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Jun 1st, 2025
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  1. {
  2. Tools = ordered() {
  3. Text1 = TextPlus {
  4. CtrlWZoom = false,
  5. Inputs = {
  6. MotionBlur = Input { Value = 1, },
  7. Quality = Input { Value = 10, },
  8. ShutterAngle = Input { Value = 360, },
  9. GlobalOut = Input { Value = 210, },
  10. Width = Input { Value = 1920, },
  11. Height = Input { Value = 1920, },
  12. UseFrameFormatSettings = Input { Value = 1, },
  13. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  14. LayoutRotation = Input { Value = 1, },
  15. CharacterSpacing = Input { Expression = "Track", },
  16. TransformRotation = Input { Value = 1, },
  17. Softness1 = Input { Value = 1, },
  18. StyledText = Input {
  19. SourceOp = "Follower1",
  20. Source = "StyledText",
  21. },
  22. Font = Input { Value = "Gotham", },
  23. Style = Input { Value = "Bold", },
  24. Size = Input { Value = 0.2087, },
  25. VerticalJustificationNew = Input { Value = 3, },
  26. HorizontalJustificationNew = Input { Value = 3, },
  27. Direction = Input { Value = 3, },
  28. },
  29. ViewInfo = OperatorInfo { Pos = { 385, 214.5 } },
  30. UserControls = ordered() { Track = { INP_MaxAllowed = 4, INP_Integer = false, INPID_InputControl = "SliderControl", INP_MaxScale = 4, INP_Default = 1, INP_MinScale = 0, INP_MinAllowed = 0, LINKID_DataType = "Number", ICS_ControlPage = "Shading", LINKS_Name = "Track" } }
  31. },
  32. Follower1 = StyledTextFollower {
  33. CtrlWZoom = false,
  34. Inputs = {
  35. Order = Input { Value = 7, },
  36. Delay = Input { Value = 1, },
  37. Text = Input {
  38. Value = StyledText {
  39. Value = "TVGIRL"
  40. },
  41. },
  42. TransformRotation = Input { Value = 1, },
  43. Softness1 = Input { Value = 1, },
  44. Position1 = Input { Value = 1, },
  45. Offset1 = Input {
  46. SourceOp = "XYPath1",
  47. Source = "Value",
  48. },
  49. Softness2 = Input { Value = 1, },
  50. Softness3 = Input { Value = 1, },
  51. Softness4 = Input { Value = 1, },
  52. Softness5 = Input { Value = 1, },
  53. Softness6 = Input { Value = 1, },
  54. Softness7 = Input { Value = 1, },
  55. Softness8 = Input { Value = 1, },
  56. },
  57. },
  58. XYPath1 = XYPath {
  59. ShowKeyPoints = false,
  60. DrawMode = "ModifyOnly",
  61. CtrlWZoom = false,
  62. Inputs = {
  63. X = Input {
  64. SourceOp = "XYPath1X",
  65. Source = "Value",
  66. },
  67. Y = Input { Value = 0, },
  68. },
  69. },
  70. XYPath1X = BezierSpline {
  71. SplineColor = { Red = 255, Green = 0, Blue = 0 },
  72. CtrlWZoom = false,
  73. KeyFrames = {
  74. [0] = { -1.993, RH = { 11.5151515151515, -1.993 }, Flags = { Loop = true, Pingpong = true } },
  75. [20] = { 1.971, LH = { 4.64646464646465, 1.971 }, Flags = { Loop = true, Pingpong = true } }
  76. }
  77. },
  78. BrightnessContrast1 = BrightnessContrast {
  79. Inputs = {
  80. Alpha = Input { Value = 1, },
  81. High = Input { Value = 0.044, },
  82. Input = Input {
  83. SourceOp = "Text1",
  84. Source = "Output",
  85. },
  86. },
  87. ViewInfo = OperatorInfo { Pos = { 385, 247.5 } },
  88. },
  89. Background1 = Background {
  90. Inputs = {
  91. EffectMask = Input {
  92. SourceOp = "BrightnessContrast1",
  93. Source = "Output",
  94. },
  95. GlobalOut = Input { Value = 210, },
  96. Width = Input { Value = 1920, },
  97. Height = Input { Value = 1920, },
  98. UseFrameFormatSettings = Input { Value = 1, },
  99. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  100. TopLeftRed = Input {
  101. SourceOp = "Background1TopLeftRed",
  102. Source = "Value",
  103. },
  104. TopLeftGreen = Input {
  105. SourceOp = "Background1TopLeftGreen",
  106. Source = "Value",
  107. },
  108. TopLeftBlue = Input {
  109. SourceOp = "Background1TopLeftBlue",
  110. Source = "Value",
  111. },
  112. TopLeftAlpha = Input {
  113. SourceOp = "Background1TopLeftAlpha",
  114. Source = "Value",
  115. },
  116. },
  117. ViewInfo = OperatorInfo { Pos = { 385, 313.5 } },
  118. },
  119. Background1TopLeftRed = BezierSpline {
  120. SplineColor = { Red = 255, Green = 0, Blue = 0 },
  121. KeyFrames = {
  122. [0] = { 0.850980392156863, RH = { 11.1111111111111, 0.850980392156863 }, Flags = { Loop = true, Pingpong = true } },
  123. [20] = { 0.00784313725490196, LH = { 3.44356533285206, 0.00784313725490196 }, Flags = { Loop = true, Pingpong = true } }
  124. }
  125. },
  126. Background1TopLeftGreen = BezierSpline {
  127. SplineColor = { Red = 0, Green = 255, Blue = 0 },
  128. KeyFrames = {
  129. [0] = { 0.184313725490196, RH = { 11.1111111111111, 0.184313725490196 }, Flags = { Loop = true, Pingpong = true } },
  130. [20] = { 0.00392156862745098, LH = { 3.44356533285206, 0.00392156862745098 }, Flags = { Loop = true, Pingpong = true } }
  131. }
  132. },
  133. Background1TopLeftBlue = BezierSpline {
  134. SplineColor = { Red = 0, Green = 0, Blue = 255 },
  135. KeyFrames = {
  136. [0] = { 0.474509803921569, RH = { 11.1111111111111, 0.474509803921569 }, Flags = { Loop = true, Pingpong = true } },
  137. [20] = { 0.92156862745098, LH = { 3.44356533285206, 0.92156862745098 }, Flags = { Loop = true, Pingpong = true } }
  138. }
  139. },
  140. Background1TopLeftAlpha = BezierSpline {
  141. SplineColor = { Red = 180, Green = 180, Blue = 180 },
  142. CtrlWZoom = false,
  143. KeyFrames = {
  144. [20] = { 1, Flags = { Linear = true } }
  145. }
  146. }
  147. }
  148. }
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