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Mr_Scripter Jun 20th, 2019 124 Never
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  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. Character.Archivable = true
  28.  
  29. IT = Instance.new
  30. CF = CFrame.new
  31. VT = Vector3.new
  32. RAD = math.rad
  33. C3 = Color3.new
  34. UD2 = UDim2.new
  35. BRICKC = BrickColor.new
  36. ANGLES = CFrame.Angles
  37. EULER = CFrame.fromEulerAnglesXYZ
  38. COS = math.cos
  39. ACOS = math.acos
  40. SIN = math.sin
  41. ASIN = math.asin
  42. ABS = math.abs
  43. MRANDOM = math.random
  44. FLOOR = math.floor
  45.  
  46. --//=================================\\
  47. --||          USEFUL VALUES
  48. --\\=================================//
  49.  
  50. Animation_Speed = 2.8
  51. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  52. local Speed = 20
  53. local SIZE = 1
  54. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  57. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  58. local DAMAGEMULTIPLIER = 1
  59. local ANIM = "Idle"
  60. local ATTACK = false
  61. local EQUIPPED = false
  62. local HOLD = false
  63. local COMBO = 1
  64. local Rooted = false
  65. local SINE = 0
  66. local KEYHOLD = false
  67. local CHANGE = 2 / Animation_Speed
  68. local WALKINGANIM = false
  69. local VALUE1 = false
  70. local VALUE2 = false
  71. local ROBLOXIDLEANIMATION = IT("Animation")
  72. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  73. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  74. local ATANIM = IT("Animation")
  75. ATANIM.Name = "Attack Animation"
  76. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  77. --ROBLOXIDLEANIMATION.Parent = Humanoid
  78. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  79. WEAPONGUI.Name = "Weapon GUI"
  80. local Weapon = IT("Model")
  81. Weapon.Name = "Adds"
  82. local Effects = IT("Folder", Weapon)
  83. Effects.Name = "Effects"
  84. local ANIMATOR = Humanoid.Animator
  85. local ANIMATE = Character.Animate
  86. local UNANCHOR = true
  87. local CLOCKLOOP = 0
  88. local SONG = 145045424
  89. local CLOCKTARGET = nil
  90. local CLOCKSPEED = 1
  91. script.Parent = WEAPONGUI
  92. local CLONE = Character:Clone()
  93. CLONE.Parent = nil
  94. Character.Archivable = false
  95. local sick = Instance.new("Sound",Torso)
  96.  
  97. --//=================================\\
  98. --\\=================================//
  99.  
  100.  
  101. --//=================================\\
  102. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  103. --\\=================================//
  104.  
  105. ArtificialHB = Instance.new("BindableEvent", script)
  106. ArtificialHB.Name = "ArtificialHB"
  107.  
  108. script:WaitForChild("ArtificialHB")
  109.  
  110. frame = Frame_Speed
  111. tf = 0
  112. allowframeloss = false
  113. tossremainder = false
  114. lastframe = tick()
  115. script.ArtificialHB:Fire()
  116.  
  117. game:GetService("RunService").Heartbeat:connect(function(s, p)
  118.     tf = tf + s
  119.     if tf >= frame then
  120.         if allowframeloss then
  121.             script.ArtificialHB:Fire()
  122.             lastframe = tick()
  123.         else
  124.             for i = 1, math.floor(tf / frame) do
  125.                 script.ArtificialHB:Fire()
  126.             end
  127.         lastframe = tick()
  128.         end
  129.         if tossremainder then
  130.             tf = 0
  131.         else
  132.             tf = tf - frame * math.floor(tf / frame)
  133.         end
  134.     end
  135. end)
  136.  
  137. --//=================================\\
  138. --\\=================================//
  139.  
  140. --//=================================\\
  141. --||          SOME FUNCTIONS
  142. --\\=================================//
  143.  
  144. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  145.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  146. end
  147.  
  148. function PositiveAngle(NUMBER)
  149.     if NUMBER >= 0 then
  150.         NUMBER = 0
  151.     end
  152.     return NUMBER
  153. end
  154.  
  155. function NegativeAngle(NUMBER)
  156.     if NUMBER <= 0 then
  157.         NUMBER = 0
  158.     end
  159.     return NUMBER
  160. end
  161.  
  162. function Swait(NUMBER)
  163.     if NUMBER == 0 or NUMBER == nil then
  164.         ArtificialHB.Event:wait()
  165.     else
  166.         for i = 1, NUMBER do
  167.             ArtificialHB.Event:wait()
  168.         end
  169.     end
  170. end
  171.  
  172. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  173.     local NEWMESH = IT(MESH)
  174.     if MESH == "SpecialMesh" then
  175.         NEWMESH.MeshType = MESHTYPE
  176.         if MESHID ~= "nil" and MESHID ~= "" then
  177.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  178.         end
  179.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  180.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  181.         end
  182.     end
  183.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  184.     NEWMESH.Scale = SCALE
  185.     NEWMESH.Parent = PARENT
  186.     return NEWMESH
  187. end
  188.  
  189. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  190.     local NEWPART = IT("Part")
  191.     NEWPART.formFactor = FORMFACTOR
  192.     NEWPART.Reflectance = REFLECTANCE
  193.     NEWPART.Transparency = TRANSPARENCY
  194.     NEWPART.CanCollide = false
  195.     NEWPART.Locked = true
  196.     NEWPART.Anchored = true
  197.     if ANCHOR == false then
  198.         NEWPART.Anchored = false
  199.     end
  200.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  201.     NEWPART.Name = NAME
  202.     NEWPART.Size = SIZE
  203.     NEWPART.Position = Torso.Position
  204.     NEWPART.Material = MATERIAL
  205.     NEWPART:BreakJoints()
  206.     NEWPART.Parent = PARENT
  207.     return NEWPART
  208. end
  209.  
  210.     local function weldBetween(a, b)
  211.         local weldd = Instance.new("ManualWeld")
  212.         weldd.Part0 = a
  213.         weldd.Part1 = b
  214.         weldd.C0 = CFrame.new()
  215.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  216.         weldd.Parent = a
  217.         return weldd
  218.     end
  219.  
  220.  
  221. function QuaternionFromCFrame(cf)
  222.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  223.     local trace = m00 + m11 + m22
  224.     if trace > 0 then
  225.         local s = math.sqrt(1 + trace)
  226.         local recip = 0.5 / s
  227.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  228.     else
  229.         local i = 0
  230.         if m11 > m00 then
  231.             i = 1
  232.         end
  233.         if m22 > (i == 0 and m00 or m11) then
  234.             i = 2
  235.         end
  236.         if i == 0 then
  237.             local s = math.sqrt(m00 - m11 - m22 + 1)
  238.             local recip = 0.5 / s
  239.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  240.         elseif i == 1 then
  241.             local s = math.sqrt(m11 - m22 - m00 + 1)
  242.             local recip = 0.5 / s
  243.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  244.         elseif i == 2 then
  245.             local s = math.sqrt(m22 - m00 - m11 + 1)
  246.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  247.         end
  248.     end
  249. end
  250.  
  251. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  252.     local xs, ys, zs = x + x, y + y, z + z
  253.     local wx, wy, wz = w * xs, w * ys, w * zs
  254.     local xx = x * xs
  255.     local xy = x * ys
  256.     local xz = x * zs
  257.     local yy = y * ys
  258.     local yz = y * zs
  259.     local zz = z * zs
  260.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  261. end
  262.  
  263. function QuaternionSlerp(a, b, t)
  264.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  265.     local startInterp, finishInterp;
  266.     if cosTheta >= 0.0001 then
  267.         if (1 - cosTheta) > 0.0001 then
  268.             local theta = ACOS(cosTheta)
  269.             local invSinTheta = 1 / SIN(theta)
  270.             startInterp = SIN((1 - t) * theta) * invSinTheta
  271.             finishInterp = SIN(t * theta) * invSinTheta
  272.         else
  273.             startInterp = 1 - t
  274.             finishInterp = t
  275.         end
  276.     else
  277.         if (1 + cosTheta) > 0.0001 then
  278.             local theta = ACOS(-cosTheta)
  279.             local invSinTheta = 1 / SIN(theta)
  280.             startInterp = SIN((t - 1) * theta) * invSinTheta
  281.             finishInterp = SIN(t * theta) * invSinTheta
  282.         else
  283.             startInterp = t - 1
  284.             finishInterp = t
  285.         end
  286.     end
  287.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  288. end
  289.  
  290. function Clerp(a, b, t)
  291.     local qa = {QuaternionFromCFrame(a)}
  292.     local qb = {QuaternionFromCFrame(b)}
  293.     local ax, ay, az = a.x, a.y, a.z
  294.     local bx, by, bz = b.x, b.y, b.z
  295.     local _t = 1 - t
  296.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  297. end
  298.  
  299. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  300.     local frame = IT("Frame")
  301.     frame.BackgroundTransparency = TRANSPARENCY
  302.     frame.BorderSizePixel = BORDERSIZEPIXEL
  303.     frame.Position = POSITION
  304.     frame.Size = SIZE
  305.     frame.BackgroundColor3 = COLOR
  306.     frame.BorderColor3 = BORDERCOLOR
  307.     frame.Name = NAME
  308.     frame.Parent = PARENT
  309.     return frame
  310. end
  311.  
  312. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  313.     local label = IT("TextLabel")
  314.     label.BackgroundTransparency = 1
  315.     label.Size = UD2(1, 0, 1, 0)
  316.     label.Position = UD2(0, 0, 0, 0)
  317.     label.TextColor3 = TEXTCOLOR
  318.     label.TextStrokeTransparency = STROKETRANSPARENCY
  319.     label.TextTransparency = TRANSPARENCY
  320.     label.FontSize = TEXTFONTSIZE
  321.     label.Font = TEXTFONT
  322.     label.BorderSizePixel = BORDERSIZEPIXEL
  323.     label.TextStrokeColor3 = C3(1,1,1)
  324.     label.TextScaled = false
  325.     label.Text = TEXT
  326.     label.Name = NAME
  327.     label.Parent = PARENT
  328.     return label
  329. end
  330.  
  331. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  332.     if FLOOR ~= nil then
  333.         coroutine.resume(coroutine.create(function()
  334.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  335.             PART.CFrame = CF(POSITION)
  336.             for i = 1, 45 do
  337.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  338.                 RingPiece.Material = FLOOR.Material
  339.                 RingPiece.Color = FLOOR.Color
  340.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  341.                 Debris:AddItem(RingPiece,SWAIT)
  342.             end
  343.             PART:remove()
  344.         end))
  345.     end
  346. end
  347.  
  348. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  349.     if FLOOR ~= nil then
  350.         for i = 1, AMOUNT do
  351.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  352.             DEBREE.Material = FLOOR.Material
  353.             DEBREE.Color = FLOOR.Color
  354.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  355.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  356.             coroutine.resume(coroutine.create(function()
  357.                 Swait(15)
  358.                 DEBREE.Parent = workspace
  359.                 DEBREE.CanCollide = true
  360.                 Debris:AddItem(DEBREE,SWAIT)
  361.             end))
  362.         end
  363.     end
  364. end
  365.  
  366. function SpawnSmite(POS)
  367.     local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  368.     local EMITPOS = HITPOS
  369.     if HITFLOOR ~= nil then
  370.         if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  371.             HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  372.             EMITPOS = HITPOS
  373.         elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  374.             HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  375.             EMITPOS = HITPOS
  376.         end
  377.     end
  378.     if HITFLOOR ~= nil then
  379.         ApplyAoE(EMITPOS,10)
  380.         WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  381.         WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  382.         WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  383.         for i = 1, 5 do
  384.             local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  385.             WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  386.         end
  387.     end
  388. end
  389.  
  390. function NoOutlines(PART)
  391.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  392. end
  393.  
  394. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  395.     local NEWWELD = IT(TYPE)
  396.     NEWWELD.Part0 = PART0
  397.     NEWWELD.Part1 = PART1
  398.     NEWWELD.C0 = C0
  399.     NEWWELD.C1 = C1
  400.     NEWWELD.Parent = PARENT
  401.     return NEWWELD
  402. end
  403.  
  404. local S = IT("Sound")
  405. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  406.     local NEWSOUND = nil
  407.     coroutine.resume(coroutine.create(function()
  408.         NEWSOUND = S:Clone()
  409.         NEWSOUND.Parent = PARENT
  410.         NEWSOUND.Volume = VOLUME
  411.         NEWSOUND.Pitch = PITCH
  412.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  413.         NEWSOUND:play()
  414.         if DOESLOOP == true then
  415.             NEWSOUND.Looped = true
  416.         else
  417.             repeat wait(1) until NEWSOUND.Playing == false
  418.             NEWSOUND:remove()
  419.         end
  420.     end))
  421.     return NEWSOUND
  422. end
  423.  
  424. function CFrameFromTopBack(at, top, back)
  425.     local right = top:Cross(back)
  426.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  427. end
  428.  
  429. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  430. function WACKYEFFECT(Table)
  431.     local TYPE = (Table.EffectType or "Sphere")
  432.     local SIZE = (Table.Size or VT(1,1,1))
  433.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  434.     local TRANSPARENCY = (Table.Transparency or 0)
  435.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  436.     local CFRAME = (Table.CFrame or Torso.CFrame)
  437.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  438.     local ROTATION1 = (Table.RotationX or 0)
  439.     local ROTATION2 = (Table.RotationY or 0)
  440.     local ROTATION3 = (Table.RotationZ or 0)
  441.     local MATERIAL = (Table.Material or "Neon")
  442.     local COLOR = (Table.Color or C3(1,1,1))
  443.     local TIME = (Table.Time or 45)
  444.     local SOUNDID = (Table.SoundID or nil)
  445.     local SOUNDPITCH = (Table.SoundPitch or nil)
  446.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  447.     coroutine.resume(coroutine.create(function()
  448.         local PLAYSSOUND = false
  449.         local SOUND = nil
  450.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  451.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  452.             PLAYSSOUND = true
  453.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  454.         end
  455.         EFFECT.Color = COLOR
  456.         local MSH = nil
  457.         if TYPE == "Sphere" then
  458.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  459.         elseif TYPE == "Block" then
  460.             MSH = IT("BlockMesh",EFFECT)
  461.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  462.         elseif TYPE == "Wave" then
  463.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  464.         elseif TYPE == "Ring" then
  465.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  466.         elseif TYPE == "Slash" then
  467.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  468.         elseif TYPE == "Round Slash" then
  469.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  470.         elseif TYPE == "Swirl" then
  471.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  472.         elseif TYPE == "Skull" then
  473.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  474.         elseif TYPE == "Crystal" then
  475.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  476.         end
  477.         if MSH ~= nil then
  478.             local MOVESPEED = nil
  479.             if MOVEDIRECTION ~= nil then
  480.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  481.             end
  482.             local GROWTH = SIZE - ENDSIZE
  483.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  484.             if TYPE == "Block" then
  485.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  486.             else
  487.                 EFFECT.CFrame = CFRAME
  488.             end
  489.             for LOOP = 1, TIME+1 do
  490.                 Swait()
  491.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  492.                 if TYPE == "Wave" then
  493.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  494.                 end
  495.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  496.                 if TYPE == "Block" then
  497.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  498.                 else
  499.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  500.                 end
  501.                 if MOVEDIRECTION ~= nil then
  502.                     local ORI = EFFECT.Orientation
  503.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  504.                     EFFECT.Orientation = ORI
  505.                 end
  506.             end
  507.             if PLAYSSOUND == false then
  508.                 EFFECT:remove()
  509.             else
  510.                 repeat Swait() until SOUND.Playing == false
  511.                 EFFECT:remove()
  512.             end
  513.         else
  514.             if PLAYSSOUND == false then
  515.                 EFFECT:remove()
  516.             else
  517.                 repeat Swait() until SOUND.Playing == false
  518.                 EFFECT:remove()
  519.             end
  520.         end
  521.     end))
  522. end
  523.  
  524. function MakeForm(PART,TYPE)
  525.     if TYPE == "Cyl" then
  526.         local MSH = IT("CylinderMesh",PART)
  527.     elseif TYPE == "Ball" then
  528.         local MSH = IT("SpecialMesh",PART)
  529.         MSH.MeshType = "Sphere"
  530.     elseif TYPE == "Wedge" then
  531.         local MSH = IT("SpecialMesh",PART)
  532.         MSH.MeshType = "Wedge"
  533.     end
  534. end
  535.  
  536. Debris = game:GetService("Debris")
  537.  
  538. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  539.     local DIRECTION = CF(StartPos,EndPos).lookVector
  540.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  541. end
  542.  
  543. function turnto(position)
  544.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  545. end
  546.  
  547. --//=================================\\
  548. --||         WEAPON CREATION
  549. --\\=================================//
  550.  
  551. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
  552. MakeForm(HAT1,"Cyl")
  553. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  554. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
  555. BELT.Color = C3(15/255,15/255,15/255)
  556. MakeForm(BELT,"Cyl")
  557. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  558. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
  559. MakeForm(HAT2,"Cyl")
  560. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  561. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
  562. BELT.Color = C3(15/255,15/255,15/255)
  563. MakeForm(BELT,"Cyl")
  564. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  565. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false)
  566. MakeForm(GEM,"Ball")
  567. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  568. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false)
  569. MakeForm(GEM,"Ball")
  570. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  571. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false)
  572. MakeForm(GEM,"Ball")
  573. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  574. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false)
  575. MakeForm(GEM,"Ball")
  576. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  577. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  578. BELT.Color = C3(15/255,15/255,15/255)
  579. MakeForm(BELT,"Cyl")
  580. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  581. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  582. BELT.Color = C3(15/255,15/255,15/255)
  583. MakeForm(BELT,"Cyl")
  584. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  585. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  586. BELT.Color = C3(15/255,15/255,15/255)
  587. MakeForm(BELT,"Cyl")
  588. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  589. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  590. BELT.Color = C3(15/255,15/255,15/255)
  591. MakeForm(BELT,"Cyl")
  592. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  593. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
  594. MakeForm(BELT,"Ball")
  595. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  596.  
  597. New = function(Object, Parent, Name, Data)
  598.     local Object = Instance.new(Object)
  599.     for Index, Value in pairs(Data or {}) do
  600.         Object[Index] = Value
  601.     end
  602.     Object.Parent = Parent
  603.     Object.Name = Name
  604.     return Object
  605. end
  606.  
  607. CyborgArm = New("Model",Character,"CyborgArm",{})
  608. Handle = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Size = Vector3.new(1.0500015, 2.02999949, 1.07999992),CFrame = CFrame.new(-138.347275, 2.99473095, 41.7816849, 0.999635339, 8.27677286e-06, 0.0270056836, -0.000191000072, 0.999977112, 0.00676353322, -0.0270050094, -0.00676622428, 0.999612451),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),})
  609. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.429999948, 0.100000001, 1.04999983),CFrame = CFrame.new(-138.369171, 2.89115906, 41.8271637, 0.505694926, -0.862284958, 0.0271573812, 0.862490892, 0.506027818, 0.0067293453, -0.019545, 0.0200200025, 0.999608755),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  610. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 0.505694926, 0.862490892, -0.0195449982, -0.862284899, 0.506027818, 0.0200199969, 0.0271573793, 0.00672934437, 0.999608576),C1 = CFrame.new(0.0136108398, -0.108844995, -0.0342674255, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  611. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.600001693, 0.100000001, 1.04999983),CFrame = CFrame.new(-138.268127, 3.26462603, 41.8218994, 0.0100010047, -0.999581397, 0.0271513518, 0.999925494, 0.010187286, 0.00673122332, -0.00700500328, 0.027082013, 0.999608815),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  612. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 0.0100010047, 0.999925494, -0.00700500328, -0.999581337, 0.010187286, 0.0270820074, 0.0271513499, 0.00673122238, 0.999608636),C1 = CFrame.new(-0.0874328613, 0.264621973, -0.028968811, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  613. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.3000018, 0.100000001, 1.04999983),CFrame = CFrame.new(-138.217133, 3.61339307, 41.8189926, 0.778245091, -0.627379835, 0.0270029604, 0.627452075, 0.778625846, 0.00676273741, -0.0252680089, 0.0116800005, 0.999612689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  614. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 0.778245091, 0.627452075, -0.0252680033, -0.627379835, 0.778625846, 0.0116799958, 0.0270029567, 0.00676273648, 0.99961251),C1 = CFrame.new(-0.138427734, 0.613389015, -0.0260467529, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  615. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.840000331, 0.420000285, 1),CFrame = CFrame.new(-138.395523, 2.38962889, 41.7660217, -0.00574199716, -0.999983609, 1.77533366e-09, 0.999983549, -0.00574199716, 9.3131769e-10, 9.41781764e-10, 1.77533366e-09, 1.00000012),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  616. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, -0.00574199716, 0.999983549, 0, -0.999983549, -0.00574199716, 0, 0, 0, 1),C1 = CFrame.new(0.0399932861, -0.610375166, 0.0268669128, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  617. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.840000331, 0.420000285, 0.2900002),CFrame = CFrame.new(-138.540939, 3.80931711, 41.9832687, 2.29982252e-05, -0.999983609, -0.00574393803, -0.00452899979, -0.00574398367, 0.999973238, -0.999989927, 3.01669934e-06, -0.00452905567),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  618. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 2.29999951e-05, -0.00452899886, -0.999989748, -0.999983549, -0.00574398367, 3.01490991e-06, -0.00574393803, 0.999973238, -0.00452905614),C1 = CFrame.new(0.185333252, 0.809313059, -0.190429688, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  619. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C1 = CFrame.new(0.207519531, 0.740064859, -0.0209579468, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  620. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.660001755, 0.100000001, 0.799999833),CFrame = CFrame.new(-138.557587, 3.57138705, 41.9535294, 0.999635398, 8.27676195e-06, 0.0270056874, -0.000191000116, 0.999977112, 0.00676353415, -0.0270050168, -0.00676622475, 0.999612629),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  621. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 0.999635339, -0.000191000072, -0.0270050094, 8.27677377e-06, 0.999977112, -0.00676622428, 0.0270056836, 0.00676353322, 0.999612451),C1 = CFrame.new(0.20199585, 0.571382999, -0.160697937, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  622. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.660001755, 0.100000001, 0.0899999291),CFrame = CFrame.new(-138.548004, 3.20288205, 42.3108978, 0.999635398, 8.27676195e-06, 0.0270056874, -0.000191000116, 0.999977112, 0.00676353415, -0.0270050168, -0.00676622475, 0.999612629),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  623. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 0.999635339, -0.000191000072, -0.0270050094, 8.27677377e-06, 0.999977112, -0.00676622428, 0.0270056836, 0.00676353322, 0.999612451),C1 = CFrame.new(0.19229126, 0.202877998, -0.518062592, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  624. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.390001893, 0.100000001, 1.04999983),CFrame = CFrame.new(-138.031433, 3.68374205, 41.8135147, 0.999635398, 8.27676195e-06, 0.0270056874, -0.000191000116, 0.999977112, 0.00676353415, -0.0270050168, -0.00676622475, 0.999612629),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  625. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 0.999635339, -0.000191000072, -0.0270050094, 8.27677377e-06, 0.999977112, -0.00676622428, 0.0270056836, 0.00676353322, 0.999612451),C1 = CFrame.new(-0.324111938, 0.683737993, -0.0205078125, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  626. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.2800017, 0.100000001, 0.690000117),CFrame = CFrame.new(-138.393951, 2.11307812, 42.0131454, 0.0100010047, -0.999581397, 0.0271513518, 0.999925494, 0.010187286, 0.00673122332, -0.00700500328, 0.027082013, 0.999608815),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  627. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 0.0100010047, 0.999925494, -0.00700500328, -0.999581337, 0.010187286, 0.0270820074, 0.0271513499, 0.00673122238, 0.999608636),C1 = CFrame.new(0.0383300781, -0.886925936, -0.220256805, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  628. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.600001693, 0.100000001, 1.04999983),CFrame = CFrame.new(-138.452835, 2.48128104, 41.8321991, -0.223359078, -0.974358141, 0.027149044, 0.974736214, -0.223258108, 0.00673288852, -0.000498998852, 0.0279670097, 0.999608934),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  629. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, -0.223359063, 0.974736214, -0.000499000133, -0.974358141, -0.223258108, 0.0279670041, 0.0271490421, 0.00673288759, 0.999608755),C1 = CFrame.new(0.0972747803, -0.518723011, -0.0393295288, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  630. --------------------
  631. CyborgArm = New("Model",Character,"CyborgArm",{})
  632. Handle = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Size = Vector3.new(1.0500015, 2.02999949, 1.07999992),CFrame = CFrame.new(-138.347275, 2.99473095, 41.7816849, 0.999635339, 8.27677286e-06, 0.0270056836, -0.000191000072, 0.999977112, 0.00676353322, -0.0270050094, -0.00676622428, 0.999612451),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),})
  633. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.429999948, 0.100000001, 1.04999983),CFrame = CFrame.new(-138.369171, 2.89115906, 41.8271637, 0.505694926, -0.862284958, 0.0271573812, 0.862490892, 0.506027818, 0.0067293453, -0.019545, 0.0200200025, 0.999608755),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  634. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0.505694926, 0.862490892, -0.0195449982, -0.862284899, 0.506027818, 0.0200199969, 0.0271573793, 0.00672934437, 0.999608576),C1 = CFrame.new(0.0136108398, -0.108844995, -0.0342674255, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  635. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.600001693, 0.100000001, 1.04999983),CFrame = CFrame.new(-138.268127, 3.26462603, 41.8218994, 0.0100010047, -0.999581397, 0.0271513518, 0.999925494, 0.010187286, 0.00673122332, -0.00700500328, 0.027082013, 0.999608815),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  636. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0.0100010047, 0.999925494, -0.00700500328, -0.999581337, 0.010187286, 0.0270820074, 0.0271513499, 0.00673122238, 0.999608636),C1 = CFrame.new(-0.0874328613, 0.264621973, -0.028968811, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  637. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.3000018, 0.100000001, 1.04999983),CFrame = CFrame.new(-138.217133, 3.61339307, 41.8189926, 0.778245091, -0.627379835, 0.0270029604, 0.627452075, 0.778625846, 0.00676273741, -0.0252680089, 0.0116800005, 0.999612689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  638. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0.778245091, 0.627452075, -0.0252680033, -0.627379835, 0.778625846, 0.0116799958, 0.0270029567, 0.00676273648, 0.99961251),C1 = CFrame.new(-0.138427734, 0.613389015, -0.0260467529, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  639. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.840000331, 0.420000285, 1),CFrame = CFrame.new(-138.395523, 2.38962889, 41.7660217, -0.00574199716, -0.999983609, 1.77533366e-09, 0.999983549, -0.00574199716, 9.3131769e-10, 9.41781764e-10, 1.77533366e-09, 1.00000012),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  640. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, -0.00574199716, 0.999983549, 0, -0.999983549, -0.00574199716, 0, 0, 0, 1),C1 = CFrame.new(0.0399932861, -0.610375166, 0.0268669128, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  641. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.840000331, 0.420000285, 0.2900002),CFrame = CFrame.new(-138.540939, 3.80931711, 41.9832687, 2.29982252e-05, -0.999983609, -0.00574393803, -0.00452899979, -0.00574398367, 0.999973238, -0.999989927, 3.01669934e-06, -0.00452905567),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  642. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 2.29999951e-05, -0.00452899886, -0.999989748, -0.999983549, -0.00574398367, 3.01490991e-06, -0.00574393803, 0.999973238, -0.00452905614),C1 = CFrame.new(0.185333252, 0.809313059, -0.190429688, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  643. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C1 = CFrame.new(0.207519531, 0.740064859, -0.0209579468, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  644. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.660001755, 0.100000001, 0.799999833),CFrame = CFrame.new(-138.557587, 3.57138705, 41.9535294, 0.999635398, 8.27676195e-06, 0.0270056874, -0.000191000116, 0.999977112, 0.00676353415, -0.0270050168, -0.00676622475, 0.999612629),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  645. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0.999635339, -0.000191000072, -0.0270050094, 8.27677377e-06, 0.999977112, -0.00676622428, 0.0270056836, 0.00676353322, 0.999612451),C1 = CFrame.new(0.20199585, 0.571382999, -0.160697937, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  646. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.660001755, 0.100000001, 0.0899999291),CFrame = CFrame.new(-138.548004, 3.20288205, 42.3108978, 0.999635398, 8.27676195e-06, 0.0270056874, -0.000191000116, 0.999977112, 0.00676353415, -0.0270050168, -0.00676622475, 0.999612629),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  647. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0.999635339, -0.000191000072, -0.0270050094, 8.27677377e-06, 0.999977112, -0.00676622428, 0.0270056836, 0.00676353322, 0.999612451),C1 = CFrame.new(0.19229126, 0.202877998, -0.518062592, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  648. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.390001893, 0.100000001, 1.04999983),CFrame = CFrame.new(-138.031433, 3.68374205, 41.8135147, 0.999635398, 8.27676195e-06, 0.0270056874, -0.000191000116, 0.999977112, 0.00676353415, -0.0270050168, -0.00676622475, 0.999612629),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  649. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0.999635339, -0.000191000072, -0.0270050094, 8.27677377e-06, 0.999977112, -0.00676622428, 0.0270056836, 0.00676353322, 0.999612451),C1 = CFrame.new(-0.324111938, 0.683737993, -0.0205078125, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  650. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.2800017, 0.100000001, 0.690000117),CFrame = CFrame.new(-138.393951, 2.11307812, 42.0131454, 0.0100010047, -0.999581397, 0.0271513518, 0.999925494, 0.010187286, 0.00673122332, -0.00700500328, 0.027082013, 0.999608815),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  651. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0.0100010047, 0.999925494, -0.00700500328, -0.999581337, 0.010187286, 0.0270820074, 0.0271513499, 0.00673122238, 0.999608636),C1 = CFrame.new(0.0383300781, -0.886925936, -0.220256805, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  652. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.600001693, 0.100000001, 1.04999983),CFrame = CFrame.new(-138.452835, 2.48128104, 41.8321991, -0.223359078, -0.974358141, 0.027149044, 0.974736214, -0.223258108, 0.00673288852, -0.000498998852, 0.0279670097, 0.999608934),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  653. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, -0.223359063, 0.974736214, -0.000499000133, -0.974358141, -0.223258108, 0.0279670041, 0.0271490421, 0.00673288759, 0.999608755),C1 = CFrame.new(0.0972747803, -0.518723011, -0.0393295288, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  654.  
  655.  
  656. local top = Instance.new("Shirt")
  657. top.ShirtTemplate = "http://www.roblox.com/asset/?id=224905492"
  658. top.Parent = Character
  659. top.Name = "Cloth"
  660. local bottom = Instance.new("Pants")
  661. bottom.PantsTemplate = "http://www.roblox.com/asset/?id=225192585"
  662. bottom.Parent = Character
  663. bottom.Name = "Cloth"
  664.  
  665. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  666. if TYPE == "Gem" then
  667.     local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  668.     acs.Anchored = false
  669.     acs.CanCollide = false
  670.     acs.CFrame = PART.CFrame
  671.     local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  672. weldBetween(PART,acs)
  673. elseif TYPE == "Skull" then
  674.     local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  675.     acs.Anchored = false
  676.     acs.CanCollide = false
  677.     acs.CFrame = PART.CFrame
  678.     local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  679. weldBetween(PART,acs)
  680. elseif TYPE == "Eye" then
  681.     local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  682.     acs.Anchored = false
  683.     acs.CanCollide = false
  684.     acs.CFrame = PART.CFrame
  685.     local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  686. weldBetween(PART,acs)
  687. end
  688. end
  689.  
  690. createbodypart("Eye", "Really black", Head, VT(0.2, 0, -0.55), VT(2, 6, 2))
  691. createbodypart("Eye", "Really black", Head, VT(-0.2, 0, -0.55), VT(2, 6, 2))
  692. createbodypart("Eye", "Really white", Head, VT(0, 0, -0.6), VT(2, 8, 2))
  693.  
  694.  
  695. for _, c in pairs(Weapon:GetChildren()) do
  696.     if c.ClassName == "Part" then
  697.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  698.     end
  699. end
  700.  
  701. Neck.Name = "Weld"
  702. RootJoint.Name = "Weld"
  703. RightShoulder.Name = "Weld"
  704. LeftShoulder.Name = "Weld"
  705. RightHip.Name = "Weld"
  706. LeftHip.Name = "Weld"
  707.  
  708. local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
  709. local SKILLFONT = "Fantasy"
  710. local SKILLTEXTSIZE = 7
  711.  
  712. Weapon.Parent = Character
  713. Humanoid.Parent = Character
  714.  
  715. Humanoid.Died:connect(function()
  716.     ATTACK = true
  717. end)
  718.  
  719.  
  720. --//=================================\\
  721. --||            DAMAGING
  722. --\\=================================//
  723.  
  724. function ApplyDamage(Humanoid,Damage,TorsoPart)
  725.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  726.     defence.Name = ("HitBy"..Player.Name)
  727.     game:GetService("Debris"):AddItem(defence, 0.001)
  728.     Damage = Damage * DAMAGEMULTIPLIER
  729.     if Humanoid.Health ~= 0 then
  730.         local CritChance = MRANDOM(1,100)
  731.         if Damage > Humanoid.Health then
  732.             Damage = math.ceil(Humanoid.Health)
  733.             if Damage == 0 then
  734.                 Damage = 0.1
  735.             end
  736.         end
  737.         Humanoid.Health = Humanoid.Health - Damage
  738.     end
  739. end
  740.  
  741. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  742.     local CHILDREN = workspace:GetDescendants()
  743.     for index, CHILD in pairs(CHILDREN) do
  744.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  745.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  746.             if HUM then
  747.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  748.                 if TORSO then
  749.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  750.                         if INSTAKILL == true then
  751.                             CHILD:BreakJoints()
  752.                         else
  753.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  754.                             ApplyDamage(HUM,DMG,TORSO)
  755.                         end
  756.                         if FLING > 0 then
  757.                             for _, c in pairs(CHILD:GetChildren()) do
  758.                                 if c:IsA("BasePart") then
  759.                                     local bv = Instance.new("BodyVelocity")
  760.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  761.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  762.                                     bv.Parent = c
  763.                                     Debris:AddItem(bv,0.05)
  764.                                 end
  765.                             end
  766.                         end
  767.                     end
  768.                 end
  769.             end
  770.         end
  771.     end
  772. end
  773.  
  774. --//=================================\\
  775. --||    ATTACK FUNCTIONS AND STUFF
  776. --\\=================================//
  777.  
  778. function MagicMissiles()
  779.     ATTACK = true
  780.     Rooted = true
  781.     local SELECTING = true
  782.     local SPOTS = {}
  783.     coroutine.resume(coroutine.create(function()
  784.         local LOOP = 0
  785.         repeat
  786.             LOOP = LOOP + 1
  787.             Swait()
  788.             if LOOP >= 10 then
  789.                 LOOP = 0
  790.                 for i = 1, #SPOTS do
  791.                     if SPOTS[i] ~= nil then
  792.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  793.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  794.                     end
  795.                 end
  796.             end
  797.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  798.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  799.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  800.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  801.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  802.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  803.         until SELECTING == false
  804.         Rooted = false
  805.         repeat
  806.             LOOP = LOOP + 1
  807.             Swait()
  808.             if LOOP >= 10 then
  809.                 LOOP = 0
  810.                 for i = 1, #SPOTS do
  811.                     if SPOTS[i] ~= nil then
  812.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  813.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  814.                     end
  815.                 end
  816.             end
  817.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  818.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  819.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  820.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  821.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  822.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  823.         until ATTACK == false
  824.     end))
  825.     repeat
  826.         repeat Swait() until HOLD == true
  827.             local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  828.             if DIST > 65 then
  829.                 DIST = 65
  830.             end
  831.             local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  832.             local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)   
  833.             if HITFLOOR ~= nil then
  834.                 table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  835.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  836.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  837.             end
  838.         repeat Swait() until HOLD == false
  839.     until #SPOTS == 5
  840.     SELECTING = false
  841.     for i = 1, #SPOTS do
  842.         if SPOTS[i] ~= nil then
  843.             local POS = SPOTS[i]
  844.             coroutine.resume(coroutine.create(function()
  845.                 local MISSILE = IT("Model",Effects)
  846.                 MISSILE.Name = "Missile"
  847.                 local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  848.                 MakeForm(BASEPART,"Cyl")
  849.                 MISSILE.PrimaryPart = BASEPART
  850.                 BASEPART.CFrame = POS*CF(0,-30*3,0)
  851.                 local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  852.                 MakeForm(HEAD,"Ball")
  853.                 HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  854.                 local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  855.                 MakeForm(TAIL,"Cyl")
  856.                 TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  857.                 for i = 1, 10 do
  858.                     Swait()
  859.                     for _, c in pairs(MISSILE:GetChildren()) do
  860.                         if c.ClassName == "Part" then
  861.                             c.Transparency = c.Transparency - 1/10
  862.                         end
  863.                     end
  864.                 end
  865.                 for i = 1, 15*1.5 do
  866.                     Swait()
  867.                     MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  868.                 end
  869.                 ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  870.                 WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  871.                 WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  872.                 WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  873.                 WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  874.                 MISSILE:remove()
  875.             end))
  876.         end
  877.     end
  878.     wait(0.6)
  879.     ATTACK = false
  880.     Rooted = false
  881. end
  882.  
  883. function TimesUp()
  884.     CLOCKTARGET = nil
  885.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  886.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  887.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  888.         if TORSO then
  889.             ATTACK = true
  890.             Rooted = false
  891.             coroutine.resume(coroutine.create(function()
  892.                 repeat
  893.                     Swait()
  894.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  895.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  896.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  897.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  898.                     RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  899.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  900.                 until ATTACK == false
  901.             end))
  902.             if Effects:FindFirstChild("NeonDoll") then
  903.                 repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  904.             end
  905.             wait(0.5)
  906.             local FAKECHARACTER = IT("Model",Effects)
  907.             FAKECHARACTER.Name = "NeonDoll"
  908.             local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  909.             CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  910.             local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  911.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  912.             local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  913.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  914.             local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  915.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  916.             local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  917.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  918.             local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  919.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  920.             CreateSound(201858045, TORS, 5, 0.4, false)
  921.             for i = 1, 150 do
  922.                 Swait()
  923.                 CLOCKSPEED = 6
  924.                 for _, c in pairs(FAKECHARACTER:GetChildren()) do
  925.                     if c.ClassName == "Part" then
  926.                         c.Transparency = c.Transparency - 0.5/150
  927.                     end
  928.                 end
  929.             end
  930.             CLOCKTARGET = HUM
  931.             coroutine.resume(coroutine.create(function()
  932.                 repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  933.                 for i = 1, 25 do
  934.                     Swait()
  935.                     for _, c in pairs(FAKECHARACTER:GetChildren()) do
  936.                         if c.ClassName == "Part" then
  937.                             c.Transparency = c.Transparency + 0.5/25
  938.                         end
  939.                     end
  940.                 end
  941.                 CLOCKSPEED = 1
  942.                 FAKECHARACTER:remove()
  943.             end))
  944.             wait(0.5)
  945.             ATTACK = false
  946.             Rooted = false
  947.         end
  948.     end
  949. end
  950.  
  951. function ChainPunch()
  952.     ATTACK = true
  953.     Rooted = false
  954.     local GYRO = IT("BodyGyro",RootPart)
  955.     GYRO.D = 25
  956.     GYRO.P = 2000
  957.     GYRO.MaxTorque = VT(0,40000,0)
  958.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  959.     repeat
  960.         Swait()
  961.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  962.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  963.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  964.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  965.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  966.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  967.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  968.     until HOLD == true
  969.     local POS = Mouse.Hit.p
  970.     local CHAINS = false
  971.     local CHAINLINKS = {}
  972.     local A = IT("Attachment",RightArm)
  973.     A.Position = VT(1,-1,0)*SIZE
  974.     A.Orientation = VT(-90, -89.982, 0)
  975.     local B = IT("Attachment",RightArm)
  976.     B.Position = VT(-1,-1,0)*SIZE
  977.     B.Orientation = VT(-90, 89.988, 0)
  978.     local C = IT("Attachment",RightArm)
  979.     C.Position = VT(0.5,-1.3,0)*SIZE
  980.     C.Orientation = VT(-90, -89.982, 0)
  981.     local D = IT("Attachment",RightArm)
  982.     D.Position = VT(-0.5,-1.3,0)*SIZE
  983.     D.Orientation = VT(-90, 89.988, 0)
  984.     local LIGHT = IT("Attachment",RightArm)
  985.     LIGHT.Position = VT(0,-1,0)*SIZE
  986.     local LIGHT2 = IT("PointLight",LIGHT)
  987.     LIGHT2.Range = 7
  988.     LIGHT2.Brightness = 5
  989.     LIGHT2.Color = SKILLTEXTCOLOR
  990.     for i = 1, 2 do
  991.         local TWIST = -2
  992.         local START = A
  993.         local END = B
  994.         if i == 1 then
  995.             START = B
  996.             END = A
  997.         end
  998.         local ChainLink = IT("Beam",Torso)
  999.         ChainLink.Texture = "rbxassetid://73042633"
  1000.         ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1001.         ChainLink.TextureSpeed = 1
  1002.         ChainLink.Width0 = 1
  1003.         ChainLink.Width1 = 1
  1004.         ChainLink.TextureLength = 2.5
  1005.         ChainLink.Attachment0 = START
  1006.         ChainLink.Attachment1 = END
  1007.         ChainLink.CurveSize0 = TWIST
  1008.         ChainLink.CurveSize1 = TWIST
  1009.         --ChainLink.FaceCamera = true
  1010.         ChainLink.Segments = 45
  1011.         ChainLink.Transparency = NumberSequence.new(1)
  1012.         table.insert(CHAINLINKS,ChainLink)
  1013.     end
  1014.     for i = 1, 2 do
  1015.         local TWIST = -1
  1016.         local START = C
  1017.         local END = D
  1018.         if i == 1 then
  1019.             START = D
  1020.             END = C
  1021.         end
  1022.         local ChainLink = IT("Beam",Torso)
  1023.         ChainLink.Texture = "rbxassetid://73042633"
  1024.         ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1025.         ChainLink.TextureSpeed = 1
  1026.         ChainLink.Width0 = 1
  1027.         ChainLink.Width1 = 1
  1028.         ChainLink.TextureLength = 5
  1029.         ChainLink.Attachment0 = START
  1030.         ChainLink.Attachment1 = END
  1031.         ChainLink.CurveSize0 = TWIST
  1032.         ChainLink.CurveSize1 = TWIST
  1033.         --ChainLink.FaceCamera = true
  1034.         ChainLink.Segments = 25
  1035.         ChainLink.LightEmission = 0.5
  1036.         ChainLink.Transparency = NumberSequence.new(1)
  1037.         table.insert(CHAINLINKS,ChainLink)
  1038.     end
  1039.     coroutine.resume(coroutine.create(function()
  1040.         repeat
  1041.             Swait()
  1042.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1043.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1044.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1045.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1046.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1047.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1048.         until CHAINS == true
  1049.         repeat
  1050.             Swait()
  1051.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1052.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1053.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1054.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1055.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1056.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1057.         until ATTACK == false
  1058.         for e = 1, 15 do
  1059.             Swait()
  1060.             for i = 1, #CHAINLINKS do
  1061.                 CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1062.             end
  1063.         end
  1064.         A:remove()
  1065.         B:remove()
  1066.         C:remove()
  1067.         D:remove()
  1068.     end))
  1069.     CreateSound(233856115, RightArm, 5, 1.2, false)
  1070.     for e = 1, 15 do
  1071.         Swait()
  1072.         for i = 1, #CHAINLINKS do
  1073.             CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1074.         end
  1075.     end
  1076.     CHAINS = true
  1077.     Rooted = true
  1078.     wait(0.25)
  1079.     local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  1080.     FIST.Color = C3(1, 215/255, 1)
  1081.     FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1082.     local LIGHT3 = IT("PointLight",FIST)
  1083.     LIGHT3.Range = 7
  1084.     LIGHT3.Brightness = 5
  1085.     LIGHT3.Color = SKILLTEXTCOLOR
  1086.     CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1087.     local FISTA = IT("Attachment",FIST)
  1088.     FISTA.Position = VT(0.062, 0.977, 0)
  1089.     local ChainLink = IT("Beam",Torso)
  1090.     ChainLink.Texture = "rbxassetid://73042633"
  1091.     ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1092.     ChainLink.TextureSpeed = 0
  1093.     ChainLink.Width0 = 3
  1094.     ChainLink.Width1 = 3
  1095.     ChainLink.TextureLength = 12
  1096.     ChainLink.Attachment0 = LIGHT
  1097.     ChainLink.Attachment1 = FISTA
  1098.     ChainLink.FaceCamera = true
  1099.     ChainLink.Segments = 45
  1100.     ChainLink.LightEmission = 0.5
  1101.     ChainLink.Transparency = NumberSequence.new(0.25)
  1102.     local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1103.     for i = 1, 85 do
  1104.         Swait()
  1105.         FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1106.         ChainLink.TextureLength = 12+(i*2)
  1107.         ApplyAoE(FIST.Position,10,15,25,100,false)
  1108.         WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1109.         local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1110.         if HITFLOOR ~= nil then
  1111.             HITFLOOR:BreakJoints()
  1112.             coroutine.resume(coroutine.create(function()
  1113.                 for i = 1, 15 do
  1114.                     Swait()
  1115.                     FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1116.                     ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1117.                     WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1118.                 end
  1119.             end))
  1120.             break
  1121.         end
  1122.     end
  1123.     coroutine.resume(coroutine.create(function()
  1124.         for i = 1, 50 do
  1125.             Swait()
  1126.             FIST.Transparency = FIST.Transparency + 0.5/50
  1127.             LIGHT3.Range = LIGHT3.Range - 7/50
  1128.         end
  1129.         FIST:remove()
  1130.     end))
  1131.     LIGHT:remove()
  1132.     GYRO:remove()
  1133.     ATTACK = false
  1134.     Rooted = false
  1135. end
  1136.  
  1137. function WarpMeteor()
  1138.     local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1139.     if DIST > 180 then
  1140.         DIST = 180
  1141.     end
  1142.     local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1143.     local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1144.     if HITFLOOR then
  1145.         local POS = HITPOS 
  1146.         ATTACK = true
  1147.         Rooted = true
  1148.         local WARPED = false
  1149.         local SMASHED = false
  1150.         local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1151.         coroutine.resume(coroutine.create(function()
  1152.             repeat
  1153.                 Swait()
  1154.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1155.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1156.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1157.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1158.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1160.             until WARPED == true
  1161.             repeat
  1162.                 Swait()
  1163.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1164.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1165.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1166.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1167.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1168.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1169.             until SMASHED == true
  1170.             repeat
  1171.                 Swait()
  1172.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1174.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1175.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1176.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1177.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178.             until ATTACK == false
  1179.         end))
  1180.         VALUE1 = true
  1181.         CreateSound(233856115, Torso, 5, 1.6, false)
  1182.         for i = 1, 25 do
  1183.             Swait()
  1184.             for _, c in pairs(Character:GetChildren()) do
  1185.                 if c.ClassName == "Part" then
  1186.                     c.Transparency = c.Transparency + 1/25
  1187.                 end
  1188.             end
  1189.             for _, c in pairs(Weapon:GetChildren()) do
  1190.                 if c.ClassName == "Part" then
  1191.                     c.Transparency = c.Transparency + 1/25
  1192.                 end
  1193.             end
  1194.         end
  1195.         UNANCHOR = false
  1196.         RootPart.Anchored = true
  1197.         RootPart.Velocity = VT(0,0,0)
  1198.         local ROOTPOS = RootPart.Position
  1199.         RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1200.         WARPED = true
  1201.         for i = 1, 25 do
  1202.             Swait()
  1203.             for _, c in pairs(Character:GetChildren()) do
  1204.                 if c.ClassName == "Part" then
  1205.                     c.Transparency = c.Transparency - 1/25
  1206.                 end
  1207.             end
  1208.             for _, c in pairs(Weapon:GetChildren()) do
  1209.                 if c.ClassName == "Part" then
  1210.                     c.Transparency = c.Transparency - 1/25
  1211.                 end
  1212.             end
  1213.         end
  1214.         local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1215.         SHELL.CFrame = RootPart.CFrame
  1216.         MakeForm(SHELL,"Ball")
  1217.         CreateSound(402981977, SHELL, 5, 1.6, false)
  1218.         for i = 1, 10 do
  1219.             Swait()
  1220.             SHELL.Transparency = SHELL.Transparency - 1/10
  1221.             SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1222.         end
  1223.         for i = 1, math.ceil(75/2) do
  1224.             Swait()
  1225.             RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1226.             SHELL.CFrame = CF(RootPart.Position)
  1227.             WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1228.         end
  1229.         RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1230.         SHELL.CFrame = CF(RootPart.Position)
  1231.         WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1232.         WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1233.         WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1234.         for i = 1, 5 do
  1235.             WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1236.         end
  1237.         SHELL:remove()
  1238.         ApplyAoE(RootPart.Position,75,35,75,175,false)
  1239.         SMASHED = true
  1240.         wait(1)
  1241.         VALUE1 = false
  1242.         UNANCHOR = true
  1243.         ATTACK = false
  1244.         Rooted = false
  1245.     end
  1246. end
  1247.  
  1248. Circle = nil
  1249. CircleParts = {}
  1250. Equipped = false
  1251.  
  1252. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1253.     return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1254. end
  1255.  
  1256.     Spawn(function()
  1257.         while Equipped and Humanoid.Parent and Torso.Parent do
  1258.             if Angle == 360 then
  1259.                 Angle = 0
  1260.             end
  1261.             Angle = Angle + 0.05
  1262.             local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1263.             if Hit then
  1264.                 if not Circle.Parent then
  1265.                     Circle.Parent = Character
  1266.                 end
  1267.                 for i, v in pairs(CircleParts) do
  1268.                     v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1269.                 end
  1270.             else
  1271.                 Circle.Parent = nil
  1272.             end
  1273.             wait()
  1274.         end
  1275.     end)
  1276.  
  1277. function PandorasBox()
  1278.     local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1279.     if HITFLOOR ~= nil then
  1280.         ATTACK = true
  1281.         Rooted = true
  1282.         local RINGSPIN = true
  1283.         local CONSTRUCTING = true
  1284.         local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1285.         RING.Color = C3(0,0,0)
  1286.         MakeForm(RING,"Cyl")
  1287.         RING.CFrame = CF(HITPOS)
  1288.         CreateSound(402981977, RING, 5, 1.2, false)
  1289.         coroutine.resume(coroutine.create(function()
  1290.             repeat
  1291.                 Swait()
  1292.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1293.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1294.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1295.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1296.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1297.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299.             until CONSTRUCTING == false
  1300.             repeat
  1301.                 Swait()
  1302.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1303.             until RINGSPIN == false
  1304.             for i = 1, 25 do
  1305.                 Swait()
  1306.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1307.                 RING.Size = RING.Size - VT(0.15,0,0.15)
  1308.                 --DECAL.Transparency = DECAL.Transparency + 1/25
  1309.                 RING.Transparency = RING.Transparency + 1/25
  1310.             end
  1311.             RING:remove()
  1312.         end))
  1313.         for i = 1, 15 do
  1314.             Swait()
  1315.             RING.Size = RING.Size + VT(0.75,0,0.75)
  1316.             RING.Transparency = RING.Transparency - 1/15
  1317.         end
  1318.         local BOXSPIN = true
  1319.         local PANDORASBOX = IT("Model",Effects)
  1320.         PANDORASBOX.Name = "Pandora's Box"
  1321.         local BOX = IT("Model",PANDORASBOX)
  1322.         BOX.Name = "Body"
  1323.         local LID = IT("Model",PANDORASBOX)
  1324.         LID.Name = "Lid"
  1325.         --BUILDING THE BOX--
  1326.             local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1327.             BASE.Color = C3(0,0,0)
  1328.             PANDORASBOX.PrimaryPart = BASE
  1329.             BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1330.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1331.             WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1332.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1333.             WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1334.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1335.             WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1336.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1337.             WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1338.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1339.             WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1340.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1341.             WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1342.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1343.             WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1344.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1345.             WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1346.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1347.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1348.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1349.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1350.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1351.             WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1352.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1353.             WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1354.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1355.             WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1356.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1357.             WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1358.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1359.             WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1360.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1361.             WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1362.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1363.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1364.             -------------
  1365.             local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1366.             LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1367.             LID.PrimaryPart = LIDPART
  1368.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1369.             WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1370.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1371.             WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1372.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1373.             WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1374.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1375.             WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1376.             local DECAL = IT("Decal",LIDPART)
  1377.             DECAL.Face = "Top"
  1378.             DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1379.             DECAL.Color3 = C3(0,0,0)
  1380.         --BUILDING THE BOX--
  1381.         coroutine.resume(coroutine.create(function()
  1382.             repeat
  1383.                 Swait()
  1384.                 PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1385.             until BOXSPIN == false
  1386.         end))
  1387.         for i = 1, 25 do
  1388.             Swait()
  1389.             PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1390.         end
  1391.         wait(0.5)
  1392.         BOXSPIN = false
  1393.         CONSTRUCTING = false   
  1394.         coroutine.resume(coroutine.create(function()
  1395.             WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1396.             --[[for i = 1, 45 do
  1397.                 Swait()
  1398.                 LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1399.             end-
  1400.             LID:remove()]]--
  1401.             for _, c in pairs(LID:GetChildren()) do
  1402.                 if c.ClassName == "Part" then
  1403.                     c.Anchored = false
  1404.                     c.CanCollide = true
  1405.                     if c ~= LIDPART then
  1406.                         weldBetween(LIDPART,c)
  1407.                     end
  1408.                 end
  1409.             end
  1410.             LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1411.             Debris:AddItem(LID,15)
  1412.             wait(0.5)
  1413.             local RANDOMEFFECT = MRANDOM(1,4)
  1414.             if RANDOMEFFECT == 1 then
  1415.                 for i = 1, 45 do
  1416.                     wait((2-(i/15))/15)
  1417.                     WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1418.                 end
  1419.                 wait(1)
  1420.                 WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1421.                 WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1422.                 WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1423.                 for i = 1, 5 do
  1424.                     WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1425.                 end
  1426.                 ApplyAoE(BASE.Position,50,1,200,375,false)
  1427.                 ApplyAoE(BASE.Position,250,35,75,175,false)
  1428.             elseif RANDOMEFFECT == 2 then
  1429.                 local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1430.                 FIELD.CFrame = BASE.CFrame
  1431.                 MakeForm(FIELD,"Ball")
  1432.                 for i = 1, 50 do
  1433.                     Swait()
  1434.                     FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1435.                     FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1436.                 end
  1437.                 wait(0.2)
  1438.                 local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1439.                 coroutine.resume(coroutine.create(function()
  1440.                     for i = 1, 75 do
  1441.                         Swait()
  1442.                         LOOP.Volume = LOOP.Volume + 10/75
  1443.                         LOOP.Parent = FIELD
  1444.                         local CHILDREN = workspace:GetDescendants()
  1445.                         for index, CHILD in pairs(CHILDREN) do
  1446.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1447.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1448.                                 if HUM then
  1449.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1450.                                     if TORSO then
  1451.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1452.                                             HUM.Health = HUM.Health - 0.1
  1453.                                             TORSO.Velocity = VT(0,5,0)
  1454.                                             HUM.PlatformStand = true
  1455.                                             if TORSO.RotVelocity.Magnitude < 15 then
  1456.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1457.                                             end
  1458.                                         end
  1459.                                     end
  1460.                                 end
  1461.                             end
  1462.                         end
  1463.                         FIELD.Size = FIELD.Size + VT(3,3,3)
  1464.                         FIELD.Transparency = FIELD.Transparency + 0.8/75
  1465.                     end
  1466.                     for i = 1, 500 do
  1467.                         Swait()
  1468.                         LOOP.Parent = FIELD
  1469.                         local CHILDREN = workspace:GetDescendants()
  1470.                         for index, CHILD in pairs(CHILDREN) do
  1471.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1472.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1473.                                 if HUM then
  1474.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1475.                                     if TORSO then
  1476.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1477.                                             TORSO.Velocity = VT(0,5,0)
  1478.                                             HUM.Health = HUM.Health - 0.1
  1479.                                             HUM.PlatformStand = true
  1480.                                             if TORSO.RotVelocity.Magnitude < 15 then
  1481.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1482.                                             end
  1483.                                         end
  1484.                                     end
  1485.                                 end
  1486.                             end
  1487.                         end
  1488.                     end
  1489.                     for i = 1, 25 do
  1490.                         Swait()
  1491.                         LOOP.Volume = LOOP.Volume + 10/25
  1492.                         LOOP.Parent = FIELD
  1493.                         local CHILDREN = workspace:GetDescendants()
  1494.                         for index, CHILD in pairs(CHILDREN) do
  1495.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1496.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1497.                                 if HUM then
  1498.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1499.                                     if TORSO then
  1500.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1501.                                             TORSO.Velocity = VT(0,5,0)
  1502.                                             HUM.Health = HUM.Health - 0.1
  1503.                                             HUM.PlatformStand = false
  1504.                                             if TORSO.RotVelocity.Magnitude < 15 then
  1505.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1506.                                             end
  1507.                                         end
  1508.                                     end
  1509.                                 end
  1510.                             end
  1511.                         end
  1512.                         FIELD.Size = FIELD.Size - VT(3,3,3)
  1513.                         FIELD.Transparency = FIELD.Transparency + 0.2/25
  1514.                     end
  1515.                     FIELD:remove()
  1516.                 end))
  1517.             elseif RANDOMEFFECT == 3 then
  1518.                 for i = 1, 10 do
  1519.                     wait(0.15)
  1520.                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1521.                     coroutine.resume(coroutine.create(function()
  1522.                         local MINION = CLONE:Clone()
  1523.                         MINION.Parent = Effects
  1524.                         MINION.Name = "Shadow"
  1525.                         MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1526.                         MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1527.                         for _, c in pairs(MINION:GetChildren()) do
  1528.                             if c.ClassName == "Part" then
  1529.                                 c.Material = "Neon"
  1530.                                 c.Color = C3(0,0,0)
  1531.                                 c.Transparency = 0.25
  1532.                                 if c.Name == "Head" then
  1533.                                     c:ClearAllChildren()
  1534.                                     local MSH = IT("BlockMesh",c)
  1535.                                     MSH.Scale = VT(0.5,1,1)
  1536.                                 end
  1537.                             end
  1538.                         end
  1539.                         local TORSO = MINION.Torso
  1540.                         local HUMAN = MINION.Humanoid
  1541.                         HUMAN.WalkSpeed = 20
  1542.                         HUMAN.MaxHealth = math.huge
  1543.                         HUMAN.Health = math.huge
  1544.                         HUMAN.DisplayDistanceType = "None"
  1545.                         HUMAN.Died:connect(function()
  1546.                             MINION:remove()
  1547.                             --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1548.                         end)
  1549.                         wait(1)
  1550.                         local findNearestTorso = function(POS)
  1551.                             local list = game.Workspace:GetDescendants()
  1552.                             local torso = nil
  1553.                             local dist = 500
  1554.                             local temp = nil
  1555.                             local human = nil
  1556.                             local temp2 = nil
  1557.                             for x = 1, #list do
  1558.                                 temp2 = list[x]
  1559.                                 if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1560.                                     temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1561.                                     human = temp2:findFirstChildOfClass("Humanoid")
  1562.                                     if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1563.                                         if (temp.Position - POS).magnitude < dist then
  1564.                                             torso = temp
  1565.                                             dist = (temp.Position - POS).magnitude
  1566.                                         end
  1567.                                     end
  1568.                                 end
  1569.                             end
  1570.                             return torso, dist
  1571.                         end
  1572.                         for i = 1, 40 do
  1573.                             if HUMAN.Health == 0 then
  1574.                                 break
  1575.                             end
  1576.                             wait(0.3)
  1577.                             local target,dist= findNearestTorso(TORSO.Position)
  1578.                             if target then
  1579.                                 HUMAN:MoveTo(target.Position)
  1580.                                 if dist < 25 then
  1581.                                     CreateSound(348663022, TORSO, 10, 1, true)
  1582.                                     wait(2)
  1583.                                     --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1584.                                     --ANIM:Play()
  1585.                                     --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1586.                                     ApplyAoE(TORSO.Position,10,0,0,85,true)
  1587.                                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1588.                                     for i = 1, 5 do
  1589.                                         WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1590.                                     end
  1591.                                     break
  1592.                                 end
  1593.                             end
  1594.                         end
  1595.                         MINION:remove()
  1596.                     end))
  1597.                 end
  1598.             elseif RANDOMEFFECT == 4 then
  1599.                 local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1600.                 FIELD.Color = C3(0,0,0)
  1601.                 FIELD.CFrame = BASE.CFrame
  1602.                 MakeForm(FIELD,"Ball")
  1603.                 FIELD.CanCollide = true
  1604.                 for i = 1, 50 do
  1605.                     Swait()
  1606.                     FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1607.                     FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1608.                 end
  1609.                 wait(0.2)
  1610.                 local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1611.                 coroutine.resume(coroutine.create(function()
  1612.                     local E = 0
  1613.                     for i = 1, 75 do
  1614.                         E = E + 1
  1615.                         Swait()
  1616.                         if E >= 35 then
  1617.                             E = 0
  1618.                             WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1619.                         end
  1620.                         LOOP.Volume = LOOP.Volume + 10/75
  1621.                         LOOP.Parent = FIELD
  1622.                         local CHILDREN = workspace:GetDescendants()
  1623.                         for index, CHILD in pairs(CHILDREN) do
  1624.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1625.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1626.                                 if HUM then
  1627.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1628.                                     if TORSO then
  1629.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1630.                                             for _, c in pairs(CHILD:GetChildren()) do
  1631.                                                 if c:IsA("BasePart") then
  1632.                                                     local bv = Instance.new("BodyVelocity")
  1633.                                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1634.                                                     bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1635.                                                     bv.Parent = c
  1636.                                                     Debris:AddItem(bv,0.05)
  1637.                                                 end
  1638.                                             end
  1639.                                             HUM.Health = HUM.Health - 0.3
  1640.                                         end
  1641.                                     end
  1642.                                 end
  1643.                             end
  1644.                         end
  1645.                         FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1646.                     end
  1647.                     for i = 1, 180 do
  1648.                         E = E + 1
  1649.                         Swait()
  1650.                         if E >= 35 then
  1651.                             E = 0
  1652.                             WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1653.                         end
  1654.                         LOOP.Parent = FIELD
  1655.                         local CHILDREN = workspace:GetDescendants()
  1656.                         for index, CHILD in pairs(CHILDREN) do
  1657.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1658.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1659.                                 if HUM then
  1660.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1661.                                     if TORSO then
  1662.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1663.                                             for _, c in pairs(CHILD:GetChildren()) do
  1664.                                                 if c:IsA("BasePart") then
  1665.                                                     local bv = Instance.new("BodyVelocity")
  1666.                                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1667.                                                     bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1668.                                                     bv.Parent = c
  1669.                                                     Debris:AddItem(bv,0.05)
  1670.                                                 end
  1671.                                             end
  1672.                                             HUM.Health = HUM.Health - 0.3
  1673.                                         end
  1674.                                     end
  1675.                                 end
  1676.                             end
  1677.                         end
  1678.                     end
  1679.                     ApplyAoE(FIELD.Position,40,15,20,375,false)
  1680.                     WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1681.                     for i = 1, 5 do
  1682.                         WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1683.                     end
  1684.                     FIELD:remove()
  1685.                 end))
  1686.             elseif RANDOMEFFECT == 5 then
  1687.             end
  1688.             wait(0.5)
  1689.             for i = 1, 25 do
  1690.                 Swait()
  1691.                 PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1692.             end
  1693.             PANDORASBOX:remove()
  1694.             RINGSPIN = false
  1695.         end))
  1696.         ATTACK = false
  1697.         Rooted = false
  1698.     end
  1699. end
  1700.  
  1701. function Joy()
  1702. slavdance = Instance.new("Sound",Torso)
  1703. slavdance.SoundId = "rbxassetid://172056286"
  1704. slavdance.Volume = 6
  1705. slavdance.Looped = true
  1706. slavdance:Play()
  1707.  
  1708.     ATTACK = true
  1709.     Rooted = true
  1710.     local LOOP = true
  1711.     KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1712.         if NEWKEY == "t" then
  1713.             KEY:Disconnect()
  1714.             LOOP = false
  1715.         end
  1716.     end)
  1717.     coroutine.resume(coroutine.create(function()
  1718.         repeat
  1719.             Swait()
  1720.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(170 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1721.         until LOOP == false
  1722.     end))
  1723.     repeat
  1724.         for i = 0, 0.4, 0.1 / Animation_Speed do
  1725.             Swait()
  1726.             if LOOP == false then
  1727.                 break
  1728.             end
  1729.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1730.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1731.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1732.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1733.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1734.         end
  1735.         for i = 0, 0.4, 0.1 / Animation_Speed do
  1736.             Swait()
  1737.             if LOOP == false then
  1738.                 break
  1739.             end
  1740.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1741.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1742.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1743.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1744.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745.         end
  1746.         for i = 0, 0.4, 0.1 / Animation_Speed do
  1747.             Swait()
  1748.             if LOOP == false then
  1749.                 break
  1750.             end
  1751.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1752.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1753.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1754.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1755.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1756.         end
  1757.         for i = 0, 0.4, 0.1 / Animation_Speed do
  1758.             Swait()
  1759.             if LOOP == false then
  1760.                 break
  1761.             end
  1762.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1763.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1764.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1765.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1766.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1767.         end
  1768.     until LOOP == false
  1769.     ATTACK = false
  1770.     Rooted = false
  1771.     slavdance:Remove()
  1772. end
  1773.  
  1774. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1775.     coroutine.resume(coroutine.create(function()
  1776.         local METEOR = IT("Model",Effects)
  1777.         METEOR.Name = "Meteorite"
  1778.         local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1779.         METEOR.PrimaryPart = CENTER
  1780.         local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1781.         PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1782.         for i = 1, 15 do
  1783.             local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  1784.             FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1785.         end
  1786.         if ISDEBREE ~= true then
  1787.             METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1788.         else
  1789.             METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1790.         end
  1791.         local IMPACT = false
  1792.         CreateSound(463593339, CENTER, 10, 0.6)
  1793.         if SIZE >= 3.5 then
  1794.             for i = 1, MRANDOM(3,7) do
  1795.                 SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1796.             end
  1797.         end
  1798.         for i = 1, 200 do
  1799.             Swait()
  1800.             local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1801.             if HITFLOOR == nil then
  1802.                 local ORI = CENTER.Orientation
  1803.                 METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1804.             else
  1805.                 if HITFLOOR.Anchored == true then
  1806.                     CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1807.                     CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1808.                 end
  1809.                 IMPACT = true
  1810.                 break
  1811.             end
  1812.         end
  1813.         if IMPACT == true then
  1814.             WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1815.             WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1816.             WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1817.             ApplyAoE(CENTER.Position,30*SIZE)
  1818.         end
  1819.         METEOR:remove()
  1820.     end))
  1821. end
  1822.  
  1823. function Smite()
  1824.     ATTACK = true
  1825.     Rooted = false
  1826.     CreateSound(1368573150, RightArm, 3, 1.5)
  1827.     for i=0, 0.6, 0.1 / Animation_Speed do
  1828.         Swait()
  1829.         WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1830.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1831.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1832.     end
  1833.     local POWER = 0
  1834.     repeat
  1835.         Swait()
  1836.         WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1837.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1838.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1839.         POWER = POWER + 0.5
  1840.         if POWER >= 85 then
  1841.             POWER = 85
  1842.         end
  1843.     until KEYHOLD == false
  1844.     if POWER < 0.6 then
  1845.         SpawnSmite(Mouse.Hit.p)
  1846.     else
  1847.         if POWER < 15 then
  1848.             POWER = 15
  1849.         end
  1850.         SpawnMeteor(Mouse.Hit.p,POWER/15)
  1851.     end
  1852.     ATTACK = false
  1853.     Rooted = false
  1854. end
  1855.  
  1856. function Meteor_Shower()
  1857.     ATTACK = true
  1858.     Rooted = false
  1859.     CreateSound(1368573150, RightArm, 3, 0.8)
  1860.     CreateSound(649634100, Torso, 10, 0.8)
  1861.     for i=0, 1.2, 0.1 / Animation_Speed do
  1862.         Swait()
  1863.         WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1864.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1865.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1866.     end
  1867.     local POS = Mouse.Hit.p
  1868.     CreateSound(463593339, Effects, 3, 1)
  1869.     coroutine.resume(coroutine.create(function()
  1870.         for i = 1, 35 do
  1871.             wait(MRANDOM(5,150)/100)
  1872.             SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10)
  1873.         end
  1874.     end))
  1875.     ATTACK = false
  1876.     Rooted = false
  1877. end
  1878.  
  1879. function Teleport()
  1880.     ATTACK = true
  1881.     Rooted = false
  1882.     for i=0, 0.5, 0.1 / Animation_Speed do
  1883.         Swait()
  1884.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1885.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1886.     end
  1887.     CreateSound(217767125, Torso, 10, 1)
  1888.     local POS = RootPart.Orientation
  1889.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1890.     RootPart.Orientation = POS
  1891.     RootJoint.Parent = RootPart
  1892.     for i=0, 0.5, 0.1 / Animation_Speed do
  1893.         Swait()
  1894.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1895.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1896.     end
  1897.     for i=0, 0.1, 0.1 / Animation_Speed do
  1898.         Swait()
  1899.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1900.     end
  1901.     ATTACK = false
  1902.     Rooted = false
  1903. end
  1904.  
  1905. --//=================================\\
  1906. --||      ASSIGN THINGS TO KEYS
  1907. --\\=================================//
  1908.  
  1909. function MouseDown(Mouse)
  1910.     HOLD = true
  1911.     if ATTACK == false then
  1912.     end
  1913. end
  1914.  
  1915. function MouseUp(Mouse)
  1916. HOLD = false
  1917. end
  1918.  
  1919. function KeyDown(Key)
  1920.     KEYHOLD = true
  1921.     if Key == "z" and ATTACK == false then
  1922.         MagicMissiles()
  1923.     end
  1924.  
  1925.     if Key == "q" and ATTACK == false then
  1926.         Teleport()
  1927.     end
  1928.  
  1929.     if Key == "g" and ATTACK == false then
  1930.         Smite()
  1931.     end
  1932.  
  1933.     if Key == "b" and ATTACK == false then
  1934.         TimesUp()
  1935.     end
  1936.  
  1937.     if Key == "f" and ATTACK == false then
  1938.         Meteor_Shower()
  1939.     end
  1940.  
  1941.     if Key == "c" and ATTACK == false then
  1942.         ChainPunch()
  1943.     end
  1944.  
  1945.     if Key == "v" and ATTACK == false then
  1946.         WarpMeteor()
  1947.     end
  1948.  
  1949.     if Key == "x" and ATTACK == false then
  1950.         PandorasBox()
  1951.     end
  1952.  
  1953.     if Key == "t" and ATTACK == false then
  1954.         Joy()
  1955.     end
  1956. end
  1957.  
  1958. function KeyUp(Key)
  1959.     KEYHOLD = false
  1960. end
  1961.  
  1962.     Mouse.Button1Down:connect(function(NEWKEY)
  1963.         MouseDown(NEWKEY)
  1964.     end)
  1965.     Mouse.Button1Up:connect(function(NEWKEY)
  1966.         MouseUp(NEWKEY)
  1967.     end)
  1968.     Mouse.KeyDown:connect(function(NEWKEY)
  1969.         KeyDown(NEWKEY)
  1970.     end)
  1971.     Mouse.KeyUp:connect(function(NEWKEY)
  1972.         KeyUp(NEWKEY)
  1973.     end)
  1974.  
  1975. --//=================================\\
  1976. --\\=================================//
  1977.  
  1978.  
  1979. function unanchor()
  1980.     if UNANCHOR == true then
  1981.         RootPart.Anchored = false
  1982.     end
  1983.     g = Character:GetChildren()
  1984.     for i = 1, #g do
  1985.         if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1986.             g[i].Anchored = false
  1987.         end
  1988.     end
  1989.     g = Weapon:GetChildren()
  1990.     for i = 1, #g do
  1991.         if g[i].ClassName == "Part" then
  1992.             g[i].Anchored = false
  1993.         end
  1994.     end
  1995. end
  1996.  
  1997.  
  1998. --//=================================\\
  1999. --||    WRAP THE WHOLE SCRIPT UP
  2000. --\\=================================//
  2001.  
  2002. Humanoid.Changed:connect(function(Jump)
  2003.     if Jump == "Jump" and (Disable_Jump == true) then
  2004.         Humanoid.Jump = false
  2005.     end
  2006. end)
  2007.  
  2008. while true do
  2009.     Swait()
  2010.     script.Parent = WEAPONGUI
  2011.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2012.         v:Stop();
  2013.     end
  2014.     ANIMATE.Parent = nil
  2015.     SINE = SINE + CHANGE*1.5
  2016.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2017.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2018.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2019.     local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2020.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2021.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2022.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2023.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2024.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2025.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2026.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2027.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2028.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2029.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2030.     end
  2031.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2032.         ANIM = "Jump"
  2033.         if ATTACK == false then
  2034.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2035.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2036.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2037.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2038.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2039.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2040.         end
  2041.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2042.         ANIM = "Fall"
  2043.         if ATTACK == false then
  2044.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2045.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2046.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2047.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2048.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2049.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2050.         end
  2051.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2052.         ANIM = "Idle"
  2053.         if ATTACK == false then
  2054.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  2055.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  2056.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  2057.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  2058.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2059.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2060.         end
  2061.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2062.         ANIM = "Walk"
  2063.         if ATTACK == false then
  2064.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  2065.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  2066.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2067.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2068.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  2069.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  2070.             end
  2071.         end
  2072.     unanchor()
  2073.     Humanoid.MaxHealth = "inf"
  2074.     Humanoid.Health = "inf"
  2075.     if Rooted == false then
  2076.         Disable_Jump = false
  2077.         Humanoid.WalkSpeed = Speed
  2078.     elseif Rooted == true then
  2079.         Disable_Jump = true
  2080.         Humanoid.WalkSpeed = 0
  2081.     end
  2082.     for _, c in pairs(Character:GetChildren()) do
  2083.         if c.ClassName == "Part" and c.Name ~= "Detail" then
  2084.             c.Material = "Fabric"
  2085.             if c:FindFirstChildOfClass("ParticleEmitter") then
  2086.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2087.             end
  2088.             if c ~= Head then
  2089.                 c.Color = C3(0,0,0)
  2090.             else
  2091.                 c.Color = C3(1,1,1)
  2092.             end
  2093.             if c == Head then
  2094.                 if c:FindFirstChild("face") then
  2095.                     c.face:remove()
  2096.                 end
  2097.             end
  2098.         elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2099.             c:remove()
  2100.         elseif c.ClassName == "CharacterMesh" or c.ClassName == "Shirt Graphic" or c.Name == "_" then
  2101.             c:remove()
  2102.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2103.             c:remove()
  2104.         end
  2105.     end
  2106.     sick.SoundId = "rbxassetid://"..SONG
  2107.     sick.Looped = true
  2108.     sick.Pitch = 1
  2109.     sick.Volume = 5
  2110.     sick.Parent = Torso
  2111.     sick:Resume()
  2112.     --sick.Playing = false
  2113.     Humanoid.Name = "NO"
  2114. end
  2115.  
  2116. --//=================================\\
  2117. --\\=================================//
  2118.  
  2119.  
  2120.  
  2121.  
  2122.  
  2123. --//====================================================\\--
  2124. --||                     END OF SCRIPT
  2125. --\\====================================================//--
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