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- skill.gd (extends Node)
- func functionality(user, action_target):
- skill_penalties(user)
- initial_effect(user, action_target)
- AloeDrop.gd (extends skill script)
- func functionality(user, action_target):
- .functionality(user, action_target)
- if action_target.status_effects.has(0):
- action_target.health += heal
- end_effect(user, action_target)
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