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BloodknightStudios

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Feb 1st, 2018
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  1. singleton Material(alien_buildings_extended_metal_mixed_02)
  2. {
  3. mapTo = "metal_mixed_02";
  4. diffuseColor[0] = "0.54337 0.54929 0.567273 1";
  5. specular[0] = "0.5 0.5 0.5 1";
  6. specularPower[0] = "41";
  7. translucentBlendOp = "None";
  8. };
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