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- -- easy sb bypass src
- local player = game.Players.LocalPlayer
- local char = player.Character
- local tweenservice = game:GetService("TweenService")
- local TweenService = game:GetService("TweenService")
- local humanoid = char:FindFirstChildOfClass("Humanoid")
- local normalWalkSpeed = 16
- local boostedWalkSpeed = 100 -- change how much you want to sped
- local tweenDuration = 0.5
- local cannonball = workspace:WaitForChild("CannonBallStuff")
- local function anti_ragdoll()
- while wait(1) do
- if char:FindFirstChild("Ragdoll") then
- char:FindFirstChild("Ragdoll"):Destroy()
- else
- print("ragdoll removed")
- end
- if char:FindFirstChild("Ragdolled").Value == true then
- char:FindFirstChild("Ragdolled").Value = false
- end
- end
- end
- local function bypass_speed_detection()
- if humanoid.MoveDirection.magnitude > 0 then
- local tweenInfo = TweenInfo.new(tweenDuration, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
- local propertyTween = {WalkSpeed = boostedWalkSpeed}
- local tween = TweenService:Create(humanoid, tweenInfo, propertyTween)
- tween:Play()
- else
- humanoid.WalkSpeed = normalWalkSpeed
- end
- end
- local function change_username()
- -- used when recording exploits
- -- client sided
- local nametag = char:FindFirstChild("Head"):FindFirstChild("Nametag"):FindFirstChildOfClass("TextLabel")
- if player and char then
- nametag.Text = "SADDIGUP" -- change however you like!
- player.Name = "SADDIGUP" -- change however you like
- player.DisplayName = "SADDIGUP" -- change this also
- else
- return "player and character not found!"
- end
- end
- local function anti_cannon_ball(part)
- if part.Name == "CannonBall" then
- part:Destroy()
- end
- end
- local function voidwalk()
- local part = Instance.new("Part", workspace)
- part.Reflectance = 0
- part.Color = Color3.new(0.639216, 0.635294, 0.647059)
- part.Anchored = true
- part.CollisionGroupId = 0
- part.RightSurface = Enum.SurfaceType.Smooth
- part.Locked = false
- part.Material = Enum.Material.Plastic
- part.Archivable = true
- part.Size = Vector3.new(2048, 0.09999942779541016, 2048)
- part.BackSurface = Enum.SurfaceType.Smooth
- part.BottomSurface = Enum.SurfaceType.Inlet
- part.CanCollide = true
- part.LeftSurface = Enum.SurfaceType.Smooth
- part.Transparency = 0.3
- part.Name = "Part"
- part.CFrame = CFrame.new(-110.699997, -10, -151.350006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- part.FrontSurface = Enum.SurfaceType.Smooth
- part.TopSurface = Enum.SurfaceType.Studs
- end
- local function do_all()
- voidwalk()
- anti_ragdoll()
- anti_cannon_ball()
- bypass_speed_detection()
- end
- game.Loaded:Connect(function()
- cannonball:FindFirstChild("CannonBalls").ChildAdded:Connect(anti_cannon_ball)
- humanoid.Move:Connect(bypass_speed_detection)
- do_all()
- end)
- --[[
- thanks for watching see you next time!
- made by SADDIGUP aka your boy PULSAROS
- --]]
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