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- if(this.gameMode == GameMode.5D ) {
- for(int k=0;k<3;++k)
- for(int z=0;z<3;++z)
- for(int y=0;y<3;++y)
- for(int x-0;x<3;++x) {
- if(p[GetIndexPosition(x,y,z,k,0) == p[GetIndexPosition(x,y,z,k,1) == p[GetIndexPosition(x,y,z,k,2) )
- {
- wiiiiiiiiiiiiin
- }
- if(p[GetIndexPosition(x,y,z,k,0) == p[GetIndexPosition(x+1,y,z,k,1) == p[GetIndexPosition(x+2,y,z,k,2) )
- {
- wiiiiiiiiiiiiin
- }
- if(p[GetIndexPosition(x,y,z,k,0) == p[GetIndexPosition(x,y+1,z,k,1) == p[GetIndexPosition(x,y+2,z,k,2) )
- {
- wiiiiiiiiiiiiin
- }
- if(p[GetIndexPosition(x,y,z,k,0) == p[GetIndexPosition(x,y,z+1,k,1) == p[GetIndexPosition(x,y,z+2,k,2) )
- {
- wiiiiiiiiiiiiin
- }
- if(p[GetIndexPosition(x,y,z,k,0) == p[GetIndexPosition(x,y,z,k+1,1) == p[GetIndexPosition(x,y,z,k+2,2) )
- {
- wiiiiiiiiiiiiin
- }
- if(p[GetIndexPosition(x,y,z,k,0) == p[GetIndexPosition(x+1,y+1,z,k,1) == p[GetIndexPosition(x+2,y+2,z,k,2) )
- {
- wiiiiiiiiiiiiin
- }
- if(p[GetIndexPosition(x,y,z,k,0) == p[GetIndexPosition(x+1,y,z+1,k,1) == p[GetIndexPosition(x+2,y,z+2,k,2) )
- {
- wiiiiiiiiiiiiin
- }
- if(p[GetIndexPosition(x,y,z,k,0) == p[GetIndexPosition(x+1,y,z,k+1,1) == p[GetIndexPosition(x+2,y,z,k+2,2) )
- {
- wiiiiiiiiiiiiin
- }
- }
- }
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