423. if MOVEDIRECTION ~= nil then
  424. local ORI = EFFECT.Orientation
  425. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  426. EFFECT.Orientation = ORI
  427. end
  428. end
  429. if PLAYSSOUND == false then
  430. EFFECT:remove()
  431. else
  432. SOUND.Stopped:Connect(function()
  433. EFFECT:remove()
  434. end)
  435. end
  436. else
  437. if PLAYSSOUND == false then
  438. EFFECT:remove()
  439. else
  440. repeat Swait() until SOUND.Playing == false
  441. EFFECT:remove()
  442. end
  443. end
  444. end))
  445. end
  446.  
  447. function MakeForm(PART,TYPE)
  448. if TYPE == "Cyl" then
  449. local MSH = IT("CylinderMesh",PART)
  450. elseif TYPE == "Ball" then
  451. local MSH = IT("SpecialMesh",PART)
  452. MSH.MeshType = "Sphere"
  453. elseif TYPE == "Pine" then
  454. CreateMesh("SpecialMesh", PART, "FileMesh", "1033714", "", PART.Size, VT(0,0,0))
  455. end
  456. end
  457.  
  458. Debris = game:GetService("Debris")
  459.  
  460. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  461. local DIRECTION = CF(StartPos,EndPos).lookVector
  462. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  463. end
  464.  
  465. function turnto(position)
  466. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  467. end
  468.  
  469. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  470. function Lightning(Table)
  471. local Color = Table.Color or C3(1,1,1)
  472. local StartPos = Table.Start or Torso.Position
  473. local EndPos = Table.End or Mouse.Hit.p
  474. local SegmentLength = Table.SegmentL or 2
  475. local Thickness = Table.Thickness or 0.1
  476. local Dissapear = Table.DoesFade or false
  477. local Parent = Table.Ignore or Character
  478. local MaxDist = Table.MaxDist or 400
  479. local Branches = Table.Branches or false
  480. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  481. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  482. local LIGHTNINGMODEL = IT("Model",Effects)
  483. LIGHTNINGMODEL.Name = "Lightning"
  484. local LastBolt = nil
  485. for E = 1, DISTANCE do
  486. local ExtraSize = (DISTANCE-E)/15
  487. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  488. PART.Color = Color
  489. MakeForm(PART,"Cyl")
  490. if LastBolt == nil then
  491. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  492. else
  493. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  494. end
  495. LastBolt = PART
  496. if Branches == true then
  497. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  498. if CHOICE == 1 then
  499. local LASTBRANCH = nil
  500. for i = 1, MRANDOM(2,5) do
  501. local ExtraSize2 = ((DISTANCE-E)/25)/i
  502. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  503. PART.Color = Color
  504. MakeForm(PART,"Cyl")
  505. if LASTBRANCH == nil then
  506. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  507. else
  508. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  509. end
  510. LASTBRANCH = PART
  511. end
  512. end
  513. end
  514. end
  515. if Dissapear == true then
  516. coroutine.resume(coroutine.create(function()
  517. for i = 1, 30 do
  518. Swait()
  519. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  520. if c.ClassName == "Part" then
  521. c.Transparency = i/30
  522. end
  523. end
  524. end
  525. LIGHTNINGMODEL:remove()
  526. end))
  527. elseif Dissapear == false then
  528. Debris:AddItem(LIGHTNINGMODEL,0.1)
  529. end
  530. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  531. end
  532.  
  533. local Particle = IT("ParticleEmitter",nil)
  534. Particle.Enabled = false
  535. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(0.7,0),NumberSequenceKeypoint.new(1,1)})
  536. Particle.LightEmission = 0.5
  537. Particle.Rate = 500
  538. Particle.Rotation = NumberRange.new(-180, 180)
  539. Particle.RotSpeed = NumberRange.new(-180, 180)
  540. Particle.Texture = "http://www.roblox.com/asset/?id=51349099"
  541. Particle.Color = ColorSequence.new(C3(1,1,1))
  542.  
  543. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  544. function ParticleEmitter(Table)
  545. local PRTCL = Particle:Clone()
  546. local Speed = Table.Speed or 5
  547. local Drag = Table.Drag or 0
  548. local Size1 = Table.Size1 or 1
  549. local Size2 = Table.Size2 or 5
  550. local Lifetime1 = Table.Lifetime1 or 1
  551. local Lifetime2 = Table.Lifetime2 or 1.5
  552. local Parent = Table.Parent or Torso
  553. local Emit = Table.Emit or 100
  554. local Offset = Table.Offset or 360
  555. local Enabled = Table.Enabled or false
  556. PRTCL.Parent = Parent
  557. PRTCL.Size = NumberSequence.new(Size1,Size2)
  558. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  559. PRTCL.Speed = NumberRange.new(Speed)
  560. PRTCL.VelocitySpread = Offset
  561. PRTCL.Drag = Drag
  562. if Enabled == false then
  563. PRTCL:Emit(Emit)
  564. Debris:AddItem(PRTCL,Lifetime2)
  565. else
  566. PRTCL.Enabled = true
  567. end
  568. return PRTCL
  569. end
  570.  
  571. --//=================================\\
  572. --|| WEAPON CREATION
  573. --\\=================================//
  574.  
  575. local RWING = CreatePart(3, Weapon, "Neon", 0, 1, "Pearl", "Right Wing", (VT(2, 3, 2)*1.5),false)
  576. RWING.Color = C3(206/255, 163/255, 218/255)
  577. local RWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, RWING, CF(1 , 2, 0.5), CF(-1.5, 0, 0))
  578. local LWING = CreatePart(3, Weapon, "Neon", 0, 1, "Pearl", "Left Wing", (VT(2, 3, 2)*1.5),false)
  579. LWING.Color = C3(206/255, 163/255, 218/255)
  580. local LWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, LWING, CF(-1 , 2, 0.5), CF(1.6, 0, 0))
  581. CreateMesh("SpecialMesh", RWING, "FileMesh", "90615661", "", VT(1.5,1.5,1.5)*0.8, VT(0,0,0))
  582. CreateMesh("SpecialMesh", LWING, "FileMesh", "90615581", "", VT(1.5,1.5,1.5)*0.8, VT(0,0,0))
  583. local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1,1,1),false)
  584. CreateMesh("SpecialMesh", Mask, "FileMesh", "395088733", "", VT(0.5,0.5,1), VT(0,0,0))
  585. CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0,0,-0.5), CF(0, 0, 0))
  586. local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "New Yeller", "Mask", VT(1.3,0.1,1.3),false)
  587. MakeForm(Mask,"Cyl")
  588. CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0,0.2,0), CF(0, 0, 0))
  589. local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.2, 0.7, 0.3),false)
  590. Black.Color = C3(0,0,0)
  591. MakeForm(Black,"Ball")
  592. CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0,0.05,-0.6), CF(0, 0, 0))
  593. local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1, 0.2, 0.3),false)
  594. Black.Color = C3(0,0,0)
  595. MakeForm(Black,"Ball")
  596. CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0,0.1,-0.6), CF(0, 0, 0))
  597. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1,0.1,0.1),false)
  598. MakeForm(Eye,"Ball")
  599. CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0.22,0.1,-0.7), CF(0, 0, 0))
  600. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1,0.1,0.1),false)
  601. MakeForm(Eye,"Ball")
  602. CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(-0.22,0.1,-0.7), CF(0, 0, 0))
  603. local Horns = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "New Yeller", "Horns", VT(1,1,1),false)
  604. CreateWeldOrSnapOrMotor("Weld", Head, Head, Horns, CF(0,0.6,0.1), CF(0, 0, 0))
  605. --704130856
  606. local MSH = CreateMesh("SpecialMesh", Horns, "FileMesh", "704130637", "", VT(0.17, 0.17, 0.17), VT(0,0,0))
  607. MSH.VertexColor = VT(1, 1, 0.5)
  608. local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4,0.4,0.4),false)
  609. MakeForm(MaskPart,"Ball")
  610. CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(-0.35,0.35,-0.5), CF(0, 0, 0))
  611. local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4,0.4,0.4),false)
  612. MakeForm(MaskPart,"Ball")
  613. CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(0.35,0.35,-0.5), CF(0, 0, 0))
  614.  
  615. local Handle = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Handle", VT(0.2,1,0.2),false)
  616. MakeForm(Handle,"Cyl")
  617. local Grasp = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0,-1,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  618. local Bop = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Bop", VT(0.5,0.5,0.5),false)
  619. MakeForm(Bop,"Ball")
  620. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Bop, CF(0,0.7,0), CF(0, 0, 0))
  621. local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Shield", VT(0.5,0.2,0.5),false)
  622. MakeForm(Part,"Pine")
  623. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  624. local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Dark blue", "Shield", VT(0.6,0.3,0.6),false)
  625. MakeForm(Part,"Pine")
  626. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-0.7,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  627. local Blade = CreatePart(3, Weapon, "Glass", 0, 0, "Magenta", "Blade", VT(0.3,5,0.3),false)
  628. MakeForm(Blade,"Pine")
  629. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Blade, CF(0,-2.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  630.  
  631. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(1.05,0.1,1.05),false)
  632. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(0,-0.3,0), CF(0, 0, 0))
  633. local ShieldBase = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(2,2,1),false)
  634. CreateMesh("SpecialMesh", ShieldBase, "FileMesh", "395088733", "", VT(1,1,1), VT(0,0,0))
  635. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, ShieldBase, CF(-0.5,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  636. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0,0,0),false)
  637. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95,0.95,1), VT(0,0,0))
  638. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.4,-0.3,0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
  639. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0,0,0),false)
  640. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95,0.95,1), VT(0,0,0))
  641. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.515,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  642. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0,0,0),false)
  643. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.7,0.7,1), VT(0,0,0))
  644. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  645. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0,0,0),false)
  646. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.5,0.5,1), VT(0,0,0))
  647. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  648. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(0.8,2,0.2),false)
  649. MakeForm(Shield,"Ball")
  650. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0), CF(0, 0, 0))
  651. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(0.8,0.2,2),false)
  652. MakeForm(Shield,"Ball")
  653. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0), CF(0, 0, 0))
  654. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8,2,0.3),false)
  655. MakeForm(Shield,"Ball")
  656. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0), CF(0, 0, 0))
  657. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8,0.3,2),false)
  658. MakeForm(Shield,"Ball")
  659. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0), CF(0, 0, 0))
  660.  
  661. local SKILLTEXTCOLOR = BRICKC"Magenta".Color
  662. local SKILLFONT = "SciFi"
  663. local SKILLTEXTSIZE = 12
  664.  
  665. Humanoid.DisplayDistanceType = "None"
  666. local naeeym2 = IT("BillboardGui",Character)
  667. naeeym2.AlwaysOnTop = true
  668. naeeym2.Size = UDim2.new(5,35,2,15)
  669. naeeym2.StudsOffset = Vector3.new(0,1.3,0)
  670. naeeym2.MaxDistance = 75
  671. naeeym2.Adornee = Character.Head
  672. naeeym2.Name = "Name"
  673. naeeym2.PlayerToHideFrom = Player
  674. local tecks2 = IT("TextLabel",naeeym2)
  675. tecks2.BackgroundTransparency = 1
  676. tecks2.TextScaled = true
  677. tecks2.BorderSizePixel = 0
  678. tecks2.Text = Player.Name
  679. tecks2.Font = "SciFi"
  680. tecks2.TextSize = 30
  681. tecks2.TextStrokeTransparency = 0
  682. tecks2.TextColor3 = C3(1,1,1)
  683. tecks2.TextStrokeColor3 = SKILLTEXTCOLOR
  684. tecks2.Size = UDim2.new(1,0,0.5,0)
  685. tecks2.Parent = naeeym2
  686.  
  687. for _, c in pairs(Weapon:GetChildren()) do
  688. if c.ClassName == "Part" then
  689. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  690. end
  691. end
  692.  
  693. Weapon.Parent = Character
  694.  
  695. Humanoid.Died:connect(function()
  696. ATTACK = true
  697. end)
  698.  
  699. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Frame")
  700.  
  701. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[ Z - B - C - V - G - X ]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text")
  702.  
  703. --//=================================\\
  704. --|| DAMAGING
  705. --\\=================================//
  706.  
  707. function ApplyDamage(Humanoid,Damage,TorsoPart)
  708. local defence = Instance.new("BoolValue",Humanoid.Parent)
  709. defence.Name = ("HitBy"..Player.Name)
  710. game:GetService("Debris"):AddItem(defence, 0.001)
  711. Damage = Damage * DAMAGEMULTIPLIER
  712. if Humanoid.Health ~= 0 then
  713. local CritChance = MRANDOM(1,100)
  714. if Damage > Humanoid.Health then
  715. Damage = math.ceil(Humanoid.Health)
  716. if Damage == 0 then
  717. Damage = 0.1
  718. end
  719. end
  720. Humanoid.Health = Humanoid.Health - Damage
  721. end
  722. end
  723.  
  724. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,FRAME)
  725. local CHILDREN = workspace:GetDescendants()
  726. for index, CHILD in pairs(CHILDREN) do
  727. if CHILD.ClassName == "Model" and CHILD ~= Character then
  728. if CHILD:FindFirstChild(Player.Name.."Frames") == nil then
  729. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  730. if HUM then
  731. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  732. if TORSO then
  733. if (TORSO.Position - POSITION).Magnitude <= RANGE and HUM.Health > 0 then
  734. local FRAMES = IT("Folder",CHILD)
  735. FRAMES.Name = (Player.Name.."Frames")
  736. local DMG = 0
  737. if MINDMG > 1 then
  738. DMG = MRANDOM(MINDMG,MAXDMG)
  739. else
  740. DMG = MINDMG
  741. end
  742. ApplyDamage(HUM,DMG,TORSO)
  743. CreateSound(12222242, TORSO, 5, 1, false)
  744. coroutine.resume(coroutine.create(function()
  745. for _, c in pairs(CHILD:GetDescendants()) do
  746. if c:IsA("BasePart") then
  747. local bv = Instance.new("BodyVelocity")
  748. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  749. if POSITION.Y < TORSO.Position.Y then
  750. bv.velocity = CF(POSITION,TORSO.Position+VT(0,TORSO.Position.Y-POSITION.Y,0)).lookVector*FLING
  751. else
  752. bv.velocity = CF(POSITION,TORSO.Position+VT(0,5,0)).lookVector*FLING
  753. end
  754. bv.Parent = c
  755. c.Reflectance = c.Transparency
  756. c.Transparency = 1
  757. Debris:AddItem(bv,0.05)
  758. end
  759. end
  760. if HUM.Health > 0 then
  761. if FRAME > 0 then
  762. for i = 1, FRAME do
  763. for _, c in pairs(CHILD:GetDescendants()) do
  764. if c:IsA("BasePart") then
  765. c.Transparency = c.Reflectance
  766. c.Reflectance = 0
  767. end
  768. end
  769. wait()
  770. for _, c in pairs(CHILD:GetDescendants()) do
  771. if c:IsA("BasePart") then
  772. c.Reflectance = c.Transparency
  773. c.Transparency = 1
  774. end
  775. end
  776. wait()
  777. end
  778. else
  779. coroutine.resume(coroutine.create(function()
  780. HUM.CameraOffset = VT(MRANDOM(-35,35)/65,MRANDOM(-35,35)/65,MRANDOM(-35,35)/65)
  781. end))
  782. TORSO.CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  783. end
  784. for _, c in pairs(CHILD:GetDescendants()) do
  785. if c:IsA("BasePart") then
  786. c.Transparency = c.Reflectance
  787. c.Reflectance = 0
  788. end
  789. end
  790. else
  791. for _, c in pairs(CHILD:GetDescendants()) do
  792. if c:IsA("BasePart") then
  793. c.Transparency = c.Reflectance
  794. c.Reflectance = 0
  795. end
  796. end
  797. end
  798. coroutine.resume(coroutine.create(function()
  799. HUM.CameraOffset = VT(0,0,0)
  800. end))
  801. FRAMES:remove()
  802. end))
  803. end
  804. end
  805. end
  806. end
  807. end
  808. end
  809. end
  810.  
  811. --//=================================\\
  812. --|| ATTACK FUNCTIONS AND STUFF
  813. --\\=================================//
  814.  
  815. function X()
  816. ATTACK = true
  817. Rooted = true
  818. local TOAIM = Mouse.Hit.p
  819. turnto(Mouse.Hit.p)
  820. local DONE = false
  821. Humanoid.HipHeight = 5
  822. for i=0, 0.2, 0.1 / Animation_Speed do
  823. Swait()
  824. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  825. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), 0.75 / Animation_Speed)
  826. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  828. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  829. end
  830. for i=0, 1.3, 0.1 / Animation_Speed do
  831. Swait()
  832. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(230)), 0.75 / Animation_Speed)
  833. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  834. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  836. end
  837. CreateSound(1537955136, Blade, 5, 1, false)
  838. local SLICE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Slash", VT(0,16,0))
  839. MakeForm(SLICE,"Ball")
  840. CreateSound(342793847, SLICE, 5, 3, false)
  841. SLICE.CFrame = CF(RootPart.CFrame*CF(0,0,4).p,TOAIM) * ANGLES(RAD(0), RAD(0), RAD(-45))
  842. --SLICE.Color = C3(100/255, 58/255, 104/255)
  843. ParticleEmitter({Speed = 2, Drag = 3, Size1 = 0.2, Size2 = 1, Lifetime1 = 1, Lifetime2 = 3, Parent = SLICE, Emit = 15, Offset = 360, Enabled = false})
  844. coroutine.resume(coroutine.create(function()
  845. Swait(35)
  846. SLICE.Transparency = 0
  847. for i = 1, 45 do
  848. Swait()
  849. SLICE.Size = SLICE.Size + VT(1+i/45,0,0)/5
  850. end
  851. wait(0.3)
  852. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "SlashBeam", VT(0,0,0))
  853. MakeForm(BEAM,"Cyl")
  854. BEAM.Color = SLICE.Color
  855. local AIMHIT,AIMPOS = CastProperRay(SLICE.Position,TOAIM,750,Character)
  856. local DISTANCE = (SLICE.Position - AIMPOS).Magnitude
  857. BEAM.CFrame = CF(SLICE.Position,AIMPOS)*CF(0,0,-(DISTANCE/2)-7.5)*ANGLES(RAD(90),RAD(0),RAD(0))
  858. BEAM.Size = VT(0,DISTANCE+15,0)
  859. BEAM.Mesh.Scale = VT(1.8,1,1.8)
  860. local BOP = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Bop", VT(0,0,0))
  861. MakeForm(BOP,"Ball")
  862. BOP.Color = SLICE.Color
  863. BOP.CFrame = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0)
  864. wait(0.1)
  865. local SIZE = SLICE.Size.X
  866. local SOUND = CreateSound(415700134, SLICE, 10, 1, false)
  867. local PRT = ParticleEmitter({Speed = 0, Drag = 0, Size1 = 0.3, Size2 = 0.7, Lifetime1 = 1, Lifetime2 = 1.5, Parent = BEAM, Emit = 100, Offset = 360, Enabled = true})
  868. PRT.ZOffset = 12
  869. for i = 1, 25 do
  870. Swait()
  871. for i = 1, math.ceil(BEAM.Size.Y/5) do
  872. ApplyAoE(BEAM.CFrame*CF(0,BEAM.Size.Y/2-i*5,0).p,BEAM.Size.X/1.5,1,1,5,0)
  873. end
  874. BEAM.Size = BEAM.Size + VT(SIZE/25,0,SIZE/25)/1.8
  875. BOP.Size = BOP.Size + VT(SIZE/25,SIZE/25,SIZE/25)
  876. Humanoid.CameraOffset = VT(MRANDOM(-35,35)/65,MRANDOM(-35,35)/65,MRANDOM(-35,35)/65)
  877. end
  878. repeat
  879. Swait()
  880. BOP.CFrame = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0)
  881. --Lightning({Color = SLICE.Color, Start = SLICE.Position, End = SLICE.CFrame*CF(0,0,-15)*CF(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15)).p, SegmentL = 2, Thickness = 0.3, DoesFade = true, Ignore = workspace, MaxDist = 45, Branches = false})
  882. SOUND.Parent = SLICE
  883. for i = 1, math.ceil(BEAM.Size.Y/5) do
  884. ApplyAoE(BEAM.CFrame*CF(0,BEAM.Size.Y/2-i*5,0).p,BEAM.Size.X/1.5,1,1,5,0)
  885. end
  886. Humanoid.CameraOffset = VT(MRANDOM(-35,35)/65,MRANDOM(-35,35)/65,MRANDOM(-35,35)/65)
  887. until SOUND.Playing == false
  888. BOP:remove()
  889. BEAM:remove()
  890. DONE = true
  891. Humanoid.CameraOffset = VT(0,0,0)
  892. for i = 1, 45 do
  893. Swait()
  894. SLICE.Size = SLICE.Size - VT(1+i/45,0,0)/5
  895. end
  896. SLICE:remove()
  897. end))
  898. for i=0, 1, 0.1 / Animation_Speed do
  899. Swait()
  900. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed)
  901. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(130)), 3 / Animation_Speed)
  902. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 3 / Animation_Speed)
  903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-75), RAD(45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  905. end
  906. FORCEWINGS = true
  907. for i = 1, 200 do
  908. Swait()
  909. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  910. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180+i)) * ANGLES(RAD(15), RAD(0), RAD(0)) * CF(i, -i, i*5), 0.75 / Animation_Speed)
  911. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  912. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  913. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  914. end
  915. repeat wait() until DONE == true
  916. RootJoint.C0 = CF(0,300,0)
  917. Humanoid.HipHeight = 1
  918. for i = 1, 50 do
  919. Swait()
  920. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed)
  921. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0), 0.25 / Animation_Speed)
  922. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(32)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  924. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-32)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  925. end
  926. ATTACK = false
  927. Rooted = false
  928. FORCEWINGS = false
  929. function Intro()
  930. ATTACK = true
  931. Rooted = true
  932. for i=0, 0.2, 0.1 / Animation_Speed do
  933. Swait()
  934. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.85) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  935. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.85) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  936. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  940. end
  941. for i=0, 3, 0.1 / Animation_Speed do
  942. Swait()
  943. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  944. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  945. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0-0.5 * COS(SINE), 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  949. end
  950. CreateSound(1537955136, Blade, 5, 1, false)
  951. RWING.Transparency = 0
  952. LWING.Transparency = 0
  953. for i = 1, 15 do
  954. Swait()
  955. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  956. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  957. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50-((i/15)*360))), 0.75 / Animation_Speed)
  958. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  959. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  960. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  961. end
  962. for i = 1, 15 do
  963. Swait()
  964. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  965. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  966. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  967. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  970. end
  971. for i=0, 1, 0.1 / Animation_Speed do
  972. Swait()
  973. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed)
  974. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
  975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  979. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  980. end
  981. ATTACK = false
  982. Rooted = false
  983. end
  984. function Z()
  985. ATTACK = true
  986. Rooted = true
  987. CreateSound(1537955136, Torso, 5, 1, false)
  988. for i=1, 15 do
  989. Swait()
  990. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.5)
  991. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+i/15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  992. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  993. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  994. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  995. end
  996. for i=0, 0.3, 0.1 / Animation_Speed do
  997. Swait()
  998. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.015)
  999. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1000. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1001. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1002. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1003. end
  1004. FORCEWINGS = true
  1005. for i = 1, 10 do
  1006. for i=0, 0.02, 0.1 / Animation_Speed do
  1007. Swait()
  1008. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2 / Animation_Speed)
  1009. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed)
  1010. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-85)), 2 / Animation_Speed)
  1011. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1012. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1013. end
  1014. local RANDOM = MRANDOM(-7,7)/5
  1015. local RANDOM2 = MRANDOM(-7,7)/5
  1016. for i=0, 0.01, 0.1 / Animation_Speed do
  1017. Swait()
  1018. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1019. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1020. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 3 / Animation_Speed)
  1021. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 3 / Animation_Speed)
  1022. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5+RANDOM, 0+RANDOM2) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1023. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1024. end
  1025. local WAVES = {}
  1026. coroutine.resume(coroutine.create(function()
  1027. repeat
  1028. Swait()
  1029. for E = 1, #WAVES do
  1030. if WAVES[E] ~= nil then
  1031. ApplyAoE(WAVES[E].Position,3,25,35,35,3)
  1032. if WAVES[E].Transparency > 0.99 then
  1033. WAVES[E]:remove()
  1034. table.remove(WAVES,E)
  1035. else
  1036. WAVES[E].CFrame = WAVES[E].CFrame * CF(0,1.2,0)
  1037. WAVES[E].Transparency = WAVES[E].Transparency + 0.75/25
  1038. end
  1039. end
  1040. end
  1041. until #WAVES == 0
  1042. end))
  1043. local Wave = CreatePart(3, Effects, "Glass", 0, 0.25, "New Yeller", "Wave", VT(1,3,1))
  1044. MakeForm(Wave,"Pine")
  1045. Wave.CFrame = Blade.CFrame
  1046. table.insert(WAVES,Wave)
  1047. CreateSound(1537955679, Wave, 7, 1, true)
  1048. end
  1049. ATTACK = false
  1050. Rooted = false
  1051. FORCEWINGS = false
  1052. end
  1053. function B()
  1054. ATTACK = true
  1055. Rooted = false
  1056. FORCEWINGS = true
  1057. for i=0, 1, 0.1 / Animation_Speed do
  1058. Swait()
  1059. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1060. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1064. end
  1065. CreateSound(1537955679, Blade, 7, 0.7, false)
  1066. Rooted = true
  1067. for i=0, 0.4, 0.1 / Animation_Speed do
  1068. Swait()
  1069. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1070. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1074. end
  1075. coroutine.resume(coroutine.create(function()
  1076. local FRAME = RootPart.CFrame*CF(0,-5,-0.5)
  1077. for i = 1, 125 do
  1078. Swait()
  1079. FRAME = FRAME * CF(0,0,-1)
  1080. ApplyAoE(FRAME.p,5,45,55,35,15)
  1081. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,18,1), Size2 = VT(1,0,1), Transparency = 0, Transparency2 = 1, CFrame = FRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1082. end
  1083. end))
  1084. for i=0, 0.2, 0.1 / Animation_Speed do
  1085. Swait()
  1086. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1087. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1088. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1089. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1090. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1091. end
  1092. FORCEWINGS = false
  1093. ATTACK = false
  1094. Rooted = false
  1095. end
  1096. function C()
  1097. FORCEWINGS = true
  1098. ATTACK = true
  1099. for i=0, 1, 0.1 / Animation_Speed do
  1100. Swait()
  1101. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1102. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1104. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1105. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1106. end
  1107. Rooted = true
  1108. local Orb = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Orb", VT(0,0,0))
  1109. MakeForm(Orb,"Ball")
  1110. Orb.CFrame = Blade.CFrame*CF(0,2.25,0)
  1111. for i = 1, 35 do
  1112. Swait()
  1113. Orb.CFrame = Blade.CFrame*CF(0,2.25,0)
  1114. Orb.Size = Orb.Size + VT(0.05,0.05,0.05)
  1115. end
  1116. local MAIN = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Beam", VT(0,0,0))
  1117. MakeForm(MAIN,"Cyl")
  1118. for i = 1, 200 do
  1119. Swait()
  1120. local AIMHIT,AIMPOS = CastProperRay(Orb.Position,Mouse.Hit.p,750,Character)
  1121. local DISTANCE = (Orb.Position - AIMPOS).Magnitude
  1122. MAIN.CFrame = CF(Orb.Position,AIMPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(90),RAD(0),RAD(0))
  1123. MAIN.Size = VT(0.7,DISTANCE,0.7)
  1124. ApplyAoE(AIMPOS,3,35,65,35,20)
  1125. end
  1126. function V()
  1127. FORCEWINGS = true
  1128. ATTACK = true
  1129. Rooted = true
  1130. local AREAS = {}
  1131. for i = 1, 15 do
  1132. local AREA = CF(RootPart.Position)* ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(6,35)).p
  1133. local HITFLOOR,HITPOS = CastProperRay(AREA+VT(0,35,0), AREA-VT(0,35,0), 65, Character)
  1134. if HITFLOOR then
  1135. table.insert(AREAS,HITPOS)
  1136. end
  1137. end
  1138. for E = 1, 35 do
  1139. Swait()
  1140. for i = 1, #AREAS do
  1141. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1142. end
  1143. --LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.85) * ANGLES(RAD(0), RAD(65), RAD(0)), 0.75 / Animation_Speed)
  1144. --RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.85) * ANGLES(RAD(0), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
  1145. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  1146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1148. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1149. end
  1150. for E = 1, 12 do
  1151. Swait()
  1152. for i = 1, #AREAS do
  1153. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E+35), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1154. end
  1155. --LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed)
  1156. --RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
  1157. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1160. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1161. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1162. end
  1163. for i = 1, #AREAS do
  1164. ApplyAoE(AREAS[i],15,45,55,35,20)
  1165. Lightning({Color = BRICKC"New Yeller".Color, Start = AREAS[i], End = AREAS[i]+VT(0,100,0), SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = workspace, MaxDist = 30, Branches = false})
  1166. Lightning({Color = RWING.Color, Start = AREAS[i], End = AREAS[i]+VT(0,100,0), SegmentL = 2, Thickness = 0.3, DoesFade = true, Ignore = workspace, MaxDist = 35, Branches = false})
  1167. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(9,5,9), Transparency = 0, Transparency2 = 1, CFrame = CF(AREAS[i]), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = 1537955136, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2})
  1168. end
  1169. for i=0, 0.5, 0.1 / Animation_Speed do
  1170. Swait()
  1171. --LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed)
  1172. --RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
  1173. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1174. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1175. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1176. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1177. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1178. end
  1179. FORCEWINGS = false
  1180. ATTACK = false
  1181. Rooted = false
  1182. end
  1183. function G()
  1184. ATTACK = true
  1185. Rooted = true
  1186. FORCEWINGS = true
  1187. CreateSound(1537955136, Torso, 5, 1, false)
  1188. for i=1, 15 do
  1189. Swait()
  1190. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.8)
  1191. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+i/15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1192. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1193. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1194. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1195. end
  1196. for i=0, 0.3, 0.1 / Animation_Speed do
  1197. Swait()
  1198. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.015)
  1199. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1200. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1201. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1202. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1203. end
  1204. for i=0, 1, 0.1 / Animation_Speed do
  1205. Swait()
  1206. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1207. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1208. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1209. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1210. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1211. end
  1212. CreateSound(1537955679, Blade, 7, 0.7, false)
  1213. for i=0, 0.4, 0.1 / Animation_Speed do
  1214. Swait()
  1215. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1216. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1220. end
  1221. local TORNADOBASE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Tornado", VT(5,45/2,5))
  1222. MakeForm(TORNADOBASE,"Ball")
  1223. TORNADOBASE.Mesh.Scale = VT(1,8,1)
  1224. local SWIRL = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0,0,0))
  1225. CreateMesh("SpecialMesh", SWIRL, "FileMesh", "1051557", "", VT(6,45*3,6), VT(0,0,0))
  1226. local SWIRL2 = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0,0,0))
  1227. CreateMesh("SpecialMesh", SWIRL2, "FileMesh", "1051557", "", VT(6,45*3,6), VT(0,0,0))
  1228. CreateSound(415700134, TORNADOBASE, 3, 0.5, true)
  1229. coroutine.resume(coroutine.create(function()
  1230. local FRAME = RootPart.CFrame*CF(0,-5,-0.5)
  1231. for E = 1, 185 do
  1232. Swait()
  1233. FRAME = FRAME * CF(0,0,-0.8)
  1234. TORNADOBASE.CFrame = FRAME*CF(0,TORNADOBASE.Size.Y/2,0)
  1235. SWIRL.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(E*5), RAD(0))
  1236. SWIRL2.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(-E*15), RAD(0))
  1237. for i = 1, math.ceil(TORNADOBASE.Size.Y/6) do
  1238. ApplyAoE(TORNADOBASE.CFrame*CF(0,TORNADOBASE.Size.Y/2,0)*CF(0,-i*6,0).p,8,2,2,-35,0)
  1239. end
  1240. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(10,8,10), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(FRAME.p) * ANGLES(RAD(0), RAD(E*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = TORNADOBASE.Color, SoundID = nil, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2})
  1241. end
  1242. for i = 1, 15 do
  1243. Swait()
  1244. TORNADOBASE.Transparency = i/15
  1245. SWIRL.Transparency = i/15
  1246. SWIRL2.Transparency = i/15
  1247. SWIRL.CFrame = SWIRL.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0))
  1248. SWIRL2.CFrame = SWIRL2.CFrame * ANGLES(RAD(0), RAD(-i*15), RAD(0))
  1249. end
  1250. TORNADOBASE:remove()
  1251. SWIRL:remove()
  1252. SWIRL2:remove()
  1253. end))
  1254. for i=0, 0.2, 0.1 / Animation_Speed do
  1255. Swait()
  1256. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1257. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1258. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1259. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1260. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1261. end
  1262. FORCEWINGS = false
  1263. ATTACK = false
  1264. Rooted = false
  1265. end
  1266.  
  1267. --//=================================\\
  1268. --|| ASSIGN THINGS TO KEYS
  1269. --\\=================================//
  1270.  
  1271. function MouseDown(Mouse)
  1272. if ATTACK == false then
  1273. end
  1274. end
  1275.  
  1276. function MouseUp(Mouse)
  1277. HOLD = false
  1278. end
  1279.  
  1280. function KeyDown(Key)
  1281. KEYHOLD = true
  1282. if Key == "z" and ATTACK == false then
  1283. Z()
  1284. end
  1285.  
  1286. if Key == "b" and ATTACK == false then
  1287. B()
  1288. end
  1289.  
  1290. if Key == "c" and ATTACK == false then
  1291. C()
  1292. end
  1293.  
  1294. if Key == "v" and ATTACK == false then
  1295. V()
  1296. end
  1297.  
  1298. if Key == "g" and ATTACK == false then
  1299. G()
  1300. end
  1301.  
  1302. if Key == "x" and ATTACK == false then
  1303. X()
  1304. end
  1305. end
  1306.  
  1307. function KeyUp(Key)
  1308. KEYHOLD = false
  1309. end
  1310.  
  1311. Mouse.Button1Down:connect(function(NEWKEY)
  1312. MouseDown(NEWKEY)
  1313. end)
  1314. Mouse.Button1Up:connect(function(NEWKEY)
  1315. MouseUp(NEWKEY)
  1316. end)
  1317. Mouse.KeyDown:connect(function(NEWKEY)
  1318. KeyDown(NEWKEY)
  1319. end)
  1320. Mouse.KeyUp:connect(function(NEWKEY)
  1321. KeyUp(NEWKEY)
  1322. end)
  1323.  
  1324. --//=================================\\
  1325. --\\=================================//
  1326.  
  1327.  
  1328. function unanchor()
  1329. if UNANCHOR == true then
  1330. g = Character:GetChildren()
  1331. for i = 1, #g do
  1332. if g[i].ClassName == "Part" then
  1333. g[i].Anchored = false
  1334. end
  1335. end
  1336. end
  1337. end
  1338.  
  1339.  
  1340. --//=================================\\
  1341. --|| WRAP THE WHOLE SCRIPT UP
  1342. --\\=================================//
  1343.  
  1344. Humanoid.Changed:connect(function(Jump)
  1345. if Jump == "Jump" and (Disable_Jump == true) then
  1346. Humanoid.Jump = false
  1347. end
  1348. end)
  1349.  
  1350. while true do
  1351. Swait()
  1352. script.Parent = WEAPONGUI
  1353. ANIMATE.Parent = nil
  1354. if Humanoid then
  1355. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1356. IDLEANIMATION:Play()
  1357. end
  1358. SINE = SINE + CHANGE*2
  1359. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1360. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1361. if ATTACK == false then
  1362. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1363. if TORSOVELOCITY < 1 then
  1364. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.75 / Animation_Speed)
  1365. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1366. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(5 - 5 * COS(SINE / 12)), RAD(-35), RAD(12 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1367. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1368. elseif TORSOVELOCITY > 1 then
  1369. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1370. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1371. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1372. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1373. end
  1374. end
  1375. if FORCEWINGS == true or ATTACK == false then
  1376. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(45), RAD(0)), 0.75 / Animation_Speed)
  1377. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.75 / Animation_Speed)
  1378. end
  1379. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.7, -0.4) * ANGLES(RAD(-25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1380. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.7, -0.4) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1381. unanchor()
  1382. Humanoid.MaxHealth = "inf"
  1383. Humanoid.Health = "inf"
  1384. if Rooted == false then
  1385. Disable_Jump = false
  1386. Humanoid.WalkSpeed = Speed
  1387. elseif Rooted == true then
  1388. Disable_Jump = true
  1389. Humanoid.WalkSpeed = 0
  1390. end
  1391. sick.SoundId = "rbxassetid://152000442"
  1392. sick.Looped = true
  1393. sick.Pitch = 1
  1394. sick.Volume = 1
  1395. sick.Parent = Torso
  1396. sick:Resume()
  1397. if VALUE1 == false then
  1398. VALUE1 = true
  1399. coroutine.resume(coroutine.create(function()
  1400. Intro()
  1401. end))
  1402. end
  1403. for _, c in pairs(Character:GetChildren()) do
  1404. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1405. c:remove()
  1406. end
  1407. end
  1408. Humanoid.Name = "asswipe0987 "..Player.Name
  1409. end
  1410.  
  1411. --//=================================\\
  1412. --\\=================================//
  1413.  
  1414.  
  1415.  
  1416.  
  1417.  
  1418. --//====================================================\\--
  1419. --|| END OF SCRIPT
  1420. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement