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  1. # General config
  2.  
  3. # Do we want to use player kills ?
  4. players-enabled: false
  5. # Disabled world list
  6. disabled-worlds:
  7. - disabledworldhere
  8. # Commands that can be executed when you reach a certain killstreak. The zero is just an example.
  9. killstreak-specific-commands:
  10. '0':
  11. - /say This is an example command !
  12. - /say You can even add multiple commands and the variable %killstreak and %name !
  13. # Commands that can be executed when you reach a certain level. The zero is just an example.
  14. level-specific-commands:
  15. '0':
  16. - /say %name just reached level %level !
  17. - /say You can even add multiple commands !
  18. # Announce a killstreak every x amount. Set to zero to disable.
  19. announce-killstreak-every: 0
  20. announce-killstreak-message: '&b%name just reached a killstreak of %killstreak !'
  21. # You can give people extra points when they kill somebody. To give extra points, give them the permission
  22. # battlelevels.extrascore.x and replace x with the amount
  23. # Example for 0.5 extra points per kill: battlelevels.extrascore.0.5
  24. # Here you can set the enabled extra scores
  25. extrascores:
  26. - 0.5
  27. # Score you earn for killing a player
  28. kill-score: 0.01
  29. # Earn extra points per kill in a killstreak. If this value would be 0.2 and your streak
  30. # would be 10, you would get 2 extra points when you kill somebody
  31. killstreak-score: 0.2
  32. # Score which is lost on death
  33. lose-score-on-death: 0.5
  34. # Maximum level
  35. max-level: 500
  36. # If a player has a high streak or multiplier, it is possible
  37. # that he unlocks multiple levels at once, this option allows
  38. # you the amount of next levels to check
  39. check-for-next: 5
  40. # Enable xp bar progress
  41. xp-bar: false
  42. # Enable extra hearts
  43. enable-extra-hearts: false
  44. extra-hearts-per-level: 0.2
  45. max-extra-hearts: 4.0
  46. # Enable extra damage based on level
  47. enable-extra-damage: false
  48. extra-damage-per-level: 0.05
  49. max-extra-damage: 2.0
  50. # Enable negative score
  51. negative-score: false
  52. # Top stats update interval
  53. topstats-interval: 180
  54. # Upper limit. If you want to use random points between 2 limits as a reward, fill in the upper limit here. The plugin will generate a random number between the this number and the normal kill score every time.
  55. enable-random: false
  56. upper-limit: 2.0
  57. # Do we want to reset the killstreak when a player logs out ?
  58. reset-killstreak: false
  59.  
  60. # Data config
  61.  
  62. # MySQL settings
  63. mysql: true
  64. mysql-host: node42.minecrafted.net
  65. mysql-username: mcd_291
  66. mysql-password: 28eb2d4d98
  67. mysql-database: mcd_291
  68.  
  69.  
  70. # Formula config
  71.  
  72.  
  73. # Linear formula: you will always need to earn the same amount of score to level up to the next level
  74. # Current level: floor(x/b)
  75. # Score required to reach level c: c * b
  76. # x is the player's current score and and b is the score needed to level up to level 1 (base score)
  77. linear-formula-enabled: false
  78. # This is the b value from the previous formula
  79. # If you would leave this value at 5, the progress would look like this:
  80. #
  81. # Score required to reach level 1: 5
  82. # Score required to reach level 2: 10
  83. # Score required to reach level 3: 15
  84. # Score required to reach level 4: 20
  85. # Score required to reach level 5: 25
  86. # And so on...
  87. linear-default-level-up: 5
  88.  
  89.  
  90. # Geometric formula: you will always need to earn a bit more score to level up to the next level
  91. # Score required to reach level c: b * s ^ (c - 1)
  92. # s is the scaling factor and b is the score needed to level up to level 1 (base score)
  93. geometric-formula-enabled: true
  94. # This is the b value from the previous formula
  95. geometric-default-level-up: 5
  96. # This is the s value from the previous formula
  97. geometric-scaling-factor: 1.5
  98. # If you would leave the the default level-up at 5 and the scaling factor at 1.5, the progress would look like this:
  99. #
  100. # Score required to reach level 1: 5
  101. # Score required to reach level 2: 7.5
  102. # Score required to reach level 3: 11.25
  103. # Score required to reach level 4: 16.875
  104. # Score required to reach level 5: 25.3125
  105. # This score would of course be rounded
  106. # And so on...
  107.  
  108.  
  109. # Geometric formula 2: you will always need to earn a bit more score to level up to the next level
  110. # Score required to reach level 1: (b * 1) + (s * 1)
  111. # Score required to reach level 2: (b * 2) + (s * 1) + (s * 2)
  112. # Score required to reach level 3: (b * 3) + (s * 1) + (s * 2) + (s * 3)
  113. # Score required to reach level 4: (b * 4) + (s * 1) + (s * 2) + (s * 3) + (s * 4)
  114. # s is the scaling factor and b is the score needed to level up to level 1 (base score)
  115. geometric2-formula-enabled: false
  116. # This is the b value from the previous formula
  117. geometric2-default-level-up: 5
  118. # This is the s value from the previous formula
  119. geometric2-extra-factor: 0.5
  120. # This example would require you to get 0.5 more than the previous time to level-up
  121.  
  122. # Custom formula 1: you allows you to set the amount per level
  123. # The number that you need to set is the total score that the player needs to have at the point of leveling up
  124. # You can as much levels as you want
  125. custom1-formula-enabled: false
  126. custom1-formula:
  127. 1: 5.0
  128. 2: 11.0
  129. 3: 18.0
  130. 4: 26.0
  131. 5: 35.0
  132.  
  133.  
  134.  
  135. # Booster config
  136.  
  137. # Enable boosters
  138. booster-enabled: true
  139. # Enable double reward score when having a booster
  140. booster-double-score: true
  141. # Enable double rewards when having a booster
  142. booster-double-rewards: false
  143. # Maximum normal booster time in hours
  144. max-booster: 24
  145. # Maximum global booster time in hours
  146. max-global-booster: 24
  147. # Global booster message
  148. global-booster-message: '&9&lLevels &8&l> &7%name activated a global booster for &e%amount hours!'
  149. # Normal booster message
  150. booster-message: '&9&lLevels &8&l> &7You enabled a booster for &e%amount hours!'
  151. # Message if boosters aren't enabled
  152. booster-not-enabled: '&9&lLevels &8&l> &7Boosters are not enabled'
  153. # Normal booster de-activated
  154. booster-de-activated: '&9&lLevels &8&l> &7The booster is now deactivated'
  155. # Global booster de-activated
  156. global-booster-de-activated: '&9&lLevels &8&l> &7The global booster is now deactivated'
  157. # Normal booster maximum message
  158. max-boost-message: '&9&lLevels &8&l> &7The maximum boost is &b%amount hours'
  159. # Global booster maximum message
  160. max-global-boost-message: '&9&lLevels &8&l> &7The maximum global boost is &b%amount hours'
  161. # No booster activated
  162. no-booster-activated: '&9&lLevels &8&l> &7No booster activated'
  163. # Normal booster
  164. normal-booster: '&9&lLevels &8&l> &7%time hours'
  165. # Global booster
  166. global-booster: '&9&lLevels &8&l> &7%time hours global boost'
  167.  
  168.  
  169. # Messages config
  170.  
  171. # Level-up message
  172. levelup-message: '&9&lLevels &8&l> &7You leveled up to level &e%level'
  173. # Level-up announcement
  174. levelup-announcement: '&9&lLevels &8&l> &7%name leveled up to level &e%level'
  175. # Reward message
  176. reward-message: '&9&lLevels &8&l> &7You received &e%itemamount diamonds, %xpamount xp and %moneyamount money'
  177. # Show death message
  178. show-death-message: true
  179. # Death message
  180. death-message: '&9&lLevels &8&l> &7You lost &e%amount points'
  181. # Show kill message
  182. show-kill-message: true
  183. # Kill message
  184. kill-message: '&9&lLevels &8&l> &7You killed &e%name &band you received &e%amount points'
  185. # Player offline message
  186. player-offline: '&9&lLevels &8&l> &7Player offline'
  187. # Player does not exist message
  188. not-exist: '&9&lLevels &8&l> &7That player does not exist'
  189. # Progress bar configuration
  190. progress-bar: '&a%part1&c%part2'
  191. progress-bar-segments: 25
  192. progress-bar-segment: '|'
  193. # Database initializing kick message
  194. data-kick: 'Please wait, the database is starting up'
  195.  
  196. # Bossbar config
  197.  
  198. # Enable bossbar
  199. bar-enabled: false
  200. # How long the bossbar is shown after a kill. Set to zero to disable
  201. bar-showtime: 4
  202. # Player kill message
  203. bar-message: '&bYou killed %died and earned %amount points'
  204. # Mob kill message
  205. mob-bar-message: '&bYou killed a %died and earned %amount points'
  206. # Permanent bossbar or not
  207. permanent-bar: false
  208. # Permanent bossbar message
  209. permanent-bar-message: '&bProgress'
  210. # Level-up message
  211. bar-level-up: '&bYou leveled up to level %level'
  212.  
  213.  
  214. # Zone settings
  215.  
  216. # Enable ranged zones
  217. ranged-zones: false
  218. # Enable level-zones
  219. level-zones: false
  220. # Ranged zone message
  221. ranged-message: '&aYou can''t hit &b%hit &abecause the range in this zone is &e%range'
  222. # Level zone message
  223. level-message: '&aYou can''t enter this zone &abecause the required level is &b%level'
  224. # Enable global ranged zones
  225. global-ranged-zones: false
  226. # Global ranged zones value
  227. global-ranged-zones-range: 10
  228. # Global ranged zone message
  229. global-ranged-message: '&aYou can''t hit &b%hit &abecause the range is &e%range'
  230. # Max level zones
  231. max-zones: false
  232. # Max level zones message
  233. max-message: '&aYou can''t enter this zone &abecause the maximum level is &b%level'
  234.  
  235.  
  236. # Rewards config
  237.  
  238.  
  239. # Heal
  240. heal: false
  241. # Percentage chance that the item will be given
  242. item-give-percentage: 100
  243. # Item ID. Set to zero to disable.
  244. item-id: '0'
  245. # Item amount
  246. item-amount: 0
  247. # Money amount
  248. money-amount: 0
  249. # XP amount
  250. xp-amount: 50
  251. # Show reward message
  252. show-reward-message: false
  253. # Reward message
  254. reward-message: '&bYou received &e%itemamount diamonds, %xpamount xp and %moneyamount money'
  255.  
  256.  
  257. # Level-up config
  258.  
  259. # Execute commands every level-up
  260. every-level-commands: false
  261. # If the previous feature is enabled, here are the commands
  262. commands-every-level:
  263. - /say %name just reached level %level !
  264. # How often it should show the level-up announcement
  265. announce-every-x-level: 5
  266. # How often it should should show firework
  267. firework-every-x-level: 1
  268. # Level-up title. Variables are %level and %name
  269. enable-level-up-title: true
  270. level-up-title: '&7You are now level &a&l%level'
  271.  
  272.  
  273. # Anti grinder config
  274. # This allows you to stop people from killing the same person over and over to get more points
  275.  
  276. # Enabled anti grinder or not
  277. antigrinder-enabled: false
  278. # Interval in seconds
  279. antigrinder-interval: 180
  280. # Max kill
  281. antigrinder-max: 20
  282. # Message
  283. antigrinder-message: '&bYou killed %victim too much and you did not earn points'
  284. send-antigrinder-message: true
  285. # This default configuration means that you can only earn points for the first 20 kills on the same person during 3 minutes (180 seconds)
  286.  
  287.  
  288. # Custom command config
  289.  
  290. commands:
  291. 'level':
  292. - ' &a&l<&a&m===&a&l> &cReport for &7%name &a&l<&a&m====&a&l>'
  293. - ' &bScore&a: &e%score %coin'
  294. - ' &bLevel&a: &e%level'
  295. - ' &bKills&a: &e%kills'
  296. - ' &bDeaths&a: &e%deaths'
  297. - ' &bMultiplier&a: &e%multiplier &e%coin'
  298. - ' &bKillstreak&a: &e%killstreak kills'
  299. - ' &bHighest Killstreak&a: &e%topstreak kills'
  300. - ' &bExtra damage&a: &e%extradamage &c%heart'
  301. - ' &bExtra hearts&a: &e%extrahearts &c%heart'
  302. - ' &bPoints needed to level-up&a: &e%neededfornext %coin'
  303. - ' &bProgress&a: %bar'
  304. - ' &bBooster&a: &e%boostertime'
  305. - ' &bXP level&a: &e%xp'
  306. - ' &bProgress&a: &e%progress %'
  307. - ' &bKDR: &e%kdr'
  308. 'topstats':
  309. - ' &aTop 10 levels'
  310. - ' &e1: &a%toplevels1name - &elevel &a%toplevels1value'
  311. - ' &e2: &a%toplevels2name - &elevel &a%toplevels2value'
  312. - ' &e3: &a%toplevels3name - &elevel &a%toplevels3value'
  313. - ' &e4: &a%toplevels4name - &elevel &a%toplevels4value'
  314. - ' &e5: &a%toplevels5name - &elevel &a%toplevels5value'
  315. - ' &e6: &a%toplevels6name - &elevel &a%toplevels6value'
  316. - ' &e7: &a%toplevels7name - &elevel &a%toplevels7value'
  317. - ' &e8: &a%toplevels8name - &elevel &a%toplevels8value'
  318. - ' &e9: &a%toplevels9name - &elevel &a%toplevels9value'
  319. - ' &e10: &a%toplevels10name - &elevel &a%toplevels10value'
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