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- _G.power = true
- game:GetService('RunService').RenderStepped:connect(function()
- if _G.power == true then
- for _,i in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if i:IsA("Tool") then
- game:GetService("Players").LocalPlayer.Character[i.Name].RemoteFunction:InvokeServer()
- end
- end
- end
- end)
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