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Bello

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Aug 17th, 2015
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  1. Standard Nation Traits.
  2.  
  3. Balanced
  4. Legendary Land - +5 in Economy/Science/Industry/Food [50 Points]
  5. Wonderful Land - +4 in Economy/Science/Industry/Food [40 Points]
  6. Great Land - +3 in Economy/Science/Industry/Food [30 Points]
  7. Good Land - +2 in Economy/Science/Industry/Food [20 Points]
  8. Above Average Land - +1 in Economy/Science/Industry/Food [10 Points]
  9.  
  10. Economy
  11. Trade ready - Start off with a Market. [30 Points]
  12. Convincing Trade - Instantly create a trade route with the first two villages/nations you meet. [20 Points]
  13.  
  14. Science
  15. Ahead of the Game - Start off with 2 random [Technology]. [30 Points]
  16. Research Lab - Start off with a Research Lab. [30 Points]
  17.  
  18. Industry
  19. Starting Projects - The next (5) rolls dedicated to building never fail. [30 Points]
  20. Workers Guild - Start off with a Mill. [30 Points]
  21.  
  22. Food
  23. Breeders - +1 Pop / Turn. [30 Points]
  24. Fertile Soil - Farm instantly turn level 2. [20 Points]
  25.  
  26.  
  27. Military
  28. Early Start - Start off with 2 [Infantry] units. [30 Points]
  29. Agile - +1 Movement Speed [30 Points]
  30. Strong - 10% increased attack. [30 Points]
  31. Beefy - 10% increased defense. [30 Points]
  32. Hero - Unlocks a Military Hero. [10 Points] (Can reusue as many times as one wants.)
  33.  
  34. Misc (These Traits are not limited by the "MAX Limit of 3 Traits")
  35. Money Source - Start off with a random [Resource:Economy]. [10 Points]
  36. Exotic Food - Start off with a random [Resource:Food] [10 Points]
  37. Industrial Goods - Start off with a random [Resource:Industry] [10 Points]
  38. Research Specimen - Start off with random [Resource:Science] [10 Points]
  39. Cultural People - +2 Levels of Happiness. +3 Influence. [30 Points]
  40. Religion - Create a Religion. [20 Points]
  41. Spies - Unlocks only when you meet another player. Gain a Spy Headquarters. [20 Points]
  42. Explorers - 25% decrease of happiness lose when expanding. [10 Points]
  43. Expansion - 20% increase in Expanding City Rate. [10 Points]
  44. Secrecy - 1 secret action is available. [Secret Actions Inefficiency] is decreased to half. [10 Points]
  45. City Vision - Increase starting city vision by 100% [5 Points]
  46. Village Rumors - Know the location of close NPC villages. [5 Points]
  47. Resource Rumors - Know the location of close [Resource]. [5 Points]
  48. Captain Scout, on duty - Gain another Scout. [5 Points]
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