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  1. messages:
  2.   pickaxe_level_required: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>Your pickaxe must be <yellow>Level %pickaxe_level%</yellow> to buy this enchantment!'
  3.   no_pickaxe_found: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>You do not have any diamond pickaxe!'
  4.   enchant_max_level: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>You have already maxed out this enchantment.'
  5.   enchant_max_level_exceed: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>This transaction would exceed the max level for this enchant.'
  6.   enchant_min_level_exceed: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>This transaction would exceed the min level for this enchant.'
  7.   not_enough: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>You do not have enough <yellow>%currency%</yellow>!'
  8.   enchant_bought: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>You have spent <yellow>%amount%</yellow> <white>%currency%</white>'
  9.   enchant_bought_multiple: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>You have bought <yellow>%amount%</yellow> levels of <reset>%enchant%</reset> <white>for <yellow>%cost%</yellow> <white>%currency%</white>'
  10.   enchant_refunded: '<gradient:#FFFF00:#FFD700:#FFA500><bold>REFUND</bold></gradient> <dark_gray>»</dark_gray> <white>You have refunded <yellow>%amount%</yellow> levels of %enchant%'
  11.   enchant_refund_amount: '<gradient:#FFFF00:#FFD700:#FFA500><bold>REFUND</bold></gradient> <dark_gray>»</dark_gray> <white>You have received <yellow>%amount%</yellow> <white>%currency%</white> back'
  12.   enchant_cant_disenchant: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>This enchant can''t be disenchanted.'
  13.   enchant_no_level: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>You do not have this enchant!'
  14.   charity_other: '<gradient:#FFFF00:#FFD700:#FFA500><bold>CHARITY</bold></gradient> <dark_gray>»</dark_gray> <yellow>%player%''s</yellow> <white>enchant found you <yellow>%amount%</yellow>'
  15.   charity_your: '<gradient:#FFFF00:#FFD700:#FFA500><bold>CHARITY</bold></gradient> <dark_gray>»</dark_gray> <white>Your enchant found you <yellow>%amount%</yellow>'
  16.   blessing_other: '<gradient:#FFFF00:#FFD700:#FFA500><bold>BLESSING</bold></gradient> <dark_gray>»</dark_gray> <yellow>%player%''s</yellow> <white>enchant found you <yellow>%amount%</yellow> <white>Tokens'
  17.   blessing_your: '<gradient:#FFFF00:#FFD700:#FFA500><bold>BLESSING</bold></gradient> <dark_gray>»</dark_gray> <white>Your enchant found you <yellow>%amount%</yellow> <white>Tokens'
  18.   layer_disabled: '<gradient:#FFFF00:#FFD700:#FFA500><bold>JACKHAMMER</bold></gradient> <dark_gray>»</dark_gray> <white>Enchantment <yellow><bold>DISABLED</bold></yellow>'
  19.   layer_enabled: '<gradient:#FFFF00:#FFD700:#FFA500><bold>JACKHAMMER</bold></gradient> <dark_gray>»</dark_gray> <white>Enchantment <yellow><bold>ENABLED</bold></yellow>'
  20.   lucky_booster_on: '<gradient:#FFFF00:#FFD700:#FFA500><bold>LUCKYBOOSTER</bold></gradient> <dark_gray>»</dark_gray> <white>Lucky Mode has <yellow><bold>activated</bold></yellow>, <gold><bold>X2 Money & Tokens</bold></gold> for <yellow>5:00 Minutes</yellow>'
  21.   lucky_booster_off: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>Lucky Mode has <yellow><bold>deactivated</bold></yellow>.'
  22.   block_booster_on: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>Double Blocks has <yellow><bold>activated</bold></yellow>, <gold><bold>X2 Blocks</bold></gold> for <yellow>5:00 Minutes</yellow>'
  23.   block_booster_off: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>Double Blocks has <yellow><bold>deactivated</bold></yellow>'
  24.   lucky_mode_timeleft: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>Lucky Mode Activated For: <green><bold>%timeleft%</bold></green>.'
  25.   lucky_mode_disabled: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>Lucky Mode <red>Disabled</red>.'
  26.   explosive_disabled: '<gradient:#FF5555:#AA0000:#550000><bold>EXPLOSIVE</bold></gradient> <dark_gray>»</dark_gray> <white>Enchantment <yellow><bold>DISABLED</bold></yellow>'
  27.   explosive_enabled: '<gradient:#FF5555:#AA0000:#550000><bold>EXPLOSIVE</bold></gradient> <dark_gray>»</dark_gray> <white>Enchantment <yellow><bold>ENABLED</bold></yellow>'
  28.   value_no_permission: '<gradient:#FFFF00:#FFD700:#FFA500><bold>VALUE</bold></gradient> <dark_gray>»</dark_gray> <white>No Permission, Unlock at <yellow>store.yourserver.com</yellow>'
  29.   value_no_pickaxe: '<gradient:#FFFF00:#FFD700:#FFA500><bold>VALUE</bold></gradient> <dark_gray>»</dark_gray> <white>You must hold a pickaxe in your hand.'
  30.   value_value: '<gradient:#FFFF00:#FFD700:#FFA500><bold>VALUE</bold></gradient> <dark_gray>»</dark_gray> <yellow>%player%''s</yellow> <white>Pickaxe Value: <yellow>%amount%</yellow>'
  31.   value_cooldown: '<gradient:#FFFF00:#FFD700:#FFA500><bold>VALUE</bold></gradient> <dark_gray>»</dark_gray> <white>Please wait <yellow>%time%</yellow> Seconds before using this command again.'
  32.   pickaxe_given: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>You have given pickaxe to <yellow>%player%</yellow>'
  33.   pickaxe_received: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>You have received pickaxe from <yellow>%sender%</yellow>'
  34.   pickaxe_inventory_full: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <yellow>%player%</yellow> <white>has full inventory!'
  35.   prestige_finder: '<gradient:#FFFF00:#FFD700:#FFA500><bold>PRESTIGE FINDER</bold></gradient> <dark_gray>»</dark_gray> <white>You''ve just found a <yellow>X%prestige%</yellow> Prestige Level while mining.'
  36.   transaction_in_progress: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>Please wait for your other transaction to complete.'
  37.   enchant_status_locked: '<gray>Locked Enchant'
  38.   enchant_status_unlocked: '<gray>Unlocked Enchant'
  39.   enchant_status_max: '<gray>Maxed Enchant'
  40.   enchant_passive: '<white>Passive'
  41.   enchant_max_enchants: '<gradient:#FFFF00:#FFD700:#FFA500><bold>ENCHANT</bold></gradient> <dark_gray>»</dark_gray> <white>You have maximum amount of enchants applied!'
  42. # Maximum number of enchants on a pickaxe, -1 = UNLIMITED
  43. max-enchants: -1
  44. # Should we keep UPC Enchanted pickaxes in players inventory when they die?
  45. keep-pickaxes-on-death: true
  46. # Should use unbreakable permission to handle unbreakable pickaxes?
  47. use-unbreakable-permission: false
  48. # Action to open Enchanting menu while holding pickaxe. For multiple, separate them with ',' (LEFT_CLICK_BLOCK,RIGHT_CLICK_BLOCK,LEFT_CLICK_AIR,RIGHT_CLICK_AIR,PHYSICAL)
  49. open-enchant-menu-action: "RIGHT_CLICK_AIR,RIGHT_CLICK_BLOCK"
  50. # Enchant Menu Settings
  51. enchant_menu:
  52.   title: '<gradient:#FFD700:#FFA500>Pickaxe Menu</gradient>'
  53.   empty_slots: GRAY_STAINED_GLASS_PANE
  54.   lines: 6
  55.   pickaxe_slot: 4
  56.   pickaxe_enabled: true
  57.   item:
  58.     lore:
  59.      - '<italic:false><white>%status%</white>'
  60.       - ' '
  61.       - '<italic:false><yellow>Description</yellow>'
  62.       - '<italic:false><gray>%description%</gray>'
  63.       - ' '
  64.       - '<italic:false><yellow>Information</yellow>'
  65.       - ' <italic:false><yellow>▎</yellow> <white>Level: </white><yellow>%current_level%</yellow> <white>/</white> <yellow>%max_level%</yellow>'
  66.       - ' <italic:false><yellow>▎</yellow> <white>Base Activation Chance: </white><yellow>%base_chance%</yellow>'
  67.       - ' <italic:false><yellow>▎</yellow> <white>Your Activation Chance: </white><yellow>%chance%</yellow>'
  68.       - ' <italic:false><yellow>▎</yellow> <white>Next Activation Chance: </white><yellow>%next_chance%</yellow>'
  69.       - ''
  70.       - '<italic:false><yellow>Upgrades</yellow>'
  71.       - ' <italic:false><yellow>▎</yellow> <white>Price: </white><yellow>%cost%</yellow> <white>%currency%</white>'
  72.       - ' <italic:false><yellow>▎</yellow> <white>Press </white><yellow><bold>Q</bold></yellow> <white>to purchase as many levels of this</white>'
  73.       - ' <italic:false><yellow>▎</yellow> <white>enchantment as you can afford.</white>'
  74.       - ''
  75.       - '<italic:false><gray>Unlocks at Pickaxe Level </gray><white><italic>%pickaxe_level%</italic></white>'
  76.       - ''
  77.       - '<italic:false><gray><italic>Click to upgrade</italic></gray>'
  78.   currency-enchants-items:
  79.     tokens:
  80.       enabled: true
  81.       material: SUNFLOWER
  82.       slot: 48
  83.       custom_model_data: 0
  84.       name: '<yellow><bold>Token Enchants</bold></yellow>'
  85.       lore:
  86.        - '<italic:false><gray>Click to view this category</gray>'
  87.     gems:
  88.       enabled: true
  89.       material: EMERALD
  90.       slot: 49
  91.       custom_model_data: 0
  92.       name: '<green><bold>Gem Enchants</bold></green>'
  93.       lore:
  94.        - '<italic:false><gray>Click to view this category</gray>'
  95.     money:
  96.       enabled: true
  97.       material: PAPER
  98.       slot: 50
  99.       custom_model_data: 100
  100.       name: '<gold><bold>Money Enchants</bold></gold>'
  101.       lore:
  102.        - '<italic:false><gray>Click to view this category</gray>'
  103.   help_item:
  104.     enabled: true
  105.     material: BOOK
  106.     slot: 2
  107.     custom_model_data: 0
  108.     name: '<yellow><bold>HOW IT WORKS?</bold></yellow>'
  109.     lore:
  110.      - '<gray><italic>(( Here you can find how to</italic></gray>'
  111.       - '<gray><italic>buy enchantment levels ))</italic></gray>'
  112.       - ''
  113.       - '<italic:false><yellow><bold>* </bold></yellow><yellow>Left-Click </yellow><dark_gray>» </dark_gray><white>Buy 1 Level</white>'
  114.       - '<italic:false><yellow><bold>* </bold></yellow><yellow>Right-Click </yellow><dark_gray>» </dark_gray><white>Buy 10 Levels</white>'
  115.       - '<italic:false><yellow><bold>* </bold></yellow><yellow>Middle-Click </yellow><dark_gray>» </dark_gray><white>Buy 100 Levels</white>'
  116.       - '<italic:false><yellow><bold>* </bold></yellow><yellow>Press Q </yellow><dark_gray>» </dark_gray><white>Buy MAX you can afford</white>'
  117.       - ' '
  118.       - '<gray><italic>(( Click on the enchant to buy ))</italic></gray>'
  119.   disenchant_item:
  120.     enabled: true
  121.     material: ANVIL
  122.     custom_model_data: 0
  123.     slot: 6
  124.     name: '<yellow><bold>ENCHANTMENT REFUND</bold></yellow>'
  125.     lore:
  126.      - '<gray><italic>(( Click here to open ))</italic></gray>'
  127.   skins_item:
  128.     enabled: true
  129.     material: DIAMOND_PICKAXE
  130.     custom_model_data: 0
  131.     slot: 45
  132.     name: '<light_purple><bold>SKINS</bold></light_purple>'
  133.     lore:
  134.      - ' '
  135.       - '<italic:false><gray>Skins give various boosts</gray>'
  136.       - '<italic:false><gray>to help with your progression.</gray>'
  137.       - ' '
  138.       - '<italic:false><white>Click to view <light_purple>Skins</light_purple></white>'
  139.  
  140. disenchant_menu:
  141.   title: '<gradient:#FFD700:#FFA500>Disenchant Menu</gradient>'
  142.   empty_slots: GRAY_STAINED_GLASS_PANE
  143.   lines: 6
  144.   pickaxe_slot: 4
  145.   pickaxe_enabled: true
  146.   item:
  147.     lore:
  148.      - '<italic:false><white>%status%</white>'
  149.       - ' '
  150.       - '<italic:false><yellow>Description</yellow>'
  151.       - '<italic:false><gray>%description%</gray>'
  152.       - ' '
  153.       - '<italic:false><yellow>Information</yellow>'
  154.       - ' <italic:false><yellow>▎</yellow> <white>Level: </white><yellow>%current_level%</yellow> <white>/</white> <yellow>%max_level%</yellow>'
  155.       - ' <italic:false><yellow>▎</yellow> <white>Base Activation Chance: </white><yellow>%base_chance%</yellow>'
  156.       - ' <italic:false><yellow>▎</yellow> <white>Your Activation Chance: </white><yellow>%chance%</yellow>'
  157.       - ' '
  158.       - '<italic:false><yellow>Disenchant 1 Level</yellow>'
  159.       - ' <italic:false><yellow>▎</yellow> <white>You will receive: </white><yellow>%refund%</yellow> <white>%currency%</white>'
  160.       - ' <italic:false><yellow>▎</yellow> <white>Press </white><yellow><bold>Q</bold></yellow> <white>to refund as many levels</white>'
  161.       - ' <italic:false><yellow>▎</yellow> <white>of this enchantment as you can.</white>'
  162.       - ' '
  163.       - '<gray><italic>Click to disenchant</italic></gray>'
  164.   help_item:
  165.     enabled: true
  166.     material: NAME_TAG
  167.     slot: 2
  168.     name: '<yellow><bold>HOW IT WORKS?</bold></yellow>'
  169.     custom_model_data: 0
  170.     lore:
  171.      - '<gray><italic>(( Here you can find how to</italic></gray>'
  172.       - '<gray><italic>(( Here you can find how to</italic></gray>'
  173.       - '<gray><italic>disenchant enchantments ))</italic></gray>'
  174.       - ''
  175.       - '<italic:false><yellow><bold>* </bold></yellow><yellow>Left-Click </yellow><dark_gray>» </dark_gray><white>Disenchant 1 Level</white>'
  176.       - '<italic:false><yellow><bold>* </bold></yellow><yellow>Right-Click </yellow><dark_gray>» </dark_gray><white>Disenchant 10 Levels</white>'
  177.       - '<italic:false><yellow><bold>* </bold></yellow><yellow>Middle-Click </yellow><dark_gray>» </dark_gray><white>Disenchant 100 Levels</white>'
  178.       - '<italic:false><yellow><bold>* </bold></yellow><yellow>Press Q </yellow><dark_gray>» </dark_gray><white>Disenchant MAX</white>'
  179.       - ' '
  180.       - '<gray><italic>(( Click on the enchant to disenchant ))</italic></gray>'
  181.   currency-enchants-items:
  182.     tokens:
  183.       enabled: true
  184.       material: SUNFLOWER
  185.       slot: 48
  186.       custom_model_data: 0
  187.       name: '<yellow><bold>Token Enchants</bold></yellow>'
  188.       lore:
  189.        - '<italic:false><gray>Click to view this category</gray>'
  190.     gems:
  191.       enabled: true
  192.       material: EMERALD
  193.       slot: 49
  194.       custom_model_data: 0
  195.       name: '<green><bold>Gem Enchants</bold></green>'
  196.       lore:
  197.        - '<italic:false><gray>Click to view this category</gray>'
  198.     money:
  199.       enabled: true
  200.       material: PAPER
  201.       slot: 50
  202.       custom_model_data: 100
  203.       name: '<gold><bold>Money Enchants</bold></gold>'
  204.       lore:
  205.        - '<italic:false><gray>Click to view this category</gray>'
  206. # Format of every pickaxe that has UPC Enchants on it
  207. # %Enchant-X% represents the name + level of specific enchant (X = id)
  208. Pickaxe:
  209.  # NUMBER = All levels as numbers
  210.   # ROMAN = All levels as roman numbers
  211.   # FIXED = First 10 levels as roman,
  212.   level-format: NUMBER
  213.   lore:
  214.    - ''
  215.     - '<italic:false><gradient:#FFD700:#FFA500><bold>❖ </bold></gradient><gradient:#FFEEAD:#FFB347><bold>PICKAXE STATS</bold></gradient><gradient:#FFD700:#FFA500><bold> ❖</bold></gradient>'
  216.     - '<italic:false><white><bold>┃ </bold><yellow>Owner: <white>%player_name%</white>'
  217.     - '<italic:false><white><bold>┃ </bold><yellow>Level: <white>%PickaxeLevel%</white> <gray>[<white>%PickaxeProgress%</white><gray>]</gray>'
  218.     - '<italic:false><white><bold>┃ </bold><yellow>Exp: <white>%Blocks%</white> <gray>/ <white>%Blocks_Required%</white>'
  219.     - ''
  220.     - '<italic:false><gradient:#DA70D6:#BA55D3><bold>❖ </bold></gradient><gradient:#EE82EE:#DDA0DD><bold>TOKEN ENCHANTS</bold></gradient><gradient:#DA70D6:#BA55D3><bold> ❖</bold></gradient>'
  221.     - '<italic:false><white><bold>┃ </bold><gold>%Enchant-1%</gold>'
  222.     - '<italic:false><white><bold>┃ </bold><gold>%Enchant-2%</gold>'
  223.     - '<italic:false><white><bold>┃ </bold><gold>%Enchant-3%</gold>'
  224.     - '<italic:false><white><bold>┃ </bold><gold>%Enchant-4%</gold>'
  225.     - '<italic:false><white><bold>┃ </bold><gold>%Enchant-5%</gold>'
  226.     - '<italic:false><white><bold>┃ </bold><gold>%Enchant-6%</gold>'
  227.     - '<italic:false><white><bold>┃ </bold><gold>%Enchant-7%</gold>'
  228.     - '<italic:false><white><bold>┃ </bold><gold>%Enchant-8%</gold>'
  229.     - '<italic:false><white><bold>┃ </bold><gold>%Enchant-11%</gold>'
  230.     - '<italic:false><white><bold>┃ </bold><gold>%Enchant-12%</gold>'
  231.     - '<italic:false><white><bold>┃ </bold><gold>%Enchant-13%</gold>'
  232.     - '<italic:false><white><bold>┃ </bold><gold>%Enchant-14%</gold>'
  233.     - '<italic:false><white><bold>┃ </bold><gold>%Enchant-19%</gold>'
  234.     - '<italic:false><white><bold>┃ </bold><gold>%Enchant-22%</gold>'
  235.     - ''
  236.     - '<italic:false><gradient:#7FFFD4:#40E0D0><bold>❖ </bold></gradient><gradient:#00FFFF:#00CED1><bold>GEM ENCHANTS</bold></gradient><gradient:#7FFFD4:#40E0D0><bold> ❖</bold></gradient>'
  237.     - '<italic:false><white><bold>┃ </bold><aqua>%Enchant-9%</aqua>'
  238.     - '<italic:false><white><bold>┃ </bold><aqua>%Enchant-10%</aqua>'
  239.     - '<italic:false><white><bold>┃ </bold><aqua>%Enchant-15%</aqua>'
  240.     - '<italic:false><white><bold>┃ </bold><aqua>%Enchant-16%</aqua>'
  241.     - '<italic:false><white><bold>┃ </bold><aqua>%Enchant-17%</aqua>'
  242.     - '<italic:false><white><bold>┃ </bold><aqua>%Enchant-18%</aqua>'
  243.     - '<italic:false><white><bold>┃ </bold><aqua>%Enchant-20%</aqua>'
  244.     - '<italic:false><white><bold>┃ </bold><aqua>%Enchant-21%</aqua>'
  245.     - '<italic:false><white><bold>┃ </bold><aqua>%Enchant-23%</aqua>'
  246.     - '<italic:false><white><bold>┃ </bold><aqua>%Enchant-26%</aqua>'
  247.  
  248. # First Join Pickaxe Settings
  249. first-join-pickaxe:
  250.  # Should we give this pickaxe to players when they first join?
  251.   enabled: true
  252.   # Name of pickaxe
  253.   name: '<gray>[<gradient:#FFD700:#FFA500><bold>STARTER PICKAXE</bold></gradient><gray>]'
  254.   # Material of pickaxe
  255.   material: DIAMOND_PICKAXE
  256.   # Raw names + levels of specific enchants for first join pickaxe
  257.   enchants:
  258.    - efficiency 10
  259.     - unbreaking 10
  260.     - fortune 10
  261.     - fly 1
  262.     - tokenfinder 1
  263.     - gemfinder 1
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